• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:22
CET 20:22
KST 04:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
SC: Evo Complete - Ranked Ladder OPEN ALPHA1StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1569 users

Starcraft 2 -- It's coming. Show your support.

Forum Index > BW General
Post a Reply
1 2 3 4 5 9 10 11 Next All
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-09-16 15:41:40
September 10 2004 12:35 GMT
#1
If you've been reading the battle.net forums, you would know that Blizzard is surely up for something, and I'd bet my Starcraft CD if they're not extremely interested in making SC2 in a short time. Head on over to the www.battle.net forums and you will see tons of topics being made by the blizzard admin about suggestions for Starcraft 2. JosephH has asked us before if we prefered hard counter vs soft counter, whether or not autocast should be implemented. Now, he is taking many more suggestions. Remember the last time it was stated if Starcraft is to spawn an RTS sequel, many people thought it could be another RTS (W4, new series, etc.), but this time, he has stated specifically: in a future StarCraft RTS game

Show your support. Blizzard is asking for Starcraft 2 suggestions. These are just a few important ones:


We'd like to know what you think about the addition of 3D movement (moving units in 4 cardinal directions plus up and down as well) as an addition in a future StarCraft RTS game. If it were to be implemented, how would the game benefit? If you dislike the idea, why?


We'd like to know what the forum regulars think of the addition of units/buildings that persist from map to map in the single-player campaign. Something we often hear from customers is a sense of frustration that all the units they built are suddently gone when the next map starts. If it were added to a future RTS StarCraft game, what would you consider to be a good implementation? A poor one? Why?


We'd like to know what the forum regulars think of the addition of units gaining experience to the StarCraft series. If it were added to a future RTS StarCraft game, what would you consider to be a good implementation? A poor one? Why?


What platform do you most want to see the next RTS StarCraft game on? Which would you least like to see it on? Why? What advantages/disadvantages do you see to that platform compared to others?

NEW UPDATE #2. JosephH had just put on a few new questions.

We'd like to know what the community thinks of the idea of resource gathering in RTS games - some games in the genre have eliminated it completely. Should future RTS StarCraft games still force the player to have 'workers' who collect resources? What advantages/disadvantages does it have in terms of gameplay?

and:

We're curious what the forum community thinks about the idea of placing negative feedback functions on supply in future RTS StarCraft games. What advantages does this system have? What disadvantages? One of the more common criticisms of StarCraft is that the game depends on large groups of units and rewards turtling (I'm not arguing that that is the case or not; but it's certainly something we hear often from customers). The upkeep system in Warcraft III helps to eliminate this situation. Do you feel that something like this can be (or even needs to be) successfully integrated into future StarCraft titles? (To those confused: he's asking if upkeep should be implemented in SC2)


Don't let Starcraft 2 be like W3 with heroes, items, experience, autocast, 3d, upkeep, etc. Come and let Blizzard know what we want in a true Starcraft sequel

http://www.battle.net/forums/board.aspx?fn=sc-general&pageno=1


To everyone: If you have something good to say, don't just post in this topic. Post it in the Blizzard forums. That is where your voice will be most heard. What you say will not have that much influence if you're just going to post within this topic.
ky[Z]
Profile Joined January 2003
China1730 Posts
September 10 2004 12:45 GMT
#2
wow, cool.
Terran is SOoOo over-powered~!! Especially in TvT~!
wasted
Profile Joined October 2002
Germany1789 Posts
September 10 2004 12:48 GMT
#3
what is "hard counter"/"soft counter" supposed to mean?
---gone---
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-09-10 12:54:19
September 10 2004 12:50 GMT
#4
On September 10 2004 21:48 blackblood wrote:
what is "hard counter"/"soft counter" supposed to mean?


Explanation:
StarCraft was the game of 'hard' counters (unit x counters unit y in virtually every case), with Warcraft III having 'soft' counters (units a, b, and c or combinations thereof can be used to combat unit y effectively

Basically in Starcraft, one unit counters another. For example, firebat counters ling. Hydra counters firebat, and so forth. In W3, it takes multiple units to counter a unit. In theory, this encourages a mix of units. However in reality, this post sums it up pretty well:

Hard counter = extremely little room for mistakes. Takes a massive amount of skill to make sure your units are alive. Skill-intensive

Soft counter = TONS of rooms for mistakes. You have time to pull back your units and not be hurt so badly at all. You don't have to be attentive to your units. Newbie-friendly

It's basically comparing skill-intensive vs newbie friendly. Which is similar to comparing SC vs W3.

SC takes a massive amount of skill because the player has to be extremely attentive to their units. W3 allows lots of room for mistakes
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 10 2004 12:51 GMT
#5
Units carrying over in anything but single player is absolutely ludicrous! Impossible to balance --
Experience as in giving 1+ damage, some small % dodge ability or something like that I guess could be balanced and make for a fun game o_O

3D no. It will simply be too slow to play that game when playing people across the globe --

Bleh I'll make a post tomorrow I think :O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Pob
Profile Joined February 2004
880 Posts
September 10 2004 12:52 GMT
#6
actually i really like the idea of experience , but only 1 level eg when a marine get 5 kills he becomes a 'veteran' and has 1+ attack or something , but not level 1,2,3,4,5 etc just veteran status
BloodSh0t
Profile Joined July 2004
United States34 Posts
September 10 2004 12:53 GMT
#7
On September 10 2004 21:50 tfeign wrote:
Show nested quote +
On September 10 2004 21:48 blackblood wrote:
what is "hard counter"/"soft counter" supposed to mean?



Hard Counter Hard Counter Hard Counter :D
Twitt
Profile Joined December 2003
United States733 Posts
September 10 2004 12:54 GMT
#8
Hard counter is something that is supposed to outright dominate and it's usually on a 1 to 1 basis. Soft counter is like a matchup vs matchup persay, where either side can win, but its favored in one direction.
MAN CLAN FIGHTING INDEED!~
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 10 2004 12:57 GMT
#9
.. When I think about it, I don't want SC 2.. AT ALL.

Well I guess it would be okay if they just like.. updated it so to speak. More battle.net features and such.. Adding new units I guess could possibly be done without fucking things over.. Ugh..

I mean, I don't want it to play differently from BW at all.. So aggrevating.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
September 10 2004 13:01 GMT
#10
On September 10 2004 21:51 FrozenArbiter wrote:
Units carrying over in anything but single player is absolutely ludicrous! Impossible to balance --
Experience as in giving 1+ damage, some small % dodge ability or something like that I guess could be balanced and make for a fun game o_O

3D no. It will simply be too slow to play that game when playing people across the globe --

Bleh I'll make a post tomorrow I think :O


There are a lot of dumb replies being posted. Joseph even said FOR SINGLE PLAYER and people are saying "NO DON'T USE IT IN MULTIPLAYER!" Seriously people, use your fucking heads before you reply. For some reason this irritates me greatly.
Moderator
juSblazin
Profile Joined August 2004
United States691 Posts
September 10 2004 13:17 GMT
#11
On September 10 2004 21:35 tfeign wrote:
If you've been reading the battle.net forums, you would know that Blizzard is surely up for something, and I'd bet my Starcraft CD if they're not extremely interested in making SC2 in a short time. Head on over to the www.battle.net forums and you will see tons of topics being made by the blizzard admin about suggestions for Starcraft 2. JosephH has asked us before if we prefered hard counter vs soft counter, whether or not autocast should be implemented. Now, he is taking many more suggestions. Remember the last time it was stated if Starcraft is to spawn an RTS sequel, many people thought it could be another RTS (W4, new series, etc.), but this time, he has stated specifically: in a future StarCraft RTS game

Show your support. Blizzard is asking for Starcraft 2 suggestions. These are just a few important ones:


We'd like to know what you think about the addition of 3D movement (moving units in 4 cardinal directions plus up and down as well) as an addition in a future StarCraft RTS game. If it were to be implemented, how would the game benefit? If you dislike the idea, why?


We'd like to know what the forum regulars think of the addition of units/buildings that persist from map to map in the single-player campaign. Something we often hear from customers is a sense of frustration that all the units they built are suddently gone when the next map starts. If it were added to a future RTS StarCraft game, what would you consider to be a good implementation? A poor one? Why?


We'd like to know what the forum regulars think of the addition of units gaining experience to the StarCraft series. If it were added to a future RTS StarCraft game, what would you consider to be a good implementation? A poor one? Why?


Don't let Starcraft 2 be like W3 with heroes, items, experience, autocast, 3d, etc. Come and let Blizzard know what we want in a true Starcraft sequel

http://www.battle.net/forums/board.aspx?fn=sc-general&pageno=1


amen
seeyoulater
Profile Joined June 2004
970 Posts
September 10 2004 13:29 GMT
#12
lobby for 2D please.
naventus
Profile Blog Joined February 2004
United States1337 Posts
September 10 2004 13:35 GMT
#13
BTW you guys, in the new post about 3D motion, I think he might have been implying motion like that in Homeworld- the game is set in space and has full 3d motion. It might be interesting to have SC actually in space- so air battles are in 3d and there are platforms for ground too. Someone who also thinks this is what he implied please tack it on the post... I don't know why no one's mentioned this.
hmm.
AutumnLight
Profile Joined July 2003
Ukraine2488 Posts
September 10 2004 13:50 GMT
#14
sc will suck in 3rd imo
Pray for War.
tfeign
Profile Joined June 2004
United States2980 Posts
September 10 2004 13:51 GMT
#15
Yes, it would.
LetMeBeWithYou
Profile Joined August 2004
Canada4254 Posts
September 10 2004 13:51 GMT
#16
I read the old thread fakesteve made... wow that wc3 faggot doesnt know what the fuck hes talkin about its pathetic..
All Those beneath an angry star
Chivalry
Profile Joined September 2004
United States70 Posts
September 10 2004 14:06 GMT
#17
fakesteve is reppin~
ngi id: MiracleToss DL this MMORPG: http://www.ryl.com.my
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
September 10 2004 14:09 GMT
#18
:o, it be coming soon.
Chivalry
Profile Joined September 2004
United States70 Posts
September 10 2004 14:10 GMT
#19
anyways start off with 3 new races!
ngi id: MiracleToss DL this MMORPG: http://www.ryl.com.my
pheered.user
Profile Joined March 2003
United States2603 Posts
September 10 2004 14:28 GMT
#20
My ideas.

3 new races, Or completely revamp the units and take all of them out and start again.

War3 bnet features such as ladder cool icons and shit

No fucking userfriendly shit that takes quite a bit of skill out of the game

Units should not have massive HP as in war3

No gay stores or hero's

Some new tilesets

a slightly larger unit amount than now

Observer mode

make the game with a slightly faster game speed

2D same perspecitve as sc TOP DOWN but improved graphics is good.

Some ideas, most have been said already but this is what i want
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#60
WardiTV2644
IndyStarCraft 295
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 295
UpATreeSC 87
JuggernautJason54
BRAT_OK 40
StarCraft: Brood War
Rain 3667
Horang2 1088
Shuttle 661
sSak 49
scan(afreeca) 45
Aegong 19
NaDa 7
Dota 2
Gorgc4743
qojqva3275
420jenkins308
BananaSlamJamma196
XcaliburYe104
League of Legends
rGuardiaN57
Counter-Strike
fl0m1138
byalli408
Heroes of the Storm
Liquid`Hasu138
Other Games
Grubby1778
FrodaN1703
Beastyqt763
ceh9562
KnowMe219
Mew2King132
ArmadaUGS91
QueenE51
Trikslyr46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 222
• Reevou 9
• Adnapsc2 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV428
League of Legends
• Nemesis2774
• imaqtpie1565
• TFBlade730
Other Games
• Shiphtur298
Upcoming Events
Replay Cast
3h 38m
WardiTV Korean Royale
16h 38m
OSC
21h 38m
Replay Cast
1d 3h
Replay Cast
1d 13h
Kung Fu Cup
1d 16h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.