|
Interesting read!
On December 02 2014 07:51 GeckoXp wrote:Against Terrans you can block add-ons from being constructed, most importantly a Machine Shop when doing a Dragoon heavy pressure build. Investing in a Pylon might delay the Siege Mode upgrade long enough to break a wall-in, or to deny the Wall-In in the first place. This can really be a game deciding move. Just sit back and enjoy.
which game/ video was this from?
|
|
Thank you for making me laugh before I have to leave the house in the morning
|
Good times, good unit.
Thanks for the write up, 5/5, well enjoyed!
|
|
On December 02 2014 15:14 JieXian wrote:Interesting read! Show nested quote +On December 02 2014 07:51 GeckoXp wrote:Against Terrans you can block add-ons from being constructed, most importantly a Machine Shop when doing a Dragoon heavy pressure build. Investing in a Pylon might delay the Siege Mode upgrade long enough to break a wall-in, or to deny the Wall-In in the first place. This can really be a game deciding move. Just sit back and enjoy. which game/ video was this from?
http://bwreplays.com/xj5q6
http://www.metacafe.com/watch/7866039/retuh_just_starcraft/
|
ive also seen pylons used to fly a probe through a terran wallin rax/sup
|
Reading stuff like this makes me sad for missing a really important part of starcraft history and its evolution. I played the bw campaign multiple times and i really liked it when it came out. But i had really slow internet and i did not understand english enough to learn anything about tournaments I watched a lot of bw games after i started sc2(mainly because because of marinekings old nickname and SlayerS_`BoxeR`)
|
On December 02 2014 15:14 JieXian wrote:Interesting read! Show nested quote +On December 02 2014 07:51 GeckoXp wrote:Against Terrans you can block add-ons from being constructed, most importantly a Machine Shop when doing a Dragoon heavy pressure build. Investing in a Pylon might delay the Siege Mode upgrade long enough to break a wall-in, or to deny the Wall-In in the first place. This can really be a game deciding move. Just sit back and enjoy. which game/ video was this from?
like every game before v-gundam push god was so populair type of harassment back in 2000-2003 or something
|
On December 02 2014 09:59 lemmata wrote:The article makes one feel quite nostalgic. According to OGN commentator Um Jae Kyung, Grrrr... coined the term "manner pylon". He apparently was either the first or one of the first to use this move. His opponent complained that this was a "bee-manner" (bad manners) pylon and Grrr... replied that it was a "manner pylon" and the term stuck.
I had always known it as something along these lines (didn't realise it was Grrr though.) I remember back then, it seemed like cheese was considered a 'bm build' in a sense, and so the 'manner' in manner pylon always referred back to this.
|
Good read, enjoyed it a lot.
|
I love pylons. But at the end of the day, aren't they just crystals wearing a hula hoop?
/blasphemy
|
On December 02 2014 19:00 broodwar2.0 wrote: ive also seen pylons used to fly a probe through a terran wallin rax/sup This reminds me, what's up with the glitch mentioned on go.go's LP page?
During the final qualification Survivor game for the 2007 GOMTV MSL Season 2, go.go was matched to play against TT on Blitz X. After an unsuccessful proxy gateway build order, TT blocked his ramp with probes and quickly teched to robotics. Go.go's scouting SCV was blocked by the probes so he abused a glitch in order to pass through TT's probes and scout the build that TT was preparing. TT requested a pause and spoke to the KeSPA representative, who deemed that the game should continue after a 10 minute intermission. Go.go went on to win the game, gaining qualification into the GOMTV MSL. After the event KeSPA banned the use of the bug go.go had used.
|
On December 02 2014 23:33 rotta wrote:Show nested quote +On December 02 2014 19:00 broodwar2.0 wrote: ive also seen pylons used to fly a probe through a terran wallin rax/sup This reminds me, what's up with the glitch mentioned on go.go's LP page? Show nested quote +During the final qualification Survivor game for the 2007 GOMTV MSL Season 2, go.go was matched to play against TT on Blitz X. After an unsuccessful proxy gateway build order, TT blocked his ramp with probes and quickly teched to robotics. Go.go's scouting SCV was blocked by the probes so he abused a glitch in order to pass through TT's probes and scout the build that TT was preparing. TT requested a pause and spoke to the KeSPA representative, who deemed that the game should continue after a 10 minute intermission. Go.go went on to win the game, gaining qualification into the GOMTV MSL. After the event KeSPA banned the use of the bug go.go had used.
I think it was the return cargo trick (have an scv hold a mineral then press return cargo, it will move through any units in its way)
|
Japan11286 Posts
|
Really enjoyed that 
i' ll add this etymology and symbolism to it:
Pylon/pillar: "a monumental gateway to an ancient Egyptian temple, formed by 2 truncated pyramidal towers". electricity pylon: "a tall-like tower structure for carrying electricity cables" . Symbolism:In symbology, The pillar is the bridge between heaven and earth, the vertical axis which both unites and divides these two realms. It is closely connected to the symbolism of the three; it also represents stability, and a broken pillar represents death and mortality. Pylons recall the minerals of the game in itself. According to the starcraft manual they are carved from the sacred Kaydarin found only on Aiur. image of an ancient pylon + Show Spoiler +![[image loading]](http://i.imgur.com/QP0CF.jpg) Entrance pylon, front view, Temple of Khonsu circa 1,198-1,176 B.C
|
|
|
|