• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:18
CEST 09:18
KST 16:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 224ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Serral wins Maestros of the Game 2 ZOWIE DIVINA preview Server Blocker StarCraft Mass Recall: SC1 campaigns on SC2 thread
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3552 users

The SCBW Port Forward Help Thread

Forum Index > BW General
Post a Reply
1 2 3 4 Next All
ArvickHero
Profile Blog Joined October 2007
10387 Posts
February 02 2013 01:49 GMT
#1
One of the biggest barriers Brood War faces is the notorious port forwarding issue that plagues almost everyone. There are various guides and tips out there, but information is scattered and results seem to be mixed at best. This thread is to consolidate that info, and to help encourage anyone having issues to come ask for help in this thread.

BW is still playable w/o port forwarding, but it's a proven fact that your enjoyment of BW quintiples once you successfully configure your ports. So don't be afraid, ask your question! And feel free to make any suggestions to the Resources/Tips section

How I want this thread to work: First, look at the Port Forward Resources/Tips section below to see if any of that will fix your problem. Then, if you still have trouble or have problem understanding some of the steps, post about your issue here. Given some time, some kind, tech-savvy soul/s will help solve the issue . (like the SQSA thread in the Strategy forum). Simple! (maybe)

To get started, here's a possible example of how to ask:
Router: Netgear
Problem: Can't join games or host, or I don't know what this one step in the guide means, etc etc.
<insert screenshots of relevant information such as the Router port forward page inside a spoiler tag>





Port Forward Resources/Tips

  • Liquipedia has a general Port Forwarding guide.
  • Portforward.com has a more specific router-based guide.
  • Make sure you allow Starcraft in your firewalls and anti-virus programs.
  • To forward ports for multiple computers on the same router, or to play online with a friend against others through the same router, follow this Game Data Port guide.



Discussion

On January 14 2013 12:39 R1CH wrote:
I'm very surprised iccup hasn't added upnp support to their launcher yet. 99% of routers could be automatically configured via upnp, it would save so many headaches.

Someone relay the message, to all current launcher developers (iCCup, wLauncher, MINI)

On that subject, LegendaryDreams has posted his own method of port forwarding via the a UPnP Wizard. Could someone verify the reliability of this method?
Writerptrk
chongu
Profile Blog Joined February 2009
Malaysia2599 Posts
February 02 2013 03:42 GMT
#2
Question: Do websites such as this http://www.yougetsignal.com/tools/open-ports/ actually test if BW is port forwarded, or is it somehow different?
SC2 is to BW, what coke is to wine.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2013-02-02 03:58:52
February 02 2013 03:54 GMT
#3
I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen:
•Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail.
•DMZ is NOT recommended because it opens ALL of your ports.
•Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess).
•It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft.
•The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address
•For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/ports

Note: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt.

If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online.
http://www.reddit.com/r/broodwar/
tec27
Profile Blog Joined June 2004
United States3702 Posts
February 02 2013 06:53 GMT
#4
On February 02 2013 12:42 chongu wrote:
Question: Do websites such as this http://www.yougetsignal.com/tools/open-ports/ actually test if BW is port forwarded, or is it somehow different?

Generally those tools test TCP connections, which is not all that helpful in determining if you've forwarded ports for BW correctly (which uses UDP for client-client connections like games)

On February 02 2013 12:54 xboi209 wrote:
I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen:
•Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail.
•DMZ is NOT recommended because it opens ALL of your ports.
•Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess).
•It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft.
•The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address
•For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/ports

Note: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt.

If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online.

Most of these are decent suggestions, but I really doubt the last one will ever solve anyone's issues. To get outside of the 6112-6119 range, you'd have to either A) be using all of those ports for other things (unlikely), or B) have specified a port outside of that range in the registry (also unlikely, given most people don't know that setting exists). But I suppose those registry entries are helpful if you have multiple computers trying to play from the same network.
Can you jam with the console cowboys in cyberspace?
chongu
Profile Blog Joined February 2009
Malaysia2599 Posts
February 02 2013 09:26 GMT
#5
Thanks ^___^
SC2 is to BW, what coke is to wine.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 02 2013 17:14 GMT
#6
On February 02 2013 15:53 tec27 wrote:
Show nested quote +
On February 02 2013 12:42 chongu wrote:
Question: Do websites such as this http://www.yougetsignal.com/tools/open-ports/ actually test if BW is port forwarded, or is it somehow different?

Generally those tools test TCP connections, which is not all that helpful in determining if you've forwarded ports for BW correctly (which uses UDP for client-client connections like games)

Show nested quote +
On February 02 2013 12:54 xboi209 wrote:
I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen:
•Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail.
•DMZ is NOT recommended because it opens ALL of your ports.
•Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess).
•It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft.
•The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address
•For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/ports

Note: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt.

If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online.

Most of these are decent suggestions, but I really doubt the last one will ever solve anyone's issues. To get outside of the 6112-6119 range, you'd have to either A) be using all of those ports for other things (unlikely), or B) have specified a port outside of that range in the registry (also unlikely, given most people don't know that setting exists). But I suppose those registry entries are helpful if you have multiple computers trying to play from the same network.


Trust me, I've helped maybe 10+ people port forward their routers so far and maybe a quarter of them has their port set outside of the 6112-6119 range for unknown reasons. It's highly unlikely that another program was already using it and it's also highly unlikely that they've manually set it via the registry.
http://www.reddit.com/r/broodwar/
2Pacalypse-
Profile Joined October 2006
Croatia9543 Posts
February 02 2013 18:05 GMT
#7
Maybe they've changed it in Chaoslauncher's settings although I see that as highly unlikely as well.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 02 2013 19:39 GMT
#8
No I'm sure they didn't change it, every guide that shows you how to change your ports only say to change it between 6112-6119 with a scary warning that tells you that you will utterly screw up your computer if you mess around in the registry. Plus, almost no one on iCCup uses chaoslauncher for antihack anyways.
http://www.reddit.com/r/broodwar/
Liquid`Drone
Profile Joined September 2002
Norway28848 Posts
February 02 2013 20:18 GMT
#9
xboi is an absolute hero at this, I'd trust anything he says on this issue as absolute truth. and if he ever offers to help you out, take up on his offer.
Moderator
tec27
Profile Blog Joined June 2004
United States3702 Posts
February 02 2013 20:35 GMT
#10
On February 03 2013 02:14 xboi209 wrote:
Show nested quote +
On February 02 2013 15:53 tec27 wrote:
On February 02 2013 12:42 chongu wrote:
Question: Do websites such as this http://www.yougetsignal.com/tools/open-ports/ actually test if BW is port forwarded, or is it somehow different?

Generally those tools test TCP connections, which is not all that helpful in determining if you've forwarded ports for BW correctly (which uses UDP for client-client connections like games)

On February 02 2013 12:54 xboi209 wrote:
I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen:
•Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail.
•DMZ is NOT recommended because it opens ALL of your ports.
•Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess).
•It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft.
•The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address
•For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/ports

Note: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt.

If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online.

Most of these are decent suggestions, but I really doubt the last one will ever solve anyone's issues. To get outside of the 6112-6119 range, you'd have to either A) be using all of those ports for other things (unlikely), or B) have specified a port outside of that range in the registry (also unlikely, given most people don't know that setting exists). But I suppose those registry entries are helpful if you have multiple computers trying to play from the same network.


Trust me, I've helped maybe 10+ people port forward their routers so far and maybe a quarter of them has their port set outside of the 6112-6119 range for unknown reasons. It's highly unlikely that another program was already using it and it's also highly unlikely that they've manually set it via the registry.

There's no other way it can happen. I just looked at the assembly of the code that picks a port last night. It starts at the port specified in the registry (defaulting to 6112 if there isn't one specified). It then tries every port until it finds one that works, up to 100 ports above at which point it fails. Note that routers don't have to use the same port that the computer is using, they can reassign it. At that point though, assigning a different port locally doesn't do anything differently.
Can you jam with the console cowboys in cyberspace?
TBone-
Profile Blog Joined November 2010
United States2309 Posts
February 02 2013 21:14 GMT
#11
Is it possible to do this with college dorm internet? I'm a total newbie at this.
Eve online FC, lover of all competition
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 02 2013 23:57 GMT
#12
On February 03 2013 05:35 tec27 wrote:
Show nested quote +
On February 03 2013 02:14 xboi209 wrote:
On February 02 2013 15:53 tec27 wrote:
On February 02 2013 12:42 chongu wrote:
Question: Do websites such as this http://www.yougetsignal.com/tools/open-ports/ actually test if BW is port forwarded, or is it somehow different?

Generally those tools test TCP connections, which is not all that helpful in determining if you've forwarded ports for BW correctly (which uses UDP for client-client connections like games)

On February 02 2013 12:54 xboi209 wrote:
I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen:
•Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail.
•DMZ is NOT recommended because it opens ALL of your ports.
•Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess).
•It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft.
•The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address
•For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/ports

Note: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt.

If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online.

Most of these are decent suggestions, but I really doubt the last one will ever solve anyone's issues. To get outside of the 6112-6119 range, you'd have to either A) be using all of those ports for other things (unlikely), or B) have specified a port outside of that range in the registry (also unlikely, given most people don't know that setting exists). But I suppose those registry entries are helpful if you have multiple computers trying to play from the same network.


Trust me, I've helped maybe 10+ people port forward their routers so far and maybe a quarter of them has their port set outside of the 6112-6119 range for unknown reasons. It's highly unlikely that another program was already using it and it's also highly unlikely that they've manually set it via the registry.

There's no other way it can happen. I just looked at the assembly of the code that picks a port last night. It starts at the port specified in the registry (defaulting to 6112 if there isn't one specified). It then tries every port until it finds one that works, up to 100 ports above at which point it fails. Note that routers don't have to use the same port that the computer is using, they can reassign it. At that point though, assigning a different port locally doesn't do anything differently.

Well you wanna start an investigation? Just go around iccup and /netstat people, if someone doesn't have their port set to 6112-6119, ask them if they even bothered changing ports before. The answer is most likely no
Also, while the port may be completely random, there are other times where it's one port above or below the the tcp port which may suggest that the router is reassigning the port. But even if the router is reassigning the port, you should still reset your port within the 6112-6119 range.
http://www.reddit.com/r/broodwar/
tec27
Profile Blog Joined June 2004
United States3702 Posts
February 03 2013 00:50 GMT
#13
I agree that its unlikely that they're setting the port, that's why I said that in my original post. My point is that telling them to set their port is at best useless because the router will re-assign it either way. The router has no knowledge that you've specified a registry key that only BW cares about. On top of this, you're causing possible future harm because people that gain the ability to forward their ports might only forward 6112, and you've previously told them to change their port to something else.
Can you jam with the console cowboys in cyberspace?
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
February 03 2013 00:54 GMT
#14
i've actually had a lot of problems hosting games even after i have done port forwarding and after doing some google searches, it appeared that me lacking a static ip was causing all the problems. so i created a static ip by following instructions from a website and changed the ip thingy in my router website and viola. i could host games not just on iccup but on garena which i use to play dota on as well.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
February 03 2013 02:22 GMT
#15
On February 03 2013 06:14 TBone- wrote:
Is it possible to do this with college dorm internet? I'm a total newbie at this.


If you have access to your Router and your internal IP address then you can do it. To access your router type in your browser 192.168.0.1 . Aldo if the router is of the uni they probably have a password.Its not that hard at all you just need the corrent information before starting
"Awaken my Child, and embrace the Glory that is your Birthright"
DropBear
Profile Blog Joined January 2011
Australia4411 Posts
February 03 2013 02:25 GMT
#16
Oh man is this thread needed! Thanks!
Sucker for nostalgia
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 03 2013 04:17 GMT
#17
On February 03 2013 09:50 tec27 wrote:
I agree that its unlikely that they're setting the port, that's why I said that in my original post. My point is that telling them to set their port is at best useless because the router will re-assign it either way. The router has no knowledge that you've specified a registry key that only BW cares about. On top of this, you're causing possible future harm because people that gain the ability to forward their ports might only forward 6112, and you've previously told them to change their port to something else.

Well when does the port get reassigned? I've resetted people's ports and it stayed that way so if the router doesn't reassign the port often, then it isn't useless at all to reset the port.
Also, I don't understand how I'm causing possible future harm when I'm the one port forwarding for other people. If I ever tell someone to set their port to within 6113-6119, I also tell them to port forward 6112-6119 as well.
http://www.reddit.com/r/broodwar/
tec27
Profile Blog Joined June 2004
United States3702 Posts
February 03 2013 08:10 GMT
#18
The port gets reassigned for a number of reasons, depending heavily on the network setup your dealing with. For consumer routers, you're mostly dealing with cases where another computer (or port forwarding settings) have already "claimed" the port when its used, so the router moves your packets to a different one so that it can know where to route them properly. For network components in larger networks, sometimes you'll see devices that always randomize the outside ports, for security and other concerns.

For an example of this happening on your own, you can forward 6112 to a different IP, set your port to 6112 and connect to ICCup. You'll very likely see your port getting randomized to something different than 6112, despite your client thinking its on 6112.

For local networks, this setting should be unnecessary UNLESS you have multiple computers on the same network running BW. In those cases, you should each pick a separate game data port and forward that port to the respective computer. That is the one major case where this setting is useful.

For school, corporate, and other large networks, this setting can be useful as well, but I don't know why the hell you would set it within the 6112-6119 range. This range is a fabrication of someone's imagination, the game itself doesn't care what the port number is. Its a range that somewhat makes sense for configuring a network for playing Battle.net with lan players ( there are 8 ports in that range and 8 players in a game) but past that its a really bad idea to limit yourself to it (and has no basis in the code of the game). In a place where you have no idea how many other people are trying to play BW (or other battle.net games) or even if this is why your port is being moved, it just makes you more likely to have your port reassigned anyway. Picking a completely random port would give you higher odds of not colliding with someone else on the network and being reassigned.
Can you jam with the console cowboys in cyberspace?
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
February 03 2013 13:49 GMT
#19
Good, this thread should not only help me with BW but also WC3!
For the swarm
xboi209
Profile Blog Joined June 2011
United States1173 Posts
February 03 2013 17:04 GMT
#20
On February 03 2013 17:10 tec27 wrote:
The port gets reassigned for a number of reasons, depending heavily on the network setup your dealing with. For consumer routers, you're mostly dealing with cases where another computer (or port forwarding settings) have already "claimed" the port when its used, so the router moves your packets to a different one so that it can know where to route them properly. For network components in larger networks, sometimes you'll see devices that always randomize the outside ports, for security and other concerns.

So if a port is already taken by another computer, why would setting the port back to 6112 work after using the .reg?

On February 03 2013 17:10 tec27 wrote:
For an example of this happening on your own, you can forward 6112 to a different IP, set your port to 6112 and connect to ICCup. You'll very likely see your port getting randomized to something different than 6112, despite your client thinking its on 6112.

Tried this, didn't work for me.

On February 03 2013 17:10 tec27 wrote:
For local networks, this setting should be unnecessary UNLESS you have multiple computers on the same network running BW. In those cases, you should each pick a separate game data port and forward that port to the respective computer. That is the one major case where this setting is useful.

Well I tried port forwarding someone before and they couldn't host until I set the port to 6112 so I find this kind of necessary.

On February 03 2013 17:10 tec27 wrote:
For school, corporate, and other large networks, this setting can be useful as well, but I don't know why the hell you would set it within the 6112-6119 range. This range is a fabrication of someone's imagination, the game itself doesn't care what the port number is. Its a range that somewhat makes sense for configuring a network for playing Battle.net with lan players ( there are 8 ports in that range and 8 players in a game) but past that its a really bad idea to limit yourself to it (and has no basis in the code of the game). In a place where you have no idea how many other people are trying to play BW (or other battle.net games) or even if this is why your port is being moved, it just makes you more likely to have your port reassigned anyway. Picking a completely random port would give you higher odds of not colliding with someone else on the network and being reassigned.

School, corporate, and large networks are often the networks where you don't get access to the router to port forward so trying to host at all is pointless. If you're on a private network, it's most likely small so you can just go up the ladder and try until you find a port that works.
http://www.reddit.com/r/broodwar/
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 86
Rex 54
StarCraft: Brood War
Hyuk 654
Zeus 160
Larva 122
ggaemo 110
Mind 102
Leta 79
Aegong 63
NaDa 30
Free 29
ZergMaN 28
[ Show more ]
910 27
yabsab 26
scan(afreeca) 21
soO 20
GoRush 19
Bale 18
Icarus 8
League of Legends
JimRising 719
Counter-Strike
summit1g9991
Other Games
ceh9477
Happy233
KnowMe62
RuFF_SC230
Organizations
Other Games
gamesdonequick22485
StarCraft 2
TaKeTV334
Other Games
BasetradeTV227
Dota 2
PGL Dota 2 - Main Stream80
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Mapu40
• OhrlRock 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota221
League of Legends
• Jankos1692
• Stunt148
Upcoming Events
GSL
3h 42m
Replay Cast
16h 42m
WardiTV Weekly
1d 3h
PiGosaur Cup
1d 16h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.