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[SPL] New Map for R3 - La Mancha - Page 4

Forum Index > BW General
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BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50323 Posts
December 31 2010 08:23 GMT
#61
people need to understand the thing about terran maps.

you can't live with them,you can't live without them.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
darklordjac
Profile Joined July 2010
Canada2231 Posts
December 31 2010 08:36 GMT
#62
Wait they got rid of Grand Line That was one of my favourite maps
Crais
Profile Blog Joined March 2010
Canada2136 Posts
December 31 2010 08:43 GMT
#63
Aww I liked Grand Line
RIP MBC Game Hero
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
December 31 2010 08:44 GMT
#64
On December 31 2010 15:58 Carnivorous Sheep wrote:
When I heard "Grand Line gone! new map!" I was happy.

Then I saw it and I returned to apathy.

Terran maps -________-

Fool me once, CSheep...

On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


NEVER AGAIN!
I'm not as thunk as dreople pink I am.
Ducci
Profile Joined April 2009
United States588 Posts
December 31 2010 08:45 GMT
#65
Yeah I am sad Grand Line got removed, that map hosted some great long games. The new map kinda reminds me of fighting spirit a bit.
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2010-12-31 09:17:21
December 31 2010 09:16 GMT
#66
One Word+ Show Spoiler +
CARRIERS


I feel like protoss could take almost half of the map, whereas a terran would be stretched thin after 3.
☺
Urth
Profile Blog Joined November 2007
United States1250 Posts
December 31 2010 09:20 GMT
#67
am I the only one who notices the tilted swastika in the middle?
BY.HERO FIGHTING!!!!
O-ops
Profile Joined February 2009
United States4236 Posts
December 31 2010 09:44 GMT
#68
On December 31 2010 18:20 Urth wrote:
am I the only one who notices the tilted swastika in the middle?


Can't really notice what isn't there. Look again.
Fan of the Jangbanger
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
December 31 2010 15:41 GMT
#69
On December 31 2010 18:44 O-ops wrote:
Show nested quote +
On December 31 2010 18:20 Urth wrote:
am I the only one who notices the tilted swastika in the middle?


Can't really notice what isn't there. Look again.


Eh, it's kind of there (the walls at the end of the "windmill" ridges) but it's not a big deal. Really.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
December 31 2010 15:48 GMT
#70
On December 31 2010 10:57 onewingedmoogle wrote:
it looks like fighting spirit with heartbreak ridge's center


thats what i thought too, i like the mini HBR
manner
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 31 2010 15:49 GMT
#71
On December 31 2010 17:44 Bwenjarin Raffrack wrote:
Show nested quote +
On December 31 2010 15:58 Carnivorous Sheep wrote:
When I heard "Grand Line gone! new map!" I was happy.

Then I saw it and I returned to apathy.

Terran maps -________-

Fool me once, CSheep...

Show nested quote +
On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


NEVER AGAIN!

Bwahahahahaha! Great example of how silly the whining is. :D
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
NovaTheFeared
Profile Blog Joined October 2004
United States7224 Posts
Last Edited: 2010-12-31 16:16:47
December 31 2010 16:03 GMT
#72
On December 31 2010 18:16 Release wrote:
One Word+ Show Spoiler +
CARRIERS


I feel like protoss could take almost half of the map, whereas a terran would be stretched thin after 3.


It depends on the spawn locations a lot imo. If it's cross positions, protoss can do a fist pump because it will take terran months to reach any of your bases. But if it's horizontal spawns the push through the 3rd with turret cover will be very hard to deal with. Especially if protoss is bottom left or top right.

I also expect it to be T>Z because the 3rd has gas and a small choke for easy defense, and the minerals are all up against the wall and not overly vulnerable to harass. It's a fairly standard map in other respects.
日本語が分かりますか
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
December 31 2010 16:13 GMT
#73
Literally every map that comes out gets people saying "terran favored!" It completely discredits anyone actually looking at the map and making a determination for themselves. Like quite a few maps, this one seems to have advantageous terran qualities, and advantageous qualities for every other race as well. Might as well see how it works out.

On January 01 2011 01:03 NovaTheFeared wrote:
Show nested quote +
On December 31 2010 18:16 Release wrote:
One Word+ Show Spoiler +
CARRIERS


I feel like protoss could take almost half of the map, whereas a terran would be stretched thin after 3.


It depends on the spawn locations a lot imo. If it's cross positions, protoss can do a fist pump because it will take terran months to reach any of your bases. But if it's horizontal spawns the push through the 3rd with turret cover will be very hard to deal with. Especially if protoss is bottom left or top right.

If the terran pushes that way, they'll have a nightmare breaking across the second bridge, and it'll be difficult to take a third, much less a fourth, while protoss ought to have map control over the whole opposite side of the map. Horizontal spawns probably benefits carrier play thanks to the ridges and limited goliath maneuverability, while arbiter play seems to be stronger at cross positions because of the distance.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
NovaTheFeared
Profile Blog Joined October 2004
United States7224 Posts
December 31 2010 16:20 GMT
#74
The good thing about PvT on the map, besides the ridges for carriers, is that every entrance to a base is narrow. That means vultures are weaker than usual.
日本語が分かりますか
soujiro_
Profile Joined June 2010
Uruguay5195 Posts
Last Edited: 2010-12-31 16:21:11
December 31 2010 16:20 GMT
#75
seems like a cool map,
though im kind of sad seeing
all the maps i know fading away :s
ace hwaiting!!
King[Neikos]
Profile Joined September 2010
Costa Rica506 Posts
December 31 2010 20:57 GMT
#76
i wont jump to conclusions about race because im still not very good at map/race balance, so ill just hope for good games in here, Grand Line SE had some very very nice games, hopefully this one can fill that spot
green.at
Profile Blog Joined January 2010
Austria1459 Posts
December 31 2010 21:12 GMT
#77
On December 31 2010 02:28 StormsInJuly wrote:
I guess it's supposed to be a windmill but it just looks like a swastika to me


same here.... but even when ignoring that i don't like the map.
Inputting special characters into chat should no longer cause the game to crash.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
December 31 2010 21:59 GMT
#78
I don't know why this is Terran favored?

Basic architecture: taking another natural is normal, and then the cardinal expansion should be taken with some ease instead of relying on the main that natural attaches to. The bridges to the thirds, which are very attractive in one, maybe two directions, make those expansions very defensible as the game progresses. Those narrow bridges can be easily exploited by all races.

I think that it's an interesting map. I really like how the cardinal expansions create these routes around the normal attention outside the natural. To defend them, they force you to defend your third, but you have to defend it in the middle of the map. That's a very interesting concept. I'm really looking forward to seeing how games progress on this map.

TvZ should be the Terran taking control of the center in somewhat usual pace (the pseudo-chokes to the windmill playing into the equations), and the Zerg defending bases on one side somewhat normally, though the opportunity to control the middle expansion on a side, once it's been taken, is to be considered.

PvT should be very interesting. I anticipate some difficulty in scouting and repulsing drops considering the non-land regions around both the natural and main. I hope to see some amazing reavers here. I think that the center of the map is nice for tanks, but maps recently seem to be pushing close high grounds, which don't always favor the ensconced line.

I guess that carries over to PvZ as well, though it is something of a mix of my assessments of the matchups. I think harass against Zerg will be a constant threat on this map. I also think that Zergs will be able to take a side of the map with some ease.

These are my rough ideas about the map. I don't want to see other people saying Terran favored for no reason. If you think that it is Terran favored, please say why you think that. I'm not saying my ideas are right, or that it isn't a T map, I just would rather hear ideas than 'bah, T map'.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
December 31 2010 22:02 GMT
#79
it looks great! i cant wait to see it played. none of those stupid eggs, thank goodness.
yes, i like this map quite a bit...and i've had enough of grand line
KTY
R2D2C3PO
Profile Blog Joined July 2010
Canada105 Posts
December 31 2010 22:45 GMT
#80
LOL, the centre looks like a swastika.
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