The SCBW Port Forward Help Thread - Page 4
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chouithegewy
United States25 Posts
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Sonny-
47 Posts
On August 31 2016 14:06 chouithegewy wrote: Could use some help. Tried port forwarding. Port checker says 6112 UDP isn't open. Tried DMZ. Doesn't work. Gotta be a fix, right? Did you give your computer a static IP? | ||
chouithegewy
United States25 Posts
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coolprogrammingstuff
906 Posts
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endy
Switzerland8970 Posts
On August 31 2016 14:06 chouithegewy wrote: Could use some help. Tried port forwarding. Port checker says 6112 UDP isn't open. Tried DMZ. Doesn't work. Gotta be a fix, right? If you are sure you set everything properly and it still doesn't work then it could be an ISP issue. | ||
Sonny-
47 Posts
On August 31 2016 15:02 coolprogrammingstuff wrote: try mca64 upnp. Can just bypass the issue altogether . Don't think that will work. At least for me it didn't. I checked that box in mca and a red cross appeared. But I gave my PC a static IP and opened ports 4000 and 6111 to 6119. That worked (I'm able to host games) and after that mca also gave a green checkmark. | ||
iloveav
Poland1477 Posts
From what I have read online, it seems that when uneven voltage reaches a cheap router, it restarts itself to avoid damage, but it also changes the settings that you applied except a few key features like WI Fi Password or router password. Problem is that to even confirm that Id need to buy a UPS. | ||
iloveav
Poland1477 Posts
On February 18 2013 22:33 Liquid`Drone wrote: if you go to iccup and make a D game on fighting spirit and wait, you'll find out whether it's working. people will join quite fast if it is. I usually create a game called "testing if ports open". It usually takes 20 seconds to have either someone join or whisper me that they are closed. | ||
Dante08
Singapore4120 Posts
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chouithegewy
United States25 Posts
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chouithegewy
United States25 Posts
I'm still using the same static ip. I'm using wifi from a modem/router-in-one. I've tried playing without a firewall. Any help? Edit: I tried JUST opening 6112 UDP and the port is now open. And I think people can join. But I think that's what I did before and it stopped working eventually. Edit2: Port is closed...port is open. How reliable is PFPortChecker? | ||
[Fin]Vittu
Canada507 Posts
However, whenever I create a game: the Client TCP, Client UDP and Game UDP show my public address, but always a port that is 5 digits like 35025, 24713, 24713, etc. /netinfo shows: Server TCP: <iccup ip>:6112 (bind 0.0.0.0:6112) Client TCP: <my publicip>:58503 Client UDP: <my publicip>:62801 Game UDP: <my publicip>:62801 The only time I see the 6112 is with the Server TCP. I am using mca64, could anyone help? | ||
Beamer
United States242 Posts
I am having trouble opening port 6112. See the image below for what I did. + Show Spoiler + ![]() 1. I checked my local IP address with ipconfig 2. I opened port 6112 for the local IP address 3. I disabled my firewall just in case it interferes 4. I connected to bnet which uses port 6112 5. I checked port 6112's status, which says it is closed Any idea why my port forwarding didn't work? | ||
Malkiyah
Russian Federation92 Posts
On November 28 2016 07:57 Beamer wrote: I am having trouble opening port 6112. See the image below for what I did. + Show Spoiler + ![]() 1. I checked my local IP address with ipconfig 2. I opened port 6112 for the local IP address 3. I disabled my firewall just in case it interferes 4. I connected to bnet which uses port 6112 5. I checked port 6112's status, which says it is closed Any idea why my port forwarding didn't work? That service yougetsignal.com checks only TCP protocol. Try PFPortChecker + Show Spoiler + ![]() Use /netinfo command in bw to check which port bw is taken. | ||
[Fin]Vittu
Canada507 Posts
On November 28 2016 09:10 Malkiyah wrote: That service yougetsignal.com checks only TCP protocol. Try PFPortChecker + Show Spoiler + ![]() Use /netinfo command in bw to check which port bw is taken. Thanks, I checked that as well! But I do notice that when I do /netinfo in game, The Game and Client UDP port is not 6112, but rather, it is something high, like 5xxxx, or 6xxxx number ranges. Is that supposed to be normal? | ||
awerti
227 Posts
![]() Using Eircom F1000 router (link to manual: broadbandsupport.eir.ie) My PC has a TP-Link wireless USB adapter if that matters Firewall is disabled. 1. This is how the port forward screen looks for my router + Show Spoiler + ![]() Values I pick: WAN interface: VDSL, ETHWAN, pppo3G Protocol: TCP, UDP, TCP/UDP trigger start and end point: 6112 - 6119 translation start and end point: 6112 - 6119 WAN IP: empty server ip: 192.168.1.12 (local ip address) 2. And there is also an option to add a preset configuration for a bunch of legacy apps (wc3, sc:bw, etc) + Show Spoiler + ![]() I picked Starcraft, 192.168.1.12 for the server... even that did not work. 3. And here is me checking which process is listening to port 6112, and finding which app that is. + Show Spoiler + ![]() 4. Using www.portforward.com to check UDP for 6112. Says it's closed. ![]() 5. My router has a upnp section... it lists skype and utorrent there. Shouldn't starcraft also be there? + Show Spoiler + ![]() Any tips will be appreciated. | ||
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