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On May 19 2005 15:34 SayTT wrote: [1] 8 -Pylon (Solid Build with Micro) 10 - Gate 12 - Gate
will die vs all zerg builds with fast pool it gets 1 zealot out and you can use probes and zeo micro to survive , but if you read more i said that if you see fast pool you should do 1 gate and battery with an extra pylon too in case he targets that.
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Basically there is a counter for every build, or any kind of strat. there is a counter for everything.
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you saying bloodbath is balanced?
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bloodbath is racialy unbalanced. Why do ppl even bother
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Yes bb is balanced, all races are equal. The only real imbalances is when you're PvT and you get bottom left and he gets bottom right. His tanks can hit half your bridge and everyone knows that you mine a little slower at bottom left.
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Some old strats I used to do back in the day but now realize suck vs good players who scout and/or micro well is: 7 pool masslings offensive hatch offensive sunkens. and 2 gate offensive zeal /canon / battery vs terrans.
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What stops me from taking 6 of my first 10 scvs and owning all your probes/drones? Its so fucking easy for terran to win on BB its pathetic. I can march 4-6 scvs over there own some probes, retreat them, repair them and do it again over and over if I wanted since the bases are so close.
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On May 19 2005 16:11 BloodBath wrote:Show nested quote +On May 19 2005 15:34 SayTT wrote: [1] 8 -Pylon (Solid Build with Micro) 10 - Gate 12 - Gate
will die vs all zerg builds with fast pool it gets 1 zealot out and you can use probes and zeo micro to survive , but if you read more i said that if you see fast pool you should do 1 gate and battery with an extra pylon too in case he targets that.
If you see fast pool you should go 9/10. (Which is a very good strat anyway.) Why the fuck bother with an extra pylon and a shield bat? That's 200 wasted minerals rigth there that you won't be putting on offense. 10/12 migth survive a rush but I seriously doubt it, if it does then your going to lose a shitload of probes in the procces, being almost equal with the Z anyway.
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I wanna see that resse vs bloodbath pvt !
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Personally I don't see how a Protoss can even secure a 2nd expo without full center control, which is not possible due to Siege Tank range being so massive - what'll happen is that the Terran can just play 2 base vs 1 and the Protoss will never be able to mine that expo becuase of Vulture harass that can keep running through the center, mining the fuck out of that place, and hitting the nexus / probes - meanwhile any Protoss forces that go through there will have to get bombed by Siege Tanks XD.
To me, Protoss's only real opportunity is to hit the Terran hard before he can control his choke, either by killing him with Zeal / Cannon or by killing him before he is secure with Zealpressure into Ranged Goons.
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Gogo 4probe moving-shot harass
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On May 20 2005 06:47 MVP[eV] wrote: What stops me from taking 6 of my first 10 scvs and owning all your probes/drones? Its so fucking easy for terran to win on BB its pathetic. I can march 4-6 scvs over there own some probes, retreat them, repair them and do it again over and over if I wanted since the bases are so close. by the time your SCV get to my base I will have 1 more probe than you have SCVs plus all that extra money from my 4-6 probes mining, keep on sending your SCVs over I will win slowly. Plus if you send your SCV over that early I may just leave the game before 2 minutes is up DRAW GAME.
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On May 20 2005 08:58 Konni wrote: I wanna see that resse vs bloodbath pvt ! I want to play it.
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On May 20 2005 10:08 BloodBath wrote:Show nested quote +On May 20 2005 06:47 MVP[eV] wrote: What stops me from taking 6 of my first 10 scvs and owning all your probes/drones? Its so fucking easy for terran to win on BB its pathetic. I can march 4-6 scvs over there own some probes, retreat them, repair them and do it again over and over if I wanted since the bases are so close. by the time your SCV get to my base I will have 1 more probe than you have SCVs plus all that extra money from my 4-6 probes mining, keep on sending your SCVs over I will win slowly. Plus if you send your SCV over that early I may just leave the game before 2 minutes is up DRAW GAME.
Its useless to argue with you. You are to stubborn to admit you are wrong. 4 scvs > 5 probes bud, plus you lose mining time trying to fend the scvs off while I have a few at home collecting without distraction. Soon as 1 scv is in danger, pull back and repair with the other scvs and repeat.
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On May 19 2005 11:29 MVP[eV] wrote: You still havent told me why im wrong. I stand by my statement that Z and P are fucked once Terran is setup. Only way they have a chance is by rush.
explain me how you can let a terran setup on BB, just go zeal+cannon
to the ones saying you can defend a good microed and timed ( meaning playing any half decent toss) zeal cannon rush with 1rax bunk upload replay plz
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but yeah if you get into late game PvT you are dead
BUT P owns the shit out of terran early game i mean cmon zael cannon is already pretty gay on maps like khoral of ceres just imagine how imba it is on BB !! if you get tank before cannons hit you scvs then you are playing some pretty chobo toss
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On May 19 2005 09:59 BloodBath wrote: 90% of the stuff you quoted is dead wrong, dead wrong. Only Hulkamania and Teroru know what they are talking about. Most everyonelse is (no offense) retards.
These are the only builds you can do on bloodbath that work. Anything else is bullshit that should never work if you played yourself and if it works its only because your opponent is worse than you.
i disagree. starcraft isn't like that. there can be some guessing involved, especially on BB. if you know someone is going to do one of these builds, you could do something not on this list that is better in many cases, so you can't say "only these builds are good." i also think some of the builds are sub-optimal, actually, although they're "close enough."
[1] 5 - Barracks to bunker+scv rush (not a recommended strat but it works with correct micro) i doubt this is the best build to try to pull off rine/scv cheese. severely. i've beaten this off with a 6 pool plenty of times. can't remember what else (toss, terran, or a 9pool). kinda interested in how those would play out, actually. i think when someone gives up their economy like this you can almost always micro decently and end up with an even game or better. if not, you were taking too great of a risk.
[2] 8 - Barracks 9 - Depot 10 - Bunk (near CC and covers minerals and or gas)
this is the "safe" build against any pool. although it's not really important to say when to build the bunker. you build it when the rax is done. you really can scout while the rax is building to decide if you need to bunk or not.
[3] 9 - Barracks (solid Build) 10 - Depot 10 - Barracks
BSB, same thing as above really in most micro cases. if you scout right, the bunker is okay except maybe against a 4 pool or a 5 pool which is fair micro anyways. 6 pool won't stop the bunk.
[4] 9 Depot (wall for 11@ bridge) 10 - Barracks 11 - Depot ( replace with academy for zergling block, but too slow to stop even a 9 pool rush)
so what are you supposed to use this against? toss, i'm assuming? why didn't you even say what these builds are supposed to be for?
[1] 5 - Pool (never works against good players. 4 pool sucks too) build 2 drones 6/9 you should have exactly 150 and 3 larva when pool finishes.
okay, why is this on the list then? 4 pool is faster than 5, and 6 pool is better than 5 too. you can go 6 pool, drone, lord, send out a drone scout when you get 100 minerals (after lord). i also suggest lord scouting diagnally to throw them off, see where early scouting comes from, etc.
[2] 9 - Pool (solid Build with Micro) 9 - Gas 9 - Lord Gather 100 gas for speed upgrade with 3 drones. Should be able to pull them off gas just around the time the lings come out.
this build is wrong. if you 9 pool 9 gas you should 8 lord. everybody knows that. 9 pool seems to be the best economy you can get while still being okay to a 4 pool (or whatever), and speed is important eh.
[3] 9 - Lord (very risky, requires knowledge of opponents build order) 11- Hatch 10 - Pool Sunken+lings
jesus how is this on your list? what exactly is this safe against? why not 12 hatch while you're at it? i'm not doubting you here but i think this is too vague. i want to know your reasoning behind this specific build. is this to beat a 9 pool, i'm assuming? how about a 9/10 gate? what about a 9 rax? those should be expected on BB, so i can only assume that this build is supposed to beat those. i don't know personally.
[1] 8 -Pylon (Solid Build with Micro) 10 - Gate 12 - Gate solid against a 6 pool? i could see a 9 gate saving a toss but 10?
[2] 8 - Pylon (AntiRush build, scouting is crucial) 9 or 10 - Gate 12 or 13 - Battery 12 or 13 - Pylon so when do you use this build? wouldn't you rather get your 2nd gate up? why the battery? (i know this was already said)
[3] 6 - Pylon (AntiRush or tech Build) 6 - Forge 7 - Cannon 7 - Cannon *Personally i think that any forge first build order sucks and should not be used, especially vs zerg.
a good zerg will max out on 17/17 and run in with speedlings. toss or terran. anyone can respond to this build just fine. it only is even against something shitty like a 4 pool. so why is this on your list if you say it sucks?
These are the only builds you can do on bloodbath that work. Anything else is bullshit that should never work if you played yourself and if it works its only because your opponent is worse than you.
(just to reiterate my point) ... that's false. some of these builds are equally "bullshit that should never work" and some builds you excluded are on equal footing with the better ones you listed here. i'm sure you're a good bloodbath player but i don't think all of your details are really perfect. you can be a winning player without having the perfect details so don't take it personally.
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On May 20 2005 11:42 MVP[eV] wrote:Show nested quote +On May 20 2005 10:08 BloodBath wrote:On May 20 2005 06:47 MVP[eV] wrote: What stops me from taking 6 of my first 10 scvs and owning all your probes/drones? Its so fucking easy for terran to win on BB its pathetic. I can march 4-6 scvs over there own some probes, retreat them, repair them and do it again over and over if I wanted since the bases are so close. by the time your SCV get to my base I will have 1 more probe than you have SCVs plus all that extra money from my 4-6 probes mining, keep on sending your SCVs over I will win slowly. Plus if you send your SCV over that early I may just leave the game before 2 minutes is up DRAW GAME. Its useless to argue with you. You are to stubborn to admit you are wrong. 4 scvs > 5 probes bud, plus you lose mining time trying to fend the scvs off while I have a few at home collecting without distraction. Soon as 1 scv is in danger, pull back and repair with the other scvs and repeat. MVP why dont you try and scv rush me when im toss and see how well you do.
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