Serious Balance Changes Suggestions Topic - Page 14
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88)WhyYouKickMyDog
United States608 Posts
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88)WhyYouKickMyDog
United States608 Posts
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88)WhyYouKickMyDog
United States608 Posts
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Breeze
Bulgaria989 Posts
edit: talking about ensnaring workers | ||
IPS.ZeRo
Germany1142 Posts
LoL ![]() with speed scouts right at the beginning and that ground damage pvz would be soooooooooo easy. build 2 scouts and you could harras without and ending. I mean he will probably have hydras without speed upgrade at this time, that would be extremely unfair. | ||
tfeign
United States2980 Posts
build 2 scouts and you could harras without and ending. 1 Spore Colony >> 2 scouts. 2 scouts costs more resources to make than making a full expansion complete with cannons to support it. And 88)WhyYouKickMyDog if you read correctly, the point is that wasting your micro and time to ensnare workers is not worth it. What the hell does a defiler has to do with anything? Yes, defilers take more time to micro and that's fine because their spells are more effective but so what? What does that have to do with the fact that the time + micro + costs it takes for a queen to ensnare workers is not even as effective as doing nothing at all? And seriously anyone (and in this case it most likely means 1 person) who thinks that ensnaring workers is more effective than muta harass (AKA Abyss_bahamut) should just be shot. | ||
RuGbUg
United States2347 Posts
On July 09 2004 20:38 FrozenArbiter wrote: Oh, but I DO play other maps, and I DO win a DEFINITE fair share of pvz on LT. but for my amazing skill level i feel as if i shouldn't lose period, because my mastery of this matchup is unrivaled on this earth. therefore i think pvz is unbalanced; i mean once you reach the level I have, losing should not be an option.Oh so that's why you complain about PvZ?? If you have good timing you'll win a big enough share of your PvZ LT games ~____________~; Btw, 'it's all about the maps' doesn't mean land/island. It means Temple or.. OTHER MAPS?!? ![]() Guillotine, Namja, Gaema Gowon, Nostalgia, Mercury, requiem.. The list goes on, and on, and on ![]() Oh and yes I know that was sarcasm -,- | ||
RuGbUg
United States2347 Posts
On July 16 2004 14:58 tfeign wrote: Just because idiots don't know how to use queens doesn't mean they aren't effective. 1 Spore Colony >> 2 scouts. 2 scouts costs more resources to make than making a full expansion complete with cannons to support it. And 88)WhyYouKickMyDog if you read correctly, the point is that wasting your micro and time to ensnare workers is not worth it. What the hell does a defiler has to do with anything? Yes, defilers take more time to micro and that's fine because their spells are more effective but so what? What does that have to do with the fact that the time + micro + costs it takes for a queen to ensnare workers is not even as effective as doing nothing at all? And seriously anyone (and in this case it most likely means 1 person) who thinks that ensnaring workers is more effective than muta harass (AKA Abyss_bahamut) should just be shot. On July 09 2004 14:12 RuGbUg wrote: tfeign, why do you still insist that every unit must have the same impact in every game? theres a reason why zerglings aren't always as good as ults, and theres a reason why queens/darkarchons aren't always as good as defilers/temps. give it up and stop whining like a little child | ||
IPS.ZeRo
Germany1142 Posts
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88)WhyYouKickMyDog
United States608 Posts
On July 16 2004 14:58 tfeign wrote: 1 Spore Colony >> 2 scouts. 2 scouts costs more resources to make than making a full expansion complete with cannons to support it. And 88)WhyYouKickMyDog if you read correctly, the point is that wasting your micro and time to ensnare workers is not worth it. What the hell does a defiler has to do with anything? Yes, defilers take more time to micro and that's fine because their spells are more effective but so what? What does that have to do with the fact that the time + micro + costs it takes for a queen to ensnare workers is not even as effective as doing nothing at all? And seriously anyone (and in this case it most likely means 1 person) who thinks that ensnaring workers is more effective than muta harass (AKA Abyss_bahamut) should just be shot. i wasnt responding to JUST your post about the ensnaring workers, but a lot of your other posts. all my points disprove a LOT of the different things you were saying. and i already said i agree that ensnaring workers is retarded. | ||
Tien
Russian Federation4447 Posts
I think if we made the broodling energy at 100 it would work incredible wonders for zerg. | ||
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Liquid`Jinro
Sweden33719 Posts
On July 16 2004 13:33 88)WhyYouKickMyDog wrote: and u dont hear me arguing that mutas >>>>>> defilers cuz u cant harass and kill a base with defilers and theres no reason to go mass defilers. queens and filers are both units that should be used sparingly, as part of a larger attacking unit army Actually if they are terran you plague all their buildings making them burn down ;D | ||
Tien
Russian Federation4447 Posts
On July 16 2004 16:51 FrozenArbiter wrote: Actually if they are terran you plague all their buildings making them burn down ;D Plague is better worth using on marines and vessels then 3-4 supply depots. | ||
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Liquid`Jinro
Sweden33719 Posts
On July 16 2004 16:53 Tien wrote: Plague is better worth using on marines and vessels then 3-4 supply depots. Was nitpicking :D | ||
shinigami
Canada423 Posts
LMFAO!! Hey I haven't visited this topic in a while and I hate to bump this, but seriously this is the most newbish and ignorant shit I think I have read in my entire time of going to TL.net LMFAO!!! Ensnaring workers is better than mutas harass. hahahaha even doing nothing at all is better than wasting your resources ensnaring workers. ROFL. Seriously, can you believe it? Anyone who thinks that ensnaring workers is an effective strategy should not be arguing in this topic, let alone someone who thinks that ensnaring workers is more effective than muta harass, who should just be shot. HAHAHAHAHAH (yes! I'm really laughing as I am typing this). Broodling peons is a good strategy LMAO. Next time you all know what to do when your opponent is expanding, thanks to Abyss_Bahamut. This is the same guy who thinks that mutas are useless until greater spire. ROFL, seriously read the rest of his post. I literally fell off my chair while I was reading. You know someone is running out of reasons to argue when they make a post like Abyss_Bahamut. I don't want to flame you alot, but seriously I think after reading that post my Starcraft IQ level has dropped down significantly. ![]() | ||
shinigami
Canada423 Posts
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shinigami
Canada423 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
nexus/assimilator/pylon/cannon/cannon = 900 expansion costs more =/ | ||
Bull-Demon
United States582 Posts
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tfeign
United States2980 Posts
On July 17 2004 13:28 Rt-S.FakeSteve wrote: 2 scouts = 550/250 nexus/assimilator/pylon/cannon/cannon = 900 expansion costs more =/ The widely accepted gas/mineral conversion in pvz is 1gas = 2minerals (gas is extremely important in pvz) Even is you go at the 1gas=1.5minerals conversion (which is a pvt / pvp conversion), it still costs more Do the math. | ||
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