Set Rally Point...Shortcut? - Page 5
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StarStruck
25339 Posts
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BigFan
TLADT24919 Posts
On August 02 2014 12:25 endy wrote: Isn't this pretty well known? If you don't know this then you need to rebuild your control groups from scratch every time new units pop. Or if there is another way to add units to existing groups, this thread is the perfect place to mention it. Anyone? ^^ I've heard of shift+number but don't really use it. I always end up rebuilding my control groups which is hard to keep up with -> eventually give up and just box and a-move -> micro during battle lol. I think shift+number is the better option in the long term though. On August 04 2014 09:16 8882 wrote: There is a guy operating the missile turret - look carefully at the wireframe. You can "ping" on the minimap in 2v2 games (I think it's alt+click). You can use the move command on an unit and put it on another unit - and it will follow that other unit (although a bit slow). It's useful for observers and overlords, especially in 2v2 when you want your units to follow ally's units. Infested terrans die when you attack move (at the spot where you ordered them to attack). You can set rally point to a nydus canal. You can EMP comsat stations, to make the opponent lose scan for some time (I think this happened in some TvT where one player massed wraiths) When a dropship/shuttle/overlord with units inside is flying somehwere, you can click on the units in it, so they will drop, but the dropship/shuttle/overlord will keep flying. This reminded me about all the discussions about Protoss being the weakest race, when all they did was zealots and dragoons and usually forgot observers... you needed Bisu for the "revolution". I cringe every time I still see a protoss forget obs timing though. you cant right click during pause though, because this would crash the game if I remember correctly ^^ unless I'm mistaken, you're right. It should be alt+click on minimap to ping. | ||
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