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How long is a game tick in seconds?

Forum Index > BW General
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exalted
Profile Blog Joined March 2004
United States3612 Posts
July 16 2005 00:05 GMT
#1
In the Starcraft campaign editor, you can find out times of pretty much everything, but I'd like to know how long the value actually means in seconds. (If I recall correctly, a tick is 1 second on normal speed, but of course all games are played on fastest).

If you can tell me the fraction of a second it is per tick, that'd be cool.
too easy
paper
Profile Blog Joined September 2004
13196 Posts
July 16 2005 00:26 GMT
#2
you can always run some tests with an in-game timer and hyper triggers and a unit factory ^___^a
Hates Fun🤔
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
July 16 2005 00:34 GMT
#3
Wrong forum
Nick Cave & the Bad Seeds
PoP
Profile Blog Joined October 2002
France15446 Posts
July 16 2005 00:40 GMT
#4
1 second = (approximately) 23.8 ticks according to jca's bwlib.
Administrator
exalted
Profile Blog Joined March 2004
United States3612 Posts
July 16 2005 01:09 GMT
#5
On July 16 2005 09:34 SuNDAnce wrote:
Wrong forum


Thanks for contributing, faggot.

1 second can't possibly be 23.8 ticks, take for example Terran Infantry Weapons, 266 ticks, would be awesome if it took 11 seconds to complete...

The one reference I have is I believe that its 80 ticks to make an scv, and it makes in approximately 12 seconds? The reason I posted the thread is that I wanted the exact number if anyone knew it.
too easy
0x64
Profile Blog Joined September 2002
Finland4609 Posts
July 16 2005 01:18 GMT
#6
On July 16 2005 10:09 exalted wrote:
Show nested quote +
On July 16 2005 09:34 SuNDAnce wrote:
Wrong forum


Thanks for contributing, faggot.

1 second can't possibly be 23.8 ticks, take for example Terran Infantry Weapons, 266 ticks, would be awesome if it took 11 seconds to complete...

The one reference I have is I believe that its 80 ticks to make an scv, and it makes in approximately 12 seconds? The reason I posted the thread is that I wanted the exact number if anyone knew it.


Ticks are different from the unit used by the editor!
Ticks are the basic time unit which divides actions. Actually 23.8 ticks/sec is the same regardless of the game speed settings.
But the building time ticks/sec is variable depending on the game speed.
23.8 is basicly the speed of the game timer.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
exalted
Profile Blog Joined March 2004
United States3612 Posts
July 16 2005 01:25 GMT
#7
Can you go into this more into depth? I don't quite get what this number 23.8 means - two different tick systems? How are they related? ?_?
too easy
OhNoKickedAgain
Profile Joined April 2005
Czech Republic232 Posts
July 16 2005 01:44 GMT
#8
well the best way how to know it is just set countdown timer to 10 seconds and count with clocks how many seconds it takes
#1 bio.dante fan [bio.dante was kicked without any purpose so WTF?]
RiSE
Profile Joined April 2004
United States3182 Posts
July 16 2005 01:55 GMT
#9
On July 16 2005 10:09 exalted wrote:
Show nested quote +
On July 16 2005 09:34 SuNDAnce wrote:
Wrong forum


Thanks for contributing, faggot.

1 second can't possibly be 23.8 ticks, take for example Terran Infantry Weapons, 266 ticks, would be awesome if it took 11 seconds to complete...

The one reference I have is I believe that its 80 ticks to make an scv, and it makes in approximately 12 seconds? The reason I posted the thread is that I wanted the exact number if anyone knew it.


Too bad he's correct
heavy hand upon the land, feel it's weight inside you
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
July 16 2005 02:25 GMT
#10
On July 16 2005 10:09 exalted wrote:
Show nested quote +
On July 16 2005 09:34 SuNDAnce wrote:
Wrong forum


Thanks for contributing, faggot.

1 second can't possibly be 23.8 ticks, take for example Terran Infantry Weapons, 266 ticks, would be awesome if it took 11 seconds to complete...

The one reference I have is I believe that its 80 ticks to make an scv, and it makes in approximately 12 seconds? The reason I posted the thread is that I wanted the exact number if anyone knew it.

Why you always act like immature retard?Maybe b/c you are immature retard.Grow and manner up faggot.
Nick Cave & the Bad Seeds
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
Last Edited: 2005-07-16 04:53:39
July 16 2005 02:43 GMT
#11
EDIT:My list was pretty much incorrect.Sorry for that.
Nick Cave & the Bad Seeds
hasuwar
Profile Joined April 2003
7365 Posts
July 16 2005 02:48 GMT
#12
a marine doesn't take 20 seconds to build on fastest..no way in hell
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
Last Edited: 2005-07-16 02:56:59
July 16 2005 02:51 GMT
#13
I took it from BWCoach
EDIT: But now i've tested it and it seems it's exactly 15s.I dunno if other numbers are incorect too.

EDIT no.2 :Ok it's correct time +5 sec in every case i've checked.Now i'm going to edit my looong post.
Nick Cave & the Bad Seeds
hasuwar
Profile Joined April 2003
7365 Posts
July 16 2005 02:56 GMT
#14
There's some map making site that I can't remember, but I'm sure they have it on there somewhere. It was recently posted on that ihatett newb who was saying how he was spamming tl.net
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
July 16 2005 02:57 GMT
#15
Thanks SuNDance
It takes a fool to remain sane.
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
July 16 2005 03:11 GMT
#16
Now it should be correct.
Nick Cave & the Bad Seeds
exalted
Profile Blog Joined March 2004
United States3612 Posts
July 16 2005 04:18 GMT
#17
There are still many errors, simply look at the simple ones:

Lair -> Hydralisk den 50% = exact morph
Shuttle -> Support bay 50% = same morph time

These are incorrect in your list, while they are half the other in the campaign editor.
too easy
exalted
Profile Blog Joined March 2004
United States3612 Posts
July 16 2005 04:29 GMT
#18
I just timed Vehicle Weapons, 170 seconds, your list is way off.
too easy
exalted
Profile Blog Joined March 2004
United States3612 Posts
July 16 2005 04:35 GMT
#19
I don't understand the previous value but from some simple tests, in order to find out the number of seconds it takes to build a unit/upgrade, multiply the number given in the campaign editor by 0.639 to get the actual value of seconds it takes on fastest setting.
too easy
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
July 16 2005 04:49 GMT
#20
It's taken from BWcoach bwdata.txt file.And it looked like it's real value+5 second.But now i've tested few more and it seems my theory is incorrect
Nick Cave & the Bad Seeds
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
July 16 2005 21:57 GMT
#21
moved your thread, making that mistake is really no big deal guys, don't argue about it please =[
DANCE ALL DAY
Taiche *
Profile Blog Joined December 2004
France1963 Posts
July 17 2005 02:12 GMT
#22
On July 16 2005 10:09 exalted wrote:
1 second can't possibly be 23.8 ticks, take for example Terran Infantry Weapons, 266 ticks, would be awesome if it took 11 seconds to complete...

The thing is one second is actually equal to around 23.8 ticks. The problem is "time units" in StarEdit aren't ticks
Manifesto7 Uses ReXplorer, and so should you! : http://repasm.net/rx/
enkera~
Profile Joined May 2005
Venezuela725 Posts
July 17 2005 03:35 GMT
#23
the ticks are like what ?

tick-tick-tick-tick or..
tikcitkicktikvitkivktikcikvitkicktivkcitkitkitkicvkt ??
If I go back to Seoul practice hard so no one can beat me, and for sure I will dedicate all those winnings and honors to my father, Im going back, dont worry, Im going back to the real nada, so remember I will take care of my family dad.. -NaDa
Never Post
Profile Joined July 2004
United Kingdom503 Posts
July 17 2005 04:45 GMT
#24
On July 17 2005 12:35 enkera~ wrote:
the ticks are like what ?

tick-tick-tick-tick or..
tikcitkicktikvitkivktikcikvitkicktivkcitkitkitkicvkt ??


Nah, ticks are those insect things that bite you.
Note to self: [You have short term memory loss - you did post this]
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 17 2005 13:43 GMT
#25
I ran some tests on this a while ago and thought I made a post about it, but I can't find it. There are 24 ticks per second. That is at Fastest speed. So if you had a spell like Irradiate which deals 3.33 damage every 8 frames (ticks), that equates to 10 damage per second on Fastest, but it would be less on slower speeds. Cooldowns are measured in ticks, and this fact must be considered when performing calculations relevant to the passage of normal time at various game speeds.

The 24 ticks per second information was gathered from BWChart, which rates actions against the Fastest game speed. Since nobody is capable of performing an action every frame, even with the fastest hotkey cycling in the world, the game speed must be reduced. By bringing the speed down to Slowest and performing massive hotkey cycling, then opening the replay in BWChart (which always assumes 24 ticks per second), the reported APM is greatly inflated, up to a theoretical maximum of 1440 APM. However, in this way, it is possible to view the actions performed on each frame through reading the action log. Unchecking the Seconds box converts all of the time information to ticks, and from there it can be counted that when one second begins, 24 frames appear before the next second.

Anyway, tick information is used for cooldowns. Other values, such as build times, are displayed in the editor in seconds. These values assume Normal game speed, which is of course slower than Fastest. That means some calculations must take place to convert a build time as reported in the editor to what actually occurs at Fastest speed. For example, an SCV has a build time of 20 on Normal speed. On Fastest speed, it is closer to 12.5 seconds, thus suggesting that Fastest is approximately 66% faster.

So, to summarize:

- When discussing cooldowns, divide all values by 24 to determine the actual time in seconds at Fastest speed.
- When discussing build times, divide all values by 1.66 to determine the actual time in seconds at Fastest speed.
Moderator
enkera~
Profile Joined May 2005
Venezuela725 Posts
July 17 2005 14:19 GMT
#26
I have to say..

Excalibur_Z You're GOD
If I go back to Seoul practice hard so no one can beat me, and for sure I will dedicate all those winnings and honors to my father, Im going back, dont worry, Im going back to the real nada, so remember I will take care of my family dad.. -NaDa
Hot77.iEy
Profile Blog Joined March 2003
Finland1486 Posts
July 18 2005 00:38 GMT
#27
Seems like people are talking about 2 different things. -_-
-.-
Normal
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