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Serious Balance Changes Suggestions Topic - Page 13

Forum Index > BW General
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88)Krakatau
Profile Joined July 2004
Brazil39 Posts
July 09 2004 06:19 GMT
#241
This old post is unavailable due to an encoding issue. Please contact an admin if you would like this post restored for historical reasons.
tfeign
Profile Joined June 2004
United States2980 Posts
July 09 2004 06:25 GMT
#242
This old post is unavailable due to an encoding issue. Please contact an admin if you would like this post restored for historical reasons.
WtF.Dondy
Profile Joined June 2004
46 Posts
July 09 2004 06:30 GMT
#243
uhhm, FrozenArbiter, i was searching for Sonic vs Xellos though, there's no such rep on ygclan, and also... i may have expressed myself badly when i meant something like: "queens are crap "

i actually meant the queens broodling cost and the not lowering of the cooldown of ensnare, are crap

i didn't watch the rep of drone, as it's 1.10 (and i'm too lazy right now, sorry :D) but i'm pretty sure he used mostly ensnare on the mutas?
which is ok with hydras and scourge

btw. the thing with the workers is a pretty neat idea! the economy reduced to half instantly! nice idea
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 09 2004 07:33 GMT
#244
On July 09 2004 14:16 RuGbUg wrote:
PvZ balance could definitely use some work my friend, lurk ridge and lurk contains aren't coolio in my book

1) Play non LT/WCG maps

or

2) Get gosu timing. Timing is 99% PvZ on LT
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 09 2004 07:44 GMT
#245
On July 09 2004 15:30 WtF.Dondy wrote:
uhhm, FrozenArbiter, i was searching for Sonic vs Xellos though, there's no such rep on ygclan, and also... i may have expressed myself badly when i meant something like: "queens are crap "

i actually meant the queens broodling cost and the not lowering of the cooldown of ensnare, are crap

i didn't watch the rep of drone, as it's 1.10 (and i'm too lazy right now, sorry :D) but i'm pretty sure he used mostly ensnare on the mutas?
which is ok with hydras and scourge

btw. the thing with the workers is a pretty neat idea! the economy reduced to half instantly! nice idea

Search Sonic)Black
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 09 2004 07:45 GMT
#246
http://ygclan.vgaclub.co.kr/replay/download.yg?board=gosureplay&idx=6892
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 09 2004 07:49 GMT
#247
On July 09 2004 16:33 FrozenArbiter wrote:
Show nested quote +
On July 09 2004 14:16 RuGbUg wrote:
PvZ balance could definitely use some work my friend, lurk ridge and lurk contains aren't coolio in my book

1) Play non LT/WCG maps

or

2) Get gosu timing. Timing is 99% PvZ on LT
you're assuming i dont have perfect timing, which I do. I am better than any toss you have EVER SEEN
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
WtF.Dondy
Profile Joined June 2004
46 Posts
July 09 2004 07:52 GMT
#248
oh, sorry frozen arbiter, it was on page 2! didn't know there was more pages this very tiny arrow and the bunch of ????? didn't seem like that, but now i know, thanks
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 09 2004 07:53 GMT
#249
Actually it was on the bottom of page 1 for me
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Pomozite
Profile Joined October 2002
Croatia647 Posts
July 09 2004 07:54 GMT
#250
Best toss on neogamei is 22nd. Why are you so asured that SC is perfectly ballanced?
i used to be schizophrenic, but we re ok now
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
July 09 2004 07:58 GMT
#251
There is a PvZ professional gamer final, that's why.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 09 2004 08:01 GMT
#252
Neogamei is 99% LT.
There are more good korean Zergs and Terrans (Terrans because of Boxer etc, Zerg because there has always been a lot of zerg players in korea) as well -_-;

OGN:
Grrr has won 1
Garimto 2
Reach 1, final of a 2nd one now
Nal_ra 1
Kingdom 1

Boxer has won 2
Nada has won 1
Xellos has won 1
Sync has won 1

Freemura won Tooniverse Starleague (Pre-OGN)

As you can see, not a single Zerg has won OGN -.-

If you take MBC/KPGA you have Nada with like 4 wins, OOv with 2 I think, Boxer one, Yellow one, Nal_ra one~~~~

WCG =
Gorush
Boxer
Boxer
Ogogo

It's all about the maps ~~~~~~~~
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-07-09 08:02:30
July 09 2004 08:02 GMT
#253
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Hoops
Profile Joined April 2004
417 Posts
July 09 2004 09:40 GMT
#254
Queens as they are are perfect. Scrouge could actually use more armor to allow them some use on islands. As they are once the enamy has a good size air force scourge can't touch anything.

PvZ is all about the maps. Stop playing temple and understand that, other wise get over it.
Kakarotto
Profile Joined June 2004
180 Posts
July 09 2004 09:55 GMT
#255
i dont understand why editing an unit it has to change the outcome of game..making them monsters....xD the game is already toooo balanced
The evolution its an accident...and the human is one of them xDDD
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 09 2004 10:47 GMT
#256
On July 09 2004 18:40 Hoops wrote:
Queens as they are are perfect. Scrouge could actually use more armor to allow them some use on islands. As they are once the enamy has a good size air force scourge can't touch anything.

PvZ is all about the maps. Stop playing temple and understand that, other wise get over it.
why should it be about maps? why not make an attempt to weaken pvz on isladns and strengthen it on land?
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-07-09 11:41:28
July 09 2004 11:38 GMT
#257
On July 09 2004 16:49 RuGbUg wrote:
Show nested quote +
On July 09 2004 16:33 FrozenArbiter wrote:
On July 09 2004 14:16 RuGbUg wrote:
PvZ balance could definitely use some work my friend, lurk ridge and lurk contains aren't coolio in my book

1) Play non LT/WCG maps

or

2) Get gosu timing. Timing is 99% PvZ on LT
you're assuming i dont have perfect timing, which I do. I am better than any toss you have EVER SEEN

Oh so that's why you complain about PvZ??

If you have good timing you'll win a big enough share of your PvZ LT games ~____________~;

Btw, 'it's all about the maps' doesn't mean land/island. It means Temple or.. OTHER MAPS?!?



Guillotine, Namja, Gaema Gowon, Nostalgia, Mercury, requiem.. The list goes on, and on, and on

Oh and yes I know that was sarcasm -,-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-07-16 04:16:48
July 16 2004 03:59 GMT
#258
On July 09 2004 13:54 Abyss_Bahamut wrote:
Show nested quote +
On July 09 2004 13:32 tfeign wrote:
On July 09 2004 12:26 FrozenArbiter wrote:
http://www.teamliquid.net/forum/viewmessage.php?currentpage=2&topic_id=11392

I wanted some insane changes (which I hadn't exactly thought through
-_-).
I changed my mind pretty fucking fast though :D


Frozenarbiter,

It seems that you gave changed your mind because of the statement:

"I mean for fucks sake the queen costs the same as a muta, has the same hp as a muta and flies as fast as a muta. however one ensnare or one broodling is normally far more effective than the damage dealt by *one* muta."

My opinions:

1. Mutas are not supposed to be made in groups of 1, but in groups of 5+

2. Mutas can harass workers, queens can't

3. Mutas can kill buildings, queens can't

4. Mutas can attack any kind of unit, queens only broodling mechanicals

5. You can mass up mutas way before you can get queens with enough energy so that they can deal any real damage, which by that time you could have been attacked by the enemy multiple times without sufficient units to defend and/or counter

6. Mutas can defend your base from drops, especially in zvt mnm/bats drops, or zvp reaver/dt/zealot drops. Queens can't

7. Mutas can morph into guardians later on in the game when you need.

8. In zvt mutas will force terran to waste hundreds, if not thousands of minerals on turrets, bunkers, and leaving marines in their base as well as any of their expansions for a while, during that time you can mass expand. Queens will not make terrans waste money on these buidings

9. In zvp mutas will force the protoss player to waste hundreds, if not thousands of minerals on cannons around their base as well as any of their expansions. Queens will not make protoss players waste money on these buidings

10. Mutas will greatly delay any other opponent from expanding until they can get enough troops to defend their expo from muta harass. Queens will not delay them from expanding any time they want.

11. In zvz you need mutas MUCH MUCH more than you need queens. That's a no brainer

12. There are a lot more but I wont name them, like muta can attack air units, queens doesn't deal dmg to any air unit, muta will delay terrans from rushing you with mnms, queens can and etc. but I won't name them all


So the post does bring up a good point, as one of the reasons why queens very very rarely made is because a muta is generally much more cost-effective than a queen in every single matchups there is. That's why I've been suggesting lowering the energy cost for the queen spells



Tfeign, just give up man, you are wrong and plenty of people have proved it.

I will formally counter-argue every point you've made here, queen vs muta.

' My opinions ' :

1. Queens are also not supposed to be made in groups of 1. Btw moron, one is not a group. You need at least 4-5 queens [ Just like you said 5+ mutas ] to: A. Survive long enough to cast shit 2. Have enough so waiting on mana is not a constant issue. 3. To make up for the resources you used to upgrade their spells.

2. Queens can't harass workers? Lolz, you have to be shitting me. Ever see ensnare on workers? Ensnare is in MOST cases better than mutas, why? Because one you get advantage financially, and if any units come to protect, your ensnare hits them too so at which point you can counter his front or do some other type of harass as it will take his units a long time to get somewhere else.

3. Since you want to be so god damn specific I will be too: Queens can't kill buildings? Uh, with 4-5 queens you can easily broodling enough workers to kill all peons which means that exp is useless. Not to mention that you can ' infest ' which is BETTER than destroying the CC.

4. Queens can ensnare any type of unit, can broodling non-robotic ground units, AND can parasite Mutas can only attack, ever look at it that way?

5. True, You CAN mass up mutas way before queens have energy, because think about it, unless you're a retard who the hell goes queens nest before mutas if your plan is to have mutes as your main force.

Next, your arguement about not having enough units to defend/and or counter is completely wrong. Queens cost nothing mineral-wise, and as you said yourself you don't need/get as many queens as you get mutes so therefore, sunks and lings can be made, which is adequate enough to hold off any counter.

6. True, mutas can defend your base from drops. False what you said about queens. Your definition of defense is very vague. If terran comes with double tank drop or just gols and tanks, you broodling them = You defended your base AND now you have harass units. If toss or zerg drops you can ensnare which is also a type of ' Defense ' if you deny this then you're also denying that d-matrix which is also a spell is not ' Defense ' Idk about you but even if I know I am going to lose, I'd rather fight ensnared units than non-ensnared ones.

7. Um, queens usefullness is 100% from the moment you have them. So tell me if that's worse than having to get/wait for greater spire for something that will most likely die because by that time it's late game and guard just gets pwned too easily nowadays.

8 + 9. Yeah man you're so right on these two, I mean I've never EVER seen anyone get turrets against queens. I mean they're just queens right? All they do is broodling tanks on cliffs so cracks can go through and rape everything.

10. Again, queens can ensnare the worker going on the way to expand and you'll have enough time for a ling to come and clean it up, either that or parasite it or broodling it ' If possible '

11. Um..... ZvZ? Air vs Air, Ensnare + Scourge + less mutas is better than Mutas+scourge. Hydra vs muta, ensnare hydras and counter his main?

12. Yeah all these points I already covered.

Mutas more cost effective than a queen in every single matchup? Don't think so.








LMFAO!! Hey I haven't visited this topic in a while and I hate to bump this, but seriously this is the most newbish and ignorant shit I think I have read in my entire time of going to TL.net

Queens can't harass workers? Lolz, you have to be shitting me. Ever see ensnare on workers? Ensnare is in MOST cases better than mutas, why? Because one you get advantage financially, and if any units come to protect, your ensnare hits them too so at which point you can counter his front or do some other type of harass as it will take his units a long time to get somewhere else.


LMFAO!!! Ensnaring workers is better than mutas harass. hahahaha even doing nothing at all is better than wasting your resources ensnaring workers. ROFL. Seriously, can you believe it? Anyone who thinks that ensnaring workers is an effective strategy should not be arguing in this topic, let alone someone who thinks that ensnaring workers is more effective than muta harass, who should just be shot.

Since you want to be so god damn specific I will be too: Queens can't kill buildings? Uh, with 4-5 queens you can easily broodling enough workers to kill all peons which means that exp is useless.



HAHAHAHAHAH (yes! I'm really laughing as I am typing this). Broodling peons is a good strategy LMAO. Next time you all know what to do when your opponent is expanding, thanks to Abyss_Bahamut.

This is the same guy who thinks that mutas are useless until greater spire.

ROFL, seriously read the rest of his post. I literally fell off my chair while I was reading. You know someone is running out of reasons to argue when they make a post like Abyss_Bahamut. I don't want to flame you alot, but seriously I think after reading that post my Starcraft IQ level has dropped down significantly.
88)WhyYouKickMyDog
Profile Joined July 2004
United States608 Posts
July 16 2004 04:17 GMT
#259
yea queens ensnaring workers is very ineffective. workers spend most of their time at the patch, mining it. ensnare doesn't affect the speed at which it does that. ensnare only effects its movement, which the worker spends very little time doing when mining. most of the time is spent just working on the patch.
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-07-16 04:27:19
July 16 2004 04:23 GMT
#260
lol that's not even counting the ensnare research cost, the time and micro it takes, the cost to make the queen, the time need until it gets enough energy, the 75 energy wasted to ensnare. I'm serious when I say doing nothing is more effective than wasting your resources on ensnaring workers.

Want a more effective strategy ? Making sure that all your drones go right to mining right away once they are built is 1000x more effective than ensnaring your opponent's workers with queens.
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