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So, alot of people have been saying terrans are a bit too powerful (such as yellow after his 0-3 to boxer)
i think this is a really simple balance change that one of my friends thought of:
Drop SCV health to 45
I think this is a great idea because, alot of times, bunker rushes are only really effective when a bunch of SCVs are brought along.
Also, Protoss could be a bit more intimidating to terrans early on since SCV's are alot weaker. with 45 health, dragoons could SCVs in one less shot (making for a slightly scarier dragoon rush) and terrans would have only a slightly more difficult job holding early expansions.
Overall, i think its a pretty brilliant change, since it allows for a SLIGHTLY weaker early game terran, but not alot
thoughts?
i like it
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I love it but I bet the Terrans are going to complain =P
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But then again SCVs dont regain health..so...
Terrans will bitch
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of course terrans will bitch  but not cause of those reasons I mean storm raids will be even more fucking devastating.. even if you do react its gotta be within 1 second reaction time (and this is with 60HP) cause leaving force behind is pretty useless if they drop 1/2 zeals before high temp. Obviously talkin about a good multitasker as a toss here i mean they can easily fight your main army with theirs and raid at the same time =/ I sound like a whining newb but it's fucking hard to play vs a good toss who plays like that ;D most people dont abuse it enough I think how fucked up will reavers be at the beggining? 2nd radius of splash will kill them in one shot too, right? 50% dmg?
.. maybe 50HP?
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Scvs who are given the command to build a bunk in the first 4 minutes should turn into little midgets doing the hoe down to 'ice ice baby'.
or something.
IF you care anything about balance.
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No, that would fuck the game up.
I don't think it needs any balancing, but if anything make bunkers build slower. Still, yellow was raped fair and square those games, and bunker rushes are hard to pull off.
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8 brax just turns the game into ling vs. rine/scv micro battle.
A zerg with good micro who doesn't 12 hat should win that battle.
I see nothing wrong with 8 brax SCV rushing. If it's annoying for terrans to whine about lowering SCV hits, it's more annoying that zergs act like it's their god given right to a free second hat without having to scout.
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United States10774 Posts
Well anything that makes Terran weaker sounds good to me~
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On January 03 2005 20:46 ProudCappi wrote: No, that would fuck the game up.
I don't think it needs any balancing, but if anything make bunkers build slower. Still, yellow was raped fair and square those games, and bunker rushes are hard to pull off.
i REALLY like that thought
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On January 03 2005 20:53 MrIncognito wrote: 8 brax just turns the game into ling vs. rine/scv micro battle.
A zerg with good micro who doesn't 12 hat should win that battle.
I see nothing wrong with 8 brax SCV rushing. If it's annoying for terrans to whine about lowering SCV hits, it's more annoying that zergs act like it's their god given right to a free second hat without having to scout.
i played like 10 games w/ froz where i early expanded on 12 and he gave me vision while doing the boxer vs yellow style bunker rush. although my micro was not incredible, only ONCE did i hold it off (happened to be the only time it was cross positions). not saying its impossible to hold off, but it is damn fucking hard. the main problem was the SCV's got in the fucking way of everything and made it impossible to win.
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day: make a ums version of a map and change the SCV health to 45 and try doing your boxer rush experiment again.
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On January 03 2005 21:21 SoMuchBetter wrote: day: make a ums version of a map and change the SCV health to 45 and try doing your boxer rush experiment again.
..and how about to also post the replays afterwards? 
EDIT: also, why not try changing the bunker buildtime from 30 to 40.
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Keeping an SCV alive in someones base is more impressive than keeping a probe alive in someones base. 
Keep it at 60.
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United States37500 Posts
On January 03 2005 21:34 Nal_Testie wrote:Keeping an SCV alive in someones base is more impressive than keeping a probe alive in someones base.  Keep it at 60.
Um, why?
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On January 03 2005 21:19 Day[9] wrote:Show nested quote +On January 03 2005 20:53 MrIncognito wrote: 8 brax just turns the game into ling vs. rine/scv micro battle.
A zerg with good micro who doesn't 12 hat should win that battle.
I see nothing wrong with 8 brax SCV rushing. If it's annoying for terrans to whine about lowering SCV hits, it's more annoying that zergs act like it's their god given right to a free second hat without having to scout. i played like 10 games w/ froz where i early expanded on 12 and he gave me vision while doing the boxer vs yellow style bunker rush. although my micro was not incredible, only ONCE did i hold it off (happened to be the only time it was cross positions). not saying its impossible to hold off, but it is damn fucking hard. the main problem was the SCV's got in the fucking way of everything and made it impossible to win.
What I'm saying is that a 12 hat exp build shouldn't be without risk. The terran is taking a pretty big risk by going 8 brax... if you don't 12 hat exp, he's way behind.
In any case, if it's 12/3 temple-like positions, you should see the build early enough to 12 pool or w/e. If the spots are a bit farther, drone scouting isn't the worst idea in the world.
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On January 03 2005 21:34 Nal_Testie wrote:Keeping an SCV alive in someones base is more impressive than keeping a probe alive in someones base.  Keep it at 60.
nick, that's a horrible justification lol
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Yellow lost because he played like an stubborn noob... a 45scv is ludacris, it would die easily against annoying exploring probes and the goon rush would be a noisiance.
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On January 03 2005 21:19 Day[9] wrote:Show nested quote +On January 03 2005 20:53 MrIncognito wrote: 8 brax just turns the game into ling vs. rine/scv micro battle.
A zerg with good micro who doesn't 12 hat should win that battle.
I see nothing wrong with 8 brax SCV rushing. If it's annoying for terrans to whine about lowering SCV hits, it's more annoying that zergs act like it's their god given right to a free second hat without having to scout. i played like 10 games w/ froz where i early expanded on 12 and he gave me vision while doing the boxer vs yellow style bunker rush. although my micro was not incredible, only ONCE did i hold it off (happened to be the only time it was cross positions). not saying its impossible to hold off, but it is damn fucking hard. the main problem was the SCV's got in the fucking way of everything and made it impossible to win.
Day, the point is that 8 rax is the counter to 12hatch early expand, its engineered to beat it, especially if they bring an ungodly amount of scvs. (Kind of like how joyo rush > pvt goon robo [before range]) The best approach is simply to 12 pool 11 hatch (which isn't bad on the eco) or just 11 hatch 10 pool possibly. Lowering SCV health would screw up so much other things, like storm drop / reaver drop T_T
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Yellow should have a) 12 pooled, b) scouted earlier if he still wanted to 12 hatch (5/6 drone scout) - he played stubbornly and poorly and I'm sure he'll be willing to admit it today.
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