• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:57
CEST 13:57
KST 20:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 - RO4 & Finals Results (2025)8Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week0Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Code S Season 2 - RO4 & Finals Results (2025) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rain's Behind the Scenes Storytime Firefly suspended by EWC, replaced by Lancer How herO can make history in the Code S S2 finals
Tourneys
RSL: Revival, a new crowdfunded tournament series SOOP Starcraft Global #22 $3,500 WardiTV European League 2025 [GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 30191 users

StarCraft: Remastered to be released Summer 2017

Forum Index > BW General
741 CommentsPost a Reply
Normal
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2017-03-26 10:00:29
March 26 2017 05:22 GMT
#1
[image loading]




TL;DR Version
+ Show Spoiler +
Release Date: Summer 2017

SC:BW will become a free download
SC:R is a paid upgrade from SC:BW, with price TBD
Classic Games team (an independent team) is working on this

HD support up to 4k resolution
High resolution unit models, buildings, tilesets, doodads
Upgraded audio; high fidelity sounds

Gameplay will be “precisely preserved from the original”
  • Muta stacking
  • Magic box
  • Same unit pathfinding
  • Control group limitations
  • “And more”


Campaign and Single Player also in HD
Enhanced storytelling with comic book style interludes

Advanced matchmaking
Enhanced ladder
Blizzard Launcher connectivity
Friends network through bnet
Cloud saving for keybindings and replays
Classic functionality for custom games and custom game lobbies
Localization in 13 languages

Support for Windows 7, 8, 10
Rebind keys
Observer mode
Anti-cheat
Other bug fixes and new features



StarCraft: Remastered is a reverently crafted modernization of Blizzard Entertainment’s original sci-fi real-time strategy game. StarCraft: Remastered will offer a full graphical overhaul of the original StarCraft and the StarCraft: Brood War expansion, bringing a modern look and feel to the timeless classic with widescreen UHD support for up to 4K resolution.

StarCraft: Remastered will include all of StarCraft’s and Brood War’s campaign missions with enhanced storytelling via new comic-book style interludes. While this rejuvenated version of StarCraft is locked and loaded for the modern era, the gameplay and balance have been precisely preserved, for an experience that will feel identical to veteran players.


StarCraft: Remastered Feature Highlights
  • Widescreen 4K Ultra HD Resolution
  • Classic StarCraft Gameplay Remains Untouched
  • New Illustrations Enhance Original Story
  • More than 50 Single-Player Missions • Plugged in to Blizzard’s Gaming Network
  • Cloud Saves for Campaign, Custom Maps, Replays, and Keybinds
  • Localized in 13 Languages


GORGEOUS ULTRA HD VISUALS

4K Ultra HD Graphics and Upgraded Audio: StarCraft: Remastered will include high-resolution unit models, buildings, doodads, and tilesets, as well as high-fidelity music and sound effects to bring the original game into the modern era, while retaining the classic StarCraft style.

Same Timeless Gameplay: The gameplay balance and idiosyncrasies have been painstakingly preserved from the original game. Mutalisk stacking, magic-boxing, unit pathfinding, control-group limitations, and more will all remain intact, allowing veteran players to enjoy playing and watching high-level competitive matches as before.

UNSURPASSED REAL-TIME STRATEGY GAMEPLAY

Includes Original and Expansion Campaigns: Return to the planetary battlefields of the war-torn Koprulu Sector and command the forces of the terran, zerg, and protoss across more than 50 story-driven single-player missions.

Fall in Love Again: Relive the epic saga of some of gaming’s most memorable and beloved heroes and villains, including Marshal Jim Raynor, Lieutenant Sarah Kerrigan, and Praetor Fenix.

Enhanced Storytelling: Original cinematics will be improved to 1080p resolution, while mission interludes and introductions will feature new comic-book style illustrations.

ROBUST FEATURES BRING THE TIMELESS CLASSIC TO THE MODERN ERA

Blizzard’s Gaming Network Brings a Bevy of Features: In addition to accurate matchmaking and enhanced ladder functionality, players will also be able to stay in touch with and chat with friends playing other Blizzard games. The classic functionality of named custom games and custom game lobbies will be retained, for the familiarity of long-time StarCraft players.

Localized in 13 Languages: English, German, French, Brazilian Portuguese, Spanish (LatAm), Spanish (European), Polish, Italian, Russian, Korean, Simplified Chinese, Traditional Chinese, and Japanese.





Press Release

Evolution Complete! Blizzard Entertainment Announces StarCraft®: Remastered

The groundbreaking sci-fi real-time strategy game remastered in 4K Ultra High Definition, to include all content from the original award-winning game and its renowned expansion, StarCraft: Brood War®.

StarCraft: Remastered maintains the gameplay and balance that set the standard for the RTS genre, while updating graphics and audio, and adding matchmaking, ladder, social features, and more!


IRVINE, California—March 27, 2017—One of the highest rated, most celebrated games of all time has evolved. Blizzard Entertainment today unveiled StarCraft®: Remastered, a reverently crafted modernization of the original award-winning real-time strategy game. StarCraft: Remastered will offer a full graphical overhaul of the original StarCraft and the StarCraft: Brood War® expansion, while preserving the sublime gameplay that captivated millions of gamers around the world and served as the foundation for professional global esports.

“StarCraft is a pure distillation of Blizzard’s DNA—its story, its balance, and all the little details reflect our long-running commitment to epic entertainment, and it’s been a staple in competitive gaming and esports for almost 20 years,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “With StarCraft: Remastered, we’re modernizing the original game’s visuals, audio, and online support to ensure that players can enjoy StarCraft for another 20 years and beyond.”

The remastered graphics and audio will bring a modern look and feel to the timeless classic, with widescreen UHD support for up to 4K resolution. Other updates will include new illustrations to enhance storytelling in the StarCraft and StarCraft: Brood War campaign missions; advanced matchmaking; full connectivity to Blizzard’s gaming network for social features and updates; cloud saving for campaign progress, custom maps, replays, and keybinds; support for eight new languages in addition to the original five; and more. While these improvements will bring StarCraft to the modern era, gameplay and balance have been precisely preserved, for an experience that will feel identical to veteran players.

Blizzard is developing StarCraft: Remastered for release on Windows® and Mac® PCs, with an anticipated release date this summer. Pricing and related information on StarCraft: Remastered will be announced at a later date. Prepare to venture once again onto the planetary battlefields of the war-torn Koprulu Sector; command the forces of the zerg, protoss, and terrans in their struggle for galactic domination; relive the epic saga of Marshal Jim Raynor, Kerrigan, and Praetor Fenix; or just vie for the GG against fellow players in this rejuvenated version of the online competitive RTS that set the bar for an entire genre.

Learn more at www.starcraft.com.

In preparation for StarCraft: Remastered, Blizzard Entertainment will update StarCraft: Brood War later this week to version 1.18. The update will include bug fixes and improvements, including the ability to rebind keys; observer mode; modern anti-cheat measures; compatibility improvements for Windows 7, 8.1, and 10; and more. Once the update is live, StarCraft Anthology, which includes the original game and the Brood War expansion, will be free to download and play.
Facebook Twitter Reddit
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
ruypture
Profile Joined May 2014
United States367 Posts
March 26 2017 05:25 GMT
#2
I'm soooooooooooo READY
어윤수|이신형|이재동|이승형
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
March 26 2017 05:26 GMT
#3
HYPE HYPE HYPE
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
March 26 2017 05:26 GMT
#4
This thread appeared suspiciously quickly with a lot of detail.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
RYZmooN
Profile Blog Joined October 2008
Canada575 Posts
March 26 2017 05:26 GMT
#5
On March 26 2017 14:25 ruypture wrote:
I'm soooooooooooo READY


holy shit im not ready for this
im still crying right now
How do u doto?
sM.Zik
Profile Joined June 2011
Canada2547 Posts
March 26 2017 05:26 GMT
#6
Super mega hyped!!
Jaedong Fighting! | youtube.com/ZikGaming
Draconicfire
Profile Joined May 2010
Canada2562 Posts
March 26 2017 05:27 GMT
#7
Awww yea.
@Drayxs | Drayxs.221 | Drayxs#1802
bayaka
Profile Joined September 2011
Canada102 Posts
March 26 2017 05:27 GMT
#8
oh my god
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 26 2017 05:28 GMT
#9
On March 26 2017 14:26 felisconcolori wrote:
This thread appeared suspiciously quickly with a lot of detail.


SUSPICIOUS
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Asunanas
Profile Joined April 2011
53 Posts
March 26 2017 05:29 GMT
#10
MY BODY WASN'T PREPARED
X10A
Profile Blog Joined January 2011
Canada9837 Posts
March 26 2017 05:30 GMT
#11
On March 26 2017 14:28 lichter wrote:
Show nested quote +
On March 26 2017 14:26 felisconcolori wrote:
This thread appeared suspiciously quickly with a lot of detail.


SUSPICIOUS

Queue the Xfiles theme
CJ/T8 Fighting//#1 STX and Bisu anti <3//YES X10A is based off the Freedom Gundam
Apex
Profile Blog Joined January 2009
United States7227 Posts
March 26 2017 05:30 GMT
#12
I'M EXCITED.

I hope the UMS BW scene revives with this. Can't wait to play EVOLVE and Turret D again.
iamho
Profile Joined June 2009
United States3347 Posts
March 26 2017 05:31 GMT
#13
Rebinding keys? No more p for probes!
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
March 26 2017 05:32 GMT
#14
On March 26 2017 14:30 Apex wrote:
I'M EXCITED.

I hope the UMS BW scene revives with this. Can't wait to play EVOLVE and Turret D again.


Turret D and Lotr maps pls!
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1707 Posts
March 26 2017 05:33 GMT
#15
so much hype!!!
iloveby.SlayerS_BunkiE[Shield]
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 26 2017 05:33 GMT
#16
I'm a huge fan of a lot of things they did for Starcraft remastered but I'm going to be honest, some of the graphic changes are really ugly. You can look at 5 different fight scenarios and scroll to see "before" and "after" and you can clearly see that some are actually HARDER to make out what is happening. The marine/medics vs zergling/muta/lurker in the 5th fight is just... really confusing to watch. Hope you can pick between remastered graphics and normal graphics.
I want to fuck Soulkey with a Zelderan.
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
March 26 2017 05:33 GMT
#17
I just hope that the "enhanced" story doesn't take too many cues from SC2.
Can someone please explain/how water falls with no rain?
Noro
Profile Joined March 2011
Canada991 Posts
March 26 2017 05:33 GMT
#18
OMG. I'm back boys. I'm back. This has me HYPED.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 26 2017 05:34 GMT
#19
it says they re-recorded the audio on the starcraft website. does this mean they replaced Zeratul's voice?
blabberrrrr
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
March 26 2017 05:34 GMT
#20
On March 26 2017 14:33 RuiBarbO wrote:
I just hope that the "enhanced" story doesn't take too many cues from SC2.


It says new illustrations for story. The actual story will presumably be the same.
Ziggy
Profile Blog Joined June 2013
South Korea2105 Posts
March 26 2017 05:34 GMT
#21
I've got mixed feelings about this whole affair
WriterDefeating a sandwich only makes it tastier. @imjustziggy
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
Last Edited: 2017-03-26 05:40:20
March 26 2017 05:35 GMT
#22
No fuckin way. No. Way. omg

Edit: I always knew this was possible despite all of the nonbelievers thinking that the game would never work with HD assets, but holy cow did I not think Blizz would actually make it this soon.
Blunder Man doing everything thing a blunder can.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
March 26 2017 05:35 GMT
#23
Holy shit hypu
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
comabreaded
Profile Blog Joined July 2003
United States2166 Posts
March 26 2017 05:36 GMT
#24
Omfg :D can't wait!
I put the fu in fun
jy_9876543210
Profile Joined March 2016
265 Posts
March 26 2017 05:37 GMT
#25
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
iG.Arcneon
Profile Joined January 2013
Finland333 Posts
March 26 2017 05:37 GMT
#26
YEEEEEEEEEEEEEEEES!!!
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
March 26 2017 05:38 GMT
#27
The rumors were true!
Game of the year incoming.
Color me surprised.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 26 2017 05:38 GMT
#28
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.

Maybe if you read the OP you will find the answer .
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 26 2017 05:38 GMT
#29
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.
I want to fuck Soulkey with a Zelderan.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 26 2017 05:38 GMT
#30
On March 26 2017 14:26 felisconcolori wrote:
This thread appeared suspiciously quickly with a lot of detail.

Lichter just types really really fast.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
March 26 2017 05:39 GMT
#31
On March 26 2017 14:38 SetGuitarsToKill wrote:
Show nested quote +
On March 26 2017 14:26 felisconcolori wrote:
This thread appeared suspiciously quickly with a lot of detail.

Lichter just types really really fast.


Clearly fueled by passion.
thezanursic
Profile Blog Joined July 2011
5478 Posts
March 26 2017 05:39 GMT
#32
On March 26 2017 14:34 ZiggyPG wrote:
I've got mixed feelings about this whole affair


It's perfect, what are you talking about?

The only slight complaint is being able to change keys, which only matters for competitors really, so I'm curious if ASL and other competitions will ban changing keys.

Other than that this is fucking amazing for Brood War. In every way possible
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
March 26 2017 05:39 GMT
#33
Did this thing just kill shield battery, HD starcraft, Chaoslauncher and a ton of other WIP projects?
https://cinesnipe.com
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37014 Posts
March 26 2017 05:40 GMT
#34
GREATEST DAY EVER!!!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
March 26 2017 05:41 GMT
#35
Hm.
So wait? I'm bad? =(
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 26 2017 05:41 GMT
#36
[image loading]

[image loading]

Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.
I want to fuck Soulkey with a Zelderan.
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
March 26 2017 05:41 GMT
#37
When your kids ax you "Where were you when The Announcement™ happened?"

I WAS THERE SON, I WAS THERE!!!

Ground zero homie.
EntusGalleries.com - CJ Uniform Sale
Woobz
Profile Joined August 2016
Canada23 Posts
Last Edited: 2017-03-26 05:43:24
March 26 2017 05:43 GMT
#38
On March 26 2017 14:41 SCC-Faust wrote:
+ Show Spoiler +
[image loading]

[image loading]


Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.

It's a horribly compressed video.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
March 26 2017 05:43 GMT
#39
The marines look like the ground.
So wait? I'm bad? =(
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 26 2017 05:46 GMT
#40
On March 26 2017 14:43 Psyonic_Reaver wrote:
The marines look like the ground.

i kinda have that problem in the classic version. i think a good portion of the blame is the player color.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
March 26 2017 05:47 GMT
#41
hype hype hype hype!

OMG!!! SO sick!!

(Am i the only one who kinda feels like this is like Blizzard acknowledging Sc2 is a failure and will be replaced by BW HD...especially in Korea which is where SC2 is still competitive?)

eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 05:48 GMT
#42
On March 26 2017 14:46 lestye wrote:
Show nested quote +
On March 26 2017 14:43 Psyonic_Reaver wrote:
The marines look like the ground.

i kinda have that problem in the classic version. i think a good portion of the blame is the player color.

Adjustable player color would've been a great feature for the remaster
ㅇㅅㅌㅅ
HerbMon
Profile Blog Joined June 2009
United States460 Posts
March 26 2017 05:48 GMT
#43
Looks amazing!! Only thing i can say is the marines seem like they might blend into the ground but what do i know. (nothing) xD
How we will win in the period ahead.
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 26 2017 05:49 GMT
#44
ESPORTS IS SAVED
Sup
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 26 2017 05:50 GMT
#45
On March 26 2017 14:46 lestye wrote:
Show nested quote +
On March 26 2017 14:43 Psyonic_Reaver wrote:
The marines look like the ground.

i kinda have that problem in the classic version. i think a good portion of the blame is the player color.


I mean I don't feel biased here, I think it is commonly agreed upon that brown zealots get the worst of it and blend in pretty hard on certain terrain. But these brown marines are on another level. Like seriously... I know this might not be the final product but how the hell can they put this on the website and think this looks good? For a remastered edition, you don't want to have the same problems as the game you're fucking remastering lol.

[image loading]
I want to fuck Soulkey with a Zelderan.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 26 2017 05:52 GMT
#46
How much would this be priced at?
cava
Profile Blog Joined November 2002
United States1035 Posts
March 26 2017 05:52 GMT
#47
Hello boys! I'm BACK!!!!!!!!!!!!!!!!!!!!
cava!
juvenal
Profile Joined July 2013
2448 Posts
March 26 2017 05:52 GMT
#48
On March 26 2017 14:41 SCC-Faust wrote:
+ Show Spoiler +
[image loading]

[image loading]

Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.

forget the marines, why'd they get rid of the red lazer outline on the UI
Michael Probu
iamho
Profile Joined June 2009
United States3347 Posts
March 26 2017 05:55 GMT
#49
I hope some old pros come back for this
Linnerstedt
Profile Joined September 2016
Switzerland22 Posts
March 26 2017 05:56 GMT
#50
So emotional right now!!
Felvo
Profile Joined April 2011
United States124 Posts
March 26 2017 05:57 GMT
#51
I haven't been this excited for StarCraft in awhile. Broodwar is still some of my best memories as a kid
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
March 26 2017 05:57 GMT
#52
I wonder if they're going to throw another showmatch to debut Remastered
Noro
Profile Joined March 2011
Canada991 Posts
March 26 2017 05:58 GMT
#53
I didn't think I'd ever have a reason to be excited about Starcraft again. This changes everything.

I hope the old content creators and pro's get into it!
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
jy_9876543210
Profile Joined March 2016
265 Posts
March 26 2017 05:59 GMT
#54
On March 26 2017 14:38 SCC-Faust wrote:
Show nested quote +
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
xandepope
Profile Joined March 2017
1 Post
March 26 2017 05:59 GMT
#55
OMG just shut up and take my money!!!!
Just_a_Moth
Profile Joined March 2012
Canada1948 Posts
March 26 2017 05:59 GMT
#56
On March 26 2017 14:33 SCC-Faust wrote:
I'm a huge fan of a lot of things they did for Starcraft remastered but I'm going to be honest, some of the graphic changes are really ugly. You can look at 5 different fight scenarios and scroll to see "before" and "after" and you can clearly see that some are actually HARDER to make out what is happening. The marine/medics vs zergling/muta/lurker in the 5th fight is just... really confusing to watch. Hope you can pick between remastered graphics and normal graphics.

Yeah, I really don't like the remastered goliaths and tanks. Look too much like generic future walkers/tanks.
Puosu
Profile Blog Joined April 2007
6984 Posts
March 26 2017 06:01 GMT
#57
On March 26 2017 14:59 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.

Yup. There exists many strategy games. They differ from each other. Some require less mechanics. Some require more mechanics. Some are really deep strategywise. Some are shallow. They are different. Different people like different games. BW fans like BW. You like something else. Everyone is content, right?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
March 26 2017 06:02 GMT
#58
On March 26 2017 14:59 xandepope wrote:
OMG just shut up and take my money!!!!


what money, its free
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Ravness
Profile Joined May 2014
United States56 Posts
March 26 2017 06:02 GMT
#59
so excite
EE sama pls have mercy
juvenal
Profile Joined July 2013
2448 Posts
March 26 2017 06:02 GMT
#60
On March 26 2017 14:57 LittLeLives wrote:
I wonder if they're going to throw another showmatch to debut Remastered

they announced the Remastered TBLS some time ago, haven't you heard? New Bisu has already leaked:
+ Show Spoiler +
[image loading]
Michael Probu
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 26 2017 06:02 GMT
#61
On March 26 2017 14:59 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.
I want to fuck Soulkey with a Zelderan.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 26 2017 06:04 GMT
#62
On March 26 2017 15:02 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 14:59 xandepope wrote:
OMG just shut up and take my money!!!!


what money, its free


Are you sure? I thought it was but people are telling me that Starcraft on patch 1.18 is totally free but it is likely Starcraft remastered may cost money. And will these two games be compatible? Can you play each other on them? Is Starcraft 1.18 going to BE remastered? I'm so fucking confused right now. They did not explain it well or I am literally retarded.
I want to fuck Soulkey with a Zelderan.
Kelberot
Profile Joined July 2010
Brazil364 Posts
Last Edited: 2017-03-26 06:06:28
March 26 2017 06:05 GMT
#63
I love Starcraft, I have bought every single version and I will be buying this one, but there's no reason in trying to deny that this looks REALLY ugly. You can pretend it's not all you want, but everyone on TL should be losing their shit right now, yet we're here talking about how ugly it looks 2 pages in already.

I suppose they're keeping animations with the same amount of frames so micro is unaffected, but holy shit, it looks SO bad to have 3D models with barely any frames. The original game has a nostalgic look to it, if you played back then or love the game, you don't mind the graphics, in fact I love me some 2D graphics and the valkyrie shooting still looks badass as hell to this day.

However, the way this looks appeals to no one - it's too ugly for current generation, and lacks the soul of the original. Should've taken a page from the street fighter 3rd strike remastered version for the Xbox Live/PSN and keep the same graphics too, or update the 2D graphics like Street Fighter 2 HD Remix. This... I mean, I'll be buying it, I can't wait to ladder on it, but jesus it's ugly.
elmizzt
Profile Joined February 2010
United States3309 Posts
March 26 2017 06:05 GMT
#64
After all these years....I can't believe it's actually happening!!!
d=(^_^)z
hyptonic
Profile Joined June 2011
2155 Posts
March 26 2017 06:07 GMT
#65
man....

this made me log back into TL for the first time in forever

please blizzard ;_;
Werk
Profile Blog Joined October 2010
United States294 Posts
March 26 2017 06:07 GMT
#66
Oh HELL yes! This looks freaking sweet
Do Werk Son
Puosu
Profile Blog Joined April 2007
6984 Posts
March 26 2017 06:08 GMT
#67
On March 26 2017 15:05 Kelberot wrote:
I love Starcraft, I have bought every single version and I will be buying this one, but there's no reason in trying to deny that this looks REALLY ugly. You can pretend it's not all you want, but everyone on TL should be losing their shit right now, yet we're here talking about how ugly it looks 2 pages in already.

I suppose they're keeping animations with the same amount of frames so micro is unaffected, but holy shit, it looks SO bad to have 3D models with barely any frames. The original game has a nostalgic look to it, if you played back then or love the game, you don't mind the graphics, in fact I love me some 2D graphics and the valkyrie shooting still looks badass as hell to this day.

However, the way this looks appeals to no one - it's too ugly for current generation, and lacks the soul of the original. Should've taken a page from the street fighter 3rd strike remastered version for the Xbox Live/PSN and keep the same graphics too, or update the 2D graphics like Street Fighter 2 HD Remix. This... I mean, I'll be buying it, I can't wait to ladder on it, but jesus it's ugly.

You seem confused. It's the same graphics engine with the same unit models retextured. There is hardly any other option if you wish to keep the same gameplay with improved graphics.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 26 2017 06:10 GMT
#68
On March 26 2017 15:02 SCC-Faust wrote:
Show nested quote +
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.
www.broodwarmaps.net
juvenal
Profile Joined July 2013
2448 Posts
March 26 2017 06:11 GMT
#69
On March 26 2017 15:08 Puosu wrote:
Show nested quote +
On March 26 2017 15:05 Kelberot wrote:
I love Starcraft, I have bought every single version and I will be buying this one, but there's no reason in trying to deny that this looks REALLY ugly. You can pretend it's not all you want, but everyone on TL should be losing their shit right now, yet we're here talking about how ugly it looks 2 pages in already.

I suppose they're keeping animations with the same amount of frames so micro is unaffected, but holy shit, it looks SO bad to have 3D models with barely any frames. The original game has a nostalgic look to it, if you played back then or love the game, you don't mind the graphics, in fact I love me some 2D graphics and the valkyrie shooting still looks badass as hell to this day.

However, the way this looks appeals to no one - it's too ugly for current generation, and lacks the soul of the original. Should've taken a page from the street fighter 3rd strike remastered version for the Xbox Live/PSN and keep the same graphics too, or update the 2D graphics like Street Fighter 2 HD Remix. This... I mean, I'll be buying it, I can't wait to ladder on it, but jesus it's ugly.

You seem confused. It's the same graphics engine with the same unit models retextured. There is hardly any other option if you wish to keep the same gameplay with improved graphics.

you sure those are the same models? Ghost looks pretty different.
Michael Probu
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 26 2017 06:11 GMT
#70
On March 26 2017 14:47 MaestroSC wrote:
hype hype hype hype!

OMG!!! SO sick!!

(Am i the only one who kinda feels like this is like Blizzard acknowledging Sc2 is a failure and will be replaced by BW HD...especially in Korea which is where SC2 is still competitive?)


I dont think so? Just because you make a remake or a remaster of something, doesn't mean you're disowning the latest installment of the series.


On March 26 2017 15:05 Kelberot wrote:
I love Starcraft, I have bought every single version and I will be buying this one, but there's no reason in trying to deny that this looks REALLY ugly. You can pretend it's not all you want, but everyone on TL should be losing their shit right now, yet we're here talking about how ugly it looks 2 pages in already.

I suppose they're keeping animations with the same amount of frames so micro is unaffected, but holy shit, it looks SO bad to have 3D models with barely any frames. The original game has a nostalgic look to it, if you played back then or love the game, you don't mind the graphics, in fact I love me some 2D graphics and the valkyrie shooting still looks badass as hell to this day.

However, the way this looks appeals to no one - it's too ugly for current generation, and lacks the soul of the original. Should've taken a page from the street fighter 3rd strike remastered version for the Xbox Live/PSN and keep the same graphics too, or update the 2D graphics like Street Fighter 2 HD Remix. This... I mean, I'll be buying it, I can't wait to ladder on it, but jesus it's ugly.

I think it has to be this way. You can't just rebuild the game from scratch and have it have the exact same gameplay, they have to recoat the same stuff.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
March 26 2017 06:12 GMT
#71
On March 26 2017 15:04 SCC-Faust wrote:
Show nested quote +
On March 26 2017 15:02 BLinD-RawR wrote:
On March 26 2017 14:59 xandepope wrote:
OMG just shut up and take my money!!!!


what money, its free


Are you sure? I thought it was but people are telling me that Starcraft on patch 1.18 is totally free but it is likely Starcraft remastered may cost money. And will these two games be compatible? Can you play each other on them? Is Starcraft 1.18 going to BE remastered? I'm so fucking confused right now. They did not explain it well or I am literally retarded.


I'm hearing some conflicting things too.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 26 2017 06:14 GMT
#72
On March 26 2017 15:12 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 15:04 SCC-Faust wrote:
On March 26 2017 15:02 BLinD-RawR wrote:
On March 26 2017 14:59 xandepope wrote:
OMG just shut up and take my money!!!!


what money, its free


Are you sure? I thought it was but people are telling me that Starcraft on patch 1.18 is totally free but it is likely Starcraft remastered may cost money. And will these two games be compatible? Can you play each other on them? Is Starcraft 1.18 going to BE remastered? I'm so fucking confused right now. They did not explain it well or I am literally retarded.


I'm hearing some conflicting things too.


The TL;DR is correct, straight from Blizzard.

BW is free
SC:R is a paid "upgrade"
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Roqu
Profile Joined December 2004
United States26 Posts
March 26 2017 06:14 GMT
#73
KOREA!!!
:O :O :O
jy_9876543210
Profile Joined March 2016
265 Posts
March 26 2017 06:16 GMT
#74
On March 26 2017 15:02 SCC-Faust wrote:
Show nested quote +
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.

Yes, many people here aren't bored by it, but only people here.
Sorry, I didn't realize this is a BW alumni meeting.
I used to love BW, but in my opinion there are a lot of room for improvements, and now here is a chance, but they didn't do any of it.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 06:17 GMT
#75
On March 26 2017 14:59 Just_a_Moth wrote:
Show nested quote +
On March 26 2017 14:33 SCC-Faust wrote:
I'm a huge fan of a lot of things they did for Starcraft remastered but I'm going to be honest, some of the graphic changes are really ugly. You can look at 5 different fight scenarios and scroll to see "before" and "after" and you can clearly see that some are actually HARDER to make out what is happening. The marine/medics vs zergling/muta/lurker in the 5th fight is just... really confusing to watch. Hjavascript:addUBB('img')ope you can pick between remastered graphics and normal graphics.

Yeah, I really don't like the remastered goliaths and tanks. Look too much like generic future walkers/tanks.

I think the Tanks look kinda goofy since they're not exact 1:1 updates of the original. The proportions are a bit off.

The goliath doesn't look that bad. If you compare the new one with the old one, I think the new one doesn't look that different from the old one aside from added details.

While I think it'll be harder to judge the graphics based off of heavily-compressed videos or gifs, I do think they need to accommodate for busier-looking, more detailed models that may blend into the busier-looking, more detailed terrain. They may need to tweak the shadows to make the units and buildings pop out more too.

Otherwise, I think this is the best outcome. It sounds like they intend to make the original 1.18 BW compatible with playing with SC:R clients, so let's hope they follow through with that if the graphics still turn away too many players.
ㅇㅅㅌㅅ
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 26 2017 06:17 GMT
#76
On March 26 2017 15:14 lichter wrote:
Show nested quote +
On March 26 2017 15:12 BLinD-RawR wrote:
On March 26 2017 15:04 SCC-Faust wrote:
On March 26 2017 15:02 BLinD-RawR wrote:
On March 26 2017 14:59 xandepope wrote:
OMG just shut up and take my money!!!!


what money, its free


Are you sure? I thought it was but people are telling me that Starcraft on patch 1.18 is totally free but it is likely Starcraft remastered may cost money. And will these two games be compatible? Can you play each other on them? Is Starcraft 1.18 going to BE remastered? I'm so fucking confused right now. They did not explain it well or I am literally retarded.


I'm hearing some conflicting things too.


The TL;DR is correct, straight from Blizzard.

BW is free
SC:R is a paid "upgrade"


Ah yeah, I'm dumb. Thank you for the clarification. This is actually great and I feel very happy with how they handled this now. Someone posted this which was in the dev thread I think:

Players will be able to connect and play, watch replays, or share saved games seamlessly between free Brood War, and the SC:R upgrade. It’s all the same client! Each player and observer in the game can opt to play in standard or high def individually, and you can switch instantly and seamlessly at the press of a button right inside the game or while watching a replay.


I'm extremely happy with this fact.
I want to fuck Soulkey with a Zelderan.
washikie
Profile Joined February 2011
United States752 Posts
March 26 2017 06:19 GMT
#77
Sweeet!!! : )
"when life gives Hero lemons he makes carriers" -Artosis
jy_9876543210
Profile Joined March 2016
265 Posts
March 26 2017 06:25 GMT
#78
On March 26 2017 15:10 JungleTerrain wrote:
Show nested quote +
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2017-03-26 06:28:00
March 26 2017 06:27 GMT
#79
For unit design differences, look at the graphics comparison thread. I used the uncompressed, full resolution video to make the clips, so they should be more representative of what the game looks like than screencaps or twitch clips. The units look very similar. My only complaint is they all look like they just came from a car wash.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 26 2017 06:28 GMT
#80
On March 26 2017 15:25 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization
Shinespark
Profile Joined June 2011
Chile843 Posts
March 26 2017 06:30 GMT
#81
It's gonna be amusing to see dragoons attempting to get through a narrow spot or down a ramp in glorious HD graphics.
"I, for one, welcome our new Korean overlords."
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
March 26 2017 06:32 GMT
#82
If it's 20$ I would buy in an instant but 30+ dunno about that.
Stork and KHAN fan till 2012 ...
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2017-03-26 06:37:38
March 26 2017 06:34 GMT
#83
On March 26 2017 15:28 rand0MPrecisi0n wrote:
Show nested quote +
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?

It's still a RTS game, just more strategy focused, less action focused, and nothing changes for real-time.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
Last Edited: 2017-03-26 06:36:04
March 26 2017 06:35 GMT
#84
On March 26 2017 15:34 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Ravness
Profile Joined May 2014
United States56 Posts
March 26 2017 06:36 GMT
#85
So basically what happens to SC2? They pretty much dropped the ball, but are they out right just leave it there?

I'm sure Korea will just go straight back to SC1, but the future of SC2 is looking grim, if not sealed its fate.
EE sama pls have mercy
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-03-26 06:36:50
March 26 2017 06:36 GMT
#86
On March 26 2017 15:35 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


Yup. One that SC2 ppl can't seem to understand.

User was warned for being hilarious
juvenal
Profile Joined July 2013
2448 Posts
March 26 2017 06:36 GMT
#87
On March 26 2017 15:35 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.

also the Starcraft beta had multiple building selection.
Michael Probu
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
March 26 2017 06:36 GMT
#88
On March 26 2017 15:36 Ravness wrote:
So basically what happens to SC2? They pretty much dropped the ball, but are they out right just leave it there?

I'm sure Korea will just go straight back to SC1, but the future of SC2 is looking grim, if not sealed its fate.


SC2 will be fine, Blizzard isn't dropping support.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 06:38 GMT
#89
On March 26 2017 15:36 Ravness wrote:
So basically what happens to SC2? They pretty much dropped the ball, but are they out right just leave it there?

I'm sure Korea will just go straight back to SC1, but the future of SC2 is looking grim, if not sealed its fate.

We still got the war chest with all its cosmetics, and we also have new co-op missions and commanders. It's pretty casual stuff, but I believe SC:R and SC2 were developed by separate teams so either SC2 gets content or its own team may be working on another release entirely.
ㅇㅅㅌㅅ
Wrath
Profile Blog Joined July 2014
3174 Posts
March 26 2017 06:39 GMT
#90
On March 26 2017 15:27 lichter wrote:
My only complaint is they all look like they just came from a car wash.


Not the probe for sure....
jy_9876543210
Profile Joined March 2016
265 Posts
March 26 2017 06:40 GMT
#91
On March 26 2017 15:35 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


So they made it a real-time-Action-strategy game deliberately. Alright then, I thought SC was a RTS game. Apparent I was wrong. Anyways...

User was warned for this post
Phase 1: F2    Phase 2: A   Phase 3: Profit!
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 26 2017 06:41 GMT
#92
On March 26 2017 15:36 Ravness wrote:
So basically what happens to SC2? They pretty much dropped the ball, but are they out right just leave it there?

I'm sure Korea will just go straight back to SC1, but the future of SC2 is looking grim, if not sealed its fate.


SC2 have updates lining up. This is just to please BW fans.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
March 26 2017 06:41 GMT
#93
On March 26 2017 15:40 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:35 BLinD-RawR wrote:
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


So they made it a real-time-Action-strategy game deliberately. Alright then, I thought SC was a RTS game. Apparent I was wrong. Anyways...


hmm, ok so you can just change the genre to mean whatever you want it to mean.

cool, alternate facts.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
March 26 2017 06:42 GMT
#94
Hell, it's about time
Wrath
Profile Blog Joined July 2014
3174 Posts
March 26 2017 06:43 GMT
#95
from battle.net forums:

HD and non-HD users will be able to play with each other.
KameZerg
Profile Blog Joined May 2007
Sweden1761 Posts
March 26 2017 06:43 GMT
#96
CAn you zoom out and in ingame?
asdasdasdasdasd123123123
jy_9876543210
Profile Joined March 2016
265 Posts
March 26 2017 06:43 GMT
#97
On March 26 2017 15:40 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:35 BLinD-RawR wrote:
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


So they made it a real-time-Action-strategy game deliberately. Alright then, I thought SC was a RTS game. Apparent I was wrong. Anyways...

Just learned that "real-time-Action-strategy"=="MOBA". It's so inappropriate, BW is much more action focused.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2017-03-26 06:45:50
March 26 2017 06:45 GMT
#98
On March 26 2017 15:40 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:35 BLinD-RawR wrote:
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


So they made it a real-time-Action-strategy game deliberately. Alright then, I thought SC was a RTS game. Apparent I was wrong. Anyways...

User was warned for this post

This discussion is not appropriate for this thread. Find somewhere else for it (it's been done many times but it isn't an invalid discussion or anything, just the wrong place).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Piste
Profile Blog Joined July 2006
6174 Posts
March 26 2017 06:45 GMT
#99
keybinding will ruin the proscene
Rei_Rice
Profile Joined December 2002
Germany82 Posts
March 26 2017 06:46 GMT
#100
I'm so hyped :-) Can't believe it's happening.
http://www.ricegamers.com
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 26 2017 06:48 GMT
#101
On March 26 2017 15:45 Piste wrote:
keybinding will ruin the proscene


I don't think pros that have practiced for a decade with the original binds would swap them now. They also have insane mechanics regardless of how bad the binds are so I don't think they'll see that much improvement with different keys. We'll see though
Cryoc
Profile Joined July 2011
Germany909 Posts
Last Edited: 2017-03-26 06:50:48
March 26 2017 06:48 GMT
#102
On March 26 2017 14:52 juvenal wrote:
Show nested quote +
On March 26 2017 14:41 SCC-Faust wrote:
+ Show Spoiler +
[image loading]

[image loading]

Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.

forget the marines, why'd they get rid of the red lazer outline on the UI

What I find amazing is, they apparently show the original replay between Flash and Jaedong during ASL2 on https://starcraft.com/en-us/ (last example), so it really seems compatible with 1.16.
For comparison:
http://www.twitch.tv/cryoc
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
March 26 2017 06:49 GMT
#103
And we're back to SC:BW era.

I'm in.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Piste
Profile Blog Joined July 2006
6174 Posts
March 26 2017 06:52 GMT
#104
On March 26 2017 15:48 rand0MPrecisi0n wrote:
Show nested quote +
On March 26 2017 15:45 Piste wrote:
keybinding will ruin the proscene


I don't think pros that have practiced for a decade with the original binds would swap them now. They also have insane mechanics regardless of how bad the binds are so I don't think they'll see that much improvement with different keys. We'll see though

Of course they will, you understand how much difference it will make when you can clumb all the hotkeys?
I think this will make hard times for protoss which is the least mechanical race, since mechanics of z and t will increase
kka34629095
Profile Joined November 2015
20 Posts
March 26 2017 06:57 GMT
#105
24 fps :/
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 26 2017 07:09 GMT
#106
On March 26 2017 15:48 Cryoc wrote:
Show nested quote +
On March 26 2017 14:52 juvenal wrote:
On March 26 2017 14:41 SCC-Faust wrote:
+ Show Spoiler +
[image loading]

[image loading]

Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.

forget the marines, why'd they get rid of the red lazer outline on the UI

What I find amazing is, they apparently show the original replay between Flash and Jaedong during ASL2 on https://starcraft.com/en-us/ (last example), so it really seems compatible with 1.16.
For comparison:
https://www.youtube.com/watch?v=jL1IrI9lce8#t=4015s

wow, GOOD EYE
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
March 26 2017 07:10 GMT
#107
On March 26 2017 16:09 lestye wrote:
Show nested quote +
On March 26 2017 15:48 Cryoc wrote:
On March 26 2017 14:52 juvenal wrote:
On March 26 2017 14:41 SCC-Faust wrote:
+ Show Spoiler +
[image loading]

[image loading]

Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.

forget the marines, why'd they get rid of the red lazer outline on the UI

What I find amazing is, they apparently show the original replay between Flash and Jaedong during ASL2 on https://starcraft.com/en-us/ (last example), so it really seems compatible with 1.16.
For comparison:
https://www.youtube.com/watch?v=jL1IrI9lce8#t=4015s

wow, GOOD EYE

No shit. They were testing it on ASL games?! I really look forward to how faithful they can get.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 07:11 GMT
#108
On March 26 2017 15:52 Piste wrote:
Show nested quote +
On March 26 2017 15:48 rand0MPrecisi0n wrote:
On March 26 2017 15:45 Piste wrote:
keybinding will ruin the proscene


I don't think pros that have practiced for a decade with the original binds would swap them now. They also have insane mechanics regardless of how bad the binds are so I don't think they'll see that much improvement with different keys. We'll see though

Of course they will, you understand how much difference it will make when you can clumb all the hotkeys?
I think this will make hard times for protoss which is the least mechanical race, since mechanics of z and t will increase

There really isn't much that can be done about keybinds at this point with them coming to patch 1.18 soon for original BW, and it'll be even harder to remain rolled-back to 1.16 with 1.18 making the game F2P and giving Fish official support.
ㅇㅅㅌㅅ
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
March 26 2017 07:13 GMT
#109
On March 26 2017 15:52 Piste wrote:
Show nested quote +
On March 26 2017 15:48 rand0MPrecisi0n wrote:
On March 26 2017 15:45 Piste wrote:
keybinding will ruin the proscene


I don't think pros that have practiced for a decade with the original binds would swap them now. They also have insane mechanics regardless of how bad the binds are so I don't think they'll see that much improvement with different keys. We'll see though

Of course they will, you understand how much difference it will make when you can clumb all the hotkeys?
I think this will make hard times for protoss which is the least mechanical race, since mechanics of z and t will increase


I have 10 years of xp playing BW and I'm not gonna change hotkeys. Im not gonna throw away 10 years worth of muscle memory.

It's fine for new players tho.
Stork and KHAN fan till 2012 ...
Penev
Profile Joined October 2012
28472 Posts
March 26 2017 07:21 GMT
#110
This is great, hopefully they won't milk the customer tho
I Protoss winner, could it be?
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 26 2017 07:21 GMT
#111
@RealHeyoka | ESL / DreamHack StarCraft Lead
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 26 2017 07:25 GMT
#112
IM SORRY I EVER DOUBTED YOU BLIZZARD
ModeratorBlame yourself or God
chrisolo
Profile Joined May 2009
Germany2606 Posts
March 26 2017 07:26 GMT
#113
hypue
¯\_(ツ)_/¯ - aka cReAtiVee
looknohands119
Profile Joined March 2010
United States815 Posts
March 26 2017 07:26 GMT
#114
I haven't been this hyped in a long time!
"The kingdom of the heavens is buried treasure. Would you sell yourself to buy the one you've found?" - Jon Foreman ('Your Love Is Strong' - Spring EP)
Roqu
Profile Joined December 2004
United States26 Posts
March 26 2017 07:27 GMT
#115
Island hopping, dire straits -_- IS THIS MANNER LAND?
:O :O :O
semantics
Profile Blog Joined November 2009
10040 Posts
March 26 2017 07:29 GMT
#116
Mmm trying to rope me back into days of chaoslauncher and brain/iccup

I do wonder if this is 1:1, working around stacking/magic box that being said i doubt i'll be as engrossed as I was watching this shit on shitty quality streams in korean that for some reason has emo as shit music at 2am in the morning.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2017-03-26 07:33:20
March 26 2017 07:30 GMT
#117
aw I was hoping for the SM to be on the remaster. Still super excited for the HD version! New textures look amazing.


e: did they say anything about multiplayer? Will Blizz host a server/put auto matchmaking?
e2: oh they did, fucking amazing. Will start playing BW online when semester ends :DDDD
"Technically the dictionary has zero authority on the meaning or words" - Rodya
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1685 Posts
March 26 2017 07:31 GMT
#118
Time to read everything about this.... twice... what a crazy thing to wake up to.
EleGant[AoV]
merz
Profile Blog Joined July 2004
Sweden2760 Posts
March 26 2017 07:32 GMT
#119
This is awesome. Refreshed AMM system and latency through Blizzards launcher will be fucking boss.
Winners never quit, quitters never win.
Hushfieldx
Profile Joined December 2016
Belgium64 Posts
March 26 2017 07:32 GMT
#120
This is one rumour I'm so glad turned out to be true
Muxtar
Profile Joined November 2014
Ukraine64 Posts
March 26 2017 07:33 GMT
#121
Aaaaand this will kill SC2. Good job Blizzard, to throw away your 7-years polished game in favor of 20-years old game.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2017-03-26 07:34:23
March 26 2017 07:33 GMT
#122
On March 26 2017 15:45 Piste wrote:
keybinding will ruin the proscene

hardly

On March 26 2017 16:33 Muxtar wrote:
Aaaaand this will kill SC2. Good job Blizzard, to throw away your 7-years polished game in favor of 20-years old game.


you can't polish a piece of shit thats why they went back to the original

User was warned for this post
Artillery spawned from the forges of Hell
Ej_
Profile Blog Joined January 2013
47656 Posts
March 26 2017 07:34 GMT
#123
On March 26 2017 15:52 Piste wrote:
Show nested quote +
On March 26 2017 15:48 rand0MPrecisi0n wrote:
On March 26 2017 15:45 Piste wrote:
keybinding will ruin the proscene


I don't think pros that have practiced for a decade with the original binds would swap them now. They also have insane mechanics regardless of how bad the binds are so I don't think they'll see that much improvement with different keys. We'll see though

Of course they will, you understand how much difference it will make when you can clumb all the hotkeys?
I think this will make hard times for protoss which is the least mechanical race, since mechanics of z and t will increase

former BW pros still use the BW keybindings for SC2, so your argument falls straight up flat here
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Muxtar
Profile Joined November 2014
Ukraine64 Posts
March 26 2017 07:36 GMT
#124
On March 26 2017 16:33 arb wrote:
you can't polish a piece of shit thats why they went back to the original

No way this is piece of shit. Yes, it has its flaws, but to compare SC2 and BW, it's like comparing BMW and FIAT... Jeez

User was warned for this post
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
March 26 2017 07:36 GMT
#125
Keybinding? Yes. I am just a grid player from sc2. (^_^)
classicyellow83
Profile Joined June 2016
United States2393 Posts
March 26 2017 07:37 GMT
#126
whats happens to shield battery?
Reach!!! Come back to BW!!
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
March 26 2017 07:38 GMT
#127
Even the most die hard of BW traditionalists must be happy with this outcome.
https://www.youtube.com/watch?v=e7PvoI6gvQs
semantics
Profile Blog Joined November 2009
10040 Posts
March 26 2017 07:39 GMT
#128
On March 26 2017 16:38 iPlaY.NettleS wrote:
Even the most die hard of BW traditionalists must be happy with this outcome.

No longer having to face the rainbow is a good outcome
lestye
Profile Blog Joined August 2010
United States4149 Posts
Last Edited: 2017-03-26 07:40:43
March 26 2017 07:40 GMT
#129
On March 26 2017 16:33 Muxtar wrote:
Aaaaand this will kill SC2. Good job Blizzard, to throw away your 7-years polished game in favor of 20-years old game.

I don't think this will "kill" anything. People might prefer one over the other. I don't think foreign professional BW is going to get insanely big seeing at the size of it now/historically.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
March 26 2017 07:40 GMT
#130
So what about the outdated network protocol of BW? Will it be like in sc2 where I played alot of 4v4 in the early days, never with lags?
BroodWar forever
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 26 2017 07:41 GMT
#131
On March 26 2017 16:40 Esp1noza wrote:
So what about the outdated network protocol of BW? Will it be like in sc2 where I played alot of 4v4 in the early days, never with lags?

It sounds like thats fixed with the 1.18 patch?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2017-03-26 07:41:35
March 26 2017 07:41 GMT
#132
On March 26 2017 16:37 classicyellow83 wrote:
whats happens to shield battery?

from the thread
On March 26 2017 14:47 tec27 wrote:
Just to give you all an update given the announcements today, work on ShieldBattery will definitely be continuing

We have a bunch of stuff just about ready for another update, but depending on 1.18's timing it may take a bit to get out. 1.18 will require us to re-do a bunch of work to make our interactions with the game work again, but we'll get that done as fast as possible (although we can only start once we've actually received the new patch). We'll get that done ASAP, though, and get a new version out as soon as we can.


man i'm so excited to play and watch broodwar again
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 07:42 GMT
#133
On March 26 2017 16:41 lestye wrote:
Show nested quote +
On March 26 2017 16:40 Esp1noza wrote:
So what about the outdated network protocol of BW? Will it be like in sc2 where I played alot of 4v4 in the early days, never with lags?

It sounds like thats fixed with the 1.18 patch?

I assume so. According to the 1.18 thread:

Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over Battle.net
ㅇㅅㅌㅅ
Enki
Profile Blog Joined January 2007
United States2548 Posts
Last Edited: 2017-03-26 07:49:20
March 26 2017 07:47 GMT
#134
Damn this is a bit surreal....I remember even finding about TL for the first time. I used to play those 3v3 money maps pretty seriously with this one guy and we became good friends. I took a break and came back and he started playing 1v1 ladders and slowly got me into it and told me about TL so I could find out about builds and more about the proscene. That was 10 years ago now.

I'm curious about how ladders will work though once it gets up an running, is Blizzard allowing third-party ladders or are they going to introduce a new revamped ladder themselves? Will be curious to see how popular it is, will it just be a flash in the pan with nostalgia just bringing everyone back for a little while or will it bring about a resurgence of Brood War? Even at it's most popular it still had a very small competitive scene.

Guess I will be following this, hopefully some more information will come out soon.

Hadn't posted on TL in like 6 months, figures something about BW would break the dry spell.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-03-26 07:51:12
March 26 2017 07:51 GMT
#135
Summer can't come soon enough!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
sAw
Profile Joined November 2008
965 Posts
March 26 2017 07:55 GMT
#136
Can't wait to play with my friends again, I wonder how rusty we are. What a glorious day!
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
March 26 2017 07:57 GMT
#137
Bless!
https://soundcloud.com/bbols
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
March 26 2017 07:57 GMT
#138
Awesome! Hyped for this!
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
March 26 2017 08:01 GMT
#139
WOOOOOOO STARCRAFT IS BACK.

AGAIN

PRETTIER
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
March 26 2017 08:05 GMT
#140
On March 26 2017 16:39 semantics wrote:
Show nested quote +
On March 26 2017 16:38 iPlaY.NettleS wrote:
Even the most die hard of BW traditionalists must be happy with this outcome.

No longer having to face the rainbow is a good outcome

After all the hyperbole from Jealous and duke91 that this would split the BW scene, to actually find the games are fully compatible with each other.Plus the great changes coming with 1.18.It's going to be a renaissance.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
March 26 2017 08:07 GMT
#141
ok time to come back I guess.
AdelSC123
Profile Joined March 2010
France362 Posts
March 26 2017 08:07 GMT
#142
I really hope the pro scene will ban keybindings, its really cool to look at bisu's kb while he plays. Its kinda lame in comparison to look at a player's kb whose hands barely has to move or stretch.
malady
Profile Joined November 2010
United States600 Posts
March 26 2017 08:09 GMT
#143
All I needed was this instead of Sc2.

Dreams do come true.
dumchu
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 08:09 GMT
#144
On March 26 2017 17:07 AdelSC123 wrote:
I really hope the pro scene will ban keybindings, its really cool to look at bisu's kb while he plays. Its kinda lame in comparison to look at a player's kb whose hands barely has to move or stretch.


Anything other than probe and pylon at P would make protoss imbalance.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
kajtarp
Profile Joined April 2011
Hungary473 Posts
March 26 2017 08:12 GMT
#145
Gameplay will be “precisely preserved from the original”
Muta stacking
Magic box
Same unit pathfinding
Control group limitations
“And more”

Great, that means i'm not gonna play with the multi. Even sc2 is a very hard and demanding game for someone who really doesnt have much time to play, thus improve.
Why so serious?
Netto.
Profile Blog Joined August 2010
Poland523 Posts
March 26 2017 08:13 GMT
#146
On March 26 2017 17:12 kajtarp wrote:
Gameplay will be “precisely preserved from the original”
Muta stacking
Magic box
Same unit pathfinding
Control group limitations
“And more”

Great, that means i'm not gonna play with the multi. Even sc2 is a very hard and demanding game for someone who really doesnt have much time to play, thus improve.


Wanting to improve at something without doing it - nice talent toi have.
Be the change you want to see in the world.
[AS]Rattus
Profile Joined March 2017
427 Posts
March 26 2017 08:15 GMT
#147
will this have LAN mode?
r3dox
Profile Blog Joined May 2003
Germany261 Posts
March 26 2017 08:15 GMT
#148
Is this the real life? Is this just fantasy?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
Last Edited: 2017-03-26 08:16:18
March 26 2017 08:15 GMT
#149
On March 26 2017 17:15 [AS]Rattus wrote:
will this have LAN mode?

yes
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
chrisolo
Profile Joined May 2009
Germany2606 Posts
March 26 2017 08:18 GMT
#150
Ok seriously guys. The announced stuff is better than expected. And even if people will cry about the sprite limitation removal, please just acknowledge that Blizzard did an amazing job so far. Maybe valks will be stronger now and it is kind of a balance related update, but keep calm and wait to see how it pans out first, before jumping on the hate train.

I was really scared that Blizzard would screw this up majorly, but if they keep their word they managed to make this as good as possible.
¯\_(ツ)_/¯ - aka cReAtiVee
upro)wraith
Profile Joined May 2014
Israel64 Posts
March 26 2017 08:19 GMT
#151
On March 26 2017 16:13 SkelA wrote:
Show nested quote +
On March 26 2017 15:52 Piste wrote:
On March 26 2017 15:48 rand0MPrecisi0n wrote:
On March 26 2017 15:45 Piste wrote:
keybinding will ruin the proscene


I don't think pros that have practiced for a decade with the original binds would swap them now. They also have insane mechanics regardless of how bad the binds are so I don't think they'll see that much improvement with different keys. We'll see though

Of course they will, you understand how much difference it will make when you can clumb all the hotkeys?
I think this will make hard times for protoss which is the least mechanical race, since mechanics of z and t will increase


I have 10 years of xp playing BW and I'm not gonna change hotkeys. Im not gonna throw away 10 years worth of muscle memory.

It's fine for new players tho.

I'm glad blizzard introduced that, I've lost so many TvP engagements because i missed the 'o' key.
SlammerSC2
Profile Joined April 2013
77 Posts
March 26 2017 08:20 GMT
#152
SlammerSC2 Dec 04, 2016 10:47 Thread: MVP disbands
I think the best option at this point is to remake Broodwar in the SC2 engine and use that as the live game. The only reason i dont really watch broodwar streamers is because of the graphics.


Edit: Thx Blizzard
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
March 26 2017 08:23 GMT
#153
Brings a tear to my eye.

New life being breathed into the greatest competitive strategy game of all time.

I hope they provide support for a long time but don't try to micromanage like they did with SC2.

Let the Koreans/any other community do what they do best.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
March 26 2017 08:23 GMT
#154
"Same unit pathfinding"

So 20 years and a full rework later, my SCVs will STILL wander around the map aimlessly?!
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 26 2017 08:24 GMT
#155
This is the most exciting news I've ever heard in my life.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
upro)wraith
Profile Joined May 2014
Israel64 Posts
March 26 2017 08:24 GMT
#156
On March 26 2017 15:48 Cryoc wrote:
Show nested quote +
On March 26 2017 14:52 juvenal wrote:
On March 26 2017 14:41 SCC-Faust wrote:
+ Show Spoiler +
[image loading]

[image loading]

Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.

forget the marines, why'd they get rid of the red lazer outline on the UI

What I find amazing is, they apparently show the original replay between Flash and Jaedong during ASL2 on https://starcraft.com/en-us/ (last example), so it really seems compatible with 1.16.
For comparison:
https://www.youtube.com/watch?v=jL1IrI9lce8#t=4015s

If valkyries are bugged on one version and functional on the other, then how is it compatible?
[AS]Rattus
Profile Joined March 2017
427 Posts
March 26 2017 08:24 GMT
#157
and did they manage to retain the field of vision, even in 16?
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 08:25 GMT
#158
On March 26 2017 17:23 wptlzkwjd wrote:
"Same unit pathfinding"

So 20 years and a full rework later, my SCVs will STILL wander around the map aimlessly?!


Blame your SCV and pathfinding for your own failure to control your units.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
March 26 2017 08:25 GMT
#159
On March 26 2017 17:23 wptlzkwjd wrote:
"Same unit pathfinding"

So 20 years and a full rework later, my SCVs will STILL wander around the map aimlessly?!


I understand the pain given more modern game engines, but it's not like being an actual general involves absolute ease of control of every soldier... BW provides the most perfect balance between strategic and mechanical skills I have ever seen.

Watching the great players truly felt like observing the great artists or athletes.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
coolprogrammingstuff
Profile Joined December 2015
906 Posts
March 26 2017 08:26 GMT
#160
On March 26 2017 17:12 kajtarp wrote:
Gameplay will be “precisely preserved from the original”
Muta stacking
Magic box
Same unit pathfinding
Control group limitations
“And more”

Great, that means i'm not gonna play with the multi. Even sc2 is a very hard and demanding game for someone who really doesnt have much time to play, thus improve.


I mean, if you want a game that's exactly that, you have SC2. Now both groups can be happy.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 08:27 GMT
#161
On March 26 2017 17:24 upro)wraith wrote:
Show nested quote +
On March 26 2017 15:48 Cryoc wrote:
On March 26 2017 14:52 juvenal wrote:
On March 26 2017 14:41 SCC-Faust wrote:
+ Show Spoiler +
[image loading]

[image loading]

Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.

forget the marines, why'd they get rid of the red lazer outline on the UI

What I find amazing is, they apparently show the original replay between Flash and Jaedong during ASL2 on https://starcraft.com/en-us/ (last example), so it really seems compatible with 1.16.
For comparison:
https://www.youtube.com/watch?v=jL1IrI9lce8#t=4015s

If valkyries are bugged on one version and functional on the other, then how is it compatible?

I believe the 1.18 patch will make Valks fire regardless of particle or population limits in the original BW as well
ㅇㅅㅌㅅ
upro)wraith
Profile Joined May 2014
Israel64 Posts
March 26 2017 08:28 GMT
#162
On March 26 2017 17:27 eviltomahawk wrote:
Show nested quote +
On March 26 2017 17:24 upro)wraith wrote:
On March 26 2017 15:48 Cryoc wrote:
On March 26 2017 14:52 juvenal wrote:
On March 26 2017 14:41 SCC-Faust wrote:
+ Show Spoiler +
[image loading]

[image loading]

Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.

forget the marines, why'd they get rid of the red lazer outline on the UI

What I find amazing is, they apparently show the original replay between Flash and Jaedong during ASL2 on https://starcraft.com/en-us/ (last example), so it really seems compatible with 1.16.
For comparison:
https://www.youtube.com/watch?v=jL1IrI9lce8#t=4015s

If valkyries are bugged on one version and functional on the other, then how is it compatible?

I believe the 1.18 patch will make Valks fire regardless of particle or population limits in the original BW as well


Do you think they will fix the marine/hydra stop bug?
keit
Profile Blog Joined May 2008
1584 Posts
March 26 2017 08:29 GMT
#163
wonder if it'll still be gated with eu asia na west/east gateways, hopefully it'll be global
Graphics
outscar
Profile Joined September 2014
2832 Posts
March 26 2017 08:29 GMT
#164
These news can wake up even dead nerd from his grave. Sick changes indeed.
sunbeams are never made like me...
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 26 2017 08:29 GMT
#165
On March 26 2017 17:24 upro)wraith wrote:
Show nested quote +
On March 26 2017 15:48 Cryoc wrote:
On March 26 2017 14:52 juvenal wrote:
On March 26 2017 14:41 SCC-Faust wrote:
+ Show Spoiler +
[image loading]

[image loading]

Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.

forget the marines, why'd they get rid of the red lazer outline on the UI

What I find amazing is, they apparently show the original replay between Flash and Jaedong during ASL2 on https://starcraft.com/en-us/ (last example), so it really seems compatible with 1.16.
For comparison:
https://www.youtube.com/watch?v=jL1IrI9lce8#t=4015s

If valkyries are bugged on one version and functional on the other, then how is it compatible?

You misunderstand, the valkyrie bug will be fixed in the 1.18 patch.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Chris_Havoc
Profile Joined August 2016
United States600 Posts
Last Edited: 2017-03-26 08:30:30
March 26 2017 08:30 GMT
#166
On March 26 2017 17:27 eviltomahawk wrote:
Show nested quote +
On March 26 2017 17:24 upro)wraith wrote:
On March 26 2017 15:48 Cryoc wrote:
On March 26 2017 14:52 juvenal wrote:
On March 26 2017 14:41 SCC-Faust wrote:
+ Show Spoiler +
[image loading]

[image loading]

Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.

forget the marines, why'd they get rid of the red lazer outline on the UI

What I find amazing is, they apparently show the original replay between Flash and Jaedong during ASL2 on https://starcraft.com/en-us/ (last example), so it really seems compatible with 1.16.
For comparison:
https://www.youtube.com/watch?v=jL1IrI9lce8#t=4015s

If valkyries are bugged on one version and functional on the other, then how is it compatible?

I believe the 1.18 patch will make Valks fire regardless of particle or population limits in the original BW as well


Indeed. One of the bugfixes in 1.18a is "Valkyries will fire missiles regardless of population size"
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
March 26 2017 08:31 GMT
#167
Where can I download BroodWar? Havent got the game installed since moving to win 10
]343[
Profile Blog Joined May 2008
United States10328 Posts
March 26 2017 08:33 GMT
#168
sweeeeet
Writer
Lucumo
Profile Joined January 2010
6850 Posts
March 26 2017 08:34 GMT
#169
As expected, it looks pretty shitty.

(Can't embed .webm.)
https://static.starcraft.com/videos/pro1-hd-264f7896d6b2507ecf4b777d945fb7ec2066ac0a0750bd3efa5c76e0d1d1746190f7f0ca2b6d0ef4531a06ecc0050a7d839e7d8aaea930a79f4d2912030c938b.webm
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 08:36 GMT
#170
On March 26 2017 17:31 Arceus wrote:
Where can I download BroodWar? Havent got the game installed since moving to win 10

Did you ever get it digitally on Battle.net? The game client should be available for download on there if you already own it digitally. However, that digital edition is currently unavailable for purchase since they're preparing to go F2P this coming week, so you can be patient and wait for that.
ㅇㅅㅌㅅ
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
Last Edited: 2017-03-26 08:37:49
March 26 2017 08:37 GMT
#171
On March 26 2017 17:31 Arceus wrote:
Where can I download BroodWar? Havent got the game installed since moving to win 10


wait till the 30th when the patch goes live you can get the whole game(SD) for free.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
March 26 2017 08:37 GMT
#172
thing is, i just replayed the campaign half a year ago. T.T
0mg_t1red
Profile Joined March 2013
Russian Federation104 Posts
March 26 2017 08:44 GMT
#173
I'm rock hard right now !
RvB
Profile Blog Joined December 2010
Netherlands6201 Posts
March 26 2017 08:49 GMT
#174
Pretty awesome from Blizzard to make it free to play. Should give the game some boost at least. I know most versions were pirated already but it's still a nice gesture.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 26 2017 08:52 GMT
#175
On March 26 2017 17:18 chrisolo wrote:
Ok seriously guys. The announced stuff is better than expected. And even if people will cry about the sprite limitation removal, please just acknowledge that Blizzard did an amazing job so far. Maybe valks will be stronger now and it is kind of a balance related update, but keep calm and wait to see how it pans out first, before jumping on the hate train.

I was really scared that Blizzard would screw this up majorly, but if they keep their word they managed to make this as good as possible.


Oh my god. Imagine the change this could have.

TvZ: valks can be used reliably to get air dominance, similar to corsairs in PvZ.

TvP: mass valks will actually be a counter to carriers. Imagine the interceptors all dying to some valks in the blink of an eye.

TvT: mass BCs and mass Wraiths in the late game are basically nerfed. Maybe players will opt for BCs over Wraiths more since Wraiths are more fragile
www.broodwarmaps.net
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 26 2017 08:54 GMT
#176
On March 26 2017 17:34 Lucumo wrote:
As expected, it looks pretty shitty.

(Can't embed .webm.)
https://static.starcraft.com/videos/pro1-hd-264f7896d6b2507ecf4b777d945fb7ec2066ac0a0750bd3efa5c76e0d1d1746190f7f0ca2b6d0ef4531a06ecc0050a7d839e7d8aaea930a79f4d2912030c938b.webm

Doesn't look that bad for me? I just want decent servers and a revitalized pro scene, it can look just like broodwar for all I care as as long as it runs well on new computers.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Malinor
Profile Joined November 2008
Germany4721 Posts
March 26 2017 08:55 GMT
#177
I will buy this game.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
Makro
Profile Joined March 2011
France16890 Posts
March 26 2017 08:56 GMT
#178
just for the sake of the campagn,i will probably buy it : why not ?
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
outscar
Profile Joined September 2014
2832 Posts
March 26 2017 08:57 GMT
#179
On March 26 2017 17:52 JungleTerrain wrote:
Show nested quote +
On March 26 2017 17:18 chrisolo wrote:
Ok seriously guys. The announced stuff is better than expected. And even if people will cry about the sprite limitation removal, please just acknowledge that Blizzard did an amazing job so far. Maybe valks will be stronger now and it is kind of a balance related update, but keep calm and wait to see how it pans out first, before jumping on the hate train.

I was really scared that Blizzard would screw this up majorly, but if they keep their word they managed to make this as good as possible.


Oh my god. Imagine the change this could have.

TvZ: valks can be used reliably to get air dominance, similar to corsairs in PvZ.

TvP: mass valks will actually be a counter to carriers. Imagine the interceptors all dying to some valks in the blink of an eye.

TvT: mass BCs and mass Wraiths in the late game are basically nerfed. Maybe players will opt for BCs over Wraiths more since Wraiths are more fragile


Lol you guys don't understand that they only fixed limitation bug, they didn't buffed valkyries which means you need to get like full group of them to feel the change and it's big commitment to get 12 of them. Valkyries suck ass against carriers by the way.
sunbeams are never made like me...
Squat
Profile Joined September 2013
Sweden7978 Posts
March 26 2017 09:00 GMT
#180
My body is Reaver, My hair is Siege Tank, my face is Lurker and my dick is Carrier. I am ready. This is the day for which I was created.
"Digital. They have digital. What is digital?" - Donald J Trump
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
March 26 2017 09:02 GMT
#181
On March 26 2017 17:34 Lucumo wrote:
As expected, it looks pretty shitty.

(Can't embed .webm.)
https://static.starcraft.com/videos/pro1-hd-264f7896d6b2507ecf4b777d945fb7ec2066ac0a0750bd3efa5c76e0d1d1746190f7f0ca2b6d0ef4531a06ecc0050a7d839e7d8aaea930a79f4d2912030c938b.webm


It's not meant to look impressive by modern standards.

Does CS?

It's just to improve compatibility and functionality on modern systems - which is extremely welcome.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
abuse
Profile Joined April 2011
Latvia1928 Posts
Last Edited: 2017-03-26 09:05:30
March 26 2017 09:04 GMT
#182
I'm glad this is coming out but I'm going to be honest here..

The BW remastered graphics look/feel like Starcraft beta compared to the original.
And that's not a good thing,
I watched all the graphics comparisons on the sc website, and every single one made me move the slider back to see the bw in it's old gfx style.
The zerglings, tanks and goliaths look especially bad.

That's quite sad.
Guess I'll be staying with the free version

+ Show Spoiler [img] +

[image loading]
I don't believe you.
Lucumo
Profile Joined January 2010
6850 Posts
Last Edited: 2017-03-26 09:07:41
March 26 2017 09:06 GMT
#183
On March 26 2017 18:02 Ancestral wrote:
Show nested quote +
On March 26 2017 17:34 Lucumo wrote:
As expected, it looks pretty shitty.

(Can't embed .webm.)
https://static.starcraft.com/videos/pro1-hd-264f7896d6b2507ecf4b777d945fb7ec2066ac0a0750bd3efa5c76e0d1d1746190f7f0ca2b6d0ef4531a06ecc0050a7d839e7d8aaea930a79f4d2912030c938b.webm


It's not meant to look impressive by modern standards.

Does CS?

It's just to improve compatibility and functionality on modern systems - which is extremely welcome.

No, I mean it looks worse than BW.

Vultures are...eh. It looks all pretty off, especially the Protoss explosions which I linked first.
https://static.starcraft.com/videos/terran-base-hd-9c95874b8df3892b3b1620e3cf53cb6e60f10eff9f6a96bbebb305e5bb4e22b9ad94fbc2eb609c3a725bc783d113d71970afb5e52a5b77f469434bd72d01fbc5.webm

On March 26 2017 17:54 HazMat wrote:
Show nested quote +
On March 26 2017 17:34 Lucumo wrote:
As expected, it looks pretty shitty.

(Can't embed .webm.)
https://static.starcraft.com/videos/pro1-hd-264f7896d6b2507ecf4b777d945fb7ec2066ac0a0750bd3efa5c76e0d1d1746190f7f0ca2b6d0ef4531a06ecc0050a7d839e7d8aaea930a79f4d2912030c938b.webm

Doesn't look that bad for me? I just want decent servers and a revitalized pro scene, it can look just like broodwar for all I care as as long as it runs well on new computers.

We have already decent servers though and the pro scene won't be coming back. Blizzard did one good step preventing that by suing back in the day.
boon2537
Profile Blog Joined October 2010
United States905 Posts
March 26 2017 09:06 GMT
#184
Now we can see dragoons being retarded in glorious 4k HD.
What a time to be alive!
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 26 2017 09:07 GMT
#185
I am disappointed, I expected more. I hope we at least get automining (I didn't see it get mentioned).

For me this is one more run of the campaign, maybe a few games using new matchmaking and it will end up watching BW tournaments if those will be using new graphics and observer modes.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
March 26 2017 09:07 GMT
#186
On March 26 2017 18:04 abuse wrote:
The BW remastered graphics look/feel like Starcraft beta compared to the original.

I don't love the new graphics either. Some models look good, some don't. But I will play HD anyways.
Netto.
Profile Blog Joined August 2010
Poland523 Posts
March 26 2017 09:08 GMT
#187
On March 26 2017 18:07 -Archangel- wrote:
I am disappointed, I expected more. I hope we at least get automining (I didn't see it get mentioned).

For me this is one more run of the campaign, maybe a few games using new matchmaking and it will end up watching BW tournaments if those will be using new graphics and observer modes.


It was mentioned - as something they for sure won't be implementing (automining). Thank god.
Be the change you want to see in the world.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
March 26 2017 09:11 GMT
#188
On March 26 2017 17:36 eviltomahawk wrote:
Show nested quote +
On March 26 2017 17:31 Arceus wrote:
Where can I download BroodWar? Havent got the game installed since moving to win 10

Did you ever get it digitally on Battle.net? The game client should be available for download on there if you already own it digitally. However, that digital edition is currently unavailable for purchase since they're preparing to go F2P this coming week, so you can be patient and wait for that.

Got the CD and played LAN 100% back in the day xD

On March 26 2017 17:37 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 17:31 Arceus wrote:
Where can I download BroodWar? Havent got the game installed since moving to win 10


wait till the 30th when the patch goes live you can get the whole game(SD) for free.

thx. BW is a prerequisite for installing SCR right?
Kenny_mk
Profile Joined May 2015
50 Posts
March 26 2017 09:13 GMT
#189
I'm glad for the BW fans. Will surely get into it a bit, but surely not as much as SC2 :p

Must says i'm a bit afraid for SC2 public,i don't think that will split that much in the end. I don't think ppl who were a bit turned off by graphics gonna enjoy "12 units &1 building ladder" really long, but in korea that's another thing. Although there too ppl might gave SC2 a retry.

But this gave me huge hopes, the hope that War3 is the next on the list =p
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 09:13 GMT
#190
On March 26 2017 18:08 Netto. wrote:
Show nested quote +
On March 26 2017 18:07 -Archangel- wrote:
I am disappointed, I expected more. I hope we at least get automining (I didn't see it get mentioned).

For me this is one more run of the campaign, maybe a few games using new matchmaking and it will end up watching BW tournaments if those will be using new graphics and observer modes.


It was mentioned - as something they for sure won't be implementing (automining). Thank god.


It is basically confirmed as otherwise 1.16 replays won't be able to play. Basically nothing gameplay wise is changed!
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
OmniEulogy
Profile Blog Joined July 2010
Canada6592 Posts
March 26 2017 09:19 GMT
#191
Hype! I am definitely going to try this out.
LiquidDota Staff
Facet
Profile Joined June 2015
43 Posts
March 26 2017 09:19 GMT
#192
On March 26 2017 18:07 -Archangel- wrote:
I am disappointed, I expected more. I hope we at least get automining (I didn't see it get mentioned).

For me this is one more run of the campaign, maybe a few games using new matchmaking and it will end up watching BW tournaments if those will be using new graphics and observer modes.

";automining," he said, and flushed the toilet.
Now promoting/modding/bouncing for Mafia on a Plane. Get in touch with me for your forum mafia aptitude test, but first prove you're not a cheater by gathering and playing osu! or typeracer together with the others.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 26 2017 09:20 GMT
#193
On March 26 2017 17:52 JungleTerrain wrote:
Show nested quote +
On March 26 2017 17:18 chrisolo wrote:
Ok seriously guys. The announced stuff is better than expected. And even if people will cry about the sprite limitation removal, please just acknowledge that Blizzard did an amazing job so far. Maybe valks will be stronger now and it is kind of a balance related update, but keep calm and wait to see how it pans out first, before jumping on the hate train.

I was really scared that Blizzard would screw this up majorly, but if they keep their word they managed to make this as good as possible.


Oh my god. Imagine the change this could have.

TvZ: valks can be used reliably to get air dominance, similar to corsairs in PvZ.

TvP: mass valks will actually be a counter to carriers. Imagine the interceptors all dying to some valks in the blink of an eye.

TvT: mass BCs and mass Wraiths in the late game are basically nerfed. Maybe players will opt for BCs over Wraiths more since Wraiths are more fragile

You'll still be able to do BC and Wraith just like usual, it wasnt super uncommon to see 3-4 valks mixed in regardless.

If you mass valks vs carriers you're going to lose lmao, you're suddenly stuck with a lot of supply that does absolutely nothing

TvZ some valks were used at times but not super extensively i think
Artillery spawned from the forges of Hell
Danzo
Profile Joined March 2011
2820 Posts
March 26 2017 09:23 GMT
#194
Anyone imagine the remastered version will have a smooth 60fps feel to it?
Getting too old for this..
gngfn
Profile Joined January 2009
United States1726 Posts
March 26 2017 09:25 GMT
#195
On March 26 2017 18:23 Danzo wrote:
Anyone imagine the remastered version will have a smooth 60fps feel to it?

They probably can't change the framerate given that it's built on the original BW engine.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
March 26 2017 09:30 GMT
#196
Honestly I'm a little bit disappointed. I really hoped and thought there would be some kind of 'new player' mode which would make the whole UI less tedious. No one except oldschool BW players wants single building and 24 unit selection per hotkey group and no smartcasting. For (potentionally) new players and casual players a mode where this would have been made easier and more like SC2 would have been a great addition.
kka34629095
Profile Joined November 2015
20 Posts
March 26 2017 09:31 GMT
#197
On March 26 2017 18:25 gngfn wrote:
Show nested quote +
On March 26 2017 18:23 Danzo wrote:
Anyone imagine the remastered version will have a smooth 60fps feel to it?

They probably can't change the framerate given that it's built on the original BW engine.


That's not even necessary , just intermediate frames. Tend to agree with people expressing underwhelming reaction. It leaves not much to your imagination, it's just terribly flat.
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 26 2017 09:34 GMT
#198
On March 26 2017 18:30 CruelZeratul wrote:
Honestly I'm a little bit disappointed. I really hoped and thought there would be some kind of 'new player' mode which would make the whole UI less tedious. No one except oldschool BW players wants single building and 24 unit selection per hotkey group and no smartcasting. For (potentionally) new players and casual players a mode where this would have been made easier and more like SC2 would have been a great addition.

That defeats the entire purpose of the remaster. There's plenty of mods in SC2 that exclusively use BW units and values.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Netto.
Profile Blog Joined August 2010
Poland523 Posts
Last Edited: 2017-03-26 09:35:47
March 26 2017 09:34 GMT
#199
On March 26 2017 18:30 CruelZeratul wrote:
No one except oldschool BW players wants single building and 24 unit selection per hotkey group and no smartcasting.


Man just try the game first. You just proved you never played it and you are disappointed that the changes are mostly for ppl who are actually playing the game rather than those who only complain about it.
Be the change you want to see in the world.
Ars0n_
Profile Joined August 2015
28 Posts
March 26 2017 09:38 GMT
#200
Is there a vod up of the presentation up yet?
upro)wraith
Profile Joined May 2014
Israel64 Posts
March 26 2017 09:38 GMT
#201
On March 26 2017 18:30 CruelZeratul wrote:
Honestly I'm a little bit disappointed. I really hoped and thought there would be some kind of 'new player' mode which would make the whole UI less tedious. No one except oldschool BW players wants single building and 24 unit selection per hotkey group and no smartcasting. For (potentionally) new players and casual players a mode where this would have been made easier and more like SC2 would have been a great addition.


The game developers deliberately limited the size of control groups for strategic purposes.

Warcraft 3 was released at 2003 with the same concept in mind. that's why this will not be changed.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
Last Edited: 2017-03-26 09:40:21
March 26 2017 09:39 GMT
#202
On March 26 2017 18:20 arb wrote:
Show nested quote +
On March 26 2017 17:52 JungleTerrain wrote:
On March 26 2017 17:18 chrisolo wrote:
Ok seriously guys. The announced stuff is better than expected. And even if people will cry about the sprite limitation removal, please just acknowledge that Blizzard did an amazing job so far. Maybe valks will be stronger now and it is kind of a balance related update, but keep calm and wait to see how it pans out first, before jumping on the hate train.

I was really scared that Blizzard would screw this up majorly, but if they keep their word they managed to make this as good as possible.


Oh my god. Imagine the change this could have.

TvZ: valks can be used reliably to get air dominance, similar to corsairs in PvZ.

TvP: mass valks will actually be a counter to carriers. Imagine the interceptors all dying to some valks in the blink of an eye.

TvT: mass BCs and mass Wraiths in the late game are basically nerfed. Maybe players will opt for BCs over Wraiths more since Wraiths are more fragile

You'll still be able to do BC and Wraith just like usual, it wasnt super uncommon to see 3-4 valks mixed in regardless.

If you mass valks vs carriers you're going to lose lmao, you're suddenly stuck with a lot of supply that does absolutely nothing

TvZ some valks were used at times but not super extensively i think

Correct me if i'm wrong here but valks are explosive damage.They're pretty damn lousy against heavily armored capital ships but are good against light units like mutalisks and wraiths.Like i said before they have won me a couple of games in TVT against wraiths but they can still get picked off quick by cloaked wraiths focus firing if you're caught off guard or the opponent has spaced his wraiths out well.

.They're pricey and in TvZ you're better off spending those resources on vessels.The bug fix won't make much difference to how much the valkyrie is used.
https://www.youtube.com/watch?v=e7PvoI6gvQs
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
March 26 2017 09:40 GMT
#203
Its funny how they promote gorgeous 4k ultra HD graphics, when even retard can see models are drawn lazy, blurred and without details. Blizzard did shitty job again... Maybe they need to stop ruining starcraft 1 once and for all.
Luv ya BroodWar!
upro)wraith
Profile Joined May 2014
Israel64 Posts
March 26 2017 09:42 GMT
#204
On March 26 2017 18:39 iPlaY.NettleS wrote:
Show nested quote +
On March 26 2017 18:20 arb wrote:
On March 26 2017 17:52 JungleTerrain wrote:
On March 26 2017 17:18 chrisolo wrote:
Ok seriously guys. The announced stuff is better than expected. And even if people will cry about the sprite limitation removal, please just acknowledge that Blizzard did an amazing job so far. Maybe valks will be stronger now and it is kind of a balance related update, but keep calm and wait to see how it pans out first, before jumping on the hate train.

I was really scared that Blizzard would screw this up majorly, but if they keep their word they managed to make this as good as possible.


Oh my god. Imagine the change this could have.

TvZ: valks can be used reliably to get air dominance, similar to corsairs in PvZ.

TvP: mass valks will actually be a counter to carriers. Imagine the interceptors all dying to some valks in the blink of an eye.

TvT: mass BCs and mass Wraiths in the late game are basically nerfed. Maybe players will opt for BCs over Wraiths more since Wraiths are more fragile

You'll still be able to do BC and Wraith just like usual, it wasnt super uncommon to see 3-4 valks mixed in regardless.

If you mass valks vs carriers you're going to lose lmao, you're suddenly stuck with a lot of supply that does absolutely nothing

TvZ some valks were used at times but not super extensively i think

Correct me if i'm wrong here but valks are explosive damage.They're pretty damn lousy against heavily armored capital ships but are good against light units like mutalisks and wraiths.Like i said before they have won me a couple of games in TVT against wraiths but they can still get picked off quick by cloaked wraiths focus firing if you're caught off guard or the opponent has spaced his wraiths out well.

.They're pricey and in TvZ you're better off spending those resources on vessels.The bug fix won't make much difference to how much the valkyrie is used.


It might make TVT air battles in the late game braindead. in that case, the sprite bug should be reintroduced.
Incanus
Profile Joined October 2009
Canada695 Posts
March 26 2017 09:46 GMT
#205
MY LIFE FOR AIUR!

Time to see if I can get better at BW again, so excited!
Flash: "Why am I so good?" *sob sob*
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
March 26 2017 09:46 GMT
#206
On March 26 2017 18:34 Netto. wrote:
Show nested quote +
On March 26 2017 18:30 CruelZeratul wrote:
No one except oldschool BW players wants single building and 24 unit selection per hotkey group and no smartcasting.


Man just try the game first. You just proved you never played it and you are disappointed that the changes are mostly for ppl who are actually playing the game rather than those who only complain about it.


I played the game 10-15 years ago for the first time and I already didnt't like that.


On March 26 2017 18:38 upro)wraith wrote:
Show nested quote +
On March 26 2017 18:30 CruelZeratul wrote:
Honestly I'm a little bit disappointed. I really hoped and thought there would be some kind of 'new player' mode which would make the whole UI less tedious. No one except oldschool BW players wants single building and 24 unit selection per hotkey group and no smartcasting. For (potentionally) new players and casual players a mode where this would have been made easier and more like SC2 would have been a great addition.


The game developers deliberately limited the size of control groups for strategic purposes.

Warcraft 3 was released at 2003 with the same concept in mind. that's why this will not be changed.


I know why they want to keep it but I don't see why there shouldn't be an OPTIONAL second mode where only players who are using that mode play against each other with easier UI handling. If people want an influx of new competitive players
something needs to be done to make it easier to get into the game because most people already find SC2 too much of a hassle to control.
Musicus
Profile Joined August 2011
Germany23576 Posts
March 26 2017 09:47 GMT
#207
On March 26 2017 18:38 Ars0n_ wrote:
Is there a vod up of the presentation up yet?

Found some on AfreecaTV.

http://afreeca.tv/36855042/v/63870 announcement I think

http://afreeca.tv/36855042/v/63879 showmatches I think
Maru and Serral are probably top 5.
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 09:49 GMT
#208
On March 26 2017 18:40 _Animus_ wrote:
Its funny how they promote gorgeous 4k ultra HD graphics, when even retard can see models are drawn lazy, blurred and without details. Blizzard did shitty job again... Maybe they need to stop ruining starcraft 1 once and for all.


The good thing is that we actually don't need to switch if you we don't like it. Because of cross-compability, and free BW we can simply stick to good old BW, but with matchmaking and no lag
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
March 26 2017 09:50 GMT
#209
On March 26 2017 18:06 Lucumo wrote:
Show nested quote +
On March 26 2017 18:02 Ancestral wrote:
On March 26 2017 17:34 Lucumo wrote:
As expected, it looks pretty shitty.

(Can't embed .webm.)
https://static.starcraft.com/videos/pro1-hd-264f7896d6b2507ecf4b777d945fb7ec2066ac0a0750bd3efa5c76e0d1d1746190f7f0ca2b6d0ef4531a06ecc0050a7d839e7d8aaea930a79f4d2912030c938b.webm


It's not meant to look impressive by modern standards.

Does CS?

It's just to improve compatibility and functionality on modern systems - which is extremely welcome.

No, I mean it looks worse than BW.

Vultures are...eh. It looks all pretty off, especially the Protoss explosions which I linked first.
https://static.starcraft.com/videos/terran-base-hd-9c95874b8df3892b3b1620e3cf53cb6e60f10eff9f6a96bbebb305e5bb4e22b9ad94fbc2eb609c3a725bc783d113d71970afb5e52a5b77f469434bd72d01fbc5.webm


On a 4k 16 screen, I'll take the remake. Especially if it actually works properly rather than crashing, graphical glitches, etc.

640x480 is just too much of a burden.

And besides, BW was never about the graphics, although they were clean and easily identifiable, which is important.

Unless it's difficult to see what's going on, which the screenshots I've seen don't lead me to believe it will be, there's no problem.

It's like, who cares what chess pieces look like as long as they're easily identifiable?
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Little-Chimp
Profile Joined February 2008
Canada948 Posts
March 26 2017 09:50 GMT
#210
Matchmaking is sooooooooo welcome. Is this part of the free patch as well?
eery1
Profile Joined June 2010
52 Posts
March 26 2017 09:53 GMT
#211
I'm actually excited for this! Unpopular opinion probably but I was hoping for sim city adjacent buildings to be considered a wall just cuz it's a hassle to memorize that per map but that says more about my lazy self than anything. Great to see this support for BW (too little too late? better late than never)
Facet
Profile Joined June 2015
43 Posts
March 26 2017 09:55 GMT
#212
I got a couple of nice ideas for my hotkey setup.
Now promoting/modding/bouncing for Mafia on a Plane. Get in touch with me for your forum mafia aptitude test, but first prove you're not a cheater by gathering and playing osu! or typeracer together with the others.
Dingodile
Profile Joined December 2011
4133 Posts
March 26 2017 09:55 GMT
#213
On March 26 2017 18:40 _Animus_ wrote:
Its funny how they promote gorgeous 4k ultra HD graphics, when even retard can see models are drawn lazy, blurred and without details. Blizzard did shitty job again... Maybe they need to stop ruining starcraft 1 once and for all.

any 4K HD game/movie looks shit on 23" monitor, you already said the reasons, because 23" is too small for 4K HD.

If you still don't believe that. pick any 4k HD picture, use the program "paint", try to make that picture smaller (from 100% to 50%).
Grubby | ToD | Moon | Lyn | Sky
Wrath
Profile Blog Joined July 2014
3174 Posts
March 26 2017 09:55 GMT
#214
On March 26 2017 18:50 Little-Chimp wrote:
Matchmaking is sooooooooo welcome. Is this part of the free patch as well?


From what I understood, it is basically the same game. The "HD" graphics update is payed only. So you can play HD vs Non HD or even switch graphics mode within the game with a single button click according to the interview.
upro)wraith
Profile Joined May 2014
Israel64 Posts
Last Edited: 2017-03-26 09:59:17
March 26 2017 09:57 GMT
#215
Vulture and wraiths patrol micro with 'W', siege tank mode with 'E'. that sounds pretty broken to me XD.
Nyovne
Profile Joined March 2006
Netherlands19133 Posts
March 26 2017 09:58 GMT
#216
Not ready for this, what this game still evokes emotionally within me is just staggering. Been a part of my life for 20+ years now and has dominated my gaming experience throughout.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
KameZerg
Profile Blog Joined May 2007
Sweden1761 Posts
Last Edited: 2017-03-26 09:59:55
March 26 2017 09:59 GMT
#217
On March 26 2017 18:57 upro)wraith wrote:
Vulture patrol micro with 'W' and siege tank mode with 'E'. that sounds pretty broken to me XD.


Yupp.. Hold micro, m control, patrol control isnt gonna be hard anymore. I dont even need to practice
asdasdasdasdasd123123123
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 10:01 GMT
#218
On March 26 2017 18:57 upro)wraith wrote:
Vulture and wraiths patrol micro with 'W', siege tank mode with 'E'. that sounds pretty broken to me XD.


They should just give people a 5% ladder point boosts if they play with original keybinds instead of customized :D
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Facet
Profile Joined June 2015
43 Posts
March 26 2017 10:01 GMT
#219
;got a c@pl ov nais aidi@z for mai niu hotkii set@p. ;eksaited èf
Now promoting/modding/bouncing for Mafia on a Plane. Get in touch with me for your forum mafia aptitude test, but first prove you're not a cheater by gathering and playing osu! or typeracer together with the others.
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2017-03-26 10:02:52
March 26 2017 10:01 GMT
#220
On March 26 2017 18:55 Dingodile wrote:
Show nested quote +
On March 26 2017 18:40 _Animus_ wrote:
Its funny how they promote gorgeous 4k ultra HD graphics, when even retard can see models are drawn lazy, blurred and without details. Blizzard did shitty job again... Maybe they need to stop ruining starcraft 1 once and for all.

any 4K HD game/movie looks shit on 23" monitor, you already said the reasons, because 23" is too small for 4K HD.

If you still don't believe that. pick any 4k HD picture, use the program "paint", try to make that picture smaller (from 100% to 50%).

You mean blizzard made this game only for 23+ monitors and on their screen graphics looks non blurred and unexisting details start to appear? I doubt that. The good thing is as duke91 said its cross compatable so i can enjoy the starcraft that i like.
Luv ya BroodWar!
upro)wraith
Profile Joined May 2014
Israel64 Posts
March 26 2017 10:03 GMT
#221
On March 26 2017 18:59 ICanFlyLow wrote:
Show nested quote +
On March 26 2017 18:57 upro)wraith wrote:
Vulture patrol micro with 'W' and siege tank mode with 'E'. that sounds pretty broken to me XD.


Yupp.. Hold micro, m control, patrol control isnt gonna be hard anymore. I dont even need to practice


Proxy fact 2 Starport TvZ is going to be nuts.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6542 Posts
March 26 2017 10:08 GMT
#222
On March 26 2017 19:03 upro)wraith wrote:
Show nested quote +
On March 26 2017 18:59 ICanFlyLow wrote:
On March 26 2017 18:57 upro)wraith wrote:
Vulture patrol micro with 'W' and siege tank mode with 'E'. that sounds pretty broken to me XD.


Yupp.. Hold micro, m control, patrol control isnt gonna be hard anymore. I dont even need to practice


Proxy fact 2 Starport TvZ is going to be nuts.

i cant literally see any advantage of it after playing this game for almost 10 years.i guess we will need to play and show me,hey eon look now i do what u do in 3 days and it took you 10 years.but i like this challenge.
letian
Profile Blog Joined May 2010
Germany4221 Posts
March 26 2017 10:09 GMT
#223
Uiiiiiiiiiiiii, can't wait! Dream come true!
vndestiny
Profile Blog Joined September 2011
Singapore3440 Posts
March 26 2017 10:10 GMT
#224
OMG OMG OMG It's a Christmas miracle.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6542 Posts
March 26 2017 10:12 GMT
#225
On March 26 2017 19:08 [sc1f]eonzerg wrote:
Show nested quote +
On March 26 2017 19:03 upro)wraith wrote:
On March 26 2017 18:59 ICanFlyLow wrote:
On March 26 2017 18:57 upro)wraith wrote:
Vulture patrol micro with 'W' and siege tank mode with 'E'. that sounds pretty broken to me XD.


Yupp.. Hold micro, m control, patrol control isnt gonna be hard anymore. I dont even need to practice


Proxy fact 2 Starport TvZ is going to be nuts.

i cant literally see any advantage of it after playing this game for almost 10 years.i guess we will need to play and show me,hey eon look now i do what u do in 3 days and it took you 10 years.but i like this challenge.

i also know some players that changed keys with razer keyboard,man we really love complain for complain,u actually dont need a patch to change your bw keys -__-,
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
March 26 2017 10:12 GMT
#226
Holy shit my first post after like 8 years on this site because of this.

YEAAAAAAAAA
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
March 26 2017 10:14 GMT
#227
What happend to the legends BW matches for the anniversary?
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6542 Posts
March 26 2017 10:16 GMT
#228
On March 26 2017 19:14 CruelZeratul wrote:
What happend to the legends BW matches for the anniversary?

+ Show Spoiler +
stork>jaedong flash>bisu flash>stork
rotta
Profile Joined December 2011
5585 Posts
March 26 2017 10:17 GMT
#229
SHUT UP AND TAKE MY MINERALS
don't wall off against random
wensley
Profile Joined December 2016
4 Posts
Last Edited: 2017-03-26 12:02:57
March 26 2017 10:17 GMT
#230
hype!
imre
Profile Blog Joined November 2011
France9263 Posts
March 26 2017 10:18 GMT
#231
Looks like the perfect thing. Dunno about the hotkey but everything else on paper looks brilliant so far.
Zest fanboy.
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 10:18 GMT
#232
On March 26 2017 19:14 CruelZeratul wrote:
What happend to the legends BW matches for the anniversary?


It was after the announcements i.e. already over
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Adron
Profile Joined February 2010
Netherlands839 Posts
March 26 2017 10:21 GMT
#233
the fuck! i yelled, really reallly loud all thru the trailer

EPIC
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
March 26 2017 10:22 GMT
#234
That's so cool :o
Community News
TL+ Member
KameZerg
Profile Blog Joined May 2007
Sweden1761 Posts
March 26 2017 10:26 GMT
#235
Please dont touch H, M and P movement keys. They gotta stay the same *facepalm*
asdasdasdasdasd123123123
Piste
Profile Blog Joined July 2006
6174 Posts
March 26 2017 10:26 GMT
#236
On March 26 2017 17:24 upro)wraith wrote:
Show nested quote +
On March 26 2017 15:48 Cryoc wrote:
On March 26 2017 14:52 juvenal wrote:
On March 26 2017 14:41 SCC-Faust wrote:
+ Show Spoiler +
[image loading]

[image loading]

Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.

forget the marines, why'd they get rid of the red lazer outline on the UI

What I find amazing is, they apparently show the original replay between Flash and Jaedong during ASL2 on https://starcraft.com/en-us/ (last example), so it really seems compatible with 1.16.
For comparison:
https://www.youtube.com/watch?v=jL1IrI9lce8#t=4015s

If valkyries are bugged on one version and functional on the other, then how is it compatible?

But valkyries are not bugged.. They just cant move when they are launching rockets, they will shoot while stationary and empty their every 6 missiles before they're able to shoot again.
Kenny_mk
Profile Joined May 2015
50 Posts
March 26 2017 10:31 GMT
#237
Just popped a game against IA, and the first thing that came out, (fellow BW fans will tell me if they found this ok)

They could make the worker rally point auto-harvest on mineral no?
Yes this is a remove of one of the mechanics, but it's the same for all races, so this should be a balanced change.

I mean, even if i don't like it i understand the 12 units selection, i would argue to remove it if there wasn't balance problems, but still even i can understand this would change too much the way the game is played (although i played a bit with the selection hack (solo ofc) & it's still a mess to control & far from "deathball" but this feature?
I don't think the removal of this would "break the mechanical pleasure" you guys have on this game, and it could make the game a bit more enjoyable for a bit more of people.
gngfn
Profile Joined January 2009
United States1726 Posts
March 26 2017 10:32 GMT
#238
On March 26 2017 19:26 Piste wrote:
Show nested quote +
On March 26 2017 17:24 upro)wraith wrote:
On March 26 2017 15:48 Cryoc wrote:
On March 26 2017 14:52 juvenal wrote:
On March 26 2017 14:41 SCC-Faust wrote:
+ Show Spoiler +
[image loading]

[image loading]

Maybe it is the animations but holy crap is it quite difficult to see marines/zerglings in comparison.

forget the marines, why'd they get rid of the red lazer outline on the UI

What I find amazing is, they apparently show the original replay between Flash and Jaedong during ASL2 on https://starcraft.com/en-us/ (last example), so it really seems compatible with 1.16.
For comparison:
https://www.youtube.com/watch?v=jL1IrI9lce8#t=4015s

If valkyries are bugged on one version and functional on the other, then how is it compatible?

But valkyries are not bugged.. They just cant move when they are launching rockets, they will shoot while stationary and empty their every 6 missiles before they're able to shoot again.

The mechanic changed was the sprite limit, not anything to do with Valkyrie movement.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
March 26 2017 10:32 GMT
#239
On March 26 2017 19:22 Lorning wrote:
That's so cool :o


you're alive. thats cool
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 26 2017 10:36 GMT
#240
will you be able to select more than 8 (?) units?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
March 26 2017 10:39 GMT
#241
On March 26 2017 19:32 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 19:22 Lorning wrote:
That's so cool :o


you're alive. thats cool

Just barely D:
Community News
TL+ Member
imre
Profile Blog Joined November 2011
France9263 Posts
March 26 2017 10:39 GMT
#242
On March 26 2017 19:36 Torte de Lini wrote:
will you be able to select more than 8 (?) units?


yes, 12. No mechanical change (most of them were design decisions anyway).
Zest fanboy.
Dingodile
Profile Joined December 2011
4133 Posts
Last Edited: 2017-03-26 10:47:59
March 26 2017 10:43 GMT
#243
On March 26 2017 19:01 _Animus_ wrote:
Show nested quote +
On March 26 2017 18:55 Dingodile wrote:
On March 26 2017 18:40 _Animus_ wrote:
Its funny how they promote gorgeous 4k ultra HD graphics, when even retard can see models are drawn lazy, blurred and without details. Blizzard did shitty job again... Maybe they need to stop ruining starcraft 1 once and for all.

any 4K HD game/movie looks shit on 23" monitor, you already said the reasons, because 23" is too small for 4K HD.

If you still don't believe that. pick any 4k HD picture, use the program "paint", try to make that picture smaller (from 100% to 50%).

You mean blizzard made this game only for 23+ monitors and on their screen graphics looks non blurred and unexisting details start to appear? I doubt that. The good thing is as duke91 said its cross compatable so i can enjoy the starcraft that i like.

It's not blizzard fault. 4K HD resolution just sucks on small monitors. Like 7 people are trying to fit in a 5 seats car. I doubt it's for players. More likely for audience and viewers who are watching (twitch) on 50" TVs/Screens.
Grubby | ToD | Moon | Lyn | Sky
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
March 26 2017 10:47 GMT
#244
Will the pathfinding still be the same? As in Dragoon AI?
Hopefully the price won't be silly. Then again I got BW for free from the WoL CE.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 26 2017 10:49 GMT
#245
On March 26 2017 19:47 Thezzy wrote:
Will the pathfinding still be the same? As in Dragoon AI?
Hopefully the price won't be silly. Then again I got BW for free from the WoL CE.

yes
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
mostevil
Profile Joined February 2011
United Kingdom611 Posts
March 26 2017 10:51 GMT
#246
So excited!
I hope they don't fill the story with extra wow style amon rubbish.
But BW that doesn't look like arse, count me in!
我的媽和她的瘋狂的外甥都
JackONeill
Profile Joined September 2013
861 Posts
March 26 2017 11:01 GMT
#247
Well this is cool for streams, but no way i'll buy it
esdf
Profile Joined December 2012
Croatia736 Posts
March 26 2017 11:04 GMT
#248
MY BODY IS READY.

only thing left is Reach comeback.
why do you not believe it? the legend has alived!
castleeMg
Profile Blog Joined January 2013
Canada759 Posts
Last Edited: 2017-03-26 11:21:47
March 26 2017 11:10 GMT
#249
the only thing im worried about is that the small foreign community may be divided even more between iccup and blizzard servers... i feel like the blizzard servers are going to be the place to play on initial release but who knows how many people will stick around after the hype wears off.. also to the people complaining that there was no mechanical changes and that the control groups are still limited to 12, please just stop
AKA: castle[eMg]@USEast/ iCCup
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
March 26 2017 11:11 GMT
#250
yeah I'm wondering what the prize will be?
I think I can spend around 20-30$ on it, no more.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
gngfn
Profile Joined January 2009
United States1726 Posts
March 26 2017 11:12 GMT
#251
On March 26 2017 20:04 esdf wrote:
MY BODY IS READY.

only thing left is Reach comeback.

Does that mean we get Last Romantic too?
Glioburd
Profile Joined April 2008
France1911 Posts
March 26 2017 11:14 GMT
#252
I'm literally + Show Spoiler +
[image loading]

What a great new to wake up with .
BW
FOR
EVER!
"You should hate loosing, but you should never fear defeat." NaDa.
hunterzubrus
Profile Joined November 2015
United States20 Posts
March 26 2017 11:22 GMT
#253
I'm not sure if this has been answered, but will it run on macs as well?
sixfour
Profile Blog Joined December 2009
England11061 Posts
March 26 2017 11:22 GMT
#254
[image loading]
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
lightrise
Profile Joined March 2008
United States1355 Posts
March 26 2017 11:26 GMT
#255
I just logged in to my account for the first time, in a really long time, just to post about the hype.

I am so excited to play this, and maybe see a resurgence of BW!!
Awesome german interviewer: "What was your idea going into games against Idra" "I WANTED TO USE A CHEESE STRATEGY BECAUSE IDRA IS KNOWN TO TILT AFTER LOSING TO SOMETHING GAY" Demuslim
lastride
Profile Joined April 2014
2390 Posts
March 26 2017 11:28 GMT
#256
I literaly cried
plast1c
Profile Joined June 2011
Germany99 Posts
March 26 2017 11:31 GMT
#257
Is anyone else concerned about the higher resolution. I think the closeness to the battle caused by the low resolution was a major factor why the battles seem so intense. I am afraid that this will be gone :|
kinda right, kinda wrong
Kerotan
Profile Blog Joined May 2008
England2109 Posts
March 26 2017 11:36 GMT
#258
Anyone notice the QR code on the Terran's dude head?
-edit

[image loading]

This lovely chap. I tried scanning it but the contrast between his head and the code might not be great enough.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
LV_426
Profile Joined December 2009
Poland432 Posts
March 26 2017 11:39 GMT
#259
to bad they did not change some balance issues, like for example scouts are way to expensive..
l00dak
Profile Joined March 2017
1 Post
March 26 2017 11:55 GMT
#260
So if I already have the original purchased, I'll have to dish out more cash for the Remastered version, while someone who never bought the original game will get it for free and only have to buy the new Remastered version?
Netto.
Profile Blog Joined August 2010
Poland523 Posts
March 26 2017 11:58 GMT
#261
On March 26 2017 20:55 l00dak wrote:
So if I already have the original purchased, I'll have to dish out more cash for the Remastered version, while someone who never bought the original game will get it for free and only have to buy the new Remastered version?


Yes. Lets be honest - for last 10 years people have been getting the game for free anyways, so it is good move by Blizzard to allow new players to download it legally and without much effort.
Be the change you want to see in the world.
r.Evo
Profile Joined August 2006
Germany14080 Posts
March 26 2017 12:01 GMT
#262
Do we know a full list of the "bug fixes" coming with 1.18? Is it anything that affects gameplay? Any ideas on what they're doing with their own anti-cheat or whether it will impact all the known launchers and stuff like that?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
March 26 2017 12:03 GMT
#263
Splendid, indeed.
"Morality is simply the attitude we adopt towards people we personally dislike"
Incanus
Profile Joined October 2009
Canada695 Posts
March 26 2017 12:03 GMT
#264
On March 26 2017 20:36 Kerotan wrote:
Anyone notice the QR code on the Terran's dude head?
-edit

[image loading]

This lovely chap. I tried scanning it but the contrast between his head and the code might not be great enough.

Just spent a little bit tweaking the image to be scannable. The QR code just says "http://www.starcraft.com". I feel cheated haha.
Flash: "Why am I so good?" *sob sob*
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
March 26 2017 12:06 GMT
#265
it's.. it's beautiful!!!
"Right on" - Morrow
lestye
Profile Blog Joined August 2010
United States4149 Posts
Last Edited: 2017-03-26 12:09:50
March 26 2017 12:09 GMT
#266
On March 26 2017 20:55 l00dak wrote:
So if I already have the original purchased, I'll have to dish out more cash for the Remastered version, while someone who never bought the original game will get it for free and only have to buy the new Remastered version?

No. If you have the original purchased, it doesnt matter, it's now a free game next patch.

Remastered version seems to just be completely cosmetic, you can play the same game regardless if you pay for remastered.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
Last Edited: 2017-03-26 12:12:18
March 26 2017 12:11 GMT
#267
can i still beat 7 computers on bgh? or did they finally just simulate flash bisu and jaedong into the AI after 20 fukn years
https://cinesnipe.com
Piste
Profile Blog Joined July 2006
6174 Posts
March 26 2017 12:19 GMT
#268
On March 26 2017 19:31 Kenny_mk wrote:
Just popped a game against IA, and the first thing that came out, (fellow BW fans will tell me if they found this ok)

They could make the worker rally point auto-harvest on mineral no?
Yes this is a remove of one of the mechanics, but it's the same for all races, so this should be a balanced change.

I mean, even if i don't like it i understand the 12 units selection, i would argue to remove it if there wasn't balance problems, but still even i can understand this would change too much the way the game is played (although i played a bit with the selection hack (solo ofc) & it's still a mess to control & far from "deathball" but this feature?
I don't think the removal of this would "break the mechanical pleasure" you guys have on this game, and it could make the game a bit more enjoyable for a bit more of people.

Mechanics are part of broodwar balance, automining would effect the balance since you need to expand more with different races than other, also macroing while attacking would be too easy and effect the defensive advantage.
bObA
Profile Joined May 2012
France300 Posts
March 26 2017 12:27 GMT
#269
I guess I have to play back this game.
So so long time I haven't play !
TurboMaN
Profile Joined October 2005
Germany925 Posts
March 26 2017 12:40 GMT
#270
Yeah finally a good decision. Hope all mechanics and design decisions will stay the same as in BW only with updated graphics. BW was a very great competitive game, yet highly demanding in mechanical skills.

Back to the roots Blizzard, best decision so far. Korea will love it.
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
March 26 2017 12:42 GMT
#271
gonna buy this day one! Looking forward!!!!!!
Piste
Profile Blog Joined July 2006
6174 Posts
March 26 2017 12:55 GMT
#272
On March 26 2017 16:34 Ej_ wrote:
Show nested quote +
On March 26 2017 15:52 Piste wrote:
On March 26 2017 15:48 rand0MPrecisi0n wrote:
On March 26 2017 15:45 Piste wrote:
keybinding will ruin the proscene


I don't think pros that have practiced for a decade with the original binds would swap them now. They also have insane mechanics regardless of how bad the binds are so I don't think they'll see that much improvement with different keys. We'll see though

Of course they will, you understand how much difference it will make when you can clumb all the hotkeys?
I think this will make hard times for protoss which is the least mechanical race, since mechanics of z and t will increase

former BW pros still use the BW keybindings for SC2, so your argument falls straight up flat here

I don't understand what your saying. yeah of course BW pros used keybindings for SC2, just like they will use for BW:Remastered. And I think it will effect racial balance.
riptide
Profile Blog Joined July 2007
5673 Posts
March 26 2017 12:58 GMT
#273
I still can't believe this is real! <3
AdministratorSKT T1 | Masters of the Universe
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 26 2017 12:59 GMT
#274
On March 26 2017 21:09 lestye wrote:
Show nested quote +
On March 26 2017 20:55 l00dak wrote:
So if I already have the original purchased, I'll have to dish out more cash for the Remastered version, while someone who never bought the original game will get it for free and only have to buy the new Remastered version?

No. If you have the original purchased, it doesnt matter, it's now a free game next patch.

Remastered version seems to just be completely cosmetic, you can play the same game regardless if you pay for remastered.

Having higher resolution and see more of the game on screen is not purely cosmetic.
vGl-CoW
Profile Blog Joined December 2002
Belgium8305 Posts
March 26 2017 13:01 GMT
#275
oh wow! this is awesome Ô_Ô
Moderatorfollow me on twitter if u think ur so tough @BooyaCow
Musicus
Profile Joined August 2011
Germany23576 Posts
March 26 2017 13:10 GMT
#276
Btw how fucking amazing is it that classic SD BW and HD BW are on the same client and completely compatible.

Pros can just keep playing with the standard graphics, but casters and broadcasters can join the same game in HD, so sick.

Playing SD vs HD, switching back and forth between the two. Crazy.
Maru and Serral are probably top 5.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
March 26 2017 13:11 GMT
#277
Where do I put my money?
In the woods, there lurks..
fLyiNgDroNe
Profile Joined September 2005
Belgium3999 Posts
March 26 2017 13:12 GMT
#278
So to address the elephant in the room ... I kinda think this going to end any interest in SC2 in Korea? I mean competitive-wise, Korea will probably go full-SC:R
Drone is a way of living
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
March 26 2017 13:16 GMT
#279
I like the changes to battle net and the ability to switch between the two modes. Really dislike the graphics though.
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
fLyiNgDroNe
Profile Joined September 2005
Belgium3999 Posts
March 26 2017 13:23 GMT
#280
On March 26 2017 22:16 Scaramanga wrote:
I like the changes to battle net and the ability to switch between the two modes. Really dislike the graphics though.


which is why its awesome that you dont actually HAVE to buy/apply them. Amazing!
Drone is a way of living
YPang
Profile Blog Joined April 2007
United States4024 Posts
March 26 2017 13:26 GMT
#281
So excited for this! Might have to start practicing BW a little early just to get prepared!
sMi.Gladstone | BW: B high| SC2: gold T_T
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 13:27 GMT
#282
On March 26 2017 22:12 fLyiNgDroNe wrote:
So to address the elephant in the room ... I kinda think this going to end any interest in SC2 in Korea? I mean competitive-wise, Korea will probably go full-SC:R


In case you haven't noticed, they already have gone full BW. The GSL final today had justs about 6k viewers on afreecatv. Compare that to the 150k+ to 300k ASL had from RO8 onwards.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 26 2017 13:29 GMT
#283
FUUUUUUCK

Did they actually do it??
"When the geyser died, a probe came out" - SirJolt
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2017-03-26 13:30:52
March 26 2017 13:29 GMT
#284
That is so awesome.

Sounds like it's everything I wanted and more. HD and old graphics compatible? Running on the old engine so no gameplay change? so sick.
qqBC
Profile Joined July 2015
8 Posts
March 26 2017 13:30 GMT
#285
teamliquid your site will become more popular now! ive always liked TL, ive been on it since the first TSL , but hear me wow i cant wait for this, i really cant.. thank you.. blizzard.. now just d2!
fLyiNgDroNe
Profile Joined September 2005
Belgium3999 Posts
March 26 2017 13:40 GMT
#286
On March 26 2017 22:27 duke91 wrote:
Show nested quote +
On March 26 2017 22:12 fLyiNgDroNe wrote:
So to address the elephant in the room ... I kinda think this going to end any interest in SC2 in Korea? I mean competitive-wise, Korea will probably go full-SC:R


In case you haven't noticed, they already have gone full BW. The GSL final today had justs about 6k viewers on afreecatv. Compare that to the 150k+ to 300k ASL had from RO8 onwards.


i'm following the events closely. But dont say "full BW" when there are still leagues and matches. I meant complete switch, which would also negatively affect the foreign scene obviously.
Drone is a way of living
legaton
Profile Joined December 2010
France1763 Posts
March 26 2017 13:45 GMT
#287
Damn, i'm excited.
No GG, No Skill - Jaedong <3
Muff2n
Profile Blog Joined March 2009
United Kingdom250 Posts
March 26 2017 13:47 GMT
#288
Yaay, attention for BW, the best ever game.
Terrorbladder
Profile Joined May 2014
2717 Posts
March 26 2017 13:49 GMT
#289
[image loading]
Which Terran unit does this guy represent anyway? My guess is the Goliath
My dream is to fertilize two females at a time.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 26 2017 13:49 GMT
#290
On March 26 2017 19:39 imre wrote:
Show nested quote +
On March 26 2017 19:36 Torte de Lini wrote:
will you be able to select more than 8 (?) units?


yes, 12. No mechanical change (most of them were design decisions anyway).


thanks
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
zhedeus
Profile Joined May 2008
Norway2 Posts
March 26 2017 13:50 GMT
#291
So sick! This will be a rejuvenation! Time to start practising
Clark Kent is a fake, Demon Hunter is the real superman
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 13:51 GMT
#292
Super hype. Now to get into SCBW and on a massive 40-game loss streak.
kiss kiss fall in love
B-royal
Profile Joined May 2015
Belgium1330 Posts
March 26 2017 13:52 GMT
#293
Will these bnet servers have lan latency? (#l2, #l1)
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
DarkNetHunter
Profile Joined October 2012
1224 Posts
March 26 2017 13:52 GMT
#294
Very happy about the choice between using HD and non-HD and letting the player base stay combined.

I am very curious to see how they'll handle the server side of things and what they'll do with Fish/ICCup/ShieldBattery
Learn from the mistakes of others. You can't live long enough to make them all yourself.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
March 26 2017 13:54 GMT
#295
Automated matchmaking. Wow. I might actually try getting my arse kicked be people at Brood War again.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Mortal
Profile Blog Joined November 2010
2943 Posts
March 26 2017 13:54 GMT
#296
Well, guess it's time to come back to the game I loved for so long!
The universe created an audience for itself.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
March 26 2017 13:54 GMT
#297
Meh
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 26 2017 13:55 GMT
#298
On March 26 2017 17:52 JungleTerrain wrote:
Show nested quote +
On March 26 2017 17:18 chrisolo wrote:
Ok seriously guys. The announced stuff is better than expected. And even if people will cry about the sprite limitation removal, please just acknowledge that Blizzard did an amazing job so far. Maybe valks will be stronger now and it is kind of a balance related update, but keep calm and wait to see how it pans out first, before jumping on the hate train.

I was really scared that Blizzard would screw this up majorly, but if they keep their word they managed to make this as good as possible.


Oh my god. Imagine the change this could have.

TvZ: valks can be used reliably to get air dominance, similar to corsairs in PvZ.

TvP: mass valks will actually be a counter to carriers. Imagine the interceptors all dying to some valks in the blink of an eye.

TvT: mass BCs and mass Wraiths in the late game are basically nerfed. Maybe players will opt for BCs over Wraiths more since Wraiths are more fragile

The problem was like only there in 4v4 games with mass air. Will not have any effect on 1v1.
You want 20 good men, but you need a bad pussy.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-03-26 13:56:11
March 26 2017 13:56 GMT
#299
On March 26 2017 22:49 Terrorbladder wrote:
+ Show Spoiler +
[image loading]

Which Terran unit does this guy represent anyway? My guess is the Goliath

What is the QR code?
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
March 26 2017 13:58 GMT
#300
And people say dreams don't always come true
Battle.net 2.0 is a waiter and he's a dick
digmouse
Profile Blog Joined November 2010
China6328 Posts
Last Edited: 2017-03-26 14:01:06
March 26 2017 13:59 GMT
#301
On March 26 2017 22:27 duke91 wrote:
Show nested quote +
On March 26 2017 22:12 fLyiNgDroNe wrote:
So to address the elephant in the room ... I kinda think this going to end any interest in SC2 in Korea? I mean competitive-wise, Korea will probably go full-SC:R


In case you haven't noticed, they already have gone full BW. The GSL final today had justs about 6k viewers on afreecatv. Compare that to the 150k+ to 300k ASL had from RO8 onwards.

To be fair afreeca was never the main source of SC2 in Korea as GSL wasn't even streamed there for a long time before afreeca took over.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ArtyK
Profile Joined June 2011
France3143 Posts
March 26 2017 14:02 GMT
#302
Welp, time to beat the campaign without cheat codes like when i was 8 years old and coulnd'nt get past the 3rd mission?!!

This is great!
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 14:03 GMT
#303
On March 26 2017 23:02 ArtyK wrote:
Welp, time to beat the campaign without cheat codes like when i was 8 years old and coulnd'nt get past the 3rd mission?!!

This is great!

Be funny if for the campaign, they decided to introduce some of the experimental AI some coders have been working on rofl.
kiss kiss fall in love
Terrorbladder
Profile Joined May 2014
2717 Posts
March 26 2017 14:03 GMT
#304
On March 26 2017 22:56 Ansibled wrote:
Show nested quote +
On March 26 2017 22:49 Terrorbladder wrote:
+ Show Spoiler +
[image loading]

Which Terran unit does this guy represent anyway? My guess is the Goliath

What is the QR code?
starcraft.com
My dream is to fertilize two females at a time.
vndestiny
Profile Blog Joined September 2011
Singapore3440 Posts
March 26 2017 14:10 GMT
#305
I just realized there would be HD cinematic cutscene. Tassadar crashed into the Overmind in all its glory hnnggg.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 26 2017 14:10 GMT
#306
My body is ready.... for mapmaking
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Lgnarrow
Profile Joined April 2015
104 Posts
Last Edited: 2017-03-26 14:14:30
March 26 2017 14:13 GMT
#307
-Have you heard? Blizzard has been making the best game since Brood War!
-Rly? What's game?
-Brood War HD!
Apoteosis
Profile Joined June 2011
Chile820 Posts
March 26 2017 14:16 GMT
#308
i'm in
Life won like 200k and didn't hire a proper criminal lawyer.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 14:18 GMT
#309
On March 26 2017 23:13 Lgnarrow wrote:
-Have you heard? Blizzard has been making the best game since Brood War!
-Rly? What's game?
-Brood War HD!

WC3:HD when?
kiss kiss fall in love
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 14:23 GMT
#310
On March 26 2017 22:51 intotheheart wrote:
Super hype. Now to get into SCBW and on a massive 40-game loss streak.


Meh I guess most people posting here would have a 40-game win streak since so many new people come.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Miragee
Profile Joined December 2009
8493 Posts
March 26 2017 14:30 GMT
#311
Honestly not a fan of the improved graphics. They are ok at best so it wasn't worth the effort imho. Things like zerglings and probes seem to be very exhausting for the eyes in movement in the updated version....
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
March 26 2017 14:36 GMT
#312
On March 26 2017 23:23 duke91 wrote:
Show nested quote +
On March 26 2017 22:51 intotheheart wrote:
Super hype. Now to get into SCBW and on a massive 40-game loss streak.


Meh I guess most people posting here would have a 40-game win streak since so many new people come.


but those 3v3 hunters games though....

playing that without lag and having more active players too would be great
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
fatrix
Profile Joined December 2016
3 Posts
March 26 2017 14:42 GMT
#313
Best day ever!!!
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-03-26 14:50:10
March 26 2017 14:48 GMT
#314
Cloud Saves for Campaign, Custom Maps, Replays, and Keybinds

WUT?

Even SC2 doesn't have cloud saves for replays (and campaign).

If true, this would be an excellent feature. And should be added to SC2 too.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-03-26 14:50:01
March 26 2017 14:48 GMT
#315
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2017-03-26 14:59:43
March 26 2017 14:54 GMT
#316
On March 26 2017 23:23 duke91 wrote:
Show nested quote +
On March 26 2017 22:51 intotheheart wrote:
Super hype. Now to get into SCBW and on a massive 40-game loss streak.


Meh I guess most people posting here would have a 40-game win streak since so many new people come.

I haven't played BW in way too long, and it's not like I was any good when I played. :D :D
If you ever need someone to prove that watching SC means nothing when it comes to playing SC, I'm your man.
kiss kiss fall in love
tredc
Profile Joined July 2010
12 Posts
March 26 2017 15:04 GMT
#317
Same engine but with matchmaking!

So amazing.
jonhy-
Profile Blog Joined September 2010
Slovakia167 Posts
March 26 2017 15:04 GMT
#318
YES BABY YES YES YES THE BEST GAME EVER ON THE PLANET IS BACK! MEGA SUPER ULTRA HYPE
A leader of my kind!Hi Devil
FarmI3oy
Profile Joined May 2011
United States255 Posts
March 26 2017 15:06 GMT
#319
Better resolution and keybinds. Gods be praised.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2017-03-26 15:08:24
March 26 2017 15:08 GMT
#320
the hype on Korean YT channels seems to be real

+ Show Spoiler +




Maru and Serral are probably top 5.
raff100
Profile Joined April 2011
498 Posts
Last Edited: 2017-03-26 15:08:41
March 26 2017 15:08 GMT
#321
If they make WC3 and frozen throne remastered too, I don't need any new game for at least 5 years
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 15:10 GMT
#322
On March 27 2017 00:08 raff100 wrote:
If they make WC3 and frozen throne remastered too, I don't need any new game for at least 5 years

That wouldn't be unexpected to be honest, they have been sending people to touch up their older IPs.
kiss kiss fall in love
QuanticHawk
Profile Blog Joined May 2007
United States32047 Posts
March 26 2017 15:10 GMT
#323
sweet baby jesus i cant wait to get fired for staying up til 4 am every night again
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Grettin
Profile Joined April 2010
42381 Posts
March 26 2017 15:12 GMT
#324
Looks good. Hopefully it'll deliver.
"If I had force-fields in Brood War, I'd never lose." -Bisu
starithm
Profile Blog Joined July 2013
United States118 Posts
March 26 2017 15:13 GMT
#325
The introduction of matchmaking is great for the newcomers to SC:BW, and the fact that Blizzard is making SC:BW F2P is also great for the newcomers. They really did take the right steps listening to the SC:BW audience. And they kept the same SC:BW engine to remaster it. Wow, just wow.
http://www.twitch.tv/starithm
Crisium
Profile Blog Joined February 2010
United States1618 Posts
March 26 2017 15:19 GMT
#326
Hopefully they stay true to the original!

On 4:3 vs 16by9. Note that you can play BW in widescreen with modifications. SSL casts this way. But they do not allow the players to use this, with the understanding that it affects how the game is played.

I am certain if the high level scene wanted to they can simply choose a 4:3 resolution. As for ladder, well, I guess we'll find out how much of a difference it makes. I won't be so bold as to claim it favours a certain race; I don't know. But clearly it affects something.

Anyway, I look forward to this!
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Miragee
Profile Joined December 2009
8493 Posts
March 26 2017 15:23 GMT
#327
On March 27 2017 00:19 Crisium wrote:
Hopefully they stay true to the original!

On 4:3 vs 16by9. Note that you can play BW in widescreen with modifications. SSL casts this way. But they do not allow the players to use this, with the understanding that it affects how the game is played.

I am certain if the high level scene wanted to they can simply choose a 4:3 resolution. As for ladder, well, I guess we'll find out how much of a difference it makes. I won't be so bold as to claim it favours a certain race; I don't know. But clearly it affects something.

Anyway, I look forward to this!


It doesn't affect a race as far as I'm aware but it's an adavantage for the one playing on 16 vs another player playing on 4:3.
Bisu-Fan
Profile Joined January 2010
Russian Federation3329 Posts
March 26 2017 15:23 GMT
#328
Sooo hype im so excited. 2017 is gonna be so great after a largely forgettable 2016!
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
March 26 2017 15:23 GMT
#329
Omg this is so sick, can't wait to actually play it!
Forever Vulture.. :(
Switters
Profile Joined July 2012
Canada120 Posts
March 26 2017 15:27 GMT
#330
This is great! I'm going to go find some of my favourite matches to rewatch in celebration.
hitthat
Profile Joined January 2010
Poland2262 Posts
March 26 2017 15:27 GMT
#331
On March 26 2017 15:16 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.

Yes, many people here aren't bored by it, but only people here.
Sorry, I didn't realize this is a BW alumni meeting.
I used to love BW, but in my opinion there are a lot of room for improvements, and now here is a chance, but they didn't do any of it.


GET. OUT.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
skatblast
Profile Joined September 2011
United States784 Posts
March 26 2017 15:28 GMT
#332
This is awesome. Wish they would do a wc3 version now.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 26 2017 15:28 GMT
#333
lots of old friends in this thread :D

this is a dream come true
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Matroid_Prime
Profile Joined December 2013
Canada59 Posts
March 26 2017 15:40 GMT
#334
Extremely excited about this!
Lifelong fan of Starcraft
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
March 26 2017 15:40 GMT
#335
On March 26 2017 20:58 Netto. wrote:
Show nested quote +
On March 26 2017 20:55 l00dak wrote:
So if I already have the original purchased, I'll have to dish out more cash for the Remastered version, while someone who never bought the original game will get it for free and only have to buy the new Remastered version?


Yes. Lets be honest - for last 10 years people have been getting the game for free anyways, so it is good move by Blizzard to allow new players to download it legally and without much effort.


While it would be nice to have the option of downloading it without them, I'm also hoping we can download it with [image loading] Much (Z)EffOrt, assuming they both decide to play.


I <3 서지훈
DropBear
Profile Blog Joined January 2011
Australia4351 Posts
March 26 2017 15:41 GMT
#336
This is so so great. I think it will be a lot less lonely being a player of this game with bad internet very soon!
Sucker for nostalgia
Nuclease
Profile Joined August 2011
United States1049 Posts
March 26 2017 15:55 GMT
#337
And this is why I'm such a fucking Blizz fanboy.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Bisu-Fan
Profile Joined January 2010
Russian Federation3329 Posts
March 26 2017 15:55 GMT
#338
On March 26 2017 23:23 duke91 wrote:
Show nested quote +
On March 26 2017 22:51 intotheheart wrote:
Super hype. Now to get into SCBW and on a massive 40-game loss streak.


Meh I guess most people posting here would have a 40-game win streak since so many new people come.

All tl members should commit to losing their first 50 games on throwaway accounts to make newcomers feel like they're good and want to keep playing the game kek
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Bisu-Fan
Profile Joined January 2010
Russian Federation3329 Posts
March 26 2017 15:58 GMT
#339
On March 27 2017 00:27 hitthat wrote:
Show nested quote +
On March 26 2017 15:16 jy_9876543210 wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.

Yes, many people here aren't bored by it, but only people here.
Sorry, I didn't realize this is a BW alumni meeting.
I used to love BW, but in my opinion there are a lot of room for improvements, and now here is a chance, but they didn't do any of it.


GET. OUT.

Im glad to see i wasnt the only one who has read this whole thread :D
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
soldier8
Profile Joined December 2011
Russian Federation60 Posts
March 26 2017 16:29 GMT
#340
please MAC OS!!!
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
March 26 2017 16:35 GMT
#341
TBH - I was expecting more from the visual improvements and the movement is a little janky, for instance the Goliath at 37 seconds.

So, BW 2007 ?????

Possibly a limitation of not wanting to affect the gameplay by altering the core engine, only the visuals.
Kacas
Profile Joined July 2003
Brazil3143 Posts
March 26 2017 16:35 GMT
#342
Wowwweww so happy!
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 16:40 GMT
#343
I really hope the game actually plays well though. I know that AOE2HD had some issues but I wouldn't know what they would be since I never played that at a high level.
kiss kiss fall in love
Leeoku
Profile Joined May 2010
1617 Posts
Last Edited: 2017-03-26 17:04:08
March 26 2017 16:53 GMT
#344
So is remastered free too? Or just original. Some of the new units look weird.

BTW the new TL server can't handle this hype
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 16:57 GMT
#345
On March 27 2017 01:53 Leeoku wrote:
So is remastered free too? Or just original. Some of the new units look weird.

BTW the new TV server can't handle this hype

Just the original is free starting next week. The remastered will be a paid upgrade with the price TBD.
ㅇㅅㅌㅅ
Hexe
Profile Joined August 2014
United States332 Posts
March 26 2017 17:03 GMT
#346
Jesus I just realized they will update everything about the game. The menu's, the UI, models etc. I used to love staring at those post Victory! or Defeat! screens, especially the Hydralisk atop the mound of skulls... I wonder if they will update those too.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 17:17 GMT
#347
On March 27 2017 01:57 eviltomahawk wrote:
Show nested quote +
On March 27 2017 01:53 Leeoku wrote:
So is remastered free too? Or just original. Some of the new units look weird.

BTW the new TV server can't handle this hype

Just the original is free starting next week. The remastered will be a paid upgrade with the price TBD.

I wonder if it'll be around $40 USD like a standard Blizzard release or a bit less given the product. Either way I'm sure it'll be worth looking at.
kiss kiss fall in love
Mindflayer
Profile Joined December 2015
Germany10 Posts
March 26 2017 17:21 GMT
#348
Bye Bye, Starcraft Zwei.
I like it!
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
March 26 2017 17:22 GMT
#349
Amazing
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 26 2017 17:23 GMT
#350
I'll be honest im not the biggest fan of their graphical changes, even though I was looking forward to it. I'll probably get used to it. I'm looking forward to this overall, and im happy to see all my paranoia about blizzards intentions were proven to be just that, paranoia.
Never say Die! ||| Fight you? No, I want to kill you.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
March 26 2017 17:26 GMT
#351
Oh myyy Goddd
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 26 2017 17:35 GMT
#352
holy fckn shit, will be funny to meet people from over 10years ago again.
after 2 years i reached it = marine icon
Carefree
Profile Blog Joined November 2007
United States1571 Posts
March 26 2017 17:42 GMT
#353
Yes yes yes!
DebOnAire - 「 Bisu[Shield] 」
Moonsalt
Profile Joined May 2011
267 Posts
March 26 2017 17:43 GMT
#354
Summer huh? So by Blizzurd standards, that's Autumn. I WANT THIS SHIT NOW
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 17:44 GMT
#355
We'll get free BW to play next week though - probably on Tuesday(?) just because of the Blizzard patch day?
kiss kiss fall in love
Jiiks
Profile Joined January 2009
Finland487 Posts
March 26 2017 17:45 GMT
#356
<3 Blizzard
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
March 26 2017 18:00 GMT
#357
Now I'm kind of hoping someone would make a thread and translate the Korean netizen's reactions to all this.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 18:02 GMT
#358
^ Paging Wax.
kiss kiss fall in love
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-03-26 18:11:15
March 26 2017 18:08 GMT
#359
Pretty much exactly what I hoped it would be.

And shoutout to my boy Jealous.
Roqu
Profile Joined December 2004
United States26 Posts
March 26 2017 18:13 GMT
#360
Just should have happened when cs:source came out
:O :O :O
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 18:14 GMT
#361
Better late than never, Roqu!
kiss kiss fall in love
NomaKasd
Profile Joined September 2012
Scotland65 Posts
March 26 2017 18:21 GMT
#362
The dank tits. I don't think my bodys ready for this, RIP sc2 :_(
MILK IT! // Idra || Stephano || Scarlett <3 || Sacsri // asd = Aspergers
Luolis
Profile Blog Joined May 2012
Finland7103 Posts
March 26 2017 18:27 GMT
#363
I guess grats to all bw people who are hyped. Never had a touch of bw and so i dont really care for it. However fun to see bw people happy (except for the "haha sc2 ded" people)
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 18:27 GMT
#364
Well since it's free, may as well give it a spin.
kiss kiss fall in love
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 26 2017 18:34 GMT
#365
On March 26 2017 22:49 Terrorbladder wrote:
[image loading]
Which Terran unit does this guy represent anyway? My guess is the Goliath

I always thought he was supposed to be a science vessel lol

Either way when they put it on the launcher ill definitely be brushing up quite a bit
Artillery spawned from the forges of Hell
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 18:36 GMT
#366
It's more likely to be the Science Vessel since I think the Goliath never takes off his mouthpiece.
kiss kiss fall in love
RHoudini
Profile Joined October 2009
Belgium3627 Posts
March 26 2017 18:39 GMT
#367
Oh yes.
Will buy for sure.
Lee Jae Dong fighting!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 18:43 GMT
#368
On March 27 2017 03:36 intotheheart wrote:
It's more likely to be the Science Vessel since I think the Goliath never takes off his mouthpiece.

I thought it was just some random dude since Science Vessel guys have cybernetic enhancements.
ㅇㅅㅌㅅ
Kerotan
Profile Blog Joined May 2008
England2109 Posts
March 26 2017 18:48 GMT
#369
On March 27 2017 03:34 arb wrote:
Show nested quote +
On March 26 2017 22:49 Terrorbladder wrote:
[image loading]
Which Terran unit does this guy represent anyway? My guess is the Goliath

I always thought he was supposed to be a science vessel lol

Either way when they put it on the launcher ill definitely be brushing up quite a bit


My personal pick is a vulture bike, both dudes have a sweet earring.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Scrutinizer
Profile Joined April 2011
170 Posts
March 26 2017 18:54 GMT
#370
Yesss!
eieio
Profile Blog Joined November 2009
United States14512 Posts
March 26 2017 18:59 GMT
#371
omfg

Wish I had the time to grind games like I used to but this is amazing regardless ^^
LiquidDota Staff
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 19:12 GMT
#372
On March 27 2017 03:59 eieio wrote:
omfg

Wish I had the time to grind games like I used to but this is amazing regardless ^^

Just stream it then you dodo.
kiss kiss fall in love
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 26 2017 19:25 GMT
#373
LAN SUPPORT O_O
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
hitpoint
Profile Joined October 2010
United States1511 Posts
March 26 2017 19:26 GMT
#374
Guys, this gives me fucking chills. I haven't been excited about starcraft in years.
It's spelled LOSE not LOOSE.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 26 2017 19:36 GMT
#375
On March 27 2017 04:25 Superouman wrote:
LAN SUPPORT O_O

Crazy how technology advances these days
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
March 26 2017 20:09 GMT
#376
Honestly my view of Blizzivison was low for the last few years but they're handling this one right. Give them a few more months to polish the graphics (they look a bit plasticy as of now) and this would be well worth whatever I have to pay.
Aldaris was the good guy of Brood War.
Miragee
Profile Joined December 2009
8493 Posts
March 26 2017 20:09 GMT
#377
On March 27 2017 04:36 OtherWorld wrote:
Show nested quote +
On March 27 2017 04:25 Superouman wrote:
LAN SUPPORT O_O

Crazy how technology advances these days


Indeed. Blizzard's always at the front when it comes to the development of new technologies.
Diks
Profile Joined January 2010
Belgium1880 Posts
March 26 2017 20:16 GMT
#378
I think I died and I'm in heaven
Hemling
Profile Joined March 2010
Sweden93 Posts
March 26 2017 20:20 GMT
#379
Starcraft 2 is finally coming!
http://eu.battle.net/sc2/en/profile/246845/1/Hemligt/
snakeeyez
Profile Joined May 2011
United States1231 Posts
Last Edited: 2017-03-26 20:21:19
March 26 2017 20:20 GMT
#380
I thought the rumor of this was going to be BS, but its actually true. Just having matchmaking alone would make this worth it where it uses MMR and places you against people of equal skill.
Just modern matchmaking and updated UI alone would make this easily worth it, so better graphics is just icing on the cake.
Its also going to bring in new players to both this and SC 2. its a win win really
Peeano
Profile Blog Joined March 2009
Netherlands4978 Posts
March 26 2017 20:23 GMT
#381
FBH #1!
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 26 2017 20:32 GMT
#382
WELL WELL WELL
Moderatormy tatsu loops r fuckin nice
Psychobabas
Profile Blog Joined March 2006
2531 Posts
March 26 2017 20:34 GMT
#383
I cant wait for this.


So I stop playing this shit game called Starcraft 2.

User was warned for this post
riotjune
Profile Blog Joined January 2008
United States3392 Posts
March 26 2017 20:37 GMT
#384
HAIL TO THE KING BABY
BeaSteR
Profile Joined May 2009
Sweden328 Posts
March 26 2017 20:42 GMT
#385
Oooooh yeees! My wish finally came through <3 Been longing for this for years.
Greed is good
BeaSteR
Profile Joined May 2009
Sweden328 Posts
March 26 2017 20:44 GMT
#386
I hope they have a good anti-cheat system if it's going to be matchmaking. Cheaters were ruining back in the days iirc.
Greed is good
renlynn
Profile Joined May 2011
United States276 Posts
March 26 2017 20:44 GMT
#387
really not a fan of the new zergling look. trying to do too much with a small unit just makes it look confusing when it's massed. the rest of the changes look good though.
AndYouSayHeDoesntHac
Profile Joined September 2016
8 Posts
Last Edited: 2017-03-26 20:52:10
March 26 2017 20:49 GMT
#388
Happy, finlay devs understood what made SC to be so special.
Now, the 2nd most logic step would be to make SCR a F2P with sellable skins, COOP and other features.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 26 2017 20:52 GMT
#389
This is the best thing that's happened all year
~ ~ <°)))><~ ~ ~
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 20:55 GMT
#390
On March 27 2017 05:49 AndYouSayHeDoesntHac wrote:
Happy, finlay devs understood what made SC to be so special.
Now, the 2nd most logic step would be to make SCR a F2P with sellable skins, COOP and other features.

I think it's mostly to generate hype around BW before they sell SC:R.
kiss kiss fall in love
figq
Profile Blog Joined May 2010
12519 Posts
March 26 2017 21:03 GMT
#391
"same timeless gameplay"

aww yiss
If you stand next to my head, you can hear the ocean. - Day[9]
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
March 26 2017 21:18 GMT
#392
Finally the Starcraft we all deserved!
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 21:20 GMT
#393
What did we do to deserve this? It's more like the SC we needed, not the one we deserved.
kiss kiss fall in love
A.Alm
Profile Joined September 2012
Sweden510 Posts
Last Edited: 2017-03-26 21:20:42
March 26 2017 21:20 GMT
#394
omg this will be epic. Someting about the shaddows or smth on the new sprites look wierd tho
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
March 26 2017 21:23 GMT
#395
Moderator<:3-/-<
Incanus
Profile Joined October 2009
Canada695 Posts
Last Edited: 2017-03-26 21:25:22
March 26 2017 21:23 GMT
#396
On March 27 2017 06:20 A.Alm wrote:
omg this will be epic. Someting about the shaddows or smth on the new sprites look wierd tho

Yeah I noticed most of the remastered units don't have shadows. Also there is no fog of war terrain in the minimap in most vids. I think they're still working on it!
Flash: "Why am I so good?" *sob sob*
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 26 2017 21:24 GMT
#397
I can't wait to see chat channels full of people.
op ToT) please
ॐ
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
March 26 2017 21:28 GMT
#398
I had hoped that they could find a way to combine the graphical goodness of SC2, beautiful maps and units, with BW.

I understand keeping the graphics in line with BW, and it does seem to have gone down well with BW fans, but SC2 players may not switch because it still looks dated, and moves in a janky way. It doesn't look as good as Supreme Commander 1 which came out in 2007.

Maybe between now and release they will improve this aspect, if so I will buy and play.
HornyHerring
Profile Joined March 2011
Papua New Guinea1058 Posts
March 26 2017 21:30 GMT
#399
My anus is ready.
oh, hai
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-03-26 21:45:24
March 26 2017 21:43 GMT
#400
On March 27 2017 06:23 Incanus wrote:
Show nested quote +
On March 27 2017 06:20 A.Alm wrote:
omg this will be epic. Someting about the shaddows or smth on the new sprites look wierd tho

Yeah I noticed most of the remastered units don't have shadows. Also there is no fog of war terrain in the minimap in most vids. I think they're still working on it!

It's clear that the game is still in a state of development. They haven't even done remastered portraits for all the units yet.

The buildings need some shadows or detailing to ground them more and make them look less floaty. Some units need to darken or add shadows to make them pop out against the more detailed but visually busier terrain.

On March 27 2017 06:28 DeadByDawn wrote:
I had hoped that they could find a way to combine the graphical goodness of SC2, beautiful maps and units, with BW.

I understand keeping the graphics in line with BW, and it does seem to have gone down well with BW fans, but SC2 players may not switch because it still looks dated, and moves in a janky way. It doesn't look as good as Supreme Commander 1 which came out in 2007.

Maybe between now and release they will improve this aspect, if so I will buy and play.


They'll definitely polish up the graphics between now and release, but it'll still be based on the same engine as the original BW to maintain compatibility with old replays as well as cross-game compatibility between the old BW and SC:R clients. Moving to another engine is out of the question with those goals in mind.
ㅇㅅㅌㅅ
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 26 2017 21:43 GMT
#401
On March 27 2017 06:28 DeadByDawn wrote:
I had hoped that they could find a way to combine the graphical goodness of SC2, beautiful maps and units, with BW.

I understand keeping the graphics in line with BW, and it does seem to have gone down well with BW fans, but SC2 players may not switch because it still looks dated, and moves in a janky way. It doesn't look as good as Supreme Commander 1 which came out in 2007.

Maybe between now and release they will improve this aspect, if so I will buy and play.


nah 3D ruins everything
ॐ
Waxangel
Profile Blog Joined September 2002
United States33326 Posts
March 26 2017 21:45 GMT
#402
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 21:49 GMT
#403
Shit internet that doesn't do cross-server play well so I'm hoping having Blizzard servers makes it better.
kiss kiss fall in love
Kwahamot
Profile Blog Joined March 2013
United States22 Posts
March 26 2017 21:52 GMT
#404
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?

My old ass computer broke and decided to get a new one for the launch of SC2. Didn't like SC2, couldn't go back to BW cause windows 7 compatibility and all my friends quit by then. The proscene was fading cause of the lawsuit + deal with Blizzard . This might be it though and I'm extremely excited!
toriya
AndYouSayHeDoesntHac
Profile Joined September 2016
8 Posts
Last Edited: 2017-03-26 22:09:28
March 26 2017 22:02 GMT
#405
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?


Didn't have internet for MP or later connection was not supported (latency issues). Instead i played vs AI. Eventually new generation of games came out and SC:BW was outdated and forgotten. Even then, SC was the cornerstone and most respected game in my gaming history.

SC2 finally and completely died for me since they buffed interceptors (since then I never played SC2) and now I am hyped that SCR will get me back to the franchise.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 26 2017 22:08 GMT
#406
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?


Lack of players/took too long to get games. I know once I got back to C- (I believe) it would take 5 minutes, sometimes more. I prefer to play games at night and there were 150 people on so sometimes it took longer. After it took 30 minutes I just said fuck it and quit since Fish is too tricky to get working and you have to grind custom games.


Looking forward to playing again with this remastered as a lot more people will be on :D and worst case scenario I can play on the Fish server if for some reason this one becomes as dead on the NA server (which I don't see happening).
When I think of something else, something will go here
Enki
Profile Blog Joined January 2007
United States2548 Posts
March 26 2017 22:09 GMT
#407
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?


Once Starcraft 2 was announced, pretty much all the people I played with moved on to SC2 when it came out. I wasn't very competitive in BW anyways even though I did play some ladders like iccup. I still went back a few times after though because of the UMS maps. All the tower defence and RPG maps I still loved. Would be cool if all of those came back as well. Used to spend hours with friends try to beat those TD and impossible micro maps together.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
tw!tch
Profile Blog Joined October 2010
United States563 Posts
Last Edited: 2017-03-26 22:13:18
March 26 2017 22:12 GMT
#408
If anyone was looking for the VOD (like I was) here's the youtube link:

+ Show Spoiler +
A.Alm
Profile Joined September 2012
Sweden510 Posts
March 26 2017 22:17 GMT
#409
On March 27 2017 06:43 eviltomahawk wrote:
Show nested quote +
On March 27 2017 06:23 Incanus wrote:
On March 27 2017 06:20 A.Alm wrote:
omg this will be epic. Someting about the shaddows or smth on the new sprites look wierd tho

Yeah I noticed most of the remastered units don't have shadows. Also there is no fog of war terrain in the minimap in most vids. I think they're still working on it!

It's clear that the game is still in a state of development. They haven't even done remastered portraits for all the units yet.

The buildings need some shadows or detailing to ground them more and make them look less floaty. Some units need to darken or add shadows to make them pop out against the more detailed but visually busier terrain.

Show nested quote +
On March 27 2017 06:28 DeadByDawn wrote:
I had hoped that they could find a way to combine the graphical goodness of SC2, beautiful maps and units, with BW.

I understand keeping the graphics in line with BW, and it does seem to have gone down well with BW fans, but SC2 players may not switch because it still looks dated, and moves in a janky way. It doesn't look as good as Supreme Commander 1 which came out in 2007.

Maybe between now and release they will improve this aspect, if so I will buy and play.


They'll definitely polish up the graphics between now and release, but it'll still be based on the same engine as the original BW to maintain compatibility with old replays as well as cross-game compatibility between the old BW and SC:R clients. Moving to another engine is out of the question with those goals in mind.



Ah, nice to hear! Battle.net ladder system will be sick.
iplayBANJO
Profile Joined September 2010
United States129 Posts
Last Edited: 2017-03-26 22:23:22
March 26 2017 22:17 GMT
#410
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?


Because I only have time to play casually, and the lack of matchmaking hurts the experience of casual multiplayer. I expect that if the leagues are the same as in SC2 (as I remember from WoL), I will end up around gold league. I have been Master's in SC2, I was decent once upon a time in BW ladder matches, but I don't want to put in the time and effort that is necessary to play at any level beyond casual. Finding a game lobby in current BW servers to play a casually is not enjoyable in my experience.

I'll probably play through the campaigns again, play a few seasons casually, and then stop. But I will have paid money to support a game that has been a large part of my life, and a company that has become a driving force behind the growth of a sport that I truly enjoy watching.
"So you think you know stuff about things? Well, I will see your stuff about things, and raise you things about stuff."
grobo
Profile Blog Joined February 2007
Japan6199 Posts
March 26 2017 22:32 GMT
#411
hopefully this will have my friends return to BW as well.
We make signature, then defense it.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
Last Edited: 2017-03-26 22:41:51
March 26 2017 22:40 GMT
#412
THANK GOD FOR MAC SUPPORT <3

Really looking forward to this ^^

On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?


The people that stopped playing BW or SC2?
Frolossus
Profile Joined February 2010
United States4779 Posts
March 26 2017 22:43 GMT
#413
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?

LoL and diablo
LV_426
Profile Joined December 2009
Poland432 Posts
Last Edited: 2017-03-26 22:52:16
March 26 2017 22:51 GMT
#414


changed my mind, love how zerg looks now ;> (1:09)
vndestiny
Profile Blog Joined September 2011
Singapore3440 Posts
March 26 2017 22:51 GMT
#415
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?


I moved overseas and wasn't able to play with my clan pals due to high ping. We also went into work/uni and didn't have time where we can all get together.
Shardex
Profile Joined March 2017
2 Posts
March 26 2017 23:01 GMT
#416
I wonder if quirks like shown at 27:17 in this video by Day9 will survive into the remastered edition:


I guess it won't be a problem as long as collision boxes are untouched or am i wrong?

Frolossus
Profile Joined February 2010
United States4779 Posts
March 26 2017 23:03 GMT
#417
On March 27 2017 08:01 Shardex wrote:
I wonder if quirks like shown at 27:17 in this video by Day9 will survive into the remastered edition:
https://www.youtube.com/watch?v=rWvoMrYCQBU

I guess it won't be a problem as long as collision boxes are untouched or am i wrong?


these are all staying
Filco
Profile Joined October 2013
France154 Posts
March 26 2017 23:21 GMT
#418
I am extremely excited by this. It's the best news ever and something I have been dreaming about for a very long time. Besides, my friends who play SC2, and never played SC BW are now thinking about giving it a try regardless of the difficulty of the mecanics. I think it's wonderful that they stayed faithful to the original design and I think they did a wonderful job in improving the overall look of the game.
When I compare the current aspect of classic bw with the remastered units and buildings using the - very useful - tool of the website, I think it's wonderful. I have an issue with zerg buildings though, and the creep as well. The creep looks too basic in comparison with the new shiny and HD look of the zerg buildings. Also, when it comes to protoss, I fucking love the details of the buildings (like little drawings on the nexus), but I fear that somehow the new probes will make my eyes tired and that I will have more difficulties to notice them indiviudaly apart from the rest of the map/tileset. Same goes for a couple terran units such as the Tanks, which look great, but I don't know the details of their tracks makes it a bit confusing. Or the goliaths which somehow end up looking less reckognizable.
I definitely need to try it out before I can offer a proper judgement. And maybe my eyes are just too used to the appearance of the game from years and years of playing it. I just need time to adjust and then I will probably have a hard time going back to the classic look.
I love the improvement of the map features (grass, rocks, buildings, structures, water, and so on). It looks exactly like the original features, but more accurate. Now I already go back to the classic designs and say "no it's impossible it can't be so uggly". It's the first time of my life that I realize that, yes, brood war looks old and full of pixels. First time too that I understand my sc2 friends not being able to play it because it's "too uggly". Don't get me wrong I love the way this game looks, but I can notice how old it looks now for the first time!
Awesome job by Blizzard anyways ! Can't wait to have new videos released to see new details!
Filco Channel on youtube for fpvs, replays, tutorials and thoughts on the game.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-03-26 23:31:21
March 26 2017 23:24 GMT
#419
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?

for me I am excited for a potential reboost of the social/population environment to play starcraft both competitively and not
I stopped playing cause ICCup ladder was frustrating for me as I never accepted to play FE vs Z couldnt really progress past B- (I tried it at one point long time ago, I know its stronger/nearly-"required" but I dont like lol) and I guess off ladder environment not that great on ICCup? idk, feel like I would play again even if there were no remaster coming but havent for more than a year. I love experimenting with odd strats^^ but it just makes laddering more frustrating ofc -_- also typically dont like to grind that many games in short time so it makes climbing ladder more difficult. I might have lost interest in climbing this ladder
StaticNine
Profile Blog Joined March 2017
27 Posts
March 26 2017 23:37 GMT
#420
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?


when korean pro scene died and SC2 was about to be released a lot of people quit BW. main reason i stopped playing was that a lot of others also stopped. speaking of pro scene, i really hope that it flourishes because following the pro scene was almost just as fun as playing for me.
probelife66
Profile Joined March 2017
142 Posts
Last Edited: 2017-03-26 23:46:27
March 26 2017 23:44 GMT
#421
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?



Because Sc2 really hurt/almost killed the foreign scene and everyone followed the hype of sc2 naturally.

This will possibly revive bw back to it's glory days, hence we are back. I even found recent Mongragon and Strelock replays from iccup, what does that tell you. They haven't played in years.

A resurgence is coming. Also I don' think key bindings will "break" the game as others suggested. The idiosyncrasies and pathfinding is what makes broodwar amazing. Removing these elements or expanding control groups would break the beautiful balance. I would not expect any non BW vets to understand that. It's like suggesting we change chess. It's already perfect.

Lets be honest this is going to bring the old school broodwar players back and koreans. Might be some SC2 people dabbling in but they will soon die off and the true fans will remain.

Crack craft is back baby!
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 26 2017 23:46 GMT
#422
On March 27 2017 07:51 LV_426 wrote:
https://youtu.be/YHHODhpEEIk?t=69

changed my mind, love how zerg looks now ;> (1:09)


The music is really good.
ॐ
TheDougler
Profile Joined April 2010
Canada8303 Posts
March 26 2017 23:49 GMT
#423
So will this be on Battle.Net 2.0 or 1.0?
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-03-26 23:51:16
March 26 2017 23:50 GMT
#424
On March 27 2017 08:46 endy wrote:
Show nested quote +
On March 27 2017 07:51 LV_426 wrote:
https://youtu.be/YHHODhpEEIk?t=69

changed my mind, love how zerg looks now ;> (1:09)


The music is really good.

Sounds like it's from this cover of Terran 2

ㅇㅅㅌㅅ
probelife66
Profile Joined March 2017
142 Posts
March 27 2017 00:01 GMT
#425
On March 27 2017 06:30 HornyHerring wrote:
My anus is ready.



This.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-03-27 00:06:51
March 27 2017 00:06 GMT
#426
On March 27 2017 08:49 TheDougler wrote:
So will this be on Battle.Net 2.0 or 1.0?

It'll arguably be on B.net 2.0 if you consider that to be the current Blizzard launcher with connection to your B.net 2.0 friends list, but looks like they're maintaining core B.net 1.0 aesthetics and features such as chat channels and named custom games and lobbies. And somehow it'll be connected to B.net 1.0 considering they want cross-game compatibility with the original BW.
ㅇㅅㅌㅅ
TheDougler
Profile Joined April 2010
Canada8303 Posts
March 27 2017 00:13 GMT
#427
On March 27 2017 09:06 eviltomahawk wrote:
Show nested quote +
On March 27 2017 08:49 TheDougler wrote:
So will this be on Battle.Net 2.0 or 1.0?

It'll arguably be on B.net 2.0 if you consider that to be the current Blizzard launcher with connection to your B.net 2.0 friends list, but looks like they're maintaining core B.net 1.0 aesthetics and features such as chat channels and named custom games and lobbies. And somehow it'll be connected to B.net 1.0 considering they want cross-game compatibility with the original BW.


I'd consider that 2.0 Stoked for that honestly.

I mostly define 2.0 as being able to see my friends list if I'm on WoW, and 1.0 as being able to see my friends list if on Diablo 2.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 27 2017 00:24 GMT
#428
On March 27 2017 09:13 TheDougler wrote:
Show nested quote +
On March 27 2017 09:06 eviltomahawk wrote:
On March 27 2017 08:49 TheDougler wrote:
So will this be on Battle.Net 2.0 or 1.0?

It'll arguably be on B.net 2.0 if you consider that to be the current Blizzard launcher with connection to your B.net 2.0 friends list, but looks like they're maintaining core B.net 1.0 aesthetics and features such as chat channels and named custom games and lobbies. And somehow it'll be connected to B.net 1.0 considering they want cross-game compatibility with the original BW.


I'd consider that 2.0 Stoked for that honestly.

I mostly define 2.0 as being able to see my friends list if I'm on WoW, and 1.0 as being able to see my friends list if on Diablo 2.

In that case, it's definitely 2.0. Hopefully D2 and WC3 will eventually get their turns to join us in the 2.0 friends list and launcher.
ㅇㅅㅌㅅ
Noro
Profile Joined March 2011
Canada991 Posts
March 27 2017 00:28 GMT
#429
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?


Honestly, I loved BW, but SC2 was the most fun I have ever had in a game to date. I think as with a lot of people, SC2 just stopped being special somewhere around when HotS came out. Since then I've wanted so badly to get back into BW, but there wasn't much incentive. The current ladder system isn't very friendly to new(er) players.

A new game - Blizzard-run ladder? Updated campaign? It's the game I've been longing for, but Blizzard just made it accessible. I can't wait.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
March 27 2017 00:30 GMT
#430
omg yes
Cyanocyst
Profile Joined October 2010
2222 Posts
March 27 2017 00:54 GMT
#431
Looks very clean. I'll play that. Yeah BW was great, though i liken it to watching old anime or cartoons where the mouths move so incorrectly..i know its great but i just can't do it anymore. My mind has seen better, and to go back i can't not ocd about it.

This makes me far more interested than i thought id be.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
GodZo
Profile Joined November 2011
Italy224 Posts
March 27 2017 00:56 GMT
#432
Brood War <3
프로토스, Yellow, GdZ
FranzF1
Profile Blog Joined March 2009
Chile1710 Posts
March 27 2017 01:01 GMT
#433
On March 27 2017 08:46 endy wrote:
Show nested quote +
On March 27 2017 07:51 LV_426 wrote:
https://youtu.be/YHHODhpEEIk?t=69

changed my mind, love how zerg looks now ;> (1:09)


The music is really good.



YOU CAN SEE THE MAN INSIDE THE TURRET!!!

That is groundbreaking!
Member #99999^99 of the fanclub of Grape, Reality and TurN
Lunareste
Profile Joined July 2011
United States3596 Posts
March 27 2017 01:16 GMT
#434
I wish they'd make Spawning Pools not look like green mud lol.

Other than that I'm excited to get stomped on.
KT FlaSh FOREVER
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
March 27 2017 01:32 GMT
#435
On March 27 2017 06:24 endy wrote:
I can't wait to see chat channels full of people.
op ToT) please

Marlboro on west

https://www.youtube.com/watch?v=e7PvoI6gvQs
Juaks
Profile Joined June 2010
United States384 Posts
March 27 2017 01:34 GMT
#436
Very exciting news. I wonder if this will raise the scene even more in Korea. There was a rumor they would be doing this for D2 as well. I hope is true.

Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
March 27 2017 02:40 GMT
#437
For years I was thinking how this could be possible thinking people would not mind paying for something like this. I hope Blizz finds a way to get some micro transactions going just to get them interested in further promoting this game and even an esports scene abroad. RTS is practically dead to devs since it's really tough to compete with other game's profitability. Millenials will play any game as long as it's marketed the right way
https://cinesnipe.com
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2017-03-27 04:43:52
March 27 2017 04:36 GMT
#438
God it is so hard to enjoy Starcraft with worker genocide every game... killing workers is so amazing to watch. David Kim could really do a number on SC1.
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
March 27 2017 05:01 GMT
#439
Finally, finally, finally, I can remap my god damned keys. See you in hell "p" for probe!
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 27 2017 05:06 GMT
#440
"enhanced ladder" = EVOLUTION COMPLETE. THIS IS THE THING BW NEEEEEDED!
LegalLord
Profile Blog Joined April 2013
United Kingdom13775 Posts
March 27 2017 06:24 GMT
#441
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?

1. Life got in the way. I am a busier, less game-playing man than I was in my youth. I was never particularly good at BW, much as I did enjoy it, and I simply didn't have the commitment necessary to keep at a decent level of play. But I did still enjoy streams sometimes, but less so recently - see (2) below.
2. A game is more than just gameplay, and frankly without the pro scene much of the magic of BW is lost. Some people enjoy the Afreeca scene; I do not, because it is a shadow of what these players were in their progaming years. This, perhaps, is a catalyst for a revival. At the least it's a genuine chance since the opening exists and the infrastructure is also mostly there. Sure, LoL and other such absurdly popular games did sideline RTS in general, Starcraft included, but I do not believe that BW needs to be the most popular competitive game in the world to be a wildly successful progaming phenomenon.
History will sooner or later sweep the European Union away without mercy.
papaz
Profile Joined December 2009
Sweden4149 Posts
March 27 2017 06:42 GMT
#442
I grew up with BW and have good memories of the game. When I was a kid I had all the time to practice a game. Today the hype is nothing more than nostalgia. I think people forget how frustrating it is without mbs, unlimited unit selection etc. I can play 2-3 games per week and just the warm up for a game like BW takes more games.

I love watching BW pros play but just the thought of sending each worker to a mineral patch is exhasuting.

But props to Blizzard for doing this for the community. Not like anyone actually expected this!
razedbywolves
Profile Joined March 2015
United States8 Posts
March 27 2017 06:43 GMT
#443
It would be really awesome if Blizzard invited a bunch of BW pros to play showmatches on the remastered game at Blizzcon this year, with the following year a full on tournament finals. Too much to hope for?
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
March 27 2017 06:53 GMT
#444
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?


A combination of blizzard trying hard to kill the game to make space for sc2, death of the pro scene, lack of players and DotA 2.
Stork and KHAN fan till 2012 ...
LegalLord
Profile Blog Joined April 2013
United Kingdom13775 Posts
March 27 2017 07:06 GMT
#445
On March 27 2017 15:42 papaz wrote:
I grew up with BW and have good memories of the game. When I was a kid I had all the time to practice a game. Today the hype is nothing more than nostalgia. I think people forget how frustrating it is without mbs, unlimited unit selection etc. I can play 2-3 games per week and just the warm up for a game like BW takes more games.

I love watching BW pros play but just the thought of sending each worker to a mineral patch is exhasuting.

But props to Blizzard for doing this for the community. Not like anyone actually expected this!

Playing Brood War is at least an hour-a-day commitment if you aren't in the mood for just losing and losing. But I'm not a youngun anymore; having a good, productive 1-4 hours of free time for gaming every single day doesn't happen. And while it is for the best, it does mean that playing Starcraft isn't worth it. Watching streams is great for getting much of the experience while not having to have that kind of commitment.

But much of what makes the game tough to play is what makes it a great game to watch, which is a difficult dilemma to reconcile.
History will sooner or later sweep the European Union away without mercy.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2017-03-27 09:08:59
March 27 2017 08:48 GMT
#446
Finally, it's about (damn) time to switch back to SC:BW.

(We need a BGH community back up again.)
https://repmastered.icza.net
yoigen
Profile Joined September 2010
Germany369 Posts
March 27 2017 09:08 GMT
#447
was this announced during the gsl finals?
Today I didn't even have to use my AK, I gotta say it was a good day.
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 27 2017 09:12 GMT
#448
On March 27 2017 18:08 yoigen wrote:
was this announced during the gsl finals?

It was announced a few hours before GSL finals, before the TBLS showmatches, same venue as the GSL finals.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
2Pacalypse-
Profile Joined October 2006
Croatia9493 Posts
March 27 2017 10:42 GMT
#449
On March 27 2017 17:48 Dakota_Fanning wrote:
Finally, it's about (damn) time to switch back to SC:BW.

(We need a BGH community back up again.)

Hey Dakota, I agree.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6542 Posts
March 27 2017 10:46 GMT
#450
the BGH community,this if funny ^^
upro)wraith
Profile Joined May 2014
Israel64 Posts
Last Edited: 2017-03-27 11:50:13
March 27 2017 11:47 GMT
#451
On March 27 2017 16:06 LegalLord wrote:
Show nested quote +
On March 27 2017 15:42 papaz wrote:
I grew up with BW and have good memories of the game. When I was a kid I had all the time to practice a game. Today the hype is nothing more than nostalgia. I think people forget how frustrating it is without mbs, unlimited unit selection etc. I can play 2-3 games per week and just the warm up for a game like BW takes more games.

I love watching BW pros play but just the thought of sending each worker to a mineral patch is exhasuting.

But props to Blizzard for doing this for the community. Not like anyone actually expected this!

Playing Brood War is at least an hour-a-day commitment if you aren't in the mood for just losing and losing. But I'm not a youngun anymore; having a good, productive 1-4 hours of free time for gaming every single day doesn't happen. And while it is for the best, it does mean that playing Starcraft isn't worth it. Watching streams is great for getting much of the experience while not having to have that kind of commitment.

But much of what makes the game tough to play is what makes it a great game to watch, which is a difficult dilemma to reconcile.


1v1 BW can be really exhausting and stressing experience sometimes, that's why I prefer to play league atm.
It would be really cool if they could make a 3v3 hunters matchmaking.
upro)wraith
Profile Joined May 2014
Israel64 Posts
Last Edited: 2017-03-27 11:48:57
March 27 2017 11:48 GMT
#452
edit: double
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 27 2017 11:57 GMT
#453
On March 27 2017 17:48 Dakota_Fanning wrote:
Finally, it's about (damn) time to switch back to SC:BW.

(We need a BGH community back up again.)

omg I hadn't even thought about BGH .. cannot wait !!
Oh no
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
March 27 2017 12:08 GMT
#454
Will UMS maps be in this? sunken deffence? team micro arena? and stuff like that? then im extided as fack.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
duke91
Profile Joined April 2014
Germany1458 Posts
March 27 2017 12:14 GMT
#455
On March 27 2017 21:08 MiCroLiFe wrote:
Will UMS maps be in this? sunken deffence? team micro arena? and stuff like that? then im extided as fack.


Why shouldnt they? All maps will work as usual
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
odeSSa
Profile Joined November 2009
Sweden198 Posts
March 27 2017 12:41 GMT
#456
Awsome! Hoping this will revive the BW community! Lookin forward to play some casual games and Hunters with friends like the old days!
iD.Surv
Profile Joined April 2004
Belgium827 Posts
March 27 2017 13:09 GMT
#457
oK , this made me post again
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2017-03-27 14:42:42
March 27 2017 14:42 GMT
#458
Just when I was getting bored of my other games :D Now to get back all my BW friends lost to D3, LoL, Dota and WoW.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 27 2017 19:56 GMT
#459
Anyone got any more details on this "Advanced matchmaking" ?
Something similar to sc2?
ShivaN
Profile Joined January 2007
United States933 Posts
March 27 2017 20:05 GMT
#460
On March 27 2017 15:43 razedbywolves wrote:
It would be really awesome if Blizzard invited a bunch of BW pros to play showmatches on the remastered game at Blizzcon this year, with the following year a full on tournament finals. Too much to hope for?

Definitely not, this was actually the conclusion I first came to when I saw they're planning for a Summer release date. Gives it enough time to be out there and have some tournaments starting up in time for November Blizzcon showmatch/tourny!
myopia
Profile Blog Joined June 2009
United States2928 Posts
March 27 2017 20:07 GMT
#461
Time to log back in to TL. I'm hoping that

1. They're adding features to the map maker.
2. Options to use classic or HD audio. I love the way classic BW sounds.
it's my first day
j2choe
Profile Joined December 2009
Canada243 Posts
March 27 2017 20:07 GMT
#462
If this game is just re-textures over the originals, with the same 2D engine intact, it makes me wonder what the tech requirements will be. I wonder if this is something you could run on a laptop or an older rig?
Biolunar
Profile Joined February 2012
Germany224 Posts
March 27 2017 20:13 GMT
#463
On March 28 2017 04:56 -Archangel- wrote:
Anyone got any more details on this "Advanced matchmaking" ?
Something similar to sc2?

https://eu.battle.net/forums/de/sc2/topic/17615221477#post-16
Translation:
“I hope there will be match making system similar to SC2.“
“Yes there will be ”
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-03-27 20:32:02
March 27 2017 20:31 GMT
#464
On March 28 2017 05:13 Biolunar wrote:
Show nested quote +
On March 28 2017 04:56 -Archangel- wrote:
Anyone got any more details on this "Advanced matchmaking" ?
Something similar to sc2?

https://eu.battle.net/forums/de/sc2/topic/17615221477#post-16
Translation:
“I hope there will be match making system similar to SC2.“
“Yes there will be ”

Tnx for that. If that works well and it is not a hassle to find games I might totally go back to BW and forget Sc2 exists.
I don't like BW UI and I will be bad because of it, but with good matchmaking I will be playing vs others that are also bad at using old UI.
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 27 2017 20:31 GMT
#465
On March 28 2017 05:07 j2choe wrote:
If this game is just re-textures over the originals, with the same 2D engine intact, it makes me wonder what the tech requirements will be. I wonder if this is something you could run on a laptop or an older rig?


"[QnA] "Your PC can easily run StarCraft HD if it can run Hearthstone." Brood War remaster as discussed by the devs."
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
The_Last_Terran
Profile Joined December 2016
9 Posts
March 27 2017 21:16 GMT
#466
Probably the smallest budget has been spent for make this HD graphics... hidden behind a giant smog.

Mecanisms are still burried 2 meters under the earth which highly make flash ' players unbeatable.. At least on SC2 i can play zerg for win every match up i wanna.

MisterKatosS
Profile Blog Joined November 2002
France352 Posts
March 27 2017 21:22 GMT
#467
I don't see any difference in 144p
My web development company website : http://www.make-me-a-website.net My Youtube Channel: http://www.youtube.com/user/MrKatoss
EcterA
Profile Blog Joined March 2009
United States949 Posts
March 27 2017 21:39 GMT
#468
MY DICK IS HARD
semantics
Profile Blog Joined November 2009
10040 Posts
March 27 2017 22:01 GMT
#469
Mmm I do wonder how it will perform, video cards now of days actually perform worse in directdraw mode because it's been so deprecated .
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 27 2017 22:05 GMT
#470
On March 28 2017 05:31 lestye wrote:
Show nested quote +
On March 28 2017 05:07 j2choe wrote:
If this game is just re-textures over the originals, with the same 2D engine intact, it makes me wonder what the tech requirements will be. I wonder if this is something you could run on a laptop or an older rig?

https://twitter.com/InvenGlobal/status/845901415910273028
"[QnA] "Your PC can easily run StarCraft HD if it can run Hearthstone." Brood War remaster as discussed by the devs."


BWHD on phones confirmed
Cereal
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 27 2017 22:33 GMT
#471
I'm glad they're talking about specs this early in the cycle. :D
kiss kiss fall in love
Meru
Profile Blog Joined January 2012
United States219 Posts
Last Edited: 2017-03-27 22:57:33
March 27 2017 22:56 GMT
#472
♥

My very first blog on TL was an open love letter to the SC2 community, about how much I loved the community and the game. It was 2013.

Many things have changed since then, but my love for SC stayed the same. In fact, it has driven me to reach for new heights and achieve my dreams. I partly owe it to the awesomeness that is TL.net.

Remastered in my personal opinion is like a love letter to the StarCraft community at large and it really warms my heart to see so much hype and enthusiasm around the announcement. Thank you all for being absolutely awesome!
Graphics"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness."
Musicus
Profile Joined August 2011
Germany23576 Posts
March 27 2017 23:11 GMT
#473
On March 28 2017 07:56 Meru wrote:
♥

My very first blog on TL was an open love letter to the SC2 community, about how much I loved the community and the game. It was 2013.

Many things have changed since then, but my love for SC stayed the same. In fact, it has driven me to reach for new heights and achieve my dreams. I partly owe it to the awesomeness that is TL.net.

Remastered in my personal opinion is like a love letter to the StarCraft community at large and it really warms my heart to see so much hype and enthusiasm around the announcement. Thank you all for being absolutely awesome!

Just wanted to say that starcraft.com looks awesome!
Maru and Serral are probably top 5.
QuanticHawk
Profile Blog Joined May 2007
United States32047 Posts
March 27 2017 23:37 GMT
#474
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?

time and lack of a big community anymore. i hop on iccup and there are at max maybe 15-20 games live at any given time, and maybe 2-3 1v1 games at my skill level. I miss the days when I could hop on at any time and join one of several channels with people I knew I could hang with.

day of the announcement, i got messaged by several former bw buddies right away haha
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
JuNe-TrEe
Profile Joined April 2007
United States27 Posts
March 27 2017 23:43 GMT
#475
Yesssssssssssssssssssssss!!! I guess I will keep living... ^^
Tell me what you eat, and I will tell you what you are TF- [X] iM- sM's [3.33]
thezanursic
Profile Blog Joined July 2011
5478 Posts
March 28 2017 01:02 GMT
#476
Have they said anything about automated tournaments?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 28 2017 01:27 GMT
#477
On March 28 2017 07:05 InfCereal wrote:
Show nested quote +
On March 28 2017 05:31 lestye wrote:
On March 28 2017 05:07 j2choe wrote:
If this game is just re-textures over the originals, with the same 2D engine intact, it makes me wonder what the tech requirements will be. I wonder if this is something you could run on a laptop or an older rig?

https://twitter.com/InvenGlobal/status/845901415910273028
"[QnA] "Your PC can easily run StarCraft HD if it can run Hearthstone." Brood War remaster as discussed by the devs."


BWHD on phones confirmed

1. Install an N64 emulator on your phone
2. Install Starcraft 64
3. ???
ㅇㅅㅌㅅ
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 28 2017 01:27 GMT
#478
On March 28 2017 10:27 eviltomahawk wrote:
Show nested quote +
On March 28 2017 07:05 InfCereal wrote:
On March 28 2017 05:31 lestye wrote:
On March 28 2017 05:07 j2choe wrote:
If this game is just re-textures over the originals, with the same 2D engine intact, it makes me wonder what the tech requirements will be. I wonder if this is something you could run on a laptop or an older rig?

https://twitter.com/InvenGlobal/status/845901415910273028
"[QnA] "Your PC can easily run StarCraft HD if it can run Hearthstone." Brood War remaster as discussed by the devs."


BWHD on phones confirmed

1. Install an N64 emulator on your phone
2. Install Starcraft 64
3. ???

New eSport 2017?
kiss kiss fall in love
semantics
Profile Blog Joined November 2009
10040 Posts
March 28 2017 01:33 GMT
#479
On March 28 2017 08:37 QuanticHawk wrote:
Show nested quote +
On March 27 2017 06:45 Waxangel wrote:
Question for the people who are excited to comeback for StarCraft: Remastered: Why did you stop playing in the first place?

time and lack of a big community anymore. i hop on iccup and there are at max maybe 15-20 games live at any given time, and maybe 2-3 1v1 games at my skill level. I miss the days when I could hop on at any time and join one of several channels with people I knew I could hang with.

day of the announcement, i got messaged by several former bw buddies right away haha

Problem i have with b.net 2.0 is lack of channel bots, nothing quite like filling a downtime in a channel dicking around with stealthbot
erin[go]bragh
Profile Joined December 2008
United States815 Posts
March 28 2017 01:41 GMT
#480
I'm so happy!
JulyZerg! by.hero, effOrt, KTY.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
Last Edited: 2017-03-28 01:48:51
March 28 2017 01:43 GMT
#481
On March 28 2017 05:07 j2choe wrote:
If this game is just re-textures over the originals, with the same 2D engine intact, it makes me wonder what the tech requirements will be. I wonder if this is something you could run on a laptop or an older rig?

Probably going to need at least a P3 IMO.
https://www.youtube.com/watch?v=e7PvoI6gvQs
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
March 28 2017 01:49 GMT
#482
On March 28 2017 10:27 eviltomahawk wrote:
Show nested quote +
On March 28 2017 07:05 InfCereal wrote:
On March 28 2017 05:31 lestye wrote:
On March 28 2017 05:07 j2choe wrote:
If this game is just re-textures over the originals, with the same 2D engine intact, it makes me wonder what the tech requirements will be. I wonder if this is something you could run on a laptop or an older rig?

https://twitter.com/InvenGlobal/status/845901415910273028
"[QnA] "Your PC can easily run StarCraft HD if it can run Hearthstone." Brood War remaster as discussed by the devs."


BWHD on phones confirmed

1. Install an N64 emulator on your phone
2. Install Starcraft 64
3. ???

i've actually tried this, playing it made me want to kill myself
vibeo gane,
Poly_Optimize
Profile Joined March 2016
Canada156 Posts
March 28 2017 02:39 GMT
#483
I can't wait to play friendly games like in the old days! Right now, BW is all about iccup for foreigners and all you can find is ladder games and sometime 3x3 bgh/hunters.

It would be nice to make battle.net great again with similar region like SC2. Count on me to make a lot of Zero Clutter, Fastest, BGH, Race Wars, 2v2v2v2bgh, Zone controls, etc when BW:R will be out!

One last thing, I hope blizzard won't restrict the number of account that we can make.
thezanursic
Profile Blog Joined July 2011
5478 Posts
March 28 2017 02:54 GMT
#484
On March 28 2017 10:02 thezanursic wrote:
Have they said anything about automated tournaments?

Ehhh?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Dumbledore
Profile Joined April 2011
Sweden725 Posts
March 28 2017 04:08 GMT
#485
Hey guys, where can I see a full vod of the announcement?
Thanks!
Have a nice day ;)
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 28 2017 04:26 GMT
#486
On March 27 2017 15:24 LegalLord wrote:

Some people enjoy the Afreeca scene; I do not, because it is a shadow of what these players were in their progaming years.


What do you mean by this?
EffOrt and Soulkey Hwaiting!
tw!tch
Profile Blog Joined October 2010
United States563 Posts
March 28 2017 04:26 GMT
#487
On March 28 2017 13:08 Dumbledore wrote:
Hey guys, where can I see a full vod of the announcement?
Thanks!


Posted a little earlier, here ya go:

+ Show Spoiler +
https://www.youtube.com/watch?v=YQytoDX7srs
Dumbledore
Profile Joined April 2011
Sweden725 Posts
March 28 2017 04:39 GMT
#488
On March 28 2017 13:26 tw!tch wrote:
Show nested quote +
On March 28 2017 13:08 Dumbledore wrote:
Hey guys, where can I see a full vod of the announcement?
Thanks!


Posted a little earlier, here ya go:

+ Show Spoiler +
https://www.youtube.com/watch?v=YQytoDX7srs


Thanks man :D
Have a nice day ;)
duke91
Profile Joined April 2014
Germany1458 Posts
March 28 2017 04:44 GMT
#489
I think some people forget that widescreen mode means a longer way your mouse needs to travel to get to the edge so that you can scroll. Is that then really beneficial from a pure gameplay perspective?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
CuckFapitalism
Profile Joined December 2016
22 Posts
March 28 2017 04:51 GMT
#490
On March 28 2017 13:44 duke91 wrote:
I think some people forget that widescreen mode means a longer way your mouse needs to travel to get to the edge so that you can scroll. Is that then really beneficial from a pure gameplay perspective?


It also means you have to scroll less because you can already see more.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2017-03-28 04:53:23
March 28 2017 04:52 GMT
#491
On March 28 2017 13:44 duke91 wrote:
I think some people forget that widescreen mode means a longer way your mouse needs to travel to get to the edge so that you can scroll. Is that then really beneficial from a pure gameplay perspective?

Psh real men use arrow keys to scroll and do spells though the minimap.
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 28 2017 05:46 GMT
#492
I'm pumped to bring back 20 minutes no rush games.

On March 28 2017 07:56 Meru wrote:
♥

My very first blog on TL was an open love letter to the SC2 community, about how much I loved the community and the game. It was 2013.

Many things have changed since then, but my love for SC stayed the same. In fact, it has driven me to reach for new heights and achieve my dreams. I partly owe it to the awesomeness that is TL.net.

Remastered in my personal opinion is like a love letter to the StarCraft community at large and it really warms my heart to see so much hype and enthusiasm around the announcement. Thank you all for being absolutely awesome!

Really awesome work on the website. You kept that old charm while making it very fresh, very challenging feat.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Dental Floss
Profile Joined September 2009
United States1015 Posts
March 28 2017 06:35 GMT
#493
Any word on hotkeys? I fully switched to dvorak and I cannot describe the hell of [S]electing larva in this layout.
Kim Tae Gyun.... never forget Perfectman RIP
Biolunar
Profile Joined February 2012
Germany224 Posts
March 28 2017 07:54 GMT
#494
On March 28 2017 15:35 Dental Floss wrote:
Any word on hotkeys? I fully switched to dvorak and I cannot describe the hell of [S]electing larva in this layout.

Custom keybinds will be supported.
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
March 28 2017 08:36 GMT
#495
I hope they will put the new editor a bit more into the face, since it's one of the simpler and most fun map editors in games ever.
Mango
Profile Joined July 2006
Belgium522 Posts
March 28 2017 08:37 GMT
#496
WOW Awesome news. Everything BW needed for a revival, those are all perfect adjustments. Hopefully it will attract alot of new players to make it easier to catch a game once again.
digmouse
Profile Blog Joined November 2010
China6328 Posts
March 28 2017 08:46 GMT
#497
On March 28 2017 05:07 j2choe wrote:
If this game is just re-textures over the originals, with the same 2D engine intact, it makes me wonder what the tech requirements will be. I wonder if this is something you could run on a laptop or an older rig?

If you have a PC from the last decade you'll be fine at at least 1080p.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Wertheron
Profile Joined October 2011
France439 Posts
Last Edited: 2017-03-28 10:10:42
March 28 2017 09:57 GMT
#498
I know that BW fans will kill me, but there will be some kind of Grid configuration for hotkeys? I know that's not really popular here, but that's the kind of quality of life improvement that can attract BW noob like me.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 28 2017 10:02 GMT
#499
On March 28 2017 18:57 Wertheron wrote:
I know that BW fans will kill me, but there will be some kind of Grid configuration for hotkeys? I know that's not really popular here, but that's the kind of Quality of Life improvement that can attract BW noob like me.


Nah dude, I think it is a good idea. I am not gonna kill you. It personally wouldn't help me as I have hotkeys streamlined in my memory from playing without grid configuration for years but I don't see why it wouldn't be a nice addition for players who aren't familiar with it. But I am gonna kill you for capitalizing quality of life.
I want to fuck Soulkey with a Zelderan.
Musicus
Profile Joined August 2011
Germany23576 Posts
March 28 2017 10:03 GMT
#500
On March 28 2017 18:57 Wertheron wrote:
I know that BW fans will kill me, but there will be some kind of Grid configuration for hotkeys? I know that's not really popular here, but that's the kind of Quality of Life improvement that can attract BW noob like me.

Custom hotkeys will indeed be a thing! Really important for people who want to play both starcrafts!

I will definitely use the same setup as in sc2.
Maru and Serral are probably top 5.
RedW4rr10r
Profile Joined January 2010
Germany745 Posts
Last Edited: 2017-03-28 10:06:32
March 28 2017 10:06 GMT
#501
On March 28 2017 19:03 Musicus wrote:
Show nested quote +
On March 28 2017 18:57 Wertheron wrote:
I know that BW fans will kill me, but there will be some kind of Grid configuration for hotkeys? I know that's not really popular here, but that's the kind of Quality of Life improvement that can attract BW noob like me.

Custom hotkeys will indeed be a thing! Really important for people who want to play both starcrafts!

I will definitely use the same setup as in sc2.

I adapted my hotkeys in sc2 the same I have in german bw xD
Rip & Tear until it is done!
Musicus
Profile Joined August 2011
Germany23576 Posts
March 28 2017 10:08 GMT
#502
On March 28 2017 19:06 RedW4rr10r wrote:
Show nested quote +
On March 28 2017 19:03 Musicus wrote:
On March 28 2017 18:57 Wertheron wrote:
I know that BW fans will kill me, but there will be some kind of Grid configuration for hotkeys? I know that's not really popular here, but that's the kind of Quality of Life improvement that can attract BW noob like me.

Custom hotkeys will indeed be a thing! Really important for people who want to play both starcrafts!

I will definitely use the same setup as in sc2.

I adapted my hotkeys in sc2 the same I have in german bw xD

Yeah that just makes sense, otherwise your muscle memory will betray you.
Maru and Serral are probably top 5.
Wertheron
Profile Joined October 2011
France439 Posts
March 28 2017 10:13 GMT
#503
On March 28 2017 19:02 SCC-Faust wrote:
Show nested quote +
On March 28 2017 18:57 Wertheron wrote:
I know that BW fans will kill me, but there will be some kind of Grid configuration for hotkeys? I know that's not really popular here, but that's the kind of Quality of Life improvement that can attract BW noob like me.


Nah dude, I think it is a good idea. I am not gonna kill you. It personally wouldn't help me as I have hotkeys streamlined in my memory from playing without grid configuration for years but I don't see why it wouldn't be a nice addition for players who aren't familiar with it. But I am gonna kill you for capitalizing quality of life.


Thanks ^^, I don't want to die, so I edited the capitals (never know when to put capitals in English).
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
March 28 2017 10:49 GMT
#504
On March 28 2017 19:13 Wertheron wrote:
Show nested quote +
On March 28 2017 19:02 SCC-Faust wrote:
On March 28 2017 18:57 Wertheron wrote:
I know that BW fans will kill me, but there will be some kind of Grid configuration for hotkeys? I know that's not really popular here, but that's the kind of Quality of Life improvement that can attract BW noob like me.


Nah dude, I think it is a good idea. I am not gonna kill you. It personally wouldn't help me as I have hotkeys streamlined in my memory from playing without grid configuration for years but I don't see why it wouldn't be a nice addition for players who aren't familiar with it. But I am gonna kill you for capitalizing quality of life.


Thanks ^^, I don't want to die, so I edited the capitals (never know when to put capitals in English).


Here you go my friend https://www.englishclub.com/writing/caps0.htm
Highways
Profile Joined July 2005
Australia6103 Posts
March 28 2017 11:07 GMT
#505
HYPE.

I can see myself playing or watching pro games of BW HD for years and years to come.

Lost interest in SC2 quickly, because of bad game design. Although co-op is good.
#1 Terran hater
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 28 2017 11:28 GMT
#506
On March 28 2017 19:08 Musicus wrote:
Show nested quote +
On March 28 2017 19:06 RedW4rr10r wrote:
On March 28 2017 19:03 Musicus wrote:
On March 28 2017 18:57 Wertheron wrote:
I know that BW fans will kill me, but there will be some kind of Grid configuration for hotkeys? I know that's not really popular here, but that's the kind of Quality of Life improvement that can attract BW noob like me.

Custom hotkeys will indeed be a thing! Really important for people who want to play both starcrafts!

I will definitely use the same setup as in sc2.

I adapted my hotkeys in sc2 the same I have in german bw xD

Yeah that just makes sense, otherwise your muscle memory will betray you.


I did the same as well, but I struggled as I couldn't put Siege and Unsiege on the same key annoyingly.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
RedW4rr10r
Profile Joined January 2010
Germany745 Posts
Last Edited: 2017-03-28 13:12:28
March 28 2017 13:05 GMT
#507
On March 28 2017 19:08 Musicus wrote:
Show nested quote +
On March 28 2017 19:06 RedW4rr10r wrote:
On March 28 2017 19:03 Musicus wrote:
On March 28 2017 18:57 Wertheron wrote:
I know that BW fans will kill me, but there will be some kind of Grid configuration for hotkeys? I know that's not really popular here, but that's the kind of Quality of Life improvement that can attract BW noob like me.

Custom hotkeys will indeed be a thing! Really important for people who want to play both starcrafts!

I will definitely use the same setup as in sc2.

I adapted my hotkeys in sc2 the same I have in german bw xD

Yeah that just makes sense, otherwise your muscle memory will betray you.

That was exactly the reason. For my first run in WoL campaign I used the grid for hotkeys. But after playing bw again, I was losing every fight because all my units refused to attack when clicking "t" xD


On March 28 2017 20:28 Qikz wrote:
Show nested quote +
On March 28 2017 19:08 Musicus wrote:
On March 28 2017 19:06 RedW4rr10r wrote:
On March 28 2017 19:03 Musicus wrote:
On March 28 2017 18:57 Wertheron wrote:
I know that BW fans will kill me, but there will be some kind of Grid configuration for hotkeys? I know that's not really popular here, but that's the kind of Quality of Life improvement that can attract BW noob like me.

Custom hotkeys will indeed be a thing! Really important for people who want to play both starcrafts!

I will definitely use the same setup as in sc2.

I adapted my hotkeys in sc2 the same I have in german bw xD

Yeah that just makes sense, otherwise your muscle memory will betray you.


I did the same as well, but I struggled as I couldn't put Siege and Unsiege on the same key annoyingly.

Yeah, that's so annoying that you can't use the same key twice in sc2. It doesn't even matter, if it's a complete different unit. I remember for Zerg I wanted to use a hotkey but I had to choose because some random Protoss unit wouldn't react anymore to that key O_o
I mean, come one. Even bw can use same hotkeys for different units within one race. Otherwise it'd be easy to avoid re-rallying my hatchery by accident when I want to build a defilier but no new larva has spawned xD

Edit (for clarification): "Sammelpunkt festlegen" and "zu Vergifter morphen"
Rip & Tear until it is done!
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
March 28 2017 13:25 GMT
#508
I guess my summer will be occupied with Brood War. Can't wait to play some UMS with old buddies and try my hand at being a bit competitive in ladder, even if I'll be D rank my whole life.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 28 2017 13:41 GMT
#509
On March 28 2017 22:25 PhoenixVoid wrote:
I guess my summer will be occupied with Brood War. Can't wait to play some UMS with old buddies and try my hand at being a bit competitive in ladder, even if I'll be D rank my whole life.


Yeah dude i actually forgot but man UMS games were really fun back in the day. Expect people to make some new games and content as well! More people means more interest and I personally feel the mapmaker is not very hard to use for beginners.

Maybe I will try my hand at one
www.broodwarmaps.net
IPS.Blue
Profile Joined January 2004
Germany309 Posts
March 28 2017 15:14 GMT
#510
Glad they included key rebinding. This will help people switching from SC2 towards BW.
KrOjah
Profile Joined March 2017
United Kingdom68 Posts
March 28 2017 15:15 GMT
#511
I must admit my hype levels are pretty damn high. Mostly because of a mass return to BW, new players picking the game up and hopefully helping RTS come back to a more popular place within gaming.
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
March 28 2017 15:55 GMT
#512
Auto matchmaking for 3v3 BGH No Noobs DSL Host~!

4v4 TopVsBottom ZC NR 20M

My fucking childhood... I feel alive again. Is this REALLY GONNA FUCKING HAPPEN????
Skol
sas.Sziky
Profile Joined October 2011
Hungary288 Posts
March 28 2017 18:01 GMT
#513
need back oo ?
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
March 28 2017 18:04 GMT
#514
On March 29 2017 03:01 sas.Sziky wrote:
need back oo ?


Sziky StarCraft: Remastered showmatch! My body is ready. :D
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 28 2017 18:47 GMT
#515
On March 29 2017 03:01 sas.Sziky wrote:
need back oo ?


Yes please, stop playing fastest maps on iCCup you suck, go back to Fish and destroy Koreans, that's what you're good at!
ॐ
sfca
Profile Joined December 2015
Mexico12 Posts
March 28 2017 19:00 GMT
#516
anyone know something about this SC:R working on mac?? please some one help me !!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 28 2017 19:16 GMT
#517
On March 29 2017 04:00 sfca wrote:
anyone know something about this SC:R working on mac?? please some one help me !!

It dont work on mac, blizzard said so themself. They might/will fix that for later
synapse
Profile Blog Joined January 2009
China13814 Posts
March 28 2017 20:47 GMT
#518
hype hype hype!
wonder if korea will start caring about starcraft again
:)
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 28 2017 20:56 GMT
#519
On March 29 2017 05:47 synapse wrote:
hype hype hype!
wonder if korea will start caring about starcraft again

they never stopped caring...
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 28 2017 21:00 GMT
#520
On March 29 2017 03:01 sas.Sziky wrote:
need back oo ?


Sziky Remastered
www.broodwarmaps.net
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
March 28 2017 22:24 GMT
#521
On March 27 2017 06:24 endy wrote:
I can't wait to see chat channels full of people.
op ToT) please

Some of us definitely will be back ^^
So will the channel!
Promise.
BigRedDog
Profile Joined May 2012
461 Posts
March 29 2017 00:15 GMT
#522
Will be ironic if SC:R is more popular than SC2 LOL :D
Big Red Dog!
MasterCynical
Profile Joined September 2012
505 Posts
March 29 2017 01:09 GMT
#523
Its good to see the BW train taking off again. Make Starcraft great again!
vesicular
Profile Blog Joined March 2010
United States1310 Posts
March 29 2017 01:44 GMT
#524
The thing I'm happiest about is the SD game working with the HD version. Means I can continue to play the SD version and my friends will be tempted to try out HD and we can play together.

Really impressed how Blizzard is rolling this thing out. About as good as I could have hoped.
STX Fighting!
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
March 29 2017 02:54 GMT
#525
On March 29 2017 10:44 vesicular wrote:
The thing I'm happiest about is the SD game working with the HD version. Means I can continue to play the SD version and my friends will be tempted to try out HD and we can play together.

Really impressed how Blizzard is rolling this thing out. About as good as I could have hoped.

THIS.
thezanursic
Profile Blog Joined July 2011
5478 Posts
March 29 2017 07:57 GMT
#526
[image loading]
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
March 29 2017 08:33 GMT
#527
On March 29 2017 16:57 thezanursic wrote:
[image loading]

All great updates.
For me about 85% of the unit graphic upgrades are great.
Overall the project is far better than i thought it would be.
https://www.youtube.com/watch?v=e7PvoI6gvQs
N0
Profile Blog Joined October 2016
154 Posts
March 29 2017 11:23 GMT
#528
On March 26 2017 14:22 lichter wrote:
With Blizzard keen to improve BW functionality and play experience, what other features, add-ons, or bugs do you think Blizzard should add to the game?


How about an in-game radio station stream for each faction, featuring:
  • interviews with prominent players
  • live ladder and tournament updates presented with extreme bias, praising ones own and belittling the success of the other factions
  • player trashtalk reciting hour
  • games of radio mafia
  • Day[9] talking about whatever the fuck he wants
  • funny commercials submitted by the community
  • fan fiction / roleplays / RL starcraft stories
  • casting
  • music
Signups for [T]Define [b][blue][N#][/blue][/b]ormal Code Mafia now open!
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2017-03-29 12:19:44
March 29 2017 12:18 GMT
#529
I'm really interested if BW leagues will enforce 4:3 aspect or if they will allow widsecreen. Which site should i bookmark to find out about this asap?

Have I missed any rumour related to deepmind and SC:BW?
as useful as teasalt
Highways
Profile Joined July 2005
Australia6103 Posts
March 29 2017 12:38 GMT
#530
Any videos of game play yet?
#1 Terran hater
nojok
Profile Joined May 2011
France15845 Posts
March 29 2017 12:57 GMT
#531
Will the rebind be available without the upgrade to sc:r?
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
[AS]Rattus
Profile Joined March 2017
427 Posts
March 29 2017 13:01 GMT
#532
will i be able to switch between the graphic sets in the HD version?
And N0 has a few great ideas
especially point 1,2,3,6,8,9

and kinda funny if you watch the interview with the developers about how they realized how important a chat channel is :D
pro_play
Profile Joined March 2017
13 Posts
March 29 2017 13:09 GMT
#533
Hey guys. What you think about new ladder system. We play iccup, and this platform very usefull to organisation some clanleagues (making brackets, upload replays ant etc). SCBW knowing as improve team-community with personal cites, clanwars, matchlist checking
KOtical
Profile Joined January 2011
Germany451 Posts
March 29 2017 13:55 GMT
#534
tbh i rather see new ones instead of remastered games.... so i would have rather had a starcraft 3 wich (i guess) would have alot more people pumped for the game...
chicbot2000
Profile Joined February 2017
United States45 Posts
March 29 2017 14:05 GMT
#535
matchmaking will be the key thing that will get people playing the game. that and having the game be free i suppose
well thought out signature that totally fires those neurons
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
March 29 2017 14:17 GMT
#536
On March 26 2017 14:22 lichter wrote:
With Blizzard keen to improve BW functionality and play experience, what other features, add-ons, or bugs do you think Blizzard should add to the game?


Improved mapmaking tools.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Ziggy
Profile Blog Joined June 2013
South Korea2105 Posts
March 29 2017 14:35 GMT
#537
On March 29 2017 22:55 KOtical wrote:
tbh i rather see new ones instead of remastered games.... so i would have rather had a starcraft 3 wich (i guess) would have alot more people pumped for the game...


would it, though?
WriterDefeating a sandwich only makes it tastier. @imjustziggy
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 29 2017 15:09 GMT
#538
On March 29 2017 22:55 KOtical wrote:
tbh i rather see new ones instead of remastered games.... so i would have rather had a starcraft 3 wich (i guess) would have alot more people pumped for the game...


Regardless Team 1 (the RTS team) and the Classic team are two completely different entities. Even if you wanted a new game, this Remaster didn't take up time and resources that would have spent on a new game.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Bijan
Profile Joined October 2010
United States286 Posts
Last Edited: 2017-03-29 16:52:52
March 29 2017 16:50 GMT
#539
On March 30 2017 00:09 lestye wrote:
Show nested quote +
On March 29 2017 22:55 KOtical wrote:
tbh i rather see new ones instead of remastered games.... so i would have rather had a starcraft 3 wich (i guess) would have alot more people pumped for the game...


Regardless Team 1 (the RTS team) and the Classic team are two completely different entities. Even if you wanted a new game, this Remaster didn't take up time and resources that would have spent on a new game.


I'm honestly not ready for them to jump into a new RTS. I love SC2 and I'm so pumped about SC:R and both games still have a lot of life in them. On top of that, as much as I love SC2, I think there are so many lessons that can be learned from that game's progression and development over the years and there are probably more lessons Blizzard can learn by continuing to focus on improving SC2, as long as there is still a viable competitive scene at least.

That said, if they do decide to make another RTS, I think it's only fair Warcraft 4 get's a go.
Hoon
Profile Joined December 2010
Brazil891 Posts
March 29 2017 16:52 GMT
#540
Is there an ETA on when BW goes free?

Is it on the 30th Korean time?
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
Cuce
Profile Joined March 2011
Turkey1127 Posts
March 29 2017 17:01 GMT
#541
I would like to have a better smoother scrolling at remastered...

tile based scrolling is too jittery in big screens.
64K RAM SYSTEM 38911 BASIC BYTES FREE
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 29 2017 17:03 GMT
#542
On March 30 2017 01:50 Bijan wrote:
Show nested quote +
On March 30 2017 00:09 lestye wrote:
On March 29 2017 22:55 KOtical wrote:
tbh i rather see new ones instead of remastered games.... so i would have rather had a starcraft 3 wich (i guess) would have alot more people pumped for the game...


Regardless Team 1 (the RTS team) and the Classic team are two completely different entities. Even if you wanted a new game, this Remaster didn't take up time and resources that would have spent on a new game.


I'm honestly not ready for them to jump into a new RTS. I love SC2 and I'm so pumped about SC:R and both games still have a lot of life in them. On top of that, as much as I love SC2, I think there are so many lessons that can be learned from that game's progression and development over the years and there are probably more lessons Blizzard can learn by continuing to focus on improving SC2, as long as there is still a viable competitive scene at least.

That said, if they do decide to make another RTS, I think it's only fair Warcraft 4 get's a go.

Overwatch RTS it is then
ㅇㅅㅌㅅ
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 29 2017 17:35 GMT
#543
On March 30 2017 01:50 Bijan wrote:
Show nested quote +
On March 30 2017 00:09 lestye wrote:
On March 29 2017 22:55 KOtical wrote:
tbh i rather see new ones instead of remastered games.... so i would have rather had a starcraft 3 wich (i guess) would have alot more people pumped for the game...


Regardless Team 1 (the RTS team) and the Classic team are two completely different entities. Even if you wanted a new game, this Remaster didn't take up time and resources that would have spent on a new game.


I'm honestly not ready for them to jump into a new RTS. I love SC2 and I'm so pumped about SC:R and both games still have a lot of life in them. On top of that, as much as I love SC2, I think there are so many lessons that can be learned from that game's progression and development over the years and there are probably more lessons Blizzard can learn by continuing to focus on improving SC2, as long as there is still a viable competitive scene at least.

That said, if they do decide to make another RTS, I think it's only fair Warcraft 4 get's a go.

I mean regardless, its probably still a long way to go. 3 major directors for Blizzard, Dustin Browder, Eric Dodds, and Tom Chilton just left their respective teams.....last October. SC2 took 7 years to develop, so we're not going to see another one for a long time. They said they're going to update and maintain SC2 for years to come..... I hope they keep their word and we dont get D3 treatment. (we have microtransactions so thats doubtful, but the fear still comes to mind)
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
BunkerPush
Profile Joined June 2006
United States107 Posts
March 29 2017 17:49 GMT
#544
So I haven't had the time to skim through this forum topic but... had it ever crossed anyone's mind that the remaster of SC1 may lead up to a possible SC1 expansion or perhaps another type of add on to SC1 to bring the original game back to life? Think about it.. perhaps blizzard has finally realized that this was in fact one of theiR better games and decided to remaster the graphics in preparation for a Brood War 2?

Just a thought.. but it seems to make sense in a way given the fact that their even thinking about HD graphics and improved classic bnet.
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-03-29 17:53:36
March 29 2017 17:51 GMT
#545
^ lol this guy broodwar 2 riiiight thing is nobody wants a broodwar2 because obvious balancing issues
... i mean just take a look at sc2 lol
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 29 2017 18:04 GMT
#546
On March 30 2017 02:49 BunkerPush wrote:
So I haven't had the time to skim through this forum topic but... had it ever crossed anyone's mind that the remaster of SC1 may lead up to a possible SC1 expansion or perhaps another type of add on to SC1 to bring the original game back to life? Think about it.. perhaps blizzard has finally realized that this was in fact one of theiR better games and decided to remaster the graphics in preparation for a Brood War 2?

Just a thought.. but it seems to make sense in a way given the fact that their even thinking about HD graphics and improved classic bnet.

What is the point of an expansions when it could not tell the main story as the events of such is known.

If they would want to add more side missions, I would expect more Nova type DLCs for SC2 instead.
lestye
Profile Blog Joined August 2010
United States4149 Posts
March 29 2017 18:05 GMT
#547
On March 30 2017 02:49 BunkerPush wrote:
So I haven't had the time to skim through this forum topic but... had it ever crossed anyone's mind that the remaster of SC1 may lead up to a possible SC1 expansion or perhaps another type of add on to SC1 to bring the original game back to life? Think about it.. perhaps blizzard has finally realized that this was in fact one of theiR better games and decided to remaster the graphics in preparation for a Brood War 2?

Just a thought.. but it seems to make sense in a way given the fact that their even thinking about HD graphics and improved classic bnet.


Probably not. It's an RTS with a perfect balance already, doing anything would split the community and ruin the design/balance. It's also held together by spaghetti code so they cant just make a new version of the same game, they'd have to use the same engine so their options would be very limited.

This game isnt going to be like AoE2 where you can just add whatever in an expansion and people will be happy.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
ArmadA[NaS]
Profile Joined January 2014
United States346 Posts
March 29 2017 18:13 GMT
#548
If they add things to SC, it's either going to be an update to LOTV or SC3. They're not changing BW because the vast majority of fans don't want it changed. They only changed the attack animation stall and sprite limit bug after they were the only universal things people wanted to change.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 29 2017 18:18 GMT
#549
Maybe they're setting up to de-master SC2 into the BW engine
ㅇㅅㅌㅅ
BunkerPush
Profile Joined June 2006
United States107 Posts
March 29 2017 19:23 GMT
#550
On March 30 2017 02:51 onlystar wrote:
^ lol this guy broodwar 2 riiiight thing is nobody wants a broodwar2 because obvious balancing issues
... i mean just take a look at sc2 lol


I guess you're right. But was hoping this could spark a complete revival besides just the graphical update. But who am I kidding.. what I truely want is to go back 15 years ago when BW was at its prime in players and activity. Who wouldn't want that?

Perhaps they could at least still introduce enhanced things such as a better map creator, new bnet ladder system, etc. I know they mentioned something along those lines but hope they take it to another level to attract and bring back the old and new communities.

onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-03-29 20:42:55
March 29 2017 20:42 GMT
#551
it will be a very interesting time when SC:R is released

there are big protourneys with ASL in place and OGN has shown interest in running one sponsors are there yet modest untill now, if interest and views keep accumulating and SC:R might bring it to the next level, we might see more players/viewers more/bigger sponsors bigger budgets.. bigger tourneys and so on..
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
March 30 2017 12:42 GMT
#552
Blue says the remaster will not allow XP users to use the online service.Only single player and LAN.

https://us.battle.net/forums/en/starcraft/topic/20753785423
https://www.youtube.com/watch?v=e7PvoI6gvQs
lagcats
Profile Joined February 2016
172 Posts
March 30 2017 13:08 GMT
#553
I just hope that the #hype wont die off. I will def play it but will most ppl do it?
http://www.twitter.com/lagcats <---> http://www.twitch.tv/lagcats Challenger League of Legends player.
Taekwon
Profile Joined May 2010
United States8155 Posts
March 30 2017 16:33 GMT
#554
Revived this account because hyped as fuck.
A return to the days of glory
▲ ▲ ▲
chipmonklord17
Profile Joined February 2011
United States11944 Posts
March 30 2017 16:56 GMT
#555
how do I get my free BW
lagcats
Profile Joined February 2016
172 Posts
March 30 2017 17:05 GMT
#556
fuck, if this gets the attention it deserves and everything goes smoothly i might just leave my league of legends career for this. Holy shit i'm way too hyped for this
http://www.twitter.com/lagcats <---> http://www.twitch.tv/lagcats Challenger League of Legends player.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
March 30 2017 17:38 GMT
#557
On March 30 2017 02:03 eviltomahawk wrote:
Show nested quote +
On March 30 2017 01:50 Bijan wrote:
On March 30 2017 00:09 lestye wrote:
On March 29 2017 22:55 KOtical wrote:
tbh i rather see new ones instead of remastered games.... so i would have rather had a starcraft 3 wich (i guess) would have alot more people pumped for the game...


Regardless Team 1 (the RTS team) and the Classic team are two completely different entities. Even if you wanted a new game, this Remaster didn't take up time and resources that would have spent on a new game.


I'm honestly not ready for them to jump into a new RTS. I love SC2 and I'm so pumped about SC:R and both games still have a lot of life in them. On top of that, as much as I love SC2, I think there are so many lessons that can be learned from that game's progression and development over the years and there are probably more lessons Blizzard can learn by continuing to focus on improving SC2, as long as there is still a viable competitive scene at least.

That said, if they do decide to make another RTS, I think it's only fair Warcraft 4 get's a go.

Overwatch RTS it is then


Na, Blizzard buys the rights to the C&C Franchise and makes C&C 5.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
March 30 2017 17:48 GMT
#558
I don't think they could make C&C any worse than what EA did to it...
So wait? I'm bad? =(
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
March 30 2017 17:52 GMT
#559
On March 31 2017 02:48 Psyonic_Reaver wrote:
I don't think they could make C&C any worse than what EA did to it...


C&C3 was pretty good still one of my favourite games but RA3 was quite disappointing in the end and I like to pretend C&C4 doesnt exist at all.
hexhaven
Profile Joined July 2014
Finland929 Posts
March 30 2017 18:01 GMT
#560
On March 30 2017 02:49 BunkerPush wrote:
So I haven't had the time to skim through this forum topic but... had it ever crossed anyone's mind that the remaster of SC1 may lead up to a possible SC1 expansion or perhaps another type of add on to SC1 to bring the original game back to life? Think about it.. perhaps blizzard has finally realized that this was in fact one of theiR better games and decided to remaster the graphics in preparation for a Brood War 2?

Just a thought.. but it seems to make sense in a way given the fact that their even thinking about HD graphics and improved classic bnet.



A new sequel to an expansion that was made for a game that already has had a sequel and two expansions.
WriterI shoot events. | http://www.jussi.co/esports
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
March 30 2017 18:03 GMT
#561
On March 31 2017 02:38 Zaros wrote:
Show nested quote +
On March 30 2017 02:03 eviltomahawk wrote:
On March 30 2017 01:50 Bijan wrote:
On March 30 2017 00:09 lestye wrote:
On March 29 2017 22:55 KOtical wrote:
tbh i rather see new ones instead of remastered games.... so i would have rather had a starcraft 3 wich (i guess) would have alot more people pumped for the game...


Regardless Team 1 (the RTS team) and the Classic team are two completely different entities. Even if you wanted a new game, this Remaster didn't take up time and resources that would have spent on a new game.


I'm honestly not ready for them to jump into a new RTS. I love SC2 and I'm so pumped about SC:R and both games still have a lot of life in them. On top of that, as much as I love SC2, I think there are so many lessons that can be learned from that game's progression and development over the years and there are probably more lessons Blizzard can learn by continuing to focus on improving SC2, as long as there is still a viable competitive scene at least.

That said, if they do decide to make another RTS, I think it's only fair Warcraft 4 get's a go.

Overwatch RTS it is then


Na, Blizzard buys the rights to the C&C Franchise and makes C&C 5.

The joke is it will work the same as C&C4.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Kit_Rochester
Profile Joined August 2016
3 Posts
Last Edited: 2017-03-31 08:10:06
March 30 2017 19:26 GMT
#562
To me this is a much bigger deal than just getting to play Brood War at a higher resolution. I mean that's cool too, but here's a glimmer of hope for the future of games of this type. It doesn't even need to be a huge success, we just need the right people to play it and for it to click that granular control and inefficient pathing AI makes for a style of RTS gameplay that's just as valid as that of more recent RTS games. And in many ways gameplay that's more tactile and engaging, with so much design space that hasn't been explored yet. Imagine a future where indie "BW-likes" explode in the way that action rogue-likes did. Sure it isn't likely, but it's possible.

Any issues with the new art assets aside, I can't give Blizzard enough props for doing this.Their choice to keep the gameplay (almost) exactly the same is a direct refutation of the widely held view that BW is outdated on a fundamental level.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 31 2017 01:03 GMT
#563
On March 29 2017 23:17 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 14:22 lichter wrote:
With Blizzard keen to improve BW functionality and play experience, what other features, add-ons, or bugs do you think Blizzard should add to the game?


Improved mapmaking tools.


I cannot second this enough
~ ~ <°)))><~ ~ ~
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-03-31 02:03:04
March 31 2017 01:55 GMT
#564
On March 31 2017 10:03 TheFish7 wrote:
Show nested quote +
On March 29 2017 23:17 BLinD-RawR wrote:
On March 26 2017 14:22 lichter wrote:
With Blizzard keen to improve BW functionality and play experience, what other features, add-ons, or bugs do you think Blizzard should add to the game?


Improved mapmaking tools.


I cannot second this enough

100%!

hey I think it would also be interesting if blizzard try adding any maps made by themselves? would be interesting, for example I would like new maps that could rival hunters in quality for 2v2/3v3/4v4 stuff?^^
hunters has this irregularity to it^^
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
March 31 2017 04:57 GMT
#565
Any way to change your username in this game after you've made it?
You mean I just write stuff here and other people can see it?
Grahf Vollmer
Profile Joined March 2017
2 Posts
March 31 2017 06:04 GMT
#566
Why does SC: RM look like a cell phone game?

The original Starcraft still looks better than the remastered version.

It's looks like Blizzard completely redone all the sprites from scratch instead of taking the old sprites and adding more detail to them + updating them to HD.

Plus, SC: RM looks too cartoony. But too realistic (like Starcraft 2) doesn't look good either.

I liked how the original Starcraft looks half cartoony and half realistic. But SC: RM looks 100% cartoony.

And why is Blizzard remastering the sound? They're probably going to make the badass sounding Protoss Zealot sound like a wimp. And they're probably going to make the Terran Ghost not sound cool anymore. If anything, all the units' voices are going to get downgraded. I wouldn't be surprised if Blizzard made the Terran Siege Tank's 120mm Shock Cannon sound like a BB gun.
Volrath
Profile Joined April 2010
Sweden45 Posts
March 31 2017 08:05 GMT
#567
On March 31 2017 15:04 Grahf Vollmer wrote:
Why does SC: RM look like a cell phone game?

The original Starcraft still looks better than the remastered version.

It's looks like Blizzard completely redone all the sprites from scratch instead of taking the old sprites and adding more detail to them + updating them to HD.

Plus, SC: RM looks too cartoony. But too realistic (like Starcraft 2) doesn't look good either.

I liked how the original Starcraft looks half cartoony and half realistic. But SC: RM looks 100% cartoony.

And why is Blizzard remastering the sound? They're probably going to make the badass sounding Protoss Zealot sound like a wimp. And they're probably going to make the Terran Ghost not sound cool anymore. If anything, all the units' voices are going to get downgraded. I wouldn't be surprised if Blizzard made the Terran Siege Tank's 120mm Shock Cannon sound like a BB gun.


You do know that you can just play with the original client with everything intact?
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
March 31 2017 08:31 GMT
#568
On March 30 2017 21:42 iPlaY.NettleS wrote:
Blue says the remaster will not allow XP users to use the online service.Only single player and LAN.

https://us.battle.net/forums/en/starcraft/topic/20753785423


Korean PC bangs and players won't be happy. A lot of them use XP iirc. ffs koreans/chinese still mostly use Internet Explorer to browse the internet LOL
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 31 2017 08:42 GMT
#569
On March 31 2017 17:31 quirinus wrote:
Show nested quote +
On March 30 2017 21:42 iPlaY.NettleS wrote:
Blue says the remaster will not allow XP users to use the online service.Only single player and LAN.

https://us.battle.net/forums/en/starcraft/topic/20753785423


Korean PC bangs and players won't be happy. A lot of them use XP iirc. ffs koreans/chinese still mostly use Internet Explorer to browse the internet LOL

From reading that, they aren't disabling the OLD non HD BW from working under XP right? That would be somewhat insane... but it isn't entirely clear from the link.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Endymion
Profile Blog Joined November 2009
United States3701 Posts
March 31 2017 13:54 GMT
#570
i only saw windows 7/10 in pcbangs because 99% of people in pcbangs play fifa or overwatch
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
March 31 2017 14:20 GMT
#571
On March 31 2017 17:42 Liquid`Jinro wrote:
Show nested quote +
On March 31 2017 17:31 quirinus wrote:
On March 30 2017 21:42 iPlaY.NettleS wrote:
Blue says the remaster will not allow XP users to use the online service.Only single player and LAN.

https://us.battle.net/forums/en/starcraft/topic/20753785423


Korean PC bangs and players won't be happy. A lot of them use XP iirc. ffs koreans/chinese still mostly use Internet Explorer to browse the internet LOL

From reading that, they aren't disabling the OLD non HD BW from working under XP right? That would be somewhat insane... but it isn't entirely clear from the link.

I'm using XP and can confirm, cannot connect to the PTR.Single player and LAN work fine.
Just on my old computer here, my newer machine has Win 7.
BW classic 1.18 will need at least Win 7 to use Bnet.
https://www.youtube.com/watch?v=e7PvoI6gvQs
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6542 Posts
Last Edited: 2017-03-31 15:27:03
March 31 2017 15:02 GMT
#572
On March 31 2017 17:42 Liquid`Jinro wrote:
Show nested quote +
On March 31 2017 17:31 quirinus wrote:
On March 30 2017 21:42 iPlaY.NettleS wrote:
Blue says the remaster will not allow XP users to use the online service.Only single player and LAN.

https://us.battle.net/forums/en/starcraft/topic/20753785423


Korean PC bangs and players won't be happy. A lot of them use XP iirc. ffs koreans/chinese still mostly use Internet Explorer to browse the internet LOL

From reading that, they aren't disabling the OLD non HD BW from working under XP right? That would be somewhat insane... but it isn't entirely clear from the link.

i think this is an old data,i dont remember right now where i did read it but the most popular os in Korea is w7.and i think more and more people are using chrome,but IE still strong.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
March 31 2017 15:27 GMT
#573
On March 31 2017 17:42 Liquid`Jinro wrote:
Show nested quote +
On March 31 2017 17:31 quirinus wrote:
On March 30 2017 21:42 iPlaY.NettleS wrote:
Blue says the remaster will not allow XP users to use the online service.Only single player and LAN.

https://us.battle.net/forums/en/starcraft/topic/20753785423


Korean PC bangs and players won't be happy. A lot of them use XP iirc. ffs koreans/chinese still mostly use Internet Explorer to browse the internet LOL

From reading that, they aren't disabling the OLD non HD BW from working under XP right? That would be somewhat insane... but it isn't entirely clear from the link.

what about windows 98 and windows ME??? lol j/k but XP yeah, I'm sure people still use it
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2017-03-31 15:35:22
March 31 2017 15:35 GMT
#574
On March 31 2017 23:20 iPlaY.NettleS wrote:
Show nested quote +
On March 31 2017 17:42 Liquid`Jinro wrote:
On March 31 2017 17:31 quirinus wrote:
On March 30 2017 21:42 iPlaY.NettleS wrote:
Blue says the remaster will not allow XP users to use the online service.Only single player and LAN.

https://us.battle.net/forums/en/starcraft/topic/20753785423


Korean PC bangs and players won't be happy. A lot of them use XP iirc. ffs koreans/chinese still mostly use Internet Explorer to browse the internet LOL

From reading that, they aren't disabling the OLD non HD BW from working under XP right? That would be somewhat insane... but it isn't entirely clear from the link.

I'm using XP and can confirm, cannot connect to the PTR.Single player and LAN work fine.
Just on my old computer here, my newer machine has Win 7.
BW classic 1.18 will need at least Win 7 to use Bnet.

That's kinda... really shitty. I know XP is ancient but BW is too.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ProMeTheus112
Profile Joined December 2009
France2027 Posts
March 31 2017 15:42 GMT
#575
On April 01 2017 00:35 Liquid`Jinro wrote:
Show nested quote +
On March 31 2017 23:20 iPlaY.NettleS wrote:
On March 31 2017 17:42 Liquid`Jinro wrote:
On March 31 2017 17:31 quirinus wrote:
On March 30 2017 21:42 iPlaY.NettleS wrote:
Blue says the remaster will not allow XP users to use the online service.Only single player and LAN.

https://us.battle.net/forums/en/starcraft/topic/20753785423


Korean PC bangs and players won't be happy. A lot of them use XP iirc. ffs koreans/chinese still mostly use Internet Explorer to browse the internet LOL

From reading that, they aren't disabling the OLD non HD BW from working under XP right? That would be somewhat insane... but it isn't entirely clear from the link.

I'm using XP and can confirm, cannot connect to the PTR.Single player and LAN work fine.
Just on my old computer here, my newer machine has Win 7.
BW classic 1.18 will need at least Win 7 to use Bnet.

That's kinda... really shitty. I know XP is ancient but BW is too.

yes it would be nice if we can know why XP can't be supported if it really can't, older machines better run XP than 7 I think
Biolunar
Profile Joined February 2012
Germany224 Posts
March 31 2017 15:43 GMT
#576
On April 01 2017 00:35 Liquid`Jinro wrote:
Show nested quote +
On March 31 2017 23:20 iPlaY.NettleS wrote:
On March 31 2017 17:42 Liquid`Jinro wrote:
On March 31 2017 17:31 quirinus wrote:
On March 30 2017 21:42 iPlaY.NettleS wrote:
Blue says the remaster will not allow XP users to use the online service.Only single player and LAN.

https://us.battle.net/forums/en/starcraft/topic/20753785423


Korean PC bangs and players won't be happy. A lot of them use XP iirc. ffs koreans/chinese still mostly use Internet Explorer to browse the internet LOL

From reading that, they aren't disabling the OLD non HD BW from working under XP right? That would be somewhat insane... but it isn't entirely clear from the link.

I'm using XP and can confirm, cannot connect to the PTR.Single player and LAN work fine.
Just on my old computer here, my newer machine has Win 7.
BW classic 1.18 will need at least Win 7 to use Bnet.

That's kinda... really shitty. I know XP is ancient but BW is too.

Not really. You cannot compare an operating system with an application. Those people using XP on the internet are a threat not only to their own machines but to others on the internet as well. There are so many vulnarabilities that are not getting patched that allow attackers to take control over your system… Those machines become part of botnets, the bane of the modern internet.
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 31 2017 15:46 GMT
#577
Yup, anyone using a windows XP machine had better not have anything important on there like SSN, passwords or anything like that.
When I think of something else, something will go here
Bisu-Fan
Profile Joined January 2010
Russian Federation3329 Posts
March 31 2017 15:49 GMT
#578
Go to gametrics.com and in the bottom pie chart you can see hardware and software specs of registered pc bangs. Click on the 소프트웨어 tab to see OS. Koreans still use ie because a lot of security measures require IE which is sad but yeah a lot of sites were hard coded to work with and only with ie. source: im korean who lives abroad and is infuriated every time i go to korea and try to do anything made me play a lot of bw whenever i went to korea because no cell phone number to verify stuff RIP
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 31 2017 15:50 GMT
#579
On April 01 2017 00:35 Liquid`Jinro wrote:
Show nested quote +
On March 31 2017 23:20 iPlaY.NettleS wrote:
On March 31 2017 17:42 Liquid`Jinro wrote:
On March 31 2017 17:31 quirinus wrote:
On March 30 2017 21:42 iPlaY.NettleS wrote:
Blue says the remaster will not allow XP users to use the online service.Only single player and LAN.

https://us.battle.net/forums/en/starcraft/topic/20753785423


Korean PC bangs and players won't be happy. A lot of them use XP iirc. ffs koreans/chinese still mostly use Internet Explorer to browse the internet LOL

From reading that, they aren't disabling the OLD non HD BW from working under XP right? That would be somewhat insane... but it isn't entirely clear from the link.

I'm using XP and can confirm, cannot connect to the PTR.Single player and LAN work fine.
Just on my old computer here, my newer machine has Win 7.
BW classic 1.18 will need at least Win 7 to use Bnet.

That's kinda... really shitty. I know XP is ancient but BW is too.
XP no longer is supported by windows. No one should be using XP, it has nothing to protect against latest viruses, exploits etc. Ergo, no company designs with XP in mind. They arent even 0.01% of market share anymore.
Never say Die! ||| Fight you? No, I want to kill you.
KameZerg
Profile Blog Joined May 2007
Sweden1761 Posts
Last Edited: 2017-03-31 16:05:42
March 31 2017 16:00 GMT
#580
Based on what we have seen blizz putting out this past week, is anyone else thinking its a bigger possibility now that remastered might offer a worse online UI than the original?
asdasdasdasdasd123123123
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-03-31 16:10:41
March 31 2017 16:09 GMT
#581
On April 01 2017 00:50 Dazed_Spy wrote:
Show nested quote +
On April 01 2017 00:35 Liquid`Jinro wrote:
On March 31 2017 23:20 iPlaY.NettleS wrote:
On March 31 2017 17:42 Liquid`Jinro wrote:
On March 31 2017 17:31 quirinus wrote:
On March 30 2017 21:42 iPlaY.NettleS wrote:
Blue says the remaster will not allow XP users to use the online service.Only single player and LAN.

https://us.battle.net/forums/en/starcraft/topic/20753785423


Korean PC bangs and players won't be happy. A lot of them use XP iirc. ffs koreans/chinese still mostly use Internet Explorer to browse the internet LOL

From reading that, they aren't disabling the OLD non HD BW from working under XP right? That would be somewhat insane... but it isn't entirely clear from the link.

I'm using XP and can confirm, cannot connect to the PTR.Single player and LAN work fine.
Just on my old computer here, my newer machine has Win 7.
BW classic 1.18 will need at least Win 7 to use Bnet.

That's kinda... really shitty. I know XP is ancient but BW is too.
XP no longer is supported by windows. No one should be using XP, it has nothing to protect against latest viruses, exploits etc. Ergo, no company designs with XP in mind. They arent even 0.01% of market share anymore.

doesn't matter microsoft supporting or not, the latest virus probably not developped for xp either, I havent even been using an antivirus for ages^^ seems the best technique is still dodging, or using systems incompatible with virus^^ people use what operating system they want to use and if they are using BW on XP, new patch breaking it may not be fair, you bought BW it works on XP
that said if nobody minds and its necessary for some kind of improvement..
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-03-31 16:11:54
March 31 2017 16:10 GMT
#582
On April 01 2017 01:00 ICanFlyLow wrote:
Based on what we have seen blizz putting out this past week, is anyone else thinking its a bigger possibility now that remastered might offer a worse online UI than the original?
Not really. I think a few people are being hysterical and overblown on the UI in general, but either way blizzard seems to be responding to the flaws and working quickly to fix them.
On April 01 2017 01:09 ProMeTheus112 wrote:
Show nested quote +
On April 01 2017 00:50 Dazed_Spy wrote:
On April 01 2017 00:35 Liquid`Jinro wrote:
On March 31 2017 23:20 iPlaY.NettleS wrote:
On March 31 2017 17:42 Liquid`Jinro wrote:
On March 31 2017 17:31 quirinus wrote:
On March 30 2017 21:42 iPlaY.NettleS wrote:
Blue says the remaster will not allow XP users to use the online service.Only single player and LAN.

https://us.battle.net/forums/en/starcraft/topic/20753785423


Korean PC bangs and players won't be happy. A lot of them use XP iirc. ffs koreans/chinese still mostly use Internet Explorer to browse the internet LOL

From reading that, they aren't disabling the OLD non HD BW from working under XP right? That would be somewhat insane... but it isn't entirely clear from the link.

I'm using XP and can confirm, cannot connect to the PTR.Single player and LAN work fine.
Just on my old computer here, my newer machine has Win 7.
BW classic 1.18 will need at least Win 7 to use Bnet.

That's kinda... really shitty. I know XP is ancient but BW is too.
XP no longer is supported by windows. No one should be using XP, it has nothing to protect against latest viruses, exploits etc. Ergo, no company designs with XP in mind. They arent even 0.01% of market share anymore.

doesn't matter microsoft supporting or not, the latest virus probably not developped for xp either, I havent even been using an antivirus for ages^^ seems the best technique is still dodging, or using systems incompatible with virus^^ people use what operating system they want to use and if they are using BW on XP, new patch breaking it may not be fair, you bought BW it works on XP
that said if nobody minds and its necessary for some kind of improvement..
Your computer is a security risk for everyone. It is not supported. It will not be supported by any gaming company ever again, you and your 12 remaining xp users are just walking exploits. It would be a waste of blizzards time and money to design anything with you in mind. Upgrade your os.
Never say Die! ||| Fight you? No, I want to kill you.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-04-01 10:44:41
March 31 2017 16:14 GMT
#583
:D
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
March 31 2017 17:02 GMT
#584
On April 01 2017 01:10 Dazed_Spy wrote:
Show nested quote +
On April 01 2017 01:00 ICanFlyLow wrote:
Based on what we have seen blizz putting out this past week, is anyone else thinking its a bigger possibility now that remastered might offer a worse online UI than the original?
Not really. I think a few people are being hysterical and overblown on the UI in general, but either way blizzard seems to be responding to the flaws and working quickly to fix them.
Show nested quote +
On April 01 2017 01:09 ProMeTheus112 wrote:
On April 01 2017 00:50 Dazed_Spy wrote:
On April 01 2017 00:35 Liquid`Jinro wrote:
On March 31 2017 23:20 iPlaY.NettleS wrote:
On March 31 2017 17:42 Liquid`Jinro wrote:
On March 31 2017 17:31 quirinus wrote:
On March 30 2017 21:42 iPlaY.NettleS wrote:
Blue says the remaster will not allow XP users to use the online service.Only single player and LAN.

https://us.battle.net/forums/en/starcraft/topic/20753785423


Korean PC bangs and players won't be happy. A lot of them use XP iirc. ffs koreans/chinese still mostly use Internet Explorer to browse the internet LOL

From reading that, they aren't disabling the OLD non HD BW from working under XP right? That would be somewhat insane... but it isn't entirely clear from the link.

I'm using XP and can confirm, cannot connect to the PTR.Single player and LAN work fine.
Just on my old computer here, my newer machine has Win 7.
BW classic 1.18 will need at least Win 7 to use Bnet.

That's kinda... really shitty. I know XP is ancient but BW is too.
XP no longer is supported by windows. No one should be using XP, it has nothing to protect against latest viruses, exploits etc. Ergo, no company designs with XP in mind. They arent even 0.01% of market share anymore.

doesn't matter microsoft supporting or not, the latest virus probably not developped for xp either, I havent even been using an antivirus for ages^^ seems the best technique is still dodging, or using systems incompatible with virus^^ people use what operating system they want to use and if they are using BW on XP, new patch breaking it may not be fair, you bought BW it works on XP
that said if nobody minds and its necessary for some kind of improvement..
Your computer is a security risk for everyone. It is not supported. It will not be supported by any gaming company ever again, you and your 12 remaining xp users are just walking exploits. It would be a waste of blizzards time and money to design anything with you in mind. Upgrade your os.

XP is on 4.83% of desktops worldwide as of Jan 2017 but this will affect developing countries the most.Peru always had a decent BW userbase, places like that that can't really afford to upgrade.Funny that i kept this old XP machine going because i couldn't get the graphical bugs out of my windows 7 machine while playing brood war.There is nothing unusual about keeping an old computer around for playing a near 20 year old game.Your concerns are hyperbole.

Based on what we have seen blizz putting out this past week, is anyone else thinking its a bigger possibility now that remastered might offer a worse online UI than the original?

Developers sounded pretty receptive to the ideas and bugfixes but i doubt this will drop next week onsidering the amount of work that needs doing.Doubt they have a big team on this.
https://www.youtube.com/watch?v=e7PvoI6gvQs
ProMeTheus112
Profile Joined December 2009
France2027 Posts
March 31 2017 18:39 GMT
#585
I think they said the team is like 20 or 25 people, sounds like a fair size for the project to me!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-03-31 18:59:21
March 31 2017 18:54 GMT
#586
On April 01 2017 03:39 ProMeTheus112 wrote:
I think they said the team is like 20 or 25 people, sounds like a fair size for the project to me!

It's a modest but fair size development team, but it's still far smaller than Blizzard's other teams. I think Hearthstone was even running on over 70 developers.

I do love their transparency and candor so far.
ㅇㅅㅌㅅ
JimmyJRaynor
Profile Blog Joined April 2010
Canada16669 Posts
Last Edited: 2017-03-31 19:26:52
March 31 2017 19:23 GMT
#587
On March 31 2017 02:52 Zaros wrote:
Show nested quote +
On March 31 2017 02:48 Psyonic_Reaver wrote:
I don't think they could make C&C any worse than what EA did to it...


C&C3 was pretty good still one of my favourite games but RA3 was quite disappointing in the end and I like to pretend C&C4 doesnt exist at all.

according to greg black.. and at this point i can't see him BS-ing... EA gave them 11 months to make C&C3 and a little less than that to make RA3.



all these people moaning and whining about Blizzard... i'd love to have see them be C&C fans and watch what EA did to it.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Khai
Profile Joined August 2010
Australia551 Posts
April 01 2017 09:46 GMT
#588
So excited, hope it won't be too expensive though! Not completely impressed with the new interpretation on some of the classic sprites but looks good overall.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
April 01 2017 10:45 GMT
#589
Soohyung
Profile Joined April 2012
Korea (South)116 Posts
April 01 2017 17:33 GMT
#590
it's lit
이지은
NET
Profile Blog Joined February 2009
United States703 Posts
April 13 2017 09:04 GMT
#591
"I have returned." So hyped for this release.
"Dark Templar are the saviors of the Protoss Race." -Artosis
Tminus____
Profile Joined September 2011
249 Posts
April 14 2017 06:55 GMT
#592
[image loading]



TEAMLIQUID with great news

back to consuming more starcraft

OMG this is happening

so happy this isnt a april fools joke

I'm back in the correct universe
cmon gimme a break im to old for this shit
Tminus____
Profile Joined September 2011
249 Posts
April 17 2017 21:19 GMT
#593


StarCraft: Remastered is a reverently crafted modernization of Blizzard Entertainment’s original sci-fi real-time strategy game. StarCraft: Remastered will offer a full graphical overhaul of the original StarCraft and the StarCraft: Brood War expansion, bringing a modern look and feel to the timeless classic with widescreen UHD support for up to 4K resolution.

StarCraft: Remastered will include all of StarCraft’s and Brood War’s campaign missions with enhanced storytelling via new comic-book style interludes. While this rejuvenated version of StarCraft is locked and loaded for the modern era, the gameplay and balance have been precisely preserved, for an experience that will feel identical to veteran players.


StarCraft: Remastered Feature Highlights
  • Widescreen 4K Ultra HD Resolution
  • Classic StarCraft Gameplay Remains Untouched
  • New Illustrations Enhance Original Story
  • More than 50 Single-Player Missions • Plugged in to Blizzard’s Gaming Network
  • Cloud Saves for Campaign, Custom Maps, Replays, and Keybinds
  • Localized in 13 Languages


GORGEOUS ULTRA HD VISUALS

4K Ultra HD Graphics and Upgraded Audio: StarCraft: Remastered will include high-resolution unit models, buildings, doodads, and tilesets, as well as high-fidelity music and sound effects to bring the original game into the modern era, while retaining the classic StarCraft style.

Same Timeless Gameplay: The gameplay balance and idiosyncrasies have been painstakingly preserved from the original game. Mutalisk stacking, magic-boxing, unit pathfinding, control-group limitations, and more will all remain intact, allowing veteran players to enjoy playing and watching high-level competitive matches as before.

UNSURPASSED REAL-TIME STRATEGY GAMEPLAY

Includes Original and Expansion Campaigns: Return to the planetary battlefields of the war-torn Koprulu Sector and command the forces of the terran, zerg, and protoss across more than 50 story-driven single-player missions.

Fall in Love Again: Relive the epic saga of some of gaming’s most memorable and beloved heroes and villains, including Marshal Jim Raynor, Lieutenant Sarah Kerrigan, and Praetor Fenix.

Enhanced Storytelling: Original cinematics will be improved to 1080p resolution, while mission interludes and introductions will feature new comic-book style illustrations.

ROBUST FEATURES BRING THE TIMELESS CLASSIC TO THE MODERN ERA

Blizzard’s Gaming Network Brings a Bevy of Features: In addition to accurate matchmaking and enhanced ladder functionality, players will also be able to stay in touch with and chat with friends playing other Blizzard games. The classic functionality of named custom games and custom game lobbies will be retained, for the familiarity of long-time StarCraft players.

Localized in 13 Languages: English, German, French, Brazilian Portuguese, Spanish (LatAm), Spanish (European), Polish, Italian, Russian, Korean, Simplified Chinese, Traditional Chinese, and Japanese.






Hold on a second I love what I see only low persistence is missing what gives BLIZZARD.

I Cant see the game being played in 20 some years without something like low persistence, I'm sensing a lack of vision.


EEP SCAN~ SWEEP SCAN~ Not Enough Energy


Cmon guys where do you see this remake in 20 years, besides the history books.
This kind of thing could have been a impressive feather in your cap being able to say 1st! competitive video game playable under low persistence.

WELP too late riot and valve are all over it by now [>_<]

Is this lack a vision more about remaking the game on the cheap, cutting corners and saving money instead of flushing the remake out as the sporting game. Things like low persistence not included really makes me think somethings are missing.

Talking about on the cheap SERIOUS question for blizzard.
Any past superstars helping with the remake, maybe input from the likes of JULYZERG or NADA or BISU as in real qualified guys from every race with worthy opinions to share who just wont play anymore as not to contaminate the field?

I'm hoping this remake is the start of a esport worldwide supported and ruled by the developer. It scares me that this remake not be allowed to be screwed over by Kespa type influences which aren't always on the same page.
cmon gimme a break im to old for this shit
MasterHack
Profile Joined April 2017
1 Post
April 28 2017 13:01 GMT
#594
Where can I download the new version of Starcraft?

I want to start playing right now hehe

Desde Santiago de Chile una saludo cordiales a todos!!!!
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
Last Edited: 2017-04-28 15:38:22
April 28 2017 15:37 GMT
#595
On April 28 2017 22:01 MasterHack wrote:
Where can I download the new version of Starcraft?

I want to start playing right now hehe

Desde Santiago de Chile una saludo cordiales a todos!!!!


You should be able to download it on http://www.starcraft.com for free.
AKA: TelecoM[WHITE] Protoss fighting
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
Last Edited: 2017-04-28 15:38:11
April 28 2017 15:37 GMT
#596

edit : double post sorry
AKA: TelecoM[WHITE] Protoss fighting
MaxiTB
Profile Joined June 2011
Austria34 Posts
May 10 2017 05:00 GMT
#597
I wonder if there will be a Shoutcraft Kings BW edition :-)
From the Shadows I come, to cumulative stats I go (http://shoutcraft.maxisoft.org)
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 10 2017 06:53 GMT
#598
On April 28 2017 22:01 MasterHack wrote:
Where can I download the new version of Starcraft?

I want to start playing right now hehe

Desde Santiago de Chile una saludo cordiales a todos!!!!


Alo! Saludos desde EEUU, pero chileno de corazon. Bien aweonao

User was warned for this post
www.broodwarmaps.net
KrOjah
Profile Joined March 2017
United Kingdom68 Posts
May 10 2017 09:43 GMT
#599
Any news on a release date yet? Summer is almost here. I know this is quite a low key release per Blizz standards, but I would have thought they would give a release date at least at least a month or two before the game drops.
Lazix
Profile Joined March 2010
Australia378 Posts
Last Edited: 2017-05-10 10:03:40
May 10 2017 10:02 GMT
#600
There's some content on the Starcraft website that 'unlocks' on the 12th called "The First War" - could be something in the ways of a release date or something.
raff100
Profile Joined April 2011
498 Posts
May 10 2017 15:50 GMT
#601
Any news on custom hotkeys?
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2017-05-10 18:00:43
May 10 2017 18:00 GMT
#602
Hopefully keybinds can be triggered or turned off in competitive play if it is successfully implemented.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
May 10 2017 18:09 GMT
#603
So you still have to touch every production facility separately to produce a unit from it?
Still diamond
rauk
Profile Blog Joined February 2009
United States2228 Posts
May 10 2017 18:15 GMT
#604
yes of course
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2017-05-10 18:36:36
May 10 2017 18:36 GMT
#605
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 10 2017 18:58 GMT
#606
On May 11 2017 03:36 Disregard wrote:
Show nested quote +
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.
Filco
Profile Joined October 2013
France154 Posts
May 10 2017 19:27 GMT
#607
On May 11 2017 03:58 -Archangel- wrote:
Show nested quote +
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.



No, you need skill, that's all.
Filco Channel on youtube for fpvs, replays, tutorials and thoughts on the game.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-10 19:59:18
May 10 2017 19:58 GMT
#608
On May 11 2017 04:27 Filco wrote:
Show nested quote +
On May 11 2017 03:58 -Archangel- wrote:
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.



No, you need skill, that's all.

And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways.
NerO
Profile Joined February 2003
United States2071 Posts
May 10 2017 20:05 GMT
#609
On May 11 2017 04:58 -Archangel- wrote:
Show nested quote +
On May 11 2017 04:27 Filco wrote:
On May 11 2017 03:58 -Archangel- wrote:
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.



No, you need skill, that's all.

And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways.

And how did that work out for SC2 long term with Blizzard pumping Millions of cash into the pro scene?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 10 2017 20:06 GMT
#610
On May 11 2017 04:58 -Archangel- wrote:
Show nested quote +
On May 11 2017 04:27 Filco wrote:
On May 11 2017 03:58 -Archangel- wrote:
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.



No, you need skill, that's all.

And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways.
Not an artificial barrier, making everything difficult allows for people to come back from behind by drawing attention, when you have to work against the interface it allows for the manipulation of attention. If you dont like the game, go elsewhere.
Never say Die! ||| Fight you? No, I want to kill you.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-10 20:17:58
May 10 2017 20:17 GMT
#611
On May 11 2017 05:05 NerO wrote:
Show nested quote +
On May 11 2017 04:58 -Archangel- wrote:
On May 11 2017 04:27 Filco wrote:
On May 11 2017 03:58 -Archangel- wrote:
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.



No, you need skill, that's all.

And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways.

And how did that work out for SC2 long term with Blizzard pumping Millions of cash into the pro scene?

It is a huge stretch to blame problems of sc2 on a single feature called Multiple building selection.
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
May 10 2017 20:21 GMT
#612
MBS would completely break the balance of BW, anyone who thinks otherwise clearly doesn't understand the game well enough...
AKA: TelecoM[WHITE] Protoss fighting
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2017-05-10 20:32:50
May 10 2017 20:28 GMT
#613
MBS might not be the only problem with SC2, but it's definitely one of them. Back in 2007 when it was first revealed, this forum freaked out about it. Single Building Selection is a cornerstone of what makes Starcraft, Starcraft. A large fraction of each game's actions are centered around selecting production buildings.

You're right, new players hate it and think it's stupid. That's fine, but it's fundamental to the game design and a part of what makes BW fans love BW. No RTS is ever going to be designed like this again so let us have this.

Edit: I also think that hotkey rebinding should be a part of competitive play. If pros are really going to take the time to re-learn the hotkeys and reprogram their muscle memory, that's their prerogative. I highly doubt it will break the balance if you save a few milliseconds because your fingers only have to travel one inch instead of three.
good vibes only
Disregard
Profile Blog Joined March 2007
China10252 Posts
May 10 2017 20:35 GMT
#614
On May 11 2017 03:58 -Archangel- wrote:
Show nested quote +
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.


Lets just easily cue up 50 gateways late game in 1 second. Clearly you're delusional
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
NerO
Profile Joined February 2003
United States2071 Posts
Last Edited: 2017-05-10 20:40:15
May 10 2017 20:36 GMT
#615
On May 11 2017 05:17 -Archangel- wrote:
Show nested quote +
On May 11 2017 05:05 NerO wrote:
On May 11 2017 04:58 -Archangel- wrote:
On May 11 2017 04:27 Filco wrote:
On May 11 2017 03:58 -Archangel- wrote:
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.



No, you need skill, that's all.

And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways.

And how did that work out for SC2 long term with Blizzard pumping Millions of cash into the pro scene?

It is a huge stretch to blame problems of sc2 on a single feature called Multiple building selection.

You're right, custom hotkeys,uncapped unit grouping, and numerous WoW/LoL in game spells also contributed to the failing SC2 pro scene.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-10 20:43:19
May 10 2017 20:41 GMT
#616
On May 11 2017 05:21 GGzerG wrote:
MBS would completely break the balance of BW, anyone who thinks otherwise clearly doesn't understand the game well enough...

It would influence balance yes and some other things can be rebalanced to counter it. Maybe limit it to 12 buildings like units are :D

But lack of this feature alone will prevent SC Remastered to become popular in the West. I am really not sure what is the end goal of Blizzard with this Remastered. Is it just doing it because they are so rich and they can?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 10 2017 20:52 GMT
#617
I think it's possible to design and balance a game around MBS, unlimited unit selection, auto-mine, and smart casting even though SC2 didn't completely succeed in that regard. IMO, most of its problems stemmed from unit design and economy design. However, that's a discussion for another game and not for BW, which should mostly remain as is.
ㅇㅅㅌㅅ
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 10 2017 20:53 GMT
#618
I don't think their goal is to make BW popular in the west. This project is a love letter to the fans. They would never change something so fundamental to the game like the number of buildings that you can select at once to appease a vocal minority of newcomers if it would simultaneously divide and destroy the extant community.
good vibes only
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-10 20:57:06
May 10 2017 20:56 GMT
#619
On May 11 2017 05:53 Meta wrote:
I don't think their goal is to make BW popular in the west. This project is a love letter to the fans. They would never change something so fundamental to the game like the number of buildings that you can select at once to appease a vocal minority of newcomers if it would simultaneously divide and destroy the extant community.

In that last interview they talk how the custom hotkey addition is to bring in new players.
I think not adding MBS or automining is more because they are too small a team to trust themselves to be able to rebalance SC Remastered so they just made smallest possible changes that do make it easier for new players.
erin[go]bragh
Profile Joined December 2008
United States815 Posts
May 10 2017 21:02 GMT
#620
Can someone explain to me why custom hotkeys would effect balance at all? If you're able to type without looking at your keyboard it seems you're unaffected by this kind of thing. And while things like the 12 unit selection limit were conscious balance decisions, as far as I know this is not how they chose hotkeys. Marine starts with M, so their hotkey is "M." Medic is C because M was taken by Marine. I don't think they made the hotkey for lings "Z" because they thought it would be more balanced to give zergs that kind of hotkey closer to their resting position.

I mean would anyone think they lost a ZvZ because their opponent cheated by pressing V for their Overlords instead of O? It just seems like such an easy way to ease both returning and new players into BW whilst having at most a minuscule effect on balance.
JulyZerg! by.hero, effOrt, KTY.
Aldehyde
Profile Blog Joined March 2010
Sweden939 Posts
Last Edited: 2017-05-10 21:28:54
May 10 2017 21:24 GMT
#621
On May 11 2017 05:36 NerO wrote:
Show nested quote +
On May 11 2017 05:17 -Archangel- wrote:
On May 11 2017 05:05 NerO wrote:
On May 11 2017 04:58 -Archangel- wrote:
On May 11 2017 04:27 Filco wrote:
On May 11 2017 03:58 -Archangel- wrote:
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.



No, you need skill, that's all.

And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways.

And how did that work out for SC2 long term with Blizzard pumping Millions of cash into the pro scene?

It is a huge stretch to blame problems of sc2 on a single feature called Multiple building selection.

You're right, custom hotkeys,uncapped unit grouping, and numerous WoW/LoL in game spells also contributed to the failing SC2 pro scene.


I'd say the improved unit pathing (making units clump up way more) and high damage (particularly on AoE) had a bigger detrimental effect on the game. That's not to say all the other factors aren't a part of it all and adds up to big differences but I feel my points are mentioned too rarely.

I say this as someone who has mainly played SC2 and am only really about to start playing BW sometime between now and release of Remastered (meaning my points above might not carry too much weight). It's quite easy for me to see how the lack of MBS and auto-mining and other things make up for a lot of other deficiencies in the game's balance.

I will say that custom hotkeys is probably the smallest part of it and is mostly artificial difficulty. There comes a point where you should probably focus more on making sure new players like me feel more welcome without sacrificing much of the true difficulties in the game.
GTR
Profile Blog Joined September 2004
51424 Posts
Last Edited: 2017-05-10 22:13:33
May 10 2017 22:12 GMT
#622
On May 11 2017 06:02 erin[go]bragh wrote:
Can someone explain to me why custom hotkeys would effect balance at all? If you're able to type without looking at your keyboard it seems you're unaffected by this kind of thing. And while things like the 12 unit selection limit were conscious balance decisions, as far as I know this is not how they chose hotkeys. Marine starts with M, so their hotkey is "M." Medic is C because M was taken by Marine. I don't think they made the hotkey for lings "Z" because they thought it would be more balanced to give zergs that kind of hotkey closer to their resting position.

I mean would anyone think they lost a ZvZ because their opponent cheated by pressing V for their Overlords instead of O? It just seems like such an easy way to ease both returning and new players into BW whilst having at most a minuscule effect on balance.


it doesn't. it's all a QoL thing. you aren't going to be able to beat flash overnight if you have superior key bindings to him.
anyway, the option is available to all users so i don't see what the problem is.

even when i was playing the PTR, i tried experimenting with E for Probe and E for Pylon and after a few games I just had to switch back to P, it's just way too hard to learn. stuff like v for overlord is obviously useful and not hard to re-learn though.
Commentator
Filco
Profile Joined October 2013
France154 Posts
May 10 2017 22:19 GMT
#623
On May 11 2017 05:41 -Archangel- wrote:
Show nested quote +
On May 11 2017 05:21 GGzerG wrote:
MBS would completely break the balance of BW, anyone who thinks otherwise clearly doesn't understand the game well enough...

It would influence balance yes and some other things can be rebalanced to counter it. Maybe limit it to 12 buildings like units are :D

But lack of this feature alone will prevent SC Remastered to become popular in the West. I am really not sure what is the end goal of Blizzard with this Remastered. Is it just doing it because they are so rich and they can?


By popular in the West, do you mean : shortlived and played by whining babies always begging blizzard fo patches, before they move on to something else? Then let it not be "popular in the West". But you know what? It will be popular. Because bw is perfect, and every single person who plays it competitively long enough to master it will tell you that it is. Maybe that's what you need to do my friend : go on the battlefield and train your ass off. Multiplayer in bw all comes down to this question : "do you have what it takes?". I say that with kindness, and not aggressiveness. It's about pain and sweat. Victories are deserved, earned. They are made in blood. It's a sport man. A game against yourself before it is against your opponent. If you want it easier, it's totaly fine : enjoy sc2 and glhf my friend.
Filco Channel on youtube for fpvs, replays, tutorials and thoughts on the game.
Disregard
Profile Blog Joined March 2007
China10252 Posts
May 10 2017 22:45 GMT
#624
Custom hotkeys aren't game-changing, maybe for specific situations such manner pylons might be easier to abuse but pro-gamers are so used to the vanilla keys.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 10 2017 22:50 GMT
#625
On May 11 2017 07:12 GTR wrote:
Show nested quote +
On May 11 2017 06:02 erin[go]bragh wrote:
Can someone explain to me why custom hotkeys would effect balance at all? If you're able to type without looking at your keyboard it seems you're unaffected by this kind of thing. And while things like the 12 unit selection limit were conscious balance decisions, as far as I know this is not how they chose hotkeys. Marine starts with M, so their hotkey is "M." Medic is C because M was taken by Marine. I don't think they made the hotkey for lings "Z" because they thought it would be more balanced to give zergs that kind of hotkey closer to their resting position.

I mean would anyone think they lost a ZvZ because their opponent cheated by pressing V for their Overlords instead of O? It just seems like such an easy way to ease both returning and new players into BW whilst having at most a minuscule effect on balance.


it doesn't. it's all a QoL thing. you aren't going to be able to beat flash overnight if you have superior key bindings to him.
anyway, the option is available to all users so i don't see what the problem is.

even when i was playing the PTR, i tried experimenting with E for Probe and E for Pylon and after a few games I just had to switch back to P, it's just way too hard to learn. stuff like v for overlord is obviously useful and not hard to re-learn though.

That is how you explain it to yourself. I can easily say that BW having MBS is not going to let you beat Flash overnight (or probably ever).
Everyone draws that line somewhere else.
raff100
Profile Joined April 2011
498 Posts
May 10 2017 23:08 GMT
#626
I was referring to custom hotkeys,single building selection and 12 units limit are untouchable features,as stated by the devs.
For people who have not understand it yet,SCremaster doesn't want to appeal to the western scene,this is 100% made for Koreans.If some foreigners come to BW than it will obviously be better, but if they don't,the remastered will be a success based on KR sales alone.
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
May 10 2017 23:47 GMT
#627
fcuk this thing right in the pussy
https://cinesnipe.com
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 11 2017 00:11 GMT
#628
On May 11 2017 07:50 -Archangel- wrote:
Show nested quote +
On May 11 2017 07:12 GTR wrote:
On May 11 2017 06:02 erin[go]bragh wrote:
Can someone explain to me why custom hotkeys would effect balance at all? If you're able to type without looking at your keyboard it seems you're unaffected by this kind of thing. And while things like the 12 unit selection limit were conscious balance decisions, as far as I know this is not how they chose hotkeys. Marine starts with M, so their hotkey is "M." Medic is C because M was taken by Marine. I don't think they made the hotkey for lings "Z" because they thought it would be more balanced to give zergs that kind of hotkey closer to their resting position.

I mean would anyone think they lost a ZvZ because their opponent cheated by pressing V for their Overlords instead of O? It just seems like such an easy way to ease both returning and new players into BW whilst having at most a minuscule effect on balance.


it doesn't. it's all a QoL thing. you aren't going to be able to beat flash overnight if you have superior key bindings to him.
anyway, the option is available to all users so i don't see what the problem is.

even when i was playing the PTR, i tried experimenting with E for Probe and E for Pylon and after a few games I just had to switch back to P, it's just way too hard to learn. stuff like v for overlord is obviously useful and not hard to re-learn though.

That is how you explain it to yourself. I can easily say that BW having MBS is not going to let you beat Flash overnight (or probably ever).
Everyone draws that line somewhere else.


Custom hotkeys are not a big deal at all. I can never understand why people are so against it lol. It's not going to make one person better and it's not going to make a player win or lose because they changed their hotkeys.
When I think of something else, something will go here
erin[go]bragh
Profile Joined December 2008
United States815 Posts
May 11 2017 00:48 GMT
#629
On May 11 2017 07:50 -Archangel- wrote:
Show nested quote +
On May 11 2017 07:12 GTR wrote:
On May 11 2017 06:02 erin[go]bragh wrote:
Can someone explain to me why custom hotkeys would effect balance at all? If you're able to type without looking at your keyboard it seems you're unaffected by this kind of thing. And while things like the 12 unit selection limit were conscious balance decisions, as far as I know this is not how they chose hotkeys. Marine starts with M, so their hotkey is "M." Medic is C because M was taken by Marine. I don't think they made the hotkey for lings "Z" because they thought it would be more balanced to give zergs that kind of hotkey closer to their resting position.

I mean would anyone think they lost a ZvZ because their opponent cheated by pressing V for their Overlords instead of O? It just seems like such an easy way to ease both returning and new players into BW whilst having at most a minuscule effect on balance.


it doesn't. it's all a QoL thing. you aren't going to be able to beat flash overnight if you have superior key bindings to him.
anyway, the option is available to all users so i don't see what the problem is.

even when i was playing the PTR, i tried experimenting with E for Probe and E for Pylon and after a few games I just had to switch back to P, it's just way too hard to learn. stuff like v for overlord is obviously useful and not hard to re-learn though.

That is how you explain it to yourself. I can easily say that BW having MBS is not going to let you beat Flash overnight (or probably ever).
Everyone draws that line somewhere else.


I'm not sure those things are analogous. Changing keybinds would be like switching keys around on a piano. The notes and the mechanism for playing them are the same, all that changes are the locations of the keys that trigger them. Something like MBS would be like adding effects to the piano, at which point it becomes a different instrument entirely. If we were talking about making StarCraft 3 it would be a great discussion, but this is being billed explicitly as a faithful remaster of the original game, so I feel like the devs are rightly being very light-handed with any changes.
JulyZerg! by.hero, effOrt, KTY.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
May 11 2017 01:10 GMT
#630
On May 11 2017 05:52 eviltomahawk wrote:
I think it's possible to design and balance a game around MBS, unlimited unit selection, auto-mine, and smart casting even though SC2 didn't completely succeed in that regard. IMO, most of its problems stemmed from unit design and economy design. However, that's a discussion for another game and not for BW, which should mostly remain as is.

+1 totally agree, SC2 problem is also pathing mechanics, max fluid & concentrated = less tactics
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 11 2017 01:30 GMT
#631
There's tons of evidence from SC2 that optimal hotkey setups deliver minor improvements but do not vastly improve the skill level of the player. The easiest example is TheCore by Jakatak. While I commend him for the long hours of work put into this project, it simply does not greatly improve the skill of the player. No one has gone from Bronze to GM solely due to a better hotkey layout, and no pro except some B tier foreigner Zerg used it (I can't remember exactly who, but he did not improve by much).

The only people who are even remotely affected by custom keybinds are 1) people who disabilities who physically can't jump around the keyboard, and 2) very low level players who are unable to shift positions properly. While there is some debate that a small QoL change raises the skill floor even by a small amount and thus reduces the diversity of skill in the game, we have historically seen that low level SC2 players have benefited only slightly from more optimal hotkey setups; the sheer difficulty of multi-tasking, basic macro, and unit control are far larger barriers than pressing the right buttons accurately every time.

Before I get pounced on for comparing everything to a different game, I personally believe that BW has far greater complexities in the areas of multi-tasking, strategic thinking, and micro and therefore is affected even less by custom hotkeys.
StrategyAllyssa Grey <3<3
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 11 2017 01:35 GMT
#632
On May 11 2017 10:10 ProMeTheus112 wrote:
Show nested quote +
On May 11 2017 05:52 eviltomahawk wrote:
I think it's possible to design and balance a game around MBS, unlimited unit selection, auto-mine, and smart casting even though SC2 didn't completely succeed in that regard. IMO, most of its problems stemmed from unit design and economy design. However, that's a discussion for another game and not for BW, which should mostly remain as is.

+1 totally agree, SC2 problem is also pathing mechanics, max fluid & concentrated = less tactics

Yeah, the clumping did cause pretty bad design problems, but I will admit that out of the many RTS games that I've played, SC2's pathing personally felt like one of the most comfortable to use. I wished they could have kept that comfort and convenience while fixing the clumping problem.
ㅇㅅㅌㅅ
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2017-05-11 02:05:05
May 11 2017 01:59 GMT
#633
Anyone else had a difficult time as a spectator with SC2? I gave up on it quickly because I just couldn't get into it with the clumping design and the heavy color saturation.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Nrkey
Profile Joined May 2017
1 Post
May 11 2017 02:22 GMT
#634
On May 11 2017 10:30 EsportsJohn wrote:
Before I get pounced on for comparing everything to a different game, I personally believe that BW has far greater complexities in the areas of multi-tasking, strategic thinking, and micro and therefore is affected even less by custom hotkeys.


I believe something along these lines was said by Day[9] when talking about the main differences between StarCraft I and II, and why Brood War was NOT mainly a strategy game. While mechanics are not everything about it, there are so many other things that make the first StarCraft a more complex game than the second, that believing custom hotkeys will mess everything up is a very foolish idea.

The customization of hotkeys helps solving annoying and minor issues in hand positioning, finding comfort and microscopically faster commands. People used to do it all the time in WarCraft III, which already made it possible, and it was very insignificant (aside from maybe skill combos like "Nova coil" who would become much easier that way, but that doesn't apply largely to BW).
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 11 2017 07:55 GMT
#635
On May 11 2017 09:48 erin[go]bragh wrote:
Show nested quote +
On May 11 2017 07:50 -Archangel- wrote:
On May 11 2017 07:12 GTR wrote:
On May 11 2017 06:02 erin[go]bragh wrote:
Can someone explain to me why custom hotkeys would effect balance at all? If you're able to type without looking at your keyboard it seems you're unaffected by this kind of thing. And while things like the 12 unit selection limit were conscious balance decisions, as far as I know this is not how they chose hotkeys. Marine starts with M, so their hotkey is "M." Medic is C because M was taken by Marine. I don't think they made the hotkey for lings "Z" because they thought it would be more balanced to give zergs that kind of hotkey closer to their resting position.

I mean would anyone think they lost a ZvZ because their opponent cheated by pressing V for their Overlords instead of O? It just seems like such an easy way to ease both returning and new players into BW whilst having at most a minuscule effect on balance.


it doesn't. it's all a QoL thing. you aren't going to be able to beat flash overnight if you have superior key bindings to him.
anyway, the option is available to all users so i don't see what the problem is.

even when i was playing the PTR, i tried experimenting with E for Probe and E for Pylon and after a few games I just had to switch back to P, it's just way too hard to learn. stuff like v for overlord is obviously useful and not hard to re-learn though.

That is how you explain it to yourself. I can easily say that BW having MBS is not going to let you beat Flash overnight (or probably ever).
Everyone draws that line somewhere else.


I'm not sure those things are analogous. Changing keybinds would be like switching keys around on a piano. The notes and the mechanism for playing them are the same, all that changes are the locations of the keys that trigger them. Something like MBS would be like adding effects to the piano, at which point it becomes a different instrument entirely. If we were talking about making StarCraft 3 it would be a great discussion, but this is being billed explicitly as a faithful remaster of the original game, so I feel like the devs are rightly being very light-handed with any changes.

Both reduce mechanical requirement of the game by different amounts. That is all the difference between them.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 11 2017 08:52 GMT
#636
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
seom
Profile Joined January 2013
South Africa491 Posts
May 11 2017 09:09 GMT
#637
On May 11 2017 17:52 Endymion wrote:
and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


If the initial keybinding menu in the old PTR was an indicator of things to come then control groups and camera location hotkeys will remain the same. you will most likely only be able to remap unit ability and production hotkeys - which is fine by me.
TheNewEra
Profile Joined March 2011
Germany3128 Posts
May 11 2017 09:16 GMT
#638
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..

Wasn't the whole korean scene like: WTF where did our rebindable hotkeys go, when they patched them out? They want rebindable hotkeys.
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
raff100
Profile Joined April 2011
498 Posts
May 11 2017 10:17 GMT
#639
On May 11 2017 18:16 TheNewEra wrote:
Show nested quote +
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..

Wasn't the whole korean scene like: WTF where did our rebindable hotkeys go, when they patched them out? They want rebindable hotkeys.

Any source of that? I'm curious to listen to KR feedback
TheNewEra
Profile Joined March 2011
Germany3128 Posts
May 11 2017 10:23 GMT
#640
On May 11 2017 19:17 raff100 wrote:
Show nested quote +
On May 11 2017 18:16 TheNewEra wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..

Wasn't the whole korean scene like: WTF where did our rebindable hotkeys go, when they patched them out? They want rebindable hotkeys.

Any source of that? I'm curious to listen to KR feedback


Gonna search for it later. I only read this myself in one of the patch threads here
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-05-11 10:45:20
May 11 2017 10:40 GMT
#641
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2017-05-11 13:39:15
May 11 2017 13:38 GMT
#642
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.
When I think of something else, something will go here
noname_
Profile Blog Joined April 2007
456 Posts
May 11 2017 14:03 GMT
#643
Hitting "o" for m[i]nes and "i" for siege m[o]de happened pretty often with me, just to come up with an example, back in the days I really wished for some workaround, but I got used to it, or at least kind of.
I`d argue with Endymion`s opinion that remapping keys wouldn`t make current trends topsy-turvy, but It`d surely affect things to a certain degree, I`m pretty positive about that.
As for the 1.18 and Remastered games what direction will take, I couldn`t care less, but it makes me angry that our tiny scene is tearing apart because all of this shit.
Demurity
Profile Joined April 2011
United States424 Posts
Last Edited: 2017-05-11 16:11:14
May 11 2017 16:10 GMT
#644
On May 11 2017 22:38 blade55555 wrote:
Show nested quote +
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

Show nested quote +
On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. It reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.
|Terran|
WhiteKnight.US
Profile Joined May 2014
Great Britain102 Posts
May 11 2017 16:12 GMT
#645
It's safe to assume hotkey rebinding makes micro intensive strategies a little more feasible. I wish they'd ban the topic of hotkey rebinding too many people are ignorant about it's unimportance.
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-05-11 16:57:59
May 11 2017 16:40 GMT
#646
On May 12 2017 01:10 Demurity wrote:
Show nested quote +
On May 11 2017 22:38 blade55555 wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. It reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.


no, no and no korea will not accept a patch like this you dont get this by now?

the post is contradicting yourself mate, read it again

edit LOL...mediocore foreigners displaying their ''knowlegde'' about balance hotkeys and gamedynamics in this topic got to love foreigners scene <3
Demurity
Profile Joined April 2011
United States424 Posts
Last Edited: 2017-05-11 19:42:32
May 11 2017 19:36 GMT
#647
On May 12 2017 01:40 onlystar wrote:
Show nested quote +
On May 12 2017 01:10 Demurity wrote:
On May 11 2017 22:38 blade55555 wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. It reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.


no, no and no korea will not accept a patch like this you dont get this by now?

the post is contradicting yourself mate, read it again

edit LOL...mediocore foreigners displaying their ''knowlegde'' about balance hotkeys and gamedynamics in this topic got to love foreigners scene <3


Blizz said hotkey remapping is in development, so yes, it is coming. Saying no no no doesn't keep the scary monsters under your bed from coming out at night. Hotkey remapping is a move on mentality. Koreans are prideful of the fact that they grind enough to get good at hotkeys as they are. Foreigners want things to be easier. It's a tug of war.

There is no contradiction. Don't just scoff and be condescending without making a point. There is a distinct differentiation between "these two keys are closer together" and "these two keys being closer together breaks the game". Don't conflate the two.

|Terran|
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-05-11 19:47:45
May 11 2017 19:46 GMT
#648
ultimately blizzard can devolp something they are bound on acceptance of the korean scene/pro scene that is in place right now (remapping hotkeys will not be accepted in korean pro scene) they know this you did not no big deal now u know
onlystar
Profile Joined March 2015
United States971 Posts
May 11 2017 20:04 GMT
#649
On May 12 2017 01:10 Demurity wrote:
Show nested quote +
On May 11 2017 22:38 blade55555 wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. I

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.



okay at first your saying ''it reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).''

than in contradictionairy your saying ''It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition. ''

so.. lol youre saying it will be easier to hotkey stuff for people that are bad at mechanicall play.. there you have it it lowers the skill ceiling for mechanical play keyboard/handspeed. where you get youre logic is beyond me.

as said and ill explain it to you again since you're too ignorant to understand it from endymions post:

if you can hotkey 12345/qwert to unitgroups zerg have an incredible boost in their 200/200 attacks since it is so much easier(and in most cases faster and takes less stamina from the finger/hands)to make a perfect surround/timing with 200/200. same goes for the SKT-terran style it does effect the game DIRECTLY it can not be denied ALL pro-gamers will give you this explanation go ask scan.
again mechanical is almost 50% of the skill in BW are you playing sc2 or something where u get this stuff from?
hotkey remapping will effect how the races perform across the board.
SirKibbleX
Profile Blog Joined October 2006
United States479 Posts
May 11 2017 20:10 GMT
#650
I fail to understand how key rebinding would not be accepted by pros. Like, I could understand if it meant you get new vision hotkeys or more ctrl groups or something that would actually affect macro, but otherwise wouldn't this help a lot of pros with their RSI / Carpal Tunnel potentially? There is no other competitive game in the world this resistant to interface change of this sort for its own sake. I'm not talking about stuff that obviously doees like MBS, but just key rebinding should probably be allowed.

Like for example, if someone wanted to use an AZERTY keyboard instead of QWERTY is that banned by KeSPA? What if it's technically a QWERTY keyboard but with all the non-useful keys for a given race removed? That's legal, right? Now what if someone manufactured a keyboard like that from the factory? What if they did so but they made all the non-relevant keys really small, so that the important keys are larger and closer together?

The moral of the story is the reasoning and logic for the this stuff is ridiculous or riddled with fallacies and potential for abuse. But the real point is that obviously it doesn't affect the competitive nature of the game because 99.9999% of being good at Brood War is mental and/or involving sequencing of actions.

Frankly there's many good reasons to not like 1.18 in its current form, but eventually Blizzard's devs work will pay off and they will happen upon a stable build that has all the features and performance anyone could want and that is virtually indistinguishable from 1.16.1 in pure gameplay. At that point the question of which non-gameplay features people care about does need to be addressed. Until then I hope they fix the performance and command recognition issues that are plaguing current builds.
Praemonitus, Praemunitus.
SirKibbleX
Profile Blog Joined October 2006
United States479 Posts
May 11 2017 20:20 GMT
#651
Onlystar, I honestly don't think being able to rebind keys would so significantly change the sped of execution of players at the top level. The only reason we even want this feature is because of people with very small/large hands and for whom reaching across the keys is physically stressful / taxing. Sure you could argue this is part of the game, but then you sound like the idiots who argue that playing American football is just fine and that no brain damage is done from head collisions. This more has to do with the physical stress on the wrist and hands and the potential nerve damage / lack of comfort of some of the stretches necessary to play the game. Somehow I don't think have 1-5 and q-t wouild actually be any faster than than 1-10, it's just more stressful/damaging to the hands for no reason.

And that doesn't even get in to the slippery slope arguments of what kind of keyboards KeSPA accepts. If someone were to design a keyboard with uneven sized keys, or with a slightly different than normal shape for example, specifically for SCBW, would they ban that? What about a smaller-than-normal keyboard? Would that be banned possibly for giving an advantage?
Praemonitus, Praemunitus.
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-05-11 21:37:22
May 11 2017 20:22 GMT
#652
On May 12 2017 05:10 SirKibbleX wrote:
I fail to understand how key rebinding would not be accepted by pros. Like, I could understand if it meant you get new vision hotkeys or more ctrl groups or something that would actually affect macro, but otherwise wouldn't this help a lot of pros with their RSI / Carpal Tunnel potentially? There is no other competitive game in the world this resistant to interface change of this sort for its own sake. I'm not talking about stuff that obviously doees like MBS, but just key rebinding should probably be allowed.

Like for example, if someone wanted to use an AZERTY keyboard instead of QWERTY is that banned by KeSPA? What if it's technically a QWERTY keyboard but with all the non-useful keys for a given race removed? That's legal, right? Now what if someone manufactured a keyboard like that from the factory? What if they did so but they made all the non-relevant keys really small, so that the important keys are larger and closer together?

The moral of the story is the reasoning and logic for the this stuff is ridiculous or riddled with fallacies and potential for abuse. But the real point is that obviously it doesn't affect the competitive nature of the game because 99.9999% of being good at Brood War is mental and/or involving sequencing of actions.

Frankly there's many good reasons to not like 1.18 in its current form, but eventually Blizzard's devs work will pay off and they will happen upon a stable build that has all the features and performance anyone could want and that is virtually indistinguishable from 1.16.1 in pure gameplay. At that point the question of which non-gameplay features people care about does need to be addressed. Until then I hope they fix the performance and command recognition issues that are plaguing current builds.


''But the real point is that obviously it doesn't affect the competitive nature of the game because 99.9999% of being good at Brood War is mental and/or involving sequencing of actions.''

this is untrue having top tier mechanics will determine for 50% maybe 70% how good you are at terran for example,
along with knowing the right timings factories when to expo right counters knowing what youre opponent is doing game sense etc and as you're saying mental/strategic/swquencing of actions

edit: ill try to explain it more basically lowering the skill ceiling on mechanical play has an effect on one race more than the other, one of the hardest things in BW is to time (hotkey mechanics) a perfect attack with a maxed out zerg (timing in a sense that all the units will arrive/attack/surround at the front of the battlefield at the same time and not like its gets there in smaller chunks of groups if that makes sense. its so apm intensive so mechanically demanding you are changing the requirements for one to have these top tier mechanics and changing the apm/hand/finger intensity the player needs to exacute this.
so obviously this will have an impact on how zergs (maxed out battles) will span out >is a direct effect ingame.
SKT-terran maybe some one else can explain that better its as said one of the highest APM/mechanic intensitive builds
and will be played better across the board because this build is so mechanical demanding and we lowered the skill ceiling for this build. (the build was almost never played ''flawlessly'' on pro-level) it will be played better across all skill levels after allowing hotkey remapping.

so there.. mechanics are an incredibly important part of BW that is why..
Charoisaur
Profile Joined August 2014
Germany15914 Posts
May 11 2017 20:53 GMT
#653
On May 12 2017 04:36 Demurity wrote:
Show nested quote +
On May 12 2017 01:40 onlystar wrote:
On May 12 2017 01:10 Demurity wrote:
On May 11 2017 22:38 blade55555 wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. It reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.


no, no and no korea will not accept a patch like this you dont get this by now?

the post is contradicting yourself mate, read it again

edit LOL...mediocore foreigners displaying their ''knowlegde'' about balance hotkeys and gamedynamics in this topic got to love foreigners scene <3


Blizz said hotkey remapping is in development, so yes, it is coming. Saying no no no doesn't keep the scary monsters under your bed from coming out at night. Hotkey remapping is a move on mentality. Koreans are prideful of the fact that they grind enough to get good at hotkeys as they are. Foreigners want things to be easier. It's a tug of war.

There is no contradiction. Don't just scoff and be condescending without making a point. There is a distinct differentiation between "these two keys are closer together" and "these two keys being closer together breaks the game". Don't conflate the two.


You asked koreans? I've yet to hear a korean say they dislike the change. Seems to be mostly western elitists who dislike it. I could be wrong though.
Many of the coolest moments in sc2 happen due to worker harassment
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
May 11 2017 21:51 GMT
#654
I am really enjoying 1.18++ , the feel of the game is much smoother and feels just better overall, for some reason.
AKA: TelecoM[WHITE] Protoss fighting
lemmata
Profile Blog Joined October 2013
468 Posts
Last Edited: 2017-05-11 22:26:49
May 11 2017 22:21 GMT
#655
On May 12 2017 01:40 onlystar wrote:
Show nested quote +
On May 12 2017 01:10 Demurity wrote:
On May 11 2017 22:38 blade55555 wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. It reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.


no, no and no korea will not accept a patch like this you dont get this by now?

the post is contradicting yourself mate, read it again

edit LOL...mediocore foreigners displaying their ''knowlegde'' about balance hotkeys and gamedynamics in this topic got to love foreigners scene <3


Except some pro gamers have said that SC should get with the 21st century already and implement custom hot keys. It's very low on their priority list of desiderata because they think it won't affect them all that much (already too used to current keys and current pool of amateurs are too far behind in skill to narrow the gap), but it will help beginners.

Korea is not some monolithic entity with a single opinion. Also, you are talking about knowledge at a level that no one possesses. Everyone is free to speculate on such things, even "mediocre foreigners". If you're too high and mighty for the opinions of "mediocre foreigners", I invite you to explore the cesspool that is YGosu, where the sagacious Koreans let the shitposts flow as if they were diarrhea.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 11 2017 23:00 GMT
#656
On May 12 2017 01:40 onlystar wrote:
Show nested quote +
On May 12 2017 01:10 Demurity wrote:
On May 11 2017 22:38 blade55555 wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. It reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.


no, no and no korea will not accept a patch like this you dont get this by now?

the post is contradicting yourself mate, read it again

edit LOL...mediocore foreigners displaying their ''knowlegde'' about balance hotkeys and gamedynamics in this topic got to love foreigners scene <3
Korea already has accepted the patch, and the notion of hotkey rebinding. Sorry.
Never say Die! ||| Fight you? No, I want to kill you.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2017-05-12 00:00:37
May 11 2017 23:40 GMT
#657
The game "changes" are at the hands of Flash, Bisu and Jaedong. Who are we to even speak when gods are taking charge? :-)
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
May 12 2017 04:30 GMT
#658
On May 12 2017 01:40 onlystar wrote:
Show nested quote +
On May 12 2017 01:10 Demurity wrote:
On May 11 2017 22:38 blade55555 wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. It reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.


no, no and no korea will not accept a patch like this you dont get this by now?

the post is contradicting yourself mate, read it again

edit LOL...mediocore foreigners displaying their ''knowlegde'' about balance hotkeys and gamedynamics in this topic got to love foreigners scene <3

Aaaand the most arrogant post in the thread goes to...
https://www.youtube.com/watch?v=e7PvoI6gvQs
fish_radio
Profile Blog Joined March 2017
182 Posts
May 12 2017 05:13 GMT
#659
the problem is all you think understanding what korea wants after the one or two koreans said it to you.
Sebyul Server W.I.P.
Vegetarian
Profile Joined October 2008
119 Posts
May 12 2017 07:08 GMT
#660
On May 11 2017 06:02 erin[go]bragh wrote:
Can someone explain to me why custom hotkeys would effect balance at all? If you're able to type without looking at your keyboard it seems you're unaffected by this kind of thing. And while things like the 12 unit selection limit were conscious balance decisions, as far as I know this is not how they chose hotkeys. Marine starts with M, so their hotkey is "M." Medic is C because M was taken by Marine. I don't think they made the hotkey for lings "Z" because they thought it would be more balanced to give zergs that kind of hotkey closer to their resting position.

I mean would anyone think they lost a ZvZ because their opponent cheated by pressing V for their Overlords instead of O? It just seems like such an easy way to ease both returning and new players into BW whilst having at most a minuscule effect on balance.


I think it is hard to say exactly how it would affect the overall balance. I know that as an A level terran player, changing the hotkeys for mines and tanks would make it easier to push vs protoss. Even just changing the siege mode hotkey from o to s would make it a lot easier for me to control marine/tank pushes in tvz. They might seem like very minor changes, but they would affect the game play and the skill level required to perform different mechanics would decrease. It is possible that it would create real imbalances by making it possible for some types of micro to be abused.

I also don't really buy the arguments in favor of changing the hotkeys. Brood War will be a very mechanically challenging game regardless of whether or not custom hotkeys are implemented. To play Brood War well you really need 200+ apm and at that level I don't think anyone is concerned with where the hot keys are. This seems like a change that is wanted by newer players, that wouldn't affect low level games, but could destroy the balance at higher levels, where I don't think this change is really wanted.
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
May 12 2017 07:22 GMT
#661
On May 12 2017 16:08 Vegetarian wrote:
Show nested quote +
On May 11 2017 06:02 erin[go]bragh wrote:
Can someone explain to me why custom hotkeys would effect balance at all? If you're able to type without looking at your keyboard it seems you're unaffected by this kind of thing. And while things like the 12 unit selection limit were conscious balance decisions, as far as I know this is not how they chose hotkeys. Marine starts with M, so their hotkey is "M." Medic is C because M was taken by Marine. I don't think they made the hotkey for lings "Z" because they thought it would be more balanced to give zergs that kind of hotkey closer to their resting position.

I mean would anyone think they lost a ZvZ because their opponent cheated by pressing V for their Overlords instead of O? It just seems like such an easy way to ease both returning and new players into BW whilst having at most a minuscule effect on balance.


I think it is hard to say exactly how it would affect the overall balance. I know that as an A level terran player, changing the hotkeys for mines and tanks would make it easier to push vs protoss. Even just changing the siege mode hotkey from o to s would make it a lot easier for me to control marine/tank pushes in tvz. They might seem like very minor changes, but they would affect the game play and the skill level required to perform different mechanics would decrease. It is possible that it would create real imbalances by making it possible for some types of micro to be abused.

I also don't really buy the arguments in favor of changing the hotkeys. Brood War will be a very mechanically challenging game regardless of whether or not custom hotkeys are implemented. To play Brood War well you really need 200+ apm and at that level I don't think anyone is concerned with where the hot keys are. This seems like a change that is wanted by newer players, that wouldn't affect low level games, but could destroy the balance at higher levels, where I don't think this change is really wanted.


Well said...
AKA: TelecoM[WHITE] Protoss fighting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-12 07:47:57
May 12 2017 07:47 GMT
#662
On May 12 2017 16:08 Vegetarian wrote:
Show nested quote +
On May 11 2017 06:02 erin[go]bragh wrote:
Can someone explain to me why custom hotkeys would effect balance at all? If you're able to type without looking at your keyboard it seems you're unaffected by this kind of thing. And while things like the 12 unit selection limit were conscious balance decisions, as far as I know this is not how they chose hotkeys. Marine starts with M, so their hotkey is "M." Medic is C because M was taken by Marine. I don't think they made the hotkey for lings "Z" because they thought it would be more balanced to give zergs that kind of hotkey closer to their resting position.

I mean would anyone think they lost a ZvZ because their opponent cheated by pressing V for their Overlords instead of O? It just seems like such an easy way to ease both returning and new players into BW whilst having at most a minuscule effect on balance.


I think it is hard to say exactly how it would affect the overall balance. I know that as an A level terran player, changing the hotkeys for mines and tanks would make it easier to push vs protoss. Even just changing the siege mode hotkey from o to s would make it a lot easier for me to control marine/tank pushes in tvz. They might seem like very minor changes, but they would affect the game play and the skill level required to perform different mechanics would decrease. It is possible that it would create real imbalances by making it possible for some types of micro to be abused.

I also don't really buy the arguments in favor of changing the hotkeys. Brood War will be a very mechanically challenging game regardless of whether or not custom hotkeys are implemented. To play Brood War well you really need 200+ apm and at that level I don't think anyone is concerned with where the hot keys are. This seems like a change that is wanted by newer players, that wouldn't affect low level games, but could destroy the balance at higher levels, where I don't think this change is really wanted.

It would affect low level games a lot by making the gameplay smoother. Having hotkeys closer together makes the gameplay for people not having 200+ apm more fun. Without fun people will not stay and play the game.
Demurity
Profile Joined April 2011
United States424 Posts
Last Edited: 2017-05-12 13:21:18
May 12 2017 13:20 GMT
#663
On May 12 2017 05:04 onlystar wrote:
Show nested quote +
On May 12 2017 01:10 Demurity wrote:
On May 11 2017 22:38 blade55555 wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. I

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.



okay at first your saying ''it reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).''

than in contradictionairy your saying ''It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition. ''

so.. lol youre saying it will be easier to hotkey stuff for people that are bad at mechanicall play.. there you have it it lowers the skill ceiling for mechanical play keyboard/handspeed. where you get youre logic is beyond me.

as said and ill explain it to you again since you're too ignorant to understand it from endymions post:

if you can hotkey 12345/qwert to unitgroups zerg have an incredible boost in their 200/200 attacks since it is so much easier(and in most cases faster and takes less stamina from the finger/hands)to make a perfect surround/timing with 200/200. same goes for the SKT-terran style it does effect the game DIRECTLY it can not be denied ALL pro-gamers will give you this explanation go ask scan.
again mechanical is almost 50% of the skill in BW are you playing sc2 or something where u get this stuff from?
hotkey remapping will effect how the races perform across the board.


Again, it's not a contradiction. It's a moot point to say that if you are able to choose your hotkeys subject to the preference of each person, it will make desired actions easier. That is of course the case, by definition. Hotkey remapping won't increase skill ceilings. However, you don't want to conflate the obvious point with the idea that the game will break if you implement this.

I believe that we can at least agree that D ranks won't become C just because they can do some wrong action faster.
At the middle ranks, there will still be a mix of player skills.
At the high ranks, it's currently indeterminable, but it will probably make some changes. Some actions may be faster and easier, but it's hard to say how it will affect the game as a whole. High skilled players are very good at making adjustments, even at the stake of the meta.

If zerg can remap 12345qwert for 200/200, so can terran. Every race and every person can benefit from personalizing hotkeys.

I don't like the ad hominem argument that I'm to ignorant to understand, or that I'm making contradictions. Give me concrete examples/arguments, not theoretical anecdotes, why hotkey remapping is a disastrous change.

For the record, I don't love this change either. Even if/when it does come out, I will still use the default hotkeys, as I've been using for the past 10+ years. I just don't see it as them being wrong for trying to acknowledge the newbies in the scene. It's been too long that BW has gone unnoticed, without any Blizz support. Yet, when they come in and try to help, we reject them. I don't like the idea of this game being stuck in a corner forever. It's 2017.
|Terran|
KrOjah
Profile Joined March 2017
United Kingdom68 Posts
May 12 2017 14:00 GMT
#664
I guess the Korean scene (mostly the pros) will decide whether custom hotkeys are going to be a mainstay or not. Other regions can have input, but custom hotkeys or not the foreign scene will go go back to a small and barely recognised scene after the initial hype wears down. Everyone might as well chill and go with the flow.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-12 14:08:15
May 12 2017 14:06 GMT
#665
On May 12 2017 23:00 KrOjah wrote:
I guess the Korean scene (mostly the pros) will decide whether custom hotkeys are going to be a mainstay or not. Other regions can have input, but custom hotkeys or not the foreign scene will go go back to a small and barely recognised scene after the initial hype wears down. Everyone might as well chill and go with the flow.

That could have been avoided if Blizzard had guts to make Remastered overall a more modern game. I am sure it would have surpassed Sc2 fast even if they only made it half way to sc2 with improvements.
The BW elitists could have stayed on BW 1.16 or something.

BW pro scene is not going to miraculously become great again if new people do not start playing BW, having fun with it and then watching BW tournaments.

Blizzard is not going to pump money into BW pro scene too just to give it fake popularity.
TheNewEra
Profile Joined March 2011
Germany3128 Posts
Last Edited: 2017-05-12 14:18:50
May 12 2017 14:16 GMT
#666
On May 12 2017 23:06 -Archangel- wrote:
Show nested quote +
On May 12 2017 23:00 KrOjah wrote:
I guess the Korean scene (mostly the pros) will decide whether custom hotkeys are going to be a mainstay or not. Other regions can have input, but custom hotkeys or not the foreign scene will go go back to a small and barely recognised scene after the initial hype wears down. Everyone might as well chill and go with the flow.

That could have been avoided if Blizzard had guts to make Remastered overall a more modern game. I am sure it would have surpassed Sc2 fast even if they only made it half way to sc2 with improvements.
The BW elitists could have stayed on BW 1.16 or something.

BW pro scene is not going to miraculously become great again if new people do not start playing BW, having fun with it and then watching BW tournaments.

Blizzard is not going to pump money into BW pro scene too just to give it fake popularity.

I don't think so. If they would have done a mixture of BW and SC2 they wouldn't get oldschool BW players to play the game, wouldn't get SC2 players to play it and wouldn't get Newbies to test it because there would be no hype. Now with Remastered oldschool BW players are gonna play it. Alot former Players are at least gonna come and see how the game changed. Alot SC2 only players will want to see what the fuzz is about and Newbies will hear of the hype.

I think that Remastered is the right move to make the scene bigger and get players to play again
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
lestye
Profile Blog Joined August 2010
United States4149 Posts
May 12 2017 14:28 GMT
#667
On May 12 2017 23:06 -Archangel- wrote:
Show nested quote +
On May 12 2017 23:00 KrOjah wrote:
I guess the Korean scene (mostly the pros) will decide whether custom hotkeys are going to be a mainstay or not. Other regions can have input, but custom hotkeys or not the foreign scene will go go back to a small and barely recognised scene after the initial hype wears down. Everyone might as well chill and go with the flow.

That could have been avoided if Blizzard had guts to make Remastered overall a more modern game. I am sure it would have surpassed Sc2 fast even if they only made it half way to sc2 with improvements.
The BW elitists could have stayed on BW 1.16 or something.

BW pro scene is not going to miraculously become great again if new people do not start playing BW, having fun with it and then watching BW tournaments.

Blizzard is not going to pump money into BW pro scene too just to give it fake popularity.

I don't think thats reasonable. People are always going to want the classic gameplay.

It'd be easier to pull SC2 into some of the designs of BW rather than pushing BW into a weird direction with no audience.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
May 12 2017 14:59 GMT
#668
On May 12 2017 23:06 -Archangel- wrote:
Show nested quote +
On May 12 2017 23:00 KrOjah wrote:
I guess the Korean scene (mostly the pros) will decide whether custom hotkeys are going to be a mainstay or not. Other regions can have input, but custom hotkeys or not the foreign scene will go go back to a small and barely recognised scene after the initial hype wears down. Everyone might as well chill and go with the flow.

That could have been avoided if Blizzard had guts to make Remastered overall a more modern game. I am sure it would have surpassed Sc2 fast even if they only made it half way to sc2 with improvements.
The BW elitists could have stayed on BW 1.16 or something.

BW pro scene is not going to miraculously become great again if new people do not start playing BW, having fun with it and then watching BW tournaments.

Blizzard is not going to pump money into BW pro scene too just to give it fake popularity.


Every game doesn't need to appeal to the masses like this. Blizzard has a lot of games that fill that role right now and SC2 and HotS etc. aren't going to go away when SC:R comes out. Right now Blizz has an untapped market when it comes to games like BW. I bought Wings of Liberty and never bought into the next two expansions but I absolutely will put money down for more BW. If BW is too hard for you or something that is okay there are plenty of other games out there for you so you don't need to try and force every game to have the mechanics you enjoy.
2Pacalypse-
Profile Joined October 2006
Croatia9493 Posts
May 12 2017 16:04 GMT
#669
On May 12 2017 23:06 -Archangel- wrote:
Show nested quote +
On May 12 2017 23:00 KrOjah wrote:
I guess the Korean scene (mostly the pros) will decide whether custom hotkeys are going to be a mainstay or not. Other regions can have input, but custom hotkeys or not the foreign scene will go go back to a small and barely recognised scene after the initial hype wears down. Everyone might as well chill and go with the flow.

That could have been avoided if Blizzard had guts to make Remastered overall a more modern game. I am sure it would have surpassed Sc2 fast even if they only made it half way to sc2 with improvements.
The BW elitists could have stayed on BW 1.16 or something.

BW pro scene is not going to miraculously become great again if new people do not start playing BW, having fun with it and then watching BW tournaments.

Blizzard is not going to pump money into BW pro scene too just to give it fake popularity.

You really should stop following this project altogether. It's clear you have no idea what you're talking about, and what we've seen from Blizzard's interviews so far, you're not getting what you want. So save yourself a lot of trouble, and us from reading your nonsense, and just stop following this project.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-05-12 16:24:00
May 12 2017 16:12 GMT
#670
On May 12 2017 22:20 Demurity wrote:
Show nested quote +
On May 12 2017 05:04 onlystar wrote:
On May 12 2017 01:10 Demurity wrote:
On May 11 2017 22:38 blade55555 wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. I

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.



okay at first your saying ''it reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).''

than in contradictionairy your saying ''It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition. ''

so.. lol youre saying it will be easier to hotkey stuff for people that are bad at mechanicall play.. there you have it it lowers the skill ceiling for mechanical play keyboard/handspeed. where you get youre logic is beyond me.

as said and ill explain it to you again since you're too ignorant to understand it from endymions post:

if you can hotkey 12345/qwert to unitgroups zerg have an incredible boost in their 200/200 attacks since it is so much easier(and in most cases faster and takes less stamina from the finger/hands)to make a perfect surround/timing with 200/200. same goes for the SKT-terran style it does effect the game DIRECTLY it can not be denied ALL pro-gamers will give you this explanation go ask scan.
again mechanical is almost 50% of the skill in BW are you playing sc2 or something where u get this stuff from?
hotkey remapping will effect how the races perform across the board.


Again, it's not a contradiction. It's a moot point to say that if you are able to choose your hotkeys subject to the preference of each person, it will make desired actions easier. That is of course the case, by definition. Hotkey remapping won't increase skill ceilings. However, you don't want to conflate the obvious point with the idea that the game will break if you implement this.

I believe that we can at least agree that D ranks won't become C just because they can do some wrong action faster.
At the middle ranks, there will still be a mix of player skills.
At the high ranks, it's currently indeterminable, but it will probably make some changes. Some actions may be faster and easier, but it's hard to say how it will affect the game as a whole. High skilled players are very good at making adjustments, even at the stake of the meta.

If zerg can remap 12345qwert for 200/200, so can terran. Every race and every person can benefit from personalizing hotkeys.

I don't like the ad hominem argument that I'm to ignorant to understand, or that I'm making contradictions. Give me concrete examples/arguments, not theoretical anecdotes, why hotkey remapping is a disastrous change.

For the record, I don't love this change either. Even if/when it does come out, I will still use the default hotkeys, as I've been using for the past 10+ years. I just don't see it as them being wrong for trying to acknowledge the newbies in the scene. It's been too long that BW has gone unnoticed, without any Blizz support. Yet, when they come in and try to help, we reject them. I don't like the idea of this game being stuck in a corner forever. It's 2017.


youre in a monolog with your self ignoring arguments made twisting stuff like '''breaks the game''

in the end you cant really ''prove'' these kind of changes up front, that for the expert level/pro level things would tip out of balance it is expected at least.. anyway its what we fear at expert level/pro level for novice level fish F/E/D nobody cares really..

we will have to wait and see if and how hotkey remapping would be received/tested by pro-gamers i am pretty confident how this will go down i can give you that right away we will not see hotkey remapping aloud in pro matches in korea mark my words
ldv
Profile Blog Joined April 2017
United States103 Posts
May 12 2017 16:16 GMT
#671
arguing against hotkey rebinding in 2017 is the most mind numbingly stupid thing i can imagine in the context of video games. it's really awe inspiring how self important some people can become.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
May 12 2017 16:22 GMT
#672
Did Blizzard talk about enhancing the observer UI in the remastered version?
The mind is like a parachute, it doesnt work unless its open. - Zappa
Demurity
Profile Joined April 2011
United States424 Posts
Last Edited: 2017-05-12 18:08:44
May 12 2017 18:07 GMT
#673
On May 13 2017 01:12 onlystar wrote:
Show nested quote +
On May 12 2017 22:20 Demurity wrote:
On May 12 2017 05:04 onlystar wrote:
On May 12 2017 01:10 Demurity wrote:
On May 11 2017 22:38 blade55555 wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. I

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.



okay at first your saying ''it reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).''

than in contradictionairy your saying ''It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition. ''

so.. lol youre saying it will be easier to hotkey stuff for people that are bad at mechanicall play.. there you have it it lowers the skill ceiling for mechanical play keyboard/handspeed. where you get youre logic is beyond me.

as said and ill explain it to you again since you're too ignorant to understand it from endymions post:

if you can hotkey 12345/qwert to unitgroups zerg have an incredible boost in their 200/200 attacks since it is so much easier(and in most cases faster and takes less stamina from the finger/hands)to make a perfect surround/timing with 200/200. same goes for the SKT-terran style it does effect the game DIRECTLY it can not be denied ALL pro-gamers will give you this explanation go ask scan.
again mechanical is almost 50% of the skill in BW are you playing sc2 or something where u get this stuff from?
hotkey remapping will effect how the races perform across the board.


Again, it's not a contradiction. It's a moot point to say that if you are able to choose your hotkeys subject to the preference of each person, it will make desired actions easier. That is of course the case, by definition. Hotkey remapping won't increase skill ceilings. However, you don't want to conflate the obvious point with the idea that the game will break if you implement this.

I believe that we can at least agree that D ranks won't become C just because they can do some wrong action faster.
At the middle ranks, there will still be a mix of player skills.
At the high ranks, it's currently indeterminable, but it will probably make some changes. Some actions may be faster and easier, but it's hard to say how it will affect the game as a whole. High skilled players are very good at making adjustments, even at the stake of the meta.

If zerg can remap 12345qwert for 200/200, so can terran. Every race and every person can benefit from personalizing hotkeys.

I don't like the ad hominem argument that I'm to ignorant to understand, or that I'm making contradictions. Give me concrete examples/arguments, not theoretical anecdotes, why hotkey remapping is a disastrous change.

For the record, I don't love this change either. Even if/when it does come out, I will still use the default hotkeys, as I've been using for the past 10+ years. I just don't see it as them being wrong for trying to acknowledge the newbies in the scene. It's been too long that BW has gone unnoticed, without any Blizz support. Yet, when they come in and try to help, we reject them. I don't like the idea of this game being stuck in a corner forever. It's 2017.


youre in a monolog with your self ignoring arguments made twisting stuff like '''breaks the game''

in the end you cant really ''prove'' these kind of changes up front, that for the expert level/pro level things would tip out of balance it is expected at least.. anyway its what we fear at expert level/pro level for novice level fish F/E/D nobody cares really..

we will have to wait and see if and how hotkey remapping would be received/tested by pro-gamers i am pretty confident how this will go down i can give you that right away we will not see hotkey remapping aloud in pro matches in korea mark my words


-.-

The only thing that you established is that you think you're right and I'm wrong. That doesn't provide any insight as to why you think that way. You failed to give reasons to reject the notion that hotkey remapping is a net positive for the game. I was hoping for some good ideas.

Maybe they will disallow remapping hotkeys in pro matches. Who knows. It doesn't make it a bad thing to implement for 99.9% of the non-pros.

What's going to happen is: SC:R comes out with remapping hotkeys option, pros complain (which you think you will be correct here), but the important step is: they will learn to adapt.
|Terran|
onlystar
Profile Joined March 2015
United States971 Posts
May 12 2017 19:31 GMT
#674
you're doing it again... blindly ignoring valid points i made in this discussion,
we agree to disagree while you are trying to minimize my contribution to the subject by saying i established nothing and gave no insight... you are one amazing kind my friend Trumpish style of replying to one's discussion partner.

i am contributing to why and what the effect could be at the highest level of play in this topic.
explained to some posters why hotkey remapping has such a huge impact on the game how mechanics in BW are far more important than almost all other e-sports hence the connection with hotkey remapping



Demurity
Profile Joined April 2011
United States424 Posts
May 12 2017 19:56 GMT
#675
On May 13 2017 04:31 onlystar wrote:
you're doing it again... blindly ignoring valid points i made in this discussion,
we agree to disagree while you are trying to minimize my contribution to the subject by saying i established nothing and gave no insight... you are one amazing kind my friend Trumpish style of replying to one's discussion partner.

i am contributing to why and what the effect could be at the highest level of play in this topic.
explained to some posters why hotkey remapping has such a huge impact on the game how mechanics in BW are far more important than almost all other e-sports hence the connection with hotkey remapping



You need to take an entry level debate or logics course. The only thing you've said to me in your last four responses have been: I'm contradicting myself, I'm an mediocre foreigner, I'm ignorant, Trumpish, and blindly ignoring valid points you made.

You were getting close with the 1234qwer argument. If you had presented more points relevant to the discussion, like maybe saying: "hey, terran will become harder to play against as zerg because their hotkeys can now go from "i" (irradiate) to "g", they can kill defiler 2x faster which might be op", then we can go back and forth and maybe you can show me how wrong I maybe am.

Calling me names and saying I'm "ignoring valid points" you made without presenting any to me, is not manner.
I enjoy crushing people like you with words.
|Terran|
onlystar
Profile Joined March 2015
United States971 Posts
May 12 2017 20:07 GMT
#676
to each his own, i enjoyed enlightening a couple of posters with some insights besides the OBVIOUS point of that is hotkey remapping = closer hotkeys lols.
while you where ''crushing people with words'' on the interwebs
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 12 2017 20:48 GMT
#677
On May 13 2017 01:22 Kevin_Sorbo wrote:
Did Blizzard talk about enhancing the observer UI in the remastered version?

They added a few observer UI features to 1.8, but they're being very cautious.

Will there be esports support for SC:R in the future? E.g. observer tools like gameheart, zoom out.

We are adding a few features to improve the experience for viewers at home and Observer slots in game lobbies.

Feedback from the shoutcasters was to temper our enthusiasm for data though. They believe the excitement of Brood War is often in the discovery of what is about to happen. We’ll introduce a few new key features and gauge feedback. As usual, we’ll err on the side of caution with change.


http://www.teamliquid.net/forum/brood-war/520464-an-interview-with-the-devs-of-starcraft-remastered
ㅇㅅㅌㅅ
ldv
Profile Blog Joined April 2017
United States103 Posts
May 12 2017 20:53 GMT
#678
On May 13 2017 05:07 onlystar wrote:
to each his own, i enjoyed enlightening a couple of posters with some insights besides the OBVIOUS point of that is hotkey remapping = closer hotkeys lols.
while you where ''crushing people with words'' on the interwebs

you're so "enlightening" with your "insights"
such a stylish fedora too
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 12 2017 21:00 GMT
#679
On May 13 2017 05:48 eviltomahawk wrote:
Show nested quote +
On May 13 2017 01:22 Kevin_Sorbo wrote:
Did Blizzard talk about enhancing the observer UI in the remastered version?

They added a few observer UI features to 1.8, but they're being very cautious.

Show nested quote +
Will there be esports support for SC:R in the future? E.g. observer tools like gameheart, zoom out.

We are adding a few features to improve the experience for viewers at home and Observer slots in game lobbies.

Feedback from the shoutcasters was to temper our enthusiasm for data though. They believe the excitement of Brood War is often in the discovery of what is about to happen. We’ll introduce a few new key features and gauge feedback. As usual, we’ll err on the side of caution with change.


http://www.teamliquid.net/forum/brood-war/520464-an-interview-with-the-devs-of-starcraft-remastered

That is bullshit. They can just allow these other features to be turned on or off. So people that are excited by nothing knowing anything about what is about to happen can keep them off.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-05-12 21:22:44
May 12 2017 21:08 GMT
#680
On May 13 2017 06:00 -Archangel- wrote:
Show nested quote +
On May 13 2017 05:48 eviltomahawk wrote:
On May 13 2017 01:22 Kevin_Sorbo wrote:
Did Blizzard talk about enhancing the observer UI in the remastered version?

They added a few observer UI features to 1.8, but they're being very cautious.

Will there be esports support for SC:R in the future? E.g. observer tools like gameheart, zoom out.

We are adding a few features to improve the experience for viewers at home and Observer slots in game lobbies.

Feedback from the shoutcasters was to temper our enthusiasm for data though. They believe the excitement of Brood War is often in the discovery of what is about to happen. We’ll introduce a few new key features and gauge feedback. As usual, we’ll err on the side of caution with change.


http://www.teamliquid.net/forum/brood-war/520464-an-interview-with-the-devs-of-starcraft-remastered

That is bullshit. They can just allow these other features to be turned on or off. So people that are excited by nothing knowing anything about what is about to happen can keep them off.

We already got complaints about some of the 1.8 observer UI features, especially the player view boxes in the minimap. Keeping them toggle-able would be a good compromise. The tools are good, but mostly in the hands of a good observer.

edit: also, looks like they're gonna release a preview article about hotkeys next week, according to the Remastered edition official site. Hold on to your butts.
ㅇㅅㅌㅅ
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
May 12 2017 22:43 GMT
#681
God I hope they never add a production tab. No worse mistake in SC2 casting than everyone relying on the production tab. It removes so much excitement from the storyline of a game.
twitch.tv/schamtoo | twitter.com/schamtoo
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2017-05-12 22:53:32
May 12 2017 22:51 GMT
#682
sure it may remove excitement for the casual fans, but as a player who likes to study the pros (and when replays aren't always available), having that production tab really clues you in to builds when you can't control the camera yourself and look at what the players are specifically doing to gain an advantage. Less production tab reliance should've been an industry standard among casters, but it's one of the best tools they could have added into the replay/obs system for learning purposes.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
May 12 2017 23:05 GMT
#683
There's no way to not talk about it and have it up. It ruins so much of the viewing experience of SC2. People can still, and still do, study builds of pros without it.
twitch.tv/schamtoo | twitter.com/schamtoo
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 12 2017 23:26 GMT
#684
On May 13 2017 08:05 SchAmToo wrote:
There's no way to not talk about it and have it up. It ruins so much of the viewing experience of SC2. People can still, and still do, study builds of pros without it.

I don't agree. For me production tab is awesome.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
May 12 2017 23:54 GMT
#685
To me, I think it ruins the possibility of being surprised while creating the weight of decisions in StarCraft. It teaches why someone is so good as opposed to making it so apparent via the production tab.

Terran moves out, Zerg queues up a bunch of eggs. With production tab you know it's either drones (Well they're dead now) or a bunch of Zergling/Ultras (They could defend it), without it it's now a big possibility! It builds tension and allows casters to talk over both possibilities, it creates a sense for the spectator to realize the importance of droning at good times.

If a Protoss techs to DTs and Terran just got their machine shop and starts whirring. Is it siege mode? Is it mines? Mines they can defend (possibly) because they cut Acad out early. Again, the viewer now sees the possibility of both arguments immediately to go for x or y in their builds. It allow the caster to say a lot about both before the event comes to fruition. Then its the golden moment of "THEY GOT MINES!" It puts you in the protoss's point of view too. They don't know 100% what the build was either and now they get surprised because they also didn't have that information.
twitch.tv/schamtoo | twitter.com/schamtoo
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
May 13 2017 00:21 GMT
#686
I feel like people are arguing just for the sake of arguing, why can't we all be happy this is happening? O_O...I for one am ecstatic!
AKA: TelecoM[WHITE] Protoss fighting
raff100
Profile Joined April 2011
498 Posts
May 13 2017 00:35 GMT
#687
Honestly I love watching progames without supply\production tabs,they are way more interesting than the SC2 ones with those QoL improvements.However I understand people that want these features in the game.
It all comes to personal taste imho
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
May 13 2017 02:12 GMT
#688
On May 13 2017 08:54 SchAmToo wrote:
To me, I think it ruins the possibility of being surprised while creating the weight of decisions in StarCraft. It teaches why someone is so good as opposed to making it so apparent via the production tab.

Terran moves out, Zerg queues up a bunch of eggs. With production tab you know it's either drones (Well they're dead now) or a bunch of Zergling/Ultras (They could defend it), without it it's now a big possibility! It builds tension and allows casters to talk over both possibilities, it creates a sense for the spectator to realize the importance of droning at good times.

If a Protoss techs to DTs and Terran just got their machine shop and starts whirring. Is it siege mode? Is it mines? Mines they can defend (possibly) because they cut Acad out early. Again, the viewer now sees the possibility of both arguments immediately to go for x or y in their builds. It allow the caster to say a lot about both before the event comes to fruition. Then its the golden moment of "THEY GOT MINES!" It puts you in the protoss's point of view too. They don't know 100% what the build was either and now they get surprised because they also didn't have that information.

If you look at Dota 2, League of Legends, Magic: the Gathering, Counter Strike, Gears of War, Halo, all of these games have all of the information you could ever know openly available to the casters as well as the viewers during the matches and this is not an issue for any of them. Heck, even in poker the audience knows 100% of the information on the table afaik.

For StarCraft 2 I've always felt that it's just "one of those things" that some people (most of whom came from Brood War or Age of Empires, in my experience) don't like and they attribute their overall feelings about watching the game in larger part to the Production Tab than most do. But, an extremely large portion of the audience wants it there because it makes it more enjoyable for them, and having information like this available to the viewers of other competitive games not being an issue and instead making it better for those viewers leads me to believe that overall it's a good thing for StarCraft 2. It's not bad, it's just different than Brood War and other RTS games through the 00s.

If you don't want it in Brood War, fine. It's understandable because it changes the way that people have been watching matches of the game since the end of the 90s, it's part of the game's identity, and the older, hardcore BW community wants to keep it that way, but I see no other reasons that it "cannot be changed no matter what" or at least have the option there for the players, viewers and organizations that happen to want it. With the Remaster targeting the newer generations of RTS players who barely know anything about the game, the option to use a Production Tab, I believe, would actually be phenomenal and help more people eventually become hardcore fans.

As far as showing where the player cameras are, it adds to the "wow factor" of watching highly skilled professional players, though I don't think that it's nearly as interesting, readable, or as important as the Production Tab, so other than the little bit of clutter it adds to the mini map not being great I'm pretty neutral. I'd personally like the option there just so you could click a button and go "damn, look at how good these players are", but that's about all I think anyone would get out of it.
Blunder Man doing everything thing a blunder can.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
May 13 2017 03:49 GMT
#689
Not a fan of this new version of Terran 1 at all....
https://soundcloud.com/starcraft-ii-official/starcraft-remastered-terran-01
https://www.youtube.com/watch?v=e7PvoI6gvQs
bduddy
Profile Joined May 2012
United States1326 Posts
May 13 2017 04:01 GMT
#690
There's no legitimate reason to want "surprise" other than that it's always been that way. No legitimate sport tries to "surprise" viewers with what happens next. I like that someone else mentioned poker... the hole card camera in poker, removing the element of surprise, revolutionized TV coverage and led to a huge boom in interest and viewership. Like many other things, some people here can't see past the way it's always been...
>Liquid'Nazgul: Of course you are completely right
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
May 13 2017 04:19 GMT
#691
The problem with supply tab in SC1 is that it will make no sense. Supply means a lot less than technology and strategy in BW whereas in SC2 supply pretty much indicates whos winning across all matchups. In BW everything is OP and one unit can have a ridiculous impact on the game
Jaedong :3
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
May 13 2017 04:41 GMT
#692
On May 13 2017 13:01 bduddy wrote:
There's no legitimate reason to want "surprise" other than that it's always been that way. No legitimate sport tries to "surprise" viewers with what happens next. I like that someone else mentioned poker... the hole card camera in poker, removing the element of surprise, revolutionized TV coverage and led to a huge boom in interest and viewership. Like many other things, some people here can't see past the way it's always been...


I just gave you tons of legitimate reasons in my post, but i guess you ignored them?
twitch.tv/schamtoo | twitter.com/schamtoo
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 13 2017 04:51 GMT
#693
On May 13 2017 08:54 SchAmToo wrote:
To me, I think it ruins the possibility of being surprised while creating the weight of decisions in StarCraft. It teaches why someone is so good as opposed to making it so apparent via the production tab.

Terran moves out, Zerg queues up a bunch of eggs. With production tab you know it's either drones (Well they're dead now) or a bunch of Zergling/Ultras (They could defend it), without it it's now a big possibility! It builds tension and allows casters to talk over both possibilities, it creates a sense for the spectator to realize the importance of droning at good times.

If a Protoss techs to DTs and Terran just got their machine shop and starts whirring. Is it siege mode? Is it mines? Mines they can defend (possibly) because they cut Acad out early. Again, the viewer now sees the possibility of both arguments immediately to go for x or y in their builds. It allow the caster to say a lot about both before the event comes to fruition. Then its the golden moment of "THEY GOT MINES!" It puts you in the protoss's point of view too. They don't know 100% what the build was either and now they get surprised because they also didn't have that information.

Personally I find that it's the other way around. I find that the production tab in sc2 gives more depth and allows the viewers to understand more of the what is going on in the game. Some starts teching to banshees or something, and now you look at how the terran is trying to stop the zerg from scouting.

In your example with the drones, the commentary would be like "ohh, he spent all his larva on drones JUST before seeing the push! This will be difficult!", or "he INSTANTLY builds a bunch lings and ultras to answer attack".

I don't know... I guess it's a matter of preference in the end. I myself like to get as close as I can to understand what is going on in the head of the players, and I feel the production tab really helps with that. Others maybe just want to sit back and have the game flow over them, and then maybe the production tab can detract from that experience to some extent.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 13 2017 05:58 GMT
#694
On May 13 2017 13:01 bduddy wrote:
There's no legitimate reason to want "surprise" other than that it's always been that way. No legitimate sport tries to "surprise" viewers with what happens next. I like that someone else mentioned poker... the hole card camera in poker, removing the element of surprise, revolutionized TV coverage and led to a huge boom in interest and viewership. Like many other things, some people here can't see past the way it's always been...
If theres no legitimate reason to prefer surprise, the hidden implication in that is that surprise can not and does not emotionally impact the experience of an event. Which is ridiculous.
Never say Die! ||| Fight you? No, I want to kill you.
Heyjoray
Profile Joined September 2015
240 Posts
May 13 2017 06:02 GMT
#695
On May 13 2017 07:43 SchAmToo wrote:
God I hope they never add a production tab. No worse mistake in SC2 casting than everyone relying on the production tab. It removes so much excitement from the storyline of a game.

Dont worry, the Brood War community is gonna add that
gngfn
Profile Joined January 2009
United States1726 Posts
May 13 2017 07:37 GMT
#696
On May 13 2017 13:01 bduddy wrote:
No legitimate sport tries to "surprise" viewers with what happens next.

Football broadcasts don't show the offensive and defensive plays that have been called for each team. NBA broadcasts don't have a mic on the coach so that viewers know the play coming out of a 4th quarter timeout.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 13 2017 08:11 GMT
#697
On May 13 2017 16:37 gngfn wrote:
Show nested quote +
On May 13 2017 13:01 bduddy wrote:
No legitimate sport tries to "surprise" viewers with what happens next.

Football broadcasts don't show the offensive and defensive plays that have been called for each team. NBA broadcasts don't have a mic on the coach so that viewers know the play coming out of a 4th quarter timeout.

I feel like there's more to those decisions to limit information in sports broadcasts than just building surprise. They at least tend to show a lot more information in replays, in which case I think it's acceptable to at least have observer tools available in BW: Remastered replays. A good observer doesn't need to rely on observer tools anyways, and since there are so few dedicated observers compared to players and viewers, popular opinion could still sway them to limit use of any observer tools.
ㅇㅅㅌㅅ
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 13 2017 08:19 GMT
#698
On May 13 2017 16:37 gngfn wrote:
Show nested quote +
On May 13 2017 13:01 bduddy wrote:
No legitimate sport tries to "surprise" viewers with what happens next.

Football broadcasts don't show the offensive and defensive plays that have been called for each team. NBA broadcasts don't have a mic on the coach so that viewers know the play coming out of a 4th quarter timeout.

In some cases the do actually stuff a boom mic over the teams strat talk in breaks. I remember they did it in handboll. The reason they don't do it in NBA (not that I watch it) is probably a matter of the team not wanting the strats go live on TV so the other team can hear it.
Sr18
Profile Joined April 2006
Netherlands1141 Posts
May 13 2017 08:43 GMT
#699
On May 13 2017 13:01 bduddy wrote:
I like that someone else mentioned poker... the hole card camera in poker, removing the element of surprise, revolutionized TV coverage and led to a huge boom in interest and viewership. Like many other things, some people here can't see past the way it's always been...


Actually, poker is a great example of surprise making the sport more interesting for the viewers. While the hole cards are shown to the audience, the community cards are not. Go watch any high tension poker show and imagine how much less exciting it would be if you would know in advance what the flop, turn and river cards were going to be.

Surprises drive excitement, and excitement is key for enjoyment.
If it ain't Dutch, it ain't Park Yeong Min - CJ fighting!
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2017-05-13 09:07:47
May 13 2017 09:07 GMT
#700
On May 13 2017 17:43 Sr18 wrote:
Show nested quote +
On May 13 2017 13:01 bduddy wrote:
I like that someone else mentioned poker... the hole card camera in poker, removing the element of surprise, revolutionized TV coverage and led to a huge boom in interest and viewership. Like many other things, some people here can't see past the way it's always been...


Actually, poker is a great example of surprise making the sport more interesting for the viewers. While the hole cards are shown to the audience, the community cards are not. Go watch any high tension poker show and imagine how much less exciting it would be if you would know in advance what the flop, turn and river cards were going to be.

Surprises drive excitement, and excitement is key for enjoyment.

I want to understand how the players think. Why they do what they do. I think that is the role of the commnetators, explaining what is going on in the players head. For that you need to know what cards they have on their hand, I do not need to know what cards are on the board.
ortseam
Profile Joined April 2015
996 Posts
May 13 2017 09:38 GMT
#701
I think the production tab shouldn't be available to viewers at all times, but the observer should have the option to show it at certain times just for a moment, to evaluate the state of the game. This has been actually used recently in korean tournaments (for example showing worker counts after harassment, then turning it off)
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
May 13 2017 10:09 GMT
#702
On May 13 2017 09:35 raff100 wrote:
Honestly I love watching progames without supply\production tabs,they are way more interesting than the SC2 ones with those QoL improvements.However I understand people that want these features in the game.
It all comes to personal taste imho


I add style of cast to that as well. I really liked the very old casts of games, speaking about the German Giga/WCG Qualifier/BWCL casts done by Grummel and to a lesser extent some of the earliest Day/Tasteless casts. I don't mean their way of doing jokes, but their general thought process.
It really was giving an insight of how they approach the game, e.g. how they analyse the scouting patterns, the reactions and then went on trying to get into the player's heads. This way you could actually learn things as lower ranked player, and I really don't mean just getting to know the names of strategies, more like get a glimpse of decision making at higher levels. Sidenote: in this era those casters rarely wrongfully predicted the upcoming strat switches.

I don't mean to offend the current foreign casters, but this is something rarely done in detail anymore. Aside from eOn's nation wars casts and to a lesser extent catspaw's casts nothing comes to mind that is similar to the older style.

It's not bad if a caster either can't or doesn't want to analyse the ongoing game, nor could it be done if really big newbs should be entertained as well, as the audience needs to have a basic level of experience before being able to fully enjoy a more analytical approach.

fish_radio
Profile Blog Joined March 2017
182 Posts
May 13 2017 13:30 GMT
#703
ITT: one korean guy said he hated something, now "everyone in korea" hates it
Sebyul Server W.I.P.
chocorush
Profile Joined June 2009
694 Posts
May 13 2017 13:49 GMT
#704
I want the supply and mineral counts back that they used to have it the OSL broadcasts.
Aimhreidh
Profile Joined May 2017
6 Posts
May 13 2017 14:26 GMT
#705
I agree with the notion that the game is interesting for spectators when they can try to understand what is the thought process of the players. Poker became big on tv because of the 'hole cam'. In the same way, giving spectators access to supply, what units are in production, upgrades, and all the every info that is in the game, makes the game more interesting.

Showing the cards that are going to come to the spectator is not interesting, because no player knows anything about that either. Therefore, it is not relevant to their thought process. Therefore, it holds no interest to the spectator either.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
May 13 2017 15:11 GMT
#706
Personnaly, I wish they did implement a better UI in the HD version of the game. It would enhance my spectating experience by a lot.
The mind is like a parachute, it doesnt work unless its open. - Zappa
hitthat
Profile Joined January 2010
Poland2262 Posts
Last Edited: 2017-05-14 15:47:33
May 14 2017 15:44 GMT
#707
On May 12 2017 23:06 -Archangel- wrote:
The BW elitists could have stayed on BW 1.16 or something.


You on the other hand can go back to WoL if you dont like it.
What I sincerely advice you.
Go ruin the games for someone else. Not for us.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 14 2017 16:45 GMT
#708
On May 15 2017 00:44 hitthat wrote:
Show nested quote +
On May 12 2017 23:06 -Archangel- wrote:
The BW elitists could have stayed on BW 1.16 or something.


You on the other hand can go back to WoL if you dont like it.
What I sincerely advice you.
Go ruin the games for someone else. Not for us.


"BW elitists" (Koreans and foreigners) are the ones that kept the game alive, without them there would be no current community,, events or probably a remastered. Blizzard should definitely consider the old community in its decisions since they are the backbone, and probably after the remastered hype and others move on to other games, they will still be playing the game. I understand sometimes these "elitists" go overboard in their demands and expectations, but it's cuz they really love the game. They are super hardcore. And I say "consider" because Blizzard should definitely not bow over to all their suggestions, some of them are bad/controversial.

But respect should be given where it is due.
www.broodwarmaps.net
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2017-05-14 17:36:25
May 14 2017 17:36 GMT
#709
On May 13 2017 23:26 Aimhreidh wrote:
I agree with the notion that the game is interesting for spectators when they can try to understand what is the thought process of the players. Poker became big on tv because of the 'hole cam'. In the same way, giving spectators access to supply, what units are in production, upgrades, and all the every info that is in the game, makes the game more interesting.

Showing the cards that are going to come to the spectator is not interesting, because no player knows anything about that either. Therefore, it is not relevant to their thought process. Therefore, it holds no interest to the spectator either.


Honestly, for me that was the one reason I hated watching SC2. It was never exciting anymore for me.

It makes it too obvious when someone is miles ahead and removes any tension from the game.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
LML
Profile Blog Joined March 2007
Germany1760 Posts
May 14 2017 19:44 GMT
#710
On May 15 2017 02:36 Qikz wrote:
Show nested quote +
On May 13 2017 23:26 Aimhreidh wrote:
I agree with the notion that the game is interesting for spectators when they can try to understand what is the thought process of the players. Poker became big on tv because of the 'hole cam'. In the same way, giving spectators access to supply, what units are in production, upgrades, and all the every info that is in the game, makes the game more interesting.

Showing the cards that are going to come to the spectator is not interesting, because no player knows anything about that either. Therefore, it is not relevant to their thought process. Therefore, it holds no interest to the spectator either.


Honestly, for me that was the one reason I hated watching SC2. It was never exciting anymore for me.

It makes it too obvious when someone is miles ahead and removes any tension from the game.


I think it just made it easier for less experienced players to know who has which advantage. You can still tell very comfortably who has which advantage in BW if you pay attention (even if the observer doesn't show certain things. Timings and the mini map are great to gather additional information). But what's really exciting then is to see how the players play these advantages, or on the other hand try to win despite the disadvantage. I think it's easier to appreciate that (and possibly learn from it) as a worse player if you can see the details. If you actually realize he was at a disadvantage and how he played it. Something they might not have noticed as well with less information (although the caster(s) may very well point it out, as they should be experienced enough to know).
LML
ssj114
Profile Blog Joined September 2008
Afghanistan461 Posts
May 14 2017 21:01 GMT
#711
It's about time for this remastered. In my opinion, it should have been what "Starcraft 2" was.
Sandboxie + SUA + DEP, Windows Firewall + NAT Router
KameZerg
Profile Blog Joined May 2007
Sweden1761 Posts
May 14 2017 21:23 GMT
#712
Does anyone know if Blizzard plans to go full mode with the hotkey customization i.e making everything customizable or do they plan on keeping f-keys, group keys etc fixed?
asdasdasdasdasd123123123
lestye
Profile Blog Joined August 2010
United States4149 Posts
May 14 2017 21:34 GMT
#713
On May 15 2017 06:23 ICanFlyLow wrote:
Does anyone know if Blizzard plans to go full mode with the hotkey customization i.e making everything customizable or do they plan on keeping f-keys, group keys etc fixed?

I don't think they've said anything that detailed. We are getting a preview article on starcraft.com next Friday about hotkeys https://starcraft.com/en-us/ . Maybe we'll get more info then.

"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 14 2017 22:18 GMT
#714
On May 15 2017 06:01 ssj114 wrote:
It's about time for this remastered. In my opinion, it should have been what "Starcraft 2" was.

There was never a realistic chance for that to happen
ㅇㅅㅌㅅ
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
May 14 2017 22:24 GMT
#715
I hope this brings back eSports into BW Foreign scene =)
AKA: TelecoM[WHITE] Protoss fighting
lestye
Profile Blog Joined August 2010
United States4149 Posts
May 14 2017 22:55 GMT
#716
On May 15 2017 07:24 GGzerG wrote:
I hope this brings back eSports into BW Foreign scene =)

Eh, I can't see that happening, at least not without heavy Blizzard subsidies. There's so much competition with every game being a big esport now. The community is going to have to rely on grassroot events because an organizer like Dreamhack probably isnt going to pick it up because there are so many other games to choose from.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
May 14 2017 22:55 GMT
#717
On May 15 2017 07:55 lestye wrote:
Show nested quote +
On May 15 2017 07:24 GGzerG wrote:
I hope this brings back eSports into BW Foreign scene =)

Eh, I can't see that happening, at least not without heavy Blizzard subsidies. There's so much competition with every game being a big esport now. The community is going to have to rely on grassroot events because an organizer like Dreamhack probably isnt going to pick it up because there are so many other games to choose from.

HAVE FAITH MAN, DAMNIT HAVE FAITH I SAY ... =O
AKA: TelecoM[WHITE] Protoss fighting
playa
Profile Blog Joined December 2010
United States1284 Posts
May 14 2017 23:23 GMT
#718
On May 15 2017 07:55 lestye wrote:
Show nested quote +
On May 15 2017 07:24 GGzerG wrote:
I hope this brings back eSports into BW Foreign scene =)

Eh, I can't see that happening, at least not without heavy Blizzard subsidies. There's so much competition with every game being a big esport now. The community is going to have to rely on grassroot events because an organizer like Dreamhack probably isnt going to pick it up because there are so many other games to choose from.


Don't they kind of own MLG now, though? If you can put money into SC 2, a ship on the bottom of the ocean for years, you can surely allocate money to Remastered, even if as a hail mary.
lestye
Profile Blog Joined August 2010
United States4149 Posts
May 14 2017 23:30 GMT
#719
On May 15 2017 08:23 playa wrote:
Show nested quote +
On May 15 2017 07:55 lestye wrote:
On May 15 2017 07:24 GGzerG wrote:
I hope this brings back eSports into BW Foreign scene =)

Eh, I can't see that happening, at least not without heavy Blizzard subsidies. There's so much competition with every game being a big esport now. The community is going to have to rely on grassroot events because an organizer like Dreamhack probably isnt going to pick it up because there are so many other games to choose from.


Don't they kind of own MLG now, though? If you can put money into SC 2, a ship on the bottom of the ocean for years, you can surely allocate money to Remastered, even if as a hail mary.

Activision Blizzard does, not Blizzard proper. The only thing I think MLG does for Blizzard is host the World of Warcraft Blizzcon NA qualifiers, and more recently they're doing the Overwatch League.

More Importantly, MLG doesn't host those big circuit events anymore.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-05-14 23:41:18
May 14 2017 23:41 GMT
#720
On May 15 2017 08:30 lestye wrote:
Show nested quote +
On May 15 2017 08:23 playa wrote:
On May 15 2017 07:55 lestye wrote:
On May 15 2017 07:24 GGzerG wrote:
I hope this brings back eSports into BW Foreign scene =)

Eh, I can't see that happening, at least not without heavy Blizzard subsidies. There's so much competition with every game being a big esport now. The community is going to have to rely on grassroot events because an organizer like Dreamhack probably isnt going to pick it up because there are so many other games to choose from.


Don't they kind of own MLG now, though? If you can put money into SC 2, a ship on the bottom of the ocean for years, you can surely allocate money to Remastered, even if as a hail mary.

Activision Blizzard does, not Blizzard proper. The only thing I think MLG does for Blizzard is host the World of Warcraft Blizzcon NA qualifiers, and more recently they're doing the Overwatch League.

More Importantly, MLG doesn't host those big circuit events anymore.

They're using the MLG brand and assets to produce the Overwatch league, but they're still open to using those resources for their other games. Those are probably gonna be mostly backend support, but my fingers are still crossed for a LAN appearance.

It would also be nice if OGN could get in on the Remaster hype and start hosting tournaments again, perhaps even doing them regularly.
ㅇㅅㅌㅅ
lestye
Profile Blog Joined August 2010
United States4149 Posts
May 15 2017 00:53 GMT
#721
On May 15 2017 08:41 eviltomahawk wrote:
Show nested quote +
On May 15 2017 08:30 lestye wrote:
On May 15 2017 08:23 playa wrote:
On May 15 2017 07:55 lestye wrote:
On May 15 2017 07:24 GGzerG wrote:
I hope this brings back eSports into BW Foreign scene =)

Eh, I can't see that happening, at least not without heavy Blizzard subsidies. There's so much competition with every game being a big esport now. The community is going to have to rely on grassroot events because an organizer like Dreamhack probably isnt going to pick it up because there are so many other games to choose from.


Don't they kind of own MLG now, though? If you can put money into SC 2, a ship on the bottom of the ocean for years, you can surely allocate money to Remastered, even if as a hail mary.

Activision Blizzard does, not Blizzard proper. The only thing I think MLG does for Blizzard is host the World of Warcraft Blizzcon NA qualifiers, and more recently they're doing the Overwatch League.

More Importantly, MLG doesn't host those big circuit events anymore.

They're using the MLG brand and assets to produce the Overwatch league, but they're still open to using those resources for their other games. Those are probably gonna be mostly backend support, but my fingers are still crossed for a LAN appearance.

It would also be nice if OGN could get in on the Remaster hype and start hosting tournaments again, perhaps even doing them regularly.

I mean, certainly OGN is in the running for more tournaments. It'd be cool if you think about if we got THREE Brood War leagues, although I'm uncertain how realistic that is because how many pros dropped out of SSL Classic. Ideally I'd want the hungry pros to be in all 3.

I digress, we're talking about the foreign scene, that's what I'm expressing doubt for.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Neneu
Profile Joined September 2010
Norway492 Posts
Last Edited: 2017-05-15 01:51:46
May 15 2017 01:51 GMT
#722
So who thinks it will actually be released this summer? I must say that personally I have my doubts :/
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
Last Edited: 2017-05-15 01:56:17
May 15 2017 01:56 GMT
#723
I'm pretty sure the scene is going to blow up once Remastered is released, Foreign BW going to go wild.
AKA: TelecoM[WHITE] Protoss fighting
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
May 15 2017 03:52 GMT
#724
On May 15 2017 10:51 Neneu wrote:
So who thinks it will actually be released this summer? I must say that personally I have my doubts :/

I think it will come out on schedule.
With a 300MB day 2 patch or something.
They pushed 1.18 out "on schedule" too and thats been a bit of a mess really.
https://www.youtube.com/watch?v=e7PvoI6gvQs
KameZerg
Profile Blog Joined May 2007
Sweden1761 Posts
Last Edited: 2017-05-15 17:11:32
May 15 2017 17:11 GMT
#725
a month or two away from release and we dont even have a gameplay showcase vid yet
asdasdasdasdasd123123123
LML
Profile Blog Joined March 2007
Germany1760 Posts
Last Edited: 2017-05-15 19:58:38
May 15 2017 19:58 GMT
#726
On May 16 2017 02:11 ICanFlyLow wrote:
a month or two away from release and we dont even have a gameplay showcase vid yet


one or two months you say?

Summer 2017 in Northern Hemisphere will begin on
Wednesday, 21 June
and ends on
Friday, 22 September
LML
Velitation
Profile Joined April 2010
Canada224 Posts
May 17 2017 00:26 GMT
#727
Patch 1.18.6 is out:
https://us.battle.net/forums/en/starcraft/topic/20754826034

Specific Changes & Improvements
Switching between Progressive-IME and standard input will no longer delete standard characters
Join's available game list refresh rate slowed from 1 second to 7
Tuned responsiveness when control group commands follow build commands
Tuned input handling with Vsync or FPS cap on
Fullscreen will now use the monitor's highest refresh rate

Bug Fixes
Attack or rally commands sent rapidly to the minimap will no longer switch the camera position
Lobby IDs no longer change on refresh - addressing one of the causes of stats only updating properly for the game host
Pausing Alt+F4 for 1 second - to address stats not updating when the host uses that method to gg
Replays with pauses should no longer cause crashes
Invalid maps should no longer cause crashes
Space bar functions again have parity with 1.16 - will not affect gameplay, but advances screens in menus
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 17 2017 01:14 GMT
#728
Still no way to join a specific game name + password
Writer
Velitation
Profile Joined April 2010
Canada224 Posts
May 17 2017 01:30 GMT
#729
On May 17 2017 10:14 Kiante wrote:
Still no way to join a specific game name + password


Only thing I noticed was this note in Upcoming Fixes: https://us.battle.net/forums/en/starcraft/topic/20754425665

Creating Game... Eventually
We're iterating on the mechanism for posting game lobbies, and fixing the ghost lobbies will also increase post time.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
Last Edited: 2017-05-17 08:13:45
May 17 2017 08:13 GMT
#730
Good fixes for sure but I can't see myself playing much more 1.18 until they fix this lag issue.I didn't touch the game for seven years, came back with 1.18 and the lag is on par with what we put up with back in 98/99.I think this is a big part of why Bnet population and game lobbies are starting to fall again.
https://www.youtube.com/watch?v=e7PvoI6gvQs
LML
Profile Blog Joined March 2007
Germany1760 Posts
May 18 2017 20:36 GMT
#731
On May 17 2017 17:13 iPlaY.NettleS wrote:
Good fixes for sure but I can't see myself playing much more 1.18 until they fix this lag issue.I didn't touch the game for seven years, came back with 1.18 and the lag is on par with what we put up with back in 98/99.I think this is a big part of why Bnet population and game lobbies are starting to fall again.


what do you mean? The latency in game? Because it feels just fine to me.
LML
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 18 2017 21:47 GMT
#732
On May 19 2017 05:36 LML wrote:
Show nested quote +
On May 17 2017 17:13 iPlaY.NettleS wrote:
Good fixes for sure but I can't see myself playing much more 1.18 until they fix this lag issue.I didn't touch the game for seven years, came back with 1.18 and the lag is on par with what we put up with back in 98/99.I think this is a big part of why Bnet population and game lobbies are starting to fall again.


what do you mean? The latency in game? Because it feels just fine to me.


Yeah I only feel lag if there are a lot of people in game, other than that, 1v1 latency is great
www.broodwarmaps.net
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
May 18 2017 22:01 GMT
#733
1v1 is fine but many of the 2v2 and 3v3s have been quite unplayable.
https://www.youtube.com/watch?v=e7PvoI6gvQs
HaN-
Profile Blog Joined June 2009
France1919 Posts
May 18 2017 22:49 GMT
#734
Same here, I've been playing exclusively team games 2:2 and 3:3 and pretty much every single game lag, forced to play on extra high latency which is unplayable.
Calendaraka Foxhan
KameZerg
Profile Blog Joined May 2007
Sweden1761 Posts
May 22 2017 12:04 GMT
#735
Does anyone know if they are gonna release a exact date soon? Its basically already summer in a week or so and theres no release date, im gonna have a very busy summer i wanna make some time in advance to play this game when it relases else im gonna have to wait a few months
asdasdasdasdasd123123123
Demurity
Profile Joined April 2011
United States424 Posts
May 22 2017 12:45 GMT
#736
My guess would be late summer... like Aug/Sept ish. Blizz is on top of the ball when it comes to 1.18, as they are consistently making patches, but updating graphics with that, won't be soon.
|Terran|
RedW4rr10r
Profile Joined January 2010
Germany745 Posts
May 22 2017 12:57 GMT
#737
On May 22 2017 21:04 ICanFlyLow wrote:
[...] Its basically already summer in a week or so [...]

lol? Summer starts on june 21st which is 30 days. I don't think they're talking about june 1st as meteorological start of summer. Even if they do, they still have three more weeks as buffering xD
Rip & Tear until it is done!
phattUncleDave
Profile Joined May 2017
Sweden2 Posts
May 29 2017 09:47 GMT
#738
Just one question, will I be able to use the old files from the original starcraft like the 'Antioch chronicles for starcraft remastered since its on the same engine. Or will they be incompatible and have to be remade?
You call down the thunder... now reap the whirlwind...! Now give me some Pilsner, och den ska va svensk! Inte Dansk.
phattUncleDave
Profile Joined May 2017
Sweden2 Posts
Last Edited: 2017-05-29 10:01:35
May 29 2017 09:56 GMT
#739
On May 15 2017 10:51 Neneu wrote:
So who thinks it will actually be released this summer? I must say that personally I have my doubts :/
I know that is has been in the works over 12 months so its not impossible and I fear that you are right...
You call down the thunder... now reap the whirlwind...! Now give me some Pilsner, och den ska va svensk! Inte Dansk.
iopq
Profile Blog Joined March 2009
United States906 Posts
May 29 2017 10:09 GMT
#740
On May 16 2017 04:58 LML wrote:
Show nested quote +
On May 16 2017 02:11 ICanFlyLow wrote:
a month or two away from release and we dont even have a gameplay showcase vid yet


one or two months you say?

Show nested quote +
Summer 2017 in Northern Hemisphere will begin on
Wednesday, 21 June
and ends on
Friday, 22 September



If they release it on the last day of August, it would still be a "summer release"
iFU.pauline
Profile Joined September 2009
France1538 Posts
May 29 2017 12:20 GMT
#741
It's Australian summer, sorry guys.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 29 2017 12:38 GMT
#742
On May 29 2017 21:20 iFU.pauline wrote:
It's Australian summer, sorry guys.


Noooo! I can't wait that long haha.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Normal
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Group B
herO vs ClemLIVE!
sOs vs Zoun
Tasteless1585
ComeBackTV 932
IndyStarCraft 206
Rex138
IntoTheiNu 91
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1585
IndyStarCraft 206
Harstem 205
Rex 138
ProTech24
StarCraft: Brood War
Britney 31143
Calm 15656
Sea 4195
Bisu 1233
Hyuk 976
Jaedong 739
Mini 495
EffOrt 383
actioN 301
Stork 277
[ Show more ]
GuemChi 208
ToSsGirL 205
Last 192
Hyun 174
Rush 115
Dewaltoss 111
Pusan 100
Soulkey 99
Snow 96
TY 80
JulyZerg 69
Mong 57
Liquid`Ret 30
Yoon 26
sSak 23
Icarus 22
NaDa 21
Free 21
Aegong 21
Barracks 19
Movie 15
Sacsri 15
soO 10
SilentControl 10
Hm[arnc] 10
ajuk12(nOOB) 9
yabsab 6
ivOry 5
Dota 2
420jenkins573
qojqva529
XaKoH 504
XcaliburYe474
Counter-Strike
olofmeister2303
shoxiejesuss869
x6flipin526
byalli225
allub187
PGG 79
markeloff66
Heroes of the Storm
Khaldor168
Other Games
singsing1810
B2W.Neo690
C9.Mang0383
DeMusliM328
crisheroes322
Pyrionflax223
ArmadaUGS219
Happy103
Mew2King79
SortOf40
Trikslyr23
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3282
League of Legends
• Jankos1263
Upcoming Events
BSL: GosuLeague
7h 4m
Hejek vs Aeternum
Semih vs TousaN
Replay Cast
12h 4m
The PondCast
22h 4m
RSL Revival
22h 4m
Harstem vs SHIN
Solar vs Cham
Replay Cast
1d 12h
RSL Revival
1d 22h
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
2 days
SC Evo League
3 days
Road to EWC
3 days
SOOP Global
3 days
Future vs MaNa
Harstem vs Cham
[ Show More ]
Circuito Brasileiro de…
3 days
BSL: ProLeague
3 days
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Sparkling Tuna Cup
3 days
Road to EWC
4 days
BSL: ProLeague
4 days
UltrA vs TBD
Dewalt vs TBD
Online Event
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.