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Serious Balance Changes Suggestions Topic - Page 15

Forum Index > BW General
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pooper-scooper
Profile Joined May 2003
United States3108 Posts
July 17 2004 06:55 GMT
#281
wow, I definitely thought this topic was dead. I personally think that people who love queens as I do should just use them. then if you do well with them, it will eventually catch on. Many people were inspired by just one man's queen work.. Tsunami, he used them and inspired many others.
Good...Bad... Im the guy with the gun
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 17 2004 07:31 GMT
#282
On July 17 2004 15:07 tfeign wrote:
Show nested quote +
On July 17 2004 13:28 Rt-S.FakeSteve wrote:
2 scouts = 550/250

nexus/assimilator/pylon/cannon/cannon = 900

expansion costs more =/


The widely accepted gas/mineral conversion in pvz is 1gas = 2minerals (gas is extremely important in pvz)

Even is you go at the 1gas=1.5minerals conversion (which is a pvt / pvp conversion), it still costs more

Do the math.

Lol never heard that before.. Widely accepted, eh? It's probably not far off but never heard it mentioned before (well maybe once or twice)

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
EvenHerosDie
Profile Joined May 2004
Canada80 Posts
July 17 2004 07:54 GMT
#283
On July 07 2004 15:09 tfeign wrote:
Show nested quote +
On July 07 2004 15:04 Rt-S.FakeSteve wrote:
basically you're suggesting taking units that aren't amazing and turning them into monsters. Would make the game very imbalanced.


Wrong. I'm suggesting taking units that aren't amazing and balance them. Again, please tell me how many times have you seen hallucinations, nukes, and scouts changed the outcome of a game?

Why do you think they are underused? Because they are cost-ineffective. That's why for example you will see a high templar chosen over a dark archon 99.9% of the time


Nukes are fine i use them all the time.

Making a DarkArchon cheaper wont make people want to use it, enless it can like effectivly kill things, maelstorm is kinda like Stasis feild Arbiter >>>>> DA As for scout...

Scout Ground attack Air attack
8 28
Wraith 8 20

nobody uses a scout as much because it takes so freakin long to make. 80 seconds as opposed to the wraith 60 or the mutalisk 40, how ever it is stronger then those units, so it is balanced

T.t

Go Terran
User_2
Profile Joined March 2004
Russian Federation1020 Posts
July 17 2004 08:04 GMT
#284
80 seconds? or 80 units of time?
To my teacher: Sir, you are too tall.
EvenHerosDie
Profile Joined May 2004
Canada80 Posts
July 17 2004 08:07 GMT
#285
probably units of time, i just asked people on msn because reading his post is disturbing, plus the fact that we are lucky we got 1.11 patch that DOES nothing useful that only took a year?
Go Terran
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 17 2004 10:34 GMT
#286
why is tfeign still arguing?

hes not even arguing his point anymore, he's just arguing to try to be right

On July 17 2004 15:07 tfeign wrote:
Show nested quote +
On July 17 2004 13:28 Rt-S.FakeSteve wrote:
2 scouts = 550/250

nexus/assimilator/pylon/cannon/cannon = 900

expansion costs more =/


The widely accepted gas/mineral conversion in pvz is 1gas = 2minerals (gas is extremely important in pvz)

Even is you go at the 1gas=1.5minerals conversion (which is a pvt / pvp conversion), it still costs more

Do the math.

anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-07-17 11:23:36
July 17 2004 11:21 GMT
#287
On July 17 2004 19:34 RuGbUg wrote:
why is tfeign still arguing?

hes not even arguing his point anymore, he's just arguing to try to be right

Show nested quote +
On July 17 2004 15:07 tfeign wrote:
On July 17 2004 13:28 Rt-S.FakeSteve wrote:
2 scouts = 550/250

nexus/assimilator/pylon/cannon/cannon = 900

expansion costs more =/


The widely accepted gas/mineral conversion in pvz is 1gas = 2minerals (gas is extremely important in pvz)

Even is you go at the 1gas=1.5minerals conversion (which is a pvt / pvp conversion), it still costs more

Do the math.



Of course I am trying to argue my point. Wtf am I trying to argue then? Someone brings up that +4 to scout air-to-ground damage would be imbalanced toward zerg (2 scout rush). Hell no. 2 scout rush costs more resources than a full expansion with gas and cannon support, and even 1 spore colony > 2 scouts.
worst.player
Profile Joined July 2004
625 Posts
September 13 2004 12:50 GMT
#288
I think some of these changes are good. Im sick and tired of seeing BW played the same way. Gotta change a couple of these things once in a while. Mix it up a bit. Everybody is using the same god damn strategy every single game. Its starting to get boring. I dont see how progamers can play 50 000 games and not get bored, especially when they keep doing the same thing. TvP has not changed for like years now...


Have you tried playing other maps? The game is 10x better when you play maps other than LT and Hunts. For example: Testie going forge before gate and getting +1 atk on korhal. would you ever see that strat on another map? Programers play 50,000 games and not get bored because they play incredibly skilled players that have different strategies for different maps.

I think Blizzard should put their efforts into making the sequel instead of balancing a 7 year old game that is the most successful RTS ever.


Word.

All the units in the game are find except for DA's and queens. They all serve their purposes when the time comes. Queens aren't bad at all though. Ever try ensnaring rines/sairs/mutas? I'm baffled why more players don't use queens. Spawn broodling should be 100 instead of 125 and maelstrom should be 75 instead of 100. Those are the only two changes that would make the game that much better.

Infested Terrans - i'm not sure if the big issue about infesting a command center is the inf. terrans themselves, or the fact that you kill one of their buildings by damaging it only 50%. Doesn't plague + a few mutes damage a CC enough for a queen to infest it?
worst.player
Profile Joined July 2004
625 Posts
September 13 2004 12:53 GMT
#289
How about some makes a map with all these changes so we can test out how messed up the game would be (or how much greater)?

I'd be down to make some maps. We just need to settle on the ideas of which changes should be made.
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-09-13 14:02:29
September 13 2004 13:34 GMT
#290
Thought of that before, but there really is no use. No one would play on these maps. It will mostly be a waste of time at most. The only hope is Blizzard.

The thing with Blizzard is that they tend to not fix what's not complained about. People complain most when there are big abuses. For example, when lurkers died to 1 storm, people complained and Blizzard patched to fix that.

But on the other hand, for example, you would not normally hear complaints about infested terrans being too weak. People generally only complain about things that are overpowered. People don't generally complain too much about things that are underpowered - not nearly to the extent that they should be. This is understandable. Because if something is overpowered, it will be abused and piss off alot of players, leading to many complaints. If something is underpowered, it doesn't lead to abuses and it doesn't lead to many complaints from players.

That's why SC is left with many underused and underpowered spells. It's not just Starcraft. It's WC3 as well. W3 has literally tons of heroes and spells that are very underused and underpowered. That's why Blizzard's balance team is flawed. Not to sound arrogant or anything, but I do sincerely believe that I'm one of the most knowledgeable when it comes to balancing in a game. If I were to ever work in the balancing team at Blizzard I'll put anything on the line and promise that I'll balance the game to the point where everything is balanced, where spells and units are much more equally used, equally viable, resulting in a much more diverse number of interesting strategies, interesting games, and encourage much more thinking to the game instead of seeing the same things over and over.
cav
Profile Joined August 2004
Pitcairn514 Posts
September 13 2004 13:35 GMT
#291
just because some units are underused doesn't mean it is imbalanced. the balance blizzard is looking for is between the races, not between each unit.
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-09-13 13:45:00
September 13 2004 13:36 GMT
#292
I have discussed many times the difference between something that is underused (ex.=Command Center Infestation) and something that is underpowered (ex.=broodling). Read through it to understand more.

Also note that there are a lot more than just the ones listed in the title of the topic that I know are underpowered. Mostly they are the upgrades that doesn't worth the cost (overlord sight range for example). These upgrades should get a reduction in cost to the point where the player has to decide whether they should spend the money to get them or not.
TLKiD
Profile Joined May 2004
China1136 Posts
September 13 2004 14:18 GMT
#293
if u blame the imblance on BW u better off shooting @ those wc3 players i am sure that makes them feel better ;p
My life is so hard :(
Better
Profile Joined August 2004
United Kingdom4 Posts
September 13 2004 15:50 GMT
#294
Dark Archon is incredibly useful PvT, the mere thought of you getting DAs is enough to put the T player off Battlecruisers. The unit doesn't even appear, but it has a huge impact on the game.
Better
Profile Joined August 2004
United Kingdom4 Posts
September 13 2004 15:51 GMT
#295
I'm fine with some things being underpowered, e.g. Restoration is underpowered vs Protoss.
Malmis
Profile Blog Joined May 2003
Sweden1569 Posts
September 13 2004 16:19 GMT
#296
On September 13 2004 21:53 worst.player wrote:
How about some makes a map with all these changes so we can test out how messed up the game would be (or how much greater)?

I'd be down to make some maps. We just need to settle on the ideas of which changes should be made.

I made a map with all of tfiegns's changes.(exept for hallu 1.5x damage instead of 2x).
Haven't played that map too mutch(7 games or so). But one conclusion is:
Scouts are veeery good in pvt and pvz
Two scouts kills a drone with two bursts, so harassing with them is good.
Massing scouts is also a good idea, fast expanding and going mass scouts(with ups) is a real killer PvZ
To Suport@Bethsoft.com: okay so i completed morrowind.. um, can i have my life back now?
ChApFoU
Profile Blog Joined July 2004
France2984 Posts
September 13 2004 17:15 GMT
#297
On July 07 2004 15:09 Mindcrime wrote:
I suggest that we give hydras normal damage instead of explosive so that we will see them more in zvz! THEY ARE UNDERUSED! :D


ROFL
"I honestly think that whoever invented toilet paper in a genius" Kang Min
ChApFoU
Profile Blog Joined July 2004
France2984 Posts
September 13 2004 17:21 GMT
#298
there could be some changes but not so drastic, these should be very slight coz now the game has come to a certain level of maturity and a drastic change (ie reduce any spell cost by 25) would have a too big impact on the pro scene. Starcraft is 99% balanced but still can be improved, even Julyzerg thinks there should be some minor balance changes.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
Travin
Profile Blog Joined June 2004
Sweden672 Posts
September 13 2004 19:28 GMT
#299
The changes i would like to be done is:
Hydra hp 90
Scv cooldown raised
irradiate tech longer
protoss weapon upgrade longer
lurker burrow slightly faster
walkyrie hp raise to 220 (3 scourge needed)
observer hp raised by 10 or 20
archon morph time longer
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 13 2004 19:39 GMT
#300
On September 14 2004 01:19 Malmis wrote:
Show nested quote +
On September 13 2004 21:53 worst.player wrote:
How about some makes a map with all these changes so we can test out how messed up the game would be (or how much greater)?

I'd be down to make some maps. We just need to settle on the ideas of which changes should be made.

I made a map with all of tfiegns's changes.(exept for hallu 1.5x damage instead of 2x).
Haven't played that map too mutch(7 games or so). But one conclusion is:
Scouts are veeery good in pvt and pvz
Two scouts kills a drone with two bursts, so harassing with them is good.
Massing scouts is also a good idea, fast expanding and going mass scouts(with ups) is a real killer PvZ


Yeah, mass scout beats 3 hatch hydra with upgrades :D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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