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SC:R Launch Detected - Page 28

Forum Index > BW General
973 CommentsPost a Reply
Prev 1 26 27 28 29 30 49 Next All
EndingLife
Profile Blog Joined December 2002
United States1599 Posts
July 28 2017 13:35 GMT
#541
I downloaded the new patch last night and couldn't even read the players name in a game.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-07-28 14:56:19
July 28 2017 14:41 GMT
#542
On July 28 2017 22:24 Glioburd wrote:
Show nested quote +
On July 28 2017 22:21 dr.shrinker wrote:
Is the ingame image quality utter shit after upgrading to 1.19 for you guys as well? Looks like a mess.

It looks pixelated yeah. Hopefully it will be fixed.

yeah display not so good anymore with 1.19 (both ingame and chat font, pixelated and also disparity between some elements? bilinerar filtering off worsens it, but it doesnt look clean enough with it on, worse than before, it was upscaled more clean in 1.18), some nice improvements but bad display and also some menus have become slow, they lag for a few second
not to mention the game takes a lot longer to start (title screen loading) but I don't mind that too much

pls don't make display remain bad to sell more hd graphics, many of us bought/are buying remastered anyway
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 28 2017 15:09 GMT
#543
For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.
www.broodwarmaps.net
atrox_
Profile Joined November 2010
United Kingdom1711 Posts
Last Edited: 2017-07-28 16:09:14
July 28 2017 16:01 GMT
#544
edit: nvm
vonccc
Profile Joined May 2016
5 Posts
July 28 2017 16:51 GMT
#545
On July 28 2017 13:19 eviltomahawk wrote:
Show nested quote +
On July 28 2017 12:58 arb wrote:
On July 28 2017 12:48 Dante08 wrote:
On July 28 2017 07:16 vonccc wrote:
Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
Does anyone actually know that fixing valks won't break TvZ?


Nobody makes that many valks in TvZ to cause a difference.

Thats the point, most people know thats not possible even in 1v1 games to a point cause they'll quit shooting. Hard to say what kind of impact this will have. I know if thats the case mass Wraith in TvT will be pretty much dead since valks rape them really hard and not stopping shooting is kinda silly at that

I thought they removed the Valk and Dragoon fixes after the 1.18 PTR?


I've seen a few people mention that they reverted the Valk and Dragoon fixes, but I took a look at the patch notes for 1.19 and couldn't find any mentions of this. Can anyone confirm this?
Dante08
Profile Blog Joined February 2008
Singapore4139 Posts
July 28 2017 16:56 GMT
#546
On July 28 2017 14:42 NickHotS wrote:
Show nested quote +
On July 28 2017 14:25 Shinokuki wrote:
On July 28 2017 13:57 NickHotS wrote:
On July 28 2017 12:48 Dante08 wrote:
On July 28 2017 07:16 vonccc wrote:
Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
Does anyone actually know that fixing valks won't break TvZ?


Nobody makes that many valks in TvZ to cause a difference.

Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.

Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.

It would certainly not break the matchup. If anything, it would make it more interesting.


they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.

They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.


Yeah I get what you mean, Terrans have been making more Valks to fight against Queens late game etc, but they are never going to make so many that the Valks stop shooting because it costs alot of gas and supply. There's zero impact to TvZ by fixing this.
vonccc
Profile Joined May 2016
5 Posts
July 28 2017 16:59 GMT
#547
On July 29 2017 01:56 Dante08 wrote:
Show nested quote +
On July 28 2017 14:42 NickHotS wrote:
On July 28 2017 14:25 Shinokuki wrote:
On July 28 2017 13:57 NickHotS wrote:
On July 28 2017 12:48 Dante08 wrote:
On July 28 2017 07:16 vonccc wrote:
Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
Does anyone actually know that fixing valks won't break TvZ?


Nobody makes that many valks in TvZ to cause a difference.

Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.

Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.

It would certainly not break the matchup. If anything, it would make it more interesting.


they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.

They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.


Yeah I get what you mean, Terrans have been making more Valks to fight against Queens late game etc, but they are never going to make so many that the Valks stop shooting because it costs alot of gas and supply. There's zero impact to TvZ by fixing this.


What about TvT?
Also, I occasionally see zergs switch into mass muta. Won't terrans want to make a ton of valks in that case?
tec27
Profile Blog Joined June 2004
United States3702 Posts
July 28 2017 17:17 GMT
#548
On July 29 2017 01:51 vonccc wrote:
Show nested quote +
On July 28 2017 13:19 eviltomahawk wrote:
On July 28 2017 12:58 arb wrote:
On July 28 2017 12:48 Dante08 wrote:
On July 28 2017 07:16 vonccc wrote:
Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
Does anyone actually know that fixing valks won't break TvZ?


Nobody makes that many valks in TvZ to cause a difference.

Thats the point, most people know thats not possible even in 1v1 games to a point cause they'll quit shooting. Hard to say what kind of impact this will have. I know if thats the case mass Wraith in TvT will be pretty much dead since valks rape them really hard and not stopping shooting is kinda silly at that

I thought they removed the Valk and Dragoon fixes after the 1.18 PTR?


I've seen a few people mention that they reverted the Valk and Dragoon fixes, but I took a look at the patch notes for 1.19 and couldn't find any mentions of this. Can anyone confirm this?

They have never released a version of the game that had either of those changes, thus there is nothing to revert or put in patch notes
Can you jam with the console cowboys in cyberspace?
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-07-28 18:47:41
July 28 2017 17:41 GMT
#549
On July 29 2017 00:09 JungleTerrain wrote:
For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.

hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .
NickHotS
Profile Joined May 2014
United States105 Posts
July 28 2017 18:40 GMT
#550
On July 29 2017 01:59 vonccc wrote:
Show nested quote +
On July 29 2017 01:56 Dante08 wrote:
On July 28 2017 14:42 NickHotS wrote:
On July 28 2017 14:25 Shinokuki wrote:
On July 28 2017 13:57 NickHotS wrote:
On July 28 2017 12:48 Dante08 wrote:
On July 28 2017 07:16 vonccc wrote:
Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
Does anyone actually know that fixing valks won't break TvZ?


Nobody makes that many valks in TvZ to cause a difference.

Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.

Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.

It would certainly not break the matchup. If anything, it would make it more interesting.


they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.

They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.


Yeah I get what you mean, Terrans have been making more Valks to fight against Queens late game etc, but they are never going to make so many that the Valks stop shooting because it costs alot of gas and supply. There's zero impact to TvZ by fixing this.


What about TvT?
Also, I occasionally see zergs switch into mass muta. Won't terrans want to make a ton of valks in that case?

Depends on the game, sometimes you see Valks, sometimes Goliaths and Vessels used well just do the job. The number of Mutalisks we've be seeing late game recently has and probably will trigger some Valks to be made more often, and in greater number than usual.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 28 2017 19:27 GMT
#551
On July 29 2017 02:41 ProMeTheus112 wrote:
Show nested quote +
On July 29 2017 00:09 JungleTerrain wrote:
For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.

hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .


That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.
www.broodwarmaps.net
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 28 2017 19:36 GMT
#552
New official article about the illustrated interludes that they're adding into the campaign

https://starcraft.com/en-us/articles/20944297

[image loading]

Kinda reminds me of Homeworld.
ㅇㅅㅌㅅ
Shinokuki
Profile Joined July 2013
United States923 Posts
July 28 2017 20:00 GMT
#553
On July 28 2017 14:42 NickHotS wrote:
Show nested quote +
On July 28 2017 14:25 Shinokuki wrote:
On July 28 2017 13:57 NickHotS wrote:
On July 28 2017 12:48 Dante08 wrote:
On July 28 2017 07:16 vonccc wrote:
Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
Does anyone actually know that fixing valks won't break TvZ?


Nobody makes that many valks in TvZ to cause a difference.

Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.

Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.

It would certainly not break the matchup. If anything, it would make it more interesting.


they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.

They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.


they dont make 15++ idk what game u are talking about but they have 6-8 valks in groups to snipe queens and even then nowadays they go valks 3/10 times if it goes late game. i seen so many flash last games vs larva. they emphasize heavy tank army with facts outside nat for vults. They go 2 starports for fast 4 vessels to make z make more lurks or 2 fast dropships for quick gg.
Life is just life
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
July 28 2017 21:32 GMT
#554
valkyrie and goon fix were never done afaik, they said it will be a fix way back in the announcement before 1.18 started. but when they instead did the 1.18 PTR, they never did the valk/goon fixes. it was never part of any patch note after the announcement afaik.
Symeon
Profile Joined April 2017
17 Posts
July 29 2017 08:02 GMT
#555
SC:R video. (UMS maps)



source: reddit
739
Profile Blog Joined May 2009
Bearded Elder29904 Posts
July 29 2017 08:51 GMT
#556
Scarabs looks great
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 29 2017 09:03 GMT
#557
I wanna see it with the dynamic lighting!

And will they use dynamic lighting for observer mode (pro matches)?
www.broodwarmaps.net
K.H.J
Profile Blog Joined January 2017
Korea (South)769 Posts
July 29 2017 10:37 GMT
#558
[image loading]

SC:R OST LP
ProMeTheus112
Profile Joined December 2009
France2027 Posts
July 29 2017 10:57 GMT
#559
vinyl ? amazing
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 29 2017 11:01 GMT
#560
On July 29 2017 18:03 JungleTerrain wrote:
I wanna see it with the dynamic lighting!

And will they use dynamic lighting for observer mode (pro matches)?


are there any examples of the dynamic lighting yet??? i don't think i have seen it
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
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