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[R] Racial Balance from Top Players

Forum Index > BW General
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gokai
Profile Blog Joined August 2004
United States812 Posts
May 25 2006 23:38 GMT
#1
Really, no knows the game better than top players, no matter what anyone says. Experience speaks lounder than analyzing games or using statistics. Things that we see being done alot in tl.net arguements.

I myself am facinated by starcraft. I strive to understand this game everytime I play. I recently read an interview with Testie that showed he was a serious gamer. This is all base off the interview, but this guy strives to be the best at all three races. And I believe he has the best experience to speak on racial balance.

I also want to hear from other top players like Mondragon and Draco. But I'm not sure they'll be able to articulate starcraft as well as Testie who I will assume is a native english speaker.

Basicly I want to ask testie these questions:
What is your take on the ZvP imbalance controversy?
Which race has the most potential to dominate at top level play?
Which race is the hardest to reach top level play?
Can you tell us a little about how you began to practice starcraft? And go through the stages of your skill developement all the way to your current form.
And also (you don't have to answer this) how's life going for you?

If you know anyone else who's qualified to answer these questions please tell them about this post. Median maybe?

Point me to any previous posts can have insights into these quetions.
For those of you who bothered to read all of this, thanks

gravity
Profile Joined March 2004
Australia2041 Posts
Last Edited: 2006-05-25 23:45:57
May 25 2006 23:42 GMT
#2
Like I said in the other thread, statistics mean more than a collection of player opinions. If Garry Kasparov said that black was equal strength to white in chess, he would be wrong. If Jon Finkel said that going second was usually better in Magic: the Gathering (to make an even dorkier analogy), he would be wrong.

If Draco or Mondragon say PvZ is balanced when all the statistics say otherwise, they are wrong. It doesn't matter how good they are.

edit: that doesn't mean that the details of their opinions (whatever they are) can't be interesting or insightful of course, so this thread still has a purpose, assuming you can get anyone of that caliber to post here.
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
May 25 2006 23:48 GMT
#3
Of course, Nal_rA can just stop choosing protoss anytime he wants...
Memory lane in nice
exalted
Profile Blog Joined March 2004
United States3612 Posts
May 25 2006 23:49 GMT
#4
On May 26 2006 08:42 gravity wrote:
If Jon Finkel said that going second was usually better in Magic: the Gathering (to make an even dorkier analogy), he would be wrong.

If Draco or Mondragon say PvZ is balanced when all the statistics say otherwise, they are wrong. It doesn't matter how good they are.


Just to play Devil's advocate, it really depends a lot on metagame. For example, I believe during Onslaught Block Constructed, it was generally accepted that going 2nd in certain matchups was the correct play (Slide vs Slide? I only played T2 so I don't know what other matchups going 2nd would be applicable in) Also going 2nd is often good in slower draft formats.

What I'm making in this point is that there is rarely a clear cut answer and most of the "imbalance" comes from metagame. Players who learn Black exclusively in Chess are at an inherent disadvantage from going 2nd, but can easily overcome in up into the highest caliber of play. I think it is pointless to let these little "edges" make you paranoid about what race or matchups you choose to play, becuase in reality they are quite irrelevant (I'm not talking about large imbalances, i.e. Gorky Island)

From a scientific empirical view though, this certainly is an interesting topic to discuss, but the last thing I need to hear after I beat a Protoss as Zerg is "imba matchup, w/e"
too easy
exalted
Profile Blog Joined March 2004
United States3612 Posts
May 25 2006 23:51 GMT
#5
Another point that I think would be interesting to point out is that progamers play FAR, FAR, FAR, FAR, FAR, from perfection. So even at their level of play imbalance is only a limiting belief that can be overcome with superior play (albeit with diminishing returns, it is excruciatingly straining both physically and mentally to go beyond the levels they are already playing at).
too easy
gravity
Profile Joined March 2004
Australia2041 Posts
Last Edited: 2006-05-25 23:55:58
May 25 2006 23:55 GMT
#6
On May 26 2006 08:49 exalted wrote:
Show nested quote +
On May 26 2006 08:42 gravity wrote:
If Jon Finkel said that going second was usually better in Magic: the Gathering (to make an even dorkier analogy), he would be wrong.

If Draco or Mondragon say PvZ is balanced when all the statistics say otherwise, they are wrong. It doesn't matter how good they are.


Just to play Devil's advocate, it really depends a lot on metagame. For example, I believe during Onslaught Block Constructed, it was generally accepted that going 2nd in certain matchups was the correct play (Slide vs Slide? I only played T2 so I don't know what other matchups going 2nd would be applicable in) Also going 2nd is often good in slower draft formats.

That's why I said "usually" . You could even change that from "Magic" to "Vintage" if you wanted it to be strictly true.
gravity
Profile Joined March 2004
Australia2041 Posts
May 25 2006 23:58 GMT
#7
On May 26 2006 08:49 exalted wrote:
Show nested quote +
On May 26 2006 08:42 gravity wrote:
If Jon Finkel said that going second was usually better in Magic: the Gathering (to make an even dorkier analogy), he would be wrong.

If Draco or Mondragon say PvZ is balanced when all the statistics say otherwise, they are wrong. It doesn't matter how good they are.


Just to play Devil's advocate, it really depends a lot on metagame. For example, I believe during Onslaught Block Constructed, it was generally accepted that going 2nd in certain matchups was the correct play (Slide vs Slide? I only played T2 so I don't know what other matchups going 2nd would be applicable in) Also going 2nd is often good in slower draft formats.

What I'm making in this point is that there is rarely a clear cut answer and most of the "imbalance" comes from metagame. Players who learn Black exclusively in Chess are at an inherent disadvantage from going 2nd, but can easily overcome in up into the highest caliber of play. I think it is pointless to let these little "edges" make you paranoid about what race or matchups you choose to play, becuase in reality they are quite irrelevant (I'm not talking about large imbalances, i.e. Gorky Island)

From a scientific empirical view though, this certainly is an interesting topic to discuss, but the last thing I need to hear after I beat a Protoss as Zerg is "imba matchup, w/e"

These little edges can be pretty crucial at a high level of play. There's a reason why in Chess matches both players play each colour the same number of times, a 5% edge can make a huge difference in profitability in poker, etc.
gravity
Profile Joined March 2004
Australia2041 Posts
Last Edited: 2006-05-26 00:06:52
May 26 2006 00:01 GMT
#8
On May 26 2006 08:51 exalted wrote:
Another point that I think would be interesting to point out is that progamers play FAR, FAR, FAR, FAR, FAR, from perfection. So even at their level of play imbalance is only a limiting belief that can be overcome with superior play (albeit with diminishing returns, it is excruciatingly straining both physically and mentally to go beyond the levels they are already playing at).

Sure, a P can beat a Z by playing better. But what if the Z decides to play better too? You're back where you started, but the Z still has their x% edge. Play skill differences only overwhelm balance issues when you have a huge range of skill between the players, not at the top pro level where both players are likely very good already. Sure, a top P can still beat a mediocre Z handily most of the time, but why should a top Z have a higher than 50% chance against a top P who is equally skilled and hard-working/training?
Pika Chu
Profile Blog Joined August 2005
Romania2510 Posts
May 26 2006 00:03 GMT
#9
What is your take on the ZvP imbalance controversy?

it is a little imba... if zealot's type of damage would go to 16 instead of 8-8 it would be balanced
at least.. i hope so ^^
They first ignore you. After they laugh at you. Next they will fight you. In the end you will win.
gokai
Profile Blog Joined August 2004
United States812 Posts
May 26 2006 00:09 GMT
#10
Yeah, your probably right. Statistics is good way to look at the "big picture". But statistics is such a limited view on Starcraft, as a game and a sport. I'm curious, gravity, to know your skill level and years of experience. No one can a form a complete opinion on starcraft if they don't play it seriously.
gravity
Profile Joined March 2004
Australia2041 Posts
Last Edited: 2006-05-26 00:21:54
May 26 2006 00:12 GMT
#11
On May 26 2006 09:09 gokai wrote:
Yeah, your probably right. Statistics is good way to look at the "big picture". But statistics is such a limited view on Starcraft, as a game and a sport. I'm curious, gravity, to know your skill level and years of experience. No one can a form a complete opinion on starcraft if they don't play it seriously.

I don't play much any more (I find the game too intense/stressful these days ) and was never very good. But my lack of skill doesn't magically make Protoss win starleagues or have an even chance against Z. You don't need to be good at SC to see the facts.

Draco and Mondragon aren't very good compared to Ra and Saviour either, but that doesn't seem to stop you wanting their anecdotal opinion.
gokai
Profile Blog Joined August 2004
United States812 Posts
May 26 2006 00:14 GMT
#12
On May 26 2006 08:51 exalted wrote:
Another point that I think would be interesting to point out is that progamers play FAR, FAR, FAR, FAR, FAR, from perfection. So even at their level of play imbalance is only a limiting belief that can be overcome with superior play (albeit with diminishing returns, it is excruciatingly straining both physically and mentally to go beyond the levels they are already playing at).

Quoted for truth. I was pondering about this and your the first person to say it out loud.

Man, imagine if we somehow evolve to have 2000 apm. The progaming scene would be sooooo different.
gravity
Profile Joined March 2004
Australia2041 Posts
Last Edited: 2006-05-26 00:17:42
May 26 2006 00:17 GMT
#13
On May 26 2006 09:14 gokai wrote:
Show nested quote +
On May 26 2006 08:51 exalted wrote:
Another point that I think would be interesting to point out is that progamers play FAR, FAR, FAR, FAR, FAR, from perfection. So even at their level of play imbalance is only a limiting belief that can be overcome with superior play (albeit with diminishing returns, it is excruciatingly straining both physically and mentally to go beyond the levels they are already playing at).

Quoted for truth. I was pondering about this and your the first person to say it out loud.

Again, this isn't that relevant at a top level since you're much more likely to get games between players of roughly even skill (compared to playing randoms on b.net or even PGT), in which case imbalance makes a big difference.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 26 2006 00:17 GMT
#14
Eh, testie will just tell you everyone whines too much and say the game is balanced - he's been asked before ;o

And I agree.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
gokai
Profile Blog Joined August 2004
United States812 Posts
May 26 2006 00:19 GMT
#15
On May 26 2006 09:12 gravity wrote:
Show nested quote +
On May 26 2006 09:09 gokai wrote:
Yeah, your probably right. Statistics is good way to look at the "big picture". But statistics is such a limited view on Starcraft, as a game and a sport. I'm curious, gravity, to know your skill level and years of experience. No one can a form a complete opinion on starcraft if they don't play it seriously.

I don't play much any more (I find the game too intenese/stressful these days ) and was never very good. But my lack of skill doesn't magically make Protoss win starleagues or have an even chance against Z. You don't need to be good at SC to see the facts.

Draco and Mondragon aren't very good compared to Ra and Saviour either, but that doesn't seem to stop you wanting their anecdotal opinion.

Can Ra and Savior speak english? As a serious gamer, I want anecdotal opinion to improve my own skill. I'm sorry but if you don't play seriously, your opinion is limited to adcademic analysis.
gravity
Profile Joined March 2004
Australia2041 Posts
Last Edited: 2006-05-26 00:21:08
May 26 2006 00:19 GMT
#16
On May 26 2006 09:17 FrozenArbiter wrote:
Eh, testie will just tell you everyone whines too much and say the game is balanced - he's been asked before ;o

And I agree.

Trying to be macho and tough doesn't cancel out the facts. People seem to go too much on truthiness with this issue and not enough on truth.
gravity
Profile Joined March 2004
Australia2041 Posts
Last Edited: 2006-05-26 00:26:50
May 26 2006 00:23 GMT
#17
On May 26 2006 09:19 gokai wrote:
Show nested quote +
On May 26 2006 09:12 gravity wrote:
On May 26 2006 09:09 gokai wrote:
Yeah, your probably right. Statistics is good way to look at the "big picture". But statistics is such a limited view on Starcraft, as a game and a sport. I'm curious, gravity, to know your skill level and years of experience. No one can a form a complete opinion on starcraft if they don't play it seriously.

I don't play much any more (I find the game too intenese/stressful these days ) and was never very good. But my lack of skill doesn't magically make Protoss win starleagues or have an even chance against Z. You don't need to be good at SC to see the facts.

Draco and Mondragon aren't very good compared to Ra and Saviour either, but that doesn't seem to stop you wanting their anecdotal opinion.

Can Ra and Savior speak english? As a serious gamer, I want anecdotal opinion to improve my own skill. I'm sorry but if you don't play seriously, your opinion is limited to adcademic analysis.

Errr, so what? I mean, I can understand if you want the details of good player's opinions to help your game, but their opinion on the fact of whether the game is balanced or not is irrelevant in the face of the evidence. "Academic analysis" is the only way to actually *know*, rather than just "having a feeling", the latter hardly being a good basis to decide policy (of map choice or patching or whatever) on.

I wouldn't suggest you ask me the details of playing PvZ well but when it comes to the question of whether it's balanced at pro level, the fact that I've look at the numbers at all makes me more qualified to say than someone who is going solely on gut feeling, no matter how well they play.
gokai
Profile Blog Joined August 2004
United States812 Posts
May 26 2006 00:26 GMT
#18
On May 26 2006 09:17 FrozenArbiter wrote:
Eh, testie will just tell you everyone whines too much and say the game is balanced - he's been asked before ;o

And I agree.

Fuck, all my writing and you answer my main question in a sentence.

But seriously, thanks frozenarbitar
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2006-05-26 00:37:13
May 26 2006 00:26 GMT
#19
Np, Gokai

On May 26 2006 09:19 gravity wrote:
Show nested quote +
On May 26 2006 09:17 FrozenArbiter wrote:
Eh, testie will just tell you everyone whines too much and say the game is balanced - he's been asked before ;o

And I agree.

Trying to be macho and tough doesn't cancel out the facts. People seem to go too much on truthiness with this issue and not enough on truth.

Oh yes, very macho, me no fear zerg - ugha bugah, hit zerg with heavvvvvvvvy club, zealot rush keke.

I just don't see the imbalance that you see, that's all. I see a problem with maps mostly.. If there is an imbalance I don't think it's big enough to pay any attention to, just need less imbalanced maps.

There's a lot less protoss players in korea than there are terrans or zergs (zerg = traditionally korean race I believe, terrans because of boxer) so there's a slightly smaller talent pool, then we have the fact that PvZ takes a lot longer to learn as unlike PvT, it's a matchup where you need experience (ie in PvT you have the complete picture because of your observers, in PvZ you need to be able to read the game a lot more).

This also makes it more stressful, harder to learn and easier to fuck up I guess, I don't think it makes it imbalanced tho. There could be changes made, I suppose, that didn't fuck up the balance but nothing major.

On May 26 2006 09:23 gravity wrote:
Show nested quote +
On May 26 2006 09:19 gokai wrote:
On May 26 2006 09:12 gravity wrote:
On May 26 2006 09:09 gokai wrote:
Yeah, your probably right. Statistics is good way to look at the "big picture". But statistics is such a limited view on Starcraft, as a game and a sport. I'm curious, gravity, to know your skill level and years of experience. No one can a form a complete opinion on starcraft if they don't play it seriously.

I don't play much any more (I find the game too intenese/stressful these days ) and was never very good. But my lack of skill doesn't magically make Protoss win starleagues or have an even chance against Z. You don't need to be good at SC to see the facts.

Draco and Mondragon aren't very good compared to Ra and Saviour either, but that doesn't seem to stop you wanting their anecdotal opinion.

Can Ra and Savior speak english? As a serious gamer, I want anecdotal opinion to improve my own skill. I'm sorry but if you don't play seriously, your opinion is limited to adcademic analysis.

Errr, so what? I mean, I can understand if you want the details of good player's opinions to help your game, but their opinion on the fact of whether the game is balanced or not is irrelevant in the face of the evidence. "Academic analysis" is the only way to actually *know*, rather than just "having a feeling", the latter hardly being a good basis to decide policy (of map choice or patching or whatever) on.

I wouldn't suggest you ask me the details of playing PvZ well but when it comes to the question of whether it's balanced at pro level, the fact that I've look at the numbers at all makes me more qualified to say than someone who is going solely on gut feeling, no matter how well they play.


I guess the numbers I provided you with in the OSL Live report thread weren't good enough for you? Maybe I should repost it here:

This is directed mostly at Gravity and partly at SP)diQ

Garimto 3-0 Skelton winning OGN Freechal starleague. - Dunno maps (2-0 PvZ, 1-0 PvP). I think the first map was Avant Garde, 3rd - pvp game, was neo blaze.

Garimto > Yellow 2-1 on his way to OGN SKY 2001 1st place - Vertigo L , Silent Vortex W, Incubus W
Short summary of the games: Game 1 was an attempted hardcore zealot rush which failed (5 vs 1), and he died to the counter mass lings. Game 2 I can't remember, game 3 I can't remember (or well, I'm not sure if I'm remembering him vs Zerglee or him vs Yellow).


Reach > Yellow 3-2 on his way to OGN SKY 2002 1st place (Gaema Gowon, vertigo, neo bifrost (I think it was Neo at least), neo forbidden zone (I think it was neo), gaema gowon - not sure about the order except gaema gowon was used twice)
Short summary: Game 1 reach goes 1 gate -> sair -> mass range goons and wins, on forbidden zone he won a fairly typical island game I think, on bifrost he attempted to cannon cliff I think, but it failed so he died 10 minutes later, vertigo game was a really close game which ended in sair/dt vs plague/lings, but I can't remember their openings, but fairly standard as I recall. Game 5 was reach opening 1 gate -> sair -> expo with templar and zealots, Yellow going attempting to lurker cliff him and then contain, reach defended everything with perfect storms, moved out with zealot/templar + a few goons and crushed yellow's army in the center.

Nal_rA > JJu 3-1 on his way to OGN Hangame 1st place - Paradoxxx II W, neo guillotine W, Nostalgia L, namja W - Didn't see these games.

Kingdom > Junwi (used to have a 70% win ratio ZvP) 3-0 on his way to mm, it aws Mycube 2003 that he won right? - Guillotine, Sin Gaema Gowon, Paradoxxx
Summary - Well, Gaema gowon game was 2 gate-> contain at ramp with zealots -> get zealot speed -> win. Didn't watch the rest.

Grrr > H.O.T 3-2 (I'm not sure what the matchups were, but Grrr randomed terran in the last game to win, I think the rest might have been PvZ, but again, not sure) winning OGN Hanaro starleague.
Didn't watch (or I might have.. but I can't remember them well enough, also not sure if it's the right grrr vs hot games).

He later beat TheBoy 3-2 (0-2 TvZ ZvZ 3-0 PvZ) to win the first King of Kings.
Didn't watch.

Reach 3-2 Chojja (then 1-3 IPXZerg in the final) in the losers final of MBC Uzoo starleague.
I think the maps were Requiem, Luna, Rush Hour and uhhhhhhhhh, can't remember the last map.
Only watched parts of this, but the game on rush hour was a 1 hour long epic struggle which ended with both players mostly broke (distance mining) and reach managing to maelstrom about 30 devourers and then storming all for the win). The game on Requiem was a zealot rush game I believe.

Back in MBC Spris starleague, Eros~Rage beat Julyzerg 2-1 (also beat Chojja 1-0, rA knocked him into losers bracket then knocked him out completely).
Didn't watch these.

MBC Stout starleague nal_ra won, but I'm not sure if he played any zerg in a BO3 ;<


Now I'm not gonna count only starleague games/games where the player went on to win a starleague.

BO3+s Ps have lost:
Nal_rA vs JJu 1-2 OGN SinHan 2006 1 - Game 1 = attempted 1+ zealot rush but got counter attacked and lost to lurkers, game 2 = proxy gate win, game 3 = fast expo into 2 stargate corsair + dt drop, kinda close game but lost.

Reach vs July 1-3 OGN Gillette 2003 finals - Nostalgia W, Mercury L, Namja iyagi L and requiem L , only watched the game on nostalgia where reach did a 1 gate -> scout -> dt -> expo -> macro thing and won, caught glimpses of the game on namja where he went sair reaver and lost to mass muta+queens and devourers I think.

Reach vs IPXZerg 1-3 MBC Uzoo 2005 finals - only watched parts of the game on Luna, longish and (I think) closeish game, but horrible lag made it hard to watch. Rush Hour, Luna, Requiem and Raid Asaullt 2.0

Reach vs Mumyung 1-2 (in MBC I think) - Ride of Valkyrie W, Dark Sauron II L, R-point L - these games were all zealot/templar/dragoon vs hydra/lurker/ling, except in the r-point game where reach went with a more zealot/archon oriented force not knowing mumyung had made like 20 lurkers

Hm.. I'm missing tons here obviously.. (missed quite a few PvZ wins too)
Nal_rA vs Yellow from WCG qualifications in 2002.. Hm.. The maps were Legacy of Char and Jungle story I think? Or was it BO1 and only legacy of char?
Reach vs Yellow from Blizzcon (1-2) and did he lose again in World Wide Invitational? I don't remember what maps they played (I think uh.. nightlight and king of the abyss and uh signal?)
Reach vs Junwi - 2-3 In the.. OGN Mycube 3rd place game I think! (nostalgia, guillotine, paradoxxx, gaema gowon, nostalgia, all I remember is reach lost the last game on nostalgia which was a 50 minute, or so, battle).

Pusan vs July 0-3 (ride of valkyries, cultivation period, rush hour 2) in the Shinhan Bank OSL (2005-2006)

Chojja vs Stork 2-0 in the Pringles MSL on 815 and Cultivation period.

If anyone knows who/by what score rA lost to julyzerg and yellow in the Snickers Allstars please fill me in~ I think he lost either 1-3 or 1-2 to yellow?

A couple of wins I forgot in my earlier post:
Kingdom vs JJu 2-0 in some MBC Starleague, I only remember 1 of the games was on Luna and really good.
Reach vs Yellow 3-2 - Ever 2004 3rd place game, Mercury L, Pelennor L, requiem W, bifrost III W, mercury W - Game 1 I can't remember well, except reach lost, game 2 was either on pelennor or requiem, on pelennor he lost a kinda close game consisting of lurker ling vs zealot templar, on requiem he won but I can't remember how, on bifrost he miraculously won but I don't remember how exactly, on mercury in the final game he won because he stormed beautifully and maybe yellow fucked up a bit too (hey, mercury is like top 3 worst pvz map ever so you need some luck).

Foru vs Julyzerg 2-0 - WCG qualifiers - Azalea and dunno (I think those were the maps at least)
Reach vs Mondragon 2-1 - Blizzcon (I think it's kind of fair to count this, mondragon's ZvsP is pro-level) .. Hm, Signal, Road to Antiga Prime, Nightlight, possibly reverse order.
Nal_rA vs Mondragon 2-0 - Blizzcon - Signal and Nightlight, not sure about the order.

Nal_rA 2-1 IPXZerg in some all-star thing

I guess mentioning Foru's and Reach's wins vs Sen would be stretching it : >

I can't remember all the countless bo3s in challenge league/survivor, but I know that zergs mostly win those (there's a looooooooooooot more zerg players too, which has to be kept in mind).

Ah, I'm almost certain Nal_rA beat July 2-1 in MBC once, but I can't remember which one. Or maybe it was Kingdom who did, either one o_O


Uhm.. In how many of those games zerg went lurker contain -> 3-4 base ultra ling >_<
and btw, in ALL of these series (- reach/chojja and reach/yellow) at least 1 island map was present.

Uh, the ONLY zerg who does lurker contain -> 3-4 base ultra ling these days is IPXZerg and sometimes chojja..?

In summary:

Starleagues won/top 3 finishes:

Terran:
Boxer 3 (OGN 2, MBC 1), 2nd places 4 (OGN 4), 3rd place 2 (OGN 1, MBC 1)
Oov 5 (OGN 2, MBC 3), 3rd places 2 (OGN 2)
Nada 5 (OGN 2, MBC 3), 2nd places 3 (MBC 3), 3rd places 1 (MBC 1)
Sync 1 (OGN 1)
Xellos 1 (OGN 1), 3rd places 2 (MBC 1, OGN 1)
Silent_Control 3rd places 1 (OGN 1)

Protoss:

Nal_rA 2 (OGN 1, MBC 1), 2nd place 1 (OGN) 3rd place 1 (MBC)
Reach 1 (OGN 1), 2nd place 3 (MBC 2, OGN 1), 3rd place 1 (OGN 1)
Garimto 2 (OGN 2)
Grrr 1 (OGN 1), 3rd place 1 (OGN 1)
Anytime 1 (OGN 1)
Kingdom 1 (OGN 1), 2nd place 1 (MBC 1)
Pusan 3rd places 1 (OGN 1)
Zeus 2nd place 1 (OGN)

Zerg:
July 2 (OGN 2), 2nd places 2 (OGN 2)
Gorush 1 (MBC 1), 3rd place 1 (OGN 1)
IPXZerg 1 (MBC 1), 2nd place 1 (MBC 1)
Yellow 2nd place 5 (OGN 2, MBC 3), 3rd place 2 (OGN 2)
Junwi 3rd place 1
Chojja 1 (MBC 1), 2nd places 2 (OGN 1 MBC 1)
The zerg list ends here (forgot about some recent wins :D)

WCG Winners:
Terran:

Boxer 2 (2001, 2002)
Xellos 1 (2004)
Elky 2nd place 1 (2001)
Midas 2nd place 1 (2004)
Androide 2nd place 1 (2005)

Zerg:
Gorush 1 (2000, technically this wasn't wcg but WCGC - world cyber games challenge, but I think it counts as it was basically just wcg with a different name)
Ogogo 1 (2003)
Yellow 2nd place 1 (2002)
I.love.star 2nd place 1 (2000)

Protoss:
ForU 1 (2005)
Fisheye (2003)

GhemTV:

Terran:
Nada 1
Oddysay 1

Protoss:
Grrr 2nd place 1 (losing to oddysay)

Zerg:
H.O.T 2nd place 1 (Losing to nada, at least I think so).

KT-KTF Premiere League:

Terran:
Nada 1 (winning the first one)
Boxer 2nd place 1 (runner up of the first one)

Zerg:
Julyzerg 1 (winning the second)
Gorush 2nd place 1 (runner up of the second)

Then there were those mini-KT-KTF tournaments which nal_ra won 3/4 I think, but maybe they are too small to count :D

And I don't know who won the ITV leagues.. I think oov might have won one and july runner up? Or reversed? Or was that like a semi-final?


On May 26 2006 06:20 OctoPuSs wrote:
FA
The map in the MSL savior won were : Rush Hour, Luna, Requiem and Raid Asaullt 2.0

Thx.

Thx also to hasuprotoss.


And if anyone has the results for all the differnet King of Kings tournaments feel free to mention those, I know Mumyung beat Yellow 3-0 in one :D And Yellow beat gundam 3-0 in one I think? And he also beat boxer 3-1 in one.

So in conclusion - Yeah, toss is going through a rough patch with the removal of two of their best maps in a long time - Neo Forte and R-point, as well as the removal of Luna and Requiem (especially requiem).

Yeah, Nal_rA just got back from a long slump and reach 'just' entered one, but no, your initial statement (which is what started all of this) was this:


It's imbalanced enough that Protoss never wins Starleague if they have to play any BO3s or higher against Z. I'd say that's indeed "as imbalanced as I was making it out to be". By the way, I'm sure I'm just as mature and educated as you imply yourself to be, if not moreso.

I proved COMPLETELY 100% false.

I will say this tho - I do think PvsZ is hard, I do not feel confident about my favourite winning when they play vs a Zerg, and well, despite my being worse at it, I do feel more comfortable playing a terran.

However, when I look at things rationally, I don't think PvZ is imbalanced, if I look at the stats of (for instance) nal_ra who was on a what, 10 game winning streak vs zerg?

I know he didn't lose because of an imbalance (you gonna say BoxeR lost cause TvZ is imbalanced? they were both on 10~ game winning streaks vs zerg), I know that statistically I'm better at PvZ but that PvT is less stressful so that's why I prefer it if it's something important...

ETC.
Hard to explain I guess.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
gokai
Profile Blog Joined August 2004
United States812 Posts
Last Edited: 2006-05-26 00:31:22
May 26 2006 00:28 GMT
#20
On May 26 2006 09:23 gravity wrote:
*snipe*

Ok I won't argue with you anymore gravity. After this post of yours there's nothing more to discuss.

edit:
Hey forzenarbiter, we should game sometimes if you don't mind playing a low skilled player like me.
gravity
Profile Joined March 2004
Australia2041 Posts
May 26 2006 00:36 GMT
#21
On May 26 2006 09:26 FrozenArbiter wrote:
Show nested quote +
On May 26 2006 09:19 gravity wrote:
On May 26 2006 09:17 FrozenArbiter wrote:
Eh, testie will just tell you everyone whines too much and say the game is balanced - he's been asked before ;o

And I agree.

Trying to be macho and tough doesn't cancel out the facts. People seem to go too much on truthiness with this issue and not enough on truth.

Oh yes, very macho, me no fear zerg - ugha bugah, hit zerg with heavvvvvvvvy club, zealot rush keke.

I just don't see the imbalance that you see, that's all.

I don't *see* an imbalance, I calculate it. That's the whole point; it's not a matter of *opinion*, therefore you can't hide behind "oh, it's just my opinion". You are just *wrong*. (I'm somewhat overstating my case here; the numerical evidence isn't totally rock solid yet. It's pretty damn strong though).

I see a problem with maps mostly.. If there is an imbalance I don't think it's big enough to pay any attention to, just need less imbalanced maps.

It's easy to say "oh, just use better balanced maps", but the stats say that the vast majority of maps favour Z to some extent, and since leagues like to keep using new maps, it's unlikely that their latest map is going to be balanced (since there's only a limited period of time for testing). On the other hand if PvZ had better inherent balance by a change in the game mechanics, most maps would be reasonably well balanced, so the leagues could have their variety-cake and eat balance too.

There's a lot less protoss players in korea than there are terrans or zergs (zerg = traditionally korean race I believe, terrans because of boxer) so there's a slightly smaller talent pool, then we have the fact that PvZ takes a lot longer to learn as unlike PvT, it's a matchup where you need experience (ie in PvT you have the complete picture because of your observers, in PvZ you need to be able to read the game a lot more).

The fact that the stats still suggest a PvZ imbalance even at a lower level suggests that this isn't a major factor. It's not like P=Z when you consider foreigners only, despite P being traditionally more popular outside Korea.

This also makes it more stressful, harder to learn and easier to fuck up I guess, I don't think it makes it imbalanced tho. There could be changes made, I suppose, that didn't fuck up the balance but nothing major.

If P players have a less than 50% chance against Z players *on average* then that's imbalance by definition; the reason doesn't matter.
gravity
Profile Joined March 2004
Australia2041 Posts
May 26 2006 00:40 GMT
#22
FA, in that statement I was referring to the last two years, which have seen a major rise of Zerg strength in the post-Boxer/rise-of-July-and-co. era. In the last two years, the only P to win a starleague has been Anytime's primarily anti-Terran effort. Even including this, the likelihood of P winning only 0 or 1 out of the 11 Starleagues in the last 2 years is 7% if you assume that the races are balanced, which gives a 93% chance that the lack of Protoss performance is due to imbalance, and not just bad luck or a "bad patch" as you suggest. Nevermind that Ra is hardly going through a "bad patch"; he's playing at the top of his game right now.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2006-05-26 00:43:24
May 26 2006 00:40 GMT
#23
Oh so in that case TvZ and PvT are also imbalanced?

I think Z>P P>T T>Z to the same extent, the only difference which makes PvZ seem worse in things like PGTour is that PvZ is the matchup that takes the longest to get good at + most new players pick P.

Anyway, as for the maps thing, I'm gonna just quote myself and see if you actually read what I say this time:
On May 26 2006 04:42 FrozenArbiter wrote:
Show nested quote +
On May 26 2006 04:22 gravity wrote:
On May 26 2006 04:21 FrozenArbiter wrote:
On May 26 2006 04:21 gravity wrote:
I don't give a crap what hyper-conservative people say, ZvP is imbalanced.

Go die, it's the fucking maps -_-

When 90% of possible maps favour Z it's not "just the maps". It doesn't help if it's theoretically possible to make a P>=Z map if that restricts you to like 2 designs, something the leagues won't do.

Uhm, 90%?
R-Point favours P, guillotine favours P, every single island favours P (islands used in big leagues: Hall of Valhalla, Estrella, Forbidden Zone, Isles of Siren, gorky, charity.. and the list goes on), forte is either equal or in Ps favour. Martians Cross favours P I *think*.

Requiem is about equal, 815 seems to be about equal, gaema gowon and nostalgia used to be about equal, gaia is equal, azalea is equal or close to it, arcadia seems to be about equal, luna is about equal.

Rush hour I'm not sure about, but I guess it has pretty bad stats.. Dahlia I'm not sure about but I think it favours zerg.

Maps that favour zerg:
Bifrost, mercury, ride of valkyries, arizona, cultivation period, peaks of baekdoo (from what we have seen so far, although very limited), legacy of char, jungle story, Korhal of Ceres..

Hm.

Anyway, I'm just bitter because nal_ra lost, I don't even think the maps played much of a role in todays games - JJu is very good =/


Oh and Gokai, yeah, maybe =] I visit op tl-west from time to time :D

On May 26 2006 09:40 gravity wrote:
FA, in that statement I was referring to the last two years, which have seen a major rise of Zerg strength in the post-Boxer/rise-of-July-and-co. era. In the last two years, the only P to win a starleague has been Anytime's primarily anti-Terran effort. Even including this, the likelihood of P winning only 0 or 1 out of the 11 Starleagues in the last 2 years is 7% if you assume that the races are balanced, which gives a 93% chance that the lack of Protoss performance is due to imbalance, and not just bad luck or a "bad patch" as you suggest. Nevermind that Ra is hardly going through a "bad patch"; he's playing at the top of his game right now.


Yeah, playing at the top of his game and lost vs JJu who is also playing at the top of his, I don't see the problem. The current best PvZer losing to the current, say, top 3 ZvP player on these maps.. It's not really that strange.

What about IPXZerg losing to yooi? Boxer losing to shinhwa? Oov losing to kingdom? And so on, I find these all just as surprising (actually, boxer vs shinhwa I still can't grasp actually happened) -,.-

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
gravity
Profile Joined March 2004
Australia2041 Posts
Last Edited: 2006-05-26 01:10:02
May 26 2006 00:43 GMT
#24
On May 26 2006 09:40 FrozenArbiter wrote:
Oh so in that case TvZ and PvT are also imbalanced?

Possibly, but not neccessarily. The only thing the Starleague-winner stats say for sure is that P < the other races combined. It doesn't necessarily prove that Z is at fault rather than T, but other stats such as the PGTour stats suggest that in general PvZ is worse than PvT for P (in fact P is typically slightly favoured, though probably less so at the pro level), pro-gamer Ps tend to be worse at PvZ than pro-gamer Zs percent-wise, etc.

edit: you can't really consider full island maps anymore, as the leagues seem to have given up on them as being way too imbalanced.
Sure, if we had another league with Paradoxxx, Protoss would be a lot more likely to win, by should it be necessary to use one super-imbalanced map to cancel out 2-3 somewhat imbalanced ones? It would be a lot better to just fix the game - not to mention it would make for more interesting games when you don't typically have one side easily beating the other on their "favoured" map with the match being decided on the one relatively balanced map.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2006-05-26 00:48:11
May 26 2006 00:44 GMT
#25
On May 26 2006 09:43 gravity wrote:
Show nested quote +
On May 26 2006 09:40 FrozenArbiter wrote:
Oh so in that case TvZ and PvT are also imbalanced?

Possibly, but not neccessarily. The only thing the Starleague-winner stats say for sure is that P < the other races combined. It doesn't necessarily prove that Z is at fault rather than T, but other stats such as the PGTour stats suggest that in general PvZ is worse than PvT for Terran, pro-gamer Ps tend to be worse at PvZ than pro-gamer Zs percent-wise, etc.

Uhm, how does P < the other races combined when P>T T>Z Z>P?

-_-

Hm, it's funny, everytime PvZ balance gets brought up the situation gets really hostile :D

I'll say this - if you can come up with a way to improve PvZ balance, feel free to share it, it's not like I would be categorically against it (I used to/still do think that making the reaver attack upgrade give them +28 so they could 1 shot kill lurkers until they get 3 armor would be a good thing ).

Also, Paradoxxx, Forbidden Zone etc.. maps like Bifrost, mercury and arizona more than made up for these I think, ie they are so few they are barely worth mentioning (the islands) compared to the imbalanced land maps.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
gravity
Profile Joined March 2004
Australia2041 Posts
Last Edited: 2006-05-26 00:48:12
May 26 2006 00:47 GMT
#26
On May 26 2006 09:44 FrozenArbiter wrote:
Show nested quote +
On May 26 2006 09:43 gravity wrote:
On May 26 2006 09:40 FrozenArbiter wrote:
Oh so in that case TvZ and PvT are also imbalanced?

Possibly, but not neccessarily. The only thing the Starleague-winner stats say for sure is that P < the other races combined. It doesn't necessarily prove that Z is at fault rather than T, but other stats such as the PGTour stats suggest that in general PvZ is worse than PvT for Terran, pro-gamer Ps tend to be worse at PvZ than pro-gamer Zs percent-wise, etc. If Z>P but P>=T only, then P will indeed be worse than the other races combined.

Uhm, how does P < the other races combined when P>T T>Z Z>P?

-_-


P < the other races combined because they've won 1 SL out of 11, the one win under unusual circumstances at that. That was my point. "P>T T>Z Z>P" is a cliche, it doesn't mean that P has the same edge over T (if any, at the pro level) that Z has over P.
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
Last Edited: 2006-05-26 00:48:00
May 26 2006 00:47 GMT
#27
What I think people actually don't realize is that some progamers seem to be just "special" at one matchup. I think Ra has an outstanding PvZ record on Ongamnet, but a below 50% record in PvT.

And Boxer could be another example with his unfair TvZ record, but sub-50% TvP record.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
gokai
Profile Blog Joined August 2004
United States812 Posts
Last Edited: 2006-05-26 00:50:33
May 26 2006 00:48 GMT
#28
Lol. Frozen, looks like your too busy argueing with gravity to notice my last post. I'll repost what I said here.

"Hey forzenarbiter, we should game sometimes if you don't mind playing a low skilled player like me."
gravity
Profile Joined March 2004
Australia2041 Posts
May 26 2006 00:49 GMT
#29
On May 26 2006 09:47 hasuprotoss wrote:
What I think people actually don't realize is that some progamers seem to be just "special" at one matchup. I think Ra has an outstanding PvZ record on Ongamnet, but a below 50% record in PvT.

And Boxer could be another example with his unfair TvZ record, but sub-50% TvP record.

Well, that doesn't really have anything to do with imbalance when you're taking the aggregate statistics (or at least performance in this case) of all players.
gravity
Profile Joined March 2004
Australia2041 Posts
Last Edited: 2006-05-26 00:54:14
May 26 2006 00:52 GMT
#30
On May 26 2006 09:44 FrozenArbiter wrote:
Show nested quote +
On May 26 2006 09:43 gravity wrote:
On May 26 2006 09:40 FrozenArbiter wrote:
Oh so in that case TvZ and PvT are also imbalanced?

Possibly, but not neccessarily. The only thing the Starleague-winner stats say for sure is that P < the other races combined. It doesn't necessarily prove that Z is at fault rather than T, but other stats such as the PGTour stats suggest that in general PvZ is worse than PvT for Terran, pro-gamer Ps tend to be worse at PvZ than pro-gamer Zs percent-wise, etc.

I'll say this - if you can come up with a way to improve PvZ balance, feel free to share it, it's not like I would be categorically against it (I used to/still do think that making the reaver attack upgrade give them +28 so they could 1 shot kill lurkers until they get 3 armor would be a good thing ).

I think that change might be a little too subtle. Changing Storm back to 128 would be worth trying, in my opinion. Sure, it would be a big change, but what's the worst that could happen; P wins 2 MSL in a row instead of 3 Terran or Zerg in a row? I think people have gotten so used to P losing that they'd think the game had become imbalanced in P's favour if it was actually balanced for once. Besides, if that change was really too big in practice, you could try something like increasing templar movement speed (this might not be a good idea, but I thought it might make it easier to do good storms by making the templars get into position faster), or your suggestion, instead.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 26 2006 00:53 GMT
#31
On May 26 2006 09:47 gravity wrote:
Show nested quote +
On May 26 2006 09:44 FrozenArbiter wrote:
On May 26 2006 09:43 gravity wrote:
On May 26 2006 09:40 FrozenArbiter wrote:
Oh so in that case TvZ and PvT are also imbalanced?

Possibly, but not neccessarily. The only thing the Starleague-winner stats say for sure is that P < the other races combined. It doesn't necessarily prove that Z is at fault rather than T, but other stats such as the PGTour stats suggest that in general PvZ is worse than PvT for Terran, pro-gamer Ps tend to be worse at PvZ than pro-gamer Zs percent-wise, etc. If Z>P but P>=T only, then P will indeed be worse than the other races combined.

Uhm, how does P < the other races combined when P>T T>Z Z>P?

-_-


P < the other races combined because they've won 1 SL out of 11, the one win under unusual circumstances at that. That was my point. "P>T T>Z Z>P" is a cliche, it doesn't mean that P has the same edge over T (if any, at the pro level) that Z has over P.

But WHY should we only count this time period? If we count overall, zergs have won much less than protoss.

The game hasn't changed THAT much, what have changed are the maps mostly.. That and Nal_rA slumping for two years. And a distinct lack of fresh protoss players of high calibre

And considering the times protoss players won starleagues, they've USUALLY had to go through 3-4 top ranked terrans, I'd say they have the same edge Z's got over P (ie very, very, very small)

Boxer has lost 3 finals to protoss players, and won 3 finals vs zergs. Kingdom won his final vs a P, so if we count the semi-final instead, where he crushed junwi 3-0, you could say he beat a zerg. Nal_rA also beat a zerg 3-1 and then went on to play a protoss.. Meh.

I've got a movie to watch before I have to return it, I guess I'll post more later, getting a bit disorganized too.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
May 26 2006 00:53 GMT
#32
Well obviously you can never generally say that a matchup is imbalanced in Starcraft, as a game's imbalance doesn't depend solely on the races, but also on the map the game is played on. If you make a statement about a matchup as a whole, you always have to include the map (i.e. P>Z on Gorky).

Following from that it would seem as though PvZ's imbalance was really just map-dependant, some maps favour P and some favour Z. While this is true, you also can't help but notice that it's a lot harder to make maps favour P (especially when you're not trying to make it T>P). Pretty much all the new original maps have turned out Z>P, which is sad, because a map like Peaks of Baekdu makes for really cool games.

So yeah, my take on the subject is that the imbalance depends on the map, but the maps tends to be either Z>P or T>P and because we had a Terran domination for so long, map-makers made their maps Z>P, rather than T>P (this will change again soon imo). I have no idea how to fix this though...
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 26 2006 00:54 GMT
#33
On May 26 2006 09:52 gravity wrote:
Show nested quote +
On May 26 2006 09:44 FrozenArbiter wrote:
On May 26 2006 09:43 gravity wrote:
On May 26 2006 09:40 FrozenArbiter wrote:
Oh so in that case TvZ and PvT are also imbalanced?

Possibly, but not neccessarily. The only thing the Starleague-winner stats say for sure is that P < the other races combined. It doesn't necessarily prove that Z is at fault rather than T, but other stats such as the PGTour stats suggest that in general PvZ is worse than PvT for Terran, pro-gamer Ps tend to be worse at PvZ than pro-gamer Zs percent-wise, etc.

I'll say this - if you can come up with a way to improve PvZ balance, feel free to share it, it's not like I would be categorically against it (I used to/still do think that making the reaver attack upgrade give them +28 so they could 1 shot kill lurkers until they get 3 armor would be a good thing ).

I think that change might be a little too subtle. Changing Storm back to 128 would be worth trying, in my opinion. Sure, it would be a big change, but what's the worst that could happen; P wins 2 MSL in a row instead of 3 Terran or Zerg in a row? I think people have gotten so used to P losing that they'd think the game had become imbalanced in P's favour if it was actually balanced for once. Besides, if that change was really too big in practice, you could try something like increasing templar movement speed, or your suggestion, instead.

Yeah, I didn't mean it as the only thing to change - it's just one of the few things I could think of to make it easier but not touch PvT.

I personally think that if something was done about observers that would REALLY help protoss out (scourges/spores can make attacking zerg defences really troublesome).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 26 2006 00:57 GMT
#34
On May 26 2006 09:53 Orome wrote:
Well obviously you can never generally say that a matchup is imbalanced in Starcraft, as a game's imbalance doesn't depend solely on the races, but also on the map the game is played on. If you make a statement about a matchup as a whole, you always have to include the map (i.e. P>Z on Gorky).

Following from that it would seem as though PvZ's imbalance was really just map-dependant, some maps favour P and some favour Z. While this is true, you also can't help but notice that it's a lot harder to make maps favour P (especially when you're not trying to make it T>P). Pretty much all the new original maps have turned out Z>P, which is sad, because a map like Peaks of Baekdu makes for really cool games.

So yeah, my take on the subject is that the imbalance depends on the map, but the maps tends to be either Z>P or T>P and because we had a Terran domination for so long, map-makers made their maps Z>P, rather than T>P (this will change again soon imo). I have no idea how to fix this though...

The problem with making a map that favours/is good for protoss, and does not make PvT really hard, is that it needs to look somthing like The Hunters (guillotine aka the map where nal_ra went like 10-0 before losing a single game).

Not the most interesting map ever! Oh, or Luna (zerg is forced to play that map kinda gay unless they are better than their opponent, ie they have to sunken up and play mass drop mass counter style).

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
gravity
Profile Joined March 2004
Australia2041 Posts
Last Edited: 2006-05-26 01:04:41
May 26 2006 01:01 GMT
#35
On May 26 2006 09:53 FrozenArbiter wrote:
Show nested quote +
On May 26 2006 09:47 gravity wrote:
On May 26 2006 09:44 FrozenArbiter wrote:
On May 26 2006 09:43 gravity wrote:
On May 26 2006 09:40 FrozenArbiter wrote:
Oh so in that case TvZ and PvT are also imbalanced?

Possibly, but not neccessarily. The only thing the Starleague-winner stats say for sure is that P < the other races combined. It doesn't necessarily prove that Z is at fault rather than T, but other stats such as the PGTour stats suggest that in general PvZ is worse than PvT for Terran, pro-gamer Ps tend to be worse at PvZ than pro-gamer Zs percent-wise, etc. If Z>P but P>=T only, then P will indeed be worse than the other races combined.

Uhm, how does P < the other races combined when P>T T>Z Z>P?

-_-


P < the other races combined because they've won 1 SL out of 11, the one win under unusual circumstances at that. That was my point. "P>T T>Z Z>P" is a cliche, it doesn't mean that P has the same edge over T (if any, at the pro level) that Z has over P.

But WHY should we only count this time period? If we count overall, zergs have won much less than protoss.

I'd say the last couple of years are more informative for a few reasons:

1. Some of the very oldest leagues (including 2 P wins) were played under 1.07
2. Boxer's appearance on the scene caused a Terran boom, giving P something to take advantage of (since P is equal to or has a slight edge over T).

and most importantly

3. The recent past is a better predictor of the future than the far past. Therefore, the fact that P won a good number of leagues several years ago isn't very reassuring when they're doing badly now.
SP)diQ
Profile Joined May 2005
1107 Posts
May 26 2006 01:04 GMT
#36
MB we should just believe statistics ? My guess(almost absolutely random) is that if U combine all pro maps statistic, u would get a f*cking horrible PvZ win ratio >_<

The easiest way 2 balnce PvZ is 2 make shield upgrade +2(to a maximum +6) so that 300 minerals per 12 lings wouldn`t B enough 2 rape like 3-4r mineral + 1-2k gas protoss main in 30 seconds.
cuteFayth
Profile Joined January 2006
Canada1167 Posts
May 26 2006 01:05 GMT
#37
never ask nick about balance, he claims Gorky TvP is perfectly balanced
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
May 26 2006 01:10 GMT
#38


Hey FA, I thought your hands hurt. How can you write so much :D
gokai
Profile Blog Joined August 2004
United States812 Posts
May 26 2006 01:11 GMT
#39
Man, seriously, we should get a debate judge to declare a winner. FrozenArbitor and Gravity arguements are going nowhere.
gravity
Profile Joined March 2004
Australia2041 Posts
Last Edited: 2006-05-26 01:19:38
May 26 2006 01:16 GMT
#40
Also note that that another reason to focus more on recent years for stats is that for literally every Terran OSL win in the early years, a Zerg was second, so they didn't do quite as bad as it looks at first glance (ie at least they got to the finals). In the last 6 OSLs only one P has even been in the finals. The chance of this happening due to bad luck/cold streaks rather than imbalance is only about 5%.

edit: if you include the current OSL it's about 2.5%.
nArAnjO
Profile Joined October 2002
Peru2571 Posts
May 26 2006 01:23 GMT
#41
Well, just to let you know that Julyzerg said in a recent interview that in fact he thinks that ZvP favours zerg. There's no agreements even in the top players and July is clearly better than anyone u can ask here (ie testie, fa, etc)
BlackDevil
Profile Joined April 2006
France53 Posts
May 26 2006 01:31 GMT
#42
What has been said so far:

- Pro-Players get a good idea of race balance
- Statistics reflects the actual winning rates of each race

Anyone has thought of yet another element?

- Change in strategy

I mean the discovery of the terran wall-in changed many odds, as did the use of arbiters in PvT. Before the invention of such strategies, EVERYONE contributing to the statistics ignores elements that determine the outcome and therefore the race balance. So even if statistics and opinions say that ZvsP is imba, what if tomorrow there would be a new element changing that matchup?

Just give it a thougt...
The difference between a fool and a genius is measured in succes.
gravity
Profile Joined March 2004
Australia2041 Posts
May 26 2006 01:33 GMT
#43
On May 26 2006 10:31 BlackDevil wrote:
What has been said so far:

- Pro-Players get a good idea of race balance
- Statistics reflects the actual winning rates of each race

Anyone has thought of yet another element?

- Change in strategy

I mean the discovery of the terran wall-in changed many odds, as did the use of arbiters in PvT. Before the invention of such strategies, EVERYONE contributing to the statistics ignores elements that determine the outcome and therefore the race balance. So even if statistics and opinions say that ZvsP is imba, what if tomorrow there would be a new element changing that matchup?

Just give it a thougt...

That's possible, but the chance of dramatic changes to strategy only decrease over time, and even highly creative players like Ra haven't had any massive breakthroughs in terms of PvZ strategy, at least no more than Z has done vice-versa.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
May 26 2006 01:34 GMT
#44
On May 26 2006 09:14 gokai wrote:
Show nested quote +
On May 26 2006 08:51 exalted wrote:
Another point that I think would be interesting to point out is that progamers play FAR, FAR, FAR, FAR, FAR, from perfection. So even at their level of play imbalance is only a limiting belief that can be overcome with superior play (albeit with diminishing returns, it is excruciatingly straining both physically and mentally to go beyond the levels they are already playing at).

Quoted for truth. I was pondering about this and your the first person to say it out loud.

Man, imagine if we somehow evolve to have 2000 apm. The progaming scene would be sooooo different.


Actually, Starcraft registers movements at a rate of 1/20 per second, so the theoretical APM max is 60*20 = 1200 per minute.
Ars longa, vita brevis, principia aeturna.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
May 26 2006 01:39 GMT
#45
On May 26 2006 09:26 FrozenArbiter wrote:
This also makes it more stressful, harder to learn and easier to fuck up I guess, I don't think it makes it imbalanced tho. There could be changes made, I suppose, that didn't fuck up the balance but nothing major.


It's harder, more stressful, easier to fuck up if you play P in ZvP, but that's not imbalance, you whiners Some strange logic you have What IS imbalance, then, in your opinion?
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
Last Edited: 2006-05-26 01:43:24
May 26 2006 01:41 GMT
#46
On May 26 2006 09:53 Orome wrote:
Well obviously you can never generally say that a matchup is imbalanced in Starcraft, as a game's imbalance doesn't depend solely on the races, but also on the map the game is played on. If you make a statement about a matchup as a whole, you always have to include the map (i.e. P>Z on Gorky).


Hmm.. somehow I don't see anyone lately complain that Z>P on map so-and-so (with the exception of some clearly imba maps), but rather that lurkers into ultraling are very hard to kill in general.
SP)diQ
Profile Joined May 2005
1107 Posts
May 26 2006 01:50 GMT
#47
On May 26 2006 10:34 StRyKeR wrote:
Show nested quote +
On May 26 2006 09:14 gokai wrote:
On May 26 2006 08:51 exalted wrote:
Another point that I think would be interesting to point out is that progamers play FAR, FAR, FAR, FAR, FAR, from perfection. So even at their level of play imbalance is only a limiting belief that can be overcome with superior play (albeit with diminishing returns, it is excruciatingly straining both physically and mentally to go beyond the levels they are already playing at).

Quoted for truth. I was pondering about this and your the first person to say it out loud.

Man, imagine if we somehow evolve to have 2000 apm. The progaming scene would be sooooo different.


Actually, Starcraft registers movements at a rate of 1/20 per second, so the theoretical APM max is 60*20 = 1200 per minute.

Register rate doesn`t prevent U from having 10k hotkey apm

And about that maelstorm thingy, sorry but by the time progamers would B close enough 2 perfection, all PvZ would B won in 5 min with hardcore 3 gate zeal.
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
May 26 2006 03:02 GMT
#48
all these protoss players wouldnt whine if there wasnt at least a slight imbalance. Its just the way it works.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 26 2006 03:02 GMT
#49
On May 26 2006 10:10 mdb wrote:


Hey FA, I thought your hands hurt. How can you write so much :D

Hehe :D Well, first of all they are a bit better now (been playing again for a couple of days) and second of all, writing is a lot less, hm, stressful than gaming, like you can take a break and stuff
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 26 2006 03:03 GMT
#50
On May 26 2006 10:01 gravity wrote:
Show nested quote +
On May 26 2006 09:53 FrozenArbiter wrote:
On May 26 2006 09:47 gravity wrote:
On May 26 2006 09:44 FrozenArbiter wrote:
On May 26 2006 09:43 gravity wrote:
On May 26 2006 09:40 FrozenArbiter wrote:
Oh so in that case TvZ and PvT are also imbalanced?

Possibly, but not neccessarily. The only thing the Starleague-winner stats say for sure is that P < the other races combined. It doesn't necessarily prove that Z is at fault rather than T, but other stats such as the PGTour stats suggest that in general PvZ is worse than PvT for Terran, pro-gamer Ps tend to be worse at PvZ than pro-gamer Zs percent-wise, etc. If Z>P but P>=T only, then P will indeed be worse than the other races combined.

Uhm, how does P < the other races combined when P>T T>Z Z>P?

-_-


P < the other races combined because they've won 1 SL out of 11, the one win under unusual circumstances at that. That was my point. "P>T T>Z Z>P" is a cliche, it doesn't mean that P has the same edge over T (if any, at the pro level) that Z has over P.

But WHY should we only count this time period? If we count overall, zergs have won much less than protoss.

I'd say the last couple of years are more informative for a few reasons:

1. Some of the very oldest leagues (including 2 P wins) were played under 1.07
2. Boxer's appearance on the scene caused a Terran boom, giving P something to take advantage of (since P is equal to or has a slight edge over T).

and most importantly

3. The recent past is a better predictor of the future than the far past. Therefore, the fact that P won a good number of leagues several years ago isn't very reassuring when they're doing badly now.

Yeah but what if the zergs had said this during the time BEFORE they started doing well? The recent past then would have indicated that there's no way in hell they'd ever win a league ever again
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 26 2006 03:05 GMT
#51
On May 26 2006 10:23 nArAnjO wrote:
Well, just to let you know that Julyzerg said in a recent interview that in fact he thinks that ZvP favours zerg. There's no agreements even in the top players and July is clearly better than anyone u can ask here (ie testie, fa, etc)

Well, pro-players do say a lot, for instance, Yellow and some other zergs used to complain about how zerg needed a boost vs terran =]

But yes, july's word means a loooooooooot, he's way, way beyond anyone on TL.net when it comes to understanding ZvP hehe.

I dunno if he thinks it is as extreme as some people here do tho..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 26 2006 03:11 GMT
#52
On May 26 2006 10:39 Random() wrote:
Show nested quote +
On May 26 2006 09:26 FrozenArbiter wrote:
This also makes it more stressful, harder to learn and easier to fuck up I guess, I don't think it makes it imbalanced tho. There could be changes made, I suppose, that didn't fuck up the balance but nothing major.


It's harder, more stressful, easier to fuck up if you play P in ZvP, but that's not imbalance, you whiners Some strange logic you have What IS imbalance, then, in your opinion?

No I didn't say the matchup is harder, I meant it takes a longer time to learn than PvT or ZvP (both are matchups in which you have all the info from obs/overlords).

Easier to fuck up, well, ZvT is easier to fuck up than ZvP.. PvZ is easier to fuck up than PvT (although since you have the more effecient units, I guess it's easier to make a come back in PvZ than PvT, hm, not sure), TvZ is probably easier to fuck up than TvP tho (since marines are so fragile).

A significant, as in worth worrying about, imbalance to me would be like.. well, PvZ mercury is a bit extreme of an example.. Hm. If PvZ was like starting at 6 o clock on lost temple every game, then that would have to be changed (cause 6 o clock is god damn awful) but I don't think it is.

Not saying there's nothing that could be done to bring it closer to perfection, just not sure what
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mr.Testie
Profile Joined February 2006
973 Posts
May 26 2006 03:27 GMT
#53
Gokai, I really don't want to write a post larger than FA's humongoid posts.
I've written essays. But holy jesus mother of god.
People don't have attention spans that long!
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
May 26 2006 03:36 GMT
#54
THERE IS NO IMBALANCE BECAUSE OF RACES - ONLY BECAUSE OF THE MAPS THERE IS - IMBALANCE


~8]

It all depends on the maps. Simple as that.
hatred outlives the hateful
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
May 26 2006 03:46 GMT
#55
Thank you for your wisdom Magic Phil.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
lololol
Profile Joined February 2006
5198 Posts
May 26 2006 03:55 GMT
#56
On May 26 2006 10:34 StRyKeR wrote:
Show nested quote +
On May 26 2006 09:14 gokai wrote:
On May 26 2006 08:51 exalted wrote:
Another point that I think would be interesting to point out is that progamers play FAR, FAR, FAR, FAR, FAR, from perfection. So even at their level of play imbalance is only a limiting belief that can be overcome with superior play (albeit with diminishing returns, it is excruciatingly straining both physically and mentally to go beyond the levels they are already playing at).

Quoted for truth. I was pondering about this and your the first person to say it out loud.

Man, imagine if we somehow evolve to have 2000 apm. The progaming scene would be sooooo different.


Actually, Starcraft registers movements at a rate of 1/20 per second, so the theoretical APM max is 60*20 = 1200 per minute.


Start a game, select something and immediately press Ctrl+1 and hold it down for a while, then quit. You will have 1900+ APM
I'll call Nada.
tKd_
Profile Joined February 2005
United States2916 Posts
May 26 2006 03:56 GMT
#57
While zvt is balanced I think the level to keep it balanced these days is extremely at high levels. You need to play with tons of strategy, macro, micro to win the game. It makes me think SC is too competitive to keep balance =/
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
May 26 2006 03:59 GMT
#58
This has got to be one of the shittiest threads in forever.
Come on, imbalance in SC? Unheard of -_-;; People are just bitter cuz Tosses got creamed on this season. Even on PL, bo1 PvZs are not one sided either... geez, imbalance arguments are so stupid and hurt my head.
Just 2 months ago people were riding Pusan's dick saying WOO MACRO SPIRIT.. and cuz he got wiped (LOL, not a fan -_-) ppl forget the toss enthusiasm just awhile ago. Or Anytime for that matter.

Here's my prophecy... Stork will finally realize his full potential and he will be Hero Toss #2.
If not, we still have kingdom who is top 4 MSL ~_~ Woo woo!
And July saying ZvP favors Z is probably why he is #1 ZvP user in the world -_-;; It's like Boxer saying hey I feel T > Z -_-;; no fuckin duh?
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
gokai
Profile Blog Joined August 2004
United States812 Posts
Last Edited: 2006-05-26 04:33:29
May 26 2006 04:30 GMT
#59
On May 26 2006 12:59 SuperJongMan wrote:
This has got to be one of the shittiest threads in forever.
Come on, imbalance in SC? Unheard of -_-;; People are just bitter cuz Tosses got creamed on this season. Even on PL, bo1 PvZs are not one sided either... geez, imbalance arguments are so stupid and hurt my head.
Just 2 months ago people were riding Pusan's dick saying WOO MACRO SPIRIT.. and cuz he got wiped (LOL, not a fan -_-) ppl forget the toss enthusiasm just awhile ago. Or Anytime for that matter.

Here's my prophecy... Stork will finally realize his full potential and he will be Hero Toss #2.
If not, we still have kingdom who is top 4 MSL ~_~ Woo woo!
And July saying ZvP favors Z is probably why he is #1 ZvP user in the world -_-;; It's like Boxer saying hey I feel T > Z -_-;; no fuckin duh?

As the thread starter, I was offended you called my thread shitty, but just for a second. Thinking about it, you have lots of good points.

Most people praise winners almost instinctively. They don't bother to closely watch the games. It's like we turn off our brains when watching TV. Thus they rarely notice how well the player is microing, macroing, and making decisions. If people try to be more aware of this, I swear to god, fanboyism will go down. Or fuck, we give praise to the players who deserve it.

I've watched sea's games vs rainbow, ra, and child. Both games he made lots of bad plays. The reason he won is his macro. I basicly see him immitate iloveoov's macro and and constantly attack his opponent. This kid is still young and he has develope a macro near to oov's level but his decision making and defense is not on par. Plus from the three games I saw of him, his only strategy was to macro then constantly attack.

He fell to Yellow[name] because yellow uses his mind and has exellent micro and maco to back it all up.

I might be wrong on something. Call me on my bullshit if you see it.
polarwolf
Profile Blog Joined February 2006
924 Posts
May 26 2006 04:38 GMT
#60
So what? You bash Sea because he tries to copy oov's style?
I think all in all, OOV is the most successful player of starcraft ever.
He won 2 OSL and 3 MSL, that is outstanding, no other player managed to do that, except of Nada.

Maybe this gives a new influence to this thread:

Is macro the most important part of starcraft? We all know, that OOV's and Nada's gaming style depends heavily on macro...

And your smart players were not as successful as them.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 26 2006 04:45 GMT
#61
On May 26 2006 13:38 polarwolf wrote:
So what? You bash Sea because he tries to copy oov's style?
I think all in all, OOV is the most successful player of starcraft ever.
He won 2 OSL and 3 MSL, that is outstanding, no other player managed to do that, except of Nada.

Maybe this gives a new influence to this thread:

Is macro the most important part of starcraft? We all know, that OOV's and Nada's gaming style depends heavily on macro...

And your smart players were not as successful as them.

Well, they were kinda dependant on the smart players making headway for them
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
polarwolf
Profile Blog Joined February 2006
924 Posts
May 26 2006 05:02 GMT
#62
HMM, what do you mean, frozenarbiter?
You think this is kind of coincidence? If they had met other gamers, they wouldn't have won?
Yeah, this is always a problem of tourneys with KO-System. I think it would be more fair to make a league like in soccer, but it would not be such interesting and dramatic to watch...

So, I could argue that anytime[gm] was dependent on not meeting a zerg player on his way to the OGN title (expect for group stage)

=> so again: p < z ???
gokai
Profile Blog Joined August 2004
United States812 Posts
Last Edited: 2006-05-26 05:36:05
May 26 2006 05:32 GMT
#63
Sorry if I was bashing sea. I believed all the hype about him, so I got dissapointed when I saw his vods. I really respect this guy's skills. I agree with you, that macro based terrens (oov, nada) have proven to be more successful than micro/mind based terrens (Boxer). And sea being a new generation gamer chose wisely to focus on oov like macro. This kid has the potential to be oov 2.0 but currently he's only gotten to 0.7-0.8, but this is debateable. I really hope he sharpens his decision making skills next osl. Because when he reaches oov 1.0, it'll be prime time for him to take an OSL title. After that he'll have plenty of time to reach oov 2.0, if that is even possible.
gokai
Profile Blog Joined August 2004
United States812 Posts
Last Edited: 2006-05-26 05:56:27
May 26 2006 05:42 GMT
#64
On May 26 2006 14:02 polarwolf wrote:
HMM, what do you mean, frozenarbiter?
You think this is kind of coincidence? If they had met other gamers, they wouldn't have won?
Yeah, this is always a problem of tourneys with KO-System. I think it would be more fair to make a league like in soccer, but it would not be such interesting and dramatic to watch...

So, I could argue that anytime[gm] was dependent on not meeting a zerg player on his way to the OGN title (expect for group stage)

=> so again: p < z ???

Frozenarbiter means mind/micro based players like Nal_ra and Boxer showed 2nd/3rd generation progamers what their respective races can do on the top level. The reason Boxer and Nal_ra seemed somewhat inconsistent is because they are at heart, innovators. When your an innovator it's easier for you to fuck up against a guy like oov. Many risky strats requires perfect execution to be viable. One mistake and you'll be run over by a guy like oov. Because they were so focus on being innovators early on, their macro are never as solid as oov's.

It's really a matter of efficientcy. When your oov and you got a guy like boxer to learn from, you will of course learn everything he knows
faster and better than an innovator trying to push the boundries of his own race. But I don't want to downplay oov's talent and dedication. I suspect he worked just as a tad less hard than boxer to get where he is now. Next to boxer and nada he is now the new model every worthy terren is compared to.

I've only speculated about everything I've said(no first hand experience at being a high level terren). Point out anything you find wrong. Again, please call me on my bullshit.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 26 2006 05:47 GMT
#65
On May 26 2006 14:02 polarwolf wrote:
HMM, what do you mean, frozenarbiter?
You think this is kind of coincidence? If they had met other gamers, they wouldn't have won?
Yeah, this is always a problem of tourneys with KO-System. I think it would be more fair to make a league like in soccer, but it would not be such interesting and dramatic to watch...

So, I could argue that anytime[gm] was dependent on not meeting a zerg player on his way to the OGN title (expect for group stage)

=> so again: p < z ???

Boxer invented the wheel, nada the car and oov formula1
Well, actually boxer invented a car, nada a sports car and oov formula1 but sounds better with the wheel
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Red_Dragon
Profile Blog Joined July 2004
Croatia2862 Posts
May 26 2006 05:53 GMT
#66
I am amazed how BoxeR is still one of the best Terrans, and he is the oldest one. It is becouse of his micro/mind. Macro ass players like NaDa, fall easily into slump, and guy like BoxeR is always there. It is just amazing. The same cannot be said about Ra, he is the best protoss in my mind ( at least he is the only p who won msl), but so damn inconsistent one.
Climbing walls of an endless circle
polarwolf
Profile Blog Joined February 2006
924 Posts
May 26 2006 05:58 GMT
#67
ah, thank you guys for explaining it to me, I am kind of stupid...

I misunderstood.

But again, you think that OOV's gaming style is progress from Boxer's gaming style?
Kind of evolution? I disagree... It is different style.

Boxer is still one of the best, his TvZ is scary as hell (let's all forget that loss against shinwa...), so he can compete with the newer generation of gamers, if he still was in the stone age of gaming, we would not know him anymore.

But all in all, macro seems to be more successful, what does not mean that micro/strategy gamers cannot win games
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
May 26 2006 06:26 GMT
#68
On May 26 2006 14:53 Red_Dragon wrote:
I am amazed how BoxeR is still one of the best Terrans, and he is the oldest one. It is becouse of his micro/mind. Macro ass players like NaDa, fall easily into slump, and guy like BoxeR is always there. It is just amazing. The same cannot be said about Ra, he is the best protoss in my mind ( at least he is the only p who won msl), but so damn inconsistent one.


Boxer too had hit a slump once long ago. Right during July's rise, which is why I personally think he won.

Ra's slump is debatable, if you look at OSL and MSL yeah he was absent for a very long time but no one considered Ra anything short of a top level Toss.

Kingdom too seems to be emerging from Mediocricy again.

There has never been a truly consistant SC only-top finishing player, but yeah, you're right.. Boxer is the closest thing to one and Nada. I think if Nada didn't have issues at home, he would still be right up here. He'll be back soon, I sense it. His recent games look much sharper than when he was falling apart.

Everyone needs time to adapt and evolve.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
gokai
Profile Blog Joined August 2004
United States812 Posts
Last Edited: 2006-05-26 06:36:27
May 26 2006 06:34 GMT
#69
On May 26 2006 15:26 SuperJongMan wrote:
Show nested quote +
On May 26 2006 14:53 Red_Dragon wrote:
I am amazed how BoxeR is still one of the best Terrans, and he is the oldest one. It is becouse of his micro/mind. Macro ass players like NaDa, fall easily into slump, and guy like BoxeR is always there. It is just amazing. The same cannot be said about Ra, he is the best protoss in my mind ( at least he is the only p who won msl), but so damn inconsistent one.


Boxer too had hit a slump once long ago. Right during July's rise, which is why I personally think he won.

Ra's slump is debatable, if you look at OSL and MSL yeah he was absent for a very long time but no one considered Ra anything short of a top level Toss.

Kingdom too seems to be emerging from Mediocricy again.

There has never been a truly consistant SC only-top finishing player, but yeah, you're right.. Boxer is the closest thing to one and Nada. I think if Nada didn't have issues at home, he would still be right up here. He'll be back soon, I sense it. His recent games look much sharper than when he was falling apart.

Everyone needs time to adapt and evolve.

What happen to Nada at his home? I had a hunch something happened to his personal life, which cause his slump.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 26 2006 06:52 GMT
#70
On May 26 2006 15:26 SuperJongMan wrote:

Ra's slump is debatable, if you look at OSL and MSL yeah he was absent for a very long time but no one considered Ra anything short of a top level Toss.

thats because ra's fans are devoted to the point of idiocy and wouldnt allow anyone to point out he was sucking. he didnt do shit for a 2 year period, thats definetly a slump.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
lawl mart
Profile Joined April 2006
United States1289 Posts
May 26 2006 07:10 GMT
#71
On May 26 2006 09:26 FrozenArbiter wrote:
Np, Gokai

Show nested quote +
On May 26 2006 09:19 gravity wrote:
On May 26 2006 09:17 FrozenArbiter wrote:
Eh, testie will just tell you everyone whines too much and say the game is balanced - he's been asked before ;o

And I agree.

Trying to be macho and tough doesn't cancel out the facts. People seem to go too much on truthiness with this issue and not enough on truth.

Oh yes, very macho, me no fear zerg - ugha bugah, hit zerg with heavvvvvvvvy club, zealot rush keke.

I just don't see the imbalance that you see, that's all. I see a problem with maps mostly.. If there is an imbalance I don't think it's big enough to pay any attention to, just need less imbalanced maps.

There's a lot less protoss players in korea than there are terrans or zergs (zerg = traditionally korean race I believe, terrans because of boxer) so there's a slightly smaller talent pool, then we have the fact that PvZ takes a lot longer to learn as unlike PvT, it's a matchup where you need experience (ie in PvT you have the complete picture because of your observers, in PvZ you need to be able to read the game a lot more).

This also makes it more stressful, harder to learn and easier to fuck up I guess, I don't think it makes it imbalanced tho. There could be changes made, I suppose, that didn't fuck up the balance but nothing major.

Show nested quote +
On May 26 2006 09:23 gravity wrote:
On May 26 2006 09:19 gokai wrote:
On May 26 2006 09:12 gravity wrote:
On May 26 2006 09:09 gokai wrote:
Yeah, your probably right. Statistics is good way to look at the "big picture". But statistics is such a limited view on Starcraft, as a game and a sport. I'm curious, gravity, to know your skill level and years of experience. No one can a form a complete opinion on starcraft if they don't play it seriously.

I don't play much any more (I find the game too intenese/stressful these days ) and was never very good. But my lack of skill doesn't magically make Protoss win starleagues or have an even chance against Z. You don't need to be good at SC to see the facts.

Draco and Mondragon aren't very good compared to Ra and Saviour either, but that doesn't seem to stop you wanting their anecdotal opinion.

Can Ra and Savior speak english? As a serious gamer, I want anecdotal opinion to improve my own skill. I'm sorry but if you don't play seriously, your opinion is limited to adcademic analysis.

Errr, so what? I mean, I can understand if you want the details of good player's opinions to help your game, but their opinion on the fact of whether the game is balanced or not is irrelevant in the face of the evidence. "Academic analysis" is the only way to actually *know*, rather than just "having a feeling", the latter hardly being a good basis to decide policy (of map choice or patching or whatever) on.

I wouldn't suggest you ask me the details of playing PvZ well but when it comes to the question of whether it's balanced at pro level, the fact that I've look at the numbers at all makes me more qualified to say than someone who is going solely on gut feeling, no matter how well they play.


I guess the numbers I provided you with in the OSL Live report thread weren't good enough for you? Maybe I should repost it here:

This is directed mostly at Gravity and partly at SP)diQ

Garimto 3-0 Skelton winning OGN Freechal starleague. - Dunno maps (2-0 PvZ, 1-0 PvP). I think the first map was Avant Garde, 3rd - pvp game, was neo blaze.

Garimto > Yellow 2-1 on his way to OGN SKY 2001 1st place - Vertigo L , Silent Vortex W, Incubus W
Short summary of the games: Game 1 was an attempted hardcore zealot rush which failed (5 vs 1), and he died to the counter mass lings. Game 2 I can't remember, game 3 I can't remember (or well, I'm not sure if I'm remembering him vs Zerglee or him vs Yellow).


Reach > Yellow 3-2 on his way to OGN SKY 2002 1st place (Gaema Gowon, vertigo, neo bifrost (I think it was Neo at least), neo forbidden zone (I think it was neo), gaema gowon - not sure about the order except gaema gowon was used twice)
Short summary: Game 1 reach goes 1 gate -> sair -> mass range goons and wins, on forbidden zone he won a fairly typical island game I think, on bifrost he attempted to cannon cliff I think, but it failed so he died 10 minutes later, vertigo game was a really close game which ended in sair/dt vs plague/lings, but I can't remember their openings, but fairly standard as I recall. Game 5 was reach opening 1 gate -> sair -> expo with templar and zealots, Yellow going attempting to lurker cliff him and then contain, reach defended everything with perfect storms, moved out with zealot/templar + a few goons and crushed yellow's army in the center.

Nal_rA > JJu 3-1 on his way to OGN Hangame 1st place - Paradoxxx II W, neo guillotine W, Nostalgia L, namja W - Didn't see these games.

Kingdom > Junwi (used to have a 70% win ratio ZvP) 3-0 on his way to mm, it aws Mycube 2003 that he won right? - Guillotine, Sin Gaema Gowon, Paradoxxx
Summary - Well, Gaema gowon game was 2 gate-> contain at ramp with zealots -> get zealot speed -> win. Didn't watch the rest.

Grrr > H.O.T 3-2 (I'm not sure what the matchups were, but Grrr randomed terran in the last game to win, I think the rest might have been PvZ, but again, not sure) winning OGN Hanaro starleague.
Didn't watch (or I might have.. but I can't remember them well enough, also not sure if it's the right grrr vs hot games).

He later beat TheBoy 3-2 (0-2 TvZ ZvZ 3-0 PvZ) to win the first King of Kings.
Didn't watch.

Reach 3-2 Chojja (then 1-3 IPXZerg in the final) in the losers final of MBC Uzoo starleague.
I think the maps were Requiem, Luna, Rush Hour and uhhhhhhhhh, can't remember the last map.
Only watched parts of this, but the game on rush hour was a 1 hour long epic struggle which ended with both players mostly broke (distance mining) and reach managing to maelstrom about 30 devourers and then storming all for the win). The game on Requiem was a zealot rush game I believe.

Back in MBC Spris starleague, Eros~Rage beat Julyzerg 2-1 (also beat Chojja 1-0, rA knocked him into losers bracket then knocked him out completely).
Didn't watch these.

MBC Stout starleague nal_ra won, but I'm not sure if he played any zerg in a BO3 ;<


Now I'm not gonna count only starleague games/games where the player went on to win a starleague.

BO3+s Ps have lost:
Nal_rA vs JJu 1-2 OGN SinHan 2006 1 - Game 1 = attempted 1+ zealot rush but got counter attacked and lost to lurkers, game 2 = proxy gate win, game 3 = fast expo into 2 stargate corsair + dt drop, kinda close game but lost.

Reach vs July 1-3 OGN Gillette 2003 finals - Nostalgia W, Mercury L, Namja iyagi L and requiem L , only watched the game on nostalgia where reach did a 1 gate -> scout -> dt -> expo -> macro thing and won, caught glimpses of the game on namja where he went sair reaver and lost to mass muta+queens and devourers I think.

Reach vs IPXZerg 1-3 MBC Uzoo 2005 finals - only watched parts of the game on Luna, longish and (I think) closeish game, but horrible lag made it hard to watch. Rush Hour, Luna, Requiem and Raid Asaullt 2.0

Reach vs Mumyung 1-2 (in MBC I think) - Ride of Valkyrie W, Dark Sauron II L, R-point L - these games were all zealot/templar/dragoon vs hydra/lurker/ling, except in the r-point game where reach went with a more zealot/archon oriented force not knowing mumyung had made like 20 lurkers

Hm.. I'm missing tons here obviously.. (missed quite a few PvZ wins too)
Nal_rA vs Yellow from WCG qualifications in 2002.. Hm.. The maps were Legacy of Char and Jungle story I think? Or was it BO1 and only legacy of char?
Reach vs Yellow from Blizzcon (1-2) and did he lose again in World Wide Invitational? I don't remember what maps they played (I think uh.. nightlight and king of the abyss and uh signal?)
Reach vs Junwi - 2-3 In the.. OGN Mycube 3rd place game I think! (nostalgia, guillotine, paradoxxx, gaema gowon, nostalgia, all I remember is reach lost the last game on nostalgia which was a 50 minute, or so, battle).

Pusan vs July 0-3 (ride of valkyries, cultivation period, rush hour 2) in the Shinhan Bank OSL (2005-2006)

Chojja vs Stork 2-0 in the Pringles MSL on 815 and Cultivation period.

If anyone knows who/by what score rA lost to julyzerg and yellow in the Snickers Allstars please fill me in~ I think he lost either 1-3 or 1-2 to yellow?

A couple of wins I forgot in my earlier post:
Kingdom vs JJu 2-0 in some MBC Starleague, I only remember 1 of the games was on Luna and really good.
Reach vs Yellow 3-2 - Ever 2004 3rd place game, Mercury L, Pelennor L, requiem W, bifrost III W, mercury W - Game 1 I can't remember well, except reach lost, game 2 was either on pelennor or requiem, on pelennor he lost a kinda close game consisting of lurker ling vs zealot templar, on requiem he won but I can't remember how, on bifrost he miraculously won but I don't remember how exactly, on mercury in the final game he won because he stormed beautifully and maybe yellow fucked up a bit too (hey, mercury is like top 3 worst pvz map ever so you need some luck).

Foru vs Julyzerg 2-0 - WCG qualifiers - Azalea and dunno (I think those were the maps at least)
Reach vs Mondragon 2-1 - Blizzcon (I think it's kind of fair to count this, mondragon's ZvsP is pro-level) .. Hm, Signal, Road to Antiga Prime, Nightlight, possibly reverse order.
Nal_rA vs Mondragon 2-0 - Blizzcon - Signal and Nightlight, not sure about the order.

Nal_rA 2-1 IPXZerg in some all-star thing

I guess mentioning Foru's and Reach's wins vs Sen would be stretching it : >

I can't remember all the countless bo3s in challenge league/survivor, but I know that zergs mostly win those (there's a looooooooooooot more zerg players too, which has to be kept in mind).

Ah, I'm almost certain Nal_rA beat July 2-1 in MBC once, but I can't remember which one. Or maybe it was Kingdom who did, either one o_O

Show nested quote +

Uhm.. In how many of those games zerg went lurker contain -> 3-4 base ultra ling >_<
and btw, in ALL of these series (- reach/chojja and reach/yellow) at least 1 island map was present.

Uh, the ONLY zerg who does lurker contain -> 3-4 base ultra ling these days is IPXZerg and sometimes chojja..?

In summary:

Starleagues won/top 3 finishes:

Terran:
Boxer 3 (OGN 2, MBC 1), 2nd places 4 (OGN 4), 3rd place 2 (OGN 1, MBC 1)
Oov 5 (OGN 2, MBC 3), 3rd places 2 (OGN 2)
Nada 5 (OGN 2, MBC 3), 2nd places 3 (MBC 3), 3rd places 1 (MBC 1)
Sync 1 (OGN 1)
Xellos 1 (OGN 1), 3rd places 2 (MBC 1, OGN 1)
Silent_Control 3rd places 1 (OGN 1)

Protoss:

Nal_rA 2 (OGN 1, MBC 1), 2nd place 1 (OGN) 3rd place 1 (MBC)
Reach 1 (OGN 1), 2nd place 3 (MBC 2, OGN 1), 3rd place 1 (OGN 1)
Garimto 2 (OGN 2)
Grrr 1 (OGN 1), 3rd place 1 (OGN 1)
Anytime 1 (OGN 1)
Kingdom 1 (OGN 1), 2nd place 1 (MBC 1)
Pusan 3rd places 1 (OGN 1)
Zeus 2nd place 1 (OGN)

Zerg:
July 2 (OGN 2), 2nd places 2 (OGN 2)
Gorush 1 (MBC 1), 3rd place 1 (OGN 1)
IPXZerg 1 (MBC 1), 2nd place 1 (MBC 1)
Yellow 2nd place 5 (OGN 2, MBC 3), 3rd place 2 (OGN 2)
Junwi 3rd place 1
Chojja 1 (MBC 1), 2nd places 2 (OGN 1 MBC 1)
The zerg list ends here (forgot about some recent wins :D)

WCG Winners:
Terran:

Boxer 2 (2001, 2002)
Xellos 1 (2004)
Elky 2nd place 1 (2001)
Midas 2nd place 1 (2004)
Androide 2nd place 1 (2005)

Zerg:
Gorush 1 (2000, technically this wasn't wcg but WCGC - world cyber games challenge, but I think it counts as it was basically just wcg with a different name)
Ogogo 1 (2003)
Yellow 2nd place 1 (2002)
I.love.star 2nd place 1 (2000)

Protoss:
ForU 1 (2005)
Fisheye (2003)

GhemTV:

Terran:
Nada 1
Oddysay 1

Protoss:
Grrr 2nd place 1 (losing to oddysay)

Zerg:
H.O.T 2nd place 1 (Losing to nada, at least I think so).

KT-KTF Premiere League:

Terran:
Nada 1 (winning the first one)
Boxer 2nd place 1 (runner up of the first one)

Zerg:
Julyzerg 1 (winning the second)
Gorush 2nd place 1 (runner up of the second)

Then there were those mini-KT-KTF tournaments which nal_ra won 3/4 I think, but maybe they are too small to count :D

And I don't know who won the ITV leagues.. I think oov might have won one and july runner up? Or reversed? Or was that like a semi-final?


Show nested quote +
On May 26 2006 06:20 OctoPuSs wrote:
FA
The map in the MSL savior won were : Rush Hour, Luna, Requiem and Raid Asaullt 2.0

Thx.

Thx also to hasuprotoss.


And if anyone has the results for all the differnet King of Kings tournaments feel free to mention those, I know Mumyung beat Yellow 3-0 in one :D And Yellow beat gundam 3-0 in one I think? And he also beat boxer 3-1 in one.

So in conclusion - Yeah, toss is going through a rough patch with the removal of two of their best maps in a long time - Neo Forte and R-point, as well as the removal of Luna and Requiem (especially requiem).

Yeah, Nal_rA just got back from a long slump and reach 'just' entered one, but no, your initial statement (which is what started all of this) was this:

Show nested quote +

It's imbalanced enough that Protoss never wins Starleague if they have to play any BO3s or higher against Z. I'd say that's indeed "as imbalanced as I was making it out to be". By the way, I'm sure I'm just as mature and educated as you imply yourself to be, if not moreso.

I proved COMPLETELY 100% false.

I will say this tho - I do think PvsZ is hard, I do not feel confident about my favourite winning when they play vs a Zerg, and well, despite my being worse at it, I do feel more comfortable playing a terran.

However, when I look at things rationally, I don't think PvZ is imbalanced, if I look at the stats of (for instance) nal_ra who was on a what, 10 game winning streak vs zerg?

I know he didn't lose because of an imbalance (you gonna say BoxeR lost cause TvZ is imbalanced? they were both on 10~ game winning streaks vs zerg), I know that statistically I'm better at PvZ but that PvT is less stressful so that's why I prefer it if it's something important...

ETC.
Hard to explain I guess.

Can't you make one god damn decent post? You always just write a few words and post. God you make me angry.
14cc... whats next? women voting?
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
May 26 2006 07:13 GMT
#72
On May 26 2006 14:32 gokai wrote:
Sorry if I was bashing sea. I believed all the hype about him, so I got dissapointed when I saw his vods. I really respect this guy's skills. I agree with you, that macro based terrens (oov, nada) have proven to be more successful than micro/mind based terrens (Boxer). And sea being a new generation gamer chose wisely to focus on oov like macro. This kid has the potential to be oov 2.0 but currently he's only gotten to 0.7-0.8, but this is debateable. I really hope he sharpens his decision making skills next osl. Because when he reaches oov 1.0, it'll be prime time for him to take an OSL title. After that he'll have plenty of time to reach oov 2.0, if that is even possible.

i sortof agree with you. He played so how do you say this messy in the games vs. child and yellow[name]. His thinkin is like whats the point if i lose 30 marines when i have 40 more in my base. But his macro and style seems like Oov than nada. I was thinking more Nada. Actually Midas,Nada, and Sea all have similiar macro. Oov is the best no one can succeed him. O yeah fa and gravity's posts hurt my eyes in this thread. I just skim its like an essay.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 26 2006 07:14 GMT
#73
I have to agree with fa on this one, although there may be a small imbalance, its not that big, I do think that for the most part, if toss don't play smart, he won't beat zerg.

I am more comfortable playing vs toss than vs t though i consider my zvt best. I think it works like that, i found pvt easy, while pvz hard, tvz fairly easy and tvp was sorta hard.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 26 2006 08:44 GMT
#74
On May 26 2006 15:34 gokai wrote:
Show nested quote +
On May 26 2006 15:26 SuperJongMan wrote:
On May 26 2006 14:53 Red_Dragon wrote:
I am amazed how BoxeR is still one of the best Terrans, and he is the oldest one. It is becouse of his micro/mind. Macro ass players like NaDa, fall easily into slump, and guy like BoxeR is always there. It is just amazing. The same cannot be said about Ra, he is the best protoss in my mind ( at least he is the only p who won msl), but so damn inconsistent one.


Boxer too had hit a slump once long ago. Right during July's rise, which is why I personally think he won.

Ra's slump is debatable, if you look at OSL and MSL yeah he was absent for a very long time but no one considered Ra anything short of a top level Toss.

Kingdom too seems to be emerging from Mediocricy again.

There has never been a truly consistant SC only-top finishing player, but yeah, you're right.. Boxer is the closest thing to one and Nada. I think if Nada didn't have issues at home, he would still be right up here. He'll be back soon, I sense it. His recent games look much sharper than when he was falling apart.

Everyone needs time to adapt and evolve.

What happen to Nada at his home? I had a hunch something happened to his personal life, which cause his slump.

His dad died And I'm not sure but I think his mom was sick for a while too? Or was that just a rumour..

In other news: Lol@ Lawl Mart :D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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