• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:50
CET 21:50
KST 05:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book9Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Nexon's StarCraft game could be FPS, led by UMS maker1PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Clem wins HomeStory Cup 28
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1842 users

[Interview] KTF Coach Jung Soo Yeong - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 16 17 18 Next All
I_are_n00b
Profile Blog Joined May 2004
196 Posts
May 28 2012 19:14 GMT
#41
On May 29 2012 03:43 Veldril wrote:
Show nested quote +
On May 29 2012 02:35 RavenLoud wrote:
On May 29 2012 01:42 Veldril wrote:
Great article. The only part I disagree is "In the case of SC2, people who aren't familiar with the game can't follow the games" because there's so many new fans in the western scene that don't play the game but still watch professional matches. If foreign scene can achieve that, it should be entirely possible for Korean scene to emulate that.

He was harsh, but you have to consider the Koreans' position. I hate to sound elitist, but SC2 didn't took off in Korea because they simply know better. Foreigners mostly don't know about BW or brushed it off because it's old and have SD graphics.



The reason SC2 didn't take off in Korea is because of many reasons but it does not have anything to do what I disagree with him.

When SC2 came out, general population of gamers think of it as an "outdated" game by the RTS standard at that time (resource gathering, for example, is considered outdated by modern RTS). But it still took off in the foreign scene despite many people do not play it because there are many people who introduced the games to the mass, such as Day[9] and Husky. Good casters that can explain the basic of the game as the match goes on and adding excitement to the casting can make a game enjoyable to watch for someone who doesn't play the game.

Show nested quote +
On May 29 2012 03:29 Oreo7 wrote:
On May 29 2012 03:23 Asp wrote:
On May 29 2012 02:47 gillon wrote:
On May 29 2012 02:03 Black[CAT] wrote:
True that. At least he said it out directly and not beat about the bush. SC2 isnt fun to watch. I dont get the feeling of excitement from it despite watching quite a while.


You say it as if it's objectively true?


There are objective components. BW has objectively deeper strategy. SC2's units are objectively inferior in design. The unit AI objectively makes battles less interesting to watch. You can say you enjoy these inferior qualities about SC2, anyone can enjoy anything, but there is some objectivity behind what the coach said.


Nope, those are all subjective. If you can't stick a ruler against it, it's probably subjective. In other words, if the viewer is a factor in the measurement, then it's subjective.

"BW has objective deeper strategy" theirs no ruler for strategy. What you think is deep isn't deep by everyone's definition. Subjective.

"objectively inferior in design" your measure of how good unit design is isn't the same as everyone else's. Subjective.

"makes battles less interesting to watch" what makes battles interesting differs from person to person. Subjective.

You can bitch about sc2 all you want, but don't be a moron about it.


I would say BW's strategy is deeper than SC2 right now, which is natural because the game is out longer. Unit design is debatable, most BW units are really good, while some are not (I still hate Overlord having detection and scout). Battle interesting to watch is purely subjective because BW and SC2 appeal on different parts.



So... everything's subjective and we should all just never compare anything...?

My reasons for why BW units are better:
-BW units are better because it wasn't design by committee. Everything a unit in sc2 had an ounce of fun to watch/use (e.g. reaper + bunker harass) it was claimed "OP" and they nerfed it.
-The units that carried over from BW to SC2 were mostly nerfed and lost their identity in the original game. Carriers (capital ship, game ender), zealots (hard to kill, relatively lower DPS), hydras (all purpose unit, you can tell especially from SC1/BW cinematic movies), etc etc...
-You don't like how the overlord is a detector? A zerg ability that actually makes zerg a little different from the other races? Blasphemy, let's "enhance" the game by making it a morph ability.
-A bunch of BS units that Blizzard just made up that doesn't even fit the theme of the races. Seriously guys, the roach and the sentry seem like 2 BS units that the designers just threw in there for balance. They don't fit at all into the look/feel of the races. Protoss is supposed to be overly high tech, clunky and expensive, kind of like the modern US army or something. Zerg is supposed to be swarmy, fast, lots of blood and death but beat you by quantity, starship troopers style. The roach, sentry don't exhibit any of these qualities.


My reasons for why BW has deeper strategy than SC2:
I'm not sure you remember the early days of BW. People actually came up with lots of rush strategies and (V-Gundam rush, lots of 4 pools and BBs's, manner hatch with a big sunken line in front of opponent base, tank drop/boxing, etc...). Why? Because there were so many possibilities for each race. Players also executed many strategies that used mind games, even to this day. Even the game didn't mature and players didn't have the concept of macro, hard timings, etc... in BW, you could literally sit down, write on a piece of paper your plan for winning and then try to execute it. In SC2, it's just a big math problem. How do I get the most amount of Unit X at Y minutes while disregarding mind games and player reaction.

I think the medium of Brood War actually allowed players to beat their opponents in a personal way. By knowing Yellow always 12 hatch expands, Boxer beat him 3-0 by bunker rushing him in a final. More recently, by knowing Flash's scan patterns, Stardust or whatever beat him PvT. The medium of brood war is superior because the medium itself is not as restrictive. You can take a chance and not lost to a superior mathematical equation involving a roach timing.

I think SC2 is a very popular version of Warcraft 3. I play it and occasionally watch it but it's not a phenomenon I'm interested in following ahead of football, basketball, etc... like BW was.
lookatmyname
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-05-29 17:56:28
May 28 2012 19:15 GMT
#42
plz stop being stupid, BW has deeper gameplay, this is a fact, subjective my ass...
such statement can only be said from someone, who did not play BW, at serious level
every players that reached at least rank B(from B- to B+) know this, BW is much much deeper as a game
0kz
Profile Joined January 2010
Italy1118 Posts
May 28 2012 19:35 GMT
#43
thanks for the interview, nice to read what some old school thinks about future... sadly people always feel like ruining everything with their stupid fights.. you dont like a game? you like the other one? glhfgg just shut up already.. sigh
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
Last Edited: 2012-05-28 19:50:02
May 28 2012 19:43 GMT
#44
On May 29 2012 04:14 I_are_n00b wrote:
Show nested quote +
On May 29 2012 03:43 Veldril wrote:
On May 29 2012 02:35 RavenLoud wrote:
On May 29 2012 01:42 Veldril wrote:
Great article. The only part I disagree is "In the case of SC2, people who aren't familiar with the game can't follow the games" because there's so many new fans in the western scene that don't play the game but still watch professional matches. If foreign scene can achieve that, it should be entirely possible for Korean scene to emulate that.

He was harsh, but you have to consider the Koreans' position. I hate to sound elitist, but SC2 didn't took off in Korea because they simply know better. Foreigners mostly don't know about BW or brushed it off because it's old and have SD graphics.



The reason SC2 didn't take off in Korea is because of many reasons but it does not have anything to do what I disagree with him.

When SC2 came out, general population of gamers think of it as an "outdated" game by the RTS standard at that time (resource gathering, for example, is considered outdated by modern RTS). But it still took off in the foreign scene despite many people do not play it because there are many people who introduced the games to the mass, such as Day[9] and Husky. Good casters that can explain the basic of the game as the match goes on and adding excitement to the casting can make a game enjoyable to watch for someone who doesn't play the game.

On May 29 2012 03:29 Oreo7 wrote:
On May 29 2012 03:23 Asp wrote:
On May 29 2012 02:47 gillon wrote:
On May 29 2012 02:03 Black[CAT] wrote:
True that. At least he said it out directly and not beat about the bush. SC2 isnt fun to watch. I dont get the feeling of excitement from it despite watching quite a while.


You say it as if it's objectively true?


There are objective components. BW has objectively deeper strategy. SC2's units are objectively inferior in design. The unit AI objectively makes battles less interesting to watch. You can say you enjoy these inferior qualities about SC2, anyone can enjoy anything, but there is some objectivity behind what the coach said.


Nope, those are all subjective. If you can't stick a ruler against it, it's probably subjective. In other words, if the viewer is a factor in the measurement, then it's subjective.

"BW has objective deeper strategy" theirs no ruler for strategy. What you think is deep isn't deep by everyone's definition. Subjective.

"objectively inferior in design" your measure of how good unit design is isn't the same as everyone else's. Subjective.

"makes battles less interesting to watch" what makes battles interesting differs from person to person. Subjective.

You can bitch about sc2 all you want, but don't be a moron about it.


-A bunch of BS units that Blizzard just made up that doesn't even fit the theme of the races. Seriously guys, the roach and the sentry seem like 2 BS units that the designers just threw in there for balance. They don't fit at all into the look/feel of the races. Protoss is supposed to be overly high tech, clunky and expensive, kind of like the modern US army or something. Zerg is supposed to be swarmy, fast, lots of blood and death but beat you by quantity, starship troopers style. The roach, sentry don't exhibit any of these qualities.
.


I never remember single player, but protoss was kind of mystic and magical--I mean a dragoon is like a reincarnated zealot, etc etc. Then bw of course had templars and their respective archons that certainly feel magical/mystic. Arbiter as well. A sentry fits in with that (force fields, and useful hallucinations). Warpgates are more mystical. They made the mothership to be a central magical unit. Collossi doesn't have anything mystic to it as opposed to "me big shoot lasers". I think the sentry makes sense for their direction of protoss (independent of how it affects the game).

they also redesigned zerg on purpose. I don't think anyone should argue sc2 zerg and bw zerg is remotely the same; sc2 zerg is the swarmy zerg (turtle on your own creep, slowly expand, then overrun with like 100 lings or banelings) while bw zerg was the positional battle with lurker/defiler/scourge to pick off drops (though I forget any of the lore for bw zerg; bw zerg is actually not that swarmy when played). I agree that the roach sucks as it's too beefy and added mainly just because otherwise warpgate would be too strong (same with marauders being so beefy; giving protoss a way to have early game units instantly reinforce the enemy's base means terran/zerg have to have beefy early game units to hold).
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
nadafanboy42
Profile Joined August 2009
Netherlands209 Posts
Last Edited: 2012-05-28 19:49:13
May 28 2012 19:48 GMT
#45
I have all respect for his expertise, but when anybody says "SC2 just isn't fun to watch" I just can't take them serious. Top SC2 events regularly draw in over 100,000+ concurrent viewers. Are these people implying that those viewers all just sadomasochists? It's fine to argue that Broodwar is more fun to watch than SC2, I'd even agree. But the constant argument of Broodwar elitist that "SC2 just isn't fun to watch" is just stuck up bullshit in the light of the hundreds of thousands of fans who do think SC2 is fun enough to not only watch, but pay money for the privilige of watching.
NaDa/Jaedong/Liquid-Fanboy
FlaShFTW
Profile Blog Joined February 2010
United States10293 Posts
May 28 2012 19:51 GMT
#46
KT HWAITING!!!

nice interview. love it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Veldril
Profile Joined August 2010
Thailand1817 Posts
May 28 2012 19:52 GMT
#47
On May 29 2012 04:14 I_are_n00b wrote:
Show nested quote +
On May 29 2012 03:43 Veldril wrote:
On May 29 2012 02:35 RavenLoud wrote:
On May 29 2012 01:42 Veldril wrote:
Great article. The only part I disagree is "In the case of SC2, people who aren't familiar with the game can't follow the games" because there's so many new fans in the western scene that don't play the game but still watch professional matches. If foreign scene can achieve that, it should be entirely possible for Korean scene to emulate that.

He was harsh, but you have to consider the Koreans' position. I hate to sound elitist, but SC2 didn't took off in Korea because they simply know better. Foreigners mostly don't know about BW or brushed it off because it's old and have SD graphics.



The reason SC2 didn't take off in Korea is because of many reasons but it does not have anything to do what I disagree with him.

When SC2 came out, general population of gamers think of it as an "outdated" game by the RTS standard at that time (resource gathering, for example, is considered outdated by modern RTS). But it still took off in the foreign scene despite many people do not play it because there are many people who introduced the games to the mass, such as Day[9] and Husky. Good casters that can explain the basic of the game as the match goes on and adding excitement to the casting can make a game enjoyable to watch for someone who doesn't play the game.

On May 29 2012 03:29 Oreo7 wrote:
On May 29 2012 03:23 Asp wrote:
On May 29 2012 02:47 gillon wrote:
On May 29 2012 02:03 Black[CAT] wrote:
True that. At least he said it out directly and not beat about the bush. SC2 isnt fun to watch. I dont get the feeling of excitement from it despite watching quite a while.


You say it as if it's objectively true?


There are objective components. BW has objectively deeper strategy. SC2's units are objectively inferior in design. The unit AI objectively makes battles less interesting to watch. You can say you enjoy these inferior qualities about SC2, anyone can enjoy anything, but there is some objectivity behind what the coach said.


Nope, those are all subjective. If you can't stick a ruler against it, it's probably subjective. In other words, if the viewer is a factor in the measurement, then it's subjective.

"BW has objective deeper strategy" theirs no ruler for strategy. What you think is deep isn't deep by everyone's definition. Subjective.

"objectively inferior in design" your measure of how good unit design is isn't the same as everyone else's. Subjective.

"makes battles less interesting to watch" what makes battles interesting differs from person to person. Subjective.

You can bitch about sc2 all you want, but don't be a moron about it.


I would say BW's strategy is deeper than SC2 right now, which is natural because the game is out longer. Unit design is debatable, most BW units are really good, while some are not (I still hate Overlord having detection and scout). Battle interesting to watch is purely subjective because BW and SC2 appeal on different parts.



So... everything's subjective and we should all just never compare anything...?

My reasons for why BW units are better:
-BW units are better because it wasn't design by committee. Everything a unit in sc2 had an ounce of fun to watch/use (e.g. reaper + bunker harass) it was claimed "OP" and they nerfed it.
-The units that carried over from BW to SC2 were mostly nerfed and lost their identity in the original game. Carriers (capital ship, game ender), zealots (hard to kill, relatively lower DPS), hydras (all purpose unit, you can tell especially from SC1/BW cinematic movies), etc etc...
-You don't like how the overlord is a detector? A zerg ability that actually makes zerg a little different from the other races? Blasphemy, let's "enhance" the game by making it a morph ability.
-A bunch of BS units that Blizzard just made up that doesn't even fit the theme of the races. Seriously guys, the roach and the sentry seem like 2 BS units that the designers just threw in there for balance. They don't fit at all into the look/feel of the races. Protoss is supposed to be overly high tech, clunky and expensive, kind of like the modern US army or something. Zerg is supposed to be swarmy, fast, lots of blood and death but beat you by quantity, starship troopers style. The roach, sentry don't exhibit any of these qualities.


My reasons for why BW has deeper strategy than SC2:
I'm not sure you remember the early days of BW. People actually came up with lots of rush strategies and (V-Gundam rush, lots of 4 pools and BBs's, manner hatch with a big sunken line in front of opponent base, tank drop/boxing, etc...). Why? Because there were so many possibilities for each race. Players also executed many strategies that used mind games, even to this day. Even the game didn't mature and players didn't have the concept of macro, hard timings, etc... in BW, you could literally sit down, write on a piece of paper your plan for winning and then try to execute it. In SC2, it's just a big math problem. How do I get the most amount of Unit X at Y minutes while disregarding mind games and player reaction.

I think the medium of Brood War actually allowed players to beat their opponents in a personal way. By knowing Yellow always 12 hatch expands, Boxer beat him 3-0 by bunker rushing him in a final. More recently, by knowing Flash's scan patterns, Stardust or whatever beat him PvT. The medium of brood war is superior because the medium itself is not as restrictive. You can take a chance and not lost to a superior mathematical equation involving a roach timing.

I think SC2 is a very popular version of Warcraft 3. I play it and occasionally watch it but it's not a phenomenon I'm interested in following ahead of football, basketball, etc... like BW was.


That is why many things are subjective. If you said "my reasons...", then that means it's already subjective because you present your own personal opinions, which might not be true to other people.

And being subjective does not mean they are not comparable. It just means you need to be more careful when you want to compare things. For example, comparing which game has a deeper strategy is easier than which game is more fun to watch, because there's more evidence of how strategy evolves in the game and how long the game has been played. Saying one game is more fun to watch is purely based on the feeling and cannot be presented as objective.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
RavenLoud
Profile Joined March 2011
Canada1100 Posts
May 28 2012 19:54 GMT
#48
On May 29 2012 04:48 nadafanboy42 wrote:
I have all respect for his expertise, but when anybody says "SC2 just isn't fun to watch" I just can't take them serious. Top SC2 events regularly draw in over 100,000+ concurrent viewers. Are these people implying that those viewers all just sadomasochists? It's fine to argue that Broodwar is more fun to watch than SC2, I'd even agree. But the constant argument of Broodwar elitist that "SC2 just isn't fun to watch" is just stuck up bullshit in the light of the hundreds of thousands of fans who do think SC2 is fun enough to not only watch, but pay money for the privilige of watching.

They were just spoiled by a decade of top level BW...all for free btw.

SC2 isn't doing well in Korea at all, think about why instead of calling them idiots. Though I do see potential in SC2, I still respect his honesty.
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
May 28 2012 19:55 GMT
#49
I would disagree with a lot of what he said in particular about what he said about how watchable SC2 is and the future of E-Sports but from his prospective id say that would be how he sees it. Its hard not to look at just under 100k watching an SC2 grand finals or 300k watching LoL and think that the glory days are over for E-Sports.
I_are_n00b
Profile Blog Joined May 2004
196 Posts
May 28 2012 19:58 GMT
#50
On May 29 2012 04:43 N.geNuity wrote:
Show nested quote +
On May 29 2012 04:14 I_are_n00b wrote:
On May 29 2012 03:43 Veldril wrote:
On May 29 2012 02:35 RavenLoud wrote:
On May 29 2012 01:42 Veldril wrote:
Great article. The only part I disagree is "In the case of SC2, people who aren't familiar with the game can't follow the games" because there's so many new fans in the western scene that don't play the game but still watch professional matches. If foreign scene can achieve that, it should be entirely possible for Korean scene to emulate that.

He was harsh, but you have to consider the Koreans' position. I hate to sound elitist, but SC2 didn't took off in Korea because they simply know better. Foreigners mostly don't know about BW or brushed it off because it's old and have SD graphics.



The reason SC2 didn't take off in Korea is because of many reasons but it does not have anything to do what I disagree with him.

When SC2 came out, general population of gamers think of it as an "outdated" game by the RTS standard at that time (resource gathering, for example, is considered outdated by modern RTS). But it still took off in the foreign scene despite many people do not play it because there are many people who introduced the games to the mass, such as Day[9] and Husky. Good casters that can explain the basic of the game as the match goes on and adding excitement to the casting can make a game enjoyable to watch for someone who doesn't play the game.

On May 29 2012 03:29 Oreo7 wrote:
On May 29 2012 03:23 Asp wrote:
On May 29 2012 02:47 gillon wrote:
On May 29 2012 02:03 Black[CAT] wrote:
True that. At least he said it out directly and not beat about the bush. SC2 isnt fun to watch. I dont get the feeling of excitement from it despite watching quite a while.


You say it as if it's objectively true?


There are objective components. BW has objectively deeper strategy. SC2's units are objectively inferior in design. The unit AI objectively makes battles less interesting to watch. You can say you enjoy these inferior qualities about SC2, anyone can enjoy anything, but there is some objectivity behind what the coach said.


Nope, those are all subjective. If you can't stick a ruler against it, it's probably subjective. In other words, if the viewer is a factor in the measurement, then it's subjective.

"BW has objective deeper strategy" theirs no ruler for strategy. What you think is deep isn't deep by everyone's definition. Subjective.

"objectively inferior in design" your measure of how good unit design is isn't the same as everyone else's. Subjective.

"makes battles less interesting to watch" what makes battles interesting differs from person to person. Subjective.

You can bitch about sc2 all you want, but don't be a moron about it.


-A bunch of BS units that Blizzard just made up that doesn't even fit the theme of the races. Seriously guys, the roach and the sentry seem like 2 BS units that the designers just threw in there for balance. They don't fit at all into the look/feel of the races. Protoss is supposed to be overly high tech, clunky and expensive, kind of like the modern US army or something. Zerg is supposed to be swarmy, fast, lots of blood and death but beat you by quantity, starship troopers style. The roach, sentry don't exhibit any of these qualities.
.


I never remember single player, but protoss was kind of mystic and magical--I mean a dragoon is like a reincarnated zealot, etc etc. Then bw of course had templars and their respective archons that certainly feel magical/mystic. Arbiter as well. A sentry fits in with that (force fields, and useful hallucinations). Warpgates are more mystical. They made the mothership to be a central magical unit. Collossi doesn't have anything mystic to it as opposed to "me big shoot lasers". I think the sentry makes sense for their direction of protoss (independent of how it affects the game).

they also redesigned zerg on purpose. I don't think anyone should argue sc2 zerg and bw zerg is remotely the same; sc2 zerg is the swarmy zerg (turtle on your own creep, slowly expand, then overrun with like 100 lings or banelings) while bw zerg was the positional battle with lurker/defiler/scourge to pick off drops (though I forget any of the lore for bw zerg; bw zerg is actually not that swarmy when played). I agree that the roach sucks as it's too beefy and added mainly just because otherwise warpgate would be too strong (same with marauders being so beefy; giving protoss a way to have early game units instantly reinforce the enemy's base means terran/zerg have to have beefy early game units to hold).


Mystical? Yes, but I think you're interpreting the dragoon incorrectly. Protoss warriors are supposed to live a life of servitude. The sentiment is not mysticism as it is fanatical support/honor like space samurais or Klingons or osmething. If you read the backstory behind the reaver and it's touched a bit on the Colossus, Protoss did not like creating war machines. The reaver was a modified mobile manufacturing facility. The sentry itself, is a battle drone or something and that's already weird. The Protoss also have very precise, high tech but clunky weapons. Look at goon fire, arbs, etc... they never had weird continuous lasers, that sentries shoot.

Zerg swarm though in the current metagame is not as swarmy, but sauron zerg style did exist in professional bw for many years. And even if professional metagame is different, the zerg was clearly designed to be swarmy.

My point is, the original designed each race with a central theme and feel, and then turned around to balance the game. This created 3 races that were completely different (or at least, zerg completely different from the other 2). SC2's design approach is backwards.
lookatmyname
Ripeace
Profile Joined January 2012
34 Posts
Last Edited: 2012-05-28 20:07:42
May 28 2012 20:02 GMT
#51
The end of the interview was kind of weird, this guy is a little conservative I would say.
I_are_n00b
Profile Blog Joined May 2004
196 Posts
May 28 2012 20:02 GMT
#52
On May 29 2012 04:52 Veldril wrote:
Show nested quote +
On May 29 2012 04:14 I_are_n00b wrote:
On May 29 2012 03:43 Veldril wrote:
On May 29 2012 02:35 RavenLoud wrote:
On May 29 2012 01:42 Veldril wrote:
Great article. The only part I disagree is "In the case of SC2, people who aren't familiar with the game can't follow the games" because there's so many new fans in the western scene that don't play the game but still watch professional matches. If foreign scene can achieve that, it should be entirely possible for Korean scene to emulate that.

He was harsh, but you have to consider the Koreans' position. I hate to sound elitist, but SC2 didn't took off in Korea because they simply know better. Foreigners mostly don't know about BW or brushed it off because it's old and have SD graphics.



The reason SC2 didn't take off in Korea is because of many reasons but it does not have anything to do what I disagree with him.

When SC2 came out, general population of gamers think of it as an "outdated" game by the RTS standard at that time (resource gathering, for example, is considered outdated by modern RTS). But it still took off in the foreign scene despite many people do not play it because there are many people who introduced the games to the mass, such as Day[9] and Husky. Good casters that can explain the basic of the game as the match goes on and adding excitement to the casting can make a game enjoyable to watch for someone who doesn't play the game.

On May 29 2012 03:29 Oreo7 wrote:
On May 29 2012 03:23 Asp wrote:
On May 29 2012 02:47 gillon wrote:
On May 29 2012 02:03 Black[CAT] wrote:
True that. At least he said it out directly and not beat about the bush. SC2 isnt fun to watch. I dont get the feeling of excitement from it despite watching quite a while.


You say it as if it's objectively true?


There are objective components. BW has objectively deeper strategy. SC2's units are objectively inferior in design. The unit AI objectively makes battles less interesting to watch. You can say you enjoy these inferior qualities about SC2, anyone can enjoy anything, but there is some objectivity behind what the coach said.


Nope, those are all subjective. If you can't stick a ruler against it, it's probably subjective. In other words, if the viewer is a factor in the measurement, then it's subjective.

"BW has objective deeper strategy" theirs no ruler for strategy. What you think is deep isn't deep by everyone's definition. Subjective.

"objectively inferior in design" your measure of how good unit design is isn't the same as everyone else's. Subjective.

"makes battles less interesting to watch" what makes battles interesting differs from person to person. Subjective.

You can bitch about sc2 all you want, but don't be a moron about it.


I would say BW's strategy is deeper than SC2 right now, which is natural because the game is out longer. Unit design is debatable, most BW units are really good, while some are not (I still hate Overlord having detection and scout). Battle interesting to watch is purely subjective because BW and SC2 appeal on different parts.



So... everything's subjective and we should all just never compare anything...?

My reasons for why BW units are better:
-BW units are better because it wasn't design by committee. Everything a unit in sc2 had an ounce of fun to watch/use (e.g. reaper + bunker harass) it was claimed "OP" and they nerfed it.
-The units that carried over from BW to SC2 were mostly nerfed and lost their identity in the original game. Carriers (capital ship, game ender), zealots (hard to kill, relatively lower DPS), hydras (all purpose unit, you can tell especially from SC1/BW cinematic movies), etc etc...
-You don't like how the overlord is a detector? A zerg ability that actually makes zerg a little different from the other races? Blasphemy, let's "enhance" the game by making it a morph ability.
-A bunch of BS units that Blizzard just made up that doesn't even fit the theme of the races. Seriously guys, the roach and the sentry seem like 2 BS units that the designers just threw in there for balance. They don't fit at all into the look/feel of the races. Protoss is supposed to be overly high tech, clunky and expensive, kind of like the modern US army or something. Zerg is supposed to be swarmy, fast, lots of blood and death but beat you by quantity, starship troopers style. The roach, sentry don't exhibit any of these qualities.


My reasons for why BW has deeper strategy than SC2:
I'm not sure you remember the early days of BW. People actually came up with lots of rush strategies and (V-Gundam rush, lots of 4 pools and BBs's, manner hatch with a big sunken line in front of opponent base, tank drop/boxing, etc...). Why? Because there were so many possibilities for each race. Players also executed many strategies that used mind games, even to this day. Even the game didn't mature and players didn't have the concept of macro, hard timings, etc... in BW, you could literally sit down, write on a piece of paper your plan for winning and then try to execute it. In SC2, it's just a big math problem. How do I get the most amount of Unit X at Y minutes while disregarding mind games and player reaction.

I think the medium of Brood War actually allowed players to beat their opponents in a personal way. By knowing Yellow always 12 hatch expands, Boxer beat him 3-0 by bunker rushing him in a final. More recently, by knowing Flash's scan patterns, Stardust or whatever beat him PvT. The medium of brood war is superior because the medium itself is not as restrictive. You can take a chance and not lost to a superior mathematical equation involving a roach timing.

I think SC2 is a very popular version of Warcraft 3. I play it and occasionally watch it but it's not a phenomenon I'm interested in following ahead of football, basketball, etc... like BW was.


That is why many things are subjective. If you said "my reasons...", then that means it's already subjective because you present your own personal opinions, which might not be true to other people.

And being subjective does not mean they are not comparable. It just means you need to be more careful when you want to compare things. For example, comparing which game has a deeper strategy is easier than which game is more fun to watch, because there's more evidence of how strategy evolves in the game and how long the game has been played. Saying one game is more fun to watch is purely based on the feeling and cannot be presented as objective.



Dude... I know my post is subjective, and I'm saying it should be when comparing two things as different as BW and SC2... and then I went ahead and gave my reasons. You come to the internet not expecting opinions or something?
lookatmyname
hewley
Profile Joined February 2011
Germany1063 Posts
Last Edited: 2012-05-28 20:09:20
May 28 2012 20:09 GMT
#53
Nice interview. It is always nice to hear from one of the insiders with a different perspective. His views regarding the whole "esports" (bw, sc2, lol) are expected from one of the old guards, although I can't really agree with them.
Esports bubble pop, bubble pop
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
Last Edited: 2012-05-28 20:17:27
May 28 2012 20:09 GMT
#54
-deleted-
Translator
aznball123
Profile Joined February 2012
2759 Posts
May 28 2012 20:18 GMT
#55
Maybe they haven't opened up to SC2 yet because they don't want BW to die. When I first saw/played SC2, I didn't like it either because it was so new and different. I immediately said BW was a better game, but now that I've watched most SC2 tourneys, it is really enjoyable. They're both different and enjoyable, I just think most pro BW players hate the fact that they have to switch to SC2. I don't blame them for hating it because it's their careers on the line, they've been doing it for years and now they're going to be out of a job if they don't succeed in a different game. Especially, if it's not fun as well.
Mmm, what to watch.
Blennd
Profile Joined April 2011
United States266 Posts
May 28 2012 20:21 GMT
#56
On May 29 2012 02:35 RavenLoud wrote:
Show nested quote +
On May 29 2012 01:42 Veldril wrote:
Great article. The only part I disagree is "In the case of SC2, people who aren't familiar with the game can't follow the games" because there's so many new fans in the western scene that don't play the game but still watch professional matches. If foreign scene can achieve that, it should be entirely possible for Korean scene to emulate that.

He was harsh, but you have to consider the Koreans' position. I hate to sound elitist, but SC2 didn't took off in Korea because they simply know better. Foreigners mostly don't know about BW or brushed it off because it's old and have SD graphics.


Which explains why the most casual e-sport by far (LoL) is huge in Korea?
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
May 28 2012 20:22 GMT
#57
On May 29 2012 01:05 rotinegg wrote:
Q As Proleague is now switching over to SC2, history must be rewritten. How would you want SC2 PL to progress from this point on?
A When compared to BW, the biggest difference is that SC2 just isn't fun to watch [Ouch]. For BW, you could know jack about the game but still enjoy it because there was a ubiquitous element of fun throughout the game. In the case of SC2, people who aren't familiar with the game can't follow the games. That's the reason why WC3 ultimately failed. Who would watch when the game itself isn't fun to watch. And where would the motivation for casuals to learn the game come from. Casual fans judge a game based on how fun it is to watch. In that sense BW's appeal is more direct.


I'm going to kind of ignore the SC2 vs BW flamewar going on and just say that SC2 is a significantly better game than WC3.

*Ollies outie*
hydrogg
Profile Joined September 2011
United States377 Posts
Last Edited: 2012-05-28 20:25:26
May 28 2012 20:24 GMT
#58
On May 29 2012 04:48 nadafanboy42 wrote:
I have all respect for his expertise, but when anybody says "SC2 just isn't fun to watch" I just can't take them serious. Top SC2 events regularly draw in over 100,000+ concurrent viewers. Are these people implying that those viewers all just sadomasochists? It's fine to argue that Broodwar is more fun to watch than SC2, I'd even agree. But the constant argument of Broodwar elitist that "SC2 just isn't fun to watch" is just stuck up bullshit in the light of the hundreds of thousands of fans who do think SC2 is fun enough to not only watch, but pay money for the privilige of watching.


Which doesn't even compare to how many people watch Brood War in Korea.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=257268

Not saying that it is impossible for SC2 to eventually reach those numbers in Korea but right now it isn't that much compared to Starcraft in Korea.
Veldril
Profile Joined August 2010
Thailand1817 Posts
Last Edited: 2012-05-28 20:32:09
May 28 2012 20:25 GMT
#59
On May 29 2012 05:02 I_are_n00b wrote:
Show nested quote +
On May 29 2012 04:52 Veldril wrote:
On May 29 2012 04:14 I_are_n00b wrote:
On May 29 2012 03:43 Veldril wrote:
On May 29 2012 02:35 RavenLoud wrote:
On May 29 2012 01:42 Veldril wrote:
Great article. The only part I disagree is "In the case of SC2, people who aren't familiar with the game can't follow the games" because there's so many new fans in the western scene that don't play the game but still watch professional matches. If foreign scene can achieve that, it should be entirely possible for Korean scene to emulate that.

He was harsh, but you have to consider the Koreans' position. I hate to sound elitist, but SC2 didn't took off in Korea because they simply know better. Foreigners mostly don't know about BW or brushed it off because it's old and have SD graphics.



The reason SC2 didn't take off in Korea is because of many reasons but it does not have anything to do what I disagree with him.

When SC2 came out, general population of gamers think of it as an "outdated" game by the RTS standard at that time (resource gathering, for example, is considered outdated by modern RTS). But it still took off in the foreign scene despite many people do not play it because there are many people who introduced the games to the mass, such as Day[9] and Husky. Good casters that can explain the basic of the game as the match goes on and adding excitement to the casting can make a game enjoyable to watch for someone who doesn't play the game.

On May 29 2012 03:29 Oreo7 wrote:
On May 29 2012 03:23 Asp wrote:
On May 29 2012 02:47 gillon wrote:
On May 29 2012 02:03 Black[CAT] wrote:
True that. At least he said it out directly and not beat about the bush. SC2 isnt fun to watch. I dont get the feeling of excitement from it despite watching quite a while.


You say it as if it's objectively true?


There are objective components. BW has objectively deeper strategy. SC2's units are objectively inferior in design. The unit AI objectively makes battles less interesting to watch. You can say you enjoy these inferior qualities about SC2, anyone can enjoy anything, but there is some objectivity behind what the coach said.


Nope, those are all subjective. If you can't stick a ruler against it, it's probably subjective. In other words, if the viewer is a factor in the measurement, then it's subjective.

"BW has objective deeper strategy" theirs no ruler for strategy. What you think is deep isn't deep by everyone's definition. Subjective.

"objectively inferior in design" your measure of how good unit design is isn't the same as everyone else's. Subjective.

"makes battles less interesting to watch" what makes battles interesting differs from person to person. Subjective.

You can bitch about sc2 all you want, but don't be a moron about it.


I would say BW's strategy is deeper than SC2 right now, which is natural because the game is out longer. Unit design is debatable, most BW units are really good, while some are not (I still hate Overlord having detection and scout). Battle interesting to watch is purely subjective because BW and SC2 appeal on different parts.



So... everything's subjective and we should all just never compare anything...?

My reasons for why BW units are better:
-BW units are better because it wasn't design by committee. Everything a unit in sc2 had an ounce of fun to watch/use (e.g. reaper + bunker harass) it was claimed "OP" and they nerfed it.
-The units that carried over from BW to SC2 were mostly nerfed and lost their identity in the original game. Carriers (capital ship, game ender), zealots (hard to kill, relatively lower DPS), hydras (all purpose unit, you can tell especially from SC1/BW cinematic movies), etc etc...
-You don't like how the overlord is a detector? A zerg ability that actually makes zerg a little different from the other races? Blasphemy, let's "enhance" the game by making it a morph ability.
-A bunch of BS units that Blizzard just made up that doesn't even fit the theme of the races. Seriously guys, the roach and the sentry seem like 2 BS units that the designers just threw in there for balance. They don't fit at all into the look/feel of the races. Protoss is supposed to be overly high tech, clunky and expensive, kind of like the modern US army or something. Zerg is supposed to be swarmy, fast, lots of blood and death but beat you by quantity, starship troopers style. The roach, sentry don't exhibit any of these qualities.


My reasons for why BW has deeper strategy than SC2:
I'm not sure you remember the early days of BW. People actually came up with lots of rush strategies and (V-Gundam rush, lots of 4 pools and BBs's, manner hatch with a big sunken line in front of opponent base, tank drop/boxing, etc...). Why? Because there were so many possibilities for each race. Players also executed many strategies that used mind games, even to this day. Even the game didn't mature and players didn't have the concept of macro, hard timings, etc... in BW, you could literally sit down, write on a piece of paper your plan for winning and then try to execute it. In SC2, it's just a big math problem. How do I get the most amount of Unit X at Y minutes while disregarding mind games and player reaction.

I think the medium of Brood War actually allowed players to beat their opponents in a personal way. By knowing Yellow always 12 hatch expands, Boxer beat him 3-0 by bunker rushing him in a final. More recently, by knowing Flash's scan patterns, Stardust or whatever beat him PvT. The medium of brood war is superior because the medium itself is not as restrictive. You can take a chance and not lost to a superior mathematical equation involving a roach timing.

I think SC2 is a very popular version of Warcraft 3. I play it and occasionally watch it but it's not a phenomenon I'm interested in following ahead of football, basketball, etc... like BW was.


That is why many things are subjective. If you said "my reasons...", then that means it's already subjective because you present your own personal opinions, which might not be true to other people.

And being subjective does not mean they are not comparable. It just means you need to be more careful when you want to compare things. For example, comparing which game has a deeper strategy is easier than which game is more fun to watch, because there's more evidence of how strategy evolves in the game and how long the game has been played. Saying one game is more fun to watch is purely based on the feeling and cannot be presented as objective.



Dude... I know my post is subjective, and I'm saying it should be when comparing two things as different as BW and SC2... and then I went ahead and gave my reasons. You come to the internet not expecting opinions or something?


Not at all. I just wanted to address your first sentence and used your post as an example to show that many things are subjective, which some people tried to claim it as objective from both sides of argument.

From what I see, the problem right now is not people having opinions, it is people trying to present opinions as facts. And I think that's where the fight mostly start from.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
zhurai
Profile Blog Joined September 2010
United States5660 Posts
May 28 2012 20:35 GMT
#60
On May 29 2012 04:55 FlukyS wrote:
I would disagree with a lot of what he said in particular about what he said about how watchable SC2 is and the future of E-Sports but from his prospective id say that would be how he sees it. Its hard not to look at just under 100k watching an SC2 grand finals or 300k watching LoL and think that the glory days are over for E-Sports.

and what other SC2 events do you think are happening at the same time as this "grand finals" then for example.
Twitter: @zhurai | Site: http://zhurai.com
Prev 1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#39
RotterdaM1176
TKL 460
IndyStarCraft 302
SteadfastSC189
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1176
TKL 460
IndyStarCraft 302
SteadfastSC 189
UpATreeSC 141
MaxPax 137
ForJumy 1
StarCraft: Brood War
Mini 470
EffOrt 410
Hyuk 176
ggaemo 115
hero 77
Shuttle 22
soO 19
League of Legends
C9.Mang0121
Counter-Strike
fl0m2013
Other Games
Grubby4121
summit1g3895
FrodaN2431
Beastyqt875
Liquid`Hasu255
ArmadaUGS158
Mew2King96
Trikslyr81
elazer78
ROOTCatZ57
ZombieGrub16
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 229
• Reevou 3
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota270
League of Legends
• imaqtpie2978
• TFBlade1414
• Shiphtur493
• Stunt414
Upcoming Events
Replay Cast
3h 11m
Sparkling Tuna Cup
13h 11m
LiuLi Cup
14h 11m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
1d 4h
Replay Cast
1d 12h
LiuLi Cup
1d 14h
Clem vs Rogue
SHIN vs Cyan
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
3 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
4 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.