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Active: 13163 users

ASL S3 Ro24 groups announced, starts Apr 11 w/ new map

Forum Index > BW General
98 CommentsPost a Reply
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prech
Profile Joined March 2014
United States2948 Posts
Last Edited: 2017-04-10 03:02:04
April 03 2017 10:47 GMT
#1
(Wiki)Afreeca Starleague Season 3

Looks like Afreeca just announced the groups, schedule, and a new map.

[image loading]

Basically the organizers grouped the qualified 24 players into four tiers based on performance over the past year's major tournaments/ASLs:
+ Show Spoiler [Detailed breakdown of tiers] +

[image loading]


Source

New map: "(Wiki)Camelot" version 1.6 (breakdown of changes between v1.4 and v1.5 by Freakling and from v1.5 to 1.6 here)

[image loading]
- Number of people: 2 people
- Size: 128 × 96
- Tileset: Space Platform
- Map style: Faction map
- Rush distance: 31 sec (main entrance ↔ entrance)


From LatiAs, creator of Demian.

Download from the Naver blog page or v1.6 here or v1.5 here or v1.4 here

Ro24 dual tournament map order/schedule:

[image loading]
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Liquipedia
tanngard
Profile Joined April 2011
Norway1325 Posts
April 03 2017 11:08 GMT
#2
Group E is ridiculously easy compared to the others. And off course Stork has the lucky pick again...oh well
MrMischelito
Profile Joined February 2014
347 Posts
Last Edited: 2017-04-03 11:28:31
April 03 2017 11:27 GMT
#3
I don't really understand how the tournament is structured. when will the top of the previous season join? In the quarterfinals?

I like that a new map is added
tanngard
Profile Joined April 2011
Norway1325 Posts
April 03 2017 11:33 GMT
#4
On April 03 2017 20:27 MrMischelito wrote:
I don't really understand how the tournament is structured. when will the top of the previous season join? In the quarterfinals?

I like that a new map is added

They are seeded into the round of 16 groups. One each.
oEkY
Profile Joined August 2016
Germany645 Posts
April 03 2017 11:42 GMT
#5
Ouch, Group F is hard to predict, Last, Movie and Larva means one of my favorites will be eliminated in ro24
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49884 Posts
April 03 2017 11:46 GMT
#6
Hey camelot got picked!

Awesome great job Latias!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
duke91
Profile Joined April 2014
Germany1458 Posts
April 03 2017 11:47 GMT
#7
This new map looks really good
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49884 Posts
April 03 2017 12:01 GMT
#8
lol Light is so fucked, in a group with 3 protoss.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Golden_Horde
Profile Joined March 2017
4 Posts
Last Edited: 2017-04-03 12:15:59
April 03 2017 12:15 GMT
#9
Damn, no chance of a T vs T during the Ro24. Still, the 11th can't come soon enough.
GTR
Profile Blog Joined September 2004
51397 Posts
Last Edited: 2017-04-03 12:31:03
April 03 2017 12:29 GMT
#10
jesus christ group b and c would have been msl groups in the past.

also great to see a new map, although i'm waiting for a day someone creates a FS/CB clone to replace them once and for all.

good to see shuttle stick to that id rather than the travesty that is eyewater, but i'm still not sold on iammang.
Commentator
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
April 03 2017 12:38 GMT
#11
Great new map, hoping for a good race distribution in RO16. Hype!
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
Last Edited: 2017-04-03 12:56:03
April 03 2017 12:55 GMT
#12
my boy ggaemo gonna give some upsets

edit: iammang is terrible but at least its not cuteangel
@RealHeyoka | ESL / DreamHack StarCraft Lead
Lorch
Profile Joined June 2011
Germany3672 Posts
April 03 2017 12:56 GMT
#13
Sucks to see that a lot of old schoolers failed to qualify in Busan as well. Was really hoping to see Nada in the ro 24 after he practised so hard on stream. Can't wait for ASL to start back up!
kogeT
Profile Joined September 2013
Poland2031 Posts
April 03 2017 13:27 GMT
#14
All these groups are so packed..
https://www.twitch.tv/kogetbw
Routa
Profile Joined July 2011
Finland43 Posts
April 03 2017 13:53 GMT
#15
Predictions:
Group A: Shuttle and Soulkey
Group B: Effort and Shine
Group C: Bisu and Light
Group D: Rain and hero
Group E: GuemChi and Stork
Group F: Hyun and Movie

Group B and C are nuts, group F feels like its the weakest.
c3rberUs
Profile Blog Joined December 2010
Japan11285 Posts
April 03 2017 13:54 GMT
#16
Shuttle's rating owns haha. All hail the Eyewater!

Camelot got picked as a map? How wonderful. I hope it will generate good games like early Taebaek Mountains. (I miss Taebaek Mountains before the removal of the backdoor.)
WriterMovie, 진영화 : "StarCraft will never die".
Grettin
Profile Joined April 2010
42381 Posts
April 03 2017 14:14 GMT
#17
I was wondering where the hell is Flash, Jaedong, Sea and Best. Forgot they are automatically in ro16. duh
"If I had force-fields in Brood War, I'd never lose." -Bisu
chicbot2000
Profile Joined February 2017
United States45 Posts
April 03 2017 14:24 GMT
#18
Camelot looks like a reskin of Oxide with the mid drastically changed

[image loading]
well thought out signature that totally fires those neurons
Ej_
Profile Blog Joined January 2013
47656 Posts
April 03 2017 15:05 GMT
#19
Poor Light.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
duke91
Profile Joined April 2014
Germany1458 Posts
April 03 2017 15:14 GMT
#20
Just saw the game of Effort vs Sea. It seems like a third for Z is much easier to take, and it harder for T to defend a 4th gas which discourages a mech switch. Seems like Bio will make a comeback on this map!
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
April 03 2017 15:51 GMT
#21
On April 03 2017 22:53 Routa wrote:
Predictions:
Group A: Shuttle and Soulkey
Group B: Effort and Shine
Group C: Bisu and Light
Group D: Rain and hero
Group E: GuemChi and Stork
Group F: Hyun and Movie

Group B and C are nuts, group F feels like its the weakest.



No way Light is getting out of this group.
juvenal
Profile Joined July 2013
2448 Posts
April 03 2017 17:46 GMT
#22
The new map looks suspiciously close to this: http://wiki.teamliquid.net/starcraft2/Daedalus_Point
Michael Probu
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 03 2017 18:09 GMT
#23
Ragnorok[Valkryie] created Taebak mountains.
LatíAs created Demian. 2 different people.

So which one is it? The OP is wrong about this. It's important to give the credit to the correct person.

Anyways, this is gonna be exciting!
www.broodwarmaps.net
duke91
Profile Joined April 2014
Germany1458 Posts
April 03 2017 18:18 GMT
#24
SK, Mong

Effort, Shine

Mini, Light (Light only needs to train TvP)

Rain, Hero

GG EMO, Pusan

Last, Movie
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
L1ghtning
Profile Joined July 2013
Sweden353 Posts
April 03 2017 18:21 GMT
#25
On April 03 2017 21:55 Heyoka wrote:
my boy ggaemo gonna give some upsets

edit: iammang is terrible but at least its not cuteangel

cuteangel rofl. Never forget.

I hope to see Snow defend a hydra bust from Shine with shuttle/reaver.
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 03 2017 18:25 GMT
#26
On April 04 2017 03:21 L1ghtning wrote:
Show nested quote +
On April 03 2017 21:55 Heyoka wrote:
my boy ggaemo gonna give some upsets

edit: iammang is terrible but at least its not cuteangel

cuteangel rofl. Never forget.

I hope to see Snow defend a hydra bust from Shine with shuttle/reaver.

Ooh, taking it back old school. <3 That would be lovely to see, but to be honest Snow's group just makes me feel dejected. I wanted to see more of him this season, but his group is just dumb. He's going up against goddamned Effort, free, and Shine. Unless someone has secret knowledge about Snow's performance on the Fish server these days, I would probably bet against him in every game in the group.
TL+ Member
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
April 03 2017 18:37 GMT
#27
nice to see new map!
POGGERS
lestye
Profile Blog Joined August 2010
United States4149 Posts
Last Edited: 2017-04-03 18:51:02
April 03 2017 18:50 GMT
#28
Quick question, when a new map like Camelot gets announced for ASL, does Fish end up adopting it for ladder right away or do pro have to find scrims with fellow pros to practice the new maps? Or has this map been around forever so its not an issue
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 03 2017 18:54 GMT
#29
On April 04 2017 03:50 lestye wrote:
Quick question, when a new map like Camelot gets announced for ASL, does Fish end up adopting it for ladder right away or do pro have to find scrims with fellow pros to practice the new maps? Or has this map been around forever so its not an issue

Follow-up question to this: Where can we non-Koreans download the latest and proper versions of the maps the ASL is using? I remember how Taebaek for instance went through several iterations.
TL+ Member
prech
Profile Joined March 2014
United States2948 Posts
Last Edited: 2017-04-04 00:56:59
April 03 2017 19:30 GMT
#30
On April 04 2017 03:09 JungleTerrain wrote:
Ragnorok[Valkryie] created Taebak mountains.
LatíAs created Demian. 2 different people.

So which one is it? The OP is wrong about this. It's important to give the credit to the correct person.

Anyways, this is gonna be exciting!

My bad, didn't intend to mislead. This is Ragnarok[Valkyrie], who did both Taekak and Overwatch

I just noticed on his Naver blog page that he (Ragnarok[Valkyrie]) released an update to Demian that was used for the last ASL, so assumed he created it. He likely revised it to v2.01.
Fixing the top post now

On April 04 2017 03:54 Aylear wrote:

Follow-up question to this: Where can we non-Koreans download the latest and proper versions of the maps the ASL is using? I remember how Taebaek for instance went through several iterations.
I'm afraid we'd just to visit the Afreeca page (http://afreecatv.com/afstar1) to find notices of map changes. That's where we/I discovered them in previous seasons
Liquipedia
Stax736
Profile Joined February 2017
United States119 Posts
Last Edited: 2017-04-04 02:33:50
April 03 2017 20:57 GMT
#31
Group B is a tough one to predict because they are all strong in their respective matchups. It can be Effort and Snow advancing or Snow and Free, or Shine and Free, etc. Group F I don't care who advances as long as it's Movie. Larva might be pretty tough for both Movie and Last.
By.Movie hwaiting
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
April 03 2017 21:30 GMT
#32
Lots of new faces here. Unfortunately I see neither Nal-ra or NaDa made it in...
Aldaris was the good guy of Brood War.
prech
Profile Joined March 2014
United States2948 Posts
April 03 2017 22:03 GMT
#33
TLPD additions:
- (Z)PURPOSE -- if any folks have a birthday or picture, will be glad to add
- Camelot (will be active after the map gets used/played once)

to Aylear and others for adding (Wiki)Camelot to LP
Liquipedia
byj
Profile Joined November 2015
494 Posts
April 03 2017 22:09 GMT
#34
I really like the look of Camelot, hope there will be some great games on it!
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 03 2017 22:21 GMT
#35
I just want Shine to qualify so he can beat Bisu later
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 03 2017 22:27 GMT
#36
The map Camelot is made by LatiAs. Just checked.

Here he even has it on his post as one of his maps.

http://www.teamliquid.net/forum/brood-war/504139-map-my-map-compilation

Don't know why Ragnarok[Valkyrie] has it on his blog. He seems to be the person that tournament organizers go to to check the map is ready for use. He sometimes makes some edits to the map for tournament play, as in Demian, which I'm pretty sure it was him that changed the mineral lines from version 2.0 to 2.01.

www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2017-04-03 23:19:52
April 03 2017 23:18 GMT
#37
The new map is from LatiAs, not Ragnarok. I wish Ragnarok were able to provide this quality for once...
But it seems like they finally settled on a skilled map maker who actually deserves the attention.
Congratulations to LatiAs. I hope we see more of Silvery Waves next.

On April 03 2017 23:24 chicbot2000 wrote:
Camelot looks like a reskin of Oxide with the mid drastically changed

+ Show Spoiler [show picture] +
[image loading]

So it is essentially a totally different map.
You know, a map is not mostly its tileset!

On April 04 2017 07:27 JungleTerrain wrote:
The map Camelot is made by LatiAs. Just checked.

Here he even has it on his post as one of his maps.

http://www.teamliquid.net/forum/brood-war/504139-map-my-map-compilation

You can also get it directly from BWMN. It is a slightly outdated version though (1.3, not 1.4, haven't checked the exact differences yet), so you best get it from the Naver link. You have to click here for DL:
[image loading]


Don't know why Ragnarok[Valkyrie] has it on his blog. He seems to be the person that tournament organizers go to to check the map is ready for use. He sometimes makes some edits to the map for tournament play, as in Demian, which I'm pretty sure it was him that changed the mineral lines from version 2.0 to 2.01.

Is that even Ragnarok's personal page? Maybe he is just doing map news...
I daresay LatiAs is more qualified to check Ragnarok's maps than the other way around... But I guess LatiAs is not always available for edits, due to his military service.
LatiAs
Profile Joined February 2016
27 Posts
Last Edited: 2017-04-03 23:21:22
April 03 2017 23:19 GMT
#38
Camelot is my own map, Demian too.

There was no help from Ragnarok[Valkyrie], both Demian 2.01 and Camelot. He didn't participate in ASL after Taebaek and Overwatch.
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2017-04-04 00:07:23
April 03 2017 23:22 GMT
#39
Hi LatiAs :D
Could you upload the newest version of Demian, too?

Edit: Found it!
Maybe you could also update both maps on BWMN, though.

EDIT 2: Main changes from Camelot 1.3. to 1.4. are:
  • Tighter middle path, so overall more distinct division of the map into different pathways
  • Overlord spots added near the middle path
  • Added a reduced 10th mineral patch to the mains (and some minor resource position changes all around the map)
  • I also found some bugs on 1.3. which got fixed not.


So definitely make sure to get the version from Naver for now!
GTR
Profile Blog Joined September 2004
51397 Posts
April 04 2017 00:45 GMT
#40
On April 04 2017 03:50 lestye wrote:
Quick question, when a new map like Camelot gets announced for ASL, does Fish end up adopting it for ladder right away or do pro have to find scrims with fellow pros to practice the new maps? Or has this map been around forever so its not an issue


you can ladder on FMP if you wanted to on fish - ladder mode is just one vs one, no map restrictions.
Commentator
Kare
Profile Joined March 2009
Norway786 Posts
April 04 2017 00:54 GMT
#41
Group F will be very easy for Last
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
prech
Profile Joined March 2014
United States2948 Posts
April 04 2017 00:55 GMT
#42
On April 04 2017 08:19 LatiAs wrote:
Camelot is my own map, Demian too.

There was no help from Ragnarok[Valkyrie], both Demian 2.01 and Camelot. He didn't participate in ASL after Taebaek and Overwatch.

Sorry about the error, fixed in top post and LP!
Liquipedia
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6505 Posts
April 04 2017 01:03 GMT
#43
wow,this map is very similar to a map we played years ago in gambit cup or sbwi league,it was a foreigner map ?,cant remember the name
lestye
Profile Blog Joined August 2010
United States4149 Posts
April 04 2017 01:22 GMT
#44
On April 04 2017 09:45 GTR wrote:
Show nested quote +
On April 04 2017 03:50 lestye wrote:
Quick question, when a new map like Camelot gets announced for ASL, does Fish end up adopting it for ladder right away or do pro have to find scrims with fellow pros to practice the new maps? Or has this map been around forever so its not an issue


you can ladder on FMP if you wanted to on fish - ladder mode is just one vs one, no map restrictions.

Oh that's interesting. Does that lead to kids just playing on maps advantageous to their race?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 04 2017 01:26 GMT
#45
Super pumped for this to start :D.
When I think of something else, something will go here
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
April 04 2017 01:58 GMT
#46
On April 04 2017 10:22 lestye wrote:
Show nested quote +
On April 04 2017 09:45 GTR wrote:
On April 04 2017 03:50 lestye wrote:
Quick question, when a new map like Camelot gets announced for ASL, does Fish end up adopting it for ladder right away or do pro have to find scrims with fellow pros to practice the new maps? Or has this map been around forever so its not an issue


you can ladder on FMP if you wanted to on fish - ladder mode is just one vs one, no map restrictions.

Oh that's interesting. Does that lead to kids just playing on maps advantageous to their race?


fighting spirit is used 99% of the time, remaining 1% are the current ASL maps.

I've never personally seen anyone map-picking like that.

Forward
prech
Profile Joined March 2014
United States2948 Posts
April 04 2017 05:37 GMT
#47
[image loading]

Photo shoot appears to be under way with Stork, hero, EffOrt
Liquipedia
art_of_turtle
Profile Blog Joined September 2012
United States1183 Posts
April 04 2017 06:48 GMT
#48
On April 04 2017 14:37 prech wrote:
[image loading]

Photo shoot appears to be under way with Stork, hero, EffOrt


Gasp Zerg HYPE!!!!!!!!

Ggaemo gonna wreck his all P group. He wrecked Shuttle ZVP 2-0 to win his group in seoul.
Flash should fear Sacsri
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
April 04 2017 07:44 GMT
#49
Hm, never heard of Purpose and ggaemo before. GGaemo is an old pro, but Purpose? Amateur? Cool to see new names!
maru G5L pls
oEkY
Profile Joined August 2016
Germany645 Posts
April 04 2017 08:04 GMT
#50
Will there be an ASL Power Rank Thread/News again this season? Would like to compare my own estimations with the "offical" power rank
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
April 04 2017 08:20 GMT
#51
On April 04 2017 17:04 oEkY wrote:
Will there be an ASL Power Rank Thread/News again this season? Would like to compare my own estimations with the "offical" power rank


I got a leaked version here:

1. flash
2. bisu
3-24. some other dudes
maru G5L pls
juvenal
Profile Joined July 2013
2448 Posts
April 04 2017 08:51 GMT
#52
On April 04 2017 17:20 neptunusfisk wrote:
Show nested quote +
On April 04 2017 17:04 oEkY wrote:
Will there be an ASL Power Rank Thread/News again this season? Would like to compare my own estimations with the "offical" power rank

2. bisu

you must've been away for a couple months
Michael Probu
oEkY
Profile Joined August 2016
Germany645 Posts
April 04 2017 09:21 GMT
#53
On April 04 2017 17:20 neptunusfisk wrote:
Show nested quote +
On April 04 2017 17:04 oEkY wrote:
Will there be an ASL Power Rank Thread/News again this season? Would like to compare my own estimations with the "offical" power rank


I got a leaked version here:

1. flash
2. bisu
3-24. some other dudes



i'd rather say:

1. failhoon
2. a random amateur like Flash
3.-28.(28!) some other guys
outscar
Profile Joined September 2014
2832 Posts
April 04 2017 09:32 GMT
#54
1. Flash
2. Sea
3. JD
4-32. The rest.
sunbeams are never made like me...
duke91
Profile Joined April 2014
Germany1458 Posts
April 04 2017 11:14 GMT
#55
Sea 2nd? What are you smoking?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Piste
Profile Blog Joined July 2006
6167 Posts
April 04 2017 11:28 GMT
#56
1. flash
2. flash
3. flash
oEkY
Profile Joined August 2016
Germany645 Posts
April 04 2017 11:31 GMT
#57
On April 04 2017 18:32 outscar wrote:
4-32. The rest.



Hehe, as i mentioned in my last post, there are 28 players who participate in the ASL... 24 in the ro24 + 4 seeded players who will join the tourney later on...! sorry for being a smart aleck
aedeph
Profile Joined May 2015
104 Posts
April 04 2017 11:42 GMT
#58
On April 04 2017 20:14 duke91 wrote:
Sea 2nd? What are you smoking?


Sea is the only one top4 for both previous ASLs, runner-up in ASL2, where he annihilated big favourite (Bisu) and upsets Best, who actually considered as top vFlash player available for now, and then made a very good series with Flash himself. It is arguable, but doesn't seem as particular bad choice.
CuckFapitalism
Profile Joined December 2016
22 Posts
April 04 2017 12:43 GMT
#59
I expect Soulkey to perform well both in this tournament and the power rank after his demolition of the team league.
wabe.PrayHard
Profile Joined October 2011
Bolivia45 Posts
April 04 2017 13:15 GMT
#60
On April 04 2017 21:43 CuckFapitalism wrote:
I expect Soulkey to perform well both in this tournament and the power rank after his demolition of the team league.


totally agree! expecting Soulkey performance to be great.

+ love the new map, want to play in it soon in 1.18, hopefully, there won't be problems with that.
the force is in prayer
HaN-
Profile Blog Joined June 2009
France1919 Posts
April 04 2017 14:12 GMT
#61
Really excited about the new map, I expect great games.
Calendaraka Foxhan
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49884 Posts
April 04 2017 15:03 GMT
#62
I'm really excited looking at all these Power ranks.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Lorch
Profile Joined June 2011
Germany3672 Posts
April 04 2017 15:17 GMT
#63
On April 04 2017 20:42 aedeph wrote:
Show nested quote +
On April 04 2017 20:14 duke91 wrote:
Sea 2nd? What are you smoking?


[... ]Best, who actually considered as top vFlash player available for now, [..]


I love how that is a category again. Really reminds me of the end of PL when Flash went on that insane winning streak.
Tadah
Profile Joined February 2010
Sweden120 Posts
April 04 2017 15:39 GMT
#64
So the new map, Camelot, has been modified even further. Going by information provided by watching Zero's stream just now the most up-to-date version is 1.5 it seems.

Anyone know what was fixed from 1.4?
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
April 04 2017 15:58 GMT
#65
Camelot looks so fun!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2017-04-04 23:09:20
April 04 2017 16:35 GMT
#66
On April 05 2017 00:39 Tadah wrote:
So the new map, Camelot, has been modified even further. Going by information provided by watching Zero's stream just now the most up-to-date version is 1.5 it seems.

Anyone know what was fixed from 1.4?

The map has also been updated on Naver.

Changes (looking at it in the editor right now):
  • Removed the additional 500 mineral patch from the mains and added one to the nats instead.
  • Small change to the cliff behind the natural minerals, probably to reduce turret and vision space and make muta harassment a little bit easier.
  • Removed the ramps from the close high ground third to the middle and widened the ramp to the medium ground instead (this is the most significant change!), also made the medium ground area directly in front of the ramp unbuildable.
  • Also widened the ramps to the corner expansions
  • Reduced main choke size to 3 tiles (can now be walled with only a rax) Actually, the absolute width stayed the same, but two unbuildable strips of tiles were added on the top and bottom of the chokes making them in fact harder to wall (rax, 2 depot required)
  • Complete overhaul of all resources (this was required because the other changes probably introduced new mining bugs)

+ Show Spoiler [direct comparison] +
[image loading]

So some pretty significant changes there.
Cryoc
Profile Joined July 2011
Germany909 Posts
April 04 2017 16:49 GMT
#67
I never understood those 500 mineral patches at the main or nat, who is supposed to benefit from that, and why don't they use a full 1500 patch. What is the thought behind moving it to the natural?
http://www.twitch.tv/cryoc
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2017-04-04 17:10:31
April 04 2017 17:07 GMT
#68
Which ever race has a harder time taking a 3rd (so usually P/T vs Z, T vs P) profits from that. The 500 mineral patch is supposed to run out once a 3rd is established, but gives a small economic boost before that. Moving it from the main to the nat likewise benefits whoever can FE easier or faster (so it gives T a small boost vs. P when T 12 CCs or rax expands and P does not become ballsy with a 14CC or something like that, so it may have something to do with trying to help T a bit, because they have to cope with a rampless choke).
Each additional mineral patch in main or nat gives you a few percent additional 2-base economy, though the effect is diminished very early on due to low worker saturation (again it can be a small disadvantage for Zerg because they cannot saturate their mineral lines as fast and effectively).
These are all rather minor things, though.
I also cannot really see how T/P would have a particularly hard time taking a third on this map, especially after those middle ramps have been removed. I guess it was a problem in version 1.3, though, because that version has no 500 mineral patch yet.
gngfn
Profile Joined January 2009
United States1726 Posts
April 04 2017 18:51 GMT
#69
I was really interested to see how T would take and hold a third gas on this map with the wide ramp to the middle, so I'm a little sad that aspect is already gone.

Btw, are you sure the main choke changed? It looks identical in the comparison gif.
prech
Profile Joined March 2014
United States2948 Posts
April 04 2017 21:26 GMT
#70
On April 05 2017 01:35 Freakling wrote:
Show nested quote +
On April 05 2017 00:39 Tadah wrote:
So the new map, Camelot, has been modified even further. Going by information provided by watching Zero's stream just now the most up-to-date version is 1.5 it seems.

Anyone know what was fixed from 1.4?

The map has also been updated on Naver.

Changes (looking at it in the editor right now):
  • Removed the additional 500 mineral patch from the mains and added one to the nats instead.
  • Small change to the cliff behind the natural minerals, probably to reduce turret and vision space and make muta harassment a little bit easier.
  • Removed the ramps from the close high ground third to the middle and widened the ramp to the medium ground instead (this is the most significant change!), also made the medium ground area directly in front of the ramp unbuildable.
  • Also widened the ramps to the corner expansions
  • Reduced main choke size to 3 tiles (can now be walled with only a rax)
  • Complete overhaul of all resources (this was required because the other changes probably introduced new mining bugs)

+ Show Spoiler [direct comparison] +
[image loading]

So some pretty significant changes there.

Thanks for this helpful comparison -- linked in the top post, along with a new v1.5 download link
Liquipedia
Peeano
Profile Blog Joined March 2009
Netherlands4817 Posts
April 04 2017 21:51 GMT
#71
I'm guessing this will be played on the stable version 1.16.1? ^^
FBH #1!
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 04 2017 21:52 GMT
#72
Group D for group of death. How fitting.

Anyway, my predictions (not in order of 2-0, 2-1, just whatever):

A: Shuttle, Soulkey
B: Effort, Shine (Free and Snow are some of my favourite Protoss ever, but I have flashbacks to Shine in the OSL)
C: Bisu, Light
D: Hero, Ssak (prefer Rain to make it, but I'm just not sure)
E: Stork, Guemchi
F: Last, Movie

Looking forward to it.

Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 04 2017 22:04 GMT
#73
Group A: (P)Shuttle (Z)Soulkey
Group B: (Z)Shine (P)free
Group C: (P)Bisu (P)Jaehoon
Group D: (Z)hero (P)Rain
Group E: (P)GuemChi (Z)ggaemo
Group F: (T)Last (P)Movie

I like to live dangerously.
TL+ Member
Freakling
Profile Joined October 2012
Germany1526 Posts
April 04 2017 23:07 GMT
#74
On April 05 2017 03:51 gngfn wrote:
I was really interested to see how T would take and hold a third gas on this map with the wide ramp to the middle, so I'm a little sad that aspect is already gone.

Btw, are you sure the main choke changed? It looks identical in the comparison gif.

You are right, I'll change that ; I was only looking at the buildable area. The width is not changed, but the choke now has two unbuildable strips, each one tile wide, at the top and bottom – so it is in fact no longer easily wallable at all (rax, 2 depot is still possible). A rather weird change, I think. I cannot remember anything similar having been done to any map before. This will definitely make early Zealot pressure a lot harder to deal with.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 04 2017 23:07 GMT
#75
On April 04 2017 16:44 neptunusfisk wrote:
Hm, never heard of Purpose and ggaemo before. GGaemo is an old pro, but Purpose? Amateur? Cool to see new names!


All you need to know about ggaemo:

[image loading]
[image loading]
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
sickkungen
Profile Joined July 2012
Sweden179 Posts
April 05 2017 13:10 GMT
#76
On April 04 2017 18:32 outscar wrote:
1. Flash
2. Sea
3. JD
4-32. The rest.


sry but sea is variety streamer status these days
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
Last Edited: 2017-04-08 19:57:11
April 08 2017 19:55 GMT
#77
On April 05 2017 08:07 Crisium wrote:
Show nested quote +
On April 04 2017 16:44 neptunusfisk wrote:
Hm, never heard of Purpose and ggaemo before. GGaemo is an old pro, but Purpose? Amateur? Cool to see new names!


All you need to know about ggaemo:

[image loading]
[image loading]

god damn that never gets old lol

POGGERS
tankgirl
Profile Blog Joined May 2016
354 Posts
Last Edited: 2017-04-08 20:15:38
April 08 2017 20:15 GMT
#78
i have been watching a lot of game on this map and this removal of ramp at 3rd i feel is not good..multiple avenues to run around the map made for interesting maneuvers and plays, now it just going to be a tank ball death in the middle
Larva appears to have gone for a 3 hatch spire into lurker into hive before muta, into defiler guardian...off 2 base...
TL+ Member
Lorch
Profile Joined June 2011
Germany3672 Posts
April 08 2017 20:19 GMT
#79
On April 05 2017 22:10 sickkungen wrote:
Show nested quote +
On April 04 2017 18:32 outscar wrote:
1. Flash
2. Sea
3. JD
4-32. The rest.


sry but sea is variety streamer status these days


He just got second at the last ASL beating best and bisu among others. I really don't get why people keep doubting him.
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
April 08 2017 21:04 GMT
#80
A: Shuttle, Soulkey
B: Free, Snow[1]
C: Bisu, Light[2]
D: hero, Rain
E: ~~~STOOORK~~~, GuemChi
F: Last, Movie

[1] After watching some streams it seems like Camelot is pretty hard for Zerg in PvZ, so I'm expecting them going out early in a group full of vP
[2] Light, regardless of his records, can just focus on one matchup and abusing any one good strat on a new map would mean he's halfway there. Gogogo Light!
The heart's eternal vow
TheNewEra
Profile Joined March 2011
Germany3128 Posts
Last Edited: 2017-04-08 21:46:43
April 08 2017 21:46 GMT
#81
On April 09 2017 05:19 Lorch wrote:
Show nested quote +
On April 05 2017 22:10 sickkungen wrote:
On April 04 2017 18:32 outscar wrote:
1. Flash
2. Sea
3. JD
4-32. The rest.


sry but sea is variety streamer status these days


He just got second at the last ASL beating best and bisu among others. I really don't get why people keep doubting him.

TBH people doubt him exactly because of the same reason the poster you quoted mentioned Before ASL2 Sea was already known to play few serious matches in practice and more focussing on making his channel popular. Other progamers thought so, as did the Korean posters here on TL and the Korean community.

If you look at Sea's preparation for ASL2 it becomes obvious that he has either the most talent of all the players in the scene(including Flash) or he lucked through to say it harsh. How many really great games did he show in ASL2? Only Sea vs Flash in the Ro16 comes to mind. Afterwards he won a series vs. an almost depressing playing Bisu and later on he won a series vs. BeSt on the back of BeSt's dumb mistakes in games where BeSt was ahead. And while this obviously doesn't matter in a tournament(because a win is a win) it is a good reason to not overestimate him in the next Power Rank.

Sigh, this felt harsh to say because I'm a big Sea fan considering all the communication of his with the foreign community (especially TL)
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
prech
Profile Joined March 2014
United States2948 Posts
April 09 2017 04:25 GMT
#82
Looks like the organizers are soliciting new map submissions for the next ASL season (and potentially for later this season?). Guess this would be implicit confirmation of an ASL4

For all our mapmakers out there, might be a nice opportunity. Already about a dozen or submissions on the ASL Afreeca board.

Sources/discussion: Afreeca, Ygosu
Liquipedia
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49884 Posts
April 09 2017 04:46 GMT
#83
On April 09 2017 13:25 prech wrote:
Looks like the organizers are soliciting new map submissions for the next ASL season (and potentially for later this season?). Guess this would be implicit confirmation of an ASL4

For all our mapmakers out there, might be a nice opportunity. Already about a dozen or submissions on the ASL Afreeca board.

Sources/discussion: Afreeca, Ygosu


this probably deserves its own thread
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Netto.
Profile Blog Joined August 2010
Poland523 Posts
April 09 2017 11:22 GMT
#84
Look like pros are playing now on Camelot 1.6... Any info about what has changed?
Be the change you want to see in the world.
GTR
Profile Blog Joined September 2004
51397 Posts
Last Edited: 2017-04-09 11:54:16
April 09 2017 11:49 GMT
#85
On April 09 2017 13:25 prech wrote:
Looks like the organizers are soliciting new map submissions for the next ASL season (and potentially for later this season?). Guess this would be implicit confirmation of an ASL4

For all our mapmakers out there, might be a nice opportunity. Already about a dozen or submissions on the ASL Afreeca board.

Sources/discussion: Afreeca, Ygosu


Said board can be found here: http://live.afreecatv.com:8079/app/index.cgi?szBoard=list_bbs&szBjId=afstar1&nStationNo=15524207&nBbsNo=53049736

Good to see fellow Korean TL map poster Noah2nd on there already.

Hoping to see some foreign submissions, especially from NegativeZero and Freakling!
Commentator
Race Bannon
Profile Blog Joined February 2016
689 Posts
April 09 2017 12:43 GMT
#86
kamehamehamelot, I like it.
https://youtube.com/watch?v=KqEaAHqYkig Original Message From Tumblewood: dear god
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
April 09 2017 13:05 GMT
#87
On April 04 2017 17:51 juvenal wrote:
Show nested quote +
On April 04 2017 17:20 neptunusfisk wrote:
On April 04 2017 17:04 oEkY wrote:
Will there be an ASL Power Rank Thread/News again this season? Would like to compare my own estimations with the "offical" power rank

2. bisu

you must've been away for a couple months


Ah. I thought it was a power ranking where play level and looks were weighed equally
maru G5L pls
RKC
Profile Joined June 2012
2848 Posts
April 09 2017 13:16 GMT
#88
Hyun is back too? Wow!

Bisu's group looks brutal. Hope he makes it through!
gg no re thx
Tadah
Profile Joined February 2010
Sweden120 Posts
Last Edited: 2017-04-09 15:07:11
April 09 2017 15:05 GMT
#89
On April 09 2017 20:49 GTR wrote:
Show nested quote +
On April 09 2017 13:25 prech wrote:
Looks like the organizers are soliciting new map submissions for the next ASL season (and potentially for later this season?). Guess this would be implicit confirmation of an ASL4

For all our mapmakers out there, might be a nice opportunity. Already about a dozen or submissions on the ASL Afreeca board.

Sources/discussion: Afreeca, Ygosu


Said board can be found here: http://live.afreecatv.com:8079/app/index.cgi?szBoard=list_bbs&szBjId=afstar1&nStationNo=15524207&nBbsNo=53049736

Good to see fellow Korean TL map poster Noah2nd on there already.

Hoping to see some foreign submissions, especially from NegativeZero and Freakling!


Interesting. A lot of beautiful maps there.

Would you happen to know whether it's possible for a non-Korean such as myself to create an account on Afreeca, and if so - how? I really want to vote on some of these!
prech
Profile Joined March 2014
United States2948 Posts
April 10 2017 02:52 GMT
#90
On April 09 2017 20:22 Netto. wrote:
Look like pros are playing now on Camelot 1.6... Any info about what has changed?


Yea, here's a post from Latias from Ygosu translated. I'll add v1.6 to the top post and TLPD


http://www.ygosu.com/community/st/710549

[image loading]
It is the final version 1.6 version to be used for the 24th round of finals, which was completed on Monday (3 days) with 1.4 version which was first released, Tuesday (4 days) 1.5 version patch and game and feedback of several players during the week.

There will be no further fixes unless there are bugs that have not been identified that have a major impact on the game.


Unlike the 1.5 patch, which has made a big difference to the game aspect, this patch is focused on fine balance adjustment, so you can think that there is no big change.




- At 1 o'clock and 7 o'clock, the entrance to the Multi is expanded, and a neutral building (2000 stamina, 3 ply, 6 per multi) has been added.
 [Before the destruction of a neutral building, you can block the entrance with 3 pylons, the width of the entrance is the same as the width of the entrance.]

 This is the most important part of this patch. By reducing the entryway of neutral multi at 1 o'clock at 7 o'clock in the middle of the day, we can secure / defend more safely.
Before the neutral building is destroyed, the entrance is about the size of the staring entrance of the four-person map, that is, the width that can defend the bionic unit by two to three rucks, and the six-fold neutral building is destroyed without splash unit like tank It's not easy. In addition, multiple attack routes from this multi will be an attractive 3-gas base choice for the hive zerg with the Nydus kernels.
However, defense-oriented game situations that benefit from a narrow entrance that is too easy to defend in the mid to late 'neutral' multi are not very attractive. Therefore, we have resized the ramp using neutral buildings so that the attacker can extend the ramp to some extent.

P.s. The reason why the neutral building is divided into 2 x 3 layers is because of Protoss's pillar SimCity (...)




 - The location and resource allocation of the center mineral multi has been readjusted.

Originally, it was not planned, but this time, the existing 5-o'clock center minerals are turning like crazy, so I fixed the terrain. I hope this revision will give more exposure to the attacking units coming from the near center center ramp.




 - The hill terrain wall at the center side ramp to 3 o'clock, 9 o'clock to the multi was removed.

Refer to Lee Young Ho vs Kim Myung Woon. Because of the unnecessary terrain, the tank had a distinctive role as a barricade. The aisle is expanded and the moving units receive less checks from the Siege Tank opposite.




 - 6 o'clock, 12 o'clock The overhead search hill has been added to the exterior wall of the center with the multi-wall.

I recycled the terrain that was unnecessary by removing the multi-entry of the 1.5 patch. In addition, the moving distance moved to 1 o'clock at 11 o'clock as a starting point. I hope that the Zerg that takes 1 o'clock neutral to 3 gas bases at 5 o'clock starting time will be able to defend his multi-moving Terran unit more efficiently.
In addition, the toss carrier can also get some strength.




 - It is no longer possible to build buildings near the entrance to the large multi-faced minerals.

We have weakened the lines of Terran and Zerg that secure Mineral Multi. Because it is impossible to construct a passage leading to a multi-channel at 3 o'clock and 9 o'clock along with a large driveway, it is hard to completely turret the main event.




 - Fixed a bug that allowed units to roll over behind multi-minerals at 6 o'clock and 12 o'clock.

Sorry JD ...




 - The 6 o'clock Multi Zug SimCity has been improved to 12 o'clock with Multi.

Thank you, The Learned. If a zerg is hacked at 6 o'clock in a multi-hitch, the rihs chamber (hydra den) ㅡ hatchery is attached to the end of the hill at the end of the hill, the zeolite can not pass between the hatchery and the wall at 12 o'clock, Has been corrected.




 - Low platform retrograde terrain compatibility has been fixed.

(That's what) Square tiles have been modified to look less broken.



 - Miscellaneous terrain, decorations and some multi-resource placement have been fixed.

Good luck and bug fixes.
Liquipedia
prech
Profile Joined March 2014
United States2948 Posts
April 10 2017 02:53 GMT
#91
On April 09 2017 13:46 BLinD-RawR wrote:
Show nested quote +
On April 09 2017 13:25 prech wrote:
Looks like the organizers are soliciting new map submissions for the next ASL season (and potentially for later this season?). Guess this would be implicit confirmation of an ASL4

For all our mapmakers out there, might be a nice opportunity. Already about a dozen or submissions on the ASL Afreeca board.

Sources/discussion: Afreeca, Ygosu


this probably deserves its own thread

Ok, making one now
Liquipedia
Cryoc
Profile Joined July 2011
Germany909 Posts
April 10 2017 03:24 GMT
#92
On April 10 2017 11:52 prech wrote:
+ Show Spoiler +

On April 09 2017 20:22 Netto. wrote:
Look like pros are playing now on Camelot 1.6... Any info about what has changed?


Yea, here's a post from Latias from Ygosu translated. I'll add v1.6 to the top post and TLPD


http://www.ygosu.com/community/st/710549

[image loading]
It is the final version 1.6 version to be used for the 24th round of finals, which was completed on Monday (3 days) with 1.4 version which was first released, Tuesday (4 days) 1.5 version patch and game and feedback of several players during the week.

There will be no further fixes unless there are bugs that have not been identified that have a major impact on the game.


Unlike the 1.5 patch, which has made a big difference to the game aspect, this patch is focused on fine balance adjustment, so you can think that there is no big change.




- At 1 o'clock and 7 o'clock, the entrance to the Multi is expanded, and a neutral building (2000 stamina, 3 ply, 6 per multi) has been added.
 [Before the destruction of a neutral building, you can block the entrance with 3 pylons, the width of the entrance is the same as the width of the entrance.]

 This is the most important part of this patch. By reducing the entryway of neutral multi at 1 o'clock at 7 o'clock in the middle of the day, we can secure / defend more safely.
Before the neutral building is destroyed, the entrance is about the size of the staring entrance of the four-person map, that is, the width that can defend the bionic unit by two to three rucks, and the six-fold neutral building is destroyed without splash unit like tank It's not easy. In addition, multiple attack routes from this multi will be an attractive 3-gas base choice for the hive zerg with the Nydus kernels.
However, defense-oriented game situations that benefit from a narrow entrance that is too easy to defend in the mid to late 'neutral' multi are not very attractive. Therefore, we have resized the ramp using neutral buildings so that the attacker can extend the ramp to some extent.

P.s. The reason why the neutral building is divided into 2 x 3 layers is because of Protoss's pillar SimCity (...)




 - The location and resource allocation of the center mineral multi has been readjusted.

Originally, it was not planned, but this time, the existing 5-o'clock center minerals are turning like crazy, so I fixed the terrain. I hope this revision will give more exposure to the attacking units coming from the near center center ramp.




 - The hill terrain wall at the center side ramp to 3 o'clock, 9 o'clock to the multi was removed.

Refer to Lee Young Ho vs Kim Myung Woon. Because of the unnecessary terrain, the tank had a distinctive role as a barricade. The aisle is expanded and the moving units receive less checks from the Siege Tank opposite.




 - 6 o'clock, 12 o'clock The overhead search hill has been added to the exterior wall of the center with the multi-wall.

I recycled the terrain that was unnecessary by removing the multi-entry of the 1.5 patch. In addition, the moving distance moved to 1 o'clock at 11 o'clock as a starting point. I hope that the Zerg that takes 1 o'clock neutral to 3 gas bases at 5 o'clock starting time will be able to defend his multi-moving Terran unit more efficiently.
In addition, the toss carrier can also get some strength.




 - It is no longer possible to build buildings near the entrance to the large multi-faced minerals.

We have weakened the lines of Terran and Zerg that secure Mineral Multi. Because it is impossible to construct a passage leading to a multi-channel at 3 o'clock and 9 o'clock along with a large driveway, it is hard to completely turret the main event.




 - Fixed a bug that allowed units to roll over behind multi-minerals at 6 o'clock and 12 o'clock.

Sorry JD ...




 - The 6 o'clock Multi Zug SimCity has been improved to 12 o'clock with Multi.

Thank you, The Learned. If a zerg is hacked at 6 o'clock in a multi-hitch, the rihs chamber (hydra den) ㅡ hatchery is attached to the end of the hill at the end of the hill, the zeolite can not pass between the hatchery and the wall at 12 o'clock, Has been corrected.




 - Low platform retrograde terrain compatibility has been fixed.

(That's what) Square tiles have been modified to look less broken.



 - Miscellaneous terrain, decorations and some multi-resource placement have been fixed.

Good luck and bug fixes.

Thanks, interesting read. Sadly, some points are not very clear because of the translation. For example the point where he refers to a Flash vs Zero game and the follow-up point are hard to understand.
http://www.twitch.tv/cryoc
K.H.J
Profile Blog Joined January 2017
Korea (South)769 Posts
April 10 2017 10:28 GMT
#93
[image loading]

Every

Monday 20:00 - Ajae league
Tuesday 19:00- ASL
Wednesday 20:00- Ajae league
Thursday 19:00- SSL Classic
Friday - X
Saturday - X
Sunday 19:00- ASL

And, TSL(online league) will be 5/4~5/22
prech
Profile Joined March 2014
United States2948 Posts
April 11 2017 01:51 GMT
#94
^^Thanks, K.H.J.

Lots of BW tournaments to watch
Liquipedia
Routa
Profile Joined July 2011
Finland43 Posts
April 12 2017 12:16 GMT
#95
On April 03 2017 22:53 Routa wrote:
Group B: Effort and Shine


WHOS LAUGHING NOW.
TheNewEra
Profile Joined March 2011
Germany3128 Posts
April 12 2017 12:19 GMT
#96
To one of our Korean posters: Is Larva gonna forfeit?
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6505 Posts
April 12 2017 12:29 GMT
#97
On April 12 2017 21:19 TheNewEra wrote:
To one of our Korean posters: Is Larva gonna forfeit?

he is streaming right now and training camelot.
TheNewEra
Profile Joined March 2011
Germany3128 Posts
April 12 2017 12:30 GMT
#98
On April 12 2017 21:29 [sc1f]eonzerg wrote:
Show nested quote +
On April 12 2017 21:19 TheNewEra wrote:
To one of our Korean posters: Is Larva gonna forfeit?

he is streaming right now and training camelot.

Ah okay. Thanks! Hopefully it stays that way that he's gonna play
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
Freakling
Profile Joined October 2012
Germany1526 Posts
April 13 2017 13:44 GMT
#99
The changed ramps in Camelot 1.16 have some terrain level bugs
Normal
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