I don't see how for lurker is any different.
If this is a bug, then all should be a bug.
It is foribidden because of balance changes, not because it is a bug.
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Silverado
121 Posts
I don't see how for lurker is any different. If this is a bug, then all should be a bug. It is foribidden because of balance changes, not because it is a bug. | ||
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Esp1noza
Russian Federation481 Posts
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Redstorm[MFx]
Norway258 Posts
On November 13 2005 20:09 nortydog wrote: Do you think Lurker stop was intended by blizzard? if it was there would be a button for it. acctually they did intend the overlord to work this way and heres why: im a bit of a story freak so i have read some zerg story on scl and it says about the overlords function that the swarm eventually got to big for the overmind to control all by himself. he therfor needed someone who could act on hes behalf on the battlefield and heres where the overlord comes in. call him sort of a general that takes hes orders form the overmind. thats u when u play if u didnt realise this this is all on sclegacy.com and it supports that the ol+lurk hold is an intended action cus in theory all ur commands go trough the overlord so why shouldent u be able to hold control a lurker with the overlord? | ||
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XG3
United States544 Posts
On November 14 2005 13:16 Silverado wrote: Ohter range units also don't fire when using hold command. I don't see how for lurker is any different. If this is a bug, then all should be a bug. It is foribidden because of balance changes, not because it is a bug. Would you like to point out which units you're talking about that "don't fire when using hold command"? | ||
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Kacas
Brazil3143 Posts
u guys keep discuting if its a bug or not if starleague, the most valiable starcraft tournament uses it, if blizzcon, the blizzard official tournamnet uses it, why should be considered a bug??? and oh...Wcg is wcg...bla bla blaa... if wcg said games = 10min no rush would u say...wcg rules = for wcg...bla bla bla... .... So we should complain.. | ||
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dronebabo
10866 Posts
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Liquid`Drone
Norway28706 Posts
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Overlord
Romania651 Posts
On November 14 2005 15:23 dronebabo wrote: lol this is so pointless for both sides to continue arguing about | ||
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CoralReefer
Canada2069 Posts
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Sadist
United States7291 Posts
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Liquid`Drone
Norway28706 Posts
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XG3
United States544 Posts
On November 14 2005 16:16 Sadist wrote: the people who have said it should be allowed obviously dont play terran or have ever experienced it, its definately on par with allied mines =) The thing is, there's already a perfectly good and legal way to do this: spamming stop. The zerg users who are trying to convince themselves this isn't a bug are all like "OMG THAT TKAEZ MICRO" | ||
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sundance
Slovakia3201 Posts
Blizzard made this game so if Blizzard doesn't consider it as a bug then it's not a bug Period | ||
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skyglow1
New Zealand3962 Posts
On November 14 2005 06:18 BCloud wrote:Imo, hold position lurkers are just a way to exploit either the stupidity and overmechanics or the unawareness and unpreparedness of the terran; theres a reason to why this is allowed in korean tournaments. I just watched a VOD of xellos vs gorush where xellos went fast expo on luna. Xellos' 2 teams of mm got raped within seconds by 2 lurkers which were using the hold lurker bug. I guess Xellos is really stupid and unaware and unprepared then. I believe the sssssss way should be allowed but not the fog of war or the group with overlord way as many have explained how hold position is not meant to hold the unit's attack. skyglow1 | ||
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Cloud
Sexico5880 Posts
lol spelled goodfried | ||
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BinGBonG[gamei]
Netherlands514 Posts
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SolaR-
United States2685 Posts
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Grass.nS)
United States121 Posts
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Live2Win
United States6657 Posts
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Camila_br
Brazil529 Posts
On November 15 2005 19:54 Grass.nS) wrote: The only unit that Blizzard intended to not fire when units are within range is the ghost and only when cloaked and in the stop or move command, but it DOES fire when put under hold position. actually, it DOES NOT. except if it was not cloaked. when cloaked, the only way to make ghosts attack is right-clicking or clicking "A" and then left-clicking a unit/building. | ||
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