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[Thoughts]Balance change - Page 2

Forum Index > BW General
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J1
Profile Joined December 2004
Canada579 Posts
January 03 2005 14:46 GMT
#21
lots of good advises, but not going to happen sorry =[
Playing games in the ways of the DIAO...
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
Last Edited: 2005-01-03 14:49:39
January 03 2005 14:48 GMT
#22
yeh they would whine about stormdrops, but then again everyother race has to be CAREFUL with their workers. why not terran?
yeh terran can use their scvs to snatch victory with scv/mm micro+bunkers, but its v. difficult. My thought is i think scvs are too powerful early-game, but terran has evolved to a very high degree and they are very difficult to successfully kill/thwart their plans. the other races are by their design very dfensive, and thats why toss/zerg players are called cheesers (do or die strats) when they try to throw their weight around like terrans do. Its because with cheap turrets, scans and effective tank/mm/vulture terran has a good light counter to almost anything in the early game, throw in scvs and the other races whine hardcore. For the other races however, its much harder to have a light counter to everything (cloaked units, massfrontal assault, drop etc) without investing large sums of money and being left behind when a terran expo's and goes for t3h economic win.

Thats why i think people whine about terran, its not a question of scvs, terran is just very flexible in many situations. and a bit of costeffective walling-in / proxy rax/facting can put the pressure on an opponent who otherwise should have an upper-hand overpowering the terran. In the situations when terran cannot out -flex their opponent.

I'm tired, its probably incoherant, but how many of my ~1200 posts ever were?
A firebat to your Zergling.
Peatza
Profile Joined November 2003
Sweden393 Posts
Last Edited: 2005-01-03 15:29:55
January 03 2005 15:28 GMT
#23
-
The game already is very balanced and almost don’t need anymore help. Lower SCV hp to 45 would make early PvsT easier, but I believe Terran will adjust fairly quickly to the new threats. I mean do Terran players think Vulture harasses is fun for Protoss players? 2 Vultures are able to kill entire expansions, while a mass goon rush (and many other rushes) could be stopped by SCV alone.

I hate when you make a great goons rush vs. terran, great micro and macro; you beat the supply and first marines/tank. And get totally owned against mass, mass SCV which's act like a big will, that can't be killed.
-
gosu = high hand ; means who has superior technique
OctoPuSs
Profile Blog Joined May 2004
Canada5279 Posts
January 03 2005 15:50 GMT
#24
On January 03 2005 19:03 dronebabo wrote:
i want scv health to be 60 when they're buildings buildings then drop to 40 when they arent

What would be the scientific explanation for this ?
Depression is just a sarcastic state of mind. Liquid`HerO Fighting!
thelucas
Profile Joined October 2004
Slovakia285 Posts
January 03 2005 15:54 GMT
#25
45 health of scv is nonsence, coz of storms, upg vultures, dark templars, dragoons, reavers, early scout, 5 pool, 9 pool and so on. SCV will affect all game, coz he have to be used by terran EVERYWHERE and EVERYTIME.
My advice is, when t is so powerfull, play him.
this is possibility to show what is perfection
Fedaykin
Profile Joined February 2003
Netherlands2003 Posts
January 03 2005 15:56 GMT
#26
On January 04 2005 00:54 thelucas wrote:
My advice is, when t is so powerfull, play him.

We're talking about balance... if everyone played 1 race sc would died about 5 years ago
thelucas
Profile Joined October 2004
Slovakia285 Posts
January 03 2005 15:58 GMT
#27
Try to play t, then u will understand of improtance 60 hp for scv. I think this change can kill terran.
this is possibility to show what is perfection
hasuwar
Profile Joined April 2003
7365 Posts
January 03 2005 16:11 GMT
#28
close and ban
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
thelucas
Profile Joined October 2004
Slovakia285 Posts
January 03 2005 16:14 GMT
#29
On January 04 2005 01:11 hasuwar wrote:
close and ban


It gives me sence , tvp and tvz is 99% balanced.
this is possibility to show what is perfection
Liquid`HayprO
Profile Joined March 2003
Iraq1230 Posts
January 03 2005 16:23 GMT
#30
perfect if u are zerg, not perfect if u are terran
SCV:s should be at 60 otherwise zerg dont even need to think about rush and do like 12 hatch 13 pool and still manage to stay alive.
Team LiquidOur friendship will be the stuff of legend.
pfff
Profile Joined May 2004
Belgium1352 Posts
January 03 2005 16:41 GMT
#31
when did the game become so unbalanced?
since boxer owned yellow 3-0 with a perfect counter build?
i dont think it is statistically correct to judge the balance of a game from the achievements of what, 30? progamers?

It ain’t no sin to be glad you’re alive
Liquid`Drone
Profile Joined September 2002
Norway28714 Posts
January 03 2005 16:45 GMT
#32
agreed with testie

and probe harassing would be far too annoying with 45 hp scvs. I'll support this idea if protoss probes can't leave the buildings they are building.(no, I don't want this. )
Moderator
araav
Profile Blog Joined September 2004
Armenia1590 Posts
January 03 2005 17:10 GMT
#33
this was discussed at SG.
http://www.starcraftgamers.com/forum.php?i=forum&visa=2&rubrik_id=48495&read=1

I think it would be fair to decrease it to 45 or 43 coz terrans have damn medics.
it's fine it's 60 on SC, but in BW it should be definitely decreased.

the entire game is based on workers, terran pwns (see every championsheep) because the workers are so damn strong.
The flower that blooms in adversity is the most rare and beautiful of all.
yeehaw
Profile Joined October 2004
San Marino888 Posts
January 03 2005 17:23 GMT
#34
SCVs have faster attacking speed for some reason. Ridiculous. Make their attack speed 1.5 cooldown of drones.
G_G
WickeD
Profile Joined April 2003
Slovakia789 Posts
January 03 2005 17:34 GMT
#35
This is not a problem of balance. To change anything except underused units would destroy the very thing I play starcraft for - the very delicate balance that it achieved. What people need to understand is that during all the time starcraft is around, there always was something that people thought of as imbalance. Sometimes they were right but mostly the trouble was just to find the right counter. I think that this is such a situation. So stop whining and start practicing and experimenting. And yes, I am a terran player...
Broodwar: Few days to learn, lifetime to Master
Taguchi
Profile Joined February 2003
Greece1575 Posts
January 03 2005 18:04 GMT
#36
the only acceptable changes to sc balance at this point would be tiny changes to vastly underused units
so no cutting scv health by 1/4 please
Great minds might think alike, but fastest hands rule the day~
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
January 03 2005 18:18 GMT
#37
a better change is giving drones more hp and/or faster attack.
ModeratorFather of bunnies
Red_Dragon
Profile Blog Joined July 2004
Croatia2862 Posts
Last Edited: 2005-01-03 18:56:55
January 03 2005 18:55 GMT
#38
drones should have +1 armor > , more health of faster life regeneration. They are just too weak for scouting. I think other things are balanced enought on balanced maps. One thing that is annoying me is spider mine splash damage. I mean you can loose 2-3 dragoons in early stage of game just to one mine if they are damaged before.
Climbing walls of an endless circle
ygor
Profile Blog Joined April 2004
Slovakia246 Posts
January 03 2005 19:22 GMT
#39
Btw. do marines get any range addition once they are inside the bunker ? The bunker is a large structure that fires, not only a single unit placed in a certain sqare, so I am wondering how the radius of any of four marines is calculated.
TheGoliath
Profile Joined September 2004
United States682 Posts
January 03 2005 19:45 GMT
#40
why can't zerg do any build other than 12 hat

if you make bunker build times longer then pulling off any bunker rush is nearly impossible

bunker rushing is part of the game because it keeps zerg from getting away with 12 hat if you as terran go for a lower econ playing style. nerfing bunker rushes dumbs down the game, which is always bad.
goliaths are awesome because they kill evil carriers - yay i have internet at my home now ^_^
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