I like both games, I still play both equally, I right now am on a cruddy computer and would like to practice some SC2, and I thought running some remade maps would help.
I search the forums and only found this.
[url blocked]
Thanks in advanced.
Forum Index > BW General |
Naparte
Canada20 Posts
I like both games, I still play both equally, I right now am on a cruddy computer and would like to practice some SC2, and I thought running some remade maps would help. I search the forums and only found this. [url blocked] Thanks in advanced. | ||
XXGeneration
United States625 Posts
If you really want to practice SC2 by playing BW, I suggest you just play against the computer or something. The maps don't really matter; it's just the macro and unit control. General RTS concepts still apply. Edit: You got my 400th post! :D | ||
neobowman
Canada3324 Posts
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hacklebeast
United States5090 Posts
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Skwid1g
United States953 Posts
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FreezerJumps
Canada653 Posts
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eviltomahawk
United States11133 Posts
As others have said, there is no real benefit to playing on BW ports of SC2 maps, though there is a bit of fun novelty to this concept IMO. Although I plan on making thread once I feel that I made an adequate set of poorly-made maps, here is a preview of my project: ![]() ![]() ![]() Yeah, they are pretty shitty, but I'm proud of my babies ![]() | ||
Ribbon
United States5278 Posts
Also, practicing BW as a ghetto way to practice SC2 is silly. Maps like these would be for novelty. | ||
wishbones
Canada2600 Posts
yes indeed, those look fun to try in bw | ||
eviltomahawk
United States11133 Posts
On August 22 2011 13:46 Ribbon wrote: I've been trying to get some for a while, because I want my next tournament to be on ports of SC2 tournament maps (i.e., Daybreak and Bel'Shir Beach, as opposed to Searing Crater). I was considering having a contest with $5 per port good enough to use. Also, practicing BW as a ghetto way to practice SC2 is silly. Maps like these would be for novelty. Hehe, I hope none of my maps make it through, as it would pain me to see good players die to my terrible positional imbalances and leaky wall-offs. | ||
Naparte
Canada20 Posts
Fine, I'll say they are for novelty. I would still like to have them. Maybe I can write a program that automatically converts s2 maps to bw for those that want it ? I think sc2 maps are just xml if I vaguely remember. Thanks for the replies, great thread :D | ||
Dental Floss
United States1015 Posts
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garlicface
Canada4196 Posts
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Ribbon
United States5278 Posts
On August 22 2011 14:11 garlicface wrote: :o You forgot a base on the right side of Scrap! It's fine, Zerg couldn't get the third either way :D You should post the originals along with the ports, for comparison. I'm wanting to run a tournament of ports of Xel'Naga Caverns Metalopolis Tal'Darim Altar LE Terminus RE Daybreak Antiga Shipyard Sin Peaks of Beakdu I mean Crossfire Maybe Crevasse as well. Or whichever I can get, but preferably the tourney maps instead of the sillier ladder ones. I'd be okay with that version of Shattered, though. Shattered really highlights some of the bigger oddities of Blizzard map design, especially when changing the rocks to a more obtrusive blue temple. | ||
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CaucasianAsian
Korea (South)11569 Posts
you could just use Paranoid Andriod ![]() | ||
ReketSomething
United States6012 Posts
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TelecoM
United States10660 Posts
I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool. | ||
sutoraiku
Canada70 Posts
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taLbuk
Madagascar1879 Posts
Look fun though. | ||
don_kyuhote
3006 Posts
And wow Scrap Station really does look like Paranoid android! fun stuff | ||
GeckoVOD
Germany814 Posts
On August 22 2011 14:48 GGzerG wrote: wow that scrap station map actually looks really freaking good for BW, nice job! I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool. I wonder how you would open in PvZ on that map. | ||
sluggaslamoo
Australia4494 Posts
Or DreamLiner ![]() IIRC its still in the iccup map pool. | ||
bITt.mAN
Switzerland3691 Posts
... location boxes are square ): | ||
Slakter
Sweden1947 Posts
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JustPassingBy
10776 Posts
I think what makes the map imbalanced towards a specific race is the same in both games, isn't it? So if a map is balanced in sc2 or bw it should also be somewhat balanced in the other game. | ||
Ribbon
United States5278 Posts
On August 22 2011 18:18 JustPassingBy wrote: Actually, it's not a bad idea to port some sc2 maps to bw, same with bw maps to sc2. I think what makes the map imbalanced towards a specific race is the same in both games, isn't it? So if a map is balanced in sc2 or bw it should also be somewhat balanced in the other game. This is not actually true. Heartbreak Ridge is a bit funky in SC2, and Destination is almost completely unplayable in SC2, according to the ICCUP Map Team (now the ESVision map team, I guess). On the flip side, Crossfire is almost a port of Sin Peaks of Beakdu, and has odd balance (it's the Zerg-favored map Zergs all hate). Although, Daybreak is quickly becoming my favouritest SC2 map ever, and it's basically Match Point. I don't know how balanced it is, though, as it's still new. I guess it depends. | ||
Klaca
318 Posts
On August 22 2011 15:29 Gecko[Xp] wrote: Show nested quote + On August 22 2011 14:48 GGzerG wrote: wow that scrap station map actually looks really freaking good for BW, nice job! I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool. I wonder how you would open in PvZ on that map. Agreed.. BW has pretty specific demands to keep it balanced these days. An open nat like on Scrap station pretty much means that Terran and Protoss are gonna get hammered hard by speedling allins. | ||
Gamegene
United States8308 Posts
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thoradycus
Malaysia3262 Posts
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Chargelot
2275 Posts
On August 22 2011 13:42 eviltomahawk wrote: Although I don't know where to get any SC2 to BW map ports, I myself had been working on some ports just as a little fun, amateur project. I have no prior experience in mapmaking, so all my current maps are full of positional imbalances and bugs. Heck, I can't even get Scrap Station to run in BW without crashing. As others have said, there is no real benefit to playing on BW ports of SC2 maps, though there is a bit of fun novelty to this concept IMO. Although I plan on making thread once I feel that I made an adequate set of poorly-made maps, here is a preview of my project: ![]() ![]() ![]() Yeah, they are pretty shitty, but I'm proud of my babies ![]() Those, sir, are awesome. :D | ||
eviltomahawk
United States11133 Posts
I used Starcraft Picture Mapper to create a template on which to map the terrain, but the only way I could make the program work in Windows 7 was to create an uncompressed version of the map, which is unplayable in BW. Although the map was loadable in scmdraft, it was not loadable in-game or in Staredit. I tried copy and pasting the terrain onto a fresh map and tweaking around with the file type, but to no avail. Luckily, Lost/Shattered Temple was created from scratch, and I basically tried to eyeball the entire thing instead of relying on a template. Perhaps I'll remember that missing base in my remake of my remake hehe. Anyways, I was planning on remaking Metalopolis, Shakuras, Tal'Darim, Terminus, Xel'Naga Caverns, Scrap Station, and Lost/Shattered Temple, along with some other random remakes of C&C or AoE maps. I might do more maps if I have time. | ||
yB.TeH
Germany413 Posts
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sabas123
Netherlands3122 Posts
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Wala.Revolution
7581 Posts
On August 22 2011 14:45 ReketSomething wrote: just find a map with lots of destructible temples ![]() | ||
LML
Germany1750 Posts
On August 22 2011 15:29 Gecko[Xp] wrote: Show nested quote + On August 22 2011 14:48 GGzerG wrote: wow that scrap station map actually looks really freaking good for BW, nice job! I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool. I wonder how you would open in PvZ on that map. I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it. In BW you would just have to adjust the width for the perfect wall. There are real problems with other maps such as Xel'Naga temple or Metalopolis, if they were 1:1 copies, the naturals would be instant Z>P if P went for FE, in SC2 there are forcefields to still block off and roaches don't have as much range as hydras do in BW, hence there is quite a difference. It's even worth than python, which is already a map that supports alot of 1base PvZ builds. | ||
blahman3344
United States2015 Posts
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Yoshi Kirishima
United States10293 Posts
also i saw Kulas Ravine and Blistering Sands versions in BW back when SC2 was in its alpha/closed-beta. Both maps are very imba in SC2, especially the first one, but just mentioning | ||
RebirthOfLeGenD
USA5860 Posts
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GeckoVOD
Germany814 Posts
On August 23 2011 01:56 LML wrote: Show nested quote + On August 22 2011 15:29 Gecko[Xp] wrote: On August 22 2011 14:48 GGzerG wrote: wow that scrap station map actually looks really freaking good for BW, nice job! I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool. I wonder how you would open in PvZ on that map. I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it. In BW you would just have to adjust the width for the perfect wall. Yes, but I still don't know if that was a good option. I mean you have your first pylon really far from your mineral lines. Like... I don't know what to do if Zerg keeps going for fast mutas. You have to cover so much space in a very short time, while having only limited ability to actually stall down the Zerg. | ||
ninazerg
United States7291 Posts
On August 22 2011 17:47 bITt.mAN wrote: Good point actually, as long as you play them in UMS you could totally have Watchtowers in BW ... location boxes are square ): As soon as I saw this thread, I was going to suggest watchtower triggers. | ||
LML
Germany1750 Posts
On August 23 2011 02:26 Gecko[Xp] wrote: Show nested quote + On August 23 2011 01:56 LML wrote: On August 22 2011 15:29 Gecko[Xp] wrote: On August 22 2011 14:48 GGzerG wrote: wow that scrap station map actually looks really freaking good for BW, nice job! I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool. I wonder how you would open in PvZ on that map. I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it. In BW you would just have to adjust the width for the perfect wall. Yes, but I still don't know if that was a good option. I mean you have your first pylon really far from your mineral lines. Like... I don't know what to do if Zerg keeps going for fast mutas. You have to cover so much space in a very short time, while having only limited ability to actually stall down the Zerg. Most maps don't cover your expansions with energy, like on Bloody Ridge you make your wall so far in the front (what I've seen in some VOD) that that pylon will also not range your minerals, neither does it on alot of maps, FS for example is different there and even there not all positions cover the mineral line. Hence it's a standard;) On August 23 2011 02:15 RebirthOfLeGenD wrote: They ported over Lost Temple from SC2 to BW, I found that in a reppackI DLed when trying to watch old Tyler replays. Apparently no one plays it though. Haha man:D Lost Temple is one of the oldest BW maps, they just remade it in SC2 because it once was the most popular melee map in BW, but it's so stupidly imbalanced that nobody plays it anymore;) | ||
Klaca
318 Posts
On August 23 2011 03:16 LML wrote: Show nested quote + On August 23 2011 02:26 Gecko[Xp] wrote: On August 23 2011 01:56 LML wrote: On August 22 2011 15:29 Gecko[Xp] wrote: On August 22 2011 14:48 GGzerG wrote: wow that scrap station map actually looks really freaking good for BW, nice job! I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool. I wonder how you would open in PvZ on that map. I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it. In BW you would just have to adjust the width for the perfect wall. Yes, but I still don't know if that was a good option. I mean you have your first pylon really far from your mineral lines. Like... I don't know what to do if Zerg keeps going for fast mutas. You have to cover so much space in a very short time, while having only limited ability to actually stall down the Zerg. Most maps don't cover your expansions with energy, like on Bloody Ridge you make your wall so far in the front (what I've seen in some VOD) that that pylon will also not range your minerals, neither does it on alot of maps, FS for example is different there and even there not all positions cover the mineral line. Hence it's a standard;) Show nested quote + On August 23 2011 02:15 RebirthOfLeGenD wrote: They ported over Lost Temple from SC2 to BW, I found that in a reppackI DLed when trying to watch old Tyler replays. Apparently no one plays it though. Haha man:D Lost Temple is one of the oldest BW maps, they just remade it in SC2 because it once was the most popular melee map in BW, but it's so stupidly imbalanced that nobody plays it anymore;) Uhh lost temple is still pretty balanced.. just back in the day people didnt have the multitask for handling the drops so it was hard then. | ||
therockmanxx
Peru1174 Posts
Scrap Station looks awesome | ||
Naparte
Canada20 Posts
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XsebT
Denmark2980 Posts
On August 22 2011 13:42 eviltomahawk wrote: Although I don't know where to get any SC2 to BW map ports, I myself had been working on some ports just as a little fun, amateur project. I have no prior experience in mapmaking, so all my current maps are full of positional imbalances and bugs. Heck, I can't even get Scrap Station to run in BW without crashing. As others have said, there is no real benefit to playing on BW ports of SC2 maps, though there is a bit of fun novelty to this concept IMO. Although I plan on making thread once I feel that I made an adequate set of poorly-made maps, here is a preview of my project: + Show Spoiler + Yeah, they are pretty shitty, but I'm proud of my babies ![]() Cool project man. The maps look so trash for bw though. ![]() | ||
Coriolis
United States1152 Posts
On August 23 2011 04:48 XsebT wrote: Show nested quote + On August 22 2011 13:42 eviltomahawk wrote: Although I don't know where to get any SC2 to BW map ports, I myself had been working on some ports just as a little fun, amateur project. I have no prior experience in mapmaking, so all my current maps are full of positional imbalances and bugs. Heck, I can't even get Scrap Station to run in BW without crashing. As others have said, there is no real benefit to playing on BW ports of SC2 maps, though there is a bit of fun novelty to this concept IMO. Although I plan on making thread once I feel that I made an adequate set of poorly-made maps, here is a preview of my project: + Show Spoiler + Yeah, they are pretty shitty, but I'm proud of my babies ![]() Cool project man. The maps look so trash for bw though. ![]() The maps are trash in SC2 as well. The only one of those still being used is the second one, and even that is with close spawns disabled and it is slowly beign phased out. | ||
Swwww
Switzerland812 Posts
Jaw@Floor. I can't believe how similar those two maps are! Do not know how I had not see that before, can never unsee though :p | ||
vOdToasT
Sweden2870 Posts
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Falling
Canada11294 Posts
But you might as well find the old BW equivalents that inspired their SC2 counterparts Lost Temple/Python for Shattered Temple Sin Peaks for Crossfire etc. It might be fun to play, but I doubt there'd be much actual tournament value to the exercise. | ||
eviltomahawk
United States11133 Posts
Oh well. Onward to Xel'Naga Caverns. | ||
Ribbon
United States5278 Posts
On August 23 2011 02:00 blahman3344 wrote: When I look at some maps in BW, I realize how silly some of them are in Brooswar Standards. Then I realize that the SC2 standards and BW standards are vastly different XD Well, a lot of the early Blizzard maps are silly by SC2 standards as well. Scrap Station was one of the first maps kicked out of the GSL pool, and only MLG uses Shattered, to my knowledge. No one uses the original Lost Temple, as it was bad. Xel'Naga Caverns is considered the best Blizzard SC2 map. My personal favorite SC2 map is quickly becoming Daybreak, though. | ||
Catch]22
Sweden2683 Posts
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neobowman
Canada3324 Posts
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Daudr
Sweden275 Posts
Scrap Station - Paranoid Android + Show Spoiler + ![]() ![]() Crosfire - Sin Peaks of Baektu + Show Spoiler + ![]() ![]() Nerazim Crypt - La Mancha + Show Spoiler + ![]() ![]() Also current GSL map Daybreak is pretty much Tiamat flipped upside down. + Show Spoiler + ![]() ![]() | ||
Slakter
Sweden1947 Posts
On August 23 2011 08:18 Catch]22 wrote: Wow, Scrap Station and Paranoid Android/Dreamliner are so similar... kinda makes all that ZOMG BLIZZ MAPS whine really funny Well, tbh, Scrap is a lot narrower (A LOT) while paranoid/dreamliner are pretty open. At least in comparison. | ||
Mindcrime
United States6899 Posts
On August 23 2011 03:16 Klaca wrote: Show nested quote + On August 23 2011 03:16 LML wrote: On August 23 2011 02:26 Gecko[Xp] wrote: On August 23 2011 01:56 LML wrote: On August 22 2011 15:29 Gecko[Xp] wrote: On August 22 2011 14:48 GGzerG wrote: wow that scrap station map actually looks really freaking good for BW, nice job! I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool. I wonder how you would open in PvZ on that map. I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it. In BW you would just have to adjust the width for the perfect wall. Yes, but I still don't know if that was a good option. I mean you have your first pylon really far from your mineral lines. Like... I don't know what to do if Zerg keeps going for fast mutas. You have to cover so much space in a very short time, while having only limited ability to actually stall down the Zerg. Most maps don't cover your expansions with energy, like on Bloody Ridge you make your wall so far in the front (what I've seen in some VOD) that that pylon will also not range your minerals, neither does it on alot of maps, FS for example is different there and even there not all positions cover the mineral line. Hence it's a standard;) On August 23 2011 02:15 RebirthOfLeGenD wrote: They ported over Lost Temple from SC2 to BW, I found that in a reppackI DLed when trying to watch old Tyler replays. Apparently no one plays it though. Haha man:D Lost Temple is one of the oldest BW maps, they just remade it in SC2 because it once was the most popular melee map in BW, but it's so stupidly imbalanced that nobody plays it anymore;) Uhh lost temple is still pretty balanced.. just back in the day people didnt have the multitask for handling the drops so it was hard then. 2.4 isn't bad. Blizzard's Lost Temple, especially after the 1.12 "rebalancing," however, is fucking terrible. | ||
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GTR
51363 Posts
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Mortician
Bulgaria2332 Posts
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Kenpachi
United States9908 Posts
On August 23 2011 14:53 Mortician wrote: What is this supposed to be, GTR? gaia | ||
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