BW General Discussion - Page 197
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lestye
United States4149 Posts
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tec27
United States3695 Posts
On August 18 2017 04:11 sabas123 wrote: What are the LL equivalency in SC:R turn rate? I finally ran the tests for this tonight: + Show Spoiler [Data] + All frame counts are from 60fps videos (~16.67ms per frame) of the time it takes Summary of that is that, contrary to a belief which I've seen espoused quite often lately, a rate of 8 is roughly equivalent to 1.16 lan latency (maybe a frame slower, hard to say super precisely without a lot more data). Increasing the latency on turn rate 12 to High seems to increase the variance without meaningfully changing the average latency (but is still faster than what lan latency would have been). | ||
Qikz
United Kingdom12022 Posts
What turn rate did iCCUP use? | ||
ppp87
Laos250 Posts
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quirinus
Croatia2489 Posts
I can't move the screen precisely and quickly because of it. | ||
JWD[9]
364 Posts
On August 18 2017 20:09 quirinus wrote: Guys, is it just me, or did they add acceleration to the screen scroll? I can't move the screen precisely and quickly because of it. I feel the same. Then again, yesterday I learned that you can set rally points with a simple right click, so I don't have a lot of confidence in what I think is true about BW anymore. | ||
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GTR
51392 Posts
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Sadist
United States7205 Posts
On August 16 2017 10:01 Ribbon wrote: As someone who literally got an E rank on ICCUP and played in a D- tournament where the commentators made fun of me for A-moving a reaver cross map, I really love the matchmaking system. I sat down for an hour, and played 4 games against SC2 players trying out BW for the first time. I did two ZvZs, and both times I was the only player to make Mutalisks. It was great. Just by having a vague sense of what units to make, I'm stomping people left and right ![]() Jokes aside, as clearly bugged as the ranking is, this is a million times better than ICCUP was for me. I wanna play BW as a Zerg. I push a button. Boom. Done. I love it. No people who can't make and don't know it, no Russian potato farmers where I get 1 FPS due to lag, no getting kicked for playing Zerg. I just push a button and go. For us more casual players, it can be hard to state how big a deal this is. Match making is the best feature. No more spamming iccup channels for games. I feel like this alone is going to extend the popularity for quite a while. | ||
Sadist
United States7205 Posts
On August 18 2017 20:22 JWD[9] wrote: I feel the same. Then again, yesterday I learned that you can set rally points with a simple right click, so I don't have a lot of confidence in what I think is true about BW anymore. Right click rally points has been in bw for like 10 years | ||
JWD[9]
364 Posts
On August 18 2017 20:49 Sadist wrote: Right click rally points has been in bw for like 10 years ![]() | ||
juvenal
2448 Posts
Clipped the first part, the chaos party on the cliff continued for a while after that. SlayerS_`BoxeR` sends his regards. | ||
blade55555
United States17423 Posts
On August 18 2017 20:22 JWD[9] wrote: I feel the same. Then again, yesterday I learned that you can set rally points with a simple right click, so I don't have a lot of confidence in what I think is true about BW anymore. I'm just curious, but how were you setting rally points before? | ||
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c3rberUs
Japan11285 Posts
On August 18 2017 21:52 juvenal wrote: Hilarious drop micro featuring Firebathero and an unknown protoss on ladder: https://clips.twitch.tv/ImportantRudeOctopusThunBeast Clipped the first part, the chaos party on the cliff continued for a while after that. SlayerS_`BoxeR` sends his regards. Sweet display of control. I'd have been awed if I was the toss player. | ||
L3gendary
Canada1470 Posts
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Cryoc
Germany909 Posts
On August 18 2017 16:21 tec27 wrote: I finally ran the tests for this tonight: + Show Spoiler [Data] + All frame counts are from 60fps videos (~16.67ms per frame) of the time it takes Summary of that is that, contrary to a belief which I've seen espoused quite often lately, a rate of 8 is roughly equivalent to 1.16 lan latency (maybe a frame slower, hard to say super precisely without a lot more data). Increasing the latency on turn rate 12 to High seems to increase the variance without meaningfully changing the average latency (but is still faster than what lan latency would have been). Thanks for the test, but I would not come to the same conclusion. A ~15% longer delay time is significant. Basically your data proves, that L2 is indeed right inbetween turn rate 8 and 12, so providing an additional turn rate 10 option would probably be useful to get the L2 setting back. | ||
r.Evo
Germany14080 Posts
On August 19 2017 00:17 L3gendary wrote: Is afreeca tv really laggy for anyone else? I takes like a minute to load to begin with and then stutters all the time. Switching it to high quality once it's loaded does the trick for me, maybe even medium if it's really bad. | ||
juvenal
2448 Posts
On August 18 2017 23:53 blade55555 wrote: I'm just curious, but how were you setting rally points before? r + click presumably. | ||
Freakling
Germany1526 Posts
On August 18 2017 20:24 GTR wrote: I hope Blizzard can get some experienced map makers to fix some of the maps up in the ladder pool (if its going to be those maps for a while). Had a ramp vortex happen to me on Arcadia (had the game won but still chaffed about it). Don't worry, I am already working on it. Lots of other things on my list of things that really ought to finally be done by now, though... Unfortunately Blizzard never bothered to speak to any map makers (or listen to ones that reached out to them...), so as it looks like now remastered is but a setback to map-making. I guess we'll have to wait for ScmDraft to support HD graphics for a final verdict though... They seem unwilling to even change definite bugs, probably based on a shady notion that this could cause gameplay changes... Looking at Arcadia: Yes, there are two ramp vortices: Top right an bottom left main. Ugly. Will do a quickfix. I guess edited map versions do not give ladder points though... EDIT: Here's a quickfixed version of Arcadia 2.02. Quickfixed meaning all I did was solving the two ramp vortices while doing my utmost to avoid screwing up anything else. Whether a way outdated map such as Arcadia is really worth sinking any more work into is up for debate... | ||
JungleTerrain
Chile799 Posts
On August 18 2017 20:24 GTR wrote: I hope Blizzard can get some experienced map makers to fix some of the maps up in the ladder pool (if its going to be those maps for a while). Had a ramp vortex happen to me on Arcadia (had the game won but still chaffed about it). reEdit: Freak got to it. Aren't the maps serverside though? They are not in my starcraft map folders and neither is the whole [Popular Maps] folder. | ||
Freakling
Germany1526 Posts
On August 19 2017 01:59 JungleTerrain wrote: reEdit: Freak got to it. Aren't the maps serverside though? They are not in my starcraft map folders and neither is the whole [Popular Maps] folder. The ladder maps are in the data files (just like the map files for the campaigns). Thats how they can add those band-aid graphics for ramps and bridges in (at least that seems too be the gist of what some of the more hacky folks over at SEN have figured out so far). | ||
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