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WCG bw rules: stop lurker not allowed - Page 7

Forum Index > BW General
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SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
November 15 2005 23:08 GMT
#121
No I don't think Mani's argument holds for Allied mine. That's just going out of the game and changing the one v one feature.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
ComunistHobo
Profile Joined May 2004
Canada208 Posts
November 15 2005 23:21 GMT
#122
Theres a loop though, instead of hitting Stop the plyers can just hit Hold position which I am sure can give the same effect if it is pressed quick enough.
Liquid`Drone
Profile Joined September 2002
Norway28906 Posts
November 15 2005 23:35 GMT
#123
I don't understand comparing allied mine to hold lurker
first of all allied mine is impossible to do on ladder setting which is the setting blizzard intended for competitive play, in fact it's also impossible on pgtour.
second of all, which imo is by far more important ; allied mine breaks tvt. hold lurk does not break anything. in fact in my opinion, it balances shit out. it's not that allied lurk wins games. I've won less than 5 games ever because of hold lurker, and I've lost less than 5 games ever due to hold lurker. (hold lurker was however part of the reason why I lost against Day in wcg last year! the biggest part was that I played fucking horrible after the first 7 minutes tho. )

the thing is just that I don't think tvz would be as balanced as it is if terrans did not have to fear hold lurker, because they could then fast expand and just make a whole lot of units and then attack the zerg earlier than he is able to attack at the time being because at the time being he has to wait for vessels. and like someone else said, if it ain't broken, don't fix it. and in this case I think fixing it might break it.
Moderator
Kacas
Profile Joined July 2003
Brazil3143 Posts
November 16 2005 02:11 GMT
#124
RIGHT!
the discussion is not if its a bug or not
its balancement issues,
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
mitsy
Profile Joined October 2005
United States1792 Posts
November 16 2005 02:20 GMT
#125
so if what drone says is true, it would be nice of blizz would just add "hold" to lurker's menu to show approval of it, and make allied mines no longer possible in any competitive games somehow.

how? i guess they could change the game types around. the only reason people wouldn't use 1v1 in theory is because they can't ally victory. therefore blizz should add an "offer draw" ability to all games so that people can do the equivalent of the current "ally victory" in a more professional way. melee should just be removed (renamed). we should see game types reflecting the different kinds of games people actually want to play:

a 1v1. no changing alliances, but can offer draw. ob slots would be nice.
a 2v2. no changing alliances, but can offer draw. ob slots would be nice.
a 3v3. no changing alliances, but can offer draw. ob slots would be nice.
a 4v4. no changing alliances, but can offer draw. ob slots would be nice.
these all can fall under TvB, but you shoudl be able to choose how many max players when making the game (the rest ob, ideally), i.e. TvB (max: 2 players, N ob). setting max ob would be nice too (for bandwidth issues). change the name of this tVb tho to something more general, like Standard Play. this would only allow a standard map list in public as well, so money maps don't ruin this game type.

then add, for the fuck of it, Money Play. this would be just like Melee, except the game type would make sure mineral patches, gas, never run out, or just give the players a shitload of money really fast. whatever makes the tards happy, and now they don't even have to open up the map editor. let all the shit sit in this type. actually i'd rather money play be forced into the dung pile of "UMS", but that deserves a better name. and good UMS maps could be a diff game type. those games could even be eLO rated. Competitive UMS maybe.

then for custuom play, UMS, whatever. they really could be divded up at least into two catagories, one with a map list, one open.

in summary:
-add hold to lurker menu
-allow "offer draw"
-rename TvB to Standard Play and disallow non-good maps in pub games for this type. elo rate these for the fuck of it, optional i guess (rated or non-rated game).
-add feature to set max players and max obs of a game ur creating
-add Competitive UMS, elo rated (different elo rating for this), rated or non-rated, maint a map list for this
-could add a Money Type, but I don't care, let them all be in UMS, which should be renamed, at this point, to "Shit" money type should still have a map list. its not like money maps are that original and there's too many to DL. money type would make things never run out but maybe have a time limit of 1 or 2 hours on the games (defeat for all!). these could have a seperate elo ratings as well. whatever.
express yourself--madonna
CoralReefer
Profile Joined June 2004
Canada2069 Posts
November 16 2005 02:37 GMT
#126
what's with you and your love of lists ^_-?
And this hot potato has vanished into thin air.
CoralReefer
Profile Joined June 2004
Canada2069 Posts
November 16 2005 02:38 GMT
#127
money maps usually have more mineral patches in addition to being nearly infinity minerals
And this hot potato has vanished into thin air.
Locked
Profile Joined September 2004
United States4182 Posts
November 16 2005 03:38 GMT
#128
how can you break a mirror matchup ~_~ (allied mines tvt)
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Konni
Profile Blog Joined February 2003
Germany3044 Posts
November 16 2005 03:42 GMT
#129
On November 16 2005 12:38 Locked wrote:
how can you break a mirror matchup ~_~ (allied mines tvt)

very good point sir
Liquid`Drone
Profile Joined September 2002
Norway28906 Posts
November 16 2005 04:26 GMT
#130
well I think it's "broken" if vulture is the only viable strat
although I personally wouldn't mind cause I don't like tvt in the first place so I always go vulture anyway. but allied mine kills diversity and that's a bad thing.
Moderator
Alan Schezar
Profile Joined November 2005
France44 Posts
November 16 2005 04:47 GMT
#131
yeah an up(gr/d)a(d/t)ed ladder on bnet would be great ...
DAchon ftw ^^
Locked
Profile Joined September 2004
United States4182 Posts
November 16 2005 04:52 GMT
#132
On November 16 2005 13:26 Liquid`Drone wrote:
well I think it's "broken" if vulture is the only viable strat
although I personally wouldn't mind cause I don't like tvt in the first place so I always go vulture anyway. but allied mine kills diversity and that's a bad thing.


but its not, you can still wall + go wraith or drop or expo or something

it will only be "broken" in the way zvz is "broken"

and even still its a little similar to hold lurkers in the way that both are only effective for a certain period of time

in tvt after a point it just doesn't make sense to be allying your enemy in hopes that he will go over that particular spot with a tank/gol army
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Liquid`Drone
Profile Joined September 2002
Norway28906 Posts
November 16 2005 05:00 GMT
#133
zvz is broken too, no point in making more matchups similar to it.
and on certain maps it would be fine, but it does not add anything and only ruins tvt on certain maps. like I have previously stated, I believe hold lurker adds something to the game and makes it more balanced.
doesn't matter to me if it's a bug or not, I just think it's good for the game. likewise I think mannerpylon is not a bug, but it can ruin the game and thus I feel it should not be allowed. you could make the same arguement for 4 and 5pools but obviously having a rule for how early you can make spawning pool isn't viable. (and honestly, neither is having a rule that mannerpylon shouldn't be allowed, however we could at least make sure that every starting location is equally unmannerpylonable. )
Moderator
mitsy
Profile Joined October 2005
United States1792 Posts
November 16 2005 05:13 GMT
#134
blizz has to make the way vespene and minerals are mined more predictable so that it is easier to make bases equally mannerpylonable. as they are right now its very weird, the pathing.

do you think it would be unfair if workers no longer "stacked" when "first" on their way to minerals (if they were told to do something else, they don't start stacking until after they scrape the mineral off and turn to return it, from then on they stay "stackable", but this resets if they are given another command.
express yourself--madonna
123bangbang
Profile Joined November 2005
United Kingdom83 Posts
November 16 2005 05:36 GMT
#135
How about they let the games be played to however people want to play it? It IS a GAME after all. However i realise that pro-gamers play for money and losing to some bug can be a real...pain (to say the least). So how about all the pro-gamers (that actually matter ie earn significant amounts of money) get together and debate what can be used and what can't be.

Im sure they can come to an agreement. For the rest of us who play for fun...well we can just curse any zerg players that do use this to beat us. Hell, why not find out bugs for terran and toss that kicks zerg ass?
Kacas
Profile Joined July 2003
Brazil3143 Posts
November 16 2005 06:03 GMT
#136
On November 16 2005 14:36 123bangbang wrote:
How about they let the games be played to however people want to play it? It IS a GAME after all. However i realise that pro-gamers play for money and losing to some bug can be a real...pain (to say the least). So how about all the pro-gamers (that actually matter ie earn significant amounts of money) get together and debate what can be used and what can't be.


Ongamenet and MbC?

allied mines not allowed
manner pylon allowed
hold lurker allowed

and i think its right =)
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
Wspc.zsS
Profile Joined November 2005
China7 Posts
November 16 2005 10:35 GMT
#137
On November 13 2005 20:18 zergc1 wrote:
and spam ssssssss is allowed ?

Hahahahahah
good idea
I am chinese!
Mora
Profile Blog Joined October 2002
Canada5235 Posts
November 16 2005 10:48 GMT
#138
On November 16 2005 14:36 123bangbang wrote:
How about they let the games be played to however people want to play it? It IS a GAME after all. However i realise that pro-gamers play for money and losing to some bug can be a real...pain (to say the least). So how about all the pro-gamers (that actually matter ie earn significant amounts of money) get together and debate what can be used and what can't be.

Im sure they can come to an agreement. For the rest of us who play for fun...well we can just curse any zerg players that do use this to beat us. Hell, why not find out bugs for terran and toss that kicks zerg ass?


you are dumb
Happiness only real when shared.
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