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AI script

Forum Index > BW General
Post a Reply
1 2 3 4 Next All
blinkhme
Profile Joined April 2003
Australia67 Posts
April 06 2003 06:48 GMT
#1
sorry If i sound newbie-ish but does anyone know where I can get good AI scripts to practise with?
^^
Veg
Profile Joined October 2002
Canada2945 Posts
April 06 2003 07:26 GMT
#2
--- Nuked ---
asdasdas
NoNameLoser
Profile Blog Joined December 2002
United States1508 Posts
April 06 2003 07:30 GMT
#3
Isnt it Lim Yo Hwan?
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
April 06 2003 12:33 GMT
#4
There are no good AI scripts: it is impossible to write a good AI script with SC's AI engine, simply because the hard-coded AI is slower than a human in the beginning of the game, its micro is inferior, and it can't strategize and adapt dynamically.

AIs work best on island maps, since they have no concept of superior terrain on groundmaps.
RedMeat
Profile Joined September 2002
United Kingdom490 Posts
Last Edited: 2003-04-06 13:06:04
April 06 2003 13:03 GMT
#5
It's not impossible to write a good AI script it's just that no-one can be bothered to put in the silly amount of time it would take to do it successfully. After all, Deep Blue took over 10 years to get to it's current level and that had some of IBM's top programmers working on it along with a small team of chess masters.

EDIT: Although I'm really not sure about any specifics relating to starcraft I can't see why it would be impossible.
I am the mirror, I am the destiny, I am the herald that points the way...
Commander{+}
Profile Joined December 2002
United States2878 Posts
April 06 2003 13:31 GMT
#6
Uhhh didn't blackman make a kickass AI script, its just that he never released it?
4 cheers for Ryan307
amat
Profile Joined October 2002
United States1788 Posts
April 06 2003 14:20 GMT
#7
I have a map with triggers so the comp plays kind of like a human. It can be a challenge if you don't abuse the traditional AI shortcomings. If you want the map, I am on US east as amat.
Proud Mensrea No-Prize Winner. Click the Banner Ads. I would keep a lamer list, but I love you all.
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
April 06 2003 15:26 GMT
#8
why not just play real people?

iSuXOr
Profile Joined March 2003
United States606 Posts
April 06 2003 15:33 GMT
#9
I don't think it'd be that difficult to just program the basic builds but the micro is a different thing completely.
I want dat beta.
Ion)Positive
Profile Joined March 2003
Morocco1389 Posts
April 11 2003 14:27 GMT
#10
Acutally, its far from impossible.. Deep Blue is MUCH more complexe then AI in Star Craft.. Deep Blue is for chess, and chess players converted to star craft would own boxer with 2 fingers.. Chess master's have been playing for like 40 years.. Star Craft AI WAS written by Black Man to be nearly at Boxer's level. The micro was not up to par with boxer, but it did do basic mavourvers. And storming, cloning units, spliting workers, expanding only when safe, ect.
Because everything is nothing and emptiness isnt everything. This reality is really just a fucked up dream with the flesh and the blood that you carve your soul flip it inside out its a big black hole.
PheaRSome
Profile Joined December 2002
United States584 Posts
April 11 2003 14:41 GMT
#11
i love the 100% speculation
RedMeat
Profile Joined September 2002
United Kingdom490 Posts
April 11 2003 15:13 GMT
#12
It may be largely speculation but even you have to admit a lot of it is common sense. If people can program Deep Blue then a computer starcraft program that can compete at the top level is easily within the realms of possibility. Just think of all the micro possibilities eg. you could script your mutas to always stay out of the range of turrets and land attacks unless unavoidable and the computer would control them individually to make sure they do. If you had perfect micro on the AI you'd be able to beat about half the broodwar community just because of that, never mind if you start programming in complicated build/expansion and harrasment type AI. Broodwar theory is nothing like as complicated as chess theory, it's just a question of getting the computer to react properly to what the opponent is doing.
I am the mirror, I am the destiny, I am the herald that points the way...
PheaRSome
Profile Joined December 2002
United States584 Posts
April 11 2003 15:14 GMT
#13
well i'm just saying that other people like nazgul, etc with close relations to blackman have said that he never used ai scripts, right?
Maenander
Profile Joined November 2002
Germany4926 Posts
April 11 2003 15:29 GMT
#14
Chess is not very similar to Starcraft.
Software can compute many turns before played.
Thats another concept like in Starcraft.
A good A.I. in Starcraft must use its superior speed i think.
Hmmm it could be a big challenge to create a really good A.I. Player.
hasuwar
Profile Joined April 2003
7365 Posts
April 11 2003 16:16 GMT
#15
I recently wanted to develop an advanced AI to play against too.. it is possible, and had we wanted to do this in like 99, we probably could have found a ton of resources. I haven't been able to find much of any info, I did on the other hand find out that camelot systems shut down They provided the SC community with every program used to edit sc/maps and stuff back when I was into map making when the game first came out.. their AI editor is still online, no info on how to use it is provided though http://www.camsys.org/software/StarCraft/scaiedit31.zip
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
ilnp
Profile Joined December 2002
Iceland1330 Posts
April 11 2003 16:21 GMT
#16
On April 12 2003 00:13 RedMeat wrote:
It may be largely speculation but even you have to admit a lot of it is common sense. If people can program Deep Blue then a computer starcraft program that can compete at the top level is easily within the realms of possibility. Just think of all the micro possibilities eg. you could script your mutas to always stay out of the range of turrets and land attacks unless unavoidable and the computer would control them individually to make sure they do. If you had perfect micro on the AI you'd be able to beat about half the broodwar community just because of that, never mind if you start programming in complicated build/expansion and harrasment type AI. Broodwar theory is nothing like as complicated as chess theory, it's just a question of getting the computer to react properly to what the opponent is doing.


I studied Chess a LOT for a couple of months, and it's my opinion that BW is far more complicated than Chess. You guys are in the dark about both Chess & AI programming and what makes programming a chess AI possible: chess is VERY mathematical and limited. Starts are always the same, you can mathematically evaluate every situation, and there are a FINITE number of situations you can encounter in a chess match. All Chess AI's do is calculate ALL the possible moves, then evaluate them. This is added with a large database of past chess games (With outcomes) the computer takes into consideration. This is most definitely NOT possible in Brood War, because far more is taken into account than just who has how much money. There's counters to each unit, but counters are functional and not just logical. The rumours about BLackman practicing with an AI are lies or highly exaggerated; the only thing Blackman could have possibly done with an AI was time his build orders.

Trust me, if it's even possible to have an AI that can play Brood War nearly as good #64 in WDTour without "cheating", it's a long long long way off. We're talking years.

(For instance, Go is also a finite game like chess. But the possibilities are so huge the best Go programs cannot beat even casual players).
8===D~~
MPXMX
Profile Joined December 2002
Canada4309 Posts
April 11 2003 19:25 GMT
#17
Blabber what you wish of theory, in Reality, I think Broodwar is more complicated than chess.

I imagine.

If brood war would still be played in 2200, an average good player could probably school today's progamers. Had it been given centuries upon centuries to evolve...
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
April 11 2003 21:23 GMT
#18
It's possible definitly. The scripts Blackman made aren't ameture shit. They are the real deal.

The thing tho is that Blackman has a natural talent for playing and for programming. He was able to make scripts far beyond the level of the Blizzard ones that can adapt, use proper builds, etc. The one thing that I suspect with his scripts though is that they can only fight Z properly as he would only need them to be able to play against Zerg (which is Blackman's race).

Last I checked Blackman has not released them. And I doubt he ever will unless we all ask really nice. Maybe someone which connections can wheedle them out of him, I dunno. lol
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
PheaRSome
Profile Joined December 2002
United States584 Posts
April 11 2003 23:26 GMT
#19
On April 12 2003 04:25 MPXMX wrote:
Blabber what you wish of theory, in Reality, I think Broodwar is more complicated than chess.

I imagine.

If brood war would still be played in 2200, an average good player could probably school today's progamers. Had it been given centuries upon centuries to evolve...


WHAT?

hahaha
(viet)TyPe_R
Profile Joined February 2003
Vietnam156 Posts
April 11 2003 23:37 GMT
#20
wasnt there a UMS map that zerg had the best AI?? i forgot what that map is called..but i guess u can use the same method and make ur own UMS AI map...the only problem is i dont know how..just want to point that out......
AkA Ch33z, Cheez
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