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[SPL] New Map for R3 - La Mancha

Forum Index > BW General
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konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
Last Edited: 2011-01-07 17:55:56
December 30 2010 12:24 GMT
#1
La Mancha 1.1
[image loading]


Grand Line SE has been kicked out, and in comes La Mancha.

Fairly standard imo.

Q: What/Where is La Mancha?
A: http://en.wikipedia.org/wiki/La_Mancha

Other changes:

On January 06 2011 00:11 konadora wrote:
small bump here

in addition to the Grand Line SE being changed to La Mancha, we also have:

1) The Fortress being upgraded to The Fortress SE 2.0.

Changes:
- The resource amount for the "semi-islands" and center expansions have been swapped. Island expos now have 1500 minerals and 2500 gas, and center expansions have 1000 minerals and 1500 gas.

2) Empire of the Sun gets upgraded to version 1.4, from 1.3

Changes:
6 and 12 o'clock islands' gas geysers have been split into 2x 2500 gas geysers.


Download link:
Here


Source: http://www.fomos.kr/board/board.php?mode=read&keyno=113880&db=issue&cate=&page=1&field=&kwrd=
http://www.e-sports.or.kr/board/map_view.kea?m_code=board_32&mkey=&seq=299&where=||&query=&PageNo=1
http://www.e-sports.or.kr/board/map_view.kea?m_code=board_32&mkey=&seq=300&where=||&query=&PageNo=1
POGGERS
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
December 30 2010 12:29 GMT
#2
I liked Grand Line. D:
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
December 30 2010 12:30 GMT
#3
This is gonna favour t so much. :\
xarthaz
Profile Blog Joined August 2010
1704 Posts
Last Edited: 2010-12-30 12:35:30
December 30 2010 12:32 GMT
#4
On December 30 2010 21:30 Garrl wrote:
This is gonna favour t so much. :\
Not to worry, hard to be worse than Grand line in that regard. Perhaps even good given how much of a Zerg-fest the other Proleague maps are at the moment.
Aah thats the stuff..
Spica
Profile Joined December 2010
United States5582 Posts
Last Edited: 2010-12-30 12:33:24
December 30 2010 12:32 GMT
#5
Lolz desert map replaced with another desert map, but at least we won't see super-long, drawn-out games from Grand Line SE anymore. Thank god it was kicked out, and good riddance. Hope we'll see some epic games on there!

(But why not replace it with Fighting Spirit instead? Alas... ><;;; )
How to pronounce the name: "SPY-ka" | Proud to share the same birthday with Shin (神) Dong Won and the almighty BoxeR | 리쌍도 나무에서 떨어진다. | To YellOw: "2位じゃダメなんですか?" ㅋㅋㅋ | Rest in peace, Violet. 08/23/12
GTR
Profile Blog Joined September 2004
51476 Posts
December 30 2010 12:39 GMT
#6
i am certain this was made using grand line se as the base.
Commentator
PineappleLumpsToss
Profile Joined July 2010
New Zealand2434 Posts
December 30 2010 12:44 GMT
#7
Thanks for the info Kona. I always like to see new maps.
Brycks7
Profile Joined December 2009
Peru183 Posts
December 30 2010 12:51 GMT
#8
I like the references of the maps (:
Gay 4 Stork
Lucumo
Profile Joined January 2010
6850 Posts
December 30 2010 12:52 GMT
#9
On December 30 2010 21:30 Garrl wrote:
This is gonna favour t so much. :\

Yeah, looks pretty bad. And since it's Winner's League, other races will have to play on it -.-
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
December 30 2010 13:09 GMT
#10
interesting map : ) always like new maps
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Kanil
Profile Joined April 2010
United States1713 Posts
December 30 2010 13:23 GMT
#11
Yay, Grand Line's gone.

This looks kinda interesting.
I used to have an Oz icon over here ---->
Tuke
Profile Joined January 2009
Finland1666 Posts
December 30 2010 13:29 GMT
#12
That looks like Grand line and Luna mix.
TeamLiquid CJ Entusman #42
EffectS
Profile Joined May 2010
Belgium795 Posts
December 30 2010 13:32 GMT
#13
On December 30 2010 21:39 GTR wrote:
i am certain this was made using grand line se as the base.


Ye, why else would they pick same tileset?!
TEEHEE
ci_esteban
Profile Joined April 2010
United States217 Posts
December 30 2010 13:57 GMT
#14
I'm half Spanish and when I saw the map names La Mancha I got so happy. Hopefully some other people from Spain will show some love for la mancha lol.
kamikami
Profile Joined November 2010
France1057 Posts
December 30 2010 14:08 GMT
#15
Oh god if Terran sieges up the second wall near his natural he can easily secure the 3rd gas, protect his nat and control half of the middle of the map. The other semi-island is also very easy to defend due to small paths.With the stupid unwalkable thing in the middle it will be impossible for a Protoss army to attack Terran position.

Khassar de Templari
butter
Profile Blog Joined July 2009
United States785 Posts
December 30 2010 14:19 GMT
#16
man of la mancha
the map is a metaphor
tilting at windmills
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
December 30 2010 14:37 GMT
#17
On December 30 2010 23:08 kamikami wrote:
Oh god if Terran sieges up the second wall near his natural he can easily secure the 3rd gas, protect his nat and control half of the middle of the map. The other semi-island is also very easy to defend due to small paths.With the stupid unwalkable thing in the middle it will be impossible for a Protoss army to attack Terran position.



Yeah, and they can push out very slightly and you get a 4th easily, and it's pretty easy to secure a 5th depending on the positions.
Katsuge
Profile Blog Joined October 2009
Singapore7730 Posts
December 30 2010 14:40 GMT
#18
time for the terrans to buck upppppppp
김태연 | 정은지 | 아이유 |  한효주 | 이민정 <3 -|||- 소녀시대 에이핑크 사랑해!
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 30 2010 14:42 GMT
#19
Diagonal positions should be some long games, 4-base vs 4-base pretty quickly
lastreason
Profile Joined May 2010
Romania250 Posts
December 30 2010 14:43 GMT
#20
agree , from here this map is favoring terran 100%
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 30 2010 14:46 GMT
#21
O cool. Don Quixote!
https://twitter.com/SufficientStats
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
December 30 2010 14:49 GMT
#22
I like the map, but could have been made so much better.
The bridges at the thirds especially ruins the map :/
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
kamikami
Profile Joined November 2010
France1057 Posts
December 30 2010 14:55 GMT
#23
It's proleague, so it's still ok. Every teams can just send a Terran on this map, like Central Plain on R1 for Protoss.
Khassar de Templari
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 30 2010 14:55 GMT
#24
wtf.. where is the unbuildable terrain..

this looks like a Protoss graveyard rofl
Writerptrk
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
December 30 2010 15:30 GMT
#25
is this diferent enough from dante's peak to constitute a new map?

http://wiki.teamliquid.net/starcraft/Dante's_Peak

The only difference is a slightly different center, the removal of the mineral only expos, and the thirds are now harder to defend. Unless i'm missing something, or the MSL has property rights on the map and won't let proleauge use it, I don't understand.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
December 30 2010 15:37 GMT
#26
Honoring TL.net standards

Siege tanks gonna be imba this map

+ Show Spoiler +
Really?+ Show Spoiler +
Oh yea+ Show Spoiler +
NOT
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
December 30 2010 15:45 GMT
#27
I like that we've got a new map, but if we were going to choose one to get rid of... it would have to be Aztec based just on results/balance (also Empire of the Sun probably needs to be patched again - they fixed the P>>>>T, but at the expense of making it a T >> P, at least statistically.)
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50323 Posts
Last Edited: 2010-12-30 15:57:52
December 30 2010 15:48 GMT
#28
lol did all the map makers break-up with their girlfriends?(yes its a bad joke...but a joke nonetheless)

seriously,whats with all the maps with ridges??
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
December 30 2010 16:26 GMT
#29
Nice nice. Great map for winners league
Aka XephyR/Shaneyesss
lolbolt
Profile Joined November 2010
206 Posts
December 30 2010 16:55 GMT
#30
On December 31 2010 00:37 Too_MuchZerg wrote:
Honoring TL.net standards

Siege tanks gonna be imba this map

+ Show Spoiler +
Really?+ Show Spoiler +
Oh yea+ Show Spoiler +
NOT


Zerg's gonna blow
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
December 30 2010 17:03 GMT
#31
On December 30 2010 21:39 GTR wrote:
i am certain this was made using grand line se as the base.


I was thinking the same thing. The ridges in the center gave me that feeling.

I'm not sure how I feel about this map. The windmill-pattern in the middle seems to make it very easy for a terran to push in TvP since it's rather narrow. Also I feel that the short distance between the "3rd" and another main/natural is really short, so that would make defending expos easier in TvP.
This is all just speculation from me, I'm guessing that the actual results will vary from what I guessed.
I like haikus and / I can not lie. You other / brothers can't deny
seRapH
Profile Blog Joined April 2009
United States9760 Posts
December 30 2010 17:10 GMT
#32
Hoping to see some epic don quixotes
boomer hands
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
December 30 2010 17:28 GMT
#33
I guess it's supposed to be a windmill but it just looks like a swastika to me
r33k
Profile Blog Joined March 2009
Italy3402 Posts
December 30 2010 17:51 GMT
#34
How do they even come up with these names...
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-12-30 17:59:44
December 30 2010 17:57 GMT
#35
Anyone notice how similar this is to fighting spirit? That can only be a good thing :D

Also considering the different counter attack paths and all the "plz use carrier here" spots, this really shouldn't be too too bad for PvT, why does everyone jump the gun when looking at a new map and make knee jerk analysis. "Oh ez push path oh siege tank imba!!!11"
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Lexvink
Profile Blog Joined May 2010
Canada310 Posts
December 30 2010 17:58 GMT
#36
On December 31 2010 02:57 SubtleArt wrote:
Anyone notice how similar this is to fighting spirit? That can only be a good thing :D


Yes, but it is less open D=
swanized
Profile Blog Joined September 2009
Canada2480 Posts
Last Edited: 2010-12-30 18:08:37
December 30 2010 17:59 GMT
#37
On December 31 2010 00:37 Too_MuchZerg wrote:
Honoring TL.net standards

Siege tanks gonna be imba this map

+ Show Spoiler +
Really?+ Show Spoiler +
Oh yea+ Show Spoiler +
NOT


my thoughts exactly

honestly there are so many paths to run around that I don't think Terran mech is gonna be THAT imbalanced
Writer
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
Last Edited: 2010-12-30 18:02:10
December 30 2010 18:01 GMT
#38
Yep, fighting spirit for me too, but with the hbr ramps I love so much in the middle =D

Edit: come to think of it, looks terrible for zvz close spawns.
EGM guides me
SubtleArt
Profile Blog Joined January 2010
2710 Posts
December 30 2010 18:04 GMT
#39
Btw PvT on Grandline SE was 20-18, it was hardly TErran favored in PvT
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
kamikami
Profile Joined November 2010
France1057 Posts
December 30 2010 18:12 GMT
#40
Remove the second wall that covers the nat and the map will be balanced.
Terran can just put some tanks behind the wall and some tanks in front of the wall and form an ultimate defense that cannot be broken (and cover half the middle).
Khassar de Templari
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
December 30 2010 18:38 GMT
#41
Whatever Terran favored hmph.
At least we won't have randomly stalled games a la Grand Line.
Writerdamn, i was two days from retirement
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
December 30 2010 19:12 GMT
#42
cool looking map! Bring back HBR imo :p
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Disregard
Profile Blog Joined March 2007
China10252 Posts
December 30 2010 19:13 GMT
#43
Turtle country!
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
_Quasar_
Profile Joined October 2010
Russian Federation4405 Posts
December 30 2010 20:56 GMT
#44
allusion on a wind-mill, because of Don Quixote? :D Well done ^^
For the Swarm!!! Jaedong & Neo_G.Soulkey fan.
Mutalisk
Profile Blog Joined July 2005
288 Posts
December 30 2010 21:11 GMT
#45
lol unexpected name, loving it !
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 30 2010 21:22 GMT
#46
It's so funny how many people on TL who immediately calls Terran imba as soon as a new map is released. :D
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
December 30 2010 22:12 GMT
#47
Except for the mid map battles I think this is gonna play a lot like fighting spirit.
Looks like a good map!
화이팅
prosatan
Profile Joined September 2009
Romania8263 Posts
December 30 2010 22:16 GMT
#48
Better they bring out Fighting Spirit instead!
I love that map
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
iNversion
Profile Joined October 2010
United States107 Posts
December 30 2010 22:16 GMT
#49
i can see those ridges/walls near the nats causing some problems, but generally this is alot better than grand line se at least. let's at least see some games played on it before saying "100% favoring terran" even if it looks kinda that way.
zobz
Profile Joined November 2005
Canada2175 Posts
December 30 2010 22:20 GMT
#50
I really liked the island tactics and strategies on grandline. They spiced up almost every matchup, and could've possibly caused some to evolve. Now there's only fortress.
"That's not gonna be good for business." "That's not gonna be good for anybody."
MavercK
Profile Joined March 2010
Australia2181 Posts
December 30 2010 22:25 GMT
#51
map looks amazing. definitely want someone to port it to sc2 for my mod
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
darktreb
Profile Joined May 2007
United States3016 Posts
December 31 2010 00:14 GMT
#52
Every map is Terran favored until people actually start playing on it....
writer22816
Profile Blog Joined September 2008
United States5775 Posts
December 31 2010 00:32 GMT
#53
On December 31 2010 09:14 darktreb wrote:
Every map is Terran favored until people actually start playing on it....


This. I remember people calling Destination T > P and Battle Royal a zerg graveyard.
8/4/12 never forget, never forgive.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 31 2010 00:56 GMT
#54
Oh man, this looks great.
Lebesgue
Profile Joined October 2008
4542 Posts
December 31 2010 01:33 GMT
#55
On December 31 2010 09:32 writer22816 wrote:
Show nested quote +
On December 31 2010 09:14 darktreb wrote:
Every map is Terran favored until people actually start playing on it....


This. I remember people calling Destination T > P and Battle Royal a zerg graveyard.


Add to that original Medusa as well
matjlav
Profile Blog Joined December 2009
Germany2435 Posts
December 31 2010 01:43 GMT
#56
On December 31 2010 09:32 writer22816 wrote:
Show nested quote +
On December 31 2010 09:14 darktreb wrote:
Every map is Terran favored until people actually start playing on it....


This. I remember people calling Destination T > P and Battle Royal a zerg graveyard.


To be fair, Destination is imo quite Terran favored unless the Protoss uses carriers.

But yeah, it gets quite tiresome that people call Terran imba in response to every terrain feature.
onewingedmoogle
Profile Joined June 2009
Canada434 Posts
December 31 2010 01:57 GMT
#57
it looks like fighting spirit with heartbreak ridge's center
thenexusp
Profile Joined May 2009
United States3721 Posts
December 31 2010 02:08 GMT
#58
All maps are terran imba before they are released because it's so easy to imagine how to abuse seige tanks on any map

carriers not so much
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
December 31 2010 06:58 GMT
#59
When I heard "Grand Line gone! new map!" I was happy.

Then I saw it and I returned to apathy.

Terran maps -________-
TranslatorBaa!
LuckyMacro
Profile Joined July 2010
United States1482 Posts
December 31 2010 08:18 GMT
#60
can't wait to see how games turn out on this map.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50323 Posts
December 31 2010 08:23 GMT
#61
people need to understand the thing about terran maps.

you can't live with them,you can't live without them.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
darklordjac
Profile Joined July 2010
Canada2231 Posts
December 31 2010 08:36 GMT
#62
Wait they got rid of Grand Line That was one of my favourite maps
Crais
Profile Blog Joined March 2010
Canada2136 Posts
December 31 2010 08:43 GMT
#63
Aww I liked Grand Line
RIP MBC Game Hero
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
December 31 2010 08:44 GMT
#64
On December 31 2010 15:58 Carnivorous Sheep wrote:
When I heard "Grand Line gone! new map!" I was happy.

Then I saw it and I returned to apathy.

Terran maps -________-

Fool me once, CSheep...

On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


NEVER AGAIN!
I'm not as thunk as dreople pink I am.
Ducci
Profile Joined April 2009
United States588 Posts
December 31 2010 08:45 GMT
#65
Yeah I am sad Grand Line got removed, that map hosted some great long games. The new map kinda reminds me of fighting spirit a bit.
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2010-12-31 09:17:21
December 31 2010 09:16 GMT
#66
One Word+ Show Spoiler +
CARRIERS


I feel like protoss could take almost half of the map, whereas a terran would be stretched thin after 3.
☺
Urth
Profile Blog Joined November 2007
United States1250 Posts
December 31 2010 09:20 GMT
#67
am I the only one who notices the tilted swastika in the middle?
BY.HERO FIGHTING!!!!
O-ops
Profile Joined February 2009
United States4236 Posts
December 31 2010 09:44 GMT
#68
On December 31 2010 18:20 Urth wrote:
am I the only one who notices the tilted swastika in the middle?


Can't really notice what isn't there. Look again.
Fan of the Jangbanger
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
December 31 2010 15:41 GMT
#69
On December 31 2010 18:44 O-ops wrote:
Show nested quote +
On December 31 2010 18:20 Urth wrote:
am I the only one who notices the tilted swastika in the middle?


Can't really notice what isn't there. Look again.


Eh, it's kind of there (the walls at the end of the "windmill" ridges) but it's not a big deal. Really.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
December 31 2010 15:48 GMT
#70
On December 31 2010 10:57 onewingedmoogle wrote:
it looks like fighting spirit with heartbreak ridge's center


thats what i thought too, i like the mini HBR
manner
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 31 2010 15:49 GMT
#71
On December 31 2010 17:44 Bwenjarin Raffrack wrote:
Show nested quote +
On December 31 2010 15:58 Carnivorous Sheep wrote:
When I heard "Grand Line gone! new map!" I was happy.

Then I saw it and I returned to apathy.

Terran maps -________-

Fool me once, CSheep...

Show nested quote +
On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


NEVER AGAIN!

Bwahahahahaha! Great example of how silly the whining is. :D
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
NovaTheFeared
Profile Blog Joined October 2004
United States7224 Posts
Last Edited: 2010-12-31 16:16:47
December 31 2010 16:03 GMT
#72
On December 31 2010 18:16 Release wrote:
One Word+ Show Spoiler +
CARRIERS


I feel like protoss could take almost half of the map, whereas a terran would be stretched thin after 3.


It depends on the spawn locations a lot imo. If it's cross positions, protoss can do a fist pump because it will take terran months to reach any of your bases. But if it's horizontal spawns the push through the 3rd with turret cover will be very hard to deal with. Especially if protoss is bottom left or top right.

I also expect it to be T>Z because the 3rd has gas and a small choke for easy defense, and the minerals are all up against the wall and not overly vulnerable to harass. It's a fairly standard map in other respects.
日本語が分かりますか
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
December 31 2010 16:13 GMT
#73
Literally every map that comes out gets people saying "terran favored!" It completely discredits anyone actually looking at the map and making a determination for themselves. Like quite a few maps, this one seems to have advantageous terran qualities, and advantageous qualities for every other race as well. Might as well see how it works out.

On January 01 2011 01:03 NovaTheFeared wrote:
Show nested quote +
On December 31 2010 18:16 Release wrote:
One Word+ Show Spoiler +
CARRIERS


I feel like protoss could take almost half of the map, whereas a terran would be stretched thin after 3.


It depends on the spawn locations a lot imo. If it's cross positions, protoss can do a fist pump because it will take terran months to reach any of your bases. But if it's horizontal spawns the push through the 3rd with turret cover will be very hard to deal with. Especially if protoss is bottom left or top right.

If the terran pushes that way, they'll have a nightmare breaking across the second bridge, and it'll be difficult to take a third, much less a fourth, while protoss ought to have map control over the whole opposite side of the map. Horizontal spawns probably benefits carrier play thanks to the ridges and limited goliath maneuverability, while arbiter play seems to be stronger at cross positions because of the distance.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
NovaTheFeared
Profile Blog Joined October 2004
United States7224 Posts
December 31 2010 16:20 GMT
#74
The good thing about PvT on the map, besides the ridges for carriers, is that every entrance to a base is narrow. That means vultures are weaker than usual.
日本語が分かりますか
soujiro_
Profile Joined June 2010
Uruguay5195 Posts
Last Edited: 2010-12-31 16:21:11
December 31 2010 16:20 GMT
#75
seems like a cool map,
though im kind of sad seeing
all the maps i know fading away :s
ace hwaiting!!
King[Neikos]
Profile Joined September 2010
Costa Rica506 Posts
December 31 2010 20:57 GMT
#76
i wont jump to conclusions about race because im still not very good at map/race balance, so ill just hope for good games in here, Grand Line SE had some very very nice games, hopefully this one can fill that spot
green.at
Profile Blog Joined January 2010
Austria1459 Posts
December 31 2010 21:12 GMT
#77
On December 31 2010 02:28 StormsInJuly wrote:
I guess it's supposed to be a windmill but it just looks like a swastika to me


same here.... but even when ignoring that i don't like the map.
Inputting special characters into chat should no longer cause the game to crash.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
December 31 2010 21:59 GMT
#78
I don't know why this is Terran favored?

Basic architecture: taking another natural is normal, and then the cardinal expansion should be taken with some ease instead of relying on the main that natural attaches to. The bridges to the thirds, which are very attractive in one, maybe two directions, make those expansions very defensible as the game progresses. Those narrow bridges can be easily exploited by all races.

I think that it's an interesting map. I really like how the cardinal expansions create these routes around the normal attention outside the natural. To defend them, they force you to defend your third, but you have to defend it in the middle of the map. That's a very interesting concept. I'm really looking forward to seeing how games progress on this map.

TvZ should be the Terran taking control of the center in somewhat usual pace (the pseudo-chokes to the windmill playing into the equations), and the Zerg defending bases on one side somewhat normally, though the opportunity to control the middle expansion on a side, once it's been taken, is to be considered.

PvT should be very interesting. I anticipate some difficulty in scouting and repulsing drops considering the non-land regions around both the natural and main. I hope to see some amazing reavers here. I think that the center of the map is nice for tanks, but maps recently seem to be pushing close high grounds, which don't always favor the ensconced line.

I guess that carries over to PvZ as well, though it is something of a mix of my assessments of the matchups. I think harass against Zerg will be a constant threat on this map. I also think that Zergs will be able to take a side of the map with some ease.

These are my rough ideas about the map. I don't want to see other people saying Terran favored for no reason. If you think that it is Terran favored, please say why you think that. I'm not saying my ideas are right, or that it isn't a T map, I just would rather hear ideas than 'bah, T map'.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
December 31 2010 22:02 GMT
#79
it looks great! i cant wait to see it played. none of those stupid eggs, thank goodness.
yes, i like this map quite a bit...and i've had enough of grand line
KTY
R2D2C3PO
Profile Blog Joined July 2010
Canada105 Posts
December 31 2010 22:45 GMT
#80
LOL, the centre looks like a swastika.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 01 2011 02:47 GMT
#81
Never really liked Grand Line. lets hope this map is a success
Nada's body is South Korea's greatest weapon.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
January 01 2011 03:24 GMT
#82
Tank pushes are going to be amazing on this map, you could push through that side expo straight to their base, even the middle is nice...wow. Obviously making sure flash owns winners league
Writer
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
January 05 2011 15:11 GMT
#83
small bump here

in addition to the Grand Line SE being changed to La Mancha, we also have:

1) The Fortress being upgraded to The Fortress SE 2.0.

Changes:
- The resource amount for the "semi-islands" and center expansions have been swapped. Island expos now have 1500 minerals and 2500 gas, and center expansions have 1000 minerals and 1500 gas.

2) Empire of the Sun gets upgraded to version 1.4, from 1.3

Changes:
6 and 12 o'clock islands' gas geysers have been split into 2x 2500 gas geysers.
POGGERS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50323 Posts
January 05 2011 15:43 GMT
#84
why the Gas changes in EOTS?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
BisuDagger
Profile Blog Joined October 2009
Bisutopia19255 Posts
January 05 2011 15:44 GMT
#85
R2D2C3PO Canada. January 01 2011 07:45. Posts 58 PM Profile Blog Report Quote #
LOL, the centre looks like a swastika.

I saw that too, was about to post. Map looks fun none the less.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
January 05 2011 15:49 GMT
#86
On January 06 2011 00:43 BLinD-RawR wrote:
why the Gas changes in EOTS?

probably to make it a more viable expansion option i guess?
POGGERS
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-01-05 17:05:26
January 05 2011 17:03 GMT
#87
On December 31 2010 18:20 Urth wrote:
am I the only one who notices the tilted swastika in the middle?


do you find something wrong with a swastika?


On January 01 2011 11:47 Kenpachi wrote:
Never really liked Grand Line. lets hope this map is a success



GLSE had one too many expos, even if they were mineral only, plus the island ... this map virtually cuts that in half so im really looking forward to this
starleague forever
O-ops
Profile Joined February 2009
United States4236 Posts
January 05 2011 17:09 GMT
#88
On January 01 2011 00:41 Musoeun wrote:
Show nested quote +
On December 31 2010 18:44 O-ops wrote:
On December 31 2010 18:20 Urth wrote:
am I the only one who notices the tilted swastika in the middle?


Can't really notice what isn't there. Look again.


Eh, it's kind of there (the walls at the end of the "windmill" ridges) but it's not a big deal. Really.


By that, i meant it's not THE swastika. The mirror image of such means good fortune, luck and well being.

Rofl at all the "OMG Nazi symbol" people in this thread T.T
Fan of the Jangbanger
HitoriTomoyo
Profile Joined October 2010
Canada264 Posts
January 05 2011 19:37 GMT
#89
I thought the Proleagues were done with Terran-favored maps?
Husmusen
Profile Joined December 2009
Sweden92 Posts
January 05 2011 20:50 GMT
#90
Weeeee never liked grandline... I used to live in spain and my old girlfriend was from La Mancha so this made me happy

They got great wine and supertasty goatcheese
Effort is the man Effort understands
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
January 05 2011 21:44 GMT
#91
On December 31 2010 17:44 Bwenjarin Raffrack wrote:
Show nested quote +
On December 31 2010 15:58 Carnivorous Sheep wrote:
When I heard "Grand Line gone! new map!" I was happy.

Then I saw it and I returned to apathy.

Terran maps -________-

Fool me once, CSheep...

Show nested quote +
On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


NEVER AGAIN!


Not one of my prouder comments, but tgis was before we all realized that almost no units from T and P could pass through the neutral Assimilators/ geysers
TranslatorBaa!
Ryo
Profile Blog Joined February 2010
8787 Posts
Last Edited: 2011-01-06 21:04:35
January 06 2011 20:55 GMT
#92
You can download the 3 new/revised maps for round 3 HERE

Edit:
La Mancha 1.1
[image loading]
영원히 엠비씨게임 히어로 팬.
XIII
Profile Joined September 2005
483 Posts
January 06 2011 22:02 GMT
#93
thx ryo

btw does anyone have a download for Dante's Peak?
Weasel-
Profile Joined June 2009
Canada1556 Posts
Last Edited: 2011-01-07 00:08:16
January 06 2011 23:37 GMT
#94
I actually think this map is going to be terrible for Terran. Pushing out over one of the windmill blades is going to require a huge commitment that opens the Terran up to huge flanks and counterattacks. To say this is Terran favored is to say the original HBR was Terran favored.

EDIT: I just noticed the area around the windmill blades and the raised areas themselves look unbuildable, that's going to be even more hellish to try and push across in TvP.
butter
Profile Blog Joined July 2009
United States785 Posts
January 06 2011 23:39 GMT
#95
On January 07 2011 07:02 XIII wrote:
btw does anyone have a download for Dante's Peak?

It's on mapdori.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Ryo
Profile Blog Joined February 2010
8787 Posts
January 07 2011 07:22 GMT
#96
On January 07 2011 08:39 butter wrote:
Show nested quote +
On January 07 2011 07:02 XIII wrote:
btw does anyone have a download for Dante's Peak?

It's on mapdori.

Also the archive for all the Kespa/MBC/OGN maps according to revision date:
http://www.e-sports.or.kr/board/map_list.kea?m_code=board_32
Map names are in Korean but if you can figure that part out, it's very useful.
영원히 엠비씨게임 히어로 팬.
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
January 07 2011 07:33 GMT
#97
I cannot see this map as anything else but Grand Line without the line and a windmill in the middle haha. And upgrades to Fortress and Empire of the Sun, exciting stuff :p

Thanks for the links for map DL as well
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
January 07 2011 07:55 GMT
#98
On January 06 2011 06:44 Carnivorous Sheep wrote:
Show nested quote +
On December 31 2010 17:44 Bwenjarin Raffrack wrote:
On December 31 2010 15:58 Carnivorous Sheep wrote:
When I heard "Grand Line gone! new map!" I was happy.

Then I saw it and I returned to apathy.

Terran maps -________-

Fool me once, CSheep...

On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


NEVER AGAIN!


Not one of my prouder comments, but tgis was before we all realized that almost no units from T and P could pass through the neutral Assimilators/ geysers

Well tell me how T is gonna take a early fourth or have an easy time taking a third this map.
I dont see how, this map will favor 2 / 3 base play alot or just turtle split map in half play.
In the woods, there lurks..
guoguo
Profile Blog Joined November 2009
United States121 Posts
January 07 2011 08:03 GMT
#99
Wow the new version of the map almost reminds me of Fighting Spirit but with ridges instead of the double bridges. If it ends up playing anything like it then I will <3 this map forever.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-01-09 03:35:07
January 09 2011 03:24 GMT
#100
On December 31 2010 00:37 Too_MuchZerg wrote:
Honoring TL.net standards

Siege tanks gonna be imba this map

+ Show Spoiler +
Really?+ Show Spoiler +
Oh yea+ Show Spoiler +
NOT


Look at the map and see that it has fairly easily defendable 4gas and held with no problems when meching. It's a crap map with no interesting features, a shame because the other new maps in Proleague are cool imo.

Also i'm normally against calling out Terran imba on maps cause it's a lot of the time wrong but here it's justified because of those damn bridges and ridges. Mainly thinking ZvT here but unless it's cross position i don't see PvT being very easy either... could be wrong though, there's still a lot of flanking space. But as Flash shows you can build a game winning push simply from 3/4 bases.
stambe
Profile Joined May 2005
Bulgaria492 Posts
Last Edited: 2011-01-10 18:19:00
January 09 2011 13:32 GMT
#101
Here is a english link to all KESPA/OGN/MBC map archive for those who need to dl old maps - only the latest versions are available.

http://www.e-sports.or.kr/board/Eng/map_list.kea?m_code=board_32
Valks rulzz
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
January 09 2011 14:06 GMT
#102
Doesn't anyone else get reminded of LUNAAAAAA?
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50323 Posts
January 09 2011 14:12 GMT
#103
On January 09 2011 23:06 bITt.mAN wrote:
Doesn't anyone else get reminded of LUNAAAAAA?


just the strip from the nats to the thirds are copies of luna...except the natural can actually be walled off in this map.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
peanutter
Profile Joined February 2009
Australia165 Posts
January 09 2011 14:29 GMT
#104
Is it me or are the positions in the bottom left and top right not symmetrical to the other two? The bottom left and top right allow for units (mainly tanks) along the edge of their main to cover the cliff OUTSIDE their natural whereas the other two do not allow this.
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