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[Thoughts]Balance change

Forum Index > BW General
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Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 03 2005 09:57 GMT
#1
So, alot of people have been saying terrans are a bit too powerful (such as yellow after his 0-3 to boxer)

i think this is a really simple balance change that one of my friends thought of:


Drop SCV health to 45


I think this is a great idea because, alot of times, bunker rushes are only really effective when a bunch of SCVs are brought along.

Also, Protoss could be a bit more intimidating to terrans early on since SCV's are alot weaker. with 45 health, dragoons could SCVs in one less shot (making for a slightly scarier dragoon rush) and terrans would have only a slightly more difficult job holding early expansions.


Overall, i think its a pretty brilliant change, since it allows for a SLIGHTLY weaker early game terran, but not alot

thoughts?

i like it
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Moggle
Profile Blog Joined November 2004
Canada327 Posts
January 03 2005 10:02 GMT
#2
I love it but I bet the Terrans are going to complain =P
Moggle @ USWest. I hate Spore Colonies!
dronebabo
Profile Blog Joined December 2003
10866 Posts
January 03 2005 10:03 GMT
#3
--- Nuked ---
Chobohobo
Profile Joined January 2004
United States945 Posts
January 03 2005 10:17 GMT
#4
But then again SCVs dont regain health..so...

Terrans will bitch
radiaL
Profile Joined August 2003
Andorra2690 Posts
Last Edited: 2005-01-03 10:36:02
January 03 2005 10:35 GMT
#5
of course terrans will bitch
but not cause of those reasons
I mean storm raids will be even more fucking devastating.. even if you do react its gotta be within 1 second reaction time (and this is with 60HP) cause leaving force behind is pretty useless if they drop 1/2 zeals before high temp. Obviously talkin about a good multitasker as a toss here i mean they can easily fight your main army with theirs and raid at the same time =/ I sound like a whining newb but it's fucking hard to play vs a good toss who plays like that ;D most people dont abuse it enough I think
how fucked up will reavers be at the beggining? 2nd radius of splash will kill them in one shot too, right? 50% dmg?

.. maybe 50HP?
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
gg_hertzz
Profile Blog Joined January 2004
2152 Posts
January 03 2005 11:28 GMT
#6
Scvs who are given the command to build a bunk in the first 4 minutes should turn into little midgets doing the hoe down to 'ice ice baby'.

or something.

IF you care anything about balance.
ProudCappi
Profile Joined October 2004
United States366 Posts
January 03 2005 11:46 GMT
#7
No, that would fuck the game up.

I don't think it needs any balancing, but if anything make bunkers build slower. Still, yellow was raped fair and square those games, and bunker rushes are hard to pull off.
-proud capitalist- |freedom|property|individualism|self-reliance|
MrIncognito
Profile Joined February 2004
United States217 Posts
January 03 2005 11:53 GMT
#8
8 brax just turns the game into ling vs. rine/scv micro battle.

A zerg with good micro who doesn't 12 hat should win that battle.

I see nothing wrong with 8 brax SCV rushing. If it's annoying for terrans to whine about lowering SCV hits, it's more annoying that zergs act like it's their god given right to a free second hat without having to scout.
All I want is a kind word, a warm bed, and unlimited power.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
January 03 2005 12:05 GMT
#9
Well anything that makes Terran weaker sounds good to me~
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 03 2005 12:17 GMT
#10
On January 03 2005 20:46 ProudCappi wrote:
No, that would fuck the game up.

I don't think it needs any balancing, but if anything make bunkers build slower. Still, yellow was raped fair and square those games, and bunker rushes are hard to pull off.


i REALLY like that thought
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 03 2005 12:19 GMT
#11
On January 03 2005 20:53 MrIncognito wrote:
8 brax just turns the game into ling vs. rine/scv micro battle.

A zerg with good micro who doesn't 12 hat should win that battle.

I see nothing wrong with 8 brax SCV rushing. If it's annoying for terrans to whine about lowering SCV hits, it's more annoying that zergs act like it's their god given right to a free second hat without having to scout.


i played like 10 games w/ froz where i early expanded on 12 and he gave me vision while doing the boxer vs yellow style bunker rush. although my micro was not incredible, only ONCE did i hold it off (happened to be the only time it was cross positions). not saying its impossible to hold off, but it is damn fucking hard. the main problem was the SCV's got in the fucking way of everything and made it impossible to win.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
January 03 2005 12:21 GMT
#12
day: make a ums version of a map and change the SCV health to 45 and try doing your boxer rush experiment again.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Azmo
Profile Joined March 2003
Sweden83 Posts
Last Edited: 2005-01-03 12:31:56
January 03 2005 12:30 GMT
#13
On January 03 2005 21:21 SoMuchBetter wrote:
day: make a ums version of a map and change the SCV health to 45 and try doing your boxer rush experiment again.


..and how about to also post the replays afterwards?

EDIT: also, why not try changing the bunker buildtime from 30 to 40.
You say you love flowers but you pick them. You say you love animals but you eat them. I fear the day you will tell me you love me.
Nal_Testie
Profile Joined April 2004
Canada1257 Posts
January 03 2005 12:34 GMT
#14
Keeping an SCV alive in someones base is more impressive than keeping a probe alive in someones base.

Keep it at 60.
The fact that we have flamethrowers means at some point someone said to himself - Gee I sure would like to set those people on fire over there but im just not close enough to get the job done, if only I had something that would throw the flame on them
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 03 2005 12:51 GMT
#15
On January 03 2005 21:34 Nal_Testie wrote:
Keeping an SCV alive in someones base is more impressive than keeping a probe alive in someones base.

Keep it at 60.


Um, why?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
MrIncognito
Profile Joined February 2004
United States217 Posts
January 03 2005 12:53 GMT
#16
On January 03 2005 21:19 Day[9] wrote:
Show nested quote +
On January 03 2005 20:53 MrIncognito wrote:
8 brax just turns the game into ling vs. rine/scv micro battle.

A zerg with good micro who doesn't 12 hat should win that battle.

I see nothing wrong with 8 brax SCV rushing. If it's annoying for terrans to whine about lowering SCV hits, it's more annoying that zergs act like it's their god given right to a free second hat without having to scout.


i played like 10 games w/ froz where i early expanded on 12 and he gave me vision while doing the boxer vs yellow style bunker rush. although my micro was not incredible, only ONCE did i hold it off (happened to be the only time it was cross positions). not saying its impossible to hold off, but it is damn fucking hard. the main problem was the SCV's got in the fucking way of everything and made it impossible to win.


What I'm saying is that a 12 hat exp build shouldn't be without risk. The terran is taking a pretty big risk by going 8 brax... if you don't 12 hat exp, he's way behind.

In any case, if it's 12/3 temple-like positions, you should see the build early enough to 12 pool or w/e. If the spots are a bit farther, drone scouting isn't the worst idea in the world.
All I want is a kind word, a warm bed, and unlimited power.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 03 2005 13:00 GMT
#17
On January 03 2005 21:34 Nal_Testie wrote:
Keeping an SCV alive in someones base is more impressive than keeping a probe alive in someones base.

Keep it at 60.


nick, that's a horrible justification lol
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
baal
Profile Joined March 2003
10535 Posts
January 03 2005 13:59 GMT
#18
Yellow lost because he played like an stubborn noob... a 45scv is ludacris, it would die easily against annoying exploring probes and the goon rush would be a noisiance.
Im back, in pog form!
exalted
Profile Blog Joined March 2004
United States3612 Posts
January 03 2005 14:29 GMT
#19
On January 03 2005 21:19 Day[9] wrote:
Show nested quote +
On January 03 2005 20:53 MrIncognito wrote:
8 brax just turns the game into ling vs. rine/scv micro battle.

A zerg with good micro who doesn't 12 hat should win that battle.

I see nothing wrong with 8 brax SCV rushing. If it's annoying for terrans to whine about lowering SCV hits, it's more annoying that zergs act like it's their god given right to a free second hat without having to scout.


i played like 10 games w/ froz where i early expanded on 12 and he gave me vision while doing the boxer vs yellow style bunker rush. although my micro was not incredible, only ONCE did i hold it off (happened to be the only time it was cross positions). not saying its impossible to hold off, but it is damn fucking hard. the main problem was the SCV's got in the fucking way of everything and made it impossible to win.


Day, the point is that 8 rax is the counter to 12hatch early expand, its engineered to beat it, especially if they bring an ungodly amount of scvs. (Kind of like how joyo rush > pvt goon robo [before range]) The best approach is simply to 12 pool 11 hatch (which isn't bad on the eco) or just 11 hatch 10 pool possibly. Lowering SCV health would screw up so much other things, like storm drop / reaver drop T_T
too easy
exalted
Profile Blog Joined March 2004
United States3612 Posts
January 03 2005 14:30 GMT
#20
Yellow should have a) 12 pooled, b) scouted earlier if he still wanted to 12 hatch (5/6 drone scout) - he played stubbornly and poorly and I'm sure he'll be willing to admit it today.
too easy
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