[SPL] New Map for R3 - La Mancha - Page 5
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Kenpachi
United States9908 Posts
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Kiante
Australia7069 Posts
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konadora
Singapore66063 Posts
in addition to the Grand Line SE being changed to La Mancha, we also have: 1) The Fortress being upgraded to The Fortress SE 2.0. Changes: - The resource amount for the "semi-islands" and center expansions have been swapped. Island expos now have 1500 minerals and 2500 gas, and center expansions have 1000 minerals and 1500 gas. 2) Empire of the Sun gets upgraded to version 1.4, from 1.3 Changes: 6 and 12 o'clock islands' gas geysers have been split into 2x 2500 gas geysers. | ||
BLinD-RawR
ALLEYCAT BLUES49484 Posts
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BisuDagger
Bisutopia19138 Posts
R2D2C3PO Canada. January 01 2011 07:45. Posts 58 PM Profile Blog Report Quote # LOL, the centre looks like a swastika. I saw that too, was about to post. Map looks fun none the less. | ||
konadora
Singapore66063 Posts
On January 06 2011 00:43 BLinD-RawR wrote: why the Gas changes in EOTS? probably to make it a more viable expansion option i guess? | ||
a176
Canada6688 Posts
On December 31 2010 18:20 Urth wrote: am I the only one who notices the tilted swastika in the middle? do you find something wrong with a swastika? On January 01 2011 11:47 Kenpachi wrote: Never really liked Grand Line. lets hope this map is a success GLSE had one too many expos, even if they were mineral only, plus the island ... this map virtually cuts that in half so im really looking forward to this | ||
O-ops
United States4236 Posts
On January 01 2011 00:41 Musoeun wrote: Eh, it's kind of there (the walls at the end of the "windmill" ridges) but it's not a big deal. Really. By that, i meant it's not THE swastika. The mirror image of such means good fortune, luck and well being. Rofl at all the "OMG Nazi symbol" people in this thread T.T | ||
HitoriTomoyo
Canada264 Posts
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Husmusen
Sweden92 Posts
They got great wine and supertasty goatcheese | ||
Carnivorous Sheep
Baa?21242 Posts
On December 31 2010 17:44 Bwenjarin Raffrack wrote: Fool me once, CSheep... NEVER AGAIN! Not one of my prouder comments, but tgis was before we all realized that almost no units from T and P could pass through the neutral Assimilators/ geysers | ||
Ryo
8787 Posts
Edit: La Mancha 1.1 | ||
XIII
483 Posts
btw does anyone have a download for Dante's Peak? | ||
Weasel-
Canada1552 Posts
EDIT: I just noticed the area around the windmill blades and the raised areas themselves look unbuildable, that's going to be even more hellish to try and push across in TvP. | ||
butter
United States785 Posts
On January 07 2011 07:02 XIII wrote: btw does anyone have a download for Dante's Peak? It's on mapdori. | ||
Ryo
8787 Posts
Also the archive for all the Kespa/MBC/OGN maps according to revision date: http://www.e-sports.or.kr/board/map_list.kea?m_code=board_32 Map names are in Korean but if you can figure that part out, it's very useful. | ||
IntoTheEmo
Singapore1169 Posts
Thanks for the links for map DL as well | ||
Iplaythings
Denmark9110 Posts
On January 06 2011 06:44 Carnivorous Sheep wrote: Not one of my prouder comments, but tgis was before we all realized that almost no units from T and P could pass through the neutral Assimilators/ geysers Well tell me how T is gonna take a early fourth or have an easy time taking a third this map. I dont see how, this map will favor 2 / 3 base play alot or just turtle split map in half play. | ||
guoguo
United States121 Posts
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infinity2k9
United Kingdom2397 Posts
On December 31 2010 00:37 Too_MuchZerg wrote: Honoring TL.net standards Siege tanks gonna be imba this map + Show Spoiler + Really?+ Show Spoiler + Oh yea+ Show Spoiler + NOT Look at the map and see that it has fairly easily defendable 4gas and held with no problems when meching. It's a crap map with no interesting features, a shame because the other new maps in Proleague are cool imo. Also i'm normally against calling out Terran imba on maps cause it's a lot of the time wrong but here it's justified because of those damn bridges and ridges. Mainly thinking ZvT here but unless it's cross position i don't see PvT being very easy either... could be wrong though, there's still a lot of flanking space. But as Flash shows you can build a game winning push simply from 3/4 bases. | ||
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