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SC2 maps in Broodwar?

Forum Index > BW General
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Naparte
Profile Joined January 2011
Canada20 Posts
August 22 2011 04:23 GMT
#1
I was wondering if there is a site or list of maps for broodwar that are remakes from SC2 ?
I like both games, I still play both equally, I right now am on a cruddy computer and would like to practice some SC2, and I thought running some remade maps would help.

I search the forums and only found this.

[url blocked]

Thanks in advanced.
A young man who does not have what it takes to perform military service is not likely to have what it takes to make a living. Today's military rejects include tomorrow's hard-core unemployed. John F. Kennedy
XXGeneration
Profile Blog Joined November 2010
United States625 Posts
Last Edited: 2011-08-22 04:30:43
August 22 2011 04:30 GMT
#2
I'm not sure if anyone remade maps from SC2 to BW.

If you really want to practice SC2 by playing BW, I suggest you just play against the computer or something. The maps don't really matter; it's just the macro and unit control. General RTS concepts still apply.

Edit: You got my 400th post! :D
"I was so surprised when I first played StarCraft 2. I couldn't believe that such an easy game exists... I guess the best way to attract people these days is to make things easy and simple." -Midas
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 22 2011 04:31 GMT
#3
Most of the Starcraft 2 maps are terrible. Compared to the constant stream of excellent BW maps that come out, it sucks.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
August 22 2011 04:31 GMT
#4
Honestly, remade maps won't help. If you want to practice your mechanics then it won't matter what map your on. If you want to get more familiar with SC2 maps you would be better off just staring at pictures.

Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2011-08-22 04:34:58
August 22 2011 04:34 GMT
#5
Practicing sc2 from BW is just not going to work other than mechanically (which will make you rip your hair out at first and will then make you press the wrong keys for EVERYTHING). I'd suggest just playing for fun, but if you really want to I believe that that Crypt map on ladder is somewhat of a rip-off/copy of BW's La Mancha. I haven't played Crypt much but iirc that's the right one.
NaDa/Fantasy/Zero/Soulkey pls
FreezerJumps
Profile Joined May 2010
Canada653 Posts
August 22 2011 04:39 GMT
#6
There's absolutely no benefit to playing ported SC2 maps in BW. You can gain general mechanics from playing BW, and you wouldn't gain much more (if any) by playing on SC2 ports.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2011-08-22 04:45:40
August 22 2011 04:42 GMT
#7
Although I don't know where to get any SC2 to BW map ports, I myself had been working on some ports just as a little fun, amateur project. I have no prior experience in mapmaking, so all my current maps are full of positional imbalances and bugs. Heck, I can't even get Scrap Station to run in BW without crashing.

As others have said, there is no real benefit to playing on BW ports of SC2 maps, though there is a bit of fun novelty to this concept IMO.

Although I plan on making thread once I feel that I made an adequate set of poorly-made maps, here is a preview of my project:
[image loading]

[image loading]

[image loading]

Yeah, they are pretty shitty, but I'm proud of my babies
ㅇㅅㅌㅅ
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
August 22 2011 04:46 GMT
#8
I've been trying to get some for a while, because I want my next tournament to be on ports of SC2 tournament maps (i.e., Daybreak and Bel'Shir Beach, as opposed to Searing Crater). I was considering having a contest with $5 per port good enough to use.

Also, practicing BW as a ghetto way to practice SC2 is silly. Maps like these would be for novelty.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
August 22 2011 04:47 GMT
#9
^
yes indeed, those look fun to try in bw
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 22 2011 04:51 GMT
#10
On August 22 2011 13:46 Ribbon wrote:
I've been trying to get some for a while, because I want my next tournament to be on ports of SC2 tournament maps (i.e., Daybreak and Bel'Shir Beach, as opposed to Searing Crater). I was considering having a contest with $5 per port good enough to use.

Also, practicing BW as a ghetto way to practice SC2 is silly. Maps like these would be for novelty.

Hehe, I hope none of my maps make it through, as it would pain me to see good players die to my terrible positional imbalances and leaky wall-offs.
ㅇㅅㅌㅅ
Naparte
Profile Joined January 2011
Canada20 Posts
August 22 2011 05:07 GMT
#11
eviltomahawk, those look great !!

Fine, I'll say they are for novelty. I would still like to have them. Maybe I can write a program that automatically converts s2 maps to bw for those that want it ? I think sc2 maps are just xml if I vaguely remember.

Thanks for the replies, great thread :D
A young man who does not have what it takes to perform military service is not likely to have what it takes to make a living. Today's military rejects include tomorrow's hard-core unemployed. John F. Kennedy
Dental Floss
Profile Joined September 2009
United States1015 Posts
August 22 2011 05:08 GMT
#12
Haha, those maps are sweet. You're being way too hard on yourself; they're instantly recognizable. I want to watch Flash vs Jaedong on scrap station.
Kim Tae Gyun.... never forget Perfectman RIP
garlicface
Profile Joined April 2010
Canada4196 Posts
August 22 2011 05:11 GMT
#13
:o You forgot a base on the right side of Scrap!
#TeamBuLba
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-08-22 05:24:43
August 22 2011 05:19 GMT
#14
On August 22 2011 14:11 garlicface wrote:
:o You forgot a base on the right side of Scrap!


It's fine, Zerg couldn't get the third either way :D

You should post the originals along with the ports, for comparison.

I'm wanting to run a tournament of ports of

Xel'Naga Caverns
Metalopolis
Tal'Darim Altar LE
Terminus RE
Daybreak
Antiga Shipyard
Sin Peaks of Beakdu I mean Crossfire

Maybe Crevasse as well. Or whichever I can get, but preferably the tourney maps instead of the sillier ladder ones. I'd be okay with that version of Shattered, though. Shattered really highlights some of the bigger oddities of Blizzard map design, especially when changing the rocks to a more obtrusive blue temple.
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11587 Posts
August 22 2011 05:37 GMT
#15
On August 22 2011 13:42 eviltomahawk wrote:

[image loading]

Yeah, they are pretty shitty, but I'm proud of my babies


you could just use Paranoid Andriod

[image loading]
Calendar@ Fish Server: `iOps]..Stark
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
August 22 2011 05:45 GMT
#16
just find a map with lots of destructible temples
Jaedong :3
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
August 22 2011 05:48 GMT
#17
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.
AKA: TelecoM[WHITE] Protoss fighting
sutoraiku
Profile Joined February 2011
Canada70 Posts
August 22 2011 05:54 GMT
#18
Can tanks be dropped on those little island of that version of scrapstation?
when it's fire against ice, fire always win.
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
August 22 2011 06:11 GMT
#19
Uh, your scrap station has a distinct lack of a third expansion on the bottom ;X

Look fun though.
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
August 22 2011 06:18 GMT
#20
lol this is very intersting indeed, although I have a feeling a lot of sc2 maps will be imbalaced in one way or the other in BW.
And wow Scrap Station really does look like Paranoid android!
fun stuff
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
GeckoVOD
Profile Blog Joined August 2006
Germany814 Posts
August 22 2011 06:29 GMT
#21
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.
@DonGeckone on Twitterstuff // JOIN THE YODA FANCLUB OR YOU'RE REALLY REALLY UNCOOL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=398220
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 22 2011 07:08 GMT
#22
On August 22 2011 14:37 CaucasianAsian wrote:
Show nested quote +
On August 22 2011 13:42 eviltomahawk wrote:

[image loading]

Yeah, they are pretty shitty, but I'm proud of my babies


you could just use Paranoid Andriod

[image loading]


Or DreamLiner

[image loading]

IIRC its still in the iccup map pool.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
August 22 2011 08:47 GMT
#23
Good point actually, as long as you play them in UMS you could totally have Watchtowers in BW

...

location boxes are square ):
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Slakter
Profile Joined January 2010
Sweden1947 Posts
August 22 2011 08:47 GMT
#24
There was some BW version of Kulas iirc.
Protoss, can't live with em', can't kill em'.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 22 2011 09:18 GMT
#25
Actually, it's not a bad idea to port some sc2 maps to bw, same with bw maps to sc2.
I think what makes the map imbalanced towards a specific race is the same in both games, isn't it?
So if a map is balanced in sc2 or bw it should also be somewhat balanced in the other game.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
August 22 2011 09:25 GMT
#26
On August 22 2011 18:18 JustPassingBy wrote:
Actually, it's not a bad idea to port some sc2 maps to bw, same with bw maps to sc2.
I think what makes the map imbalanced towards a specific race is the same in both games, isn't it?
So if a map is balanced in sc2 or bw it should also be somewhat balanced in the other game.


This is not actually true. Heartbreak Ridge is a bit funky in SC2, and Destination is almost completely unplayable in SC2, according to the ICCUP Map Team (now the ESVision map team, I guess). On the flip side, Crossfire is almost a port of Sin Peaks of Beakdu, and has odd balance (it's the Zerg-favored map Zergs all hate).

Although, Daybreak is quickly becoming my favouritest SC2 map ever, and it's basically Match Point. I don't know how balanced it is, though, as it's still new. I guess it depends.
Klaca
Profile Blog Joined August 2011
318 Posts
August 22 2011 09:55 GMT
#27
On August 22 2011 15:29 Gecko[Xp] wrote:
Show nested quote +
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.

Agreed.. BW has pretty specific demands to keep it balanced these days. An open nat like on Scrap station pretty much means that Terran and Protoss are gonna get hammered hard by speedling allins.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
August 22 2011 10:14 GMT
#28
most of the better SC2 maps are based on BW maps.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
August 22 2011 10:44 GMT
#29
tons of maps like taldarim or xel naga isnt conducive to mech play(which is standard for 2 matchups) AT ALL lol. open naturals, open terrain. Mech would never win vs toss lol.
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 22 2011 14:58 GMT
#30
+ Show Spoiler +
On August 22 2011 13:42 eviltomahawk wrote:
Although I don't know where to get any SC2 to BW map ports, I myself had been working on some ports just as a little fun, amateur project. I have no prior experience in mapmaking, so all my current maps are full of positional imbalances and bugs. Heck, I can't even get Scrap Station to run in BW without crashing.

As others have said, there is no real benefit to playing on BW ports of SC2 maps, though there is a bit of fun novelty to this concept IMO.

Although I plan on making thread once I feel that I made an adequate set of poorly-made maps, here is a preview of my project:
[image loading]

[image loading]

[image loading]

Yeah, they are pretty shitty, but I'm proud of my babies



Those, sir, are awesome. :D
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 22 2011 16:39 GMT
#31
Ah yes, I did miss a base on Scrap Station. Oh well, I was planning on remaking that map anyways.

I used Starcraft Picture Mapper to create a template on which to map the terrain, but the only way I could make the program work in Windows 7 was to create an uncompressed version of the map, which is unplayable in BW. Although the map was loadable in scmdraft, it was not loadable in-game or in Staredit. I tried copy and pasting the terrain onto a fresh map and tweaking around with the file type, but to no avail.

Luckily, Lost/Shattered Temple was created from scratch, and I basically tried to eyeball the entire thing instead of relying on a template.

Perhaps I'll remember that missing base in my remake of my remake hehe.

Anyways, I was planning on remaking Metalopolis, Shakuras, Tal'Darim, Terminus, Xel'Naga Caverns, Scrap Station, and Lost/Shattered Temple, along with some other random remakes of C&C or AoE maps. I might do more maps if I have time.
ㅇㅅㅌㅅ
yB.TeH
Profile Blog Joined November 2008
Germany414 Posts
Last Edited: 2011-08-22 16:51:07
August 22 2011 16:49 GMT
#32
neo arkanoid should statisfy your need for destructible objects
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
August 22 2011 16:50 GMT
#33
plz dont play on sc2 maps there SO BAD, only creavase and tal dariam and maby the new daybreak are good
The harder it becomes, the more you should focus on the basics.
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
August 22 2011 16:53 GMT
#34
On August 22 2011 14:45 ReketSomething wrote:
just find a map with lots of destructible temples


[image loading]
Stuck.
LML
Profile Blog Joined March 2007
Germany1774 Posts
August 22 2011 16:56 GMT
#35
On August 22 2011 15:29 Gecko[Xp] wrote:
Show nested quote +
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.


I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it.
In BW you would just have to adjust the width for the perfect wall.

There are real problems with other maps such as Xel'Naga temple or Metalopolis, if they were 1:1 copies, the naturals would be instant Z>P if P went for FE, in SC2 there are forcefields to still block off and roaches don't have as much range as hydras do in BW, hence there is quite a difference.
It's even worth than python, which is already a map that supports alot of 1base PvZ builds.
LML
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
August 22 2011 17:00 GMT
#36
When I look at some maps in BW, I realize how silly some of them are in Brooswar Standards. Then I realize that the SC2 standards and BW standards are vastly different XD
I like haikus and / I can not lie. You other / brothers can't deny
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
August 22 2011 17:06 GMT
#37
wow nice maps eviltomahawk! i think the LT/shattered temple map is way too big, but since it's on the small size in SC2 (and that the close positions are so imba that they're disabled) i think it's a nice change

also i saw Kulas Ravine and Blistering Sands versions in BW back when SC2 was in its alpha/closed-beta. Both maps are very imba in SC2, especially the first one, but just mentioning
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
Last Edited: 2011-08-22 17:16:06
August 22 2011 17:15 GMT
#38
They ported over Lost Temple from SC2 to BW, I found that in a reppackI DLed when trying to watch old Tyler replays. Apparently no one plays it though.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
GeckoVOD
Profile Blog Joined August 2006
Germany814 Posts
August 22 2011 17:26 GMT
#39
On August 23 2011 01:56 LML wrote:
Show nested quote +
On August 22 2011 15:29 Gecko[Xp] wrote:
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.


I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it.
In BW you would just have to adjust the width for the perfect wall.


Yes, but I still don't know if that was a good option. I mean you have your first pylon really far from your mineral lines. Like... I don't know what to do if Zerg keeps going for fast mutas. You have to cover so much space in a very short time, while having only limited ability to actually stall down the Zerg.
@DonGeckone on Twitterstuff // JOIN THE YODA FANCLUB OR YOU'RE REALLY REALLY UNCOOL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=398220
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 22 2011 17:33 GMT
#40
On August 22 2011 17:47 bITt.mAN wrote:
Good point actually, as long as you play them in UMS you could totally have Watchtowers in BW

...

location boxes are square ):


As soon as I saw this thread, I was going to suggest watchtower triggers.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
LML
Profile Blog Joined March 2007
Germany1774 Posts
August 22 2011 18:16 GMT
#41
On August 23 2011 02:26 Gecko[Xp] wrote:
Show nested quote +
On August 23 2011 01:56 LML wrote:
On August 22 2011 15:29 Gecko[Xp] wrote:
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.


I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it.
In BW you would just have to adjust the width for the perfect wall.


Yes, but I still don't know if that was a good option. I mean you have your first pylon really far from your mineral lines. Like... I don't know what to do if Zerg keeps going for fast mutas. You have to cover so much space in a very short time, while having only limited ability to actually stall down the Zerg.


Most maps don't cover your expansions with energy, like on Bloody Ridge you make your wall so far in the front (what I've seen in some VOD) that that pylon will also not range your minerals, neither does it on alot of maps, FS for example is different there and even there not all positions cover the mineral line.
Hence it's a standard;)


On August 23 2011 02:15 RebirthOfLeGenD wrote:
They ported over Lost Temple from SC2 to BW, I found that in a reppackI DLed when trying to watch old Tyler replays. Apparently no one plays it though.


Haha man:D Lost Temple is one of the oldest BW maps, they just remade it in SC2 because it once was the most popular melee map in BW, but it's so stupidly imbalanced that nobody plays it anymore;)

LML
Klaca
Profile Blog Joined August 2011
318 Posts
August 22 2011 18:16 GMT
#42
On August 23 2011 03:16 LML wrote:
Show nested quote +
On August 23 2011 02:26 Gecko[Xp] wrote:
On August 23 2011 01:56 LML wrote:
On August 22 2011 15:29 Gecko[Xp] wrote:
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.


I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it.
In BW you would just have to adjust the width for the perfect wall.


Yes, but I still don't know if that was a good option. I mean you have your first pylon really far from your mineral lines. Like... I don't know what to do if Zerg keeps going for fast mutas. You have to cover so much space in a very short time, while having only limited ability to actually stall down the Zerg.


Most maps don't cover your expansions with energy, like on Bloody Ridge you make your wall so far in the front (what I've seen in some VOD) that that pylon will also not range your minerals, neither does it on alot of maps, FS for example is different there and even there not all positions cover the mineral line.
Hence it's a standard;)


Show nested quote +
On August 23 2011 02:15 RebirthOfLeGenD wrote:
They ported over Lost Temple from SC2 to BW, I found that in a reppackI DLed when trying to watch old Tyler replays. Apparently no one plays it though.


Haha man:D Lost Temple is one of the oldest BW maps, they just remade it in SC2 because it once was the most popular melee map in BW, but it's so stupidly imbalanced that nobody plays it anymore;)


Uhh lost temple is still pretty balanced.. just back in the day people didnt have the multitask for handling the drops so it was hard then.
therockmanxx
Profile Joined July 2010
Peru1174 Posts
August 22 2011 18:41 GMT
#43
Any map is a good map as long is not complety imbalance...
Scrap Station looks awesome
Tekken ProGamer
Naparte
Profile Joined January 2011
Canada20 Posts
August 22 2011 19:38 GMT
#44
Watch tower triggers would be very cool
A young man who does not have what it takes to perform military service is not likely to have what it takes to make a living. Today's military rejects include tomorrow's hard-core unemployed. John F. Kennedy
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
August 22 2011 19:48 GMT
#45
On August 22 2011 13:42 eviltomahawk wrote:
Although I don't know where to get any SC2 to BW map ports, I myself had been working on some ports just as a little fun, amateur project. I have no prior experience in mapmaking, so all my current maps are full of positional imbalances and bugs. Heck, I can't even get Scrap Station to run in BW without crashing.

As others have said, there is no real benefit to playing on BW ports of SC2 maps, though there is a bit of fun novelty to this concept IMO.

Although I plan on making thread once I feel that I made an adequate set of poorly-made maps, here is a preview of my project:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Yeah, they are pretty shitty, but I'm proud of my babies

Cool project man. The maps look so trash for bw though.
화이팅
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
August 22 2011 20:46 GMT
#46
On August 23 2011 04:48 XsebT wrote:
Show nested quote +
On August 22 2011 13:42 eviltomahawk wrote:
Although I don't know where to get any SC2 to BW map ports, I myself had been working on some ports just as a little fun, amateur project. I have no prior experience in mapmaking, so all my current maps are full of positional imbalances and bugs. Heck, I can't even get Scrap Station to run in BW without crashing.

As others have said, there is no real benefit to playing on BW ports of SC2 maps, though there is a bit of fun novelty to this concept IMO.

Although I plan on making thread once I feel that I made an adequate set of poorly-made maps, here is a preview of my project:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Yeah, they are pretty shitty, but I'm proud of my babies

Cool project man. The maps look so trash for bw though.

The maps are trash in SC2 as well. The only one of those still being used is the second one, and even that is with close spawns disabled and it is slowly beign phased out.
Descolada in everything not TL/Starcraft
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
August 22 2011 21:01 GMT
#47
On August 22 2011 14:37 CaucasianAsian wrote:
Show nested quote +
On August 22 2011 13:42 eviltomahawk wrote:

[image loading]

Yeah, they are pretty shitty, but I'm proud of my babies


you could just use Paranoid Andriod

[image loading]


Jaw@Floor. I can't believe how similar those two maps are! Do not know how I had not see that before, can never unsee though :p
"What is this TeamSupportGroup?" - mahnini.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
August 22 2011 21:03 GMT
#48
Close positions are just as imbalanced on the BW versions as they are in SC2. Well done. You kept the maps true.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Falling
Profile Blog Joined June 2009
Canada11379 Posts
August 22 2011 21:06 GMT
#49
I sincerely doubt recreating SC2 maps would help at all in SC2 practice- lack of cliff walkers for one changes the entire map dynamics. As someone else said... just add stacked temples to all the expansions :S

But you might as well find the old BW equivalents that inspired their SC2 counterparts
Lost Temple/Python for Shattered Temple
Sin Peaks for Crossfire etc.

It might be fun to play, but I doubt there'd be much actual tournament value to the exercise.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 22 2011 21:12 GMT
#50
I think it would've been more efficient for me to just take one of the more balanced versions of Lost Temple from BW, then tweak it to look like the SC2 version, then tweak that to look like Shattered Temple. Instead, I eyeballed everything >_>.

Oh well. Onward to Xel'Naga Caverns.
ㅇㅅㅌㅅ
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
August 22 2011 22:49 GMT
#51
On August 23 2011 02:00 blahman3344 wrote:
When I look at some maps in BW, I realize how silly some of them are in Brooswar Standards. Then I realize that the SC2 standards and BW standards are vastly different XD


Well, a lot of the early Blizzard maps are silly by SC2 standards as well. Scrap Station was one of the first maps kicked out of the GSL pool, and only MLG uses Shattered, to my knowledge. No one uses the original Lost Temple, as it was bad.

Xel'Naga Caverns is considered the best Blizzard SC2 map. My personal favorite SC2 map is quickly becoming Daybreak, though.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
August 22 2011 23:18 GMT
#52
Wow, Scrap Station and Paranoid Android/Dreamliner are so similar... kinda makes all that ZOMG BLIZZ MAPS whine really funny
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 22 2011 23:39 GMT
#53
Except those two maps are so much better than Scrap Station.
Daudr
Profile Joined November 2009
Sweden275 Posts
Last Edited: 2011-08-23 00:52:58
August 23 2011 00:50 GMT
#54
At least 3 of Blizzard's official maps are based off/are extremely similar to BW ones.

Scrap Station - Paranoid Android
+ Show Spoiler +
[image loading]
[image loading]


Crosfire - Sin Peaks of Baektu
+ Show Spoiler +
[image loading]
[image loading]


Nerazim Crypt - La Mancha
+ Show Spoiler +
[image loading]
[image loading]


Also current GSL map Daybreak is pretty much Tiamat flipped upside down.
+ Show Spoiler +
[image loading]
[image loading]
☜(゚ヮ゚☜)
Slakter
Profile Joined January 2010
Sweden1947 Posts
August 23 2011 05:10 GMT
#55
On August 23 2011 08:18 Catch]22 wrote:
Wow, Scrap Station and Paranoid Android/Dreamliner are so similar... kinda makes all that ZOMG BLIZZ MAPS whine really funny

Well, tbh, Scrap is a lot narrower (A LOT) while paranoid/dreamliner are pretty open. At least in comparison.
Protoss, can't live with em', can't kill em'.
Mindcrime
Profile Joined July 2004
United States6899 Posts
August 23 2011 05:41 GMT
#56
On August 23 2011 03:16 Klaca wrote:
Show nested quote +
On August 23 2011 03:16 LML wrote:
On August 23 2011 02:26 Gecko[Xp] wrote:
On August 23 2011 01:56 LML wrote:
On August 22 2011 15:29 Gecko[Xp] wrote:
On August 22 2011 14:48 GGzerG wrote:
wow that scrap station map actually looks really freaking good for BW, nice job!

I played a UMS map which was a SC2 to BW port ( I can't remember which ) , where the player added a trigger to give vision of the map when a unit stepped around a certain area ( like xel naga towers ) was pretty cool.


I wonder how you would open in PvZ on that map.


I scrap station, the same way you FE in SC2, make the wall underneath the ramp into the main and block both, main and natural with it.
In BW you would just have to adjust the width for the perfect wall.


Yes, but I still don't know if that was a good option. I mean you have your first pylon really far from your mineral lines. Like... I don't know what to do if Zerg keeps going for fast mutas. You have to cover so much space in a very short time, while having only limited ability to actually stall down the Zerg.


Most maps don't cover your expansions with energy, like on Bloody Ridge you make your wall so far in the front (what I've seen in some VOD) that that pylon will also not range your minerals, neither does it on alot of maps, FS for example is different there and even there not all positions cover the mineral line.
Hence it's a standard;)


On August 23 2011 02:15 RebirthOfLeGenD wrote:
They ported over Lost Temple from SC2 to BW, I found that in a reppackI DLed when trying to watch old Tyler replays. Apparently no one plays it though.


Haha man:D Lost Temple is one of the oldest BW maps, they just remade it in SC2 because it once was the most popular melee map in BW, but it's so stupidly imbalanced that nobody plays it anymore;)


Uhh lost temple is still pretty balanced.. just back in the day people didnt have the multitask for handling the drops so it was hard then.


2.4 isn't bad. Blizzard's Lost Temple, especially after the 1.12 "rebalancing," however, is fucking terrible.
That wasn't any act of God. That was an act of pure human fuckery.
GTR
Profile Blog Joined September 2004
51507 Posts
August 23 2011 05:47 GMT
#57
[image loading]
Commentator
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 23 2011 05:53 GMT
#58
What is this supposed to be, GTR?
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
August 23 2011 06:05 GMT
#59
On August 23 2011 14:53 Mortician wrote:
What is this supposed to be, GTR?

gaia
Nada's body is South Korea's greatest weapon.
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