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Starcraft 2 -- It's coming. Show your support. - Page 4

Forum Index > BW General
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jtan
Profile Blog Joined April 2003
Sweden5891 Posts
September 10 2004 21:58 GMT
#61
I wonder how many more years i will say starcraft is the best pc game so far. If blizzard cant brake there old record...who can?
Enter a Uh
Locke-BH
Profile Joined November 2002
Brazil39 Posts
September 10 2004 22:08 GMT
#62
On September 11 2004 05:31 DJEtterStyle wrote:
God, with the shittiness of Blizzard's last two games, I'm starting to think that Starcraft was a complete accident. There's no way I'm going to register on those boards to say this, but...

Making a video game is like writing a book: trying to include the ideas of all the people who liked your previous book is ludicrous. Stop asking for fan input. Start with a vision, make it a reality, and hope the public embraces it.


Actually it most probably was a complete accident, combined with the horrible feedback Blizzard got early on. People kept saying "lol their makin orcs in space!!1111". Afterwards almost the whole game was remade, or it'd have been a complete disaster.

IMO SC2 should keep the following SC features:
- Fast pace
- Large supply for units(200)
- Hard counters
- Distinct tech trees
- Distinct units
- Relatively weak units

And NOT include heroes, creeps, upkeep, extra resources, very flashy sfx and some other Wc3 stuff.

An interesting new feature would be real weather effects which influence the gameplay. Of course, an option to disable them or soften weather effects would be needed.
7v1 comp
jacen
Profile Blog Joined April 2004
Austria3644 Posts
September 10 2004 22:12 GMT
#63
On September 11 2004 06:52 LasT[a2] wrote:
EVERYONE JUST POST THESE IDEAS on that Bnet SC2 form pls, so we can get what the people want (meaning us lol ^^)

i allready did
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
gravity
Profile Joined March 2004
Australia2223 Posts
September 10 2004 22:21 GMT
#64
All this negativity/pessimism about a possible SC2 is depressing . I can't help but agree for the most part though. I wonder how Blizzard feels about it.
jacen
Profile Blog Joined April 2004
Austria3644 Posts
September 10 2004 22:38 GMT
#65
On September 11 2004 07:08 Locke-BH wrote:
- Hard counters

stop demanding hard counters
war 3 HAS hard counters and it doesnt help any1

fortunally u added
On September 11 2004 07:08 Locke-BH wrote:
- Distinct units

which is what u really mean.
every units needs its own dedication.
firebats are good vs small units with low hp.
ever tried bats vs lots? why not? yeah right they would only damage 1 or max 2 lots.
same goes
for lots/lings
for goons/tanks
for vultures/goons
for ht/hydras

think about it .. starcraft dont have a hard damage counter system either ... its the unit design what counters other units
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
jacen
Profile Blog Joined April 2004
Austria3644 Posts
September 10 2004 22:39 GMT
#66
On September 11 2004 07:21 gravity wrote:
I wonder how Blizzard feels about it.

i hope the ppl in charge for war3 die og their guilt 8[
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
Jim
Profile Joined November 2003
Sweden1965 Posts
September 10 2004 23:14 GMT
#67
I guess its understandable but most of you guys just want sc with better graphics. Doesnt sc have any flaws for you? Imo sc lacks a random map generator ala AOE2. That is so much fun.
To sup with the mighty ones, one must climb the path of daggers.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
September 10 2004 23:17 GMT
#68
On September 10 2004 21:52 Pob wrote:
actually i really like the idea of experience , but only 1 level eg when a marine get 5 kills he becomes a 'veteran' and has 1+ attack or something , but not level 1,2,3,4,5 etc just veteran status


Imagine how gay that would be for Z users where 3/4 of their units gets raped right away. Lings would automatically suck and then lurks would be super strong

Basically anything with splash rapes. A temp could get to like lvl 1000 in 2 storms.

I think the whole hero idea is alright. I could play a game wiht heros. What I hate the most about War3 soi that the units damage is like 20-25.

Imagine like this: Muta vs Muta (the deciding battles of ZvZ pretty much) Your mutas can do 5-10 damage. You hit him with 10 mutas, you do 5,6,7,10,5,5,5,5,5. He does all 10's. You lose horribly even though your force was the same size. I knwo it is unlikly to happen but it can happen. Most of us have played well over 1000 games of BW so think of how many games you would lose/win because of stupid things like that. When the luck factor is brought into an RTS, the game goes to hell. Also, random item drops are stupid. I played a game and I got boots of speed! w00t! My opponant got a Red Drake Egg. He got a super tough dragon thingy and I got gay ass boots. Wtf is that?
Nak Allstar.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 10 2004 23:22 GMT
#69
On September 10 2004 22:01 Excalibur_Z wrote:
Show nested quote +
On September 10 2004 21:51 FrozenArbiter wrote:
Units carrying over in anything but single player is absolutely ludicrous! Impossible to balance --
Experience as in giving 1+ damage, some small % dodge ability or something like that I guess could be balanced and make for a fun game o_O

3D no. It will simply be too slow to play that game when playing people across the globe --

Bleh I'll make a post tomorrow I think :O


There are a lot of dumb replies being posted. Joseph even said FOR SINGLE PLAYER and people are saying "NO DON'T USE IT IN MULTIPLAYER!" Seriously people, use your fucking heads before you reply. For some reason this irritates me greatly.

Sorry but it was 6 am my time XD
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
September 10 2004 23:23 GMT
#70
there is 1 good thing about war3. they designed it to coerce/introduce/force ppl into a truly competitive RTS, and they tried to make it squishier for those people. im not sure either of those things are necessarily bad. when they made it "easier to be good" (from that time's perspective), bw became more competitive simultaneously, which all the good players hated at the time, but maybe it turned out for the best.

what went wrong in war3? the economy is not interesting/dynamic/deep enough, too many units that lack any real distinction i.e. casters, upgrades that are totally uninteresting. units too hard to kill, u deal with less units = killing 1 unit helps a ton and too much room for error in micro = nothing ever happens. units turn in a weird and gay way that's much slower and less responsive than in bw. if they want examples of how to do all these things better, there are plenty of examples, probably created accidentally, throughout war2, sc, and bw.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
September 10 2004 23:31 GMT
#71
Heroes may be a fun idea in SC though. If you think about it, each tiem you PvZ, your tech unit is your "hero" (Reaver, Temp, Arch, whatever) You always micro it the hardest and you really depend on it to win you the game (or keep you alive). Now after saying that I was thinking about the other races and I don't really see these hero-type of units (MAYBE a defiler for Zerg but they are still a pain in the ass to get). Just think now, wouldn't it be cool if you were a Z user and you had some bad ass hero? You would have to control your units and micro your hero at the same time. Personally, I think it would be much more fun than just microing your hydras or something. Imagine having your swarm with a kerrigan in there to storm~ It would be fun. People would say it is imbalanced but then they would ahve their own heroes too. It wouldn't be imbalanced, it would just make bigger fights and more killing which is what the fans want to see. Heroes could work in a game but don't put in the creeping; once you do that the game becomes one of those micro maps vs computers that most people beat without losing a life. No one wants to watch 1 marine kill 5 zealots for 10 hours.

In conclusion, IF they implement heroes, give them a chance. If they happen to suck, sorry
Nak Allstar.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 10 2004 23:31 GMT
#72
On September 11 2004 03:40 Travin wrote:
atleast im sure that i dont want units to be constant moving like mutalisks, keep the good ol turn of ure engines while u stand still thing (to bad it dsnt work irl).

I dont want them to add more races blizzard has proven that they cant balance 4 races.

most important of all, you should be able to select more than 12 units, so u dsnt have to group millions of units just to attack..



No, handling loads of keys of units is part of what makes really good zergs impressive :O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
September 10 2004 23:34 GMT
#73
i dont think heros are a bad idea at all, they are just badly executed like everything in war3. when war3 was released it was just as unfinished as the betas everyone was pirating. tft reduced the gayness of the economy and upkeep which were just .. too much thats all, just like heros in war3. in sc a hero could be like a moving building, balanced to fit the role, u can research things for the unit at it, its harder to kill than a normal unit, but in war3 blah blah blah im just saying heros could be less crutial than they are in war3 and fit nicely into an RTS as much as anything else.
JoeUser
Profile Joined April 2004
United States684 Posts
September 10 2004 23:40 GMT
#74
Here is my wish list:
-BEAUTIFUL 2D rendering. Not only would it set it apart from the crowd, it would look cool too.
-Flashier B.Net, like W3
-Maybe 1 more race(Xel'Naga?), but concentrate mostly on vastly expanding the arsenal of the races they have
-Massive lengthy beta trials, to iron out ALL the kinks, maybe only make it avaliable to those who play SC1, and are familiar with perfection^^
-Concentrate on making it more "macro" based, to avoid turning into something like tiny W3.
-No heros, agressive nuetral units, or anything like W3.
Quote
Mindcrime
Profile Joined July 2004
United States6899 Posts
September 10 2004 23:41 GMT
#75
On September 11 2004 08:31 FrozenArbiter wrote:
Show nested quote +
On September 11 2004 03:40 Travin wrote:
atleast im sure that i dont want units to be constant moving like mutalisks, keep the good ol turn of ure engines while u stand still thing (to bad it dsnt work irl).

I dont want them to add more races blizzard has proven that they cant balance 4 races.

most important of all, you should be able to select more than 12 units, so u dsnt have to group millions of units just to attack..



No, handling loads of keys of units is part of what makes really good zergs impressive :O


Agreed ~_~
That wasn't any act of God. That was an act of pure human fuckery.
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
Last Edited: 2004-09-10 23:51:22
September 10 2004 23:45 GMT
#76
This is what I think should happen:

We need one representative or a few that are famous [ Progamers, rekrul, leg, someone famous in our community with cred ]

We need a list of what we ALL agree on. As impossible as it sounds, this list has already been started.

The true craft fans who've been playing since day one and visit this forum want:
Keep the same 2D Graphics format.

An expansion will be just as great as another game if not BETTER because it's nearly impossible to re-create what happened with Starcraft and Broodwar. By just creating an expansion we will have a higher chance of remaking that glory.

Continue the story on the plot it's been going, don't put in bs twists and fuck up the godly single player.

No fucking heroes. Because we know they could work but I don't think any of us wanna give Blizzard chances after the heroes in WC3. We want the BEST chances possible to recreate BW.

No fucking items, and so many upgrades for EVERY unit, when I play wc3 it's like playing diablo with every fucking unit including peons, wtf is that.

One new race max assuming you create SC2, 3 new races or some other absurd number would make ZERO sense. The only considerable races are Xel'Naga or the new race implied by Duran. Xel'Naga would be hard as hell to make original though considering they are an advanced Protoss. They'd cost way too much and the ' ladder ' between the other races would be too wide. Think about it, Xel'Nagas first unit would probably only be defeated by 2 zeals or 6 rines or 7-8 lings. Duran's race seems most appropriate.

We DON'T want wc3, do not look at it or even look at the few succesess you had with wc3. Sc is sc, remember, not warcraft in space.

We all want an RTS. We do NOT want a fusion of RTS FPS MMORPG

Point out the sc scene in Korea, educate them, do you really think that by changing the game like you did to wc3 that sc will still continue to exist? People LIVE off sc, you're doing something right, keep it that way.

HARD COUNTERS, I cannot stress this enough, and I'm sure the majority of the community backs me. WE WANT A HARD GAME, DON'T PUSSIFY WITH SOFT COUNTERS.


Generic things like these I think we all agree on and we need to present it RIGHT and with AUTHORITY.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
September 11 2004 00:04 GMT
#77
to sum it up, they should try to make a game that current sc players would want to play. as war3 has proven, the dumbasses will play anything, so dont worry about them.
Servolisk
Profile Blog Joined February 2003
United States5241 Posts
September 11 2004 00:13 GMT
#78
Like most of you I lost all faith in Blizzard and thought they don't know what the hell they are doing. But reading most of the ideas makes me think they are very good.
wtf was that signature
MannerLess_
Profile Joined November 2003
Brazil535 Posts
September 11 2004 00:19 GMT
#79
Bah, if it sucks(it will), I guess people will eventually come back to bw(the hardcore players).
ur hed got smashed by ur moms dik lololol
jacen
Profile Blog Joined April 2004
Austria3644 Posts
September 11 2004 00:25 GMT
#80
On September 11 2004 09:19 MannerLess_ wrote:
Bah, if it sucks(it will), I guess people will eventually come back to bw(the hardcore players).

the hardcore player wont even switch to sc2 if its not anywhere near sc1
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
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