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1.18 problems and suggestions/wishlist - Page 21

Forum Index > BW General
Post a Reply
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TaShadan
Profile Joined February 2010
Germany1981 Posts
April 10 2017 21:17 GMT
#401
On April 11 2017 05:41 TT1 wrote:
Show nested quote +
On April 11 2017 01:47 TaShadan wrote:
On April 11 2017 01:24 dignitas.merz wrote:
Game is in a really state now for me at least. Almost zero lag vs koreans on fish, cursor sluggishness is gone. The only thing missing is not having the game crash 24/7 on Fish but other than that, this is sweet!


Unfortunately still having delayed/laggy mouse movement. It is much better than before though...


do you have a nvidia or amd gpu? if its nivida try this:

[image loading]


Already changed this and this fixed my problems with mca64 and current bw. But it does not fix my problems with 1.18
Total Annihilation Zero
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 10 2017 21:21 GMT
#402
On April 11 2017 05:07 404AlphaSquad wrote:
I suggest that Blizzard also fixes the pylon stopping power bug. I know its super rare, but it should be fixed.

Isn't there also a bug where drone gets permanently stuck building extractor? I thought it happened to JD in a zvz and he had to kill the drone
Glioburd
Profile Joined April 2008
France1911 Posts
April 10 2017 22:33 GMT
#403
On April 11 2017 06:21 Assault_1 wrote:
Show nested quote +
On April 11 2017 05:07 404AlphaSquad wrote:
I suggest that Blizzard also fixes the pylon stopping power bug. I know its super rare, but it should be fixed.

Isn't there also a bug where drone gets permanently stuck building extractor? I thought it happened to JD in a zvz and he had to kill the drone

Yeah it happens sometimes.
"You should hate loosing, but you should never fear defeat." NaDa.
TooLate
Profile Joined March 2017
7 Posts
April 10 2017 22:54 GMT
#404
Anybody knows how to get the mouse to feel the same as in 1.16.1? I still feel like it's using acceleration or something, throws me off.
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2017-04-10 23:10:40
April 10 2017 23:03 GMT
#405
If you still have the mouse bug post your system specs here:

https://us.battle.net/forums/en/starcraft/topic/20754005258

should help blizzard to figure out whats going on
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Phyanketto
Profile Joined September 2011
United States601 Posts
April 11 2017 14:14 GMT
#406
I feel like we need a borderless windowed mode.
세 가지 제어
HalcyonRain
Profile Joined March 2017
United States124 Posts
April 11 2017 15:11 GMT
#407
On April 11 2017 06:21 Assault_1 wrote:
Show nested quote +
On April 11 2017 05:07 404AlphaSquad wrote:
I suggest that Blizzard also fixes the pylon stopping power bug. I know its super rare, but it should be fixed.

Isn't there also a bug where drone gets permanently stuck building extractor? I thought it happened to JD in a zvz and he had to kill the drone


I remember that game. Amazingly, he still won, if I remember it correctly. I think he later said that it was one of the games he was really proud of winning.
shall_burn
Profile Joined January 2016
252 Posts
April 11 2017 16:21 GMT
#408
I'd like it to be a special lair painting there. You know, when you upgrade your hatchery to lair, the picture below is that of hive, not lair... Anyone else noticed this?
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2017-04-11 21:59:38
April 11 2017 18:51 GMT
#409
1. observer mode for those eliminated in team games
2. teammate control when they leave/disconnected
3. hold position bug fix (after hold position units that get shot outside their attack range just bug out and sit there without shooting, dunno if fixed but was in 1.16)

4. build order listings and charts similar to sc2 for post game analysis
5. unscouted fog of war not pitch black
6. see what race opponent selected once game starts
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
BlueStar
Profile Blog Joined August 2005
Bulgaria1171 Posts
April 11 2017 19:22 GMT
#410
I just realized i can copy text from the chat channel @sc.
HUGE !
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Marl
Profile Joined January 2010
United States694 Posts
April 11 2017 20:22 GMT
#411
I'd like to re-hotkey control groups like I can in SC2. Q and W perfect for that.
TT1
Profile Blog Joined December 2008
Canada10045 Posts
April 11 2017 21:45 GMT
#412
new update is out
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
GoShox
Profile Blog Joined December 2007
United States1845 Posts
Last Edited: 2017-04-11 22:02:35
April 11 2017 22:02 GMT
#413
On April 12 2017 06:45 TT1 wrote:
new update is out


https://us.battle.net/forums/en/starcraft/topic/20754055422

Greetings Cerebrates,

We're proud to role out our fourth iteration of the PTR. We continue to spend countless hours pouring over your feedback; it has been invaluable. We salute your efforts.

Specific Changes & Improvements
Creating a new game will reuse the last created game’s name
Old chat logs will be removed when switching user accounts
Join Games screen will now remember the last selected game type filter


Bug Fixes
Fixed game crash when attempting to create units with invalid owners in custom maps
Fixed crashes caused by prior OpenGL 2.1 implementation
Fixed crash when navigating between Game Search, Chat, and Create screens


Please use this thread for bug reports and feedback.

Cheers,
Pete
GoShox
Profile Blog Joined December 2007
United States1845 Posts
Last Edited: 2017-04-11 22:03:37
April 11 2017 22:03 GMT
#414
Can't stress how happy I am with how they're treating this. They're fixing bugs at a very rapid pace and each update has improved everything for me.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7009 Posts
April 12 2017 00:27 GMT
#415
didnt see any mention,is the ctrl group and fkeys problem fixed ?
probelife66
Profile Joined March 2017
142 Posts
Last Edited: 2017-04-12 01:45:40
April 12 2017 01:45 GMT
#416
Really wish they would give an option to turn mouse accel off. No one knows if it's on for sure but it feels different to 1.16
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
April 12 2017 02:28 GMT
#417
They just need to fix stupid lag issue for a 20 year old game its unacceptable when i had a better experience on 56k dial up 18 years ago
https://cinesnipe.com
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2017-04-12 02:53:01
April 12 2017 02:52 GMT
#418
On April 01 2017 08:53 outscar wrote:
Show nested quote +
On March 31 2017 15:48 ShivaN wrote:
Is there any fix for the Fullscreen bug? Mine either stretches or sets itself to a tiny 600x400 box. Playing super pixelated in windowed fullscreen sucks as well


I got this problem too. Tried changing scaling, aspect ratio nothing helps. Weird since on 1.16.1 I could get fullscreen without problem (even stretched out if I changed aspect ratio to strech it and tiny one if If to choose other option as well).

[image loading]


I got solution for this finally:

[image loading]
Check "Override Application Settings". If you don't have this option then update your drivers.

Note for older hardware:
If automatically it refuses to update then uninstall old driver (you might see black screen, don't panic and restart), go to safe mode and install fresh driver. I used this one (recommended): https://communities.intel.com/message/310103#310103
Latest: https://downloadcenter.intel.com/download/26228/Intel-Graphics-Driver-for-Windows-15-40-
sunbeams are never made like me...
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2017-04-12 03:46:47
April 12 2017 03:04 GMT
#419
Made a post in regard to how the upcoming matchmaking mode (more specifically the map selection) is going to work, hoping i'll get some feedback:

https://us.battle.net/forums/en/starcraft/topic/20753995445

"Hello!

I was wondering how the map selection process is going to be decided in the upcoming matchmaking system. Are people (who Q up via matchmaking) just gonna get random maps from a map pool? The issue here is that a lot of players (especially pros) practice on certain maps and BW has a lot of maps that players don't like to play on (due to imbalances).

Or alternatively will we be able to select options and search for a specific game, i.e: 1 vs 1 (assuming there are multiple matchmaking modes such as 1v1/2v2/3v3/4v4) and a specific map such as Fighting Spirit/Circuit Breaker etc.

I know the classics team has a lot on their plate (and you've been doing a great job thus far!) right now and MM is probably not a priority on your list but feedback on this topic would be greatly appreciated. I feel like the matchmaking system is going to be a core component of SC:BW so maximizing it's potential would be beneficial for all of us.

Thanks for your time!"
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 12 2017 03:34 GMT
#420
I doubt that you can search for a specific map, the queue times would be ridiculous.
A good mappool is the likely solution to this.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
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