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On April 02 2017 03:00 B-royal wrote: Because of the FeelsBadMan... Twitch emotes/culture is not allowed on teamliquid.
Thank god for that, its counteractive to having civil discussions.
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On April 03 2017 03:56 ICanFlyLow wrote:Show nested quote +On April 02 2017 03:00 B-royal wrote: Because of the FeelsBadMan... Twitch emotes/culture is not allowed on teamliquid. Thank god for that, its counteractive to having civil discussions. Well, also the guy basically said nothing. It's both.
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Russian Federation3330 Posts
There are already a lot of Koreans on the US server. I don't know how I feel about it. While I like the larger user base, they're essentially making it really hard for new people to get into the game. I played a guy who played sc2 but never had played bw (too young) and he was looking for other people who had just picked up the game. I won both games, but I just liked the fact that there was someone who could speak english while playing (though I do speak korean as well :/ )
Hopefully matchmaking will fix this, but the sooner it happens the better for the game imo.
On April 03 2017 03:58 CursOr wrote:Show nested quote +On April 03 2017 03:56 ICanFlyLow wrote:On April 02 2017 03:00 B-royal wrote: Because of the FeelsBadMan... Twitch emotes/culture is not allowed on teamliquid. Thank god for that, its counteractive to having civil discussions. Well, also the guy basically said nothing. It's both. Can we get a few more smileys then? my most used face is :/
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Hooray
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On March 31 2017 13:58 Canadianboy wrote:
this is weird...
Actually I've had this "problem" to. Now, I hesitate to say too much since I'm pretty new to zerg and my muta micro is uhh...suspect to begin with; however, it definitely feels to me like something is different with the timing. It still works, but I can't get it down pat.
I've definitely seen some other zergs in games look like they aren't pulling it off very well either (lots of flying towards marine, not getting a shot off, turning around).
Any good zergs care to way in? Do you feel like the muta micro is exactly the same as before, or is something ever so subtly different with the timing?
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I believe the issues with mouse speed/accel and the latency issues are contributing to the feeling that something is off rather than the path finding having changed.
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On April 03 2017 06:27 CobaltBlu wrote: I believe the issues with mouse speed/accel and the latency issues are contributing to the feeling that something is off rather than the path finding having changed.
I'm playing FS. There is no discernible difference for me in terms of mouse speed/accel.
If there is a difference in latency, it's absolutely possible that could affect muta control. Game feels responsive though, so if it's a change I feel like it has to be towards one of less latency.
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i haven't had any problem with muta micro, i played vs some 400apm terran on USE and it seemed fine. i have also been playing on the fish test server and no problem there either. i actually feel like 1.18 runs better than 1.16 with regard to latency, although the bugs and the fact that my inputs get eaten all the time make me want to just go back to 1.16
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Anyone else having trouble downloading maps?
Works fine for me, but my friend cannot download ANY custom maps, his download just gets randomly stuck. Weird stuff in this new battlenet. (Tried forwarding port range 6112-6119)
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Russian Federation3330 Posts
On April 03 2017 06:48 Endymion wrote: i haven't had any problem with muta micro, i played vs some 400apm terran on USE and it seemed fine. i have also been playing on the fish test server and no problem there either. i actually feel like 1.18 runs better than 1.16 with regard to latency, although the bugs and the fact that my inputs get eaten all the time make me want to just go back to 1.16 ok so it wasn't just me with the lack of inputs correctly registering? that stuff is annoying and made me question if i was just completely off today... :/
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I've reported to b.net forums but would like it if others can either test or thwart what's happening on PTR
Whenever there's a map with 3+ spawns for one on one games, players will either spawn on the red dot or the blue dot indicated on the minimap. This creates a situation where you know where your opponent's spawn is going to be.
i.e. on Fighting Spirit, the map preview shows red dot on top right and blue dot on top left. I would only get games where I would spawn either top right or top left, but never the bottom positions. My opponent would also be on top, never bottom.
I haven't tested for melee or other modes, but from my gameplays I've noticed that spawns would only happen at either red dot or red dot atm.
EDIT: Just saw a game where it didn't happen in melee, would like to see if there's a case for one on one where above theory doesn't hold true.
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On April 03 2017 15:56 supernovamaniac wrote: I've reported to b.net forums but would like it if others can either test or thwart what's happening on PTR
Whenever there's a map with 3+ spawns for one on one games, players will either spawn on the red dot or the blue dot indicated on the minimap. This creates a situation where you know where your opponent's spawn is going to be.
i.e. on Fighting Spirit, the map preview shows red dot on top right and blue dot on top left. I would only get games where I would spawn either top right or top left, but never the bottom positions. My opponent would also be on top, never bottom.
I haven't tested for melee or other modes, but from my gameplays I've noticed that spawns would only happen at either red dot or red dot atm.
EDIT: Just saw a game where it didn't happen in melee, would like to see if there's a case for one on one where above theory doesn't hold true.
I'm pretty sure I noticed this when playing Python. I would always spawn in either of the two top right corner spawns along with my opponent. Seems like every game. Playing on the mode one on one. Not sure what the spawn colors are for Python, never really checked.
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On April 03 2017 20:50 Buffalo_ wrote:Show nested quote +On April 03 2017 15:56 supernovamaniac wrote: I've reported to b.net forums but would like it if others can either test or thwart what's happening on PTR
Whenever there's a map with 3+ spawns for one on one games, players will either spawn on the red dot or the blue dot indicated on the minimap. This creates a situation where you know where your opponent's spawn is going to be.
i.e. on Fighting Spirit, the map preview shows red dot on top right and blue dot on top left. I would only get games where I would spawn either top right or top left, but never the bottom positions. My opponent would also be on top, never bottom.
I haven't tested for melee or other modes, but from my gameplays I've noticed that spawns would only happen at either red dot or red dot atm.
EDIT: Just saw a game where it didn't happen in melee, would like to see if there's a case for one on one where above theory doesn't hold true. I'm pretty sure I noticed this when playing Python. I would always spawn in either of the two top right corner spawns along with my opponent. Seems like every game. Playing on the mode one on one. Not sure what the spawn colors are for Python, never really checked.
Ya, it took me way too long to figure out but on Fighting Spirit the spawns are always top positions for some reason.
Also, I can't get muta timing right either like others are saying. They just won't shoot sometimes.
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I'll have to try out the muta micro more tonight. I didn't notice any problems the times I did use them although I wasn't doing intense muta micro but the times I stacked and tried to single target units it worked and felt like before. I may need to test it more now that I know it may be an issue however.
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for all of you this is a common bug where playing in 1v1 mode bugs the starting positions
play in melee
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On April 03 2017 12:48 Bisu-Fan wrote:Show nested quote +On April 03 2017 06:48 Endymion wrote: i haven't had any problem with muta micro, i played vs some 400apm terran on USE and it seemed fine. i have also been playing on the fish test server and no problem there either. i actually feel like 1.18 runs better than 1.16 with regard to latency, although the bugs and the fact that my inputs get eaten all the time make me want to just go back to 1.16 ok so it wasn't just me with the lack of inputs correctly registering? that stuff is annoying and made me question if i was just completely off today... :/
it's absolutely an actual issue with the client, it's not just user error
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Am I the only one who thinks blizzard made the interface worse? There is less functionality now than before.
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On April 04 2017 00:03 ReachTheSky wrote: Am I the only one who thinks blizzard made the interface worse? There is less functionality now than before. To be honest i dont see anything they made better, for me its all broken, graphics, interface, gameplay. Lets just hope its going to change to the positive.
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Anyone knows how to stream 1.18 PTR Fullscreen stretched with OBS? Everytime I choose the game it crashes -_-
Error Code: 9932B927-06E8-4CD4-93E8-D0824659C9EB
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On April 03 2017 05:36 L_Master wrote:Actually I've had this "problem" to. Now, I hesitate to say too much since I'm pretty new to zerg and my muta micro is uhh...suspect to begin with; however, it definitely feels to me like something is different with the timing. It still works, but I can't get it down pat. I've definitely seen some other zergs in games look like they aren't pulling it off very well either (lots of flying towards marine, not getting a shot off, turning around). Any good zergs care to way in? Do you feel like the muta micro is exactly the same as before, or is something ever so subtly different with the timing?
Works good for me but maybe because i'm a scrub zerg
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