Rumors on SC Proleague Season 2 - Page 62
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Alacast
United States205 Posts
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JohnnyPG
United States39 Posts
I mean, lets think of Jaedongs main strengths as a player, and its not just "He always wins lawl" but lets analyze the main reason why, hell, its the reason that HE HIMSELF has said on multiple occasions. "I want to outwork my opponents" The man just has an iron mentality work ethic, he works longer, harder, and faster then most other pros, which explains his level of skill. Now he is going to bring THAT to SC2, I believe what we are going to see is a dramatic increase in the quality of ALL games from EVERYONE because. 1. JD will switch and begin with his insane work routine 2. His skill ceiling will far exceed everyone 3. Everyone in Korea will want to at least be competitive against him, so they will practice much harder. 4. The foreigners will still want to be competitive against the Koreans, so they will actually work period. Net Result? A much higher skill ceiling in SC2 :D :D All bow to the Tyrant.. | ||
Xiphos
Canada7507 Posts
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gngfn
United States1726 Posts
On April 07 2012 00:51 maybenexttime wrote: There are so many easy fixes for SC2 micro, yet blizzard refuses to implement any of them. I can understand their reluctance a year ago when they didn't want to the balance they worked hard on achieving, but now that HotS is on the horizon and will reset the balance anyway, can't they entertain the idea of fixing the game with something beyond simple stats alteration? Blizzard's goals for the game are not your goals for the game. In fact, they're not even similar. For some reason two years has not been long enough for most people to recognize and fully comprehend the implications of this fact. | ||
fabiano
Brazil4644 Posts
On April 07 2012 02:08 gngfn wrote: Blizzard's goals for the game are not your goals for the game. In fact, they're not even similar. For some reason two years has not been long enough for most people to recognize and fully comprehend the implications of this fact. What are Blizzard's goals for the game? | ||
JohnnyPG
United States39 Posts
On April 07 2012 02:08 gngfn wrote: Blizzard's goals for the game are not your goals for the game. In fact, they're not even similar. For some reason two years has not been long enough for most people to recognize and fully comprehend the implications of this fact. Honestly man, I'm so sick of the rampant elitism that goes on here, but unless their goal is to turn SC2 into SC2 "The Return of BW" nobody here is going to be happy, there is literally NO sense in trying to interject logic into the people you are arguing with, it is about as effective as administering medicine to the dead. Here is some things for BW fans to remember and realize around SC2. 1. No micro = What games do you watch? Last years ZvP? Stay up to date, the game is evolving quickly. 2. The game is still evolving and players are getting better at all times, I remember how bad the SC1 professionals used to be in the early days, it is the same thing. 3. You honestly think that the big 3 arent going to come in and revolutionize the game? And we are the ones that are deluded? 4. SC2 is not done yet by any means, HOTS is going to make this game a microfest. | ||
Rotcod
United Kingdom138 Posts
Sure storm is easy to cast, but you still have to hit the god damn units. before you bash how easy sc2 is try pulling off either of these moves ^_^ | ||
blubbdavid
Switzerland2412 Posts
BW players want micro. | ||
BLinD-RawR
ALLEYCAT BLUES49489 Posts
On April 07 2012 02:33 blubbdavid wrote: But SC2 players don't want micro, they want strategies and metagame and esports. BW players want micro. yeah people don't get that micro gives strategies,metagame and esports lol. more micro--->more skill--->more strategies to pull off---> more metagame changes--->game more awesome=esports | ||
Sawamura
Malaysia7602 Posts
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Gfire
United States1699 Posts
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L3gendary
Canada1470 Posts
On April 07 2012 02:33 Rotcod wrote: + Show Spoiler + I was just skimming through the thread and there is a lot of hate for the lack of micro in sc2. The thing that stuck out the most was the comparisons with storms and these two videos came to mind... http://www.youtube.com/watch?v=cMAfBWrVyMM http://www.youtube.com/watch?v=qQnGSenR4fQ Sure storm is easy to cast, but you still have to hit the god damn units. before you bash how easy sc2 is try pulling off either of these moves ^_^ Posting this makes it look like you haven't seen a game of bw. | ||
Golgotha
Korea (South)8418 Posts
On April 07 2012 02:33 Rotcod wrote: I was just skimming through the thread and there is a lot of hate for the lack of micro in sc2. The thing that stuck out the most was the comparisons with storms and these two videos came to mind... http://www.youtube.com/watch?v=cMAfBWrVyMM http://www.youtube.com/watch?v=qQnGSenR4fQ Sure storm is easy to cast, but you still have to hit the god damn units. before you bash how easy sc2 is try pulling off either of these moves ^_^ no offense but those moves are very simple compared to storm dodging in BW. | ||
fabiano
Brazil4644 Posts
The second video is lame, even back when I played I used to storm right next place terran army would go, its not hard to predict. | ||
blubbdavid
Switzerland2412 Posts
On April 07 2012 02:40 Gfire wrote: Is that really true? People don't want micro? It's always been my favorite part about RTS games. I hope SC2 players don't want the micro taken out of the game. Well, if you go to the SC2 forums and ask for more micro, people will answer you that there is already micro in there (blings rines splits, storm drops etc) This is all good and well. But if you say that it pales in comparison to BW's micro, people will say that "SC2 is not BW" and "SC2 focuses more on strategy" and worst "BW is a stupid macro grinding game, all hail SC2 where you actually have to think". | ||
TheAntZ
Israel6248 Posts
On April 07 2012 02:33 Rotcod wrote: I was just skimming through the thread and there is a lot of hate for the lack of micro in sc2. The thing that stuck out the most was the comparisons with storms and these two videos came to mind... http://www.youtube.com/watch?v=cMAfBWrVyMM http://www.youtube.com/watch?v=qQnGSenR4fQ Sure storm is easy to cast, but you still have to hit the god damn units. before you bash how easy sc2 is try pulling off either of these moves ^_^ See? This is why you cant say anything ever with the implication that sc2 is anything but perfect. People get hyper offended. OMG YOU CALLING IT EASY?!? YOU SAYING SOMETHINGS BETTER THAN SC2?!? No, sc2 isnt easy. That doesnt mean that its perfect, or that every single thing about it is hard. | ||
eeniebear
United States197 Posts
On April 07 2012 02:07 JohnnyPG wrote: JD is going to absolutely propel the SC2 skill ceiling to new heights, the rest of the SC@ scene is going to have to increase their skill levels dramatically to compete with someone the likes of Jaedong. I mean, lets think of Jaedongs main strengths as a player, and its not just "He always wins lawl" but lets analyze the main reason why, hell, its the reason that HE HIMSELF has said on multiple occasions. "I want to outwork my opponents" The man just has an iron mentality work ethic, he works longer, harder, and faster then most other pros, which explains his level of skill. Now he is going to bring THAT to SC2, I believe what we are going to see is a dramatic increase in the quality of ALL games from EVERYONE because. 1. JD will switch and begin with his insane work routine 2. His skill ceiling will far exceed everyone 3. Everyone in Korea will want to at least be competitive against him, so they will practice much harder. 4. The foreigners will still want to be competitive against the Koreans, so they will actually work period. Net Result? A much higher skill ceiling in SC2 :D :D All bow to the Tyrant.. But what if the very structure of SC2 does not permit a raising of the skill ceiling? I think that if JD switches, it will be his skill that goes down because SC2 plays itself, rather than SC2 magically becoming a more difficult game. You can't replicate the success of Brood War. BW was designed artistically, with nothing in mind other than "This unit/ability would be SO COOL!!!" with regards to unit design. SC2's development seems to me to be a bit more cynical. Rather than making really cool stuff, the developers are obsessed with a balance between nerfing and buffing and have lost sight of game design. Instead of "This would be a really fun unit in single player," devs are saying "How would Idra or MVP use this?" BW's success made it impossible for SC2 to be any good, IMO. | ||
Mariella
Philippines36 Posts
On April 07 2012 01:55 Gosi wrote: And in the TL(?) interview with Dustin Browder from Blizzcon or something he said that sc2 is a new game and if you want BW you can still play BW. What a fucking horrible attitude to have. I saw that someone mentioned multipronged attacks. The reason you don't see that other than in TvZ (drops and counter attacks) is because it doesn't reward you. Protoss is the perfect example of a failure of race design. If you are splitting up your army you are only hurting yourself no matter how good of a multitasker you are because the RACE is DESIGNED to be effective when you have everything clumped up together (the Protoss deathball) or else your army is shit. This is why every Protoss matchup sucks to watch because of the horrible design and nothing can save it other than a complete re-design. Not only because of the deathball thing but warpgates is bad game mechanic and the race is just to "slow". Harass possibilities (other than blink stalkers) that can reward players with good multitasking and micro is lacking too. I think the avarage EAPM of Protoss pro's is like max _140_ because there is nothing you do as a protoss player, no joke. I think MC and Puzzle are the tosses with the highest overall APM and they have at least 200 spam apm because there is nothing else for them to spend that apm on. -_- Puzzle's real APM hit more than 600 real APM during some engagements in his early matches, it's been a while since I watched him play, but it was quite amazing to see every unit seemingly move individually. | ||
N.geNuity
United States5111 Posts
But the first case is actually an extremely poor example. It's much easier to dodge storms when you can grab 30 units in 1 click. Now units do clumps up more in sc2, yada yada, but storms hitting without smart casting and players dodging storms well with like 30 hydralisks is more micro intensive. No matter what anyone tries to say otherwise. It's not that sc2 gamers don't have micro, but the game design limits it (hence people posted earlier about how tanks/storm/other splash damage things get nerfed). Hell even ghosts got nerfed within sc2. EDIT funny how we have polar opposite reactions | ||
Djabanete
United States2786 Posts
On April 07 2012 02:46 Golgotha wrote: + Show Spoiler + On April 07 2012 02:33 Rotcod wrote: I was just skimming through the thread and there is a lot of hate for the lack of micro in sc2. The thing that stuck out the most was the comparisons with storms and these two videos came to mind... http://www.youtube.com/watch?v=cMAfBWrVyMM http://www.youtube.com/watch?v=qQnGSenR4fQ Sure storm is easy to cast, but you still have to hit the god damn units. before you bash how easy sc2 is try pulling off either of these moves ^_^ no offense but those moves are very simple compared to storm dodging in BW. Be fair, the first video is rad. | ||
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