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[Thoughts]Balance change - Page 11

Forum Index > BW General
Post a Reply
Prev 1 9 10 11 12 Next All
Tien
Profile Joined January 2003
Russian Federation4447 Posts
January 05 2005 09:55 GMT
#201
Well I want a 100 mineral pool.

Im settling for no less.
We decide our own destiny
Mindcrime
Profile Joined July 2004
United States6899 Posts
January 05 2005 10:00 GMT
#202
On January 05 2005 18:40 LetMeBeWithYou wrote:
Yes! We got a fucking zerg player who sucks and cant beat terran coming over there whinning the fuck outta everything mindcrime shut up please maybe if you were good you wouldnt have to complain


Again, zvt is one of my top 2 matchups. If I were going to bitch about a matchup I have trouble winning, it would be zvp.
That wasn't any act of God. That was an act of pure human fuckery.
Tien
Profile Joined January 2003
Russian Federation4447 Posts
January 05 2005 10:00 GMT
#203
But no seriously.

Im arguing for slightly higher bunker building time. Im also saying maps dont really matter all that much because the majority of the maps have starting location distances that are very similar to like lost temple 6 and 3 positions, which can still be raped by 8 rax bunker rush.

Well in my oppinion there is a dominance of both zerg and terran players equally at the semi-pro level.

Semi protoss players are just getting eaten up by zergs. This is for another thread though.

We decide our own destiny
Mindcrime
Profile Joined July 2004
United States6899 Posts
Last Edited: 2005-01-05 10:05:54
January 05 2005 10:01 GMT
#204
On January 05 2005 18:51 ProudCappi wrote:
I don't know how to argue with someone who wants a 150 min pool >.<


Honestly, did you play during 1.07? 4pool/6pool were popular back then, but I rarely if ever lost to them. In 1.07, on nearly every position on lt except 12/3, if you 10gated, your first zeal would finish just as 6 lings arrived. Zeal/probe fared quite well. I dunno though, my experience may be irrelevant considering the caliber of players that pool'd me. But, it's not like I was good anyhow.
That wasn't any act of God. That was an act of pure human fuckery.
FalliNinLove
Profile Blog Joined June 2004
Slovakia865 Posts
January 05 2005 11:10 GMT
#205
Terran shoul be starting with 3 SCV that wold be gr8 )
ProudCappi
Profile Joined October 2004
United States366 Posts
January 05 2005 11:35 GMT
#206
On January 05 2005 19:01 Mindcrime wrote:
Show nested quote +
On January 05 2005 18:51 ProudCappi wrote:
I don't know how to argue with someone who wants a 150 min pool >.<


Honestly, did you play during 1.07? 4pool/6pool were popular back then, but I rarely if ever lost to them. In 1.07, on nearly every position on lt except 12/3, if you 10gated, your first zeal would finish just as 6 lings arrived. Zeal/probe fared quite well. I dunno though, my experience may be irrelevant considering the caliber of players that pool'd me. But, it's not like I was good anyhow.


Show me a rep.
-proud capitalist- |freedom|property|individualism|self-reliance|
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2005-01-05 12:50:02
January 05 2005 12:49 GMT
#207
On January 05 2005 20:35 ProudCappi wrote:
Show nested quote +
On January 05 2005 19:01 Mindcrime wrote:
On January 05 2005 18:51 ProudCappi wrote:
I don't know how to argue with someone who wants a 150 min pool >.<


Honestly, did you play during 1.07? 4pool/6pool were popular back then, but I rarely if ever lost to them. In 1.07, on nearly every position on lt except 12/3, if you 10gated, your first zeal would finish just as 6 lings arrived. Zeal/probe fared quite well. I dunno though, my experience may be irrelevant considering the caliber of players that pool'd me. But, it's not like I was good anyhow.


Show me a rep.


did you just ask for a 1.07 rep --"



nvm he got banned =x
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
January 05 2005 13:16 GMT
#208
Mindcrime, your disdain for semipros is absolutely ridiculous. Most semipros are within a few games reach of becoming full-fledged professionals - and some professionals can't surpass semi-pros in leagues and televisted matches. Look at CuPiD[S.G], often listed in Challenge League qualifiers. This guy destroys every Terran he goes up against, but the instant he's pitched against a Zerg, regardless of how high their level, he's out.
sMi.Silent // Siz)Silent
Mora
Profile Blog Joined October 2002
Canada5235 Posts
January 05 2005 13:29 GMT
#209
For once i agree with tien.

Slightly increased bunker building times.

And really focused map-balancing by pro map makers.

those are the only changes that are needed.

----

i wouldn't mind seeing units that are hardly used be made more powerful. However, this would be very very hard to do, if not impossible, and would effect the overall balance of the game.
Happiness only real when shared.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
January 05 2005 13:53 GMT
#210
actually, i dont think it would be a totally bad idea to beef drones. It's pretty much impossible the throw drones around like NTT did with his scv and abuse the fact that miners are so powerful.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Liquid`Drone
Profile Joined September 2002
Norway28731 Posts
January 05 2005 15:53 GMT
#211
On January 05 2005 13:46 Tal wrote:

1: How fucking hard SCV's are to kill even AFTER the early game. If a terran breaks into one of my expansions with a half-dozen units or so (call it 4 vultures and 2 tanks), I will lose pretty much every probe there even if reinforcements are 10 seconds away. If I break into a terran expansion with a similar/superior force, (say 4 zeals 4 goons), I could actually lose my force to the scv's, or at best kill 5-10 before being killled by terran reinforcements.
This sucks ^_^



that has a lot (more than the scvs anyway) to do with tanks/vults being far better peonkillers than goons/zealots are
good luck killing 4 vult 2 tank with your scvs. it's doable sure, but it's going to cost you a fuckload.

and besides you can't really kill goon/zealot combo that well with scvs. pure goon yes, but when there's a combination it becomes much harder. :O
Moderator
Gigglepants
Profile Joined November 2004
France352 Posts
January 05 2005 16:20 GMT
#212
Yeah SCVs suck. You can like do a reaver drop and get off 2 massive reaver shots, and they still have double the probes you have. I say we just take them out of the game
A poor American lives better than a Middle Class European in London or Paris ~IronMentality
thelucas
Profile Joined October 2004
Slovakia285 Posts
January 05 2005 23:27 GMT
#213
On January 05 2005 20:10 FalliNinLove wrote:
Terran shoul be starting with 3 SCV that wold be gr8 )

You must be kidding!
this is possibility to show what is perfection
thelucas
Profile Joined October 2004
Slovakia285 Posts
January 05 2005 23:38 GMT
#214
It is possible to beat 8rax build with 12 hatch build. If yes write counter.
It is possible to beat 8rax buil with 10 hatch 10 pool build. If yes write counter.
what chance to win game have zerg with 12 pool, hatch hatch build?
what chance to win game have zerg with 12 pool hatch build?

I dont know so much about this and this is the most important to balance game. If z have no chance to win with other than 12 hatch build, we need balance change.
this is possibility to show what is perfection
Tien
Profile Joined January 2003
Russian Federation4447 Posts
January 06 2005 00:05 GMT
#215
Its not that z has no chance, its that they are at a disadvantage if they dont have an early expo.

That means it takes a near perfect game from the zerg to win.
We decide our own destiny
NitrousOxide
Profile Joined June 2004
United States73 Posts
January 06 2005 00:13 GMT
#216
Tien is right, its not that Z can't stop bunker rush, its that its so hard to stop and so cheap and costs so little for the terran.

9 pool getting defended by T results in major T advantage
bunk rush getting defended by Z results in minor Z advantage.
EnDeR_
Profile Blog Joined May 2004
Spain2777 Posts
January 06 2005 00:14 GMT
#217
The argument is going in circles...
Anyway, the longer bunk construction time seems to be the best idea of the bunch, and it isn't hard at all to implement. It doesnt hurt tvp at all.

ZvP needs to be fixed a bit, but there are other threads discussing this already

estás más desubicao q un croissant en un plato de nécoras
thelucas
Profile Joined October 2004
Slovakia285 Posts
January 06 2005 00:16 GMT
#218
Believe me, one micro mistake from t side and t dies. Can anyone answer and write me that counters, coz I play Z too.

On January 06 2005 09:05 Tien wrote:
Its not that z has no chance, its that they are at a disadvantage if they dont have an early expo.

That means it takes a near perfect game from the zerg to win.


And is it so big disadvantage? Coz I have normaly swarms with 12 pool hatch hatch build. Only one threat on this strategy is fast drop, but one sunken will save it. If drop deads, t is in the shit.
this is possibility to show what is perfection
pfff
Profile Joined May 2004
Belgium1352 Posts
January 06 2005 00:18 GMT
#219
i dont see why pvz would need to be fixed, its balanced pretty perfectly on almost all maps.
its dumb on lt tho, and dumb on islands too, but i think that has to do with the fact that all non-top zerg players have no idea how to play islands because they never want to.
It ain’t no sin to be glad you’re alive
thelucas
Profile Joined October 2004
Slovakia285 Posts
January 06 2005 00:24 GMT
#220
On January 06 2005 08:38 thelucas wrote:
It is possible to beat 8rax build with 12 hatch build. If yes write counter.
It is possible to beat 8rax buil with 10 hatch 10 pool build. If yes write counter.
what chance to win game have zerg with 12 pool, hatch hatch build?
what chance to win game have zerg with 12 pool hatch build?

I dont know so much about this and this is the most important to balance game. If z have no chance to win with other than 12 hatch build, we need balance change.



Pls I need answers, nothing less nothing more.
this is possibility to show what is perfection
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