![[image loading]](http://www.wgtour.com/upload/admin/1208_(2)Ash%20Rose%20v1.2.jpg)
NEW version (1.3):
![[image loading]](http://www.wgtour.com/upload/admin/1207_(2)Ash%20Rose%20v1.3.jpg)
Changes:
- wider choke (naturally
)- bases at 3 and 9 have broken-up cliffs surrounding them
- 1 less mineral at top-right and bottom-left expos
- a few more doodads around the centre
Download Obs Version
Better? Or worse?
| Forum Index > BW General |
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Bill307
Canada9103 Posts
![]() NEW version (1.3): ![]() Changes: - wider choke (naturally )- bases at 3 and 9 have broken-up cliffs surrounding them - 1 less mineral at top-right and bottom-left expos - a few more doodads around the centre Download Obs Version Better? Or worse? | ||
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ihatett
United States2289 Posts
edit: I will comment once the pics load. ![]() | ||
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Sean.G
Spain889 Posts
I liked the narrow choke, it was what made Ash Rose Ash Rose. Now it's something else :p | ||
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SatAere
United States396 Posts
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SatAere
United States396 Posts
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ihatett
United States2289 Posts
is it to make it harder to camp with your main + nat? | ||
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RiSE
United States3182 Posts
On June 08 2005 16:59 SatAere wrote: gj ... good call to stop that u can lurk cliff with no drop ... Agreed, that was the main reason I hated/barely ever played that map -_-. | ||
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Bill307
Canada9103 Posts
.I changed the choke because of http://www.teamliquid.net/forum/viewmessage.php?topic_id=28146 | ||
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Sean.G
Spain889 Posts
Ok I get it, you don't like testie? anyways, I don't think you should've changed it. It's still fairly easy too defend anyways.. it's not like "oh shit its a bit wider now let me run straight into all those cannons with my hydras" A map is a map, if you fuck too much with it it's not the same map anymore! Changing a few things like adding doodads and such are ok.. but the width of that entrance is important, and therefore I think it would be wrong to change it. Just my opinion :p | ||
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Catyoul
France2377 Posts
On June 08 2005 17:18 Sean.G wrote: Because testie could defend so easily? I'd have said because it's so easy to contain instead :p | ||
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Sean.G
Spain889 Posts
On June 08 2005 17:40 Catyoul wrote: I'd have said because it's so easy to contain instead :p Ok, he hates breakdown then | ||
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IntoTheWow
is awesome32277 Posts
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ManaBlue
Canada10458 Posts
For god sakes, you still can't build any cannons at the gas nat up the ramp, so he isn't making it THAT P friendly...Do you want PvZ to be impossible? I don't see any good reasons to keep it so tiny. Nice changes. ![]() | ||
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Sorrow_eyes
United States1007 Posts
to ihatett rofl first floor >.< | ||
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boongee
United States967 Posts
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ieatkids5
United States4628 Posts
On June 08 2005 18:39 Sorrow_eyes wrote: hmmm, wouldnt PvT P getting owned at the rose bud? I mean they have to go spiral to come in the middle T_T and soo many cliffing possible T_T poor toss. to ihatett rofl first floor >.< You can walk over those lava things. | ||
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ihatett
United States2289 Posts
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boongee
United States967 Posts
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ihatett
United States2289 Posts
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iNsaNe-
Finland5201 Posts
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Resonate
United Kingdom8402 Posts
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Empyrean
17010 Posts
Anyway, I do feel the widened choke is important. One of the initial things that bugged me about the map was seriously the fact that it was annoying to get people through. Nice map though ![]() | ||
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BloodBath
United States409 Posts
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MannerKiss
United States2398 Posts
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Bill307
Canada9103 Posts
On June 08 2005 19:02 ihatett wrote: Bill, what program do you use to decorate? In all of your maps you are superb at it. Thank you. I use StarEdit and my built-in sense of asthetics . | ||
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decafchicken
United States20068 Posts
On June 09 2005 16:25 Bill307 wrote: Show nested quote + On June 08 2005 19:02 ihatett wrote: Bill, what program do you use to decorate? In all of your maps you are superb at it. Thank you. I use StarEdit and my built-in sense of asthetics .Thats how real men roll ![]() | ||
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ihatett
United States2289 Posts
On June 09 2005 08:40 Empyrean wrote: ihatett, the only reason you're curious about it is probably the fact that you're too lazy to decorate ;_; Anyway, I do feel the widened choke is important. One of the initial things that bugged me about the map was seriously the fact that it was annoying to get people through. Nice map though ![]() I have seen things that must have taken a very long time to decorate in some maps (like very thick broken cliffs) and I was just wondering if they actually use staredit. That is all that I use. | ||
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Mora
Canada5235 Posts
bill, in short: i love you. <3 | ||
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ubergamer15
United States645 Posts
EDIT: Typographical errors | ||
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labcoated
Canada392 Posts
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ihatett
United States2289 Posts
On June 09 2005 19:29 labcoated wrote: everyone thinks LT is fine and it wastes a ton of space, and that's for 4 players. 2 player maps need to waste a lot of space. There is no difference between maps with 2 start locations and maps with 4, because both are played with 2 players. I think he was saying that that space is useless, so it shouldn't be walkable terrain. edit: I don't have really know either way, though. | ||
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Sorrow_eyes
United States1007 Posts
On June 09 2005 19:32 ihatett wrote: Show nested quote + On June 09 2005 19:29 labcoated wrote: everyone thinks LT is fine and it wastes a ton of space, and that's for 4 players. 2 player maps need to waste a lot of space. There is no difference between maps with 2 start locations and maps with 4, because both are played with 2 players. I think he was saying that that space is useless, so it shouldn't be walkable terrain. edit: I don't have really know either way, though. nah, I rekon the random toggle of spawning location in a 4 players map would influence the stratey in someway... for example, 6/9 LT is great for wraith and drops, and 12/3 LT is great for zealot pressure ect. | ||
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BloodBath
United States409 Posts
On June 09 2005 19:32 ihatett wrote: Not if they are asymmetrical plus there is those extra 2 spots you have to scout.Show nested quote + On June 09 2005 19:29 labcoated wrote: everyone thinks LT is fine and it wastes a ton of space, and that's for 4 players. 2 player maps need to waste a lot of space. There is no difference between maps with 2 start locations and maps with 4, because both are played with 2 players. I think he was saying that that space is useless, so it shouldn't be walkable terrain. edit: I don't have really know either way, though. | ||
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