• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:40
CEST 13:40
KST 20:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2721 users

The SCBW Port Forward Help Thread

Forum Index > BW General
Post a Reply
1 2 3 4 Next All
ArvickHero
Profile Blog Joined October 2007
10387 Posts
February 02 2013 01:49 GMT
#1
One of the biggest barriers Brood War faces is the notorious port forwarding issue that plagues almost everyone. There are various guides and tips out there, but information is scattered and results seem to be mixed at best. This thread is to consolidate that info, and to help encourage anyone having issues to come ask for help in this thread.

BW is still playable w/o port forwarding, but it's a proven fact that your enjoyment of BW quintiples once you successfully configure your ports. So don't be afraid, ask your question! And feel free to make any suggestions to the Resources/Tips section

How I want this thread to work: First, look at the Port Forward Resources/Tips section below to see if any of that will fix your problem. Then, if you still have trouble or have problem understanding some of the steps, post about your issue here. Given some time, some kind, tech-savvy soul/s will help solve the issue . (like the SQSA thread in the Strategy forum). Simple! (maybe)

To get started, here's a possible example of how to ask:
Router: Netgear
Problem: Can't join games or host, or I don't know what this one step in the guide means, etc etc.
<insert screenshots of relevant information such as the Router port forward page inside a spoiler tag>





Port Forward Resources/Tips

  • Liquipedia has a general Port Forwarding guide.
  • Portforward.com has a more specific router-based guide.
  • Make sure you allow Starcraft in your firewalls and anti-virus programs.
  • To forward ports for multiple computers on the same router, or to play online with a friend against others through the same router, follow this Game Data Port guide.



Discussion

On January 14 2013 12:39 R1CH wrote:
I'm very surprised iccup hasn't added upnp support to their launcher yet. 99% of routers could be automatically configured via upnp, it would save so many headaches.

Someone relay the message, to all current launcher developers (iCCup, wLauncher, MINI)

On that subject, LegendaryDreams has posted his own method of port forwarding via the a UPnP Wizard. Could someone verify the reliability of this method?
Writerptrk
chongu
Profile Blog Joined February 2009
Malaysia2594 Posts
February 02 2013 03:42 GMT
#2
Question: Do websites such as this http://www.yougetsignal.com/tools/open-ports/ actually test if BW is port forwarded, or is it somehow different?
SC2 is to BW, what coke is to wine.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2013-02-02 03:58:52
February 02 2013 03:54 GMT
#3
I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen:
•Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail.
•DMZ is NOT recommended because it opens ALL of your ports.
•Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess).
•It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft.
•The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address
•For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/ports

Note: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt.

If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online.
http://www.reddit.com/r/broodwar/
tec27
Profile Blog Joined June 2004
United States3702 Posts
February 02 2013 06:53 GMT
#4
On February 02 2013 12:42 chongu wrote:
Question: Do websites such as this http://www.yougetsignal.com/tools/open-ports/ actually test if BW is port forwarded, or is it somehow different?

Generally those tools test TCP connections, which is not all that helpful in determining if you've forwarded ports for BW correctly (which uses UDP for client-client connections like games)

On February 02 2013 12:54 xboi209 wrote:
I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen:
•Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail.
•DMZ is NOT recommended because it opens ALL of your ports.
•Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess).
•It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft.
•The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address
•For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/ports

Note: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt.

If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online.

Most of these are decent suggestions, but I really doubt the last one will ever solve anyone's issues. To get outside of the 6112-6119 range, you'd have to either A) be using all of those ports for other things (unlikely), or B) have specified a port outside of that range in the registry (also unlikely, given most people don't know that setting exists). But I suppose those registry entries are helpful if you have multiple computers trying to play from the same network.
Can you jam with the console cowboys in cyberspace?
chongu
Profile Blog Joined February 2009
Malaysia2594 Posts
February 02 2013 09:26 GMT
#5
Thanks ^___^
SC2 is to BW, what coke is to wine.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 02 2013 17:14 GMT
#6
On February 02 2013 15:53 tec27 wrote:
Show nested quote +
On February 02 2013 12:42 chongu wrote:
Question: Do websites such as this http://www.yougetsignal.com/tools/open-ports/ actually test if BW is port forwarded, or is it somehow different?

Generally those tools test TCP connections, which is not all that helpful in determining if you've forwarded ports for BW correctly (which uses UDP for client-client connections like games)

Show nested quote +
On February 02 2013 12:54 xboi209 wrote:
I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen:
•Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail.
•DMZ is NOT recommended because it opens ALL of your ports.
•Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess).
•It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft.
•The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address
•For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/ports

Note: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt.

If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online.

Most of these are decent suggestions, but I really doubt the last one will ever solve anyone's issues. To get outside of the 6112-6119 range, you'd have to either A) be using all of those ports for other things (unlikely), or B) have specified a port outside of that range in the registry (also unlikely, given most people don't know that setting exists). But I suppose those registry entries are helpful if you have multiple computers trying to play from the same network.


Trust me, I've helped maybe 10+ people port forward their routers so far and maybe a quarter of them has their port set outside of the 6112-6119 range for unknown reasons. It's highly unlikely that another program was already using it and it's also highly unlikely that they've manually set it via the registry.
http://www.reddit.com/r/broodwar/
2Pacalypse-
Profile Joined October 2006
Croatia9530 Posts
February 02 2013 18:05 GMT
#7
Maybe they've changed it in Chaoslauncher's settings although I see that as highly unlikely as well.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 02 2013 19:39 GMT
#8
No I'm sure they didn't change it, every guide that shows you how to change your ports only say to change it between 6112-6119 with a scary warning that tells you that you will utterly screw up your computer if you mess around in the registry. Plus, almost no one on iCCup uses chaoslauncher for antihack anyways.
http://www.reddit.com/r/broodwar/
Liquid`Drone
Profile Joined September 2002
Norway28781 Posts
February 02 2013 20:18 GMT
#9
xboi is an absolute hero at this, I'd trust anything he says on this issue as absolute truth. and if he ever offers to help you out, take up on his offer.
Moderator
tec27
Profile Blog Joined June 2004
United States3702 Posts
February 02 2013 20:35 GMT
#10
On February 03 2013 02:14 xboi209 wrote:
Show nested quote +
On February 02 2013 15:53 tec27 wrote:
On February 02 2013 12:42 chongu wrote:
Question: Do websites such as this http://www.yougetsignal.com/tools/open-ports/ actually test if BW is port forwarded, or is it somehow different?

Generally those tools test TCP connections, which is not all that helpful in determining if you've forwarded ports for BW correctly (which uses UDP for client-client connections like games)

On February 02 2013 12:54 xboi209 wrote:
I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen:
•Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail.
•DMZ is NOT recommended because it opens ALL of your ports.
•Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess).
•It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft.
•The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address
•For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/ports

Note: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt.

If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online.

Most of these are decent suggestions, but I really doubt the last one will ever solve anyone's issues. To get outside of the 6112-6119 range, you'd have to either A) be using all of those ports for other things (unlikely), or B) have specified a port outside of that range in the registry (also unlikely, given most people don't know that setting exists). But I suppose those registry entries are helpful if you have multiple computers trying to play from the same network.


Trust me, I've helped maybe 10+ people port forward their routers so far and maybe a quarter of them has their port set outside of the 6112-6119 range for unknown reasons. It's highly unlikely that another program was already using it and it's also highly unlikely that they've manually set it via the registry.

There's no other way it can happen. I just looked at the assembly of the code that picks a port last night. It starts at the port specified in the registry (defaulting to 6112 if there isn't one specified). It then tries every port until it finds one that works, up to 100 ports above at which point it fails. Note that routers don't have to use the same port that the computer is using, they can reassign it. At that point though, assigning a different port locally doesn't do anything differently.
Can you jam with the console cowboys in cyberspace?
TBone-
Profile Blog Joined November 2010
United States2309 Posts
February 02 2013 21:14 GMT
#11
Is it possible to do this with college dorm internet? I'm a total newbie at this.
Eve online FC, lover of all competition
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 02 2013 23:57 GMT
#12
On February 03 2013 05:35 tec27 wrote:
Show nested quote +
On February 03 2013 02:14 xboi209 wrote:
On February 02 2013 15:53 tec27 wrote:
On February 02 2013 12:42 chongu wrote:
Question: Do websites such as this http://www.yougetsignal.com/tools/open-ports/ actually test if BW is port forwarded, or is it somehow different?

Generally those tools test TCP connections, which is not all that helpful in determining if you've forwarded ports for BW correctly (which uses UDP for client-client connections like games)

On February 02 2013 12:54 xboi209 wrote:
I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen:
•Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail.
•DMZ is NOT recommended because it opens ALL of your ports.
•Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess).
•It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft.
•The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address
•For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/ports

Note: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt.

If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online.

Most of these are decent suggestions, but I really doubt the last one will ever solve anyone's issues. To get outside of the 6112-6119 range, you'd have to either A) be using all of those ports for other things (unlikely), or B) have specified a port outside of that range in the registry (also unlikely, given most people don't know that setting exists). But I suppose those registry entries are helpful if you have multiple computers trying to play from the same network.


Trust me, I've helped maybe 10+ people port forward their routers so far and maybe a quarter of them has their port set outside of the 6112-6119 range for unknown reasons. It's highly unlikely that another program was already using it and it's also highly unlikely that they've manually set it via the registry.

There's no other way it can happen. I just looked at the assembly of the code that picks a port last night. It starts at the port specified in the registry (defaulting to 6112 if there isn't one specified). It then tries every port until it finds one that works, up to 100 ports above at which point it fails. Note that routers don't have to use the same port that the computer is using, they can reassign it. At that point though, assigning a different port locally doesn't do anything differently.

Well you wanna start an investigation? Just go around iccup and /netstat people, if someone doesn't have their port set to 6112-6119, ask them if they even bothered changing ports before. The answer is most likely no
Also, while the port may be completely random, there are other times where it's one port above or below the the tcp port which may suggest that the router is reassigning the port. But even if the router is reassigning the port, you should still reset your port within the 6112-6119 range.
http://www.reddit.com/r/broodwar/
tec27
Profile Blog Joined June 2004
United States3702 Posts
February 03 2013 00:50 GMT
#13
I agree that its unlikely that they're setting the port, that's why I said that in my original post. My point is that telling them to set their port is at best useless because the router will re-assign it either way. The router has no knowledge that you've specified a registry key that only BW cares about. On top of this, you're causing possible future harm because people that gain the ability to forward their ports might only forward 6112, and you've previously told them to change their port to something else.
Can you jam with the console cowboys in cyberspace?
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
February 03 2013 00:54 GMT
#14
i've actually had a lot of problems hosting games even after i have done port forwarding and after doing some google searches, it appeared that me lacking a static ip was causing all the problems. so i created a static ip by following instructions from a website and changed the ip thingy in my router website and viola. i could host games not just on iccup but on garena which i use to play dota on as well.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
February 03 2013 02:22 GMT
#15
On February 03 2013 06:14 TBone- wrote:
Is it possible to do this with college dorm internet? I'm a total newbie at this.


If you have access to your Router and your internal IP address then you can do it. To access your router type in your browser 192.168.0.1 . Aldo if the router is of the uni they probably have a password.Its not that hard at all you just need the corrent information before starting
"Awaken my Child, and embrace the Glory that is your Birthright"
DropBear
Profile Blog Joined January 2011
Australia4398 Posts
February 03 2013 02:25 GMT
#16
Oh man is this thread needed! Thanks!
Sucker for nostalgia
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 03 2013 04:17 GMT
#17
On February 03 2013 09:50 tec27 wrote:
I agree that its unlikely that they're setting the port, that's why I said that in my original post. My point is that telling them to set their port is at best useless because the router will re-assign it either way. The router has no knowledge that you've specified a registry key that only BW cares about. On top of this, you're causing possible future harm because people that gain the ability to forward their ports might only forward 6112, and you've previously told them to change their port to something else.

Well when does the port get reassigned? I've resetted people's ports and it stayed that way so if the router doesn't reassign the port often, then it isn't useless at all to reset the port.
Also, I don't understand how I'm causing possible future harm when I'm the one port forwarding for other people. If I ever tell someone to set their port to within 6113-6119, I also tell them to port forward 6112-6119 as well.
http://www.reddit.com/r/broodwar/
tec27
Profile Blog Joined June 2004
United States3702 Posts
February 03 2013 08:10 GMT
#18
The port gets reassigned for a number of reasons, depending heavily on the network setup your dealing with. For consumer routers, you're mostly dealing with cases where another computer (or port forwarding settings) have already "claimed" the port when its used, so the router moves your packets to a different one so that it can know where to route them properly. For network components in larger networks, sometimes you'll see devices that always randomize the outside ports, for security and other concerns.

For an example of this happening on your own, you can forward 6112 to a different IP, set your port to 6112 and connect to ICCup. You'll very likely see your port getting randomized to something different than 6112, despite your client thinking its on 6112.

For local networks, this setting should be unnecessary UNLESS you have multiple computers on the same network running BW. In those cases, you should each pick a separate game data port and forward that port to the respective computer. That is the one major case where this setting is useful.

For school, corporate, and other large networks, this setting can be useful as well, but I don't know why the hell you would set it within the 6112-6119 range. This range is a fabrication of someone's imagination, the game itself doesn't care what the port number is. Its a range that somewhat makes sense for configuring a network for playing Battle.net with lan players ( there are 8 ports in that range and 8 players in a game) but past that its a really bad idea to limit yourself to it (and has no basis in the code of the game). In a place where you have no idea how many other people are trying to play BW (or other battle.net games) or even if this is why your port is being moved, it just makes you more likely to have your port reassigned anyway. Picking a completely random port would give you higher odds of not colliding with someone else on the network and being reassigned.
Can you jam with the console cowboys in cyberspace?
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
February 03 2013 13:49 GMT
#19
Good, this thread should not only help me with BW but also WC3!
For the swarm
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 03 2013 17:04 GMT
#20
On February 03 2013 17:10 tec27 wrote:
The port gets reassigned for a number of reasons, depending heavily on the network setup your dealing with. For consumer routers, you're mostly dealing with cases where another computer (or port forwarding settings) have already "claimed" the port when its used, so the router moves your packets to a different one so that it can know where to route them properly. For network components in larger networks, sometimes you'll see devices that always randomize the outside ports, for security and other concerns.

So if a port is already taken by another computer, why would setting the port back to 6112 work after using the .reg?

On February 03 2013 17:10 tec27 wrote:
For an example of this happening on your own, you can forward 6112 to a different IP, set your port to 6112 and connect to ICCup. You'll very likely see your port getting randomized to something different than 6112, despite your client thinking its on 6112.

Tried this, didn't work for me.

On February 03 2013 17:10 tec27 wrote:
For local networks, this setting should be unnecessary UNLESS you have multiple computers on the same network running BW. In those cases, you should each pick a separate game data port and forward that port to the respective computer. That is the one major case where this setting is useful.

Well I tried port forwarding someone before and they couldn't host until I set the port to 6112 so I find this kind of necessary.

On February 03 2013 17:10 tec27 wrote:
For school, corporate, and other large networks, this setting can be useful as well, but I don't know why the hell you would set it within the 6112-6119 range. This range is a fabrication of someone's imagination, the game itself doesn't care what the port number is. Its a range that somewhat makes sense for configuring a network for playing Battle.net with lan players ( there are 8 ports in that range and 8 players in a game) but past that its a really bad idea to limit yourself to it (and has no basis in the code of the game). In a place where you have no idea how many other people are trying to play BW (or other battle.net games) or even if this is why your port is being moved, it just makes you more likely to have your port reassigned anyway. Picking a completely random port would give you higher odds of not colliding with someone else on the network and being reassigned.

School, corporate, and large networks are often the networks where you don't get access to the router to port forward so trying to host at all is pointless. If you're on a private network, it's most likely small so you can just go up the ladder and try until you find a port that works.
http://www.reddit.com/r/broodwar/
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group B
WardiTV349
TKL 91
IndyStarCraft 88
Liquipedia
Afreeca Starleague
10:00
Ro24 Group E
Rush vs PianO
Flash vs Speed
Afreeca ASL 10057
StarCastTV_EN306
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #125
Classic vs CreatorLIVE!
TBD vs ByuN
CranKy Ducklings187
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 116
ProTech115
TKL 91
IndyStarCraft 88
Rex 71
trigger 52
StarCraft: Brood War
Calm 11317
Bisu 6788
EffOrt 1074
actioN 637
firebathero 488
Hyuk 452
Stork 406
JYJ 266
Sharp 265
JulyZerg 149
[ Show more ]
Barracks 141
Backho 132
Larva 121
ToSsGirL 121
sSak 111
Dewaltoss 92
Snow 77
Bale 55
HiyA 52
Sea.KH 29
Nal_rA 17
[sc1f]eonzerg 17
Noble 16
GoRush 12
Terrorterran 12
SilentControl 9
Dota 2
XaKoH 579
BananaSlamJamma373
Counter-Strike
shoxiejesuss740
zeus490
x6flipin325
byalli320
allub244
markeloff102
edward52
Other Games
singsing1686
B2W.Neo857
Liquid`RaSZi822
Pyrionflax183
Lowko173
crisheroes131
Sick98
Mew2King76
QueenE17
Organizations
StarCraft: Brood War
UltimateBattle 284
Other Games
BasetradeTV55
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• musti20045 15
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV300
Upcoming Events
PiGosaur Cup
12h 20m
Replay Cast
21h 20m
Afreeca Starleague
22h 20m
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 12h
The PondCast
1d 22h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
BSL
4 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.