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Forum Index > BW General
98 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
HaN-
Profile Blog Joined June 2009
France1920 Posts
April 04 2017 14:12 GMT
#61
Really excited about the new map, I expect great games.
Calendaraka Foxhan
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51065 Posts
April 04 2017 15:03 GMT
#62
I'm really excited looking at all these Power ranks.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Lorch
Profile Joined June 2011
Germany3694 Posts
April 04 2017 15:17 GMT
#63
On April 04 2017 20:42 aedeph wrote:
Show nested quote +
On April 04 2017 20:14 duke91 wrote:
Sea 2nd? What are you smoking?


[... ]Best, who actually considered as top vFlash player available for now, [..]


I love how that is a category again. Really reminds me of the end of PL when Flash went on that insane winning streak.
Tadah
Profile Joined February 2010
Sweden120 Posts
April 04 2017 15:39 GMT
#64
So the new map, Camelot, has been modified even further. Going by information provided by watching Zero's stream just now the most up-to-date version is 1.5 it seems.

Anyone know what was fixed from 1.4?
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
April 04 2017 15:58 GMT
#65
Camelot looks so fun!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2017-04-04 23:09:20
April 04 2017 16:35 GMT
#66
On April 05 2017 00:39 Tadah wrote:
So the new map, Camelot, has been modified even further. Going by information provided by watching Zero's stream just now the most up-to-date version is 1.5 it seems.

Anyone know what was fixed from 1.4?

The map has also been updated on Naver.

Changes (looking at it in the editor right now):
  • Removed the additional 500 mineral patch from the mains and added one to the nats instead.
  • Small change to the cliff behind the natural minerals, probably to reduce turret and vision space and make muta harassment a little bit easier.
  • Removed the ramps from the close high ground third to the middle and widened the ramp to the medium ground instead (this is the most significant change!), also made the medium ground area directly in front of the ramp unbuildable.
  • Also widened the ramps to the corner expansions
  • Reduced main choke size to 3 tiles (can now be walled with only a rax) Actually, the absolute width stayed the same, but two unbuildable strips of tiles were added on the top and bottom of the chokes making them in fact harder to wall (rax, 2 depot required)
  • Complete overhaul of all resources (this was required because the other changes probably introduced new mining bugs)

+ Show Spoiler [direct comparison] +
[image loading]

So some pretty significant changes there.
Cryoc
Profile Joined July 2011
Germany912 Posts
April 04 2017 16:49 GMT
#67
I never understood those 500 mineral patches at the main or nat, who is supposed to benefit from that, and why don't they use a full 1500 patch. What is the thought behind moving it to the natural?
http://www.twitch.tv/cryoc
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2017-04-04 17:10:31
April 04 2017 17:07 GMT
#68
Which ever race has a harder time taking a 3rd (so usually P/T vs Z, T vs P) profits from that. The 500 mineral patch is supposed to run out once a 3rd is established, but gives a small economic boost before that. Moving it from the main to the nat likewise benefits whoever can FE easier or faster (so it gives T a small boost vs. P when T 12 CCs or rax expands and P does not become ballsy with a 14CC or something like that, so it may have something to do with trying to help T a bit, because they have to cope with a rampless choke).
Each additional mineral patch in main or nat gives you a few percent additional 2-base economy, though the effect is diminished very early on due to low worker saturation (again it can be a small disadvantage for Zerg because they cannot saturate their mineral lines as fast and effectively).
These are all rather minor things, though.
I also cannot really see how T/P would have a particularly hard time taking a third on this map, especially after those middle ramps have been removed. I guess it was a problem in version 1.3, though, because that version has no 500 mineral patch yet.
gngfn
Profile Joined January 2009
United States1726 Posts
April 04 2017 18:51 GMT
#69
I was really interested to see how T would take and hold a third gas on this map with the wide ramp to the middle, so I'm a little sad that aspect is already gone.

Btw, are you sure the main choke changed? It looks identical in the comparison gif.
prech
Profile Joined March 2014
United States2948 Posts
April 04 2017 21:26 GMT
#70
On April 05 2017 01:35 Freakling wrote:
Show nested quote +
On April 05 2017 00:39 Tadah wrote:
So the new map, Camelot, has been modified even further. Going by information provided by watching Zero's stream just now the most up-to-date version is 1.5 it seems.

Anyone know what was fixed from 1.4?

The map has also been updated on Naver.

Changes (looking at it in the editor right now):
  • Removed the additional 500 mineral patch from the mains and added one to the nats instead.
  • Small change to the cliff behind the natural minerals, probably to reduce turret and vision space and make muta harassment a little bit easier.
  • Removed the ramps from the close high ground third to the middle and widened the ramp to the medium ground instead (this is the most significant change!), also made the medium ground area directly in front of the ramp unbuildable.
  • Also widened the ramps to the corner expansions
  • Reduced main choke size to 3 tiles (can now be walled with only a rax)
  • Complete overhaul of all resources (this was required because the other changes probably introduced new mining bugs)

+ Show Spoiler [direct comparison] +
[image loading]

So some pretty significant changes there.

Thanks for this helpful comparison -- linked in the top post, along with a new v1.5 download link
Liquipedia
Peeano
Profile Blog Joined March 2009
Netherlands5626 Posts
April 04 2017 21:51 GMT
#71
I'm guessing this will be played on the stable version 1.16.1? ^^
FBH #1!
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 04 2017 21:52 GMT
#72
Group D for group of death. How fitting.

Anyway, my predictions (not in order of 2-0, 2-1, just whatever):

A: Shuttle, Soulkey
B: Effort, Shine (Free and Snow are some of my favourite Protoss ever, but I have flashbacks to Shine in the OSL)
C: Bisu, Light
D: Hero, Ssak (prefer Rain to make it, but I'm just not sure)
E: Stork, Guemchi
F: Last, Movie

Looking forward to it.

Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 04 2017 22:04 GMT
#73
Group A: (P)Shuttle (Z)Soulkey
Group B: (Z)Shine (P)free
Group C: (P)Bisu (P)Jaehoon
Group D: (Z)hero (P)Rain
Group E: (P)GuemChi (Z)ggaemo
Group F: (T)Last (P)Movie

I like to live dangerously.
TL+ Member
Freakling
Profile Joined October 2012
Germany1533 Posts
April 04 2017 23:07 GMT
#74
On April 05 2017 03:51 gngfn wrote:
I was really interested to see how T would take and hold a third gas on this map with the wide ramp to the middle, so I'm a little sad that aspect is already gone.

Btw, are you sure the main choke changed? It looks identical in the comparison gif.

You are right, I'll change that ; I was only looking at the buildable area. The width is not changed, but the choke now has two unbuildable strips, each one tile wide, at the top and bottom – so it is in fact no longer easily wallable at all (rax, 2 depot is still possible). A rather weird change, I think. I cannot remember anything similar having been done to any map before. This will definitely make early Zealot pressure a lot harder to deal with.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 04 2017 23:07 GMT
#75
On April 04 2017 16:44 neptunusfisk wrote:
Hm, never heard of Purpose and ggaemo before. GGaemo is an old pro, but Purpose? Amateur? Cool to see new names!


All you need to know about ggaemo:

[image loading]
[image loading]
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
sickkungen
Profile Joined July 2012
Sweden179 Posts
April 05 2017 13:10 GMT
#76
On April 04 2017 18:32 outscar wrote:
1. Flash
2. Sea
3. JD
4-32. The rest.


sry but sea is variety streamer status these days
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
Last Edited: 2017-04-08 19:57:11
April 08 2017 19:55 GMT
#77
On April 05 2017 08:07 Crisium wrote:
Show nested quote +
On April 04 2017 16:44 neptunusfisk wrote:
Hm, never heard of Purpose and ggaemo before. GGaemo is an old pro, but Purpose? Amateur? Cool to see new names!


All you need to know about ggaemo:

[image loading]
[image loading]

god damn that never gets old lol

POGGERS
tankgirl
Profile Blog Joined May 2016
Canada475 Posts
Last Edited: 2017-04-08 20:15:38
April 08 2017 20:15 GMT
#78
i have been watching a lot of game on this map and this removal of ramp at 3rd i feel is not good..multiple avenues to run around the map made for interesting maneuvers and plays, now it just going to be a tank ball death in the middle
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Lorch
Profile Joined June 2011
Germany3694 Posts
April 08 2017 20:19 GMT
#79
On April 05 2017 22:10 sickkungen wrote:
Show nested quote +
On April 04 2017 18:32 outscar wrote:
1. Flash
2. Sea
3. JD
4-32. The rest.


sry but sea is variety streamer status these days


He just got second at the last ASL beating best and bisu among others. I really don't get why people keep doubting him.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
April 08 2017 21:04 GMT
#80
A: Shuttle, Soulkey
B: Free, Snow[1]
C: Bisu, Light[2]
D: hero, Rain
E: ~~~STOOORK~~~, GuemChi
F: Last, Movie

[1] After watching some streams it seems like Camelot is pretty hard for Zerg in PvZ, so I'm expecting them going out early in a group full of vP
[2] Light, regardless of his records, can just focus on one matchup and abusing any one good strat on a new map would mean he's halfway there. Gogogo Light!
The heart's eternal vow
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