WCG bw rules: stop lurker not allowed - Page 7
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SuperJongMan
Jamaica11586 Posts
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ComunistHobo
Canada208 Posts
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Liquid`Drone
Norway28706 Posts
first of all allied mine is impossible to do on ladder setting which is the setting blizzard intended for competitive play, in fact it's also impossible on pgtour. second of all, which imo is by far more important ; allied mine breaks tvt. hold lurk does not break anything. in fact in my opinion, it balances shit out. it's not that allied lurk wins games. I've won less than 5 games ever because of hold lurker, and I've lost less than 5 games ever due to hold lurker. (hold lurker was however part of the reason why I lost against Day in wcg last year! the biggest part was that I played fucking horrible after the first 7 minutes tho. ) the thing is just that I don't think tvz would be as balanced as it is if terrans did not have to fear hold lurker, because they could then fast expand and just make a whole lot of units and then attack the zerg earlier than he is able to attack at the time being because at the time being he has to wait for vessels. and like someone else said, if it ain't broken, don't fix it. and in this case I think fixing it might break it. | ||
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Kacas
Brazil3143 Posts
the discussion is not if its a bug or not its balancement issues, | ||
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mitsy
United States1792 Posts
how? i guess they could change the game types around. the only reason people wouldn't use 1v1 in theory is because they can't ally victory. therefore blizz should add an "offer draw" ability to all games so that people can do the equivalent of the current "ally victory" in a more professional way. melee should just be removed (renamed). we should see game types reflecting the different kinds of games people actually want to play: a 1v1. no changing alliances, but can offer draw. ob slots would be nice. a 2v2. no changing alliances, but can offer draw. ob slots would be nice. a 3v3. no changing alliances, but can offer draw. ob slots would be nice. a 4v4. no changing alliances, but can offer draw. ob slots would be nice. these all can fall under TvB, but you shoudl be able to choose how many max players when making the game (the rest ob, ideally), i.e. TvB (max: 2 players, N ob). setting max ob would be nice too (for bandwidth issues). change the name of this tVb tho to something more general, like Standard Play. this would only allow a standard map list in public as well, so money maps don't ruin this game type. then add, for the fuck of it, Money Play. this would be just like Melee, except the game type would make sure mineral patches, gas, never run out, or just give the players a shitload of money really fast. whatever makes the tards happy, and now they don't even have to open up the map editor. let all the shit sit in this type. actually i'd rather money play be forced into the dung pile of "UMS", but that deserves a better name. and good UMS maps could be a diff game type. those games could even be eLO rated. Competitive UMS maybe. then for custuom play, UMS, whatever. they really could be divded up at least into two catagories, one with a map list, one open. in summary: -add hold to lurker menu -allow "offer draw" -rename TvB to Standard Play and disallow non-good maps in pub games for this type. elo rate these for the fuck of it, optional i guess (rated or non-rated game). -add feature to set max players and max obs of a game ur creating -add Competitive UMS, elo rated (different elo rating for this), rated or non-rated, maint a map list for this -could add a Money Type, but I don't care, let them all be in UMS, which should be renamed, at this point, to "Shit" money type should still have a map list. its not like money maps are that original and there's too many to DL. money type would make things never run out but maybe have a time limit of 1 or 2 hours on the games (defeat for all!). these could have a seperate elo ratings as well. whatever. | ||
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CoralReefer
Canada2069 Posts
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CoralReefer
Canada2069 Posts
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Locked
United States4182 Posts
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Konni
Germany3044 Posts
On November 16 2005 12:38 Locked wrote: how can you break a mirror matchup ~_~ (allied mines tvt) very good point sir | ||
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Liquid`Drone
Norway28706 Posts
although I personally wouldn't mind cause I don't like tvt in the first place so I always go vulture anyway. but allied mine kills diversity and that's a bad thing. | ||
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Alan Schezar
France44 Posts
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Locked
United States4182 Posts
On November 16 2005 13:26 Liquid`Drone wrote: well I think it's "broken" if vulture is the only viable strat although I personally wouldn't mind cause I don't like tvt in the first place so I always go vulture anyway. but allied mine kills diversity and that's a bad thing. but its not, you can still wall + go wraith or drop or expo or something it will only be "broken" in the way zvz is "broken" and even still its a little similar to hold lurkers in the way that both are only effective for a certain period of time in tvt after a point it just doesn't make sense to be allying your enemy in hopes that he will go over that particular spot with a tank/gol army | ||
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Liquid`Drone
Norway28706 Posts
and on certain maps it would be fine, but it does not add anything and only ruins tvt on certain maps. like I have previously stated, I believe hold lurker adds something to the game and makes it more balanced. doesn't matter to me if it's a bug or not, I just think it's good for the game. likewise I think mannerpylon is not a bug, but it can ruin the game and thus I feel it should not be allowed. you could make the same arguement for 4 and 5pools but obviously having a rule for how early you can make spawning pool isn't viable. (and honestly, neither is having a rule that mannerpylon shouldn't be allowed, however we could at least make sure that every starting location is equally unmannerpylonable. ) | ||
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mitsy
United States1792 Posts
do you think it would be unfair if workers no longer "stacked" when "first" on their way to minerals (if they were told to do something else, they don't start stacking until after they scrape the mineral off and turn to return it, from then on they stay "stackable", but this resets if they are given another command. | ||
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123bangbang
United Kingdom83 Posts
Im sure they can come to an agreement. For the rest of us who play for fun...well we can just curse any zerg players that do use this to beat us. Hell, why not find out bugs for terran and toss that kicks zerg ass? | ||
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Kacas
Brazil3143 Posts
On November 16 2005 14:36 123bangbang wrote: How about they let the games be played to however people want to play it? It IS a GAME after all. However i realise that pro-gamers play for money and losing to some bug can be a real...pain (to say the least). So how about all the pro-gamers (that actually matter ie earn significant amounts of money) get together and debate what can be used and what can't be. Ongamenet and MbC? allied mines not allowed manner pylon allowed hold lurker allowed and i think its right =) | ||
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Wspc.zsS
China7 Posts
On November 13 2005 20:18 zergc1 wrote: and spam ssssssss is allowed ? Hahahahahah good idea | ||
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Mora
Canada5235 Posts
On November 16 2005 14:36 123bangbang wrote: How about they let the games be played to however people want to play it? It IS a GAME after all. However i realise that pro-gamers play for money and losing to some bug can be a real...pain (to say the least). So how about all the pro-gamers (that actually matter ie earn significant amounts of money) get together and debate what can be used and what can't be. Im sure they can come to an agreement. For the rest of us who play for fun...well we can just curse any zerg players that do use this to beat us. Hell, why not find out bugs for terran and toss that kicks zerg ass? you are dumb | ||
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