Serious Balance Changes Suggestions Topic - Page 15
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pooper-scooper
United States3108 Posts
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Liquid`Jinro
Sweden33719 Posts
On July 17 2004 15:07 tfeign wrote: The widely accepted gas/mineral conversion in pvz is 1gas = 2minerals (gas is extremely important in pvz) Even is you go at the 1gas=1.5minerals conversion (which is a pvt / pvp conversion), it still costs more Do the math. Lol never heard that before.. Widely accepted, eh? It's probably not far off but never heard it mentioned before (well maybe once or twice) | ||
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EvenHerosDie
Canada80 Posts
On July 07 2004 15:09 tfeign wrote: Wrong. I'm suggesting taking units that aren't amazing and balance them. Again, please tell me how many times have you seen hallucinations, nukes, and scouts changed the outcome of a game? Why do you think they are underused? Because they are cost-ineffective. That's why for example you will see a high templar chosen over a dark archon 99.9% of the time Nukes are fine i use them all the time. Making a DarkArchon cheaper wont make people want to use it, enless it can like effectivly kill things, maelstorm is kinda like Stasis feild Arbiter >>>>> DA As for scout... Scout Ground attack Air attack 8 28 Wraith 8 20 nobody uses a scout as much because it takes so freakin long to make. 80 seconds as opposed to the wraith 60 or the mutalisk 40, how ever it is stronger then those units, so it is balanced T.t | ||
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User_2
Russian Federation1020 Posts
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EvenHerosDie
Canada80 Posts
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RuGbUg
United States2347 Posts
hes not even arguing his point anymore, he's just arguing to try to be right On July 17 2004 15:07 tfeign wrote: The widely accepted gas/mineral conversion in pvz is 1gas = 2minerals (gas is extremely important in pvz) Even is you go at the 1gas=1.5minerals conversion (which is a pvt / pvp conversion), it still costs more Do the math. | ||
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tfeign
United States2980 Posts
On July 17 2004 19:34 RuGbUg wrote: why is tfeign still arguing? hes not even arguing his point anymore, he's just arguing to try to be right Of course I am trying to argue my point. Wtf am I trying to argue then? Someone brings up that +4 to scout air-to-ground damage would be imbalanced toward zerg (2 scout rush). Hell no. 2 scout rush costs more resources than a full expansion with gas and cannon support, and even 1 spore colony > 2 scouts. | ||
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worst.player
625 Posts
I think some of these changes are good. Im sick and tired of seeing BW played the same way. Gotta change a couple of these things once in a while. Mix it up a bit. Everybody is using the same god damn strategy every single game. Its starting to get boring. I dont see how progamers can play 50 000 games and not get bored, especially when they keep doing the same thing. TvP has not changed for like years now... Have you tried playing other maps? The game is 10x better when you play maps other than LT and Hunts. For example: Testie going forge before gate and getting +1 atk on korhal. would you ever see that strat on another map? Programers play 50,000 games and not get bored because they play incredibly skilled players that have different strategies for different maps. I think Blizzard should put their efforts into making the sequel instead of balancing a 7 year old game that is the most successful RTS ever. Word. All the units in the game are find except for DA's and queens. They all serve their purposes when the time comes. Queens aren't bad at all though. Ever try ensnaring rines/sairs/mutas? I'm baffled why more players don't use queens. Spawn broodling should be 100 instead of 125 and maelstrom should be 75 instead of 100. Those are the only two changes that would make the game that much better. Infested Terrans - i'm not sure if the big issue about infesting a command center is the inf. terrans themselves, or the fact that you kill one of their buildings by damaging it only 50%. Doesn't plague + a few mutes damage a CC enough for a queen to infest it? | ||
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worst.player
625 Posts
I'd be down to make some maps. We just need to settle on the ideas of which changes should be made. | ||
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tfeign
United States2980 Posts
The thing with Blizzard is that they tend to not fix what's not complained about. People complain most when there are big abuses. For example, when lurkers died to 1 storm, people complained and Blizzard patched to fix that. But on the other hand, for example, you would not normally hear complaints about infested terrans being too weak. People generally only complain about things that are overpowered. People don't generally complain too much about things that are underpowered - not nearly to the extent that they should be. This is understandable. Because if something is overpowered, it will be abused and piss off alot of players, leading to many complaints. If something is underpowered, it doesn't lead to abuses and it doesn't lead to many complaints from players. That's why SC is left with many underused and underpowered spells. It's not just Starcraft. It's WC3 as well. W3 has literally tons of heroes and spells that are very underused and underpowered. That's why Blizzard's balance team is flawed. Not to sound arrogant or anything, but I do sincerely believe that I'm one of the most knowledgeable when it comes to balancing in a game. If I were to ever work in the balancing team at Blizzard I'll put anything on the line and promise that I'll balance the game to the point where everything is balanced, where spells and units are much more equally used, equally viable, resulting in a much more diverse number of interesting strategies, interesting games, and encourage much more thinking to the game instead of seeing the same things over and over. | ||
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cav
Pitcairn514 Posts
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tfeign
United States2980 Posts
Also note that there are a lot more than just the ones listed in the title of the topic that I know are underpowered. Mostly they are the upgrades that doesn't worth the cost (overlord sight range for example). These upgrades should get a reduction in cost to the point where the player has to decide whether they should spend the money to get them or not. | ||
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TLKiD
China1136 Posts
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Better
United Kingdom4 Posts
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Better
United Kingdom4 Posts
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Malmis
Sweden1569 Posts
On September 13 2004 21:53 worst.player wrote: How about some makes a map with all these changes so we can test out how messed up the game would be (or how much greater)? I'd be down to make some maps. We just need to settle on the ideas of which changes should be made. I made a map with all of tfiegns's changes.(exept for hallu 1.5x damage instead of 2x). Haven't played that map too mutch(7 games or so). But one conclusion is: Scouts are veeery good in pvt and pvz Two scouts kills a drone with two bursts, so harassing with them is good. Massing scouts is also a good idea, fast expanding and going mass scouts(with ups) is a real killer PvZ | ||
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ChApFoU
France2983 Posts
On July 07 2004 15:09 Mindcrime wrote: I suggest that we give hydras normal damage instead of explosive so that we will see them more in zvz! THEY ARE UNDERUSED! :D ROFL | ||
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ChApFoU
France2983 Posts
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Travin
Sweden672 Posts
Hydra hp 90 Scv cooldown raised irradiate tech longer protoss weapon upgrade longer lurker burrow slightly faster walkyrie hp raise to 220 (3 scourge needed) observer hp raised by 10 or 20 archon morph time longer | ||
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Liquid`Jinro
Sweden33719 Posts
On September 14 2004 01:19 Malmis wrote: I made a map with all of tfiegns's changes.(exept for hallu 1.5x damage instead of 2x). Haven't played that map too mutch(7 games or so). But one conclusion is: Scouts are veeery good in pvt and pvz Two scouts kills a drone with two bursts, so harassing with them is good. Massing scouts is also a good idea, fast expanding and going mass scouts(with ups) is a real killer PvZ Yeah, mass scout beats 3 hatch hydra with upgrades :D | ||
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