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konadora
Singapore66117 Posts
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This is gonna favour t so much. :\
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On December 30 2010 21:30 Garrl wrote: This is gonna favour t so much. :\ Not to worry, hard to be worse than Grand line in that regard. Perhaps even good given how much of a Zerg-fest the other Proleague maps are at the moment.
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United States5582 Posts
Lolz desert map replaced with another desert map, but at least we won't see super-long, drawn-out games from Grand Line SE anymore. Thank god it was kicked out, and good riddance. Hope we'll see some epic games on there!
(But why not replace it with Fighting Spirit instead? Alas... ><;;; )
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51377 Posts
i am certain this was made using grand line se as the base.
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Thanks for the info Kona. I always like to see new maps.
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I like the references of the maps (:
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On December 30 2010 21:30 Garrl wrote: This is gonna favour t so much. :\ Yeah, looks pretty bad. And since it's Winner's League, other races will have to play on it -.-
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Hong Kong20321 Posts
interesting map : ) always like new maps
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Yay, Grand Line's gone.
This looks kinda interesting.
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That looks like Grand line and Luna mix.
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On December 30 2010 21:39 GTR wrote: i am certain this was made using grand line se as the base.
Ye, why else would they pick same tileset?!
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I'm half Spanish and when I saw the map names La Mancha I got so happy. Hopefully some other people from Spain will show some love for la mancha lol.
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Oh god if Terran sieges up the second wall near his natural he can easily secure the 3rd gas, protect his nat and control half of the middle of the map. The other semi-island is also very easy to defend due to small paths.With the stupid unwalkable thing in the middle it will be impossible for a Protoss army to attack Terran position.
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man of la mancha the map is a metaphor tilting at windmills
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On December 30 2010 23:08 kamikami wrote: Oh god if Terran sieges up the second wall near his natural he can easily secure the 3rd gas, protect his nat and control half of the middle of the map. The other semi-island is also very easy to defend due to small paths.With the stupid unwalkable thing in the middle it will be impossible for a Protoss army to attack Terran position.
Yeah, and they can push out very slightly and you get a 4th easily, and it's pretty easy to secure a 5th depending on the positions.
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time for the terrans to buck upppppppp
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Diagonal positions should be some long games, 4-base vs 4-base pretty quickly
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agree , from here this map is favoring terran 100%
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I like the map, but could have been made so much better. The bridges at the thirds especially ruins the map :/
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It's proleague, so it's still ok. Every teams can just send a Terran on this map, like Central Plain on R1 for Protoss.
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10387 Posts
wtf.. where is the unbuildable terrain..
this looks like a Protoss graveyard rofl
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is this diferent enough from dante's peak to constitute a new map?
http://wiki.teamliquid.net/starcraft/Dante's_Peak
The only difference is a slightly different center, the removal of the mineral only expos, and the thirds are now harder to defend. Unless i'm missing something, or the MSL has property rights on the map and won't let proleauge use it, I don't understand.
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I like that we've got a new map, but if we were going to choose one to get rid of... it would have to be Aztec based just on results/balance (also Empire of the Sun probably needs to be patched again - they fixed the P>>>>T, but at the expense of making it a T >> P, at least statistically.)
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ALLEYCAT BLUES49626 Posts
lol did all the map makers break-up with their girlfriends?(yes its a bad joke...but a joke nonetheless)
seriously,whats with all the maps with ridges??
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Nice nice. Great map for winners league
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On December 31 2010 00:37 Too_MuchZerg wrote:Honoring TL.net standards Siege tanks gonna be imba this map + Show Spoiler +
Zerg's gonna blow
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On December 30 2010 21:39 GTR wrote: i am certain this was made using grand line se as the base.
I was thinking the same thing. The ridges in the center gave me that feeling.
I'm not sure how I feel about this map. The windmill-pattern in the middle seems to make it very easy for a terran to push in TvP since it's rather narrow. Also I feel that the short distance between the "3rd" and another main/natural is really short, so that would make defending expos easier in TvP. This is all just speculation from me, I'm guessing that the actual results will vary from what I guessed.
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Hoping to see some epic don quixotes
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I guess it's supposed to be a windmill but it just looks like a swastika to me
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How do they even come up with these names...
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Anyone notice how similar this is to fighting spirit? That can only be a good thing :D
Also considering the different counter attack paths and all the "plz use carrier here" spots, this really shouldn't be too too bad for PvT, why does everyone jump the gun when looking at a new map and make knee jerk analysis. "Oh ez push path oh siege tank imba!!!11"
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On December 31 2010 02:57 SubtleArt wrote: Anyone notice how similar this is to fighting spirit? That can only be a good thing :D
Yes, but it is less open D=
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Canada2480 Posts
On December 31 2010 00:37 Too_MuchZerg wrote:Honoring TL.net standards Siege tanks gonna be imba this map + Show Spoiler +
my thoughts exactly
honestly there are so many paths to run around that I don't think Terran mech is gonna be THAT imbalanced
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Yep, fighting spirit for me too, but with the hbr ramps I love so much in the middle =D
Edit: come to think of it, looks terrible for zvz close spawns.
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Btw PvT on Grandline SE was 20-18, it was hardly TErran favored in PvT
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Remove the second wall that covers the nat and the map will be balanced. Terran can just put some tanks behind the wall and some tanks in front of the wall and form an ultimate defense that cannot be broken (and cover half the middle).
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FREEAGLELAND26780 Posts
Whatever Terran favored hmph. At least we won't have randomly stalled games a la Grand Line.
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cool looking map! Bring back HBR imo :p
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Russian Federation4405 Posts
allusion on a wind-mill, because of Don Quixote? :D Well done ^^
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lol unexpected name, loving it !
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It's so funny how many people on TL who immediately calls Terran imba as soon as a new map is released. :D
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Except for the mid map battles I think this is gonna play a lot like fighting spirit. Looks like a good map!
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Better they bring out Fighting Spirit instead! I love that map
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i can see those ridges/walls near the nats causing some problems, but generally this is alot better than grand line se at least. let's at least see some games played on it before saying "100% favoring terran" even if it looks kinda that way.
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I really liked the island tactics and strategies on grandline. They spiced up almost every matchup, and could've possibly caused some to evolve. Now there's only fortress.
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map looks amazing. definitely want someone to port it to sc2 for my mod
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Every map is Terran favored until people actually start playing on it....
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On December 31 2010 09:14 darktreb wrote: Every map is Terran favored until people actually start playing on it....
This. I remember people calling Destination T > P and Battle Royal a zerg graveyard.
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Oh man, this looks great.
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On December 31 2010 09:32 writer22816 wrote:Show nested quote +On December 31 2010 09:14 darktreb wrote: Every map is Terran favored until people actually start playing on it.... This. I remember people calling Destination T > P and Battle Royal a zerg graveyard.
Add to that original Medusa as well
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On December 31 2010 09:32 writer22816 wrote:Show nested quote +On December 31 2010 09:14 darktreb wrote: Every map is Terran favored until people actually start playing on it.... This. I remember people calling Destination T > P and Battle Royal a zerg graveyard.
To be fair, Destination is imo quite Terran favored unless the Protoss uses carriers.
But yeah, it gets quite tiresome that people call Terran imba in response to every terrain feature.
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it looks like fighting spirit with heartbreak ridge's center
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All maps are terran imba before they are released because it's so easy to imagine how to abuse seige tanks on any map
carriers not so much
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Baa?21242 Posts
When I heard "Grand Line gone! new map!" I was happy.
Then I saw it and I returned to apathy.
Terran maps -________-
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can't wait to see how games turn out on this map.
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ALLEYCAT BLUES49626 Posts
people need to understand the thing about terran maps.
you can't live with them,you can't live without them.
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Wait they got rid of Grand Line That was one of my favourite maps
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Aww I liked Grand Line
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On December 31 2010 15:58 Carnivorous Sheep wrote: When I heard "Grand Line gone! new map!" I was happy.
Then I saw it and I returned to apathy.
Terran maps -________- Fool me once, CSheep...
On April 07 2009 13:50 Carnivorous Sheep wrote: Battle Royal(e?) seems like it's gonna be a Zerg graveyard.
NEVER AGAIN!
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Yeah I am sad Grand Line got removed, that map hosted some great long games. The new map kinda reminds me of fighting spirit a bit.
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One Word+ Show Spoiler +
I feel like protoss could take almost half of the map, whereas a terran would be stretched thin after 3.
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am I the only one who notices the tilted swastika in the middle?
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On December 31 2010 18:20 Urth wrote: am I the only one who notices the tilted swastika in the middle?
Can't really notice what isn't there. Look again.
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On December 31 2010 18:44 O-ops wrote:Show nested quote +On December 31 2010 18:20 Urth wrote: am I the only one who notices the tilted swastika in the middle? Can't really notice what isn't there. Look again.
Eh, it's kind of there (the walls at the end of the "windmill" ridges) but it's not a big deal. Really.
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On December 31 2010 10:57 onewingedmoogle wrote: it looks like fighting spirit with heartbreak ridge's center
thats what i thought too, i like the mini HBR
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On December 31 2010 17:44 Bwenjarin Raffrack wrote:Show nested quote +On December 31 2010 15:58 Carnivorous Sheep wrote: When I heard "Grand Line gone! new map!" I was happy.
Then I saw it and I returned to apathy.
Terran maps -________- Fool me once, CSheep... Show nested quote +On April 07 2009 13:50 Carnivorous Sheep wrote: Battle Royal(e?) seems like it's gonna be a Zerg graveyard. NEVER AGAIN! Bwahahahahaha! Great example of how silly the whining is. :D
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On December 31 2010 18:16 Release wrote:One Word + Show Spoiler +I feel like protoss could take almost half of the map, whereas a terran would be stretched thin after 3.
It depends on the spawn locations a lot imo. If it's cross positions, protoss can do a fist pump because it will take terran months to reach any of your bases. But if it's horizontal spawns the push through the 3rd with turret cover will be very hard to deal with. Especially if protoss is bottom left or top right.
I also expect it to be T>Z because the 3rd has gas and a small choke for easy defense, and the minerals are all up against the wall and not overly vulnerable to harass. It's a fairly standard map in other respects.
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Philadelphia, PA10406 Posts
Literally every map that comes out gets people saying "terran favored!" It completely discredits anyone actually looking at the map and making a determination for themselves. Like quite a few maps, this one seems to have advantageous terran qualities, and advantageous qualities for every other race as well. Might as well see how it works out.
On January 01 2011 01:03 NovaTheFeared wrote:Show nested quote +On December 31 2010 18:16 Release wrote:One Word + Show Spoiler +I feel like protoss could take almost half of the map, whereas a terran would be stretched thin after 3. It depends on the spawn locations a lot imo. If it's cross positions, protoss can do a fist pump because it will take terran months to reach any of your bases. But if it's horizontal spawns the push through the 3rd with turret cover will be very hard to deal with. Especially if protoss is bottom left or top right. If the terran pushes that way, they'll have a nightmare breaking across the second bridge, and it'll be difficult to take a third, much less a fourth, while protoss ought to have map control over the whole opposite side of the map. Horizontal spawns probably benefits carrier play thanks to the ridges and limited goliath maneuverability, while arbiter play seems to be stronger at cross positions because of the distance.
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The good thing about PvT on the map, besides the ridges for carriers, is that every entrance to a base is narrow. That means vultures are weaker than usual.
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seems like a cool map, though im kind of sad seeing all the maps i know fading away :s
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i wont jump to conclusions about race because im still not very good at map/race balance, so ill just hope for good games in here, Grand Line SE had some very very nice games, hopefully this one can fill that spot
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On December 31 2010 02:28 StormsInJuly wrote: I guess it's supposed to be a windmill but it just looks like a swastika to me
same here.... but even when ignoring that i don't like the map.
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I don't know why this is Terran favored?
Basic architecture: taking another natural is normal, and then the cardinal expansion should be taken with some ease instead of relying on the main that natural attaches to. The bridges to the thirds, which are very attractive in one, maybe two directions, make those expansions very defensible as the game progresses. Those narrow bridges can be easily exploited by all races.
I think that it's an interesting map. I really like how the cardinal expansions create these routes around the normal attention outside the natural. To defend them, they force you to defend your third, but you have to defend it in the middle of the map. That's a very interesting concept. I'm really looking forward to seeing how games progress on this map.
TvZ should be the Terran taking control of the center in somewhat usual pace (the pseudo-chokes to the windmill playing into the equations), and the Zerg defending bases on one side somewhat normally, though the opportunity to control the middle expansion on a side, once it's been taken, is to be considered.
PvT should be very interesting. I anticipate some difficulty in scouting and repulsing drops considering the non-land regions around both the natural and main. I hope to see some amazing reavers here. I think that the center of the map is nice for tanks, but maps recently seem to be pushing close high grounds, which don't always favor the ensconced line.
I guess that carries over to PvZ as well, though it is something of a mix of my assessments of the matchups. I think harass against Zerg will be a constant threat on this map. I also think that Zergs will be able to take a side of the map with some ease.
These are my rough ideas about the map. I don't want to see other people saying Terran favored for no reason. If you think that it is Terran favored, please say why you think that. I'm not saying my ideas are right, or that it isn't a T map, I just would rather hear ideas than 'bah, T map'.
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Canada5565 Posts
it looks great! i cant wait to see it played. none of those stupid eggs, thank goodness. yes, i like this map quite a bit...and i've had enough of grand line
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LOL, the centre looks like a swastika.
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Never really liked Grand Line. lets hope this map is a success
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Australia7069 Posts
Tank pushes are going to be amazing on this map, you could push through that side expo straight to their base, even the middle is nice...wow. Obviously making sure flash owns winners league
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konadora
Singapore66117 Posts
small bump here
in addition to the Grand Line SE being changed to La Mancha, we also have:
1) The Fortress being upgraded to The Fortress SE 2.0.
Changes: - The resource amount for the "semi-islands" and center expansions have been swapped. Island expos now have 1500 minerals and 2500 gas, and center expansions have 1000 minerals and 1500 gas.
2) Empire of the Sun gets upgraded to version 1.4, from 1.3
Changes: 6 and 12 o'clock islands' gas geysers have been split into 2x 2500 gas geysers.
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ALLEYCAT BLUES49626 Posts
why the Gas changes in EOTS?
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Bisutopia19181 Posts
R2D2C3PO Canada. January 01 2011 07:45. Posts 58 PM Profile Blog Report Quote # LOL, the centre looks like a swastika. I saw that too, was about to post. Map looks fun none the less.
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konadora
Singapore66117 Posts
On January 06 2011 00:43 BLinD-RawR wrote: why the Gas changes in EOTS? probably to make it a more viable expansion option i guess?
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On December 31 2010 18:20 Urth wrote: am I the only one who notices the tilted swastika in the middle?
do you find something wrong with a swastika?
On January 01 2011 11:47 Kenpachi wrote: Never really liked Grand Line. lets hope this map is a success
GLSE had one too many expos, even if they were mineral only, plus the island ... this map virtually cuts that in half so im really looking forward to this
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On January 01 2011 00:41 Musoeun wrote:Show nested quote +On December 31 2010 18:44 O-ops wrote:On December 31 2010 18:20 Urth wrote: am I the only one who notices the tilted swastika in the middle? Can't really notice what isn't there. Look again. Eh, it's kind of there (the walls at the end of the "windmill" ridges) but it's not a big deal. Really.
By that, i meant it's not THE swastika. The mirror image of such means good fortune, luck and well being.
Rofl at all the "OMG Nazi symbol" people in this thread T.T
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I thought the Proleagues were done with Terran-favored maps?
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Weeeee never liked grandline... I used to live in spain and my old girlfriend was from La Mancha so this made me happy
They got great wine and supertasty goatcheese
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Baa?21242 Posts
On December 31 2010 17:44 Bwenjarin Raffrack wrote:Show nested quote +On December 31 2010 15:58 Carnivorous Sheep wrote: When I heard "Grand Line gone! new map!" I was happy.
Then I saw it and I returned to apathy.
Terran maps -________- Fool me once, CSheep... Show nested quote +On April 07 2009 13:50 Carnivorous Sheep wrote: Battle Royal(e?) seems like it's gonna be a Zerg graveyard. NEVER AGAIN!
Not one of my prouder comments, but tgis was before we all realized that almost no units from T and P could pass through the neutral Assimilators/ geysers
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You can download the 3 new/revised maps for round 3 HERE
Edit: La Mancha 1.1
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thx ryo
btw does anyone have a download for Dante's Peak?
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I actually think this map is going to be terrible for Terran. Pushing out over one of the windmill blades is going to require a huge commitment that opens the Terran up to huge flanks and counterattacks. To say this is Terran favored is to say the original HBR was Terran favored.
EDIT: I just noticed the area around the windmill blades and the raised areas themselves look unbuildable, that's going to be even more hellish to try and push across in TvP.
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On January 07 2011 07:02 XIII wrote: btw does anyone have a download for Dante's Peak? It's on mapdori.
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I cannot see this map as anything else but Grand Line without the line and a windmill in the middle haha. And upgrades to Fortress and Empire of the Sun, exciting stuff :p
Thanks for the links for map DL as well
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On January 06 2011 06:44 Carnivorous Sheep wrote:Show nested quote +On December 31 2010 17:44 Bwenjarin Raffrack wrote:On December 31 2010 15:58 Carnivorous Sheep wrote: When I heard "Grand Line gone! new map!" I was happy.
Then I saw it and I returned to apathy.
Terran maps -________- Fool me once, CSheep... On April 07 2009 13:50 Carnivorous Sheep wrote: Battle Royal(e?) seems like it's gonna be a Zerg graveyard. NEVER AGAIN! Not one of my prouder comments, but tgis was before we all realized that almost no units from T and P could pass through the neutral Assimilators/ geysers Well tell me how T is gonna take a early fourth or have an easy time taking a third this map. I dont see how, this map will favor 2 / 3 base play alot or just turtle split map in half play.
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Wow the new version of the map almost reminds me of Fighting Spirit but with ridges instead of the double bridges. If it ends up playing anything like it then I will <3 this map forever.
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On December 31 2010 00:37 Too_MuchZerg wrote:Honoring TL.net standards Siege tanks gonna be imba this map + Show Spoiler +
Look at the map and see that it has fairly easily defendable 4gas and held with no problems when meching. It's a crap map with no interesting features, a shame because the other new maps in Proleague are cool imo.
Also i'm normally against calling out Terran imba on maps cause it's a lot of the time wrong but here it's justified because of those damn bridges and ridges. Mainly thinking ZvT here but unless it's cross position i don't see PvT being very easy either... could be wrong though, there's still a lot of flanking space. But as Flash shows you can build a game winning push simply from 3/4 bases.
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Doesn't anyone else get reminded of LUNAAAAAA?
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ALLEYCAT BLUES49626 Posts
On January 09 2011 23:06 bITt.mAN wrote: Doesn't anyone else get reminded of LUNAAAAAA?
just the strip from the nats to the thirds are copies of luna...except the natural can actually be walled off in this map.
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Is it me or are the positions in the bottom left and top right not symmetrical to the other two? The bottom left and top right allow for units (mainly tanks) along the edge of their main to cover the cliff OUTSIDE their natural whereas the other two do not allow this.
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