[SPL] New Map for R3 - La Mancha - Page 2
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Sufficiency
Canada23833 Posts
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KinosJourney2
Sweden1811 Posts
The bridges at the thirds especially ruins the map :/ | ||
kamikami
France1057 Posts
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ArvickHero
10387 Posts
this looks like a Protoss graveyard rofl | ||
hacklebeast
United States5090 Posts
http://wiki.teamliquid.net/starcraft/Dante's_Peak The only difference is a slightly different center, the removal of the mineral only expos, and the thirds are now harder to defend. Unless i'm missing something, or the MSL has property rights on the map and won't let proleauge use it, I don't understand. | ||
Too_MuchZerg
Finland2818 Posts
Siege tanks gonna be imba this map + Show Spoiler + Really?+ Show Spoiler + Oh yea+ Show Spoiler + NOT | ||
Musoeun
United States4324 Posts
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BLinD-RawR
ALLEYCAT BLUES49497 Posts
seriously,whats with all the maps with ridges?? | ||
vectorix108
United States4633 Posts
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lolbolt
206 Posts
On December 31 2010 00:37 Too_MuchZerg wrote: Honoring TL.net standards Siege tanks gonna be imba this map + Show Spoiler + Really?+ Show Spoiler + Oh yea+ Show Spoiler + NOT Zerg's gonna blow | ||
blahman3344
United States2015 Posts
On December 30 2010 21:39 GTR wrote: i am certain this was made using grand line se as the base. I was thinking the same thing. The ridges in the center gave me that feeling. I'm not sure how I feel about this map. The windmill-pattern in the middle seems to make it very easy for a terran to push in TvP since it's rather narrow. Also I feel that the short distance between the "3rd" and another main/natural is really short, so that would make defending expos easier in TvP. This is all just speculation from me, I'm guessing that the actual results will vary from what I guessed. | ||
seRapH
United States9706 Posts
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StormsInJuly
Sweden165 Posts
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r33k
Italy3402 Posts
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SubtleArt
2710 Posts
Also considering the different counter attack paths and all the "plz use carrier here" spots, this really shouldn't be too too bad for PvT, why does everyone jump the gun when looking at a new map and make knee jerk analysis. "Oh ez push path oh siege tank imba!!!11" | ||
Lexvink
Canada310 Posts
On December 31 2010 02:57 SubtleArt wrote: Anyone notice how similar this is to fighting spirit? That can only be a good thing :D Yes, but it is less open D= | ||
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swanized
Canada2480 Posts
On December 31 2010 00:37 Too_MuchZerg wrote: Honoring TL.net standards Siege tanks gonna be imba this map + Show Spoiler + Really?+ Show Spoiler + Oh yea+ Show Spoiler + NOT my thoughts exactly honestly there are so many paths to run around that I don't think Terran mech is gonna be THAT imbalanced | ||
Zozo
Brazil2579 Posts
Edit: come to think of it, looks terrible for zvz close spawns. | ||
SubtleArt
2710 Posts
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kamikami
France1057 Posts
Terran can just put some tanks behind the wall and some tanks in front of the wall and form an ultimate defense that cannot be broken (and cover half the middle). | ||
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