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Serious Balance Changes Suggestions Topic - Page 14

Forum Index > BW General
Post a Reply
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88)WhyYouKickMyDog
Profile Joined July 2004
United States608 Posts
Last Edited: 2004-07-16 06:40:15
July 16 2004 04:30 GMT
#261
about "the time it takes to micro it". defilers take MUCH more time to micro. queens u simply fly to where u want it, and cast the spell. defilers are harder to get around in many situations because they are ground units and move more slowly, and you have to spend a lot of time doing that thing to get energy, and defilers are later in the game units. if you built a queen right after u get queens den, And started on hive at same time, then started defiler mound right when hive finishes, then upgraded that energy thing right when mound finishes, your queens will have 200/200 energy =/
88)WhyYouKickMyDog
Profile Joined July 2004
United States608 Posts
July 16 2004 04:31 GMT
#262
and ensnare is good if used correctly. same with defiler spells. people know where to use defilers nowadays, but most people dont understand how to use queens to their full effectiveness. id say its easier to use queens effectively than it is defilers, once you understand and are used to playing with both.
88)WhyYouKickMyDog
Profile Joined July 2004
United States608 Posts
July 16 2004 04:33 GMT
#263
and u dont hear me arguing that mutas >>>>>> defilers cuz u cant harass and kill a base with defilers and theres no reason to go mass defilers. queens and filers are both units that should be used sparingly, as part of a larger attacking unit army
Breeze
Profile Joined October 2002
Bulgaria989 Posts
Last Edited: 2004-07-16 04:43:18
July 16 2004 04:42 GMT
#264
Yeah but it will make him angry and he will start typing explaining like you that it is ineffective

edit: talking about ensnaring workers
micro soft, macro hard
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
July 16 2004 04:45 GMT
#265
I have red till the part of scouts.
LoL
with speed scouts right at the beginning and that ground damage pvz would be soooooooooo easy.
build 2 scouts and you could harras without and ending.
I mean he will probably have hydras without speed upgrade at this time, that would be extremely unfair.
aka DTF-ZeRo
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-07-16 06:09:29
July 16 2004 05:58 GMT
#266
build 2 scouts and you could harras without and ending.


1 Spore Colony >> 2 scouts.

2 scouts costs more resources to make than making a full expansion complete with cannons to support it.


And 88)WhyYouKickMyDog if you read correctly, the point is that wasting your micro and time to ensnare workers is not worth it. What the hell does a defiler has to do with anything? Yes, defilers take more time to micro and that's fine because their spells are more effective but so what? What does that have to do with the fact that the time + micro + costs it takes for a queen to ensnare workers is not even as effective as doing nothing at all?

And seriously anyone (and in this case it most likely means 1 person) who thinks that ensnaring workers is more effective than muta harass (AKA Abyss_bahamut) should just be shot.
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 16 2004 06:36 GMT
#267
On July 09 2004 20:38 FrozenArbiter wrote:
Show nested quote +
On July 09 2004 16:49 RuGbUg wrote:
On July 09 2004 16:33 FrozenArbiter wrote:
On July 09 2004 14:16 RuGbUg wrote:
PvZ balance could definitely use some work my friend, lurk ridge and lurk contains aren't coolio in my book

1) Play non LT/WCG maps

or

2) Get gosu timing. Timing is 99% PvZ on LT
you're assuming i dont have perfect timing, which I do. I am better than any toss you have EVER SEEN

Oh so that's why you complain about PvZ??

If you have good timing you'll win a big enough share of your PvZ LT games ~____________~;

Btw, 'it's all about the maps' doesn't mean land/island. It means Temple or.. OTHER MAPS?!?



Guillotine, Namja, Gaema Gowon, Nostalgia, Mercury, requiem.. The list goes on, and on, and on

Oh and yes I know that was sarcasm -,-
Oh, but I DO play other maps, and I DO win a DEFINITE fair share of pvz on LT. but for my amazing skill level i feel as if i shouldn't lose period, because my mastery of this matchup is unrivaled on this earth. therefore i think pvz is unbalanced; i mean once you reach the level I have, losing should not be an option.
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 16 2004 06:37 GMT
#268
On July 16 2004 14:58 tfeign wrote:
Show nested quote +
build 2 scouts and you could harras without and ending.


1 Spore Colony >> 2 scouts.

2 scouts costs more resources to make than making a full expansion complete with cannons to support it.


And 88)WhyYouKickMyDog if you read correctly, the point is that wasting your micro and time to ensnare workers is not worth it. What the hell does a defiler has to do with anything? Yes, defilers take more time to micro and that's fine because their spells are more effective but so what? What does that have to do with the fact that the time + micro + costs it takes for a queen to ensnare workers is not even as effective as doing nothing at all?

And seriously anyone (and in this case it most likely means 1 person) who thinks that ensnaring workers is more effective than muta harass (AKA Abyss_bahamut) should just be shot.
Just because idiots don't know how to use queens doesn't mean they aren't effective.

On July 09 2004 14:12 RuGbUg wrote:
tfeign, why do you still insist that every unit must have the same impact in every game?

theres a reason why zerglings aren't always as good as ults, and theres a reason why queens/darkarchons aren't always as good as defilers/temps. give it up and stop whining like a little child
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
July 16 2004 06:38 GMT
#269
well but it is hard to have spore colonies everywhere and 2 scouts with so many grounddamage can kill drones in no time.
aka DTF-ZeRo
88)WhyYouKickMyDog
Profile Joined July 2004
United States608 Posts
July 16 2004 06:39 GMT
#270
On July 16 2004 14:58 tfeign wrote:
Show nested quote +
build 2 scouts and you could harras without and ending.


1 Spore Colony >> 2 scouts.

2 scouts costs more resources to make than making a full expansion complete with cannons to support it.


And 88)WhyYouKickMyDog if you read correctly, the point is that wasting your micro and time to ensnare workers is not worth it. What the hell does a defiler has to do with anything? Yes, defilers take more time to micro and that's fine because their spells are more effective but so what? What does that have to do with the fact that the time + micro + costs it takes for a queen to ensnare workers is not even as effective as doing nothing at all?

And seriously anyone (and in this case it most likely means 1 person) who thinks that ensnaring workers is more effective than muta harass (AKA Abyss_bahamut) should just be shot.


i wasnt responding to JUST your post about the ensnaring workers, but a lot of your other posts. all my points disprove a LOT of the different things you were saying. and i already said i agree that ensnaring workers is retarded.
Tien
Profile Joined January 2003
Russian Federation4447 Posts
July 16 2004 07:50 GMT
#271
I just used queens on zvt today and man were they useful. Guy went 2 fact tanks and I managed to broodling them all. Then run in with hydra/lurk/defiler.

I think if we made the broodling energy at 100 it would work incredible wonders for zerg.
We decide our own destiny
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 16 2004 07:51 GMT
#272
On July 16 2004 13:33 88)WhyYouKickMyDog wrote:
and u dont hear me arguing that mutas >>>>>> defilers cuz u cant harass and kill a base with defilers and theres no reason to go mass defilers. queens and filers are both units that should be used sparingly, as part of a larger attacking unit army

Actually if they are terran you plague all their buildings making them burn down ;D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Tien
Profile Joined January 2003
Russian Federation4447 Posts
July 16 2004 07:53 GMT
#273
On July 16 2004 16:51 FrozenArbiter wrote:
Show nested quote +
On July 16 2004 13:33 88)WhyYouKickMyDog wrote:
and u dont hear me arguing that mutas >>>>>> defilers cuz u cant harass and kill a base with defilers and theres no reason to go mass defilers. queens and filers are both units that should be used sparingly, as part of a larger attacking unit army

Actually if they are terran you plague all their buildings making them burn down ;D


Plague is better worth using on marines and vessels then 3-4 supply depots.
We decide our own destiny
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 16 2004 12:40 GMT
#274
On July 16 2004 16:53 Tien wrote:
Show nested quote +
On July 16 2004 16:51 FrozenArbiter wrote:
On July 16 2004 13:33 88)WhyYouKickMyDog wrote:
and u dont hear me arguing that mutas >>>>>> defilers cuz u cant harass and kill a base with defilers and theres no reason to go mass defilers. queens and filers are both units that should be used sparingly, as part of a larger attacking unit army

Actually if they are terran you plague all their buildings making them burn down ;D


Plague is better worth using on marines and vessels then 3-4 supply depots.

Was nitpicking :D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
shinigami
Profile Blog Joined June 2004
Canada423 Posts
July 17 2004 03:27 GMT
#275
LMFAO!! Hey I haven't visited this topic in a while and I hate to bump this, but seriously this is the most newbish and ignorant shit I think I have read in my entire time of going to TL.net

Show nested quote +
Queens can't harass workers? Lolz, you have to be shitting me. Ever see ensnare on workers? Ensnare is in MOST cases better than mutas, why? Because one you get advantage financially, and if any units come to protect, your ensnare hits them too so at which point you can counter his front or do some other type of harass as it will take his units a long time to get somewhere else.


LMFAO!!! Ensnaring workers is better than mutas harass. hahahaha even doing nothing at all is better than wasting your resources ensnaring workers. ROFL. Seriously, can you believe it? Anyone who thinks that ensnaring workers is an effective strategy should not be arguing in this topic, let alone someone who thinks that ensnaring workers is more effective than muta harass, who should just be shot.

Show nested quote +
Since you want to be so god damn specific I will be too: Queens can't kill buildings? Uh, with 4-5 queens you can easily broodling enough workers to kill all peons which means that exp is useless.



HAHAHAHAHAH (yes! I'm really laughing as I am typing this). Broodling peons is a good strategy LMAO. Next time you all know what to do when your opponent is expanding, thanks to Abyss_Bahamut.

This is the same guy who thinks that mutas are useless until greater spire.

ROFL, seriously read the rest of his post. I literally fell off my chair while I was reading. You know someone is running out of reasons to argue when they make a post like Abyss_Bahamut. I don't want to flame you alot, but seriously I think after reading that post my Starcraft IQ level has dropped down significantly.


I was thinking about joining a debate club, but I was talked out of it.
shinigami
Profile Blog Joined June 2004
Canada423 Posts
July 17 2004 03:32 GMT
#276
Pft, i think spellcasters general purpose is to support. Not to win the game by their own strength. Let's leave that as it is. If you still want these changes, make a UMS of the map and edit it or something, because SC is fine how it is.
I was thinking about joining a debate club, but I was talked out of it.
shinigami
Profile Blog Joined June 2004
Canada423 Posts
July 17 2004 03:32 GMT
#277
oh btw, scout would be more used in SC than BW, due to lack of corsairs.
I was thinking about joining a debate club, but I was talked out of it.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 17 2004 04:28 GMT
#278
2 scouts = 550/250

nexus/assimilator/pylon/cannon/cannon = 900

expansion costs more =/
Moderatormy tatsu loops r fuckin nice
Bull-Demon
Profile Joined January 2003
United States582 Posts
July 17 2004 05:42 GMT
#279
Yea I was just thinking he couldn't add or something. =/
~_~
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-07-17 06:22:55
July 17 2004 06:07 GMT
#280
On July 17 2004 13:28 Rt-S.FakeSteve wrote:
2 scouts = 550/250

nexus/assimilator/pylon/cannon/cannon = 900

expansion costs more =/


The widely accepted gas/mineral conversion in pvz is 1gas = 2minerals (gas is extremely important in pvz)

Even is you go at the 1gas=1.5minerals conversion (which is a pvt / pvp conversion), it still costs more

Do the math.
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