StarCraft: Remastered to be released Summer 2017 - Page 20
Forum Index > BW General |
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Peeano
Netherlands4804 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
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Psychobabas
2531 Posts
So I stop playing this shit game called Starcraft 2. User was warned for this post | ||
riotjune
United States3392 Posts
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BeaSteR
Sweden328 Posts
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BeaSteR
Sweden328 Posts
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renlynn
United States276 Posts
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AndYouSayHeDoesntHac
8 Posts
Now, the 2nd most logic step would be to make SCR a F2P with sellable skins, COOP and other features. | ||
TheFish7
United States2824 Posts
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intotheheart
Canada33091 Posts
On March 27 2017 05:49 AndYouSayHeDoesntHac wrote: Happy, finlay devs understood what made SC to be so special. Now, the 2nd most logic step would be to make SCR a F2P with sellable skins, COOP and other features. I think it's mostly to generate hype around BW before they sell SC:R. | ||
figq
12519 Posts
aww yiss | ||
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nimdil
Poland3748 Posts
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intotheheart
Canada33091 Posts
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A.Alm
Sweden508 Posts
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IntoTheWow
is awesome32269 Posts
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Incanus
Canada695 Posts
On March 27 2017 06:20 A.Alm wrote: omg this will be epic. Someting about the shaddows or smth on the new sprites look wierd tho Yeah I noticed most of the remastered units don't have shadows. Also there is no fog of war terrain in the minimap in most vids. I think they're still working on it! | ||
endy
Switzerland8970 Posts
op ToT) please | ||
DeadByDawn
United Kingdom476 Posts
I understand keeping the graphics in line with BW, and it does seem to have gone down well with BW fans, but SC2 players may not switch because it still looks dated, and moves in a janky way. It doesn't look as good as Supreme Commander 1 which came out in 2007. Maybe between now and release they will improve this aspect, if so I will buy and play. | ||
HornyHerring
Papua New Guinea1058 Posts
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eviltomahawk
United States11133 Posts
On March 27 2017 06:23 Incanus wrote: Yeah I noticed most of the remastered units don't have shadows. Also there is no fog of war terrain in the minimap in most vids. I think they're still working on it! It's clear that the game is still in a state of development. They haven't even done remastered portraits for all the units yet. The buildings need some shadows or detailing to ground them more and make them look less floaty. Some units need to darken or add shadows to make them pop out against the more detailed but visually busier terrain. On March 27 2017 06:28 DeadByDawn wrote: I had hoped that they could find a way to combine the graphical goodness of SC2, beautiful maps and units, with BW. I understand keeping the graphics in line with BW, and it does seem to have gone down well with BW fans, but SC2 players may not switch because it still looks dated, and moves in a janky way. It doesn't look as good as Supreme Commander 1 which came out in 2007. Maybe between now and release they will improve this aspect, if so I will buy and play. They'll definitely polish up the graphics between now and release, but it'll still be based on the same engine as the original BW to maintain compatibility with old replays as well as cross-game compatibility between the old BW and SC:R clients. Moving to another engine is out of the question with those goals in mind. | ||
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