Im settling for no less.
[Thoughts]Balance change - Page 11
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Tien
Russian Federation4447 Posts
Im settling for no less. | ||
Mindcrime
United States6899 Posts
On January 05 2005 18:40 LetMeBeWithYou wrote: Yes! We got a fucking zerg player who sucks and cant beat terran coming over there whinning the fuck outta everything mindcrime shut up please maybe if you were good you wouldnt have to complain Again, zvt is one of my top 2 matchups. If I were going to bitch about a matchup I have trouble winning, it would be zvp. | ||
Tien
Russian Federation4447 Posts
Im arguing for slightly higher bunker building time. Im also saying maps dont really matter all that much because the majority of the maps have starting location distances that are very similar to like lost temple 6 and 3 positions, which can still be raped by 8 rax bunker rush. Well in my oppinion there is a dominance of both zerg and terran players equally at the semi-pro level. Semi protoss players are just getting eaten up by zergs. This is for another thread though. | ||
Mindcrime
United States6899 Posts
On January 05 2005 18:51 ProudCappi wrote: I don't know how to argue with someone who wants a 150 min pool >.< Honestly, did you play during 1.07? 4pool/6pool were popular back then, but I rarely if ever lost to them. In 1.07, on nearly every position on lt except 12/3, if you 10gated, your first zeal would finish just as 6 lings arrived. Zeal/probe fared quite well. I dunno though, my experience may be irrelevant considering the caliber of players that pool'd me. But, it's not like I was good anyhow. | ||
FalliNinLove
Slovakia865 Posts
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ProudCappi
United States366 Posts
On January 05 2005 19:01 Mindcrime wrote: Honestly, did you play during 1.07? 4pool/6pool were popular back then, but I rarely if ever lost to them. In 1.07, on nearly every position on lt except 12/3, if you 10gated, your first zeal would finish just as 6 lings arrived. Zeal/probe fared quite well. I dunno though, my experience may be irrelevant considering the caliber of players that pool'd me. But, it's not like I was good anyhow. Show me a rep. | ||
Locked
United States4182 Posts
did you just ask for a 1.07 rep --" nvm he got banned =x | ||
ObsoleteLogic
United States3676 Posts
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Mora
Canada5235 Posts
Slightly increased bunker building times. And really focused map-balancing by pro map makers. those are the only changes that are needed. ---- i wouldn't mind seeing units that are hardly used be made more powerful. However, this would be very very hard to do, if not impossible, and would effect the overall balance of the game. | ||
SoMuchBetter
Australia10606 Posts
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Liquid`Drone
Norway28561 Posts
On January 05 2005 13:46 Tal wrote: 1: How fucking hard SCV's are to kill even AFTER the early game. If a terran breaks into one of my expansions with a half-dozen units or so (call it 4 vultures and 2 tanks), I will lose pretty much every probe there even if reinforcements are 10 seconds away. If I break into a terran expansion with a similar/superior force, (say 4 zeals 4 goons), I could actually lose my force to the scv's, or at best kill 5-10 before being killled by terran reinforcements. This sucks ^_^ that has a lot (more than the scvs anyway) to do with tanks/vults being far better peonkillers than goons/zealots are good luck killing 4 vult 2 tank with your scvs. it's doable sure, but it's going to cost you a fuckload. and besides you can't really kill goon/zealot combo that well with scvs. pure goon yes, but when there's a combination it becomes much harder. :O | ||
Gigglepants
France352 Posts
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thelucas
Slovakia285 Posts
On January 05 2005 20:10 FalliNinLove wrote: Terran shoul be starting with 3 SCV that wold be gr8 ![]() You must be kidding! | ||
thelucas
Slovakia285 Posts
It is possible to beat 8rax buil with 10 hatch 10 pool build. If yes write counter. what chance to win game have zerg with 12 pool, hatch hatch build? what chance to win game have zerg with 12 pool hatch build? I dont know so much about this and this is the most important to balance game. If z have no chance to win with other than 12 hatch build, we need balance change. | ||
Tien
Russian Federation4447 Posts
That means it takes a near perfect game from the zerg to win. | ||
NitrousOxide
United States73 Posts
9 pool getting defended by T results in major T advantage bunk rush getting defended by Z results in minor Z advantage. | ||
EnDeR_
Spain2560 Posts
Anyway, the longer bunk construction time seems to be the best idea of the bunch, and it isn't hard at all to implement. It doesnt hurt tvp at all. ZvP needs to be fixed a bit, but there are other threads discussing this already ![]() | ||
thelucas
Slovakia285 Posts
On January 06 2005 09:05 Tien wrote: Its not that z has no chance, its that they are at a disadvantage if they dont have an early expo. That means it takes a near perfect game from the zerg to win. And is it so big disadvantage? Coz I have normaly swarms with 12 pool hatch hatch build. Only one threat on this strategy is fast drop, but one sunken will save it. If drop deads, t is in the shit. | ||
pfff
Belgium1352 Posts
its dumb on lt tho, and dumb on islands too, but i think that has to do with the fact that all non-top zerg players have no idea how to play islands because they never want to. | ||
thelucas
Slovakia285 Posts
On January 06 2005 08:38 thelucas wrote: It is possible to beat 8rax build with 12 hatch build. If yes write counter. It is possible to beat 8rax buil with 10 hatch 10 pool build. If yes write counter. what chance to win game have zerg with 12 pool, hatch hatch build? what chance to win game have zerg with 12 pool hatch build? I dont know so much about this and this is the most important to balance game. If z have no chance to win with other than 12 hatch build, we need balance change. Pls I need answers, nothing less nothing more. | ||
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