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[Thoughts]Balance change - Page 4

Forum Index > BW General
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Promises
Profile Joined February 2004
Netherlands1821 Posts
January 04 2005 02:13 GMT
#61
Yea I agree, Twisted, ret and Drone are total newbies.
Oh no wait... i'm talking crap.
I'm a man of my word, and that word is "unreliable".
Red_Dragon
Profile Blog Joined July 2004
Croatia2861 Posts
Last Edited: 2005-01-04 02:33:10
January 04 2005 02:26 GMT
#62
I have been thinking about scv`s hp through this day.
Becouse scv has 60 hp t player can with good micro find out what you are doing. I mean he can even find out about hidden tech and such. First I thought how it would be if dragoons does 15 damage to scv ( normal is 10). Scv would die with just 4 shoots from dragoon. That was not so good idea obviously. Scv would die too fast. But what if scv`s hp is 50, and dragoons damage stays at 10? I think it would be good. Dragoons will have to hit scv 5 times before it dies. It would lower time scv can stay in your base, and terran player couldn`t find out what you are doing that easy. IMO. This would also prevent scv`s from owning dragoons so badly. How many times were you in situation where your expensive dragoons are owning by scv`s? Do you remember Iloveoov vs Reach where Iloveoov defended with scv`s vs dragoons and won? Were you ever in situation where you attacked t player, curshed his defence line, and then you headed to his choke, and there you find 5+ scv`s and tank or two? That sux. You cannot kill scv`s fast enought, and tanks are owning your dragoons. So you have to retreat. This would be good for zergs too, becouse bunker rush wouldn`t be so good. Zerg could easily defend that rush. The only thing that would be imbalanced is zerg early 4-9 pool rush. But with scv`s on choke and marine it shouldn`t be problem T_T. To terran players remember how weak drones are, and how fast can few vultures kill all mining probes at protoss base . And how much they cost 75 minerals or so? I think that dragoons for its cost should be more effective against scv`s.
Yes you can flame me.
Climbing walls of an endless circle
MPXMX
Profile Joined December 2002
Canada4309 Posts
January 04 2005 03:41 GMT
#63
I like the idea of strengthening drones
ElegantSolution
Profile Joined May 2004
191 Posts
January 04 2005 03:43 GMT
#64
My imho that Zergs are still overpowered, I think many people will say that in about year. Zerg has so many great strats they can use. Zergs are very strong and they starting to rule now. And drone has longer attack range than SCV, so this give you a chance to micro your drones better then terr's micro of SCV (but I don't think terr need great micro of SCV with marines, he just needs to put them in the right place in the right time).
PS Could someone write for me BO of Boxer vs YellOw bunker rush, cos I don't think I can see this VOD soon. Thx in advance.
#1 Stinger fan
Insane
Profile Blog Joined November 2003
United States4991 Posts
January 04 2005 03:51 GMT
#65
I think SCV should just attack at the rate of Drone/Probe. I'm not saying the reason SCVs are overpowered for stuff like Bunker rush is that they attack quicker, but it's just dumb that they attack quicker. I can see the reason for the extra life for SCVs, but not for the quicker attack
LogaiN
Profile Joined June 2003
Sweden1073 Posts
January 04 2005 04:05 GMT
#66
Maybe not such a drastical change as to 45, but maybe 50, 55?
GulleFjuN@Europe
Sadist
Profile Blog Joined October 2002
United States7215 Posts
Last Edited: 2005-01-04 04:16:21
January 04 2005 04:15 GMT
#67
;D Making scvs 45 would be retarded, theyd die so easy to muta harass and probe harass and goon harass ;d

Goon rushes are already hard enough to hold off if you go 2 fact vult and only make one tank, not to mention changing them just for bunker rushing and thereby totally fucking up tvp is retarded ;D
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
January 04 2005 04:44 GMT
#68
I like the idea of increasing the Bunker build time, and making the SCVs attack rate the same as the Probe and Drone. ElegantSolution I think you don't know what you're talking about.
Mindcrime
Profile Joined July 2004
United States6899 Posts
January 04 2005 05:41 GMT
#69
On January 04 2005 02:34 WickeD wrote:
This is not a problem of balance. To change anything except underused units would destroy the very thing I play starcraft for - the very delicate balance that it achieved. What people need to understand is that during all the time starcraft is around, there always was something that people thought of as imbalance. Sometimes they were right but mostly the trouble was just to find the right counter. I think that this is such a situation. So stop whining and start practicing and experimenting. And yes, I am a terran player...


You had 1.08, stfu.
That wasn't any act of God. That was an act of pure human fuckery.
cacat
Profile Joined December 2004
Korea (South)28 Posts
January 04 2005 06:36 GMT
#70
scv's hp doesnt need any change... what needs balancing is....

>>Dragoon's AI.. i dont think any protoss player can disagree with this -_-
>>the fact that 4 goliaths can go into a dropship..
>>and... prob balance vultures a bit... considering their cost, they are far more effective than any other units.
i mean.. a 75 mineral unit having same damage as dragoon(although they do less damage on dragoon's actual hp), and a longer range than a non-upgraded dragoon... but dragoons have longer range when upgraded...
TeRRan`UseR
Profile Joined December 2004
Canada692 Posts
Last Edited: 2005-01-04 06:46:07
January 04 2005 06:44 GMT
#71
On January 03 2005 18:57 Day[9] wrote:
So, alot of people have been saying terrans are a bit too powerful (such as yellow after his 0-3 to boxer)

i think this is a really simple balance change that one of my friends thought of:


Drop SCV health to 45


I think this is a great idea because, alot of times, bunker rushes are only really effective when a bunch of SCVs are brought along.

Also, Protoss could be a bit more intimidating to terrans early on since SCV's are alot weaker. with 45 health, dragoons could SCVs in one less shot (making for a slightly scarier dragoon rush) and terrans would have only a slightly more difficult job holding early expansions.


Overall, i think its a pretty brilliant change, since it allows for a SLIGHTLY weaker early game terran, but not alot

thoughts?

i like it



1. No SCV health should not be dropped to 45.

-This will make it harder for scv's to repair walls when toss goon rush

-It will make reaver, lurker, vult, tank, stimmed marines, hydra, and High temp drops the new fads

-Terren will have a hard time scouting Toss and Zerg, making them have to "guess" their opponents build everygame because scouting scv will die too quick

-Probe > SCV = No thx


PS. Any direct quotes from Yellow crying about getting owned?
AKAs FreeloSS @USwest Freel0ss @Europe
EnDeR_
Profile Blog Joined May 2004
Spain2639 Posts
January 04 2005 06:59 GMT
#72
He never said anything about balance changes as far as i know. It was the other gamers (not progamers) requesting these changes.
estás más desubicao q un croissant en un plato de nécoras
infecteddna
Profile Blog Joined November 2004
Slovenia243 Posts
January 04 2005 08:14 GMT
#73
On January 04 2005 08:41 [G]Max_Power wrote:
make scv mine 4 minerals


Bullshit. Give scvs 200 hp, 5 armor and Gauss rifles and make them mine nothing. Oh, and make bunker cost 0.
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2005-01-04 08:52:36
January 04 2005 08:47 GMT
#74
the thing is...

SCV cannot regenerate like zerg or protoss, and have to stay with the building and need slightly higher hitpoints.

The problem is that mostly protoss and to some degree zerg lack basic fighting units to kill off SCVs in large numbers.

Lowering hitpoints of SCV to 50 would mean that they'd be badly owned by reavers, but hen again reavers are kind of screwed up right now with extremely poor scarab ai.

Making SCVs medium-sized would be good news for hydras and goons (would it affect dropship capacity?), but then like above, reavers would own them badly.

Ideally I feel that SCVs could have 50 hitpoints, but the reaver makes it impossible imo. Hence leave it at 60.

EDIT: Instead of focusing on balance changes, not that many units need tweaking (scout, infested terran), fixing ai for goons or scarabs would be nice, and most importantly: a map visible from start option (still with FOV of course).
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
CuddlyCuteKitten
Profile Joined January 2004
Sweden2588 Posts
January 04 2005 09:21 GMT
#75
Just giving drone some bonuses should do it. An additonal +1 on attack range would own.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Cambium
Profile Blog Joined June 2004
United States16368 Posts
January 04 2005 09:47 GMT
#76
If you gonna make the SCVs health 45, make sieged Tanks hit stuff under Dark Swarm.

I'm willing to trade for that.
When you want something, all the universe conspires in helping you to achieve it.
Alpha
Profile Joined September 2004
France1495 Posts
January 04 2005 09:57 GMT
#77
that's cool but imagine vs toss, ur scv wouldn't be able to wall the marines in front of the goons, they could die pretty easy. GG for Marine Rush
The psi bolts enlighten me.
worst.player
Profile Joined July 2004
625 Posts
January 04 2005 09:57 GMT
#78
terran`user - he covered a few of your points.

and the issue about muta/storm/reaver harass... zerg and toss also need to worry about that! why should terrans get that little extra bonus for more reaction time? terran tanks are already godly enough..

why can't the bunker time be increased?
does it change anything? i think it wouldn't matter.. as the scvs will hold off the lings for such a long period of time. but i guess that would be of some help..

If you gonna make the SCVs health 45, make sieged Tanks hit stuff under Dark Swarm.

I'm willing to trade for that.


haha.. in your dreams! you'll never be able to hit my precious lurkers.
Bladox
Profile Joined February 2003
Canada763 Posts
January 04 2005 10:02 GMT
#79
On January 03 2005 19:35 radiaL wrote:
of course terrans will bitch
but not cause of those reasons
I mean storm raids will be even more fucking devastating.. even if you do react its gotta be within 1 second reaction time (and this is with 60HP) cause leaving force behind is pretty useless if they drop 1/2 zeals before high temp. Obviously talkin about a good multitasker as a toss here i mean they can easily fight your main army with theirs and raid at the same time =/ I sound like a whining newb but it's fucking hard to play vs a good toss who plays like that ;D most people dont abuse it enough I think
how fucked up will reavers be at the beggining? 2nd radius of splash will kill them in one shot too, right? 50% dmg?

.. maybe 50HP?


You've never played with toss/zerg or what? I mean with toss/zerg you have to deal against reaver and storms with peons that only have 40 hp..... Why terran should have a bonus of hp for there peons....it gives them more time to react/escape and it makes total nonsense...
Huh no sorry... this game isnt like counter-strike... You actually need skills to play broodwar!
ProudCappi
Profile Joined October 2004
United States366 Posts
January 04 2005 10:14 GMT
#80
On January 04 2005 19:02 Bladox wrote:
Show nested quote +
On January 03 2005 19:35 radiaL wrote:
of course terrans will bitch
but not cause of those reasons
I mean storm raids will be even more fucking devastating.. even if you do react its gotta be within 1 second reaction time (and this is with 60HP) cause leaving force behind is pretty useless if they drop 1/2 zeals before high temp. Obviously talkin about a good multitasker as a toss here i mean they can easily fight your main army with theirs and raid at the same time =/ I sound like a whining newb but it's fucking hard to play vs a good toss who plays like that ;D most people dont abuse it enough I think
how fucked up will reavers be at the beggining? 2nd radius of splash will kill them in one shot too, right? 50% dmg?

.. maybe 50HP?


You've never played with toss/zerg or what? I mean with toss/zerg you have to deal against reaver and storms with peons that only have 40 hp..... Why terran should have a bonus of hp for there peons....it gives them more time to react/escape and it makes total nonsense...


Because that is not the source of the imbalance. If that is changed, terran becomes weaker.

Anyways, terran usually has fewer bases with more scv at each base. If they die faster, terran would lose many more scvs than say zerg.
-proud capitalist- |freedom|property|individualism|self-reliance|
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