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10387 Posts
One of the biggest barriers Brood War faces is the notorious port forwarding issue that plagues almost everyone. There are various guides and tips out there, but information is scattered and results seem to be mixed at best. This thread is to consolidate that info, and to help encourage anyone having issues to come ask for help in this thread.
BW is still playable w/o port forwarding, but it's a proven fact that your enjoyment of BW quintiples once you successfully configure your ports. So don't be afraid, ask your question! And feel free to make any suggestions to the Resources/Tips section
How I want this thread to work: First, look at the Port Forward Resources/Tips section below to see if any of that will fix your problem. Then, if you still have trouble or have problem understanding some of the steps, post about your issue here. Given some time, some kind, tech-savvy soul/s will help solve the issue . (like the SQSA thread in the Strategy forum). Simple! (maybe)
To get started, here's a possible example of how to ask:
Router: Netgear Problem: Can't join games or host, or I don't know what this one step in the guide means, etc etc. <insert screenshots of relevant information such as the Router port forward page inside a spoiler tag>
Port Forward Resources/Tips
- Liquipedia has a general Port Forwarding guide.
- Portforward.com has a more specific router-based guide.
- Make sure you allow Starcraft in your firewalls and anti-virus programs.
- To forward ports for multiple computers on the same router, or to play online with a friend against others through the same router, follow this Game Data Port guide.
Discussion
On January 14 2013 12:39 R1CH wrote: I'm very surprised iccup hasn't added upnp support to their launcher yet. 99% of routers could be automatically configured via upnp, it would save so many headaches. Someone relay the message, to all current launcher developers (iCCup, wLauncher, MINI)
On that subject, LegendaryDreams has posted his own method of port forwarding via the a UPnP Wizard. Could someone verify the reliability of this method?
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I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen: •Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail. •DMZ is NOT recommended because it opens ALL of your ports. •Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess). •It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft. •The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address •For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/ports
Note: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt.
If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online.
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Generally those tools test TCP connections, which is not all that helpful in determining if you've forwarded ports for BW correctly (which uses UDP for client-client connections like games)
On February 02 2013 12:54 xboi209 wrote:I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen: •Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail. •DMZ is NOT recommended because it opens ALL of your ports. •Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess). •It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft. •The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address •For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/portsNote: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt. If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online. Most of these are decent suggestions, but I really doubt the last one will ever solve anyone's issues. To get outside of the 6112-6119 range, you'd have to either A) be using all of those ports for other things (unlikely), or B) have specified a port outside of that range in the registry (also unlikely, given most people don't know that setting exists). But I suppose those registry entries are helpful if you have multiple computers trying to play from the same network.
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On February 02 2013 15:53 tec27 wrote:Generally those tools test TCP connections, which is not all that helpful in determining if you've forwarded ports for BW correctly (which uses UDP for client-client connections like games) Show nested quote +On February 02 2013 12:54 xboi209 wrote:I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen: •Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail. •DMZ is NOT recommended because it opens ALL of your ports. •Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess). •It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft. •The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address •For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/portsNote: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt. If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online. Most of these are decent suggestions, but I really doubt the last one will ever solve anyone's issues. To get outside of the 6112-6119 range, you'd have to either A) be using all of those ports for other things (unlikely), or B) have specified a port outside of that range in the registry (also unlikely, given most people don't know that setting exists). But I suppose those registry entries are helpful if you have multiple computers trying to play from the same network.
Trust me, I've helped maybe 10+ people port forward their routers so far and maybe a quarter of them has their port set outside of the 6112-6119 range for unknown reasons. It's highly unlikely that another program was already using it and it's also highly unlikely that they've manually set it via the registry.
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Croatia9499 Posts
Maybe they've changed it in Chaoslauncher's settings although I see that as highly unlikely as well.
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No I'm sure they didn't change it, every guide that shows you how to change your ports only say to change it between 6112-6119 with a scary warning that tells you that you will utterly screw up your computer if you mess around in the registry. Plus, almost no one on iCCup uses chaoslauncher for antihack anyways.
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Norway28649 Posts
xboi is an absolute hero at this, I'd trust anything he says on this issue as absolute truth. and if he ever offers to help you out, take up on his offer.
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On February 03 2013 02:14 xboi209 wrote:Show nested quote +On February 02 2013 15:53 tec27 wrote:Generally those tools test TCP connections, which is not all that helpful in determining if you've forwarded ports for BW correctly (which uses UDP for client-client connections like games) On February 02 2013 12:54 xboi209 wrote:I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen: •Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail. •DMZ is NOT recommended because it opens ALL of your ports. •Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess). •It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft. •The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address •For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/portsNote: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt. If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online. Most of these are decent suggestions, but I really doubt the last one will ever solve anyone's issues. To get outside of the 6112-6119 range, you'd have to either A) be using all of those ports for other things (unlikely), or B) have specified a port outside of that range in the registry (also unlikely, given most people don't know that setting exists). But I suppose those registry entries are helpful if you have multiple computers trying to play from the same network. Trust me, I've helped maybe 10+ people port forward their routers so far and maybe a quarter of them has their port set outside of the 6112-6119 range for unknown reasons. It's highly unlikely that another program was already using it and it's also highly unlikely that they've manually set it via the registry. There's no other way it can happen. I just looked at the assembly of the code that picks a port last night. It starts at the port specified in the registry (defaulting to 6112 if there isn't one specified). It then tries every port until it finds one that works, up to 100 ports above at which point it fails. Note that routers don't have to use the same port that the computer is using, they can reassign it. At that point though, assigning a different port locally doesn't do anything differently.
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Is it possible to do this with college dorm internet? I'm a total newbie at this.
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On February 03 2013 05:35 tec27 wrote:Show nested quote +On February 03 2013 02:14 xboi209 wrote:On February 02 2013 15:53 tec27 wrote:Generally those tools test TCP connections, which is not all that helpful in determining if you've forwarded ports for BW correctly (which uses UDP for client-client connections like games) On February 02 2013 12:54 xboi209 wrote:I've been an admin at iCCup for a few weeks now and I've been port forwarding for people through Teamviewer and here are some stuff that I've seen: •Port Forwarding and Port Range Forwarding are NOT the same thing, having both on at the same time will conflict and cause port forwarding to fail. •DMZ is NOT recommended because it opens ALL of your ports. •Datasian(a blizzard employee) created a program that can forward your ports via UPNP(http://datasian.homeserver.com/web/toolbox/portfwd.php), I've been using it in many cases however sometimes it can't open ports, probably because UPNP implementation in routers aren't the same(<--just a guess). •It's possible that Windows Firewall may be blocking Starcraft, delete all of your Starcraft rules in Windows Firewall and run Starcraft, alt+tab out and check if there's an error message asking to keep blocking or unblock Starcraft. •The internal ip address is not your public ip address that you find on websites like whatsmyip.org, go to your command prompt and type ipconfig and look for your ipv4 address •For some odd reason, your UDP port for Starcraft is not a standard port(6112-6119), you can check by logging onto iCCup and type /netinfo. Look for a line that says Client UDP, the first numbers are your public ip address and the number after the colon is the port that Starcraft is set to. Reset your ports if it isn't within the 6112-6119 range, https://sites.google.com/site/maged123/portsNote: There are cases where everything seems to be correct however not working, unfortunately, my only suggestion is to buy a new router or use a custom firmware like ddwrt. If you are having trouble port forwarding, I can do it for you via Teamviewer, just PM me your iCCup username and I'll try to contact you when I'm online. Most of these are decent suggestions, but I really doubt the last one will ever solve anyone's issues. To get outside of the 6112-6119 range, you'd have to either A) be using all of those ports for other things (unlikely), or B) have specified a port outside of that range in the registry (also unlikely, given most people don't know that setting exists). But I suppose those registry entries are helpful if you have multiple computers trying to play from the same network. Trust me, I've helped maybe 10+ people port forward their routers so far and maybe a quarter of them has their port set outside of the 6112-6119 range for unknown reasons. It's highly unlikely that another program was already using it and it's also highly unlikely that they've manually set it via the registry. There's no other way it can happen. I just looked at the assembly of the code that picks a port last night. It starts at the port specified in the registry (defaulting to 6112 if there isn't one specified). It then tries every port until it finds one that works, up to 100 ports above at which point it fails. Note that routers don't have to use the same port that the computer is using, they can reassign it. At that point though, assigning a different port locally doesn't do anything differently. Well you wanna start an investigation? Just go around iccup and /netstat people, if someone doesn't have their port set to 6112-6119, ask them if they even bothered changing ports before. The answer is most likely no Also, while the port may be completely random, there are other times where it's one port above or below the the tcp port which may suggest that the router is reassigning the port. But even if the router is reassigning the port, you should still reset your port within the 6112-6119 range.
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I agree that its unlikely that they're setting the port, that's why I said that in my original post. My point is that telling them to set their port is at best useless because the router will re-assign it either way. The router has no knowledge that you've specified a registry key that only BW cares about. On top of this, you're causing possible future harm because people that gain the ability to forward their ports might only forward 6112, and you've previously told them to change their port to something else.
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i've actually had a lot of problems hosting games even after i have done port forwarding and after doing some google searches, it appeared that me lacking a static ip was causing all the problems. so i created a static ip by following instructions from a website and changed the ip thingy in my router website and viola. i could host games not just on iccup but on garena which i use to play dota on as well.
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On February 03 2013 06:14 TBone- wrote: Is it possible to do this with college dorm internet? I'm a total newbie at this.
If you have access to your Router and your internal IP address then you can do it. To access your router type in your browser 192.168.0.1 . Aldo if the router is of the uni they probably have a password.Its not that hard at all you just need the corrent information before starting
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Oh man is this thread needed! Thanks!
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On February 03 2013 09:50 tec27 wrote: I agree that its unlikely that they're setting the port, that's why I said that in my original post. My point is that telling them to set their port is at best useless because the router will re-assign it either way. The router has no knowledge that you've specified a registry key that only BW cares about. On top of this, you're causing possible future harm because people that gain the ability to forward their ports might only forward 6112, and you've previously told them to change their port to something else. Well when does the port get reassigned? I've resetted people's ports and it stayed that way so if the router doesn't reassign the port often, then it isn't useless at all to reset the port. Also, I don't understand how I'm causing possible future harm when I'm the one port forwarding for other people. If I ever tell someone to set their port to within 6113-6119, I also tell them to port forward 6112-6119 as well.
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The port gets reassigned for a number of reasons, depending heavily on the network setup your dealing with. For consumer routers, you're mostly dealing with cases where another computer (or port forwarding settings) have already "claimed" the port when its used, so the router moves your packets to a different one so that it can know where to route them properly. For network components in larger networks, sometimes you'll see devices that always randomize the outside ports, for security and other concerns.
For an example of this happening on your own, you can forward 6112 to a different IP, set your port to 6112 and connect to ICCup. You'll very likely see your port getting randomized to something different than 6112, despite your client thinking its on 6112.
For local networks, this setting should be unnecessary UNLESS you have multiple computers on the same network running BW. In those cases, you should each pick a separate game data port and forward that port to the respective computer. That is the one major case where this setting is useful.
For school, corporate, and other large networks, this setting can be useful as well, but I don't know why the hell you would set it within the 6112-6119 range. This range is a fabrication of someone's imagination, the game itself doesn't care what the port number is. Its a range that somewhat makes sense for configuring a network for playing Battle.net with lan players ( there are 8 ports in that range and 8 players in a game) but past that its a really bad idea to limit yourself to it (and has no basis in the code of the game). In a place where you have no idea how many other people are trying to play BW (or other battle.net games) or even if this is why your port is being moved, it just makes you more likely to have your port reassigned anyway. Picking a completely random port would give you higher odds of not colliding with someone else on the network and being reassigned.
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Good, this thread should not only help me with BW but also WC3!
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On February 03 2013 17:10 tec27 wrote: The port gets reassigned for a number of reasons, depending heavily on the network setup your dealing with. For consumer routers, you're mostly dealing with cases where another computer (or port forwarding settings) have already "claimed" the port when its used, so the router moves your packets to a different one so that it can know where to route them properly. For network components in larger networks, sometimes you'll see devices that always randomize the outside ports, for security and other concerns. So if a port is already taken by another computer, why would setting the port back to 6112 work after using the .reg?
On February 03 2013 17:10 tec27 wrote: For an example of this happening on your own, you can forward 6112 to a different IP, set your port to 6112 and connect to ICCup. You'll very likely see your port getting randomized to something different than 6112, despite your client thinking its on 6112. Tried this, didn't work for me.
On February 03 2013 17:10 tec27 wrote: For local networks, this setting should be unnecessary UNLESS you have multiple computers on the same network running BW. In those cases, you should each pick a separate game data port and forward that port to the respective computer. That is the one major case where this setting is useful. Well I tried port forwarding someone before and they couldn't host until I set the port to 6112 so I find this kind of necessary.
On February 03 2013 17:10 tec27 wrote: For school, corporate, and other large networks, this setting can be useful as well, but I don't know why the hell you would set it within the 6112-6119 range. This range is a fabrication of someone's imagination, the game itself doesn't care what the port number is. Its a range that somewhat makes sense for configuring a network for playing Battle.net with lan players ( there are 8 ports in that range and 8 players in a game) but past that its a really bad idea to limit yourself to it (and has no basis in the code of the game). In a place where you have no idea how many other people are trying to play BW (or other battle.net games) or even if this is why your port is being moved, it just makes you more likely to have your port reassigned anyway. Picking a completely random port would give you higher odds of not colliding with someone else on the network and being reassigned. School, corporate, and large networks are often the networks where you don't get access to the router to port forward so trying to host at all is pointless. If you're on a private network, it's most likely small so you can just go up the ladder and try until you find a port that works.
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If you want help in this post you should Post/acquire this information:
- Internal I.P. adress (this is not your I.P) If you havn t changed it usually its 192.168.0.1 - You router number (if you don' t have access to your Router its a problem try looking at UPNP solution) - Check if your Anti-virus program or Windows Firewall is blocking Starcraft or Launcher)
Its very simple process but you must have Access to your Router and your internal I.P. adress
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hi, i forwarded my port a few months ago and it worked fine and i was able to host games. However, recently nobody would join a game i hosted on ladder (so i presume it is a connection issue as people used to join almost instantly), and that has been the case for the last few weeks. I don't think anything has changed to do with my router and i haven't changed anything myself. Also, if i want to host then people say the 'latency is too high message' comes up, that is because i haven't forwarded ports, right? I have looked through my firewall settings and starcraft was allowed, so i don't know what has happened. Any help would be appreciated. I have gone through my router settings and port 6112 is enabled for my local IPv4 address.
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This is a great thread where I will direct future people inquiring about portfowarding to to get the basics done 
I just wanted to point out that a useful tool for checking if your portforwarding has been done correctly is PFportchecker which can be found on portforward.com, it properly checks the UDP port to see if it is open.
I have uploaded the only version that I know works with windows 7 (for some reason the current pf version doesn't work on win7), if OP wants to add it, or download it and mirror it elsewhere: http://www.mediafire.com/?0t3ufq2qu5qdmq8
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Very good thread. I have struggled may times with this. It can be quite simple to complete hell depending on your router and connection type (ethernet, wlan, shared ...)
If you use wlan remember that you need to set up through windows a static IP adress for this connection, otherwise your router will give you a random IP everytime you connect and portfowarding will be impossible.
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On February 04 2013 05:25 RustySpork wrote: hi, i forwarded my port a few months ago and it worked fine and i was able to host games. However, recently nobody would join a game i hosted on ladder (so i presume it is a connection issue as people used to join almost instantly), and that has been the case for the last few weeks. I don't think anything has changed to do with my router and i haven't changed anything myself. Also, if i want to host then people say the 'latency is too high message' comes up, that is because i haven't forwarded ports, right? I have looked through my firewall settings and starcraft was allowed, so i don't know what has happened. Any help would be appreciated. I have gone through my router settings and port 6112 is enabled for my local IPv4 address.
- Have you accessed your router and seen if the rule is still there? it should look something like this (but it totally depends on your router model)+ Show Spoiler +
- Sometimes a new computer that hokes to your router creates havok. You may want to check your internal i.p. is the same as before (how to do this open windows logo search for "cmd" open the terminal and type "ipconfig" hit Enter. Look for this + Show Spoiler + If you have 2 types of connection (like i have a wireless one and a cabled on) there should be 2 IPv4 adresses use the one you use when you usually connect to internet)
- Did you check your Anti-virus program? I had problem where all was allowed and settings where correct but the anti-virus was blocking sc. If you use avast then you should look here: + Show Spoiler + and add exceptions Try to think of the exact moment when your hosting abilities stopped something must have happened then.
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10387 Posts
it could also be that the title of your game was already taken, but iccup is weird so it lets you make the room anyways (but nobody can join)
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On February 03 2013 05:18 Liquid`Drone wrote: xboi is an absolute hero at this, I'd trust anything he says on this issue as absolute truth. and if he ever offers to help you out, take up on his offer.
I second this, xboi209 fixed a 2 year old problem I've been struggling with in about 1 minute and 30 seconds. He fixed all my screw ups and then quickly got everything how it was supposed to be and tested it out. Thanks so much for that xboi! :D
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How do I know if my port forwarding has worked? I've went through the guide on liquidpedia and it says after go to CMD then netstat -na then look for 611X. I have a line that reads 192.168.1.101:6112
This should mean the port is open, right? It has no state listed and its foreign adress is *
My latency bar on Bnet seems to always be on red now where it used to be constantly green and ocassionally yellow. Not sure what's going on
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This is the biggest obstacle in BW being much more popular than it is now.. the ability to quickly get a game.. ;(
amazing thread ! THANKS ! Ive had so much trouble with this..
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HI, im very bad at this network things (i dont understand what is public IP etc..). I live in flat block, and i just have cable from wall to pc, no router. Could u please write me down simple tasks, which should my provider do? Its like 5 years I cant create
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Norway28649 Posts
On February 18 2013 17:58 Arisen wrote:How do I know if my port forwarding has worked? I've went through the guide on liquidpedia and it says after go to CMD then netstat -na then look for 611X. I have a line that reads 192.168.1.101:6112 This should mean the port is open, right? It has no state listed and its foreign adress is *  My latency bar on Bnet seems to always be on red now where it used to be constantly green and ocassionally yellow. Not sure what's going on
if you go to iccup and make a D game on fighting spirit and wait, you'll find out whether it's working. people will join quite fast if it is.
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On February 18 2013 22:33 Liquid`Drone wrote:Show nested quote +On February 18 2013 17:58 Arisen wrote:How do I know if my port forwarding has worked? I've went through the guide on liquidpedia and it says after go to CMD then netstat -na then look for 611X. I have a line that reads 192.168.1.101:6112 This should mean the port is open, right? It has no state listed and its foreign adress is *  My latency bar on Bnet seems to always be on red now where it used to be constantly green and ocassionally yellow. Not sure what's going on if you go to iccup and make a D game on fighting spirit and wait, you'll find out whether it's working. people will join quite fast if it is. you normaly should have one within like 5 minutes max.
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On February 18 2013 22:31 Slayer_Chessi wrote:HI, im very bad at this network things (i dont understand what is public IP etc..). I live in flat block, and i just have cable from wall to pc, no router. Could u please write me down simple tasks, which should my provider do? Its like 5 years I cant create  but where does that cable lead to?
it should be connected to a router of the flat, ifso ask them to forward port 6112
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+ Show Spoiler +On February 18 2013 22:37 sabas123 wrote:Show nested quote +On February 18 2013 22:31 Slayer_Chessi wrote:HI, im very bad at this network things (i dont understand what is public IP etc..). I live in flat block, and i just have cable from wall to pc, no router. Could u please write me down simple tasks, which should my provider do? Its like 5 years I cant create  but where does that cable lead to? it should be connected to a router of the flat, ifso ask them to forward port 6112 
Ok thx, I'll tell provider to just forward this port. I wasn't sure, if it differs, if u don't have modem at home.
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On February 18 2013 22:33 Liquid`Drone wrote:Show nested quote +On February 18 2013 17:58 Arisen wrote:How do I know if my port forwarding has worked? I've went through the guide on liquidpedia and it says after go to CMD then netstat -na then look for 611X. I have a line that reads 192.168.1.101:6112 This should mean the port is open, right? It has no state listed and its foreign adress is *  My latency bar on Bnet seems to always be on red now where it used to be constantly green and ocassionally yellow. Not sure what's going on if you go to iccup and make a D game on fighting spirit and wait, you'll find out whether it's working. people will join quite fast if it is.
Did this and no one joined. I don't know what I have to fix. Can someone tell me what info to provide so I can get some help with this? Thanks
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On February 19 2013 03:31 Arisen wrote:Show nested quote +On February 18 2013 22:33 Liquid`Drone wrote:On February 18 2013 17:58 Arisen wrote:How do I know if my port forwarding has worked? I've went through the guide on liquidpedia and it says after go to CMD then netstat -na then look for 611X. I have a line that reads 192.168.1.101:6112 This should mean the port is open, right? It has no state listed and its foreign adress is *  My latency bar on Bnet seems to always be on red now where it used to be constantly green and ocassionally yellow. Not sure what's going on if you go to iccup and make a D game on fighting spirit and wait, you'll find out whether it's working. people will join quite fast if it is. Did this and no one joined. I don't know what I have to fix. Can someone tell me what info to provide so I can get some help with this? Thanks
No it does not mean your port is fowarded, You have to create a Rule on your routers page
- Router model number.
Also allow Broodwar and ICCUP trhoug you Firewall
- Firewall settings
Also allow Broodwar and ICCUP trhough your Anti-virus program - Anti-virus program
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On February 19 2013 03:42 pebble444 wrote:Show nested quote +On February 19 2013 03:31 Arisen wrote:On February 18 2013 22:33 Liquid`Drone wrote:On February 18 2013 17:58 Arisen wrote:How do I know if my port forwarding has worked? I've went through the guide on liquidpedia and it says after go to CMD then netstat -na then look for 611X. I have a line that reads 192.168.1.101:6112 This should mean the port is open, right? It has no state listed and its foreign adress is *  My latency bar on Bnet seems to always be on red now where it used to be constantly green and ocassionally yellow. Not sure what's going on if you go to iccup and make a D game on fighting spirit and wait, you'll find out whether it's working. people will join quite fast if it is. Did this and no one joined. I don't know what I have to fix. Can someone tell me what info to provide so I can get some help with this? Thanks No it does not mean your port is fowarded, You have to create a Rule on your routers page - Router model number. Also allow Broodwar and ICCUP trhoug you Firewall - Firewall settings Also allow Broodwar and ICCUP trhough your Anti-virus program - Anti-virus program
I already had exceptions in firewall and antivirus, my rounter is a cisco E3200
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On February 19 2013 04:22 Arisen wrote:Show nested quote +On February 19 2013 03:42 pebble444 wrote:On February 19 2013 03:31 Arisen wrote:On February 18 2013 22:33 Liquid`Drone wrote:On February 18 2013 17:58 Arisen wrote:How do I know if my port forwarding has worked? I've went through the guide on liquidpedia and it says after go to CMD then netstat -na then look for 611X. I have a line that reads 192.168.1.101:6112 This should mean the port is open, right? It has no state listed and its foreign adress is *  My latency bar on Bnet seems to always be on red now where it used to be constantly green and ocassionally yellow. Not sure what's going on if you go to iccup and make a D game on fighting spirit and wait, you'll find out whether it's working. people will join quite fast if it is. Did this and no one joined. I don't know what I have to fix. Can someone tell me what info to provide so I can get some help with this? Thanks No it does not mean your port is fowarded, You have to create a Rule on your routers page - Router model number. Also allow Broodwar and ICCUP trhoug you Firewall - Firewall settings Also allow Broodwar and ICCUP trhough your Anti-virus program - Anti-virus program I already had exceptions in firewall and antivirus, my rounter is a cisco E3200 Okay if you know your router name/password then go to step 2 if not Step 1 is: + Show Spoiler + i Havn t found your router model maybe try the 3600 type 192.168.1.1 in your browser try Administrator admin as name/password . - If it doesn t work another option is if you have physical access to router you can reset it (i suggest you go this for last) (if you don' t know how to reset it try looking here http://support.linksys.com/en-eu/support/routers/E3200 ) Step 2: + Show Spoiler +
If you have followed these steps you should be good to go. If after this it does not work you have to make execptions for Firewall and anti-virus (check and re-check)
If still no work, Alternativly you can ask trusted member xboi203 on iccup to help you via remote desktop.
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I finally fixed my issue with port forwarding once again, this time it was because I was behind a router AND a modem, so I was being assigned 2 IP address's, I had to go into the MODEM and port forward for the IP address of my Router, I didn't think it would work, but it did.... Kind of confusing ridiculous crazy stuff... finally figured it out. :-)
I was behind a Belkin Router and an umm...."ComCast " Modem..
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OK, so my port forwarding wasn't working, so i tried changing to a hard line to my modem instead of our wireless router, a cisco DPC3825. I am on portforward.com and the instructions seem not to be exactly inline with what I'm using (the screenshots don't line up). ALso, the site says to use your default gateway, which when I enter it into the port forwarding menu says "Invalid IP: Cannot be LAN" I can use my IPv4 address however.
The site just says I should enter an IP address and my port 6112 to 6112, on my menus however there is both an external column and an internal one as well. Not sure what to do from here
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On February 19 2013 14:46 Arisen wrote: OK, so my port forwarding wasn't working, so i tried changing to a hard line to my modem instead of our wireless router, a cisco DPC3825. I am on portforward.com and the instructions seem not to be exactly inline with what I'm using (the screenshots don't line up). ALso, the site says to use your default gateway, which when I enter it into the port forwarding menu says "Invalid IP: Cannot be LAN" I can use my IPv4 address however.
The site just says I should enter an IP address and my port 6112 to 6112, on my menus however there is both an external column and an internal one as well. Not sure what to do from here
Ended up getting help from xboi, it was a harrowing journey, but finally he got it worked out for me. haha. Thanks for the recommendation to xboi.
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After forwarding the right ports i am usually able to host for a few mins. After that a check says that my tcp ports are open meanwhile the udp ones are closed. The reason for that is my bullshit router. The solution for me was to setup a broadband via PPPoE Pass Through.
http://www.brighthub.com/computing/hardware/articles/12909.aspx
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hello, was wondering if anyone can help me out with my situation. i am running windows 7 ultimate 32bit bootcamp on macbook pro 2012. i am able to enter the lobby and chat with others normally, but when the game starts i get unbearable lag (online). i am using the dormitory internet which is connected to my personal router for wifi. Is this a port issue? or something to do with my macbook hardware? All drivers are updated. I have turned off firewall, compatibility mode for Windows XP (Service Pack 3), and run as administrator i have attempted to portforward, using netgear router model wndr3400v2. the ports 6112-6119 remained closed. i am not a pro with this but the IT at my school is willing to help with some instructions Any help or solutions would be greatly appreciated
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Can anyone tell me how to open port in modem linksys WAG120N ? Thank you
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i know this is kinda of a necro but what evs
so i basicly since i installed my windows 7 again my ports stopped working.
i have my port 6112 open and have a static ip what it is forwarded on, i don't have a fire wall nor the isp blocking.
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I used the UPNP_Blizz program provided by datasian and it worked but now when I try it says that my router doesn't have UPNP enabled and I can't access the router, can't figure out any way that I can get back to hosting games .... someone plz help! >_<
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In this guide: http://wiki.teamliquid.net/starcraft/Port_Forwarding
I'm having problems with this step:
Go to the configuration interface of your router. This can be reached by typing in the default gateway in your internet browser of choice Assuming Vista, this can also be reached via "Control Panel > Network and Internet > Network and Sharing > Double Click (whatever your network is) Icon > Right Click Router > View Device Webpage"
I'm on widows 7 and I can't locate this, when I try the default gateway approach it just says it can't find it. It never gives me a network window
Any ideas?
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On October 09 2013 04:04 shivver wrote:In this guide: http://wiki.teamliquid.net/starcraft/Port_ForwardingI'm having problems with this step: Go to the configuration interface of your router. This can be reached by typing in the default gateway in your internet browser of choice Assuming Vista, this can also be reached via "Control Panel > Network and Internet > Network and Sharing > Double Click (whatever your network is) Icon > Right Click Router > View Device Webpage" I'm on widows 7 and I can't locate this, when I try the default gateway approach it just says it can't find it. It never gives me a network window Any ideas?
Get your IP with "ipconfig" in cmd. Type that IP in the adressbar of your internet browser. (example: "http://192.168.12.114") If your router asks for a password or username, try around with stuff like "admin/admin", "admin/password", "user/0000" etcetc
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sorry for necro but i didnt want to make another thread about this issue. I was wondering if it is possible, even though I have no access to the router my apartment uses, to change the ports? the upnp forwarder in mca does not work for me. any ideas or possibilities? I asked for the router info but they told me no. It really sucks not being able to host games. Thank you!
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I got some issues about to open the port 6112.
My router is an Huawei 532e, if it needs some more information i'll bring them but I need support for this.
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That port tester doesn't seem to work
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I still have that error when I connect to battlenet.
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I had some issues hosting recently, I had forwarded the ports and a portchecker program confirmed they were open, it only did so when Starcraft wasn't running and logged onto ICCUP. Disabling the Windows firewall worked though, but to anyone who feels unsafe doing that you can also go into advanced settings of the Windows Firewall, go into Incoming traffic section and allow Starcraft, the one you need to allow might only show up once you are already connected to ICCUP.
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Has anyone found an answer to college internet?
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On March 14 2016 14:42 puppykiller wrote: Has anyone found an answer to college internet? It's possible to allow nearly everyone to host, yes even if you don't have access to your router, if access to the server code is allowed, which neither Fish nor ICCup would allow and which moving to a completely new server is infeasible.
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I'm having a weird issue, but I am pretty sure it's because of my ISP. I've forwarded my ports, I can host a game, meaning that I get the message "xxxxxx has joined the game" but then I am never able to actually see the players in the lobby. If I join a game, I am having the same issue, I enter the game but the list of players is blank.
Now if I connect to a VPN, I can join games and play normally, but of course that also prevents me to host.
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Damn i go to school and finally get incredible internet but can't host anymore. The irony!
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xboi209 is an absolute gentleman and computer wizard. I've been struggling with port forwarding for years -- he took remote access and whirled through my computer/settings for about 15 minutes and was able to forward my ports.
Thank you--
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Could use some help. Tried port forwarding. Port checker says 6112 UDP isn't open. Tried DMZ. Doesn't work. Gotta be a fix, right?
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On August 31 2016 14:06 chouithegewy wrote: Could use some help. Tried port forwarding. Port checker says 6112 UDP isn't open. Tried DMZ. Doesn't work. Gotta be a fix, right?
Did you give your computer a static IP?
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try mca64 upnp. Can just bypass the issue altogether .
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On August 31 2016 14:06 chouithegewy wrote: Could use some help. Tried port forwarding. Port checker says 6112 UDP isn't open. Tried DMZ. Doesn't work. Gotta be a fix, right?
If you are sure you set everything properly and it still doesn't work then it could be an ISP issue.
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On August 31 2016 15:02 coolprogrammingstuff wrote: try mca64 upnp. Can just bypass the issue altogether . Don't think that will work. At least for me it didn't. I checked that box in mca and a red cross appeared. But I gave my PC a static IP and opened ports 4000 and 6111 to 6119. That worked (I'm able to host games) and after that mca also gave a green checkmark.
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My problem is that my router is low quality. What usually happens is that it will close the ports i opened by itself.
From what I have read online, it seems that when uneven voltage reaches a cheap router, it restarts itself to avoid damage, but it also changes the settings that you applied except a few key features like WI Fi Password or router password.
Problem is that to even confirm that Id need to buy a UPS.
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On February 18 2013 22:33 Liquid`Drone wrote:Show nested quote +On February 18 2013 17:58 Arisen wrote:How do I know if my port forwarding has worked? I've went through the guide on liquidpedia and it says after go to CMD then netstat -na then look for 611X. I have a line that reads 192.168.1.101:6112 This should mean the port is open, right? It has no state listed and its foreign adress is *  My latency bar on Bnet seems to always be on red now where it used to be constantly green and ocassionally yellow. Not sure what's going on if you go to iccup and make a D game on fighting spirit and wait, you'll find out whether it's working. people will join quite fast if it is.
I usually create a game called "testing if ports open". It usually takes 20 seconds to have either someone join or whisper me that they are closed.
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Portforwarding used to work for me but recently it stopped working for some weird reason and I gave up trying. It's really a pain in the ass, can't wait for shield battery to be out.
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Got it working. Didn't do anything different. Can host games.
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Hey guys. Back again. Seems like most people can't join my games. PFPortChecker says port 6112 UDP is closed though I have it forwarded. 6112 TCP is open tho.
I'm still using the same static ip. I'm using wifi from a modem/router-in-one. I've tried playing without a firewall. Any help?
Edit: I tried JUST opening 6112 UDP and the port is now open. And I think people can join. But I think that's what I did before and it stopped working eventually.
Edit2: Port is closed...port is open. How reliable is PFPortChecker?
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I have done some portforwarding,
However, whenever I create a game:
the Client TCP, Client UDP and Game UDP show my public address, but always a port that is 5 digits like 35025, 24713, 24713, etc.
/netinfo shows:
Server TCP: <iccup ip>:6112 (bind 0.0.0.0:6112) Client TCP: <my publicip>:58503 Client UDP: <my publicip>:62801 Game UDP: <my publicip>:62801
The only time I see the 6112 is with the Server TCP. I am using mca64, could anyone help?
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EDIT: I found my problem. I had a VPN running, which messed up my ports. When I disabled my VPN, everything worked out.
I am having trouble opening port 6112. See the image below for what I did.
+ Show Spoiler +
1. I checked my local IP address with ipconfig 2. I opened port 6112 for the local IP address 3. I disabled my firewall just in case it interferes 4. I connected to bnet which uses port 6112 5. I checked port 6112's status, which says it is closed
Any idea why my port forwarding didn't work?
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Russian Federation92 Posts
On November 28 2016 07:57 Beamer wrote:I am having trouble opening port 6112. See the image below for what I did. + Show Spoiler +1. I checked my local IP address with ipconfig 2. I opened port 6112 for the local IP address 3. I disabled my firewall just in case it interferes 4. I connected to bnet which uses port 6112 5. I checked port 6112's status, which says it is closed Any idea why my port forwarding didn't work? That service yougetsignal.com checks only TCP protocol. Try PFPortChecker + Show Spoiler +
Use /netinfo command in bw to check which port bw is taken.
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On November 28 2016 09:10 Malkiyah wrote:Show nested quote +On November 28 2016 07:57 Beamer wrote:I am having trouble opening port 6112. See the image below for what I did. + Show Spoiler +1. I checked my local IP address with ipconfig 2. I opened port 6112 for the local IP address 3. I disabled my firewall just in case it interferes 4. I connected to bnet which uses port 6112 5. I checked port 6112's status, which says it is closed Any idea why my port forwarding didn't work? That service yougetsignal.com checks only TCP protocol. Try PFPortChecker + Show Spoiler +Use /netinfo command in bw to check which port bw is taken.
Thanks, I checked that as well!
But I do notice that when I do /netinfo in game,
The Game and Client UDP port is not 6112, but rather, it is something high, like 5xxxx, or 6xxxx number ranges.
Is that supposed to be normal?
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I might as well ask for help. I have never had a port forwarding problem on any PC. I've always had access to the router, so I just looked up router model, port forwarding instructions, and was done in a minute. It had worked on 5 or 6 different routers across the last 8 years or so. But now I'm unable to host 
Using Eircom F1000 router (link to manual: broadbandsupport.eir.ie) My PC has a TP-Link wireless USB adapter if that matters Firewall is disabled.
1. This is how the port forward screen looks for my router + Show Spoiler +
Values I pick: WAN interface: VDSL, ETHWAN, pppo3G Protocol: TCP, UDP, TCP/UDP trigger start and end point: 6112 - 6119 translation start and end point: 6112 - 6119 WAN IP: empty server ip: 192.168.1.12 (local ip address)
2. And there is also an option to add a preset configuration for a bunch of legacy apps (wc3, sc:bw, etc) + Show Spoiler +
I picked Starcraft, 192.168.1.12 for the server... even that did not work.
3. And here is me checking which process is listening to port 6112, and finding which app that is. + Show Spoiler +
4. Using www.portforward.com to check UDP for 6112. Says it's closed. 
5. My router has a upnp section... it lists skype and utorrent there. Shouldn't starcraft also be there? + Show Spoiler +
Any tips will be appreciated.
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