Delayed clicks in-game
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Canadianboy
32 Posts
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razorsuKe
Canada2000 Posts
If one person has chaos and the other doesn't, the guy will drop. On iccup, if both people have anti-hack on with LL enabled, you will be able to play with LL. Although it's not #L1, it's good enough. However, if you change the latency in game to high or extra high, you will notice a delay. On high, it's okay, on extra high you can really notice if you are in an intense micro battle :D | ||
wishbonesaka
Canada117 Posts
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razorsuKe
Canada2000 Posts
On December 20 2016 15:35 wishbonesaka wrote: wait, #L1 and or L#2 are better than mca64launcher's lan latency on iCCup ![]() Yes, mca launcher doesn't actually change latency, it is the chaos launcher plugin (developed by masterofchaos) that comes with it that does the lat changing. This is the same chaos plugin that comes with iccup's AH launcher. This is noticeable if you play on fish where it is common to select #L1 or #L2, there is a slightly better response time. I found this documentation on it but I remember reading a lot more info back in the day: http://wiki.teamliquid.net/starcraft/LatencyChanger Unfortunately, I can't find that info now =\ EDIT: After reading that page again, they seem to claim that #LL = #L2 when I remember LL being equal to #L3, so I guess only #L1 is better than iccup's default. | ||
Race Bannon
689 Posts
High = L4 Very High = L5 The difference between L1 and L2 (LL) is as perceivable as any other increment by 1 lvl, and you should always play l1 if feasible (conection between the players is optimal). OP stop playing on battlenet, garea or whatever and start playing on iccup, fish or shieldbattery. You'll have to download a launcher and check Lan Latency (iccup) or specify the latency when you create games by adding #LL or #L2 to the rear end of the game name, or enter game names with these extensions. GL | ||
Piste
6175 Posts
After you have the launcher, make sure you see "LAN latency ON" message in the beginning of the game. If it's not on, the message will tell you this too. | ||
tec27
United States3696 Posts
On December 20 2016 17:26 razorsuKe wrote: Yes, mca launcher doesn't actually change latency, it is the chaos launcher plugin (developed by masterofchaos) that comes with it that does the lat changing. This is the same chaos plugin that comes with iccup's AH launcher. This is noticeable if you play on fish where it is common to select #L1 or #L2, there is a slightly better response time. I found this documentation on it but I remember reading a lot more info back in the day: http://wiki.teamliquid.net/starcraft/LatencyChanger Unfortunately, I can't find that info now =\ EDIT: After reading that page again, they seem to claim that #LL = #L2 when I remember LL being equal to #L3, so I guess only #L1 is better than iccup's default. Fish and ICCup aren't actually lan latency, although I don't think many people realize that. The lan latency plugin only touches one value (turn latency, or NetworkModeDelay as it's called in the liquipedia article), but there are actually other values in the network code that matter as far as total latency. Lan latency has ~200ms latency. ICCup/Fish on the other hand have around ~330ms of latency. ShieldBattery, since it has its own network protocol, actually matches lan latency. #L1 may be better, the same, or worse than real lan latency, I'm not really sure (well, it's unlikely to be the same, other than by pure mathematical coincidence, the lan mode of BW definitely sets its turn latency to 2). You could test it yourself pretty easily by recording a video of gameplay at 60FPS, and counting how many frames it takes between a right click and the unit starting to move. | ||
noname_
456 Posts
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Th1rdEye
United States1074 Posts
P.S. I will rarely play iCCup now because why play on a slow ass connection when I have better options available? | ||
Canadianboy
32 Posts
On December 20 2016 19:01 Race Bannon wrote: Normal latency = L3 High = L4 Very High = L5 The difference between L1 and L2 (LL) is as perceivable as any other increment by 1 lvl, and you should always play l1 if feasible (conection between the players is optimal). OP stop playing on battlenet, garea or whatever and start playing on iccup, fish or shieldbattery. You'll have to download a launcher and check Lan Latency (iccup) or specify the latency when you create games by adding #LL or #L2 to the rear end of the game name, or enter game names with these extensions. GL wait, I can do #LL or #L2 on iccup or that's only on fish ? | ||
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GTR
51441 Posts
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Foxxan
Sweden3427 Posts
Although i see so few games and none with the #LL in them.... Oh my god... THe micro is super hard its such a delay when you play. | ||
tec27
United States3696 Posts
On December 21 2016 07:45 Canadianboy wrote: wait, I can do #LL or #L2 on iccup or that's only on fish ? #LL/#L2 (they're equivalent) are the default on ICCup (assuming both players are using the launcher). I'm not sure if using other tags will have an effect or not. On December 21 2016 08:20 GTR wrote: i remember reading somewhere that ASL plays on #L1 - don't know if its true or not. Seems doubtful, would just make it harder for pros to practice in a realistic environment | ||
LaStScan
Korea (South)1289 Posts
On December 21 2016 08:20 GTR wrote: i remember reading somewhere that ASL plays on #L1 - don't know if its true or not. they play on UDP with lowlatency hack. | ||
notgayDragon
142 Posts
I get 250 ping to Fish and can't use LowLat because the game will lag. | ||
LaStScan
Korea (South)1289 Posts
On December 21 2016 10:49 notgayDragon wrote: Don't use LowLatency hack, it only works in Korea because everyone's ping is single digit to each other. If you play with someone that has over 50 ping to you on the P2P scale, the game will lag like hell. I get 250 ping to Fish and can't use LowLat because the game will lag. i believe it's over 100 ping will start to lag with lowlat. I played in california with 150 ms p2p ping, and it was about 0.8~0.9x speed game. not sure how the game would go on 80 ping though. | ||
notgayDragon
142 Posts
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KameZerg
Sweden1762 Posts
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notgayDragon
142 Posts
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xboi209
United States1173 Posts
On December 21 2016 00:00 Th1rdEye wrote: All I know is for past couple months I was playing iCCup. Went to fish, playing on #w and #l2 and it is NOTICEABLY better latency. I "Feel" like im playing on LAN on fish. I can micro a drone vs an scv and win if I micro hard and better than the scv sometimes. My units listen almost right away. Obviously as previously stated it's not "True" LAN Latency, but my ms to the server is usually 200-250. P.S. I will rarely play iCCup now because why play on a slow ass connection when I have better options available? I don't know the reason why you would perceive things as faster, but in theory they should both be the same. On December 21 2016 07:45 Canadianboy wrote: wait, I can do #LL or #L2 on iccup or that's only on fish ? You can only put those tags when you have a program loaded that supports the tags. wDetector and LatencyChanger supports them, but LatencyChanger isn't used anymore. ICCup's antihack has a lan lat option built-in that doesn't require adding those tags to the game names, if everyone in the game has the lan latency option enabled in the ICCup antihack, lan latency will automatically be enabled. If you have wDetector loaded, which you should when you're playing on Fish, you must always use the tags. On December 21 2016 08:20 GTR wrote: i remember reading somewhere that ASL plays on #L1 - don't know if its true or not. I don't think ASL would use third-party programs to hack BW since it is a Blizzard sanctioned event. If they would use one, I would expect obs mode to be used at least. On December 21 2016 08:21 Foxxan wrote: Totally forgot about the #LL in private games.. OR it work in pub games aswell? I mean creating a game with no password? Although i see so few games and none with the #LL in them.... Oh my god... THe micro is super hard its such a delay when you play. It works regardless of the game being public or private. On December 21 2016 09:51 tec27 wrote: #LL/#L2 (they're equivalent) are the default on ICCup (assuming both players are using the launcher). I'm not sure if using other tags will have an effect or not. No, ICCup doesn't support the tags at all. On December 21 2016 15:29 ICanFlyLow wrote: WHat does the lowlatency hack do, bring the game to #L1? In the Network Options screen ![]() Low, high, and extra high latency corresponds to 0, 1, and 2 in memory. The low latency hack sets the value to -1. I'm not sure how MasterOfChaos came up with the values 2, 3, and 4 though: http://wiki.teamliquid.net/starcraft/LatencyChanger | ||
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