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Active: 1365 users

Looking Back on 1 Years of Blood Bath on TLnet - Page 3

Forum Index > BW General
Post a Reply
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BloodBath
Profile Joined May 2005
United States409 Posts
May 19 2005 07:11 GMT
#41
On May 19 2005 15:34 SayTT wrote:
[1] 8 -Pylon (Solid Build with Micro)
10 - Gate
12 - Gate

will die vs all zerg builds with fast pool
it gets 1 zealot out and you can use probes and zeo micro to survive , but if you read more i said that if you see fast pool you should do 1 gate and battery with an extra pylon too in case he targets that.
West: Op Bloodbath- , East: Op Bbath
BloodBath
Profile Joined May 2005
United States409 Posts
May 19 2005 07:13 GMT
#42
Basically there is a counter for every build, or any kind of strat. there is a counter for everything.
West: Op Bloodbath- , East: Op Bbath
ihatett
Profile Joined January 2005
United States2289 Posts
May 19 2005 07:17 GMT
#43
you saying bloodbath is balanced?
I love Protoss because it is tough and straight. Protoss is the race for men.
Person514cs
Profile Blog Joined September 2004
1004 Posts
Last Edited: 2005-05-19 07:38:53
May 19 2005 07:38 GMT
#44
bloodbath is racialy unbalanced. Why do ppl even bother
Peace and love, for ever.
BloodBath
Profile Joined May 2005
United States409 Posts
May 19 2005 07:56 GMT
#45
Yes bb is balanced, all races are equal. The only real imbalances is when you're PvT and you get bottom left and he gets bottom right. His tanks can hit half your bridge and everyone knows that you mine a little slower at bottom left.
West: Op Bloodbath- , East: Op Bbath
BloodBath
Profile Joined May 2005
United States409 Posts
Last Edited: 2005-05-19 07:59:15
May 19 2005 07:59 GMT
#46
Some old strats I used to do back in the day but now realize suck vs good players who scout and/or micro well is: 7 pool masslings offensive hatch offensive sunkens. and 2 gate offensive zeal /canon / battery vs terrans.
West: Op Bloodbath- , East: Op Bbath
MVP[eV]
Profile Joined May 2005
United States270 Posts
May 19 2005 21:47 GMT
#47
What stops me from taking 6 of my first 10 scvs and owning all your probes/drones? Its so fucking easy for terran to win on BB its pathetic. I can march 4-6 scvs over there own some probes, retreat them, repair them and do it again over and over if I wanted since the bases are so close.
USWest - op eV)
CuddlyCuteKitten
Profile Joined January 2004
Sweden2787 Posts
May 19 2005 22:36 GMT
#48
On May 19 2005 16:11 BloodBath wrote:
Show nested quote +
On May 19 2005 15:34 SayTT wrote:
[1] 8 -Pylon (Solid Build with Micro)
10 - Gate
12 - Gate

will die vs all zerg builds with fast pool
it gets 1 zealot out and you can use probes and zeo micro to survive , but if you read more i said that if you see fast pool you should do 1 gate and battery with an extra pylon too in case he targets that.


If you see fast pool you should go 9/10. (Which is a very good strat anyway.) Why the fuck bother with an extra pylon and a shield bat? That's 200 wasted minerals rigth there that you won't be putting on offense.
10/12 migth survive a rush but I seriously doubt it, if it does then your going to lose a shitload of probes in the procces, being almost equal with the Z anyway.
Unity, support, family, and kneecapping bitches.
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
May 19 2005 23:12 GMT
#49
haha cool thread
Memory lane in nice
riPPEy.rH
Profile Joined November 2004
Finland94 Posts
May 19 2005 23:52 GMT
#50
i love blood bath!
ukin kuvalla, ime, puhalla!
Konni
Profile Blog Joined February 2003
Germany3044 Posts
May 19 2005 23:58 GMT
#51
I wanna see that resse vs bloodbath pvt !
exalted
Profile Blog Joined March 2004
United States3612 Posts
May 20 2005 00:24 GMT
#52
Personally I don't see how a Protoss can even secure a 2nd expo without full center control, which is not possible due to Siege Tank range being so massive - what'll happen is that the Terran can just play 2 base vs 1 and the Protoss will never be able to mine that expo becuase of Vulture harass that can keep running through the center, mining the fuck out of that place, and hitting the nexus / probes - meanwhile any Protoss forces that go through there will have to get bombed by Siege Tanks XD.

To me, Protoss's only real opportunity is to hit the Terran hard before he can control his choke, either by killing him with Zeal / Cannon or by killing him before he is secure with Zealpressure into Ranged Goons.
too easy
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
May 20 2005 00:26 GMT
#53
Gogo 4probe moving-shot harass
Victoria Concordia Crescit
BloodBath
Profile Joined May 2005
United States409 Posts
Last Edited: 2005-05-20 01:08:49
May 20 2005 01:08 GMT
#54
On May 20 2005 06:47 MVP[eV] wrote:
What stops me from taking 6 of my first 10 scvs and owning all your probes/drones? Its so fucking easy for terran to win on BB its pathetic. I can march 4-6 scvs over there own some probes, retreat them, repair them and do it again over and over if I wanted since the bases are so close.
by the time your SCV get to my base I will have 1 more probe than you have SCVs plus all that extra money from my 4-6 probes mining, keep on sending your SCVs over I will win slowly. Plus if you send your SCV over that early I may just leave the game before 2 minutes is up DRAW GAME.
West: Op Bloodbath- , East: Op Bbath
BloodBath
Profile Joined May 2005
United States409 Posts
May 20 2005 01:09 GMT
#55
On May 20 2005 08:58 Konni wrote:
I wanna see that resse vs bloodbath pvt !
I want to play it.
West: Op Bloodbath- , East: Op Bbath
MVP[eV]
Profile Joined May 2005
United States270 Posts
May 20 2005 02:42 GMT
#56
On May 20 2005 10:08 BloodBath wrote:
Show nested quote +
On May 20 2005 06:47 MVP[eV] wrote:
What stops me from taking 6 of my first 10 scvs and owning all your probes/drones? Its so fucking easy for terran to win on BB its pathetic. I can march 4-6 scvs over there own some probes, retreat them, repair them and do it again over and over if I wanted since the bases are so close.
by the time your SCV get to my base I will have 1 more probe than you have SCVs plus all that extra money from my 4-6 probes mining, keep on sending your SCVs over I will win slowly. Plus if you send your SCV over that early I may just leave the game before 2 minutes is up DRAW GAME.


Its useless to argue with you. You are to stubborn to admit you are wrong. 4 scvs > 5 probes bud, plus you lose mining time trying to fend the scvs off while I have a few at home collecting without distraction. Soon as 1 scv is in danger, pull back and repair with the other scvs and repeat.
USWest - op eV)
ChApFoU
Profile Blog Joined July 2004
France2984 Posts
May 20 2005 02:53 GMT
#57
On May 19 2005 11:29 MVP[eV] wrote:
You still havent told me why im wrong. I stand by my statement that Z and P are fucked once Terran is setup. Only way they have a chance is by rush.


explain me how you can let a terran setup on BB, just go zeal+cannon

to the ones saying you can defend a good microed and timed ( meaning playing any half decent toss) zeal cannon rush with 1rax bunk upload replay plz
"I honestly think that whoever invented toilet paper in a genius" Kang Min
ChApFoU
Profile Blog Joined July 2004
France2984 Posts
May 20 2005 03:01 GMT
#58
but yeah if you get into late game PvT you are dead

BUT P owns the shit out of terran early game i mean cmon zael cannon is already pretty gay on maps like khoral of ceres just imagine how imba it is on BB !! if you get tank before cannons hit you scvs then you are playing some pretty chobo toss
"I honestly think that whoever invented toilet paper in a genius" Kang Min
labcoated
Profile Joined May 2005
Canada392 Posts
May 20 2005 03:11 GMT
#59
On May 19 2005 09:59 BloodBath wrote:
90% of the stuff you quoted is dead wrong, dead wrong. Only Hulkamania and Teroru know what they are talking about. Most everyonelse is (no offense) retards.

These are the only builds you can do on bloodbath that work. Anything else is bullshit that should never work if you played yourself and if it works its only because your opponent is worse than you.


i disagree. starcraft isn't like that. there can be some guessing involved, especially on BB. if you know someone is going to do one of these builds, you could do something not on this list that is better in many cases, so you can't say "only these builds are good." i also think some of the builds are sub-optimal, actually, although they're "close enough."

[1] 5 - Barracks to bunker+scv rush (not a recommended strat but it works with correct micro)

i doubt this is the best build to try to pull off rine/scv cheese. severely. i've beaten this off with a 6 pool plenty of times. can't remember what else (toss, terran, or a 9pool). kinda interested in how those would play out, actually. i think when someone gives up their economy like this you can almost always micro decently and end up with an even game or better. if not, you were taking too great of a risk.

[2] 8 - Barracks
9 - Depot
10 - Bunk (near CC and covers minerals and or gas)


this is the "safe" build against any pool. although it's not really important to say when to build the bunker. you build it when the rax is done. you really can scout while the rax is building to decide if you need to bunk or not.

[3] 9 - Barracks (solid Build)
10 - Depot
10 - Barracks


BSB, same thing as above really in most micro cases. if you scout right, the bunker is okay except maybe against a 4 pool or a 5 pool which is fair micro anyways. 6 pool won't stop the bunk.

[4] 9 Depot (wall for 11@ bridge)
10 - Barracks
11 - Depot ( replace with academy for zergling block, but too slow to stop even a 9 pool rush)


so what are you supposed to use this against? toss, i'm assuming? why didn't you even say what these builds are supposed to be for?

[1] 5 - Pool (never works against good players. 4 pool sucks too)
build 2 drones 6/9
you should have exactly 150 and 3 larva when pool finishes.


okay, why is this on the list then? 4 pool is faster than 5, and 6 pool is better than 5 too. you can go 6 pool, drone, lord, send out a drone scout when you get 100 minerals (after lord). i also suggest lord scouting diagnally to throw them off, see where early scouting comes from, etc.

[2] 9 - Pool (solid Build with Micro)
9 - Gas
9 - Lord
Gather 100 gas for speed upgrade with 3 drones. Should be able to pull them off gas just around the time the lings come out.


this build is wrong. if you 9 pool 9 gas you should 8 lord. everybody knows that. 9 pool seems to be the best economy you can get while still being okay to a 4 pool (or whatever), and speed is important eh.

[3] 9 - Lord (very risky, requires knowledge of opponents build order)
11- Hatch
10 - Pool
Sunken+lings


jesus how is this on your list? what exactly is this safe against? why not 12 hatch while you're at it? i'm not doubting you here but i think this is too vague. i want to know your reasoning behind this specific build. is this to beat a 9 pool, i'm assuming? how about a 9/10 gate? what about a 9 rax? those should be expected on BB, so i can only assume that this build is supposed to beat those. i don't know personally.

[1] 8 -Pylon (Solid Build with Micro)
10 - Gate
12 - Gate

solid against a 6 pool? i could see a 9 gate saving a toss but 10?

[2] 8 - Pylon (AntiRush build, scouting is crucial)
9 or 10 - Gate
12 or 13 - Battery
12 or 13 - Pylon

so when do you use this build? wouldn't you rather get your 2nd gate up? why the battery? (i know this was already said)

[3] 6 - Pylon (AntiRush or tech Build)
6 - Forge
7 - Cannon
7 - Cannon
*Personally i think that any forge first build order sucks and should not be used, especially vs zerg.

a good zerg will max out on 17/17 and run in with speedlings. toss or terran. anyone can respond to this build just fine. it only is even against something shitty like a 4 pool. so why is this on your list if you say it sucks?

These are the only builds you can do on bloodbath that work. Anything else is bullshit that should never work if you played yourself and if it works its only because your opponent is worse than you.


(just to reiterate my point) ... that's false. some of these builds are equally "bullshit that should never work" and some builds you excluded are on equal footing with the better ones you listed here. i'm sure you're a good bloodbath player but i don't think all of your details are really perfect. you can be a winning player without having the perfect details so don't take it personally.
BloodBath
Profile Joined May 2005
United States409 Posts
May 20 2005 03:30 GMT
#60
On May 20 2005 11:42 MVP[eV] wrote:
Show nested quote +
On May 20 2005 10:08 BloodBath wrote:
On May 20 2005 06:47 MVP[eV] wrote:
What stops me from taking 6 of my first 10 scvs and owning all your probes/drones? Its so fucking easy for terran to win on BB its pathetic. I can march 4-6 scvs over there own some probes, retreat them, repair them and do it again over and over if I wanted since the bases are so close.
by the time your SCV get to my base I will have 1 more probe than you have SCVs plus all that extra money from my 4-6 probes mining, keep on sending your SCVs over I will win slowly. Plus if you send your SCV over that early I may just leave the game before 2 minutes is up DRAW GAME.


Its useless to argue with you. You are to stubborn to admit you are wrong. 4 scvs > 5 probes bud, plus you lose mining time trying to fend the scvs off while I have a few at home collecting without distraction. Soon as 1 scv is in danger, pull back and repair with the other scvs and repeat.
MVP why dont you try and scv rush me when im toss and see how well you do.
West: Op Bloodbath- , East: Op Bbath
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