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What does SK stand for in SKTerran - Page 3

Forum Index > BW General
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Koldblooded
Profile Joined July 2006
United States661 Posts
September 26 2006 09:41 GMT
#41
i was also wondering this, thnx for explaining
By.Flash fighting
IdrA
Profile Blog Joined July 2004
United States11541 Posts
September 26 2006 09:46 GMT
#42
On September 26 2006 12:59 fLyiNgDroNe wrote:
     [removed quote within quote]

This definitely goes for LiquiScoop most adorable post of the week.
maybe if it had been in africanboy's english, but not quite as is.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
September 26 2006 09:52 GMT
#43
intersting thread ~_~
Teamliquidian townie
Way
Profile Joined September 2006
Canada565 Posts
September 27 2006 03:08 GMT
#44
Hi, since I'm new, and i can't make new threads, i thought i might as well butt in this topic

just a few questions about SK terran

1. If my opponent somehow scouts/knows/guesses that I am going SK terran, and say one is stubborn and does not want to change his strategy to getting some early tanks for lurkers, is it still possible to go sk assuming he will most obviously try some sort of lurker/ling early and try to contain me? It seems pretty difficult to pull off early without like some high class m&m micro T_T

2. People say you need high apm to do this, :/ in terms of quantifying/qualitatively assessing, why does this require such high multitask? trying hard not to play into the apm game, but can someone with say 100 apm pull this off against someone of equal skill, or are we talking jokes here?

3. Whats the barrack to expo ratio i should be thinking of when performing sk?

Thanks for anyone's help

Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
September 27 2006 03:14 GMT
#45
On September 27 2006 12:08 Way wrote:
Hi, since I'm new, and i can't make new threads, i thought i might as well butt in this topic

just a few questions about SK terran

1. If my opponent somehow scouts/knows/guesses that I am going SK terran, and say one is stubborn and does not want to change his strategy to getting some early tanks for lurkers, is it still possible to go sk assuming he will most obviously try some sort of lurker/ling early and try to contain me? It seems pretty difficult to pull off early without like some high class m&m micro T_T

2. People say you need high apm to do this, :/ in terms of quantifying/qualitatively assessing, why does this require such high multitask? trying hard not to play into the apm game, but can someone with say 100 apm pull this off against someone of equal skill, or are we talking jokes here?

3. Whats the barrack to expo ratio i should be thinking of when performing sk?

Thanks for anyone's help



1. Personally, I don't advise going pure SKTerran whole game, since you will need incredible vs. lurker micro if you have no tanks/vessels yet. Late game SKTerran is powerful because of the mobility and the excessive number of vessels - you still don't fight head to head, most damage comes from irradiate.

2. Yes, high APM. I mean, you can do SKTerran with low APM, but once you get around seven/eight control groups of marine/medic/vessel, it's really hard to manage everyone with only 100 APM. With 170-200 I find it hard. NaDa 400+ APM... so yeah.

3. Hm... 2 ports, and approx. 5 rax, I think? I'm not too sure, someone else can add on. Vessels are more important than more mnm. Though you'll have an insane mineral surplus, so you will get marines anyways. - but you can skimp relatively on meds.
ㅋㄲㅈㅁ
Fuu
Profile Joined May 2006
198 Posts
September 27 2006 03:40 GMT
#46
On September 26 2006 11:47 Patriot.dlk wrote:
     [removed quote within quote]

41 posts


2267 posts, still dumb post ...
so explain the link ?
Guybrush
Profile Blog Joined December 2002
Spain4744 Posts
September 27 2006 04:42 GMT
#47
You need 5 things for it to work:

1: Being able to move several groups of units fast, hence peak high apmwise
2: Being able to scroll fast as fuck over all your barrackses without queing more than 2 units.
3: Being able to clone strike with 7+ vessels lategame
4: Being able to regroup and reinforce your main troop continously
5 Upgrading marines are your nr1 priority as you cant afford being behind in ups doing this strat.

You dont need 400 apm BUT you need to have good timing macrowise(pumping M&M exactly the moment your new ones finish) I'd say you need 200-250++ without the spam. You can do it below 200 APM, but your lategame will most likely suffer.

If you get contained you need to make a tank.
Live2Win is awesome. Happy new year scarabi!
keke
Profile Joined June 2005
Canada186 Posts
September 27 2006 04:48 GMT
#48
sk= fast expo, 2 resource centers.( ur main + expo) its chinese actually
July- Why dont you type GG now before I pwn you!
Mortality
Profile Blog Joined December 2005
United States4790 Posts
September 27 2006 07:50 GMT
#49
SK Terran is a higher apm strategy really, and the more rines and vessels you get, the more apm you will need to control it and you need to be able to react quickly.

One of the things about apm is that as your apm rises, you experience the law of diminishing returns. The higher your apm, the less gain you get in true speed for every additional click. This isn't due to so much to spamming as it is due to human limitations. Often what people consider spam that progamers are doing is allowing them to react marginally faster (I'm talking late game, not early game warm up spam).

To have a decent SK Terran, you're really going to be more around 200 apm late game (it doesn't amtter what your average apm is, it matters what your average apm between 15 minutes and the end of the game is).
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
LibertyTerran
Profile Joined July 2004
Vietnam711 Posts
September 27 2006 11:04 GMT
#50
My APM is about 220-250 and I still find it very hard to play this style ... With a bit of lag (i.e. u have to set High latency in order to play smoothly), then you gonna b fcking owned! :/
if it aint broke, dont fix it
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
September 27 2006 11:30 GMT
#51
Don't a lot of SKT1 terrans (I'm remembering oov mostly though with many examples of Boxer) go 2 fact tank often, not SK terran?
oshibori_probe
Profile Blog Joined July 2006
United States2934 Posts
September 27 2006 11:51 GMT
#52
SKT1 Terran
Fuck KeSPA.
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