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[SPL] New Map for R3 - La Mancha - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 01 2011 02:47 GMT
#81
Never really liked Grand Line. lets hope this map is a success
Nada's body is South Korea's greatest weapon.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
January 01 2011 03:24 GMT
#82
Tank pushes are going to be amazing on this map, you could push through that side expo straight to their base, even the middle is nice...wow. Obviously making sure flash owns winners league
Writer
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
January 05 2011 15:11 GMT
#83
small bump here

in addition to the Grand Line SE being changed to La Mancha, we also have:

1) The Fortress being upgraded to The Fortress SE 2.0.

Changes:
- The resource amount for the "semi-islands" and center expansions have been swapped. Island expos now have 1500 minerals and 2500 gas, and center expansions have 1000 minerals and 1500 gas.

2) Empire of the Sun gets upgraded to version 1.4, from 1.3

Changes:
6 and 12 o'clock islands' gas geysers have been split into 2x 2500 gas geysers.
POGGERS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50641 Posts
January 05 2011 15:43 GMT
#84
why the Gas changes in EOTS?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
January 05 2011 15:44 GMT
#85
R2D2C3PO Canada. January 01 2011 07:45. Posts 58 PM Profile Blog Report Quote #
LOL, the centre looks like a swastika.

I saw that too, was about to post. Map looks fun none the less.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
January 05 2011 15:49 GMT
#86
On January 06 2011 00:43 BLinD-RawR wrote:
why the Gas changes in EOTS?

probably to make it a more viable expansion option i guess?
POGGERS
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-01-05 17:05:26
January 05 2011 17:03 GMT
#87
On December 31 2010 18:20 Urth wrote:
am I the only one who notices the tilted swastika in the middle?


do you find something wrong with a swastika?


On January 01 2011 11:47 Kenpachi wrote:
Never really liked Grand Line. lets hope this map is a success



GLSE had one too many expos, even if they were mineral only, plus the island ... this map virtually cuts that in half so im really looking forward to this
starleague forever
O-ops
Profile Joined February 2009
United States4236 Posts
January 05 2011 17:09 GMT
#88
On January 01 2011 00:41 Musoeun wrote:
Show nested quote +
On December 31 2010 18:44 O-ops wrote:
On December 31 2010 18:20 Urth wrote:
am I the only one who notices the tilted swastika in the middle?


Can't really notice what isn't there. Look again.


Eh, it's kind of there (the walls at the end of the "windmill" ridges) but it's not a big deal. Really.


By that, i meant it's not THE swastika. The mirror image of such means good fortune, luck and well being.

Rofl at all the "OMG Nazi symbol" people in this thread T.T
Fan of the Jangbanger
HitoriTomoyo
Profile Joined October 2010
Canada264 Posts
January 05 2011 19:37 GMT
#89
I thought the Proleagues were done with Terran-favored maps?
Husmusen
Profile Joined December 2009
Sweden92 Posts
January 05 2011 20:50 GMT
#90
Weeeee never liked grandline... I used to live in spain and my old girlfriend was from La Mancha so this made me happy

They got great wine and supertasty goatcheese
Effort is the man Effort understands
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
January 05 2011 21:44 GMT
#91
On December 31 2010 17:44 Bwenjarin Raffrack wrote:
Show nested quote +
On December 31 2010 15:58 Carnivorous Sheep wrote:
When I heard "Grand Line gone! new map!" I was happy.

Then I saw it and I returned to apathy.

Terran maps -________-

Fool me once, CSheep...

Show nested quote +
On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


NEVER AGAIN!


Not one of my prouder comments, but tgis was before we all realized that almost no units from T and P could pass through the neutral Assimilators/ geysers
TranslatorBaa!
Ryo
Profile Blog Joined February 2010
8787 Posts
Last Edited: 2011-01-06 21:04:35
January 06 2011 20:55 GMT
#92
You can download the 3 new/revised maps for round 3 HERE

Edit:
La Mancha 1.1
[image loading]
영원히 엠비씨게임 히어로 팬.
XIII
Profile Joined September 2005
483 Posts
January 06 2011 22:02 GMT
#93
thx ryo

btw does anyone have a download for Dante's Peak?
Weasel-
Profile Joined June 2009
Canada1556 Posts
Last Edited: 2011-01-07 00:08:16
January 06 2011 23:37 GMT
#94
I actually think this map is going to be terrible for Terran. Pushing out over one of the windmill blades is going to require a huge commitment that opens the Terran up to huge flanks and counterattacks. To say this is Terran favored is to say the original HBR was Terran favored.

EDIT: I just noticed the area around the windmill blades and the raised areas themselves look unbuildable, that's going to be even more hellish to try and push across in TvP.
butter
Profile Blog Joined July 2009
United States785 Posts
January 06 2011 23:39 GMT
#95
On January 07 2011 07:02 XIII wrote:
btw does anyone have a download for Dante's Peak?

It's on mapdori.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Ryo
Profile Blog Joined February 2010
8787 Posts
January 07 2011 07:22 GMT
#96
On January 07 2011 08:39 butter wrote:
Show nested quote +
On January 07 2011 07:02 XIII wrote:
btw does anyone have a download for Dante's Peak?

It's on mapdori.

Also the archive for all the Kespa/MBC/OGN maps according to revision date:
http://www.e-sports.or.kr/board/map_list.kea?m_code=board_32
Map names are in Korean but if you can figure that part out, it's very useful.
영원히 엠비씨게임 히어로 팬.
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
January 07 2011 07:33 GMT
#97
I cannot see this map as anything else but Grand Line without the line and a windmill in the middle haha. And upgrades to Fortress and Empire of the Sun, exciting stuff :p

Thanks for the links for map DL as well
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
January 07 2011 07:55 GMT
#98
On January 06 2011 06:44 Carnivorous Sheep wrote:
Show nested quote +
On December 31 2010 17:44 Bwenjarin Raffrack wrote:
On December 31 2010 15:58 Carnivorous Sheep wrote:
When I heard "Grand Line gone! new map!" I was happy.

Then I saw it and I returned to apathy.

Terran maps -________-

Fool me once, CSheep...

On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


NEVER AGAIN!


Not one of my prouder comments, but tgis was before we all realized that almost no units from T and P could pass through the neutral Assimilators/ geysers

Well tell me how T is gonna take a early fourth or have an easy time taking a third this map.
I dont see how, this map will favor 2 / 3 base play alot or just turtle split map in half play.
In the woods, there lurks..
guoguo
Profile Blog Joined November 2009
United States121 Posts
January 07 2011 08:03 GMT
#99
Wow the new version of the map almost reminds me of Fighting Spirit but with ridges instead of the double bridges. If it ends up playing anything like it then I will <3 this map forever.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-01-09 03:35:07
January 09 2011 03:24 GMT
#100
On December 31 2010 00:37 Too_MuchZerg wrote:
Honoring TL.net standards

Siege tanks gonna be imba this map

+ Show Spoiler +
Really?+ Show Spoiler +
Oh yea+ Show Spoiler +
NOT


Look at the map and see that it has fairly easily defendable 4gas and held with no problems when meching. It's a crap map with no interesting features, a shame because the other new maps in Proleague are cool imo.

Also i'm normally against calling out Terran imba on maps cause it's a lot of the time wrong but here it's justified because of those damn bridges and ridges. Mainly thinking ZvT here but unless it's cross position i don't see PvT being very easy either... could be wrong though, there's still a lot of flanking space. But as Flash shows you can build a game winning push simply from 3/4 bases.
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