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ASL S3 Ro24 groups announced, starts Apr 11 w/ new map - P…

Forum Index > BW General
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TheNewEra
Profile Joined March 2011
Germany3128 Posts
Last Edited: 2017-04-08 21:46:43
April 08 2017 21:46 GMT
#81
On April 09 2017 05:19 Lorch wrote:
Show nested quote +
On April 05 2017 22:10 sickkungen wrote:
On April 04 2017 18:32 outscar wrote:
1. Flash
2. Sea
3. JD
4-32. The rest.


sry but sea is variety streamer status these days


He just got second at the last ASL beating best and bisu among others. I really don't get why people keep doubting him.

TBH people doubt him exactly because of the same reason the poster you quoted mentioned Before ASL2 Sea was already known to play few serious matches in practice and more focussing on making his channel popular. Other progamers thought so, as did the Korean posters here on TL and the Korean community.

If you look at Sea's preparation for ASL2 it becomes obvious that he has either the most talent of all the players in the scene(including Flash) or he lucked through to say it harsh. How many really great games did he show in ASL2? Only Sea vs Flash in the Ro16 comes to mind. Afterwards he won a series vs. an almost depressing playing Bisu and later on he won a series vs. BeSt on the back of BeSt's dumb mistakes in games where BeSt was ahead. And while this obviously doesn't matter in a tournament(because a win is a win) it is a good reason to not overestimate him in the next Power Rank.

Sigh, this felt harsh to say because I'm a big Sea fan considering all the communication of his with the foreign community (especially TL)
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
prech
Profile Joined March 2014
United States2948 Posts
April 09 2017 04:25 GMT
#82
Looks like the organizers are soliciting new map submissions for the next ASL season (and potentially for later this season?). Guess this would be implicit confirmation of an ASL4

For all our mapmakers out there, might be a nice opportunity. Already about a dozen or submissions on the ASL Afreeca board.

Sources/discussion: Afreeca, Ygosu
Liquipedia
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51084 Posts
April 09 2017 04:46 GMT
#83
On April 09 2017 13:25 prech wrote:
Looks like the organizers are soliciting new map submissions for the next ASL season (and potentially for later this season?). Guess this would be implicit confirmation of an ASL4

For all our mapmakers out there, might be a nice opportunity. Already about a dozen or submissions on the ASL Afreeca board.

Sources/discussion: Afreeca, Ygosu


this probably deserves its own thread
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Netto.
Profile Blog Joined August 2010
Poland523 Posts
April 09 2017 11:22 GMT
#84
Look like pros are playing now on Camelot 1.6... Any info about what has changed?
Be the change you want to see in the world.
GTR
Profile Blog Joined September 2004
51632 Posts
Last Edited: 2017-04-09 11:54:16
April 09 2017 11:49 GMT
#85
On April 09 2017 13:25 prech wrote:
Looks like the organizers are soliciting new map submissions for the next ASL season (and potentially for later this season?). Guess this would be implicit confirmation of an ASL4

For all our mapmakers out there, might be a nice opportunity. Already about a dozen or submissions on the ASL Afreeca board.

Sources/discussion: Afreeca, Ygosu


Said board can be found here: http://live.afreecatv.com:8079/app/index.cgi?szBoard=list_bbs&szBjId=afstar1&nStationNo=15524207&nBbsNo=53049736

Good to see fellow Korean TL map poster Noah2nd on there already.

Hoping to see some foreign submissions, especially from NegativeZero and Freakling!
Commentator
Race Bannon
Profile Blog Joined February 2016
689 Posts
April 09 2017 12:43 GMT
#86
kamehamehamelot, I like it.
https://youtube.com/watch?v=KqEaAHqYkig Original Message From Tumblewood: dear god
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
April 09 2017 13:05 GMT
#87
On April 04 2017 17:51 juvenal wrote:
Show nested quote +
On April 04 2017 17:20 neptunusfisk wrote:
On April 04 2017 17:04 oEkY wrote:
Will there be an ASL Power Rank Thread/News again this season? Would like to compare my own estimations with the "offical" power rank

2. bisu

you must've been away for a couple months


Ah. I thought it was a power ranking where play level and looks were weighed equally
maru G5L pls
RKC
Profile Joined June 2012
2848 Posts
April 09 2017 13:16 GMT
#88
Hyun is back too? Wow!

Bisu's group looks brutal. Hope he makes it through!
gg no re thx
Tadah
Profile Joined February 2010
Sweden120 Posts
Last Edited: 2017-04-09 15:07:11
April 09 2017 15:05 GMT
#89
On April 09 2017 20:49 GTR wrote:
Show nested quote +
On April 09 2017 13:25 prech wrote:
Looks like the organizers are soliciting new map submissions for the next ASL season (and potentially for later this season?). Guess this would be implicit confirmation of an ASL4

For all our mapmakers out there, might be a nice opportunity. Already about a dozen or submissions on the ASL Afreeca board.

Sources/discussion: Afreeca, Ygosu


Said board can be found here: http://live.afreecatv.com:8079/app/index.cgi?szBoard=list_bbs&szBjId=afstar1&nStationNo=15524207&nBbsNo=53049736

Good to see fellow Korean TL map poster Noah2nd on there already.

Hoping to see some foreign submissions, especially from NegativeZero and Freakling!


Interesting. A lot of beautiful maps there.

Would you happen to know whether it's possible for a non-Korean such as myself to create an account on Afreeca, and if so - how? I really want to vote on some of these!
prech
Profile Joined March 2014
United States2948 Posts
April 10 2017 02:52 GMT
#90
On April 09 2017 20:22 Netto. wrote:
Look like pros are playing now on Camelot 1.6... Any info about what has changed?


Yea, here's a post from Latias from Ygosu translated. I'll add v1.6 to the top post and TLPD


http://www.ygosu.com/community/st/710549

[image loading]
It is the final version 1.6 version to be used for the 24th round of finals, which was completed on Monday (3 days) with 1.4 version which was first released, Tuesday (4 days) 1.5 version patch and game and feedback of several players during the week.

There will be no further fixes unless there are bugs that have not been identified that have a major impact on the game.


Unlike the 1.5 patch, which has made a big difference to the game aspect, this patch is focused on fine balance adjustment, so you can think that there is no big change.




- At 1 o'clock and 7 o'clock, the entrance to the Multi is expanded, and a neutral building (2000 stamina, 3 ply, 6 per multi) has been added.
 [Before the destruction of a neutral building, you can block the entrance with 3 pylons, the width of the entrance is the same as the width of the entrance.]

 This is the most important part of this patch. By reducing the entryway of neutral multi at 1 o'clock at 7 o'clock in the middle of the day, we can secure / defend more safely.
Before the neutral building is destroyed, the entrance is about the size of the staring entrance of the four-person map, that is, the width that can defend the bionic unit by two to three rucks, and the six-fold neutral building is destroyed without splash unit like tank It's not easy. In addition, multiple attack routes from this multi will be an attractive 3-gas base choice for the hive zerg with the Nydus kernels.
However, defense-oriented game situations that benefit from a narrow entrance that is too easy to defend in the mid to late 'neutral' multi are not very attractive. Therefore, we have resized the ramp using neutral buildings so that the attacker can extend the ramp to some extent.

P.s. The reason why the neutral building is divided into 2 x 3 layers is because of Protoss's pillar SimCity (...)




 - The location and resource allocation of the center mineral multi has been readjusted.

Originally, it was not planned, but this time, the existing 5-o'clock center minerals are turning like crazy, so I fixed the terrain. I hope this revision will give more exposure to the attacking units coming from the near center center ramp.




 - The hill terrain wall at the center side ramp to 3 o'clock, 9 o'clock to the multi was removed.

Refer to Lee Young Ho vs Kim Myung Woon. Because of the unnecessary terrain, the tank had a distinctive role as a barricade. The aisle is expanded and the moving units receive less checks from the Siege Tank opposite.




 - 6 o'clock, 12 o'clock The overhead search hill has been added to the exterior wall of the center with the multi-wall.

I recycled the terrain that was unnecessary by removing the multi-entry of the 1.5 patch. In addition, the moving distance moved to 1 o'clock at 11 o'clock as a starting point. I hope that the Zerg that takes 1 o'clock neutral to 3 gas bases at 5 o'clock starting time will be able to defend his multi-moving Terran unit more efficiently.
In addition, the toss carrier can also get some strength.




 - It is no longer possible to build buildings near the entrance to the large multi-faced minerals.

We have weakened the lines of Terran and Zerg that secure Mineral Multi. Because it is impossible to construct a passage leading to a multi-channel at 3 o'clock and 9 o'clock along with a large driveway, it is hard to completely turret the main event.




 - Fixed a bug that allowed units to roll over behind multi-minerals at 6 o'clock and 12 o'clock.

Sorry JD ...




 - The 6 o'clock Multi Zug SimCity has been improved to 12 o'clock with Multi.

Thank you, The Learned. If a zerg is hacked at 6 o'clock in a multi-hitch, the rihs chamber (hydra den) ㅡ hatchery is attached to the end of the hill at the end of the hill, the zeolite can not pass between the hatchery and the wall at 12 o'clock, Has been corrected.




 - Low platform retrograde terrain compatibility has been fixed.

(That's what) Square tiles have been modified to look less broken.



 - Miscellaneous terrain, decorations and some multi-resource placement have been fixed.

Good luck and bug fixes.
Liquipedia
prech
Profile Joined March 2014
United States2948 Posts
April 10 2017 02:53 GMT
#91
On April 09 2017 13:46 BLinD-RawR wrote:
Show nested quote +
On April 09 2017 13:25 prech wrote:
Looks like the organizers are soliciting new map submissions for the next ASL season (and potentially for later this season?). Guess this would be implicit confirmation of an ASL4

For all our mapmakers out there, might be a nice opportunity. Already about a dozen or submissions on the ASL Afreeca board.

Sources/discussion: Afreeca, Ygosu


this probably deserves its own thread

Ok, making one now
Liquipedia
Cryoc
Profile Joined July 2011
Germany912 Posts
April 10 2017 03:24 GMT
#92
On April 10 2017 11:52 prech wrote:
+ Show Spoiler +

On April 09 2017 20:22 Netto. wrote:
Look like pros are playing now on Camelot 1.6... Any info about what has changed?


Yea, here's a post from Latias from Ygosu translated. I'll add v1.6 to the top post and TLPD


http://www.ygosu.com/community/st/710549

[image loading]
It is the final version 1.6 version to be used for the 24th round of finals, which was completed on Monday (3 days) with 1.4 version which was first released, Tuesday (4 days) 1.5 version patch and game and feedback of several players during the week.

There will be no further fixes unless there are bugs that have not been identified that have a major impact on the game.


Unlike the 1.5 patch, which has made a big difference to the game aspect, this patch is focused on fine balance adjustment, so you can think that there is no big change.




- At 1 o'clock and 7 o'clock, the entrance to the Multi is expanded, and a neutral building (2000 stamina, 3 ply, 6 per multi) has been added.
 [Before the destruction of a neutral building, you can block the entrance with 3 pylons, the width of the entrance is the same as the width of the entrance.]

 This is the most important part of this patch. By reducing the entryway of neutral multi at 1 o'clock at 7 o'clock in the middle of the day, we can secure / defend more safely.
Before the neutral building is destroyed, the entrance is about the size of the staring entrance of the four-person map, that is, the width that can defend the bionic unit by two to three rucks, and the six-fold neutral building is destroyed without splash unit like tank It's not easy. In addition, multiple attack routes from this multi will be an attractive 3-gas base choice for the hive zerg with the Nydus kernels.
However, defense-oriented game situations that benefit from a narrow entrance that is too easy to defend in the mid to late 'neutral' multi are not very attractive. Therefore, we have resized the ramp using neutral buildings so that the attacker can extend the ramp to some extent.

P.s. The reason why the neutral building is divided into 2 x 3 layers is because of Protoss's pillar SimCity (...)




 - The location and resource allocation of the center mineral multi has been readjusted.

Originally, it was not planned, but this time, the existing 5-o'clock center minerals are turning like crazy, so I fixed the terrain. I hope this revision will give more exposure to the attacking units coming from the near center center ramp.




 - The hill terrain wall at the center side ramp to 3 o'clock, 9 o'clock to the multi was removed.

Refer to Lee Young Ho vs Kim Myung Woon. Because of the unnecessary terrain, the tank had a distinctive role as a barricade. The aisle is expanded and the moving units receive less checks from the Siege Tank opposite.




 - 6 o'clock, 12 o'clock The overhead search hill has been added to the exterior wall of the center with the multi-wall.

I recycled the terrain that was unnecessary by removing the multi-entry of the 1.5 patch. In addition, the moving distance moved to 1 o'clock at 11 o'clock as a starting point. I hope that the Zerg that takes 1 o'clock neutral to 3 gas bases at 5 o'clock starting time will be able to defend his multi-moving Terran unit more efficiently.
In addition, the toss carrier can also get some strength.




 - It is no longer possible to build buildings near the entrance to the large multi-faced minerals.

We have weakened the lines of Terran and Zerg that secure Mineral Multi. Because it is impossible to construct a passage leading to a multi-channel at 3 o'clock and 9 o'clock along with a large driveway, it is hard to completely turret the main event.




 - Fixed a bug that allowed units to roll over behind multi-minerals at 6 o'clock and 12 o'clock.

Sorry JD ...




 - The 6 o'clock Multi Zug SimCity has been improved to 12 o'clock with Multi.

Thank you, The Learned. If a zerg is hacked at 6 o'clock in a multi-hitch, the rihs chamber (hydra den) ㅡ hatchery is attached to the end of the hill at the end of the hill, the zeolite can not pass between the hatchery and the wall at 12 o'clock, Has been corrected.




 - Low platform retrograde terrain compatibility has been fixed.

(That's what) Square tiles have been modified to look less broken.



 - Miscellaneous terrain, decorations and some multi-resource placement have been fixed.

Good luck and bug fixes.

Thanks, interesting read. Sadly, some points are not very clear because of the translation. For example the point where he refers to a Flash vs Zero game and the follow-up point are hard to understand.
http://www.twitch.tv/cryoc
K.H.J
Profile Blog Joined January 2017
Korea (South)769 Posts
April 10 2017 10:28 GMT
#93
[image loading]

Every

Monday 20:00 - Ajae league
Tuesday 19:00- ASL
Wednesday 20:00- Ajae league
Thursday 19:00- SSL Classic
Friday - X
Saturday - X
Sunday 19:00- ASL

And, TSL(online league) will be 5/4~5/22
prech
Profile Joined March 2014
United States2948 Posts
April 11 2017 01:51 GMT
#94
^^Thanks, K.H.J.

Lots of BW tournaments to watch
Liquipedia
Routa
Profile Joined July 2011
Finland43 Posts
April 12 2017 12:16 GMT
#95
On April 03 2017 22:53 Routa wrote:
Group B: Effort and Shine


WHOS LAUGHING NOW.
TheNewEra
Profile Joined March 2011
Germany3128 Posts
April 12 2017 12:19 GMT
#96
To one of our Korean posters: Is Larva gonna forfeit?
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7003 Posts
April 12 2017 12:29 GMT
#97
On April 12 2017 21:19 TheNewEra wrote:
To one of our Korean posters: Is Larva gonna forfeit?

he is streaming right now and training camelot.
TheNewEra
Profile Joined March 2011
Germany3128 Posts
April 12 2017 12:30 GMT
#98
On April 12 2017 21:29 [sc1f]eonzerg wrote:
Show nested quote +
On April 12 2017 21:19 TheNewEra wrote:
To one of our Korean posters: Is Larva gonna forfeit?

he is streaming right now and training camelot.

Ah okay. Thanks! Hopefully it stays that way that he's gonna play
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
Freakling
Profile Joined October 2012
Germany1534 Posts
April 13 2017 13:44 GMT
#99
The changed ramps in Camelot 1.16 have some terrain level bugs
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