AI script
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blinkhme
Australia67 Posts
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Veg
Canada2945 Posts
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NoNameLoser
United States1508 Posts
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Bill307
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Canada9103 Posts
AIs work best on island maps, since they have no concept of superior terrain on groundmaps. | ||
RedMeat
United Kingdom490 Posts
EDIT: Although I'm really not sure about any specifics relating to starcraft I can't see why it would be impossible. | ||
Commander{+}
United States2878 Posts
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amat
United States1788 Posts
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DevAzTaYtA
Oman2005 Posts
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iSuXOr
United States606 Posts
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Ion)Positive
Morocco1389 Posts
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PheaRSome
United States584 Posts
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RedMeat
United Kingdom490 Posts
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PheaRSome
United States584 Posts
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Maenander
Germany4926 Posts
Software can compute many turns before played. Thats another concept like in Starcraft. A good A.I. in Starcraft must use its superior speed i think. Hmmm it could be a big challenge to create a really good A.I. Player. | ||
hasuwar
7365 Posts
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ilnp
Iceland1330 Posts
On April 12 2003 00:13 RedMeat wrote: It may be largely speculation but even you have to admit a lot of it is common sense. If people can program Deep Blue then a computer starcraft program that can compete at the top level is easily within the realms of possibility. Just think of all the micro possibilities eg. you could script your mutas to always stay out of the range of turrets and land attacks unless unavoidable and the computer would control them individually to make sure they do. If you had perfect micro on the AI you'd be able to beat about half the broodwar community just because of that, never mind if you start programming in complicated build/expansion and harrasment type AI. Broodwar theory is nothing like as complicated as chess theory, it's just a question of getting the computer to react properly to what the opponent is doing. I studied Chess a LOT for a couple of months, and it's my opinion that BW is far more complicated than Chess. You guys are in the dark about both Chess & AI programming and what makes programming a chess AI possible: chess is VERY mathematical and limited. Starts are always the same, you can mathematically evaluate every situation, and there are a FINITE number of situations you can encounter in a chess match. All Chess AI's do is calculate ALL the possible moves, then evaluate them. This is added with a large database of past chess games (With outcomes) the computer takes into consideration. This is most definitely NOT possible in Brood War, because far more is taken into account than just who has how much money. There's counters to each unit, but counters are functional and not just logical. The rumours about BLackman practicing with an AI are lies or highly exaggerated; the only thing Blackman could have possibly done with an AI was time his build orders. Trust me, if it's even possible to have an AI that can play Brood War nearly as good #64 in WDTour without "cheating", it's a long long long way off. We're talking years. (For instance, Go is also a finite game like chess. But the possibilities are so huge the best Go programs cannot beat even casual players). | ||
MPXMX
Canada4309 Posts
I imagine. If brood war would still be played in 2200, an average good player could probably school today's progamers. Had it been given centuries upon centuries to evolve... | ||
x[ReaPeR]x
United States3447 Posts
The thing tho is that Blackman has a natural talent for playing and for programming. He was able to make scripts far beyond the level of the Blizzard ones that can adapt, use proper builds, etc. The one thing that I suspect with his scripts though is that they can only fight Z properly as he would only need them to be able to play against Zerg (which is Blackman's race). Last I checked Blackman has not released them. And I doubt he ever will unless we all ask really nice. Maybe someone which connections can wheedle them out of him, I dunno. lol | ||
PheaRSome
United States584 Posts
On April 12 2003 04:25 MPXMX wrote: Blabber what you wish of theory, in Reality, I think Broodwar is more complicated than chess. I imagine. If brood war would still be played in 2200, an average good player could probably school today's progamers. Had it been given centuries upon centuries to evolve... WHAT? hahaha | ||
(viet)TyPe_R
Vietnam156 Posts
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