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WCG bw rules: stop lurker not allowed - Page 5

Forum Index > BW General
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Silverado
Profile Joined May 2003
121 Posts
November 14 2005 04:16 GMT
#81
Ohter range units also don't fire when using hold command.
I don't see how for lurker is any different.

If this is a bug, then all should be a bug.

It is foribidden because of balance changes, not because it is a bug.
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
November 14 2005 05:10 GMT
#82
If we want to know, if Blizzard consider "hold lurkers" as a bug, we should look at Blizzcon rules. And it's not forbidden there AFAIR.
BroodWar forever
Redstorm[MFx]
Profile Joined September 2005
Norway258 Posts
November 14 2005 05:49 GMT
#83
On November 13 2005 20:09 nortydog wrote:
Do you think Lurker stop was intended by blizzard? if it was there would be a button for it.

acctually they did intend the overlord to work this way and heres why: im a bit of a story freak so i have read some zerg story on scl and it says about the overlords function that the swarm eventually got to big for the overmind to control all by himself. he therfor needed someone who could act on hes behalf on the battlefield and heres where the overlord comes in. call him sort of a general that takes hes orders form the overmind. thats u when u play if u didnt realise this this is all on sclegacy.com and it supports that the ol+lurk hold is an intended action cus in theory all ur commands go trough the overlord so why shouldent u be able to hold control a lurker with the overlord?
+_+
XG3
Profile Joined December 2002
United States544 Posts
November 14 2005 05:51 GMT
#84
On November 14 2005 13:16 Silverado wrote:
Ohter range units also don't fire when using hold command.
I don't see how for lurker is any different.

If this is a bug, then all should be a bug.

It is foribidden because of balance changes, not because it is a bug.

Would you like to point out which units you're talking about that "don't fire when using hold command"?
Kacas
Profile Joined July 2003
Brazil3143 Posts
November 14 2005 06:16 GMT
#85
it seens there's lots of terran players this topic
u guys keep discuting if its a bug or not
if starleague, the most valiable starcraft tournament uses it, if blizzcon, the blizzard official tournamnet uses it, why should be considered a bug???
and oh...Wcg is wcg...bla bla blaa...
if wcg said games = 10min no rush
would u say...wcg rules = for wcg...bla bla bla...
....
So we should complain..
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
dronebabo
Profile Blog Joined December 2003
10866 Posts
November 14 2005 06:23 GMT
#86
--- Nuked ---
Liquid`Drone
Profile Joined September 2002
Norway28908 Posts
November 14 2005 06:40 GMT
#87
haha redstorm that's pretty cool
Moderator
Overlord
Profile Joined May 2003
Romania651 Posts
November 14 2005 07:02 GMT
#88
On November 14 2005 15:23 dronebabo wrote:
lol this is so pointless for both sides to continue arguing about
God is dead - Nietzsche ; Nietzsche is dead - God
CoralReefer
Profile Joined June 2004
Canada2069 Posts
November 14 2005 07:10 GMT
#89
how come you can still control your units when all your overlords are dead ? HUH ? ANSWER ME THIS?
And this hot potato has vanished into thin air.
Sadist
Profile Blog Joined October 2002
United States7328 Posts
November 14 2005 07:16 GMT
#90
the people who have said it should be allowed obviously dont play terran or have ever experienced it, its definately on par with allied mines =)
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Liquid`Drone
Profile Joined September 2002
Norway28908 Posts
November 14 2005 07:44 GMT
#91
actually my opinion should be just about as unbiased as it could be
Moderator
XG3
Profile Joined December 2002
United States544 Posts
November 14 2005 07:50 GMT
#92
On November 14 2005 16:16 Sadist wrote:
the people who have said it should be allowed obviously dont play terran or have ever experienced it, its definately on par with allied mines =)


The thing is, there's already a perfectly good and legal way to do this: spamming stop. The zerg users who are trying to convince themselves this isn't a bug are all like "OMG THAT TKAEZ MICRO"
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
November 14 2005 07:53 GMT
#93
I'm terran and i think it's perfectly ok.

Blizzard made this game so if Blizzard doesn't consider it as a bug then it's not a bug
Period
Nick Cave & the Bad Seeds
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 14 2005 08:10 GMT
#94
On November 14 2005 06:18 BCloud wrote:Imo, hold position lurkers are just a way to exploit either the stupidity and overmechanics or the unawareness and unpreparedness of the terran; theres a reason to why this is allowed in korean tournaments.


I just watched a VOD of xellos vs gorush where xellos went fast expo on luna. Xellos' 2 teams of mm got raped within seconds by 2 lurkers which were using the hold lurker bug. I guess Xellos is really stupid and unaware and unprepared then.

I believe the sssssss way should be allowed but not the fog of war or the group with overlord way as many have explained how hold position is not meant to hold the unit's attack.

skyglow1
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2005-11-14 08:24:26
November 14 2005 08:22 GMT
#95
Last game of the finals between july and goodfriend: last minutes, july had at least 5 lurkers in hold, goodfriend goes over them with his 2 groups of mnm and because of his reflexes and attention to the marines he doesnt lose more than 6-7 to lurker fire. In progamer level, yes that would be for Xellos, unpreparedness and unawareness.

lol spelled goodfried
BlueLaguna on West, msg for game.
BinGBonG[gamei]
Profile Joined May 2003
Netherlands514 Posts
November 14 2005 22:24 GMT
#96
hmm it should be allowed in korea its allowed to in any Leageu
Smoke weed everyday ~-_-~
SolaR-
Profile Blog Joined February 2004
United States2686 Posts
Last Edited: 2005-11-14 22:33:30
November 14 2005 22:32 GMT
#97
i think blizzard intented for lurkers to be able to hold AND not attack because if it was a bug its a quite obvious bug that has known for years and blizzard would of said or fix something,by now
Grass.nS)
Profile Joined April 2004
United States121 Posts
November 15 2005 10:54 GMT
#98
It's obviously unintentional since hold position isn't intended to cause units to never fire. The only unit that Blizzard intended to not fire when units are within range is the ghost and only when cloaked and in the stop or move command, but it DOES fire when put under hold position. Of course, there's a lot of unintentional features of BW that are allowed like scv+marine hold position, attacking while moving with air units, in particular carriers, and the use of worker slide for things other than mining. None of these are really game-breaking bugs but in the case of hold lurker I can see why some people wouldn't allow it. It has the same consequence of allied mines, which is banned, but I guess isn't as severe. Personally, and I am a Terran player, I don't think it's powerful enough to warrant being banned. It's really only limited to early-mid game use before Terran gets sci-vessel, and most T's should be able to scout well enough to never allow Zerg players to catch their units in this manner that early in the game.
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
November 15 2005 11:23 GMT
#99
wait, so then what about unit hopping through minerals? That's still allowed, isn't it? (using rax and stuff)
SAY YES TO STIM KIDS!!! XD
Camila_br
Profile Joined April 2004
Brazil529 Posts
Last Edited: 2005-11-15 12:05:20
November 15 2005 12:04 GMT
#100
On November 15 2005 19:54 Grass.nS) wrote:
The only unit that Blizzard intended to not fire when units are within range is the ghost and only when cloaked and in the stop or move command, but it DOES fire when put under hold position.

actually, it DOES NOT. except if it was not cloaked. when cloaked, the only way to make ghosts attack is right-clicking or clicking "A" and then left-clicking a unit/building.
"Do you really want chat rooms?"
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