On September 10 2010 08:20 Ricjames wrote: I am really looking forward to see pro's handling these maps. Some of them look terran favorite though and none of them looks really good for protoss, i guess dark age for protoss is coming..
Dark age of Protoss has been here for a while now there's going to be a demon invasion on top of it.
On September 10 2010 06:16 Hyperionnn wrote: I have only 1 problem for some of these maps
free scouting? wtf? lets go every single game same build over and over until we are bored as hell
Why does everyone keep saying this? You can still send units to defend the gate entrance if you want to deny scouting. It just takes extra work now - could be great mind games.
I see a lot of Zerg favored maps in this. Short rush distances on a few. I see some Toss maps too. Easy defendable chokes of Nats with wide open/recall areas. And a few Terran favored too.
But mostly, I think this map pool LOOKS to be a little on Zerg side.
On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily
i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily
i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
So I tested out these maps and i found the following: * the 12 o clock expansion for aztec requires 4 probes on gas because one of the end mineral patches is placed 1 matrix too low, so you can't build the nexus closer to the gas (the very top right matrix is red) * the bottom left expo for bloody hill requires 4 probes on gas because there is some weird glitch with the probes that they come out of the bottom of the geyser, further away from the nexus.
On September 09 2010 02:01 Bwenjarin Raffrack wrote:
On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 13:50 Carnivorous Sheep wrote: Battle Royal(e?) seems like it's gonna be a Zerg graveyard.
On April 07 2009 12:52 IdrA wrote:
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily
i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:52 IdrA wrote:
On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
On April 06 2009 17:41 Samurai- wrote: Outsider looks insanely lame..
ROFL
how did you find these quotes?
this post is amazing. my favorite part is the third quote, where idra's overall analysis of the map imba of all 3 maps is exactly wrong.
On September 10 2010 12:36 mierin wrote: o.O Yeah IdrA must be playing way too much SC2...
Err, that was when those maps were brand new. Also, for example, the BR quote was like right as the map came out and before zergs found out that they could kill their own geysers to stop 8rax -> vult.
Certain maps aren't going to be figured out in a day due to the sheer strategical nature of them.
However, it doesn't take long for more standard macro maps to be figured out.
On April 06 2009 19:35 Shikyo wrote: Whyyyyyyyyyyyyyyyyyyyy would they get the God's Garden??? Just bring Loki back. =( Central Plains was so much more interesting.
indeed its basically a shitty boring version of loki, altho at least carriers arent as overpowered
I can understand you might not like it, but I don't see how it's a boring version.
Unlike Loki your back expo can be cliffed, which could lead to some cool drop ship play. And the front expo doesn't have a small choke at the front, it's quite wide open plus the minerals are facing impassable terrain which is going to make muta harass really easy. It kinda seems like both expansions are a lot more difficult to hold than Loki.
its so huge that no kind of rushes or timing attacks have any chance, and its impossible for terran to take a 4th base, so basically you just turtle and hope your one big army is enough to kill them. and tvz is literally impossible to win. 3 free gas and the longest rush distances ever. by the time your marines get to one of the 4 expos they took they have ultralisks.
On May 18 2009 20:53 IdrA wrote: hwasin would have been a terrible choice, gods garden is as bad as battle royale tvz, theres just more luck involved because its not insta-scout
Interesting, didn't realize it was quite that bad. I assume it's just the very easy access to 3-6 gas that makes it such?
ya the gas and the massive rush distances. both naturals are muta-abusable too.
I thought the reason why TvZ was imba for BR was because Zerg killed the Terran's geysers, not their own. Then they proceeded to go 2 hatch muta and take the double gas so that they have 4 gas.
This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
On September 10 2010 18:51 ArvickHero wrote: This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
On September 10 2010 18:51 ArvickHero wrote: This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red
Methinks this discussion is going to derail this thread, but tbh I've been waiting for somebody to say something.
There's definitely been a change in the focus of the coverage, but that was to be expected I think. While it feels like the balance isn't quite right as a BW fan, I'd remind everybody that it's the BW off-season, and that the TL admins have a proven record of doing what they do well - I'd say it's way too early to be criticising them.
On September 10 2010 18:51 ArvickHero wrote: This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red
The Liquid Weekly has always been about SC2 and the progress of the team. It was not meant for BW. BW still makes the headlines though, so that's cool. Man looking at the calendar makes me a little depressed lol not many BW events (off season )
I was trying to wall off on Punch Bowl only to find out that there's another way into the nat LOL. You can still wall off though, kinda
I haven't read the thread but I was wondering, are the middle hill/source and benzene, and punchbowl area maps.. logos? As in, in the centre of the maps, are those designs supposed to advertise a company, kind of like the dreamliner map advertised korean air? I'm mostly interested in the middle hills/source map since it has an interesting design on it, but truthfully I would be interested if any of them including ones I hadn't mentioned were advertisement based.