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Why are reavers stupid? - Page 5

Forum Index > BW General
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HistRevist
Profile Joined July 2011
9 Posts
February 15 2012 09:47 GMT
#81
All units get a cooldown when unloaded from a transport, this was the "fix" to transports firing heavy shots.
sAw
Profile Joined November 2008
965 Posts
February 15 2012 10:05 GMT
#82
Thanks to Iplaythings for bringing up Grrrr. If any of you guys want to see some old school foreigner magic... Watch this replay:
http://www.sclegacy.com/features/pp/pp03/replays/pp03 - giyom_maelstrom.rep

A bit off topic, but still... I think everyone should watch this beautiful. amazing game.
Btw, the rep is for BW 1.09., I can upload the exe if necessary.
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
February 15 2012 10:18 GMT
#83

Came back to BW after 2 years SC2 ... and the first two things that came to my mind were:

1) Wow ... how the hell could reaver/scarab/goons be so damn stupid!?!

2) OMG ... PvZ is really f ' ing challenging!!! I used to complain a lot about it being imba ... now i remember why!
choas
Profile Blog Joined November 2011
Canada23 Posts
February 15 2012 10:31 GMT
#84
mad respect for "Grrr..." i still watch some of his games to this day! his starleague victory made me love starcraft the way i do today!
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
February 15 2012 10:37 GMT
#85
On February 15 2012 11:50 ShatterZer0 wrote:
And thus, there are no reavers in SC2. Because they would have to either reduce the damage to something utterly pitiful... or dumb down the AI. Which they weren't willing to do, a la ball armies.


Aye, Reavers in SC2 would dominate, specially with the AI clumping up everything
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
figq
Profile Blog Joined May 2010
12519 Posts
February 15 2012 10:49 GMT
#86
On February 15 2012 15:43 ArvickHero wrote:
Show nested quote +
On February 15 2012 14:39 figq wrote:
The problem I have with this is that it's way too "random" than "difficult". PvP in particular, often seems to me particularly random even at the highest level.

I disagree with this notion, PvP is one of my favorite matchups, which I find to be largely determined by skill. The only "randomness" occurs with builds, which is mostly build advantages and disadvantages, instead of outright build victories and losses. If you're smart and good at mindgaming/reading your opponent, you can achieve a very high winrate in PvP (I feel that Brave and Horang2 in particular are very good at the psychology part of PvP)
Don't get me wrong, I only mean situations in which the random behavior of scarabs (or even dragoons) can turn the tide of otherwise even battles.
If you stand next to my head, you can hear the ocean. - Day[9]
Malinor
Profile Joined November 2008
Germany4722 Posts
Last Edited: 2012-02-15 11:09:20
February 15 2012 11:08 GMT
#87
On February 15 2012 18:35 MisterKatosS wrote:
Show nested quote +
On February 15 2012 11:13 FlaShFTW wrote:
They were originally too good with their ai. think of it, then everyone would go for reavers and kill like a billion scvs. so blizzard nerfed the ai of it so it would become "retarded" and have "dud" scarabs.

fun fact: did you know boxer loved reavers that he was protoss back in the day? then blizzard nerfed the reaver so boxer became the famous terran dropship maniac today.

False,
Ai has always been terrible they just added a cooldown to shuttles for load/unload to nerf reaver drops


Ok, good that this has been clarified by several people. I played back in 1998 and my world would have been shattered if for more than a decade I forgot the patch were they made "reavers more stupid".

I still remember those Reaver drops, basically flying Reavers. It was just impossible to deal with.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
elagrion
Profile Joined April 2010
Ukraine422 Posts
February 15 2012 11:19 GMT
#88
I have more interesting question, what technics
one can use to make reavers better?
Thats would be very helpful to get refer-micro fix
Is there any guide on that particular matter?

(hell, i even made a rhymes )
Everything is a remix.
mansa
Profile Joined May 2011
Philippines336 Posts
February 15 2012 12:14 GMT
#89
On February 15 2012 20:19 elagrion wrote:
I have more interesting question, what technics
one can use to make reavers better?
Thats would be very helpful to get refer-micro fix
Is there any guide on that particular matter?

(hell, i even made a rhymes )


Well, for me the moment you drop the reaver you target where units/worker clumps the most.

Also Liquipedia has a guide about this. http://wiki.teamliquid.net/starcraft/Reaver_Drop
mnesthes
Profile Blog Joined September 2010
5433 Posts
February 15 2012 12:36 GMT
#90
Because brood war is a balanced game.
<+LighTofHeaveN> Ppl call this "Indigo Children"
Maenander
Profile Joined November 2002
Germany4926 Posts
February 15 2012 12:47 GMT
#91
Brood War Beta final tournament:
http://classic.battle.net/scc/br/final1.shtml
"A Shuttle that fires Scarabs… This illusion would describe just how fast Zileas was able to move a Reaver in and out of a Shuttle, firing the massive war machine's payload almost without the Reaver being seen. "
It had to be nerfed.
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
February 15 2012 13:02 GMT
#92
The only reasons I know is that
a) BW in general is terrible in terms of pathing; and
b) Like spidermines, scarabs won't explode unless it hits the actual specific unit it attacked(the one right-clicked or the one the AI targeted), which is why scarabs would most likely miss stacked maynarding workers(because they can't touch the specific unit it targets if it's in the middle of the pack). The only difference is that mines can follow a target forever while a scarab cannot.
"Start yo" -FlaSh
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
February 15 2012 13:44 GMT
#93
On February 15 2012 15:52 GTR wrote:
Show nested quote +
On February 15 2012 12:13 Assault_1 wrote:
I think snow has the best reaver micro


1. Legionnaire
2. IntoTheRainbow

indisputable.

And Zileas!
It's like, "Is the Federation's Mobile Suit some kind of monster?"
ArvickHero
Profile Blog Joined October 2007
10387 Posts
February 15 2012 14:33 GMT
#94
On February 15 2012 19:49 figq wrote:
Show nested quote +
On February 15 2012 15:43 ArvickHero wrote:
On February 15 2012 14:39 figq wrote:
The problem I have with this is that it's way too "random" than "difficult". PvP in particular, often seems to me particularly random even at the highest level.

I disagree with this notion, PvP is one of my favorite matchups, which I find to be largely determined by skill. The only "randomness" occurs with builds, which is mostly build advantages and disadvantages, instead of outright build victories and losses. If you're smart and good at mindgaming/reading your opponent, you can achieve a very high winrate in PvP (I feel that Brave and Horang2 in particular are very good at the psychology part of PvP)
Don't get me wrong, I only mean situations in which the random behavior of scarabs (or even dragoons) can turn the tide of otherwise even battles.

I think that is even less random than build order luck, Reaver scarab is honestly not as random as people make it out to be, especially in battle micro situations where skill plays a huge role in both sides. I'm curious to see any consistent examples where battles were decided be scarab luck, instead of battle skill where the Reaver microer targeted a clump, or the other player just failed to spread his units
Writerptrk
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
February 15 2012 14:40 GMT
#95
if i am not wrong, reavers in the past would always fire a scarab when they were unloaded from shuttles. this made it incredibly imbalanced because you could basically skip the firing cool down and make many scarab shots just by loading and unloading. apparently, i think they never went about fixing scarab duds
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
February 15 2012 14:52 GMT
#96
Nal_Ra reaver micro against Flash was awesome T_T . Come back kangmin and win a starleague .

BW/KT Forever R.I.P KT.Violet dearly missed ..
Chef
Profile Blog Joined August 2005
10810 Posts
February 15 2012 15:04 GMT
#97
It isn't random at all... If the target is running away it will dud. If the scarabs path is blocked it will dud. Drop your reaver in front of where the units need to run you silly noob. Not that hard.

Vs goons it doesn't even matter since goons can only negate a tiny bit of damage by running away. If your scarabs somehow dud vs goons you are incredibly bad or shooting from the ramp or something.

I don't really understand complaints about unit ai in bw. When you first start spamming like an idiot sure it can be annoying that goons freeze and can't move, but everything in BW is predictable and is a result of something you did. You need these little quirks to make the game interesting. Guardians decelerate too slow to stop at their maximum range and often get hit by turrets if you're not careful too. These are things that require concentration and make you feel like you're actually playing a game instead of watching it like some kind of choose your own adventure book.
LEGEND!! LEGEND!!
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 15 2012 15:11 GMT
#98
They're non-biological oversized snails without brains. Whaddya expect?
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
February 15 2012 15:22 GMT
#99
On February 15 2012 18:47 HistRevist wrote:
All units get a cooldown when unloaded from a transport, this was the "fix" to transports firing heavy shots.

Well, protoss mech units do. Zealots don't, and neither do tanks. But dragoons and reavers both have a cooldown when unloaded from shuttles. I'm blanking. Was that patch pre-BW? Or was it one of the changes that came out when BW was released?
like a school bus through a bunch of kids
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
February 15 2012 15:24 GMT
#100
That "chance" element is what makes reaver plays so exciting. If reaver shots made it 100% of the time, would fangirls scream every time a single scarab pops 8 workers?

Also, it kind of works as a balancing element. Against vulnerable workers, reaver scarabs tend to dud as long as the workers are hurried away from the reaver. If the player is too slow to notice, then he/she is punished with a massive dent in their economy. Against strong dangerous foes like tanks, reaver control is now up to the owner (not the recipient... of the damage. okay terminology kinda weird) - as the player sacrifices a zealot or another to the tank volley and reaver sneaks in a powerful splash in between the cooldowns.

Anyways, I love the reaver.
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