[Thoughts]Balance change - Page 2
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J1
Canada579 Posts
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SpuniasauR
Australia1500 Posts
yeh terran can use their scvs to snatch victory with scv/mm micro+bunkers, but its v. difficult. My thought is i think scvs are too powerful early-game, but terran has evolved to a very high degree and they are very difficult to successfully kill/thwart their plans. the other races are by their design very dfensive, and thats why toss/zerg players are called cheesers (do or die strats) when they try to throw their weight around like terrans do. Its because with cheap turrets, scans and effective tank/mm/vulture terran has a good light counter to almost anything in the early game, throw in scvs and the other races whine hardcore. For the other races however, its much harder to have a light counter to everything (cloaked units, massfrontal assault, drop etc) without investing large sums of money and being left behind when a terran expo's and goes for t3h economic win. Thats why i think people whine about terran, its not a question of scvs, terran is just very flexible in many situations. and a bit of costeffective walling-in / proxy rax/facting can put the pressure on an opponent who otherwise should have an upper-hand overpowering the terran. In the situations when terran cannot out -flex their opponent. I'm tired, its probably incoherant, but how many of my ~1200 posts ever were? | ||
Peatza
Sweden393 Posts
The game already is very balanced and almost don’t need anymore help. Lower SCV hp to 45 would make early PvsT easier, but I believe Terran will adjust fairly quickly to the new threats. I mean do Terran players think Vulture harasses is fun for Protoss players? 2 Vultures are able to kill entire expansions, while a mass goon rush (and many other rushes) could be stopped by SCV alone. I hate when you make a great goons rush vs. terran, great micro and macro; you beat the supply and first marines/tank. And get totally owned against mass, mass SCV which's act like a big will, that can't be killed. - | ||
OctoPuSs
Canada5279 Posts
On January 03 2005 19:03 dronebabo wrote: i want scv health to be 60 when they're buildings buildings then drop to 40 when they arent What would be the scientific explanation for this ? | ||
thelucas
Slovakia285 Posts
My advice is, when t is so powerfull, play him. | ||
Fedaykin
Netherlands2003 Posts
On January 04 2005 00:54 thelucas wrote: My advice is, when t is so powerfull, play him. We're talking about balance... if everyone played 1 race sc would died about 5 years ago | ||
thelucas
Slovakia285 Posts
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hasuwar
7365 Posts
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thelucas
Slovakia285 Posts
On January 04 2005 01:11 hasuwar wrote: close and ban It gives me sence ![]() | ||
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Liquid`HayprO
Iraq1230 Posts
![]() SCV:s should be at 60 otherwise zerg dont even need to think about rush and do like 12 hatch 13 pool and still manage to stay alive. | ||
pfff
Belgium1352 Posts
since boxer owned yellow 3-0 with a perfect counter build? i dont think it is statistically correct to judge the balance of a game from the achievements of what, 30? progamers? | ||
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Liquid`Drone
Norway28561 Posts
and probe harassing would be far too annoying with 45 hp scvs. I'll support this idea if protoss probes can't leave the buildings they are building.(no, I don't want this. ) | ||
araav
Armenia1590 Posts
http://www.starcraftgamers.com/forum.php?i=forum&visa=2&rubrik_id=48495&read=1 I think it would be fair to decrease it to 45 or 43 coz terrans have damn medics. it's fine it's 60 on SC, but in BW it should be definitely decreased. the entire game is based on workers, terran pwns (see every championsheep) because the workers are so damn strong. | ||
yeehaw
San Marino888 Posts
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WickeD
Slovakia789 Posts
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Taguchi
Greece1575 Posts
so no cutting scv health by 1/4 please | ||
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ToKoreaWithLove
Norway10161 Posts
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Red_Dragon
Croatia2861 Posts
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ygor
Slovakia246 Posts
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TheGoliath
United States682 Posts
if you make bunker build times longer then pulling off any bunker rush is nearly impossible bunker rushing is part of the game because it keeps zerg from getting away with 12 hat if you as terran go for a lower econ playing style. nerfing bunker rushes dumbs down the game, which is always bad. | ||
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