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Why are reavers stupid?

Forum Index > BW General
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Release
Profile Blog Joined October 2010
United States4397 Posts
February 15 2012 02:11 GMT
#1
I noticed that the AI for both reavers and scarabs are terrible.
Reavers seem to move to attack even when the target is in range.
Scarabs dud, hover around nothing, follow without exploding on a unit.
The only pro who seems to have good reaver control is stork.

Is there any particular reason reavers are so stupid?
☺
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
February 15 2012 02:13 GMT
#2
They were originally too good with their ai. think of it, then everyone would go for reavers and kill like a billion scvs. so blizzard nerfed the ai of it so it would become "retarded" and have "dud" scarabs.

fun fact: did you know boxer loved reavers that he was protoss back in the day? then blizzard nerfed the reaver so boxer became the famous terran dropship maniac today.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
[V]
Profile Joined November 2011
United States905 Posts
February 15 2012 02:17 GMT
#3
I'm sorry but I thought anyone from the BW sections knew this, especially someone who I saw quite often, like you sir, Release. Anyway, what could BW have been if boxer remained protoss...
Vi Veri Veniversum Vivus Vici
Crisium
Profile Blog Joined February 2010
United States1618 Posts
February 15 2012 02:19 GMT
#4
Protoss would be imbalanced with perfect Reaver shots. Oh, how I dream...

Another way to think of it is a miss chance, but with skill involved. Good worker conga lines can completely avoid any damage if the defender pulls them away at the right time and angle. And the attacker can increase the chance of maximum damage by picking good targets that are more likely not gonna get away and create the dud. This, to me, is far better than if they either a) toned down the damage or b) gave it a random miss chance. And choice c) 100% hit rate, is totally out of the question for the sake of worker's rights. You don't want an SCV Union do you?
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
February 15 2012 02:23 GMT
#5
Even though its actually the coolest nerf to a unit I've ever seen.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
February 15 2012 02:26 GMT
#6
Im gonna have nightmares thinking about what if ribo/scarabs had perfect AI.
Woo Jung Ho
Spekulatius
Profile Joined January 2011
Germany2413 Posts
February 15 2012 02:26 GMT
#7
The "following without exploding on a unit" symptom is mostly caused by a congo line of fleeing units. For example, when you have an SCV train running away from a scarab and the reaver targeted one of the SCVs in the middle, it will get stuck on the last SCV in the line and then explode without doing anything. This sucks on the one hand but is reasonable: you don't want your scarab to explode on the first unit/building it encounters but rather hit the unit/building it was destined to. That's just how it was designed and that's hard to change imo. Aside from that, it makes for the most exciting moments in a match.

And the "move even when in range" thing is hardly relevant imo.
Always smile~
Release
Profile Blog Joined October 2010
United States4397 Posts
February 15 2012 02:27 GMT
#8
On February 15 2012 11:17 .V. wrote:
I'm sorry but I thought anyone from the BW sections knew this, especially someone who I saw quite often, like you sir, Release. Anyway, what could BW have been if boxer remained protoss...

i actually just tried to use reavers, and was terribly bad at it. Much harder than other dropship/shuttle play.
☺
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
Last Edited: 2012-02-15 02:28:11
February 15 2012 02:27 GMT
#9
They are stupid but it's mostly skill based stupid. It's kinda like the dragoon. It makes it a lot more fun to watch because of potential of high damage.
Jaedong :3
Game
Profile Blog Joined February 2009
3191 Posts
February 15 2012 02:28 GMT
#10
On February 15 2012 11:13 FlaShFTW wrote:
They were originally too good with their ai. think of it, then everyone would go for reavers and kill like a billion scvs. so blizzard nerfed the ai of it so it would become "retarded" and have "dud" scarabs.

fun fact: did you know boxer loved reavers that he was protoss back in the day? then blizzard nerfed the reaver so boxer became the famous terran dropship maniac today.

Fun fact: Did you know that people used to dodge BoxeR because BW was predominantly American/South American, and they thought he was a hacker, and from Japan, not Korea. He used to sit in public games for hours sometimes and wait for people.
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
February 15 2012 02:31 GMT
#11
On February 15 2012 11:28 Game wrote:
Show nested quote +
On February 15 2012 11:13 FlaShFTW wrote:
They were originally too good with their ai. think of it, then everyone would go for reavers and kill like a billion scvs. so blizzard nerfed the ai of it so it would become "retarded" and have "dud" scarabs.

fun fact: did you know boxer loved reavers that he was protoss back in the day? then blizzard nerfed the reaver so boxer became the famous terran dropship maniac today.

Fun fact: Did you know that people used to dodge BoxeR because BW was predominantly American/South American, and they thought he was a hacker, and from Japan, not Korea. He used to sit in public games for hours sometimes and wait for people.

I didn't know that, that's actually far more interesting!
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
February 15 2012 02:31 GMT
#12
When I see the latest Stork vs Flash, I don't find them that retarded.
ॐ
Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
February 15 2012 02:32 GMT
#13
I thought the only significant nerf to reavers was that they stopped the scarab shot reload time from resetting when it was loaded into a shuttle so that players couldn't fire off scarabs at a ridiculously imba rate. I didn't know they actually made the AI dumber?
BW4Life!
Ideas
Profile Blog Joined April 2008
United States8091 Posts
February 15 2012 02:32 GMT
#14
also kal has better shuttle/reaver micro than stork
Free Palestine
Game
Profile Blog Joined February 2009
3191 Posts
Last Edited: 2012-02-15 02:35:13
February 15 2012 02:32 GMT
#15
On February 15 2012 11:31 Hesmyrr wrote:
Show nested quote +
On February 15 2012 11:28 Game wrote:
On February 15 2012 11:13 FlaShFTW wrote:
They were originally too good with their ai. think of it, then everyone would go for reavers and kill like a billion scvs. so blizzard nerfed the ai of it so it would become "retarded" and have "dud" scarabs.

fun fact: did you know boxer loved reavers that he was protoss back in the day? then blizzard nerfed the reaver so boxer became the famous terran dropship maniac today.

Fun fact: Did you know that people used to dodge BoxeR because BW was predominantly American/South American, and they thought he was a hacker, and from Japan, not Korea. He used to sit in public games for hours sometimes and wait for people.

I didn't know that, that's actually far more interesting!

Fun fact #2: He popularized the wall on Lost Temple, I learned it from sons[x] when I tried to PvT him, had a huge advantage, and couldn't figure out to kill the wall. sons[x] then told me (in toyland) that he learned it from BoxeR, and that BoxeR was a hacker regardless of his genius wall.
Edit: unsure if toyland or -=^un4^=-
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
February 15 2012 02:39 GMT
#16
On February 15 2012 11:32 Game wrote:
Show nested quote +
On February 15 2012 11:31 Hesmyrr wrote:
On February 15 2012 11:28 Game wrote:
On February 15 2012 11:13 FlaShFTW wrote:
They were originally too good with their ai. think of it, then everyone would go for reavers and kill like a billion scvs. so blizzard nerfed the ai of it so it would become "retarded" and have "dud" scarabs.

fun fact: did you know boxer loved reavers that he was protoss back in the day? then blizzard nerfed the reaver so boxer became the famous terran dropship maniac today.

Fun fact: Did you know that people used to dodge BoxeR because BW was predominantly American/South American, and they thought he was a hacker, and from Japan, not Korea. He used to sit in public games for hours sometimes and wait for people.

I didn't know that, that's actually far more interesting!

Fun fact #2: He popularized the wall on Lost Temple, I learned it from sons[x] when I tried to PvT him, had a huge advantage, and couldn't figure out to kill the wall. sons[x] then told me (in toyland) that he learned it from BoxeR, and that BoxeR was a hacker regardless of his genius wall.
Edit: unsure if toyland or -=^un4^=-

You should make your own "progammer gossip" thread game :p
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Spekulatius
Profile Joined January 2011
Germany2413 Posts
February 15 2012 02:45 GMT
#17
*Sunset*

*Game lights the campfire and gathers the children around the soothing source of warmth*

"Listen well, kids. I shall tell you a story of the old days..."



More!
Always smile~
Release
Profile Blog Joined October 2010
United States4397 Posts
February 15 2012 02:46 GMT
#18
On February 15 2012 11:31 endy wrote:
When I see the latest Stork vs Flash, I don't find them that retarded.

Stork is the only exception out of the entire progaming community.
☺
ShatterZer0
Profile Joined November 2010
United States1843 Posts
February 15 2012 02:50 GMT
#19
And thus, there are no reavers in SC2. Because they would have to either reduce the damage to something utterly pitiful... or dumb down the AI. Which they weren't willing to do, a la ball armies.
A time to live.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
February 15 2012 02:50 GMT
#20
On February 15 2012 11:26 Spekulatius wrote:
The "following without exploding on a unit" symptom is mostly caused by a congo line of fleeing units. For example, when you have an SCV train running away from a scarab and the reaver targeted one of the SCVs in the middle, it will get stuck on the last SCV in the line and then explode without doing anything. This sucks on the one hand but is reasonable: you don't want your scarab to explode on the first unit/building it encounters but rather hit the unit/building it was destined to. That's just how it was designed and that's hard to change imo. Aside from that, it makes for the most exciting moments in a match.

And the "move even when in range" thing is hardly relevant imo.


Sometimes though scarabs will completely miss their target and fly into open space and blow up. Its pretty funny.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
February 15 2012 02:53 GMT
#21
On February 15 2012 11:46 Release wrote:
Show nested quote +
On February 15 2012 11:31 endy wrote:
When I see the latest Stork vs Flash, I don't find them that retarded.

Stork is the only exception out of the entire progaming community.


So when you get a High Templar icon are you going to ask why HT's have caster delay and must each cast storm separately else they will all target the same location?
Why would I play sctoo when I can play BW?
Crisium
Profile Blog Joined February 2010
United States1618 Posts
February 15 2012 03:00 GMT
#22
Scarabs need the Spider Mine's "Never give up, never surrender" attitude.

Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
kdgns
Profile Joined May 2009
United States2427 Posts
February 15 2012 03:02 GMT
#23
On February 15 2012 11:53 puppykiller wrote:
Show nested quote +
On February 15 2012 11:46 Release wrote:
On February 15 2012 11:31 endy wrote:
When I see the latest Stork vs Flash, I don't find them that retarded.

Stork is the only exception out of the entire progaming community.


So when you get a High Templar icon are you going to ask why HT's have caster delay and must each cast storm separately else they will all target the same location?


HTs don't target the same location if you magic box it

http://www.teamliquid.net/forum/viewmessage.php?topic_id=33677
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
February 15 2012 03:02 GMT
#24
Previously, Protoss was able to integrate a separate AI control module into each Scarab. However, with the destruction of Aiur and the loss of those plans meant that these SmartScarabs(TM) could not longer be produced for 15 Minerals each. Due to severe budgetary cutbacks due to overwhelming foreign debt as well as diplomatic pressure from the Terran Dominion ot reduce the effectiveness of weapons of mass destruction, the Protoss Council reverted to a 0.1 Version Scarab that was much cheaper to manufacture but was also less effective, much to the chagrin of Protoss Commanders everywhere.

Yeah, pretty much.
Starleague Forever. RIP KT Violet~
VGhost
Profile Blog Joined March 2011
United States3613 Posts
February 15 2012 03:03 GMT
#25
On February 15 2012 11:32 Wohmfg wrote:
I thought the only significant nerf to reavers was that they stopped the scarab shot reload time from resetting when it was loaded into a shuttle so that players couldn't fire off scarabs at a ridiculously imba rate. I didn't know they actually made the AI dumber?


I kind of think that what happened was that they didn't (either on purpose or by accident) reset the targeting to match the actual attack cooldown when they did that. So you end up with reavers trying to target the wrong thing. Though that's only my guesswork based on watching hundreds of games and trying to micro reavers myself. Anyway it seems a lot rarer to have duds when the reavers are staying on the ground, though that could be a false impression.
#4427 || I am not going to scan a ferret.
SkimGuy
Profile Joined December 2010
Canada709 Posts
February 15 2012 03:08 GMT
#26
Obligatory
[image loading]

Cute pic xd
Assault_1
Profile Joined April 2009
Canada1950 Posts
February 15 2012 03:13 GMT
#27
I think snow has the best reaver micro
Count9
Profile Blog Joined May 2009
China10928 Posts
February 15 2012 03:15 GMT
#28
It's predictably retarded. If you don't run scvs/probes/drones/tanks away from it won't be nearly as retarded. It's good that it's retarded, it forces the other player to do something in order to avoid going from full saturation to half.
Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
February 15 2012 03:15 GMT
#29
On February 15 2012 12:03 VGhost wrote:
Show nested quote +
On February 15 2012 11:32 Wohmfg wrote:
I thought the only significant nerf to reavers was that they stopped the scarab shot reload time from resetting when it was loaded into a shuttle so that players couldn't fire off scarabs at a ridiculously imba rate. I didn't know they actually made the AI dumber?


I kind of think that what happened was that they didn't (either on purpose or by accident) reset the targeting to match the actual attack cooldown when they did that. So you end up with reavers trying to target the wrong thing. Though that's only my guesswork based on watching hundreds of games and trying to micro reavers myself. Anyway it seems a lot rarer to have duds when the reavers are staying on the ground, though that could be a false impression.


Hmmmmm interesting.

Can anyone confirm whether they did intentionally dumb down the AI?
BW4Life!
Falling
Profile Blog Joined June 2009
Canada11349 Posts
February 15 2012 03:26 GMT
#30
Did they dumb it down? For some reason, I thought they increased the cooldown from dropping to firing because you could insta drop, fire and pick-up again making Reaver-shuttle completely imba.

Anyways, I'm pretty sure that ai scarab is semi-predictable depending on what angle you're attacking- and then what angle the opponent retreats. Reaver micro is perhaps one of my favourite things even though I suck at it. Regardless of how dumb the ai may be, it creates such exciting play.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
white_horse
Profile Joined July 2010
1019 Posts
February 15 2012 03:46 GMT
#31
On February 15 2012 11:50 sluggaslamoo wrote:
Show nested quote +
On February 15 2012 11:26 Spekulatius wrote:
The "following without exploding on a unit" symptom is mostly caused by a congo line of fleeing units. For example, when you have an SCV train running away from a scarab and the reaver targeted one of the SCVs in the middle, it will get stuck on the last SCV in the line and then explode without doing anything. This sucks on the one hand but is reasonable: you don't want your scarab to explode on the first unit/building it encounters but rather hit the unit/building it was destined to. That's just how it was designed and that's hard to change imo. Aside from that, it makes for the most exciting moments in a match.

And the "move even when in range" thing is hardly relevant imo.


Sometimes though scarabs will completely miss their target and fly into open space and blow up. Its pretty funny.


Yeah, that happens when the targeted unit has already died, and I believe the scarab automatically explodes if it fails to hit anything after a certain period of time.
Translator
Roe
Profile Blog Joined June 2010
Canada6002 Posts
February 15 2012 03:49 GMT
#32
It is sad how BW is left with this RNG that reminds me of WoW.
stokes17
Profile Joined January 2011
United States1411 Posts
February 15 2012 03:53 GMT
#33
Man I'd kill to see the official patch note

"we felt the reaver Ai was too intellectual so the Reaver Ai has been reverted to drunk 4th grader levels"
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
February 15 2012 03:54 GMT
#34
On February 15 2012 12:46 white_horse wrote:
Show nested quote +
On February 15 2012 11:50 sluggaslamoo wrote:
On February 15 2012 11:26 Spekulatius wrote:
The "following without exploding on a unit" symptom is mostly caused by a congo line of fleeing units. For example, when you have an SCV train running away from a scarab and the reaver targeted one of the SCVs in the middle, it will get stuck on the last SCV in the line and then explode without doing anything. This sucks on the one hand but is reasonable: you don't want your scarab to explode on the first unit/building it encounters but rather hit the unit/building it was destined to. That's just how it was designed and that's hard to change imo. Aside from that, it makes for the most exciting moments in a match.

And the "move even when in range" thing is hardly relevant imo.


Sometimes though scarabs will completely miss their target and fly into open space and blow up. Its pretty funny.


Yeah, that happens when the targeted unit has already died, and I believe the scarab automatically explodes if it fails to hit anything after a certain period of time.


Think of them as a blob of energy that decreases its battery life as each seconds pass by. Then everything will start to make more sense.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Taekwon
Profile Joined May 2010
United States8155 Posts
Last Edited: 2012-02-15 04:06:01
February 15 2012 03:55 GMT
#35
This actually allows me to clarify something.
Reavers are not in fact machines but have been nerfed to become emotionally attached to the player
controlling it. As a result, only the kindest and forgiving Protoss players are able to earn the genuine
affection of the reaver who trains secretly on its own until it is mechanically perfect.

i.e. Stork and Jangbi love and care for their revears and their reavers care for them.
And of course, this statement is reverse causal: if a player does not treat his revear with love and
adoration, the reaver will not listen to you.

▲ ▲ ▲
jimminy_kriket
Profile Blog Joined February 2007
Canada5501 Posts
February 15 2012 04:03 GMT
#36
They would be as strong as collosus if they weren't.
life of lively to live to life of full life thx to shield battery
bearbuddy
Profile Blog Joined February 2009
3442 Posts
February 15 2012 04:03 GMT
#37
On February 15 2012 12:55 Taekwon wrote:
This actually allows me to clarify something.
Reavers are not in fact machines but have been nerfed to become emotionally attached to the player
controlling it. As a result, only the kindest and forgiving Protoss players are able to earn the genuine
affection of the reaver who trains secretly on its own until it is mechanically perfect.

i.e. Stork loves and cares for his revears and his reavers care for him.
And of course, this statement is reverse causal: if a player does not treat his revear with love and
adoration, the reaver will not listen to you.



But Much made a heart out of pylons and canons!
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
February 15 2012 04:07 GMT
#38
Reavers aren't stupid, they're just so complex only very good players can utilize them to their full potential.
Game
Profile Blog Joined February 2009
3191 Posts
February 15 2012 04:10 GMT
#39
On February 15 2012 11:45 Spekulatius wrote:
*Sunset*

*Game lights the campfire and gathers the children around the soothing source of warmth*

"Listen well, kids. I shall tell you a story of the old days..."



More!

I really only know things from 98-00 and 05-06 progamer wise. Although, from 98-00 most of it is about irrelevant non-Koreans who were the first pros, or potentially could've been.
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Mortality
Profile Blog Joined December 2005
United States4790 Posts
February 15 2012 04:12 GMT
#40
Wait, you just noticed this?

But TBH, this is also one of the good things about SC. Yes, it's true that no matter how good you get your reavers will still do stupid things, but if you look at the elite users of reavers throughout history dating all the way back to Zileas, it's always been said that their reavers were "different." Somehow they bug less frequently and score big kills more often. Reavers are a unit that require huge star sense, similar to muta vs scourge except even higher.

In other words, this is yet another case of Starcraft favoring the better player who practices harder to perfect his usage of a unit.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
February 15 2012 04:14 GMT
#41
On February 15 2012 13:10 Game wrote:
Show nested quote +
On February 15 2012 11:45 Spekulatius wrote:
*Sunset*

*Game lights the campfire and gathers the children around the soothing source of warmth*

"Listen well, kids. I shall tell you a story of the old days..."



More!

I really only know things from 98-00 and 05-06 progamer wise. Although, from 98-00 most of it is about irrelevant non-Koreans who were the first pros, or potentially could've been.


That doesn't mean we don't want to hear your stories.

They sound interesting!
BW4Life!
PetitCrabe
Profile Blog Joined September 2010
Canada410 Posts
February 15 2012 04:26 GMT
#42
That is extremely interesting to know. For some stupid reason, I always thought they were just badly programmed and blizzard decided to leave them like that. I didn't know they were intentionally stupid from the beginning.
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
February 15 2012 04:29 GMT
#43
IMAGINE.
If you could micro your scarab. It is a physical unit after all.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
February 15 2012 04:38 GMT
#44
On February 15 2012 13:26 PetitCrabe wrote:
That is extremely interesting to know. For some stupid reason, I always thought they were just badly programmed and blizzard decided to leave them like that. I didn't know they were intentionally stupid from the beginning.


It is something of a concept, making something more difficult to use as opposed to just lowering it's damage. Reavers are a glorious unit. Viable in all match-ups, always powerful, yet they are arguably the most temperamental unit in the game. That doesn't really happen anymore.
Bisu-Fan
Profile Joined January 2010
Russian Federation3329 Posts
February 15 2012 04:38 GMT
#45
On February 15 2012 11:50 sluggaslamoo wrote:
Show nested quote +
On February 15 2012 11:26 Spekulatius wrote:
The "following without exploding on a unit" symptom is mostly caused by a congo line of fleeing units. For example, when you have an SCV train running away from a scarab and the reaver targeted one of the SCVs in the middle, it will get stuck on the last SCV in the line and then explode without doing anything. This sucks on the one hand but is reasonable: you don't want your scarab to explode on the first unit/building it encounters but rather hit the unit/building it was destined to. That's just how it was designed and that's hard to change imo. Aside from that, it makes for the most exciting moments in a match.

And the "move even when in range" thing is hardly relevant imo.


Sometimes though scarabs will completely miss their target and fly into open space and blow up. Its pretty funny.


Or we have masterful Bisu reavers, whose scarabs go crazy... (i know there was one game where a scarab bugged over terrain, but i'll have to find it... for now, this will do~ :D)


Classic example of dud upon dud...
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
white_horse
Profile Joined July 2010
1019 Posts
February 15 2012 04:40 GMT
#46
On February 15 2012 13:12 Mortality wrote:
Wait, you just noticed this?

But TBH, this is also one of the good things about SC. Yes, it's true that no matter how good you get your reavers will still do stupid things, but if you look at the elite users of reavers throughout history dating all the way back to Zileas, it's always been said that their reavers were "different." Somehow they bug less frequently and score big kills more often. Reavers are a unit that require huge star sense, similar to muta vs scourge except even higher.

In other words, this is yet another case of Starcraft favoring the better player who practices harder to perfect his usage of a unit.


I wanted to make a post about this and I agree.

Stupid reaver AI making BW a more exciting game and creating a broader skill range is but one reason why BW is BW today. If every soccer player was given the ability to laser the ball into the net with the help of a computer, or if every soccer player was given the ability to run at 30 mph equally, who would want to watch soccer anymore when things start to become standardized? Same goes for competitive gaming.
Translator
Jragon
Profile Joined October 2010
Australia1471 Posts
February 15 2012 05:32 GMT
#47
More stories from ye olde days of BW please Game!

On February 15 2012 11:23 sluggaslamoo wrote:
Even though its actually the coolest nerf to a unit I've ever seen.


Agreed, lobotomy as nerf haha
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
figq
Profile Blog Joined May 2010
12519 Posts
February 15 2012 05:39 GMT
#48
The problem I have with this is that it's way too "random" than "difficult". PvP in particular, often seems to me particularly random even at the highest level.
If you stand next to my head, you can hear the ocean. - Day[9]
.ImchEEzy
Profile Joined March 2011
Canada123 Posts
February 15 2012 05:42 GMT
#49
On February 15 2012 11:13 FlaShFTW wrote:
They were originally too good with their ai. think of it, then everyone would go for reavers and kill like a billion scvs. so blizzard nerfed the ai of it so it would become "retarded" and have "dud" scarabs.

fun fact: did you know boxer loved reavers that he was protoss back in the day? then blizzard nerfed the reaver so boxer became the famous terran dropship maniac today.


epic fun fact
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
February 15 2012 05:44 GMT
#50
Thing is, pros will know which worker to target so that scarabs don't get stuck. You really cannot drop your reaver and not micro it. You have to pick your shots and aim very well. Sometimes you have to move a little and get the correct angle first before you shoot. Choices like: do you aim a shot at the scv in the middle and hope for a big splash and more kills but risk the player running away and getting no kills or do you aim for the scv closer to you and only getting a few kills but with a higher chance of success. Also other things like attacking so your opponent has to micro somewhere else giving you a small window to target his center scv clumps etc.

A lot of things seem like they are random but they're not. Elite players are elite for a reason.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Game
Profile Blog Joined February 2009
3191 Posts
February 15 2012 05:48 GMT
#51
On February 15 2012 14:32 Jragon wrote:
More stories from ye olde days of BW please Game!

Fun fact #3: Maynard, whom I shared a relationship with outside of what is coming next, believed the strongest early game build would cover any lategame mishaps, and 2facted everybody. Not only did he go for early pushes, but he copied a lot of players, he was one of the first voyeurs of his time. Two things resulted from this, as he was a prominent 2v2 player of his time, the "cheesy" metagame of 2v2 (not fully to credit him with obviously), and the East mentality. He is one of the original founders, or rather, he had enough notoriety and was good enough to be taken seriously with his attitude, aka the USEast mentality. The BM, squandering of opponents, and super gay gameplay alike defined this.
+ Show Spoiler +
Do note that most gameplay was cheesy and not well planned at this point in BW anyhow, he just took it to an entirely different level
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
February 15 2012 05:51 GMT
#52
On February 15 2012 14:48 Game wrote:
Show nested quote +
On February 15 2012 14:32 Jragon wrote:
More stories from ye olde days of BW please Game!

Fun fact #3: Maynard, whom I shared a relationship with outside of what is coming next, believed the strongest early game build would cover any lategame mishaps, and 2facted everybody. Not only did he go for early pushes, but he copied a lot of players, he was one of the first voyeurs of his time. Two things resulted from this, as he was a prominent 2v2 player of his time, the "cheesy" metagame of 2v2 (not fully to credit him with obviously), and the East mentality. He is one of the original founders, or rather, he had enough notoriety and was good enough to be taken seriously with his attitude, aka the USEast mentality. The BM, squandering of opponents, and super gay gameplay alike defined this.
+ Show Spoiler +
Do note that most gameplay was cheesy and not well planned at this point in BW anyhow, he just took it to an entirely different level


I was expecting worse, especially back then 2 fact can't have been that bad. Although interesting because I originally assumed he was the master of macro.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Game
Profile Blog Joined February 2009
3191 Posts
February 15 2012 05:59 GMT
#53
Fun fact #4: {][)K} and HG|{, 2 notorious clans filled with pre-age (and still some) hackers and programmers had a 6 year channel war on battle.net, as well as other places. It was the definition of online trench warfare of its day. I don't remember the leader of HG|{'s name, but {][)K}'s leader was JoYKiLLaH. They would camp each others channels for months at a time, hoping to gain OPs after crashing their bots. The wars were technically won by HG|{, despite their channel falling victim to {][)K} at a significantly larger margin. That is because {][)K}'s channel, op dk187 fell to HG|{ for a little over a month, forcing them to move to op dk420. During this period, JoYKiLLaH and his #2 (started with a "M") took over op HG|{ for a week or so, but still lost the battle. The war continued on until they both could securely maintain their channels on all servers of all types, and all games in 2004. Toyland was the original op ToT) after the server split into East, West, Europe, and Asia. -=^un4given^=-'s channel (leader: Psychotic, now a professional programmer with a wife, who still dabbles in older games like Ultima Online) was the prerequisite to this, when Battle.net was a single server.
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37023 Posts
February 15 2012 06:08 GMT
#54
On February 15 2012 11:13 FlaShFTW wrote:
They were originally too good with their ai. think of it, then everyone would go for reavers and kill like a billion scvs. so blizzard nerfed the ai of it so it would become "retarded" and have "dud" scarabs.

fun fact: did you know boxer loved reavers that he was protoss back in the day? then blizzard nerfed the reaver so boxer became the famous terran dropship maniac today.


This fun fact needs to be highlighted/thrown into his fan club. What a baller BoxeR is
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
February 15 2012 06:31 GMT
#55
On February 15 2012 11:13 FlaShFTW wrote:
They were originally too good with their ai. think of it, then everyone would go for reavers and kill like a billion scvs. so blizzard nerfed the ai of it so it would become "retarded" and have "dud" scarabs.

fun fact: did you know boxer loved reavers that he was protoss back in the day? then blizzard nerfed the reaver so boxer became the famous terran dropship maniac today.

Just to clarify, blizz didn't make the reaver ai more stupid, they just changed the cooldown of reavers that were dropped from shuttles. Originally they were zero, like tanks that shoot when dropped. So if you hotkeyed your reaver you could instantly pop it back in and make it look like your shuttle was firing scarabs. This was incredibly overpowered. Then boxer switched to terran and the rest is history.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
February 15 2012 06:41 GMT
#56
): the biography is gone. But I remember reading it; it was quite funny. I remember specifically because he mentioned that the reaver was very strong and that blizzard "patched it and it became unintelligent".
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2012-02-15 06:51:27
February 15 2012 06:43 GMT
#57
There's also a certain angle where Reavers fire considerably worse than all other angles .. can't remember if it's up or down.

Also if you issue the stop command for the Reaver while the scarab is out on the field, the scarab will instantly dud and explode. Useful if the scarab is acting retarded and just bugging out around some terrain/building, and you want to refire right away.

I just love all the awesome intricacies that BW has, really gives the game so much depth and skill differentiation :D
On February 15 2012 14:39 figq wrote:
The problem I have with this is that it's way too "random" than "difficult". PvP in particular, often seems to me particularly random even at the highest level.

I disagree with this notion, PvP is one of my favorite matchups, which I find to be largely determined by skill. The only "randomness" occurs with builds, which is mostly build advantages and disadvantages, instead of outright build victories and losses. If you're smart and good at mindgaming/reading your opponent, you can achieve a very high winrate in PvP (I feel that Brave and Horang2 in particular are very good at the psychology part of PvP)
Writerptrk
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
Last Edited: 2012-02-15 06:44:09
February 15 2012 06:43 GMT
#58
wait, link / source to the "AI on the reaver being nerfed" ??? wtf really?? ummm what? the Reaver nerf cited as the reason boxer switched from P to T was the shuttle cooldown timing change.

ok i got ninjad but idk how O_O

the reason the reaver and scarab AI (which are different) is bad, is because it was made bad.

they probably have some sort of "min step amount" that means they can't turn fast.

+ Show Spoiler +

On February 15 2012 15:31 pyrogenetix wrote:
Show nested quote +
On February 15 2012 11:13 FlaShFTW wrote:
They were originally too good with their ai. think of it, then everyone would go for reavers and kill like a billion scvs. so blizzard nerfed the ai of it so it would become "retarded" and have "dud" scarabs.

fun fact: did you know boxer loved reavers that he was protoss back in the day? then blizzard nerfed the reaver so boxer became the famous terran dropship maniac today.

Just to clarify, blizz didn't make the reaver ai more stupid, they just changed the cooldown of reavers that were dropped from shuttles. Originally they were zero, like tanks that shoot when dropped. So if you hotkeyed your reaver you could instantly pop it back in and make it look like your shuttle was firing scarabs. This was incredibly overpowered. Then boxer switched to terran and the rest is history.


This guy is right.

~~! youtube.com/xmungam1 !~~
gladsheim
Profile Joined October 2010
Australia676 Posts
February 15 2012 06:44 GMT
#59
there should be an upgrade at the support bay called 'reaver brain'
Game
Profile Blog Joined February 2009
3191 Posts
February 15 2012 06:46 GMT
#60
On February 15 2012 15:44 gladsheim wrote:
there should be an upgrade at the support bay called 'reaver brain'

Cost: over 9000
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2012-02-15 06:48:45
February 15 2012 06:48 GMT
#61
Yes I also remember Boxer saying it was related to Reaver being able to fire instantly when being dropped by a shuttle NOT that the Reavers once had good AI and were nerfed by Blizzard. That would be a very odd way to nerf things especially since BW has other units with bad pathing that is just part of the game not an intended balance aspect.
GTR
Profile Blog Joined September 2004
51441 Posts
February 15 2012 06:52 GMT
#62
On February 15 2012 12:13 Assault_1 wrote:
I think snow has the best reaver micro


1. Legionnaire
2. IntoTheRainbow

indisputable.
Commentator
Game
Profile Blog Joined February 2009
3191 Posts
Last Edited: 2012-02-15 06:54:03
February 15 2012 06:53 GMT
#63
On February 15 2012 15:52 GTR wrote:
2. IntoTheRainbow

indisputable.

Edit: What he said.
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Sinedd
Profile Joined July 2008
Poland7052 Posts
February 15 2012 07:00 GMT
#64
because Blizzard made them so

besides, it to the excitement when your scarab actually hits something, and its ie 15 probes or something ;P
T H C makes ppl happy
CakeOrI)eath
Profile Blog Joined September 2009
United States327 Posts
February 15 2012 07:10 GMT
#65
On February 15 2012 11:11 Release wrote:
The only pro who seems to have good reaver control is stork.


I only half agree with you. Many pros have good reaver micro (just watch a PvP), its just that just as many pros have good anti-reaver micro. They run workers away so quickly that by the time the reaver unloads and shoots, the scarab is almost guaranteed to dud.
Opportunities multiply as they are seized.
vanatir
Profile Joined May 2008
Germany355 Posts
February 15 2012 07:23 GMT
#66
and sometimes reavers dont shoot even if they are in range -.-
very mystique unit ^^
aka EnjoYmE - streaming on http://www.twitch.tv/myprobe
Loanshark
Profile Blog Joined December 2008
China3094 Posts
February 15 2012 07:33 GMT
#67
Certainly makes for a ton of seat-grippingly intense moments where everyone is screaming their minds out and staring at the scarab
No dough, no go. And no mercy.
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
February 15 2012 07:35 GMT
#68
As far as AI goes, scarab is the best thing BW came up with IMO. It made me fall in love with it immediately.
En Taro Violet
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2012-02-15 07:50:31
February 15 2012 07:42 GMT
#69
It isn't stupid once you understand how the scarab AI actually works.

Primarily, scarabs have a portrait size of 5x5 pixels, and are subject to the same pathfinding constraints as any other unit -- if it can fit within 5 pixels, it can path through.

The pathfinding itself is a shortest path to the target's location + some distance ahead in the direction that it is moving. This means that if the unit moves back and forth rapidly, then the scarab will also change its path. This can be abused to great effect.

Additionally, unit movement avoids obstacles by moving closer as much as possible until it is in contact, then it wall-follows around as well as it can. For small units, there are many opportunities to fit through crevices, so the pathfinding takes those opportunities. But those narrow paths are also more likely to become obstructed as other units move around.

The scarab does not detonate until it gets within a small threshold of the target, which is why stacked workers are a problem. The detonation does damage at two levels (just like a nuclear missile), such that fleeing units can get away without the full hit.
A "dud" or timeout does zero damage.

If you want to get the most out of your scarab:
(1) When firing at stacked units, fire from a position that the units are moving toward or perpendicular to the reaver. Fleeing units take reduced damage, stacked fleeing units make it impossible to hit your target unless your target is at the rear of the stack.
(2) Fire across a direct open path, not when large buildings, minerals, or walls are in between. Mineral patches are scarab tight, and even non-tight walls can become tight if a single non-targeted unit fills the gap.
(3) Review the scarab-tight wall-ins and avoid firing from those angles, or variations. I found need in a game to fight off a reaver with a tank, and I used only my command center and the pathfinding exploit to nullify the scarabs and keep my tank alive until the rest of my tanks arrived. You can even do it on a lone refinery, but this is very difficult.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
February 15 2012 07:54 GMT
#70
On February 15 2012 15:52 GTR wrote:
Show nested quote +
On February 15 2012 12:13 Assault_1 wrote:
I think snow has the best reaver micro


1. Legionnaire
2. IntoTheRainbow

indisputable.


But Julyzerg had counter for it until Blizzard fixed it later on.

TheNessman
Profile Blog Joined May 2009
United States4158 Posts
February 15 2012 07:56 GMT
#71
On February 15 2012 15:52 GTR wrote:
Show nested quote +
On February 15 2012 12:13 Assault_1 wrote:
I think snow has the best reaver micro


1. Legionnaire
2. IntoTheRainbow

indisputable.


LOL PWND OLD SCHOOL MOTHER FUCKER

on a side note, its interesting to look at the "simpler" builds taking hold in modern BW, 10gate PvZ, 1,1,1, 3gate goon PVP, the more macro builds ... idk its like , it would be really hard micro 100 dragoons well because it would take insane APM. but if you are really good at " dancing " a hero unit like the reaver, you could hold 1 against 100. This has been happening since the first macro , iLoveOOv
~~! youtube.com/xmungam1 !~~
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
February 15 2012 07:56 GMT
#72
On February 15 2012 15:52 GTR wrote:
Show nested quote +
On February 15 2012 12:13 Assault_1 wrote:
I think snow has the best reaver micro


1. Legionnaire
2. IntoTheRainbow

indisputable.


Legionnaires reaver micro/macro multitask was sick good. He was never fancy, but his reaver never died ever.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
HaFnium
Profile Blog Joined December 2006
United Kingdom1074 Posts
February 15 2012 08:44 GMT
#73
I think we are not giving the reaver's campnion, the shuttle enough credit.
A lot of what we called reaver micro is actually shuttle micro....
Gogo Shuttle + Reaver!!!
BW forever!
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
February 15 2012 08:44 GMT
#74
On February 15 2012 15:52 GTR wrote:
Show nested quote +
On February 15 2012 12:13 Assault_1 wrote:
I think snow has the best reaver micro


1. Legionnaire
2. IntoTheRainbow

indisputable.


Jianfei??? >________<
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 15 2012 09:10 GMT
#75
On February 15 2012 11:32 Wohmfg wrote:
I thought the only significant nerf to reavers was that they stopped the scarab shot reload time from resetting when it was loaded into a shuttle so that players couldn't fire off scarabs at a ridiculously imba rate. I didn't know they actually made the AI dumber?


They didn't. Even though stupid AI makes the reavers fun to watch and "fun" to use, no game designer on earth would go "This unit is too strong. Obviously the best fix is to make it not work based on obscure and arbitrary factors". They would have no way of knowing it'd work out like that. Most of the balance of BW is pure dumb luck and KeSPA's mapmaking skills, rather than any amazing plans by Blizzard's balancing team of 2000.

Remember, too, BW AI is intensely retarded at the best of times.

On February 15 2012 15:52 GTR wrote:
Show nested quote +
On February 15 2012 12:13 Assault_1 wrote:
I think snow has the best reaver micro


1. Legionnaire
2. IntoTheRainbow

indisputable.


I find it extremely hard to believe a foreigner and an SC2 B-teamer had great reaver micro. I demand VODs for evidence.
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
February 15 2012 09:14 GMT
#76
On February 15 2012 18:10 Ribbon wrote:
Show nested quote +
On February 15 2012 15:52 GTR wrote:
On February 15 2012 12:13 Assault_1 wrote:
I think snow has the best reaver micro


1. Legionnaire
2. IntoTheRainbow

indisputable.


I find it extremely hard to believe a foreigner and an SC2 B-teamer had great reaver micro. I demand VODs for evidence.


This man Demands VODS!!!
~~! youtube.com/xmungam1 !~~
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2012-02-15 09:35:32
February 15 2012 09:33 GMT
#77
On February 15 2012 18:10 Ribbon wrote:
Show nested quote +
On February 15 2012 11:32 Wohmfg wrote:
I thought the only significant nerf to reavers was that they stopped the scarab shot reload time from resetting when it was loaded into a shuttle so that players couldn't fire off scarabs at a ridiculously imba rate. I didn't know they actually made the AI dumber?


They didn't. Even though stupid AI makes the reavers fun to watch and "fun" to use, no game designer on earth would go "This unit is too strong. Obviously the best fix is to make it not work based on obscure and arbitrary factors". They would have no way of knowing it'd work out like that. Most of the balance of BW is pure dumb luck and KeSPA's mapmaking skills, rather than any amazing plans by Blizzard's balancing team of 2000.

Remember, too, BW AI is intensely retarded at the best of times.

Show nested quote +
On February 15 2012 15:52 GTR wrote:
On February 15 2012 12:13 Assault_1 wrote:
I think snow has the best reaver micro


1. Legionnaire
2. IntoTheRainbow

indisputable.


I find it extremely hard to believe a foreigner and an SC2 B-teamer had great reaver micro. I demand VODs for evidence.

Believe it as you may not but simply googling intotherainbow will give you highlights

and calling "Grrr..." a mere foreigner is an insult to his starleague victory http://www.teamliquid.net/tlpd/korean/players/237_Grrrr...

And if this was not blizzards intention why do you think they did not revert this change?
In the woods, there lurks..
sAw
Profile Joined November 2008
965 Posts
February 15 2012 09:33 GMT
#78
On February 15 2012 18:10 Ribbon wrote:
Show nested quote +
On February 15 2012 11:32 Wohmfg wrote:
I thought the only significant nerf to reavers was that they stopped the scarab shot reload time from resetting when it was loaded into a shuttle so that players couldn't fire off scarabs at a ridiculously imba rate. I didn't know they actually made the AI dumber?


They didn't. Even though stupid AI makes the reavers fun to watch and "fun" to use, no game designer on earth would go "This unit is too strong. Obviously the best fix is to make it not work based on obscure and arbitrary factors". They would have no way of knowing it'd work out like that. Most of the balance of BW is pure dumb luck and KeSPA's mapmaking skills, rather than any amazing plans by Blizzard's balancing team of 2000.

Remember, too, BW AI is intensely retarded at the best of times.

Show nested quote +
On February 15 2012 15:52 GTR wrote:
On February 15 2012 12:13 Assault_1 wrote:
I think snow has the best reaver micro


1. Legionnaire
2. IntoTheRainbow

indisputable.


I find it extremely hard to believe a foreigner and an SC2 B-teamer had great reaver micro. I demand VODs for evidence.

Seriously, it's a true story. Legionnaire held a record with 57 kills on a single reaver, like, 10 years ago.
But I would still say Rainbow was better, his reavers were constantly amazing. Ah, those were the days. :'(
Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
February 15 2012 09:35 GMT
#79
On February 15 2012 18:10 Ribbon wrote:
Show nested quote +
On February 15 2012 11:32 Wohmfg wrote:
I thought the only significant nerf to reavers was that they stopped the scarab shot reload time from resetting when it was loaded into a shuttle so that players couldn't fire off scarabs at a ridiculously imba rate. I didn't know they actually made the AI dumber?


They didn't. Even though stupid AI makes the reavers fun to watch and "fun" to use, no game designer on earth would go "This unit is too strong. Obviously the best fix is to make it not work based on obscure and arbitrary factors". They would have no way of knowing it'd work out like that. Most of the balance of BW is pure dumb luck and KeSPA's mapmaking skills, rather than any amazing plans by Blizzard's balancing team of 2000.

Remember, too, BW AI is intensely retarded at the best of times.


I thought as much.

Yeah I think the greatest competitive games are often a solid, well designed game with some amount of ridiculous luck to make things balanced at the highest levels of play, something no game designer could ever foresee. It makes for the best games though. :D
BW4Life!
MisterKatosS
Profile Blog Joined November 2002
France352 Posts
February 15 2012 09:35 GMT
#80
On February 15 2012 11:13 FlaShFTW wrote:
They were originally too good with their ai. think of it, then everyone would go for reavers and kill like a billion scvs. so blizzard nerfed the ai of it so it would become "retarded" and have "dud" scarabs.

fun fact: did you know boxer loved reavers that he was protoss back in the day? then blizzard nerfed the reaver so boxer became the famous terran dropship maniac today.

False,
Ai has always been terrible they just added a cooldown to shuttles for load/unload to nerf reaver drops
My web development company website : http://www.make-me-a-website.net My Youtube Channel: http://www.youtube.com/user/MrKatoss
HistRevist
Profile Joined July 2011
9 Posts
February 15 2012 09:47 GMT
#81
All units get a cooldown when unloaded from a transport, this was the "fix" to transports firing heavy shots.
sAw
Profile Joined November 2008
965 Posts
February 15 2012 10:05 GMT
#82
Thanks to Iplaythings for bringing up Grrrr. If any of you guys want to see some old school foreigner magic... Watch this replay:
http://www.sclegacy.com/features/pp/pp03/replays/pp03 - giyom_maelstrom.rep

A bit off topic, but still... I think everyone should watch this beautiful. amazing game.
Btw, the rep is for BW 1.09., I can upload the exe if necessary.
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
February 15 2012 10:18 GMT
#83

Came back to BW after 2 years SC2 ... and the first two things that came to my mind were:

1) Wow ... how the hell could reaver/scarab/goons be so damn stupid!?!

2) OMG ... PvZ is really f ' ing challenging!!! I used to complain a lot about it being imba ... now i remember why!
choas
Profile Blog Joined November 2011
Canada23 Posts
February 15 2012 10:31 GMT
#84
mad respect for "Grrr..." i still watch some of his games to this day! his starleague victory made me love starcraft the way i do today!
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
February 15 2012 10:37 GMT
#85
On February 15 2012 11:50 ShatterZer0 wrote:
And thus, there are no reavers in SC2. Because they would have to either reduce the damage to something utterly pitiful... or dumb down the AI. Which they weren't willing to do, a la ball armies.


Aye, Reavers in SC2 would dominate, specially with the AI clumping up everything
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
figq
Profile Blog Joined May 2010
12519 Posts
February 15 2012 10:49 GMT
#86
On February 15 2012 15:43 ArvickHero wrote:
Show nested quote +
On February 15 2012 14:39 figq wrote:
The problem I have with this is that it's way too "random" than "difficult". PvP in particular, often seems to me particularly random even at the highest level.

I disagree with this notion, PvP is one of my favorite matchups, which I find to be largely determined by skill. The only "randomness" occurs with builds, which is mostly build advantages and disadvantages, instead of outright build victories and losses. If you're smart and good at mindgaming/reading your opponent, you can achieve a very high winrate in PvP (I feel that Brave and Horang2 in particular are very good at the psychology part of PvP)
Don't get me wrong, I only mean situations in which the random behavior of scarabs (or even dragoons) can turn the tide of otherwise even battles.
If you stand next to my head, you can hear the ocean. - Day[9]
Malinor
Profile Joined November 2008
Germany4721 Posts
Last Edited: 2012-02-15 11:09:20
February 15 2012 11:08 GMT
#87
On February 15 2012 18:35 MisterKatosS wrote:
Show nested quote +
On February 15 2012 11:13 FlaShFTW wrote:
They were originally too good with their ai. think of it, then everyone would go for reavers and kill like a billion scvs. so blizzard nerfed the ai of it so it would become "retarded" and have "dud" scarabs.

fun fact: did you know boxer loved reavers that he was protoss back in the day? then blizzard nerfed the reaver so boxer became the famous terran dropship maniac today.

False,
Ai has always been terrible they just added a cooldown to shuttles for load/unload to nerf reaver drops


Ok, good that this has been clarified by several people. I played back in 1998 and my world would have been shattered if for more than a decade I forgot the patch were they made "reavers more stupid".

I still remember those Reaver drops, basically flying Reavers. It was just impossible to deal with.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
elagrion
Profile Joined April 2010
Ukraine422 Posts
February 15 2012 11:19 GMT
#88
I have more interesting question, what technics
one can use to make reavers better?
Thats would be very helpful to get refer-micro fix
Is there any guide on that particular matter?

(hell, i even made a rhymes )
Everything is a remix.
mansa
Profile Joined May 2011
Philippines336 Posts
February 15 2012 12:14 GMT
#89
On February 15 2012 20:19 elagrion wrote:
I have more interesting question, what technics
one can use to make reavers better?
Thats would be very helpful to get refer-micro fix
Is there any guide on that particular matter?

(hell, i even made a rhymes )


Well, for me the moment you drop the reaver you target where units/worker clumps the most.

Also Liquipedia has a guide about this. http://wiki.teamliquid.net/starcraft/Reaver_Drop
mnesthes
Profile Blog Joined September 2010
5433 Posts
February 15 2012 12:36 GMT
#90
Because brood war is a balanced game.
<+LighTofHeaveN> Ppl call this "Indigo Children"
Maenander
Profile Joined November 2002
Germany4926 Posts
February 15 2012 12:47 GMT
#91
Brood War Beta final tournament:
http://classic.battle.net/scc/br/final1.shtml
"A Shuttle that fires Scarabs… This illusion would describe just how fast Zileas was able to move a Reaver in and out of a Shuttle, firing the massive war machine's payload almost without the Reaver being seen. "
It had to be nerfed.
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
February 15 2012 13:02 GMT
#92
The only reasons I know is that
a) BW in general is terrible in terms of pathing; and
b) Like spidermines, scarabs won't explode unless it hits the actual specific unit it attacked(the one right-clicked or the one the AI targeted), which is why scarabs would most likely miss stacked maynarding workers(because they can't touch the specific unit it targets if it's in the middle of the pack). The only difference is that mines can follow a target forever while a scarab cannot.
"Start yo" -FlaSh
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
February 15 2012 13:44 GMT
#93
On February 15 2012 15:52 GTR wrote:
Show nested quote +
On February 15 2012 12:13 Assault_1 wrote:
I think snow has the best reaver micro


1. Legionnaire
2. IntoTheRainbow

indisputable.

And Zileas!
It's like, "Is the Federation's Mobile Suit some kind of monster?"
ArvickHero
Profile Blog Joined October 2007
10387 Posts
February 15 2012 14:33 GMT
#94
On February 15 2012 19:49 figq wrote:
Show nested quote +
On February 15 2012 15:43 ArvickHero wrote:
On February 15 2012 14:39 figq wrote:
The problem I have with this is that it's way too "random" than "difficult". PvP in particular, often seems to me particularly random even at the highest level.

I disagree with this notion, PvP is one of my favorite matchups, which I find to be largely determined by skill. The only "randomness" occurs with builds, which is mostly build advantages and disadvantages, instead of outright build victories and losses. If you're smart and good at mindgaming/reading your opponent, you can achieve a very high winrate in PvP (I feel that Brave and Horang2 in particular are very good at the psychology part of PvP)
Don't get me wrong, I only mean situations in which the random behavior of scarabs (or even dragoons) can turn the tide of otherwise even battles.

I think that is even less random than build order luck, Reaver scarab is honestly not as random as people make it out to be, especially in battle micro situations where skill plays a huge role in both sides. I'm curious to see any consistent examples where battles were decided be scarab luck, instead of battle skill where the Reaver microer targeted a clump, or the other player just failed to spread his units
Writerptrk
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
February 15 2012 14:40 GMT
#95
if i am not wrong, reavers in the past would always fire a scarab when they were unloaded from shuttles. this made it incredibly imbalanced because you could basically skip the firing cool down and make many scarab shots just by loading and unloading. apparently, i think they never went about fixing scarab duds
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
February 15 2012 14:52 GMT
#96
Nal_Ra reaver micro against Flash was awesome T_T . Come back kangmin and win a starleague .

BW/KT Forever R.I.P KT.Violet dearly missed ..
Chef
Profile Blog Joined August 2005
10810 Posts
February 15 2012 15:04 GMT
#97
It isn't random at all... If the target is running away it will dud. If the scarabs path is blocked it will dud. Drop your reaver in front of where the units need to run you silly noob. Not that hard.

Vs goons it doesn't even matter since goons can only negate a tiny bit of damage by running away. If your scarabs somehow dud vs goons you are incredibly bad or shooting from the ramp or something.

I don't really understand complaints about unit ai in bw. When you first start spamming like an idiot sure it can be annoying that goons freeze and can't move, but everything in BW is predictable and is a result of something you did. You need these little quirks to make the game interesting. Guardians decelerate too slow to stop at their maximum range and often get hit by turrets if you're not careful too. These are things that require concentration and make you feel like you're actually playing a game instead of watching it like some kind of choose your own adventure book.
LEGEND!! LEGEND!!
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 15 2012 15:11 GMT
#98
They're non-biological oversized snails without brains. Whaddya expect?
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
February 15 2012 15:22 GMT
#99
On February 15 2012 18:47 HistRevist wrote:
All units get a cooldown when unloaded from a transport, this was the "fix" to transports firing heavy shots.

Well, protoss mech units do. Zealots don't, and neither do tanks. But dragoons and reavers both have a cooldown when unloaded from shuttles. I'm blanking. Was that patch pre-BW? Or was it one of the changes that came out when BW was released?
like a school bus through a bunch of kids
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
February 15 2012 15:24 GMT
#100
That "chance" element is what makes reaver plays so exciting. If reaver shots made it 100% of the time, would fangirls scream every time a single scarab pops 8 workers?

Also, it kind of works as a balancing element. Against vulnerable workers, reaver scarabs tend to dud as long as the workers are hurried away from the reaver. If the player is too slow to notice, then he/she is punished with a massive dent in their economy. Against strong dangerous foes like tanks, reaver control is now up to the owner (not the recipient... of the damage. okay terminology kinda weird) - as the player sacrifices a zealot or another to the tank volley and reaver sneaks in a powerful splash in between the cooldowns.

Anyways, I love the reaver.
[TLMS] REBOOT
D4V3Z02
Profile Joined April 2011
Germany693 Posts
February 15 2012 15:28 GMT
#101
Because they are golden worms who shoot balllazerz.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
figq
Profile Blog Joined May 2010
12519 Posts
February 15 2012 15:44 GMT
#102
On February 15 2012 23:33 ArvickHero wrote:
Show nested quote +
On February 15 2012 19:49 figq wrote:
On February 15 2012 15:43 ArvickHero wrote:
On February 15 2012 14:39 figq wrote:
The problem I have with this is that it's way too "random" than "difficult". PvP in particular, often seems to me particularly random even at the highest level.

I disagree with this notion, PvP is one of my favorite matchups, which I find to be largely determined by skill. The only "randomness" occurs with builds, which is mostly build advantages and disadvantages, instead of outright build victories and losses. If you're smart and good at mindgaming/reading your opponent, you can achieve a very high winrate in PvP (I feel that Brave and Horang2 in particular are very good at the psychology part of PvP)
Don't get me wrong, I only mean situations in which the random behavior of scarabs (or even dragoons) can turn the tide of otherwise even battles.

I think that is even less random than build order luck, Reaver scarab is honestly not as random as people make it out to be, especially in battle micro situations where skill plays a huge role in both sides. I'm curious to see any consistent examples where battles were decided be scarab luck, instead of battle skill where the Reaver microer targeted a clump, or the other player just failed to spread his units
You can see it almost anytime anyone uses reavers - some scarabs get stuck in absolutely weird unpredictable ways, others don't. Sure, there is also skill involved in dealing with this probability, avoiding potential blocks, but still (sh)it happens.
If you stand next to my head, you can hear the ocean. - Day[9]
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
February 15 2012 15:49 GMT
#103
On February 15 2012 18:33 Iplaythings wrote:
Show nested quote +
On February 15 2012 18:10 Ribbon wrote:
On February 15 2012 11:32 Wohmfg wrote:
I thought the only significant nerf to reavers was that they stopped the scarab shot reload time from resetting when it was loaded into a shuttle so that players couldn't fire off scarabs at a ridiculously imba rate. I didn't know they actually made the AI dumber?


They didn't. Even though stupid AI makes the reavers fun to watch and "fun" to use, no game designer on earth would go "This unit is too strong. Obviously the best fix is to make it not work based on obscure and arbitrary factors". They would have no way of knowing it'd work out like that. Most of the balance of BW is pure dumb luck and KeSPA's mapmaking skills, rather than any amazing plans by Blizzard's balancing team of 2000.

Remember, too, BW AI is intensely retarded at the best of times.

On February 15 2012 15:52 GTR wrote:
On February 15 2012 12:13 Assault_1 wrote:
I think snow has the best reaver micro


1. Legionnaire
2. IntoTheRainbow

indisputable.


I find it extremely hard to believe a foreigner and an SC2 B-teamer had great reaver micro. I demand VODs for evidence.

Believe it as you may not but simply googling intotherainbow will give you highlights
http://www.youtube.com/watch?v=hoSUNM93XA4
and calling "Grrr..." a mere foreigner is an insult to his starleague victory http://www.teamliquid.net/tlpd/korean/players/237_Grrrr...

And if this was not blizzards intention why do you think they did not revert this change?


What? Legionnaire = Grr...?

Also, Legionnaire posted a loooong explanation on how to reaver micro:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=31330&currentpage=2#23

On September 09 2005 06:38 Legionnaire wrote:
Trying to remember how i do the stuff.

I think i drop it, then select both and right click on a target, select the shuttle spin it back around to pick up the reaver, that way the shuttle never loses speed.You can get the timing perfect so it spins and picks it up just as it has fired.

Most of it is just experience in the timing of knowing when it is about to shoot, then you just do everything else around that.

A few small things is if you DO drop it BEHIND the minerals. Make sure it is RIGHT ON THEM.That way it will fire through the minerals instead of going around. Else just drop in or to the side.

Zealot/goon drop and reaver is good as you can take out quite a lot of tanks by drawing the fire away. Also if you see a lone tank seiged just drop on it or near it and it dies before they can do anything. There are so many games you can win from harassing just knowing where you can drop safely, and every unit you kill is a bonus.

After some practice you will see situations where you can take on 3-4 tanks and know you will win the fight. I think there were some games with ArtOfTerran where i killed 5+ tanks with 1 reaver and zealot. I remember one with 7 kills, and thats an instant game winner. So yeah its not necessary to go only after scvs. Normally you can get them anyway after you knock some tanks off.And if they focus so much on defence to stop the reaver they wont have enough to stop the attack from the front.

After every mini successful raid, just move the shuttle around a little (they will still be focused on it) and go back and build more stuff at your main, before refocusing on your harrassing units.

Reavers rule.

Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Biff The Understudy
Profile Blog Joined February 2008
France7886 Posts
Last Edited: 2012-02-15 16:02:58
February 15 2012 16:01 GMT
#104
Am I the only one to have noticed that OP is a reaver? It makes this thread title delicious :p
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
February 15 2012 16:14 GMT
#105
On February 16 2012 01:01 Biff The Understudy wrote:
Am I the only one to have noticed that OP is a reaver? It makes this thread title delicious :p


Well, I did notice that he was a reaver but when I re-read the title, I lol'd.
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
February 15 2012 18:15 GMT
#106
There's debate as to whether reaver ai was ever nerfed or that was just a misreading of boxer's biography and reavers just got nerfed in that they couldn't do shuttle micro after a patch.
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2012-02-15 18:29:55
February 15 2012 18:29 GMT
#107
What no there isn't. The guy on the first page is just wrong. BW units behave like scarabs too. Have you seen "lightspeed" units that get stuck on each other than run really fast. Same thing as scarabs. Mines also have trouble killing units in a "conga" line when their target is in the middle. Dragoons are also one of the most retarded units. If Blizzard had the power to make AI better and worse they would have fixed the other stupid pathing units.

ArvickHero
Profile Blog Joined October 2007
10387 Posts
February 15 2012 18:58 GMT
#108
On February 16 2012 00:44 figq wrote:
Show nested quote +
On February 15 2012 23:33 ArvickHero wrote:
On February 15 2012 19:49 figq wrote:
On February 15 2012 15:43 ArvickHero wrote:
On February 15 2012 14:39 figq wrote:
The problem I have with this is that it's way too "random" than "difficult". PvP in particular, often seems to me particularly random even at the highest level.

I disagree with this notion, PvP is one of my favorite matchups, which I find to be largely determined by skill. The only "randomness" occurs with builds, which is mostly build advantages and disadvantages, instead of outright build victories and losses. If you're smart and good at mindgaming/reading your opponent, you can achieve a very high winrate in PvP (I feel that Brave and Horang2 in particular are very good at the psychology part of PvP)
Don't get me wrong, I only mean situations in which the random behavior of scarabs (or even dragoons) can turn the tide of otherwise even battles.

I think that is even less random than build order luck, Reaver scarab is honestly not as random as people make it out to be, especially in battle micro situations where skill plays a huge role in both sides. I'm curious to see any consistent examples where battles were decided be scarab luck, instead of battle skill where the Reaver microer targeted a clump, or the other player just failed to spread his units
You can see it almost anytime anyone uses reavers - some scarabs get stuck in absolutely weird unpredictable ways, others don't. Sure, there is also skill involved in dealing with this probability, avoiding potential blocks, but still (sh)it happens.

in battle situations where there are no real blocks to make the scarabs bug out? Sure maybe in harass scenarios there will be a little bit of luck involved, but in battle scenarios there is almost no luck regarding reaver micro
Writerptrk
Game
Profile Blog Joined February 2009
3191 Posts
February 15 2012 22:15 GMT
#109
Try telling Draco that reavers are stupid.
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
pylonsalad
Profile Joined January 2010
Canada649 Posts
February 15 2012 22:31 GMT
#110
My biggest issue with reavers is not dud scarabs but that they won't shoot at static defence from certain angles and instead like to walk to their death.
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
February 15 2012 22:38 GMT
#111
On February 15 2012 21:14 mansa wrote:
Show nested quote +
On February 15 2012 20:19 elagrion wrote:
I have more interesting question, what technics
one can use to make reavers better?
Thats would be very helpful to get refer-micro fix
Is there any guide on that particular matter?

(hell, i even made a rhymes )


Well, for me the moment you drop the reaver you target where units/worker clumps the most.

Also Liquipedia has a guide about this. http://wiki.teamliquid.net/starcraft/Reaver_Drop

Never saw that page before, its really good !!!

And also, maybe just over the years most pros learned how to Counter glitch scarabs, i remember an interview with like flash i think where he was like "yeah you just run away from scarabs as they hit you, then they do less damage" . you often see pros counter microing against reavers really well these days.

hmm also maybe its harder to hit workers when they are currently assigned to gather minerals?
~~! youtube.com/xmungam1 !~~
BearStorm
Profile Joined September 2010
United States795 Posts
February 15 2012 22:44 GMT
#112
On February 15 2012 11:32 Ideas wrote:
also kal has better shuttle/reaver micro than stork


The Red Shuttle! Kal is awesome.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
XenOsky
Profile Blog Joined March 2008
Chile2268 Posts
Last Edited: 2012-02-15 23:08:13
February 15 2012 23:06 GMT
#113
On February 15 2012 11:32 Game wrote:
Show nested quote +
On February 15 2012 11:31 Hesmyrr wrote:
On February 15 2012 11:28 Game wrote:
On February 15 2012 11:13 FlaShFTW wrote:
They were originally too good with their ai. think of it, then everyone would go for reavers and kill like a billion scvs. so blizzard nerfed the ai of it so it would become "retarded" and have "dud" scarabs.

fun fact: did you know boxer loved reavers that he was protoss back in the day? then blizzard nerfed the reaver so boxer became the famous terran dropship maniac today.

Fun fact: Did you know that people used to dodge BoxeR because BW was predominantly American/South American, and they thought he was a hacker, and from Japan, not Korea. He used to sit in public games for hours sometimes and wait for people.

I didn't know that, that's actually far more interesting!

Fun fact #2: He popularized the wall on Lost Temple, I learned it from sons[x] when I tried to PvT him, had a huge advantage, and couldn't figure out to kill the wall. sons[x] then told me (in toyland) that he learned it from BoxeR, and that BoxeR was a hacker regardless of his genius wall.
Edit: unsure if toyland or -=^un4^=-



actually it wasnt boxer, it was ssangjamg or something like that.

edit: Ssamjang

"SSamJang was one of the first "stars" of StarCraft. In ways, he was the first real media icon of StarCraft and appeared in commercials. For this, as well as his gaming skills, he was even envied by BoxeR who saw him as a source of inspiration.
Early in his career SSamJang used to play all races in tournaments but eventually just stuck to Terran.
He retired in 2004" (Liquipedia)
StarCraft & Audax Italiano.
bgx
Profile Joined August 2010
Poland6595 Posts
February 15 2012 23:18 GMT
#114
On February 16 2012 07:44 BearStorm wrote:
Show nested quote +
On February 15 2012 11:32 Ideas wrote:
also kal has better shuttle/reaver micro than stork


The Red Shuttle! Kal is awesome.

No kal has better shuttle micro, stork has better reaver micro ^^ :D
Stork[gm]
InTheRainBOw
Profile Joined November 2010
Argentina27 Posts
February 16 2012 00:31 GMT
#115
IntoTheRainBOw FAN CLUB! <3
PH
Profile Blog Joined June 2008
United States6173 Posts
February 16 2012 00:37 GMT
#116
On February 15 2012 11:31 endy wrote:
When I see the latest Stork vs Flash, I don't find them that retarded.

Stork's reavers are a step above the rest, lol. It's not fair comparing anyone else to him.
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