
Why are reavers stupid? - Page 5
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HistRevist
9 Posts
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sAw
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965 Posts
http://www.sclegacy.com/features/pp/pp03/replays/pp03 - giyom_maelstrom.rep A bit off topic, but still... I think everyone should watch this beautiful. amazing game. Btw, the rep is for BW 1.09., I can upload the exe if necessary. | ||
Xeln4g4
Italy1209 Posts
Came back to BW after 2 years SC2 ... and the first two things that came to my mind were: 1) Wow ... how the hell could reaver/scarab/goons be so damn stupid!?! 2) OMG ... PvZ is really f ' ing challenging!!! I used to complain a lot about it being imba ... now i remember why! | ||
choas
Canada23 Posts
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Darksoldierr
Hungary2012 Posts
On February 15 2012 11:50 ShatterZer0 wrote: And thus, there are no reavers in SC2. Because they would have to either reduce the damage to something utterly pitiful... or dumb down the AI. Which they weren't willing to do, a la ball armies. Aye, Reavers in SC2 would dominate, specially with the AI clumping up everything | ||
figq
12519 Posts
On February 15 2012 15:43 ArvickHero wrote: Don't get me wrong, I only mean situations in which the random behavior of scarabs (or even dragoons) can turn the tide of otherwise even battles.I disagree with this notion, PvP is one of my favorite matchups, which I find to be largely determined by skill. The only "randomness" occurs with builds, which is mostly build advantages and disadvantages, instead of outright build victories and losses. If you're smart and good at mindgaming/reading your opponent, you can achieve a very high winrate in PvP (I feel that Brave and Horang2 in particular are very good at the psychology part of PvP) | ||
Malinor
Germany4722 Posts
On February 15 2012 18:35 MisterKatosS wrote: False, Ai has always been terrible they just added a cooldown to shuttles for load/unload to nerf reaver drops Ok, good that this has been clarified by several people. I played back in 1998 and my world would have been shattered if for more than a decade I forgot the patch were they made "reavers more stupid". I still remember those Reaver drops, basically flying Reavers. It was just impossible to deal with. | ||
elagrion
Ukraine422 Posts
one can use to make reavers better? Thats would be very helpful to get refer-micro fix Is there any guide on that particular matter? (hell, i even made a rhymes ![]() | ||
mansa
Philippines336 Posts
On February 15 2012 20:19 elagrion wrote: I have more interesting question, what technics one can use to make reavers better? Thats would be very helpful to get refer-micro fix Is there any guide on that particular matter? (hell, i even made a rhymes ![]() Well, for me the moment you drop the reaver you target where units/worker clumps the most. Also Liquipedia has a guide about this. ![]() | ||
mnesthes
5433 Posts
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Maenander
Germany4926 Posts
http://classic.battle.net/scc/br/final1.shtml "A Shuttle that fires Scarabs… This illusion would describe just how fast Zileas was able to move a Reaver in and out of a Shuttle, firing the massive war machine's payload almost without the Reaver being seen. " It had to be nerfed. | ||
NicksonReyes
Philippines4431 Posts
a) BW in general is terrible in terms of pathing; and b) Like spidermines, scarabs won't explode unless it hits the actual specific unit it attacked(the one right-clicked or the one the AI targeted), which is why scarabs would most likely miss stacked maynarding workers(because they can't touch the specific unit it targets if it's in the middle of the pack). The only difference is that mines can follow a target forever while a scarab cannot. | ||
Chiharu Harukaze
12112 Posts
And Zileas! | ||
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ArvickHero
10387 Posts
On February 15 2012 19:49 figq wrote: Don't get me wrong, I only mean situations in which the random behavior of scarabs (or even dragoons) can turn the tide of otherwise even battles. I think that is even less random than build order luck, Reaver scarab is honestly not as random as people make it out to be, especially in battle micro situations where skill plays a huge role in both sides. I'm curious to see any consistent examples where battles were decided be scarab luck, instead of battle skill where the Reaver microer targeted a clump, or the other player just failed to spread his units | ||
JMave
Singapore1803 Posts
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Sawamura
Malaysia7602 Posts
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Chef
10810 Posts
Vs goons it doesn't even matter since goons can only negate a tiny bit of damage by running away. If your scarabs somehow dud vs goons you are incredibly bad or shooting from the ramp or something. I don't really understand complaints about unit ai in bw. When you first start spamming like an idiot sure it can be annoying that goons freeze and can't move, but everything in BW is predictable and is a result of something you did. You need these little quirks to make the game interesting. Guardians decelerate too slow to stop at their maximum range and often get hit by turrets if you're not careful too. These are things that require concentration and make you feel like you're actually playing a game instead of watching it like some kind of choose your own adventure book. | ||
HaXXspetten
Sweden15718 Posts
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GeorgeForeman
United States1746 Posts
On February 15 2012 18:47 HistRevist wrote: All units get a cooldown when unloaded from a transport, this was the "fix" to transports firing heavy shots. ![]() Well, protoss mech units do. Zealots don't, and neither do tanks. But dragoons and reavers both have a cooldown when unloaded from shuttles. I'm blanking. Was that patch pre-BW? Or was it one of the changes that came out when BW was released? | ||
OpticalShot
Canada6330 Posts
Also, it kind of works as a balancing element. Against vulnerable workers, reaver scarabs tend to dud as long as the workers are hurried away from the reaver. If the player is too slow to notice, then he/she is punished with a massive dent in their economy. Against strong dangerous foes like tanks, reaver control is now up to the owner (not the recipient... of the damage. okay terminology kinda weird) - as the player sacrifices a zealot or another to the tank volley and reaver sneaks in a powerful splash in between the cooldowns. Anyways, I love the reaver. | ||
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