• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:47
CET 22:47
KST 06:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains6Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2250 users

BW General Discussion - Page 264

Forum Index > BW General
Post a Reply
Prev 1 262 263 264 265 266 506 Next
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-01-03 01:24:31
January 03 2019 01:15 GMT
#5261
On January 03 2019 02:42 LG)Sabbath wrote:
Having a tough UI does not directly lead to better tactical ideas in the game, but ironically SC2 reduced the tactical ideas by removing damage types, making AoE attacks easier to use and thus more powerful, making units not have pathing issues and clumping up more easily, and so on. Most of these things were done in the name of user friendliness, but they reduced the tactical ideas available in the game. It should be possible to improve the UI while keeping the tactics the same but, again, Blizzard don't know how to do this.

very agree
(Warcraft III does not have these flaws, though it has very simple macro tactically its pretty good cause the pathing and combat mechanics are good (depth), not fluidified-streamlined-simplified-accelerated)
Liquid`Drone
Profile Joined September 2002
Norway28755 Posts
January 03 2019 15:55 GMT
#5262
I do think there's a (big) issue with new players being told to practice some of the hardest and most reactive builds. Like new zerg players being told to play 3 hatch spire into 5-6 hatch hydra in zvp, or new terrans being told to practice their 2-1 push in tvp. That is an absolutely terrible idea for even 1500 mmr players, and an even worse idea for players below that. Suggestions like that (and to some degree the entire notion of 'be copycats') make brood war seem like a much less accessible game than what actually is the case
Moderator
Chef
Profile Blog Joined August 2005
10810 Posts
January 03 2019 16:54 GMT
#5263
That's true, but you have to go looking for it to find that kind of advice. If you're the sort of person who looks up how to play before you even try playing a few games, it probably won't deter you. I would suspect it's more common people play a few games with their friends, realise they're having fun, and then look up a way to beat their friends, at which point virtually any strategy at all will bring them good success even if they only retain 5% of what they read. The people who are most vulnerable to the fault of that advice are probably people who've played casually a few years and want to get better.
LEGEND!! LEGEND!!
LocoBolon
Profile Joined June 2012
Argentina244 Posts
January 04 2019 02:47 GMT
#5264
On January 02 2019 05:24 Chef wrote:

we did play the game at a fairly relaxed, high concept strategy kind of level. The mechanics that would win people games really grew on top of an increasingly sophisticated level of strategic understanding, first by seeing what people could do to win key battles with great micromanagement, and later by seeing how people could get very far ahead with increasingly good macromanagement. StarCraft really did not start out as the wrist destroying game we know it as today. We were eased into it lol.


yes, yes and yes.

I also think SC and BW are amazingly and surprisingly fun, to a very serious degree, at both: player vs interface and player vs player phase. That's how I got hooked to it, for sure. When playing vs interface, the way units behave is what make the game so much more unique and exciting than any other RTS I ever tried.
Asking what the game needs to be more pickable for newplayers nowadays is a tricky question since if the game wasn't exactly how it is, it would most likely not and never got to where it was and still is today, and also, if you want, to be regarded by many the best game ever, etc.
Why not so much new players pick it today? In my oppinion It has something to do with what Chef and others said, when we picked the game playing it online was much more easier in absolute terms than it is today. By easy I mean, one could get into the player vs player, meta vs meta, experience phase, at a decent level, with much much less mechanich feats than it is required today, I could easy imagine an "average APM for amateur players" graphich increasing over the years nonstop. BW is a rare case of meta, micro, macro and builds growing better over the years for like 20 years now, even at amateur bnet level, it's just crazy.
It is what it is, picking up the game today, and trying to get 'into it' is a fucking huge task, although there seem to be some who get into bw and in a short period of time become very good at it. Those are special people imho, above the average to say the least.
Standard Queens
giugn
Profile Joined January 2019
4 Posts
Last Edited: 2019-01-04 05:50:40
January 04 2019 04:39 GMT
#5265
--- Nuked ---
Jealous
Profile Blog Joined December 2011
10287 Posts
January 04 2019 05:24 GMT
#5266
On January 04 2019 13:39 giugn wrote:
You guys are behing quite creative. Why not just say: "SC2=F2A LOL BW=100% SKILL"? The fact that no one gives Prometheus any contra. What the fuck

Arguing with Prometheus is pointless.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
January 04 2019 05:34 GMT
#5267
On January 04 2019 11:47 LocoBolon wrote:
Show nested quote +
On January 02 2019 05:24 Chef wrote:

we did play the game at a fairly relaxed, high concept strategy kind of level. The mechanics that would win people games really grew on top of an increasingly sophisticated level of strategic understanding, first by seeing what people could do to win key battles with great micromanagement, and later by seeing how people could get very far ahead with increasingly good macromanagement. StarCraft really did not start out as the wrist destroying game we know it as today. We were eased into it lol.


yes, yes and yes.

I also think SC and BW are amazingly and surprisingly fun, to a very serious degree, at both: player vs interface and player vs player phase. That's how I got hooked to it, for sure. When playing vs interface, the way units behave is what make the game so much more unique and exciting than any other RTS I ever tried.
Asking what the game needs to be more pickable for newplayers nowadays is a tricky question since if the game wasn't exactly how it is, it would most likely not and never got to where it was and still is today, and also, if you want, to be regarded by many the best game ever, etc.
Why not so much new players pick it today? In my oppinion It has something to do with what Chef and others said, when we picked the game playing it online was much more easier in absolute terms than it is today. By easy I mean, one could get into the player vs player, meta vs meta, experience phase, at a decent level, with much much less mechanich feats than it is required today, I could easy imagine an "average APM for amateur players" graphich increasing over the years nonstop. BW is a rare case of meta, micro, macro and builds growing better over the years for like 20 years now, even at amateur bnet level, it's just crazy.
It is what it is, picking up the game today, and trying to get 'into it' is a fucking huge task, although there seem to be some who get into bw and in a short period of time become very good at it. Those are special people imho, above the average to say the least.
imo, an ideal way to learn broodwar is basically just ramping up your complexity gradually, like

2 gate pvz really hard, into a more macro 2 gate, follow that 2 gate up with a hanbang, quit using the 2gate and using 1 gate tech, learn some harass in there, figure out a good three base timing, learn forge fe and on and on like that. Not saying this is the scientific way to learn it or anything, but i think thats a pretty natural and intuitive process [and literally what happened in terms of the community as a whole]. Imagine trying to do a 2 gate, or whatever you think of as the kind of conceptually natural and basic builds of broodwar, on a map like eddy or electric circuit.

I think we've done a great job as a community at changing and adapting in order to keep the pro circuit functioning and alive, but in doing so we basically scorched everything behind us without ever looking back.


~~~~~~~~

Obviously related but as a separate thought, what does anyone think of maps gradated to ones rank? i.e at the very bottom of a ladder, you might have a couple maps that were phased out for meta imbalances, but they suit new players extremely well. << Not like you can say letting a 50 APM E player fuck about on an island map is going to impinge on the sanctity of the ladder experience (or that such a thing can even exist in the context of 500+ mmr swings with the match maker].
Never say Die! ||| Fight you? No, I want to kill you.
evilfatsh1t
Profile Joined October 2010
Australia8819 Posts
January 04 2019 06:03 GMT
#5268
how do old maps "suit" new players in particular compared to new maps?
implying that new maps force new players to play a select few "meta" builds is ludicrous. nothing more than a pathetic excuse for why theyre losing, when in fact they should just be questioning their own understanding of the game and their mechanical ability.
a player that opens a shit build with a deep understanding of the game will beat an opponent with a build order advantage with no idea why his build of choice even exists. this idea that noobs are forced to play meta builds is stupid. theyre not, and they should never be under the impression that they have to play them on any given map. understanding your builds is far more important than merely executing them like some kitchen recipe without thought for why youre doing what youre doing.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
January 04 2019 06:07 GMT
#5269
I believe his idea is that players start on older maps and slowly explore the game, increase their understanding and eventually arrive at current builds and such.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
evilfatsh1t
Profile Joined October 2010
Australia8819 Posts
January 04 2019 06:19 GMT
#5270
that can be done on newer maps just the same?
id bet my left nut that not one new player (ie. < D rank) understands maps and terrain well enough where their build actually matters.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2019-01-04 07:00:54
January 04 2019 06:35 GMT
#5271
On January 04 2019 15:07 BigFan wrote:
I believe his idea is that players start on older maps and slowly explore the game, increase their understanding and eventually arrive at current builds and such.
Well, that and i never said old maps, i said maps that we've moved on in terms of the meta. The salient detail is that the map would be more newb friendly, not its age. I also already clarified what i meant by newb friendly maps, which was not synonymous with old.
On January 04 2019 15:03 evilfatsh1t wrote:
how do old maps "suit" new players in particular compared to new maps?
Frankly i had this discussion with others not a single page ago, just go back and read.
On January 04 2019 15:19 evilfatsh1t wrote:
that can be done on newer maps just the same?
id bet my left nut that not one new player (ie. < D rank) understands maps and terrain well enough where their build actually matters.
Honestly, im enraged at how poor your reading comprehension is.

Dazed: We should have more newb friendly maps! *explains what that means*
You: OH YOU WANT OLD MAPS???
Dazed: modern maps are built for the modern meta and balance, limiting both the array of what is possible [playing on an island map at all would be an example] and what is effective [a rush]
You: You can rush on all maps! Maps have no impact on game play for bad players!!!!!

I mean, what? I never said someone literally couldnt rush, I never said old maps in some generic contextless way were better.

edit: https://liquipedia.net/commons/images/thumb/f/f4/LostTemple.jpg/400px-LostTemple.jpg

https://liquipedia.net/commons/images/thumb/c/c1/Electric_Circuit.jpg/400px-Electric_Circuit.jpg

Both of these maps you can rush on. Those rushes will win you games on any level. You can play one base, fast expand, on both maps, you can play just about any style on any map. But if anyone is to seriously contend that the array of what is possible on these maps is not moved [at any level of play], that person is an abject fool. One map is better for a newbie to pick up and figure out the game, one is better for established players. If you cant figure out which is which and why, again, abject fool.
Never say Die! ||| Fight you? No, I want to kill you.
evilfatsh1t
Profile Joined October 2010
Australia8819 Posts
Last Edited: 2019-01-04 09:47:15
January 04 2019 09:39 GMT
#5272
i read what you said. like i said, its ludicrous.

firstly, stop talking about "meta". "meta" is only relevant to players that are within the top 1%, not just for starcraft but for any game. as a former dota pro i cringed literally every time some random pub player would say X hero should/should not be played because of the meta. like....you dont even know why the meta exists so why restrict yourself to some imaginary rule that anything off meta is unplayable? its fucking stupid.

in relation to the above point, claiming that noobs dont have the freedom to try whatever they want and be imaginative with "meta" maps because they have to follow "meta" builds is retarded. if a new player truly thinks that, theyre approaching the game completely wrong.

also if you think you cant do new, unexpected cheesey shit on any of the current meta maps then go watch last/larva/fbh streams. they regularly pubstomp with a variety of cheesey/troll builds and units, and many of them will be builds specific to the map because they abuse terrain (including your so called meta maps). a lot of them can be replicated by the average user too, its just people havent seen or thought of it before.

if youre looking for really niche scenarios with particular maps that new players can exploit to have fun or experiment with, then theyre not really trying to improve are they. these cases are irrelevant to new players trying to seriously play the game
Sd13
Profile Blog Joined November 2010
Vietnam186 Posts
January 04 2019 10:41 GMT
#5273
I think builds are mostly for optimization. They are constructed based on multilevel of shortcomings, issues, problems, counters that unless players face and realize themselves in their games and gameplays and actively want to solve these obstacles, they will not be able to learn much out of builds.
정명훈 \m/
MarcoJ
Profile Blog Joined May 2010
Germany146 Posts
January 04 2019 12:04 GMT
#5274
I think balanced maps is what I consider noob friendly. So noobs are not in a bad position from the get go, even in a noob vs. noob game. Just bc of a matchup.

In general the best scenario is to not have a lot of map rotation. Because for every knew map you have to learn and invest time into the basics. Walling, expos, scout paths/patterns, abusable features, base planing ,etc.

This feels a lot like "wasted" time in the beginning, because you want to focus on the elemental basics that are equally important across all maps.
It's so easy to laugh, It's so easy to hate, It takes guts to be gentle and kind.
LocoBolon
Profile Joined June 2012
Argentina244 Posts
January 05 2019 01:20 GMT
#5275
On January 04 2019 18:39 evilfatsh1t wrote:
i read what you said. like i said, its ludicrous.

firstly, stop talking about "meta". "meta" is only relevant to players that are within the top 1%, not just for starcraft but for any game. as a former dota pro i cringed literally every time some random pub player would say X hero should/should not be played because of the meta. like....you dont even know why the meta exists so why restrict yourself to some imaginary rule that anything off meta is unplayable? its fucking stupid.

in relation to the above point, claiming that noobs dont have the freedom to try whatever they want and be imaginative with "meta" maps because they have to follow "meta" builds is retarded. if a new player truly thinks that, theyre approaching the game completely wrong.

also if you think you cant do new, unexpected cheesey shit on any of the current meta maps then go watch last/larva/fbh streams. they regularly pubstomp with a variety of cheesey/troll builds and units, and many of them will be builds specific to the map because they abuse terrain (including your so called meta maps). a lot of them can be replicated by the average user too, its just people havent seen or thought of it before.

if youre looking for really niche scenarios with particular maps that new players can exploit to have fun or experiment with, then theyre not really trying to improve are they. these cases are irrelevant to new players trying to seriously play the game


Hey dude I don't want to be rude, but I consider you could relax just a bit and enjoy this a little more. We are having fun talking about non objective matters. Clearly none knows with 100% certainty many or any of the things we are discussing since issues like "why dont more new ppl play the game", "what is the best way for a newb to pick up bw in 2018" and "how map balance and styles of maps would affect the newbs learning process" don't have a right answer to it, and that's why it's fun to share ideas and views on the metter.
We all know 2+2 is 4 and that's why none is talking about it on forums.
Taking that into consideration I don't understand why would someone take the trouble to missquote others and then insult their intelligence for jumping into conclusuins you just invented, that is bananas, don't you agree?
Your hole point is based on your idea that other guy claimed something he never claimed, then you are dennying something none ever said with unneeded animosity and insults included, then you have no point, so why post anything at all?
You could just share your ideas and show us all how smart an ex dota pro really is... can you?
Standard Queens
LocoBolon
Profile Joined June 2012
Argentina244 Posts
January 05 2019 01:34 GMT
#5276
I do belive for a slow learing process where the fun is the main goal 1 base play could be the way to start for a total newb. Many people may just be willing to learn something new as long as that something provides the right amount of enjoyment.
Keyboard mechanichs finesse might come much later in that scenario, as I don't think that is exactly the funny part of the game, so maybe maps that encourage 3 or 4 bases play so hard as CB may not be the best pick for those players.
Standard Queens
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
Last Edited: 2019-01-05 03:20:07
January 05 2019 03:15 GMT
#5277
Stumbled upon this on YouTube if anyone is interested. Some dude compiled all the (variations of) OSL intros into one vid



Feel free to preserve it for future generations in case YouTube ever deletes it for copyrighted music.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
InfestedNeurone
Profile Joined October 2018
18 Posts
January 05 2019 18:58 GMT
#5278
On December 22 2018 12:52 BLinD-RawR wrote:
Show nested quote +
On December 22 2018 08:39 InfestedNeurone wrote:
A French personality is playing BW with 12k+ viewers

That's great except you forgot to post a link.

Here we go


I would love to have a translation of what he was saying in the beginning!
prosatan
Profile Joined September 2009
Romania8540 Posts
January 06 2019 09:15 GMT
#5279
I like to watch videos like this, even if I don't understand anything.... i don't know why

Lee JaeDong Fighting! The only church that illuminates is the one that burns.
oxKnu
Profile Joined December 2017
1244 Posts
January 06 2019 10:03 GMT
#5280
Does anyone know when ZerO's coming out of the military?
Prev 1 262 263 264 265 266 506 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 304
White-Ra 228
ROOTCatZ 8
ViBE3
CosmosSc2 1
StarCraft: Brood War
Aegong 67
LancerX 13
IntoTheRainbow 10
NaDa 7
Dota 2
LuMiX1
Counter-Strike
byalli679
Heroes of the Storm
Liquid`Hasu445
Other Games
summit1g8145
Grubby2642
FrodaN817
Beastyqt593
shahzam515
shoxiejesuss358
Pyrionflax199
C9.Mang0137
ArmadaUGS127
KnowMe85
Mew2King23
Organizations
Other Games
gamesdonequick1740
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 53
• intothetv
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2200
• lizZardDota273
League of Legends
• Doublelift4111
• TFBlade1235
Other Games
• imaqtpie1039
• Shiphtur154
Upcoming Events
The PondCast
12h 13m
WardiTV Team League
14h 13m
Replay Cast
1d 2h
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-10
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
Proleague 2026-03-11
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.