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[SPL] New Map for R3 - La Mancha - Page 2

Forum Index > BW General
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 30 2010 14:46 GMT
#21
O cool. Don Quixote!
https://twitter.com/SufficientStats
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
December 30 2010 14:49 GMT
#22
I like the map, but could have been made so much better.
The bridges at the thirds especially ruins the map :/
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
kamikami
Profile Joined November 2010
France1057 Posts
December 30 2010 14:55 GMT
#23
It's proleague, so it's still ok. Every teams can just send a Terran on this map, like Central Plain on R1 for Protoss.
Khassar de Templari
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 30 2010 14:55 GMT
#24
wtf.. where is the unbuildable terrain..

this looks like a Protoss graveyard rofl
Writerptrk
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
December 30 2010 15:30 GMT
#25
is this diferent enough from dante's peak to constitute a new map?

http://wiki.teamliquid.net/starcraft/Dante's_Peak

The only difference is a slightly different center, the removal of the mineral only expos, and the thirds are now harder to defend. Unless i'm missing something, or the MSL has property rights on the map and won't let proleauge use it, I don't understand.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
December 30 2010 15:37 GMT
#26
Honoring TL.net standards

Siege tanks gonna be imba this map

+ Show Spoiler +
Really?+ Show Spoiler +
Oh yea+ Show Spoiler +
NOT
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
December 30 2010 15:45 GMT
#27
I like that we've got a new map, but if we were going to choose one to get rid of... it would have to be Aztec based just on results/balance (also Empire of the Sun probably needs to be patched again - they fixed the P>>>>T, but at the expense of making it a T >> P, at least statistically.)
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50323 Posts
Last Edited: 2010-12-30 15:57:52
December 30 2010 15:48 GMT
#28
lol did all the map makers break-up with their girlfriends?(yes its a bad joke...but a joke nonetheless)

seriously,whats with all the maps with ridges??
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
December 30 2010 16:26 GMT
#29
Nice nice. Great map for winners league
Aka XephyR/Shaneyesss
lolbolt
Profile Joined November 2010
206 Posts
December 30 2010 16:55 GMT
#30
On December 31 2010 00:37 Too_MuchZerg wrote:
Honoring TL.net standards

Siege tanks gonna be imba this map

+ Show Spoiler +
Really?+ Show Spoiler +
Oh yea+ Show Spoiler +
NOT


Zerg's gonna blow
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
December 30 2010 17:03 GMT
#31
On December 30 2010 21:39 GTR wrote:
i am certain this was made using grand line se as the base.


I was thinking the same thing. The ridges in the center gave me that feeling.

I'm not sure how I feel about this map. The windmill-pattern in the middle seems to make it very easy for a terran to push in TvP since it's rather narrow. Also I feel that the short distance between the "3rd" and another main/natural is really short, so that would make defending expos easier in TvP.
This is all just speculation from me, I'm guessing that the actual results will vary from what I guessed.
I like haikus and / I can not lie. You other / brothers can't deny
seRapH
Profile Blog Joined April 2009
United States9760 Posts
December 30 2010 17:10 GMT
#32
Hoping to see some epic don quixotes
boomer hands
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
December 30 2010 17:28 GMT
#33
I guess it's supposed to be a windmill but it just looks like a swastika to me
r33k
Profile Blog Joined March 2009
Italy3402 Posts
December 30 2010 17:51 GMT
#34
How do they even come up with these names...
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-12-30 17:59:44
December 30 2010 17:57 GMT
#35
Anyone notice how similar this is to fighting spirit? That can only be a good thing :D

Also considering the different counter attack paths and all the "plz use carrier here" spots, this really shouldn't be too too bad for PvT, why does everyone jump the gun when looking at a new map and make knee jerk analysis. "Oh ez push path oh siege tank imba!!!11"
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Lexvink
Profile Blog Joined May 2010
Canada310 Posts
December 30 2010 17:58 GMT
#36
On December 31 2010 02:57 SubtleArt wrote:
Anyone notice how similar this is to fighting spirit? That can only be a good thing :D


Yes, but it is less open D=
swanized
Profile Blog Joined September 2009
Canada2480 Posts
Last Edited: 2010-12-30 18:08:37
December 30 2010 17:59 GMT
#37
On December 31 2010 00:37 Too_MuchZerg wrote:
Honoring TL.net standards

Siege tanks gonna be imba this map

+ Show Spoiler +
Really?+ Show Spoiler +
Oh yea+ Show Spoiler +
NOT


my thoughts exactly

honestly there are so many paths to run around that I don't think Terran mech is gonna be THAT imbalanced
Writer
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
Last Edited: 2010-12-30 18:02:10
December 30 2010 18:01 GMT
#38
Yep, fighting spirit for me too, but with the hbr ramps I love so much in the middle =D

Edit: come to think of it, looks terrible for zvz close spawns.
EGM guides me
SubtleArt
Profile Blog Joined January 2010
2710 Posts
December 30 2010 18:04 GMT
#39
Btw PvT on Grandline SE was 20-18, it was hardly TErran favored in PvT
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
kamikami
Profile Joined November 2010
France1057 Posts
December 30 2010 18:12 GMT
#40
Remove the second wall that covers the nat and the map will be balanced.
Terran can just put some tanks behind the wall and some tanks in front of the wall and form an ultimate defense that cannot be broken (and cover half the middle).
Khassar de Templari
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