Icarus, Bloody Ridge, Circuit Breakers, Benzene, and Aztec are my favorite of the bunch, but all of these maps look like they'll lend themselves to really cool play! Can't wait to see them.
Thanks!! Circuite breaker looks like a mix of grand line and fighting spirit... Love the low-ground mains on one map. May lead to some interesting early game stuff
On September 08 2010 00:51 Yurie wrote: Middle Hill/Source, what is that fence looking thing near the natural of each base?
thats those door doodas you can find in the installation terrain..but put into this map haha. so only workers can slide through the minerals to get past the doors.
Circuit breakers, middle hill and icarus seems like the best to me. Bloody ridge looks like a terran heaven, the rest kinda meh for toss. Wish they'd spice up the tilesets a bit though, all jungle and space except for one.
Benzene sure has a lot of expos for a 2 player map. Very strange base organization too. I wonder how many of these maps will actually go through and replace the current map pool
i know i'm kinda noobish, but doesn't icraus allow to easily defend three bases (on ground paths) for the 6 and 12, but only two bases for 3 and 9 starting positions, meaning that, depending on your spawn position, you can either go for a three base play pretty safely (6 and 12 position) and bash your opponent, or need to stick to two base play (3 and 9 position) or have a much more vulnerable third base? it feels to me like this may put players in a very ugly spot if you spawn on close positions which results in one player having a quite safe third base and the other player having a much more vulnerable third base, thereby giving him quite a disadvantage.
benzene looks like a 2fact / FD heaven, because you can go to the ledge above the nat, make a bunker and 2 turrets and denie the natural 100%
Bloody ridge ftl with all those proxy locations, rofl. Zergs should place their 3rd hatch at one of the "side doors" so they will get extra minerals + denying scouting =)
On September 08 2010 00:18 seRapH wrote: omg... bloody ridge...
also circuit breakers reminds me of andromeda. like a mix between grand line and andromeda.
also punchbowl earth is like HEY GUYS GO 2BASE OR GET RAPED :DDDDD
Not only punchbowl but also aztec as the main is on the bottom of the ramp? ugh not good for a terran siege line to siege up there... but then again you'd never get to a situation like the before typing GG right?
On September 08 2010 00:37 MangoTango wrote: Bloody Ridge looks awful. I don't understand how those ridges are of any strategic importance at all, when you can just go around them.
Because if you decide to go through one of the valleys you can be rape flanked by hidden highground units from the sides, its actually a really neat concept although I'm not too fond of the rest of the map layout.
On September 08 2010 05:15 ArvickHero wrote: I just realized many of the current maps will be rotated out.. I hope that Fighting Spirit stays but I'm pretty sure it's done now
I'd be shocked if FS was kept given how long it's been around.
It goes down in the annals as one of the great maps of all time.
Bloody Ridge is the map with the most potential here. Benzene is MP on steroids, Aztec is this season's Moon Glaive/Roadrunner incarnation, Circuit Breakers is this season's standard macro map, Icarus looks criminally zerg favored, Punchbowl has a dumb name (Should've called it Fingerboom), and is the center of Middle Hill all open?
Not too many new ideas in this pool, except for Bloody Ridges spine, Middle Hill's gates, and Punchbowl's perimeter passages.
Expecting: Bloody Ridge Punchbowl (with a new name) Circuit Breakers Fortress Judgement Day Polaris Rhapsody
And I love how there are still people reliably popping in to declare maps terran favored. This is such a cliche by now, do we have to?
Benzene - How on earth is a protoss going to stop a tank push down the side columns PLEASE don't use this map
Bloody Ridge - What the hell? Infinite scouting T_T; going to make for a very boring map imo - Terran turtle on this map is going to be insane to beat imo
Aztec - Looks solid hopefully this makes it - Those naturals are going to be hell for Terrans against 2hatch muta though!
Middle Hill - More free scouting - Looks like roadrunner meets Un'goro crater - doesn't look promising
Circuit Breakers - Solid map - kinda like a neo R-point - Love how the center is constructed, small bridges for easy route and wide ramps for the longer route, nice!
Icarus - Another Un'goro crater remake lol - map looks massive o.o - should be alright for games, nothing too exciting
Empire - Looks fugly - looks like a protoss map tbh o.o
on first look for me, empire of the sun and punchbowl area area very terran favored, due to terrans being easily able to secure 3 bases on these maps, tight areas AND on punchbowl area there are pairs of connecting naturals, if terran opponents get unlucky spawn it will be so fucking easy to push into opponents
circuit breaker looks to me to be the most balanced/new python/fighting spirit. relatively easy for terran to secure third, but will be relatively hard to push out due to the wide area in the middle
the other maps look like pretty anti-terran to me on first impression. very easy to mass expand for in pvt or zvt and prevent the expansions from being taken down by terrans quickly. large flat areas in middle hill/aztec. on bloody ridge it looks like four gases can be gotten pretty damn easily for a zerg (2 lurkers on each ramp?) whilst terran has to walk out of base to transport defenses to their thirds. benzene has a backdoor to their main, incredibly long rush distance. terrans actually have to push uphill which makes it harder and theres a wide area after the push in which z or p can use to attack and delay push. actually, benzene is probably t favored two but to a lesser degree
I keep seeing old maps in these. benzene and matchpoint, blue storm and bloody ridge, aztec and bloody ridge, eye of the storm and empire of the sun, circut breaker and fighting spirit, icarus and desperado. punchbowl area doesn't look like any other, but it seems like you can bombard 3 bases from one spot on top of the ledge by the water at the 2 oclock position
Benzene: a better match point imo. 5 gas per side, meaning turtling sides can be heavily punished by being out-expanded. narrow chokes to expos (except for fourth gas) makes this easy. we may see some proxy rax/zealot rushes at 3/9 o clock, but no bunker rush on high ground (you can't build there). so yeah, no bifrost-style rushing. routes are more viable as compared to match point, so i expect a lot of dynamic play here.
Bloody Ridge: i like the concept behind this. quick fourth-gas available, but you can choose to go for early game pushes instead. holding the ridges (especially the center ones) will be extremely determinant as to whether you can push out or not, so turtling wouldn't be a viable choice here. unit pathing may be a bit screwed up in mid-late game though, since center of map = blue-storm style pathing.
Aztec: Isn't Aztec that wall-powerpoint-to-internet-connection router company? lol Anyway, reverse map! low main, high nat. Positional imbalance is less obvious here, though a (comparatively) small mid + 5 gas per side may lead to huge turtling. Rush distances aren't that short either, so I'm expecting a lot of macro games to be played out here. (Sick job on the 1oclock water/temple combination btw)
Middle Hill: Yet another map with the Fortress gate concept. I love this map. The center is just wide and huge, making way for awesome epic huge army battles. It's like a bastard child of "Central Plains" (a beta map that never made it) and God's Garden. The raised jungle terrain do raise concerns, as it may help out in Terran turtling a lot. Backyard expos are almost free and safe. seeing how the 2nd backyard expansion is protected by neutral eggs. Pathing issues still do remain a concern, but I'm really excited for this one.
Circuit Breaker: Excellent map. Pushes can be easily flanked if not careful. Yet, at the same time, it does not deter mid-late game-orientated style of play. Center expansions do not seem viable for Protoss and Zerg to take though. Other than that, no real complaints. High ground near nat will be the key area to take control of in order to control the game.
Icarus: Nothing much to say, a pretty standard 4-player map. Turtling as a Terran seems hard here. Hurray.
Punchbowl Area: Lmao what is this i don't even Just looks fun as hell to play on. Non-cross position will be exciting as hell. The map that seems to promise the most dynamic games.
From my 1 TvP on Benzene it seems like the distance from your nat to their nat is very short and there's not a lot of room for them to maneuver. These maps seem fun so far though =)
i have trouble against vulture harass sometimes in PvT... some of these maps look like hell if you don't have 10 observers to see where vultures are coming.
Is it just me, or does Icarus remind you of Mercury? Anyway, really like Benzene, looks pretty sweet, as does Bloddy Ridge. Excited to see the programers play on these maps!
On September 08 2010 05:15 ArvickHero wrote: I just realized many of the current maps will be rotated out.. I hope that Fighting Spirit stays but I'm pretty sure it's done now
I'd be shocked if FS was kept given how long it's been around.
It goes down in the annals as one of the great maps of all time.
It's probably the best and least controversial maps they've ever made. Removing it would be just stupid.
On September 08 2010 05:15 ArvickHero wrote: I just realized many of the current maps will be rotated out.. I hope that Fighting Spirit stays but I'm pretty sure it's done now
I'd be shocked if FS was kept given how long it's been around.
It goes down in the annals as one of the great maps of all time.
It's probably the best and least controversial maps they've ever made. Removing it would be just stupid.
It's pretty much a given that FS is out as it is not even one of the maps that fans can vote on.
6 of the 8 new maps get voted in and 2 out of the 4 old maps get voted in. (old being polaris/grand/fortress/judgement)
Played a pretty sick ZvT with lokiM on Benzene. He went mech and it resulted in a fun 30+ minute game with all bases taken at some point. I ended up losing at the end though -__-
I initially didn't view it as much of a mech map but those bridges into that min only third were a pain to try and get through vs mech.
On September 08 2010 09:34 konadora wrote: Middle Hill: Yet another map with the Fortress gate concept. I love this map. The center is just wide and huge, making way for awesome epic huge army battles. It's like a bastard child of "Central Plains" (a beta map that never made it) and God's Garden.
My uninformed Googling suggests that 'Central Plains' is a possible translation for this map's name.
Ahh, this maps looks amazing, I would like to have the starting positions on Bloody Ridge on the opposite corners. Expanding on Icarus seems impossible. I love Aztec. Empire of the Sun looks so pretty And Punchbowl Area it's the awesomest name of em all XD
Benzene looks great, like Match Point and Blue Storm had a baby (the channel between the high ground in the middle reminds me of Blue Storm). It looks like Terran can completely lock down like 3 bases right along his push route though, so we'll see how that goes.
On September 08 2010 10:36 Chaos wrote: Played a pretty sick ZvT with lokiM on Benzene. He went mech and it resulted in a fun 30+ minute game with all bases taken at some point. I ended up losing at the end though -__-
I initially didn't view it as much of a mech map but those bridges into that min only third were a pain to try and get through vs mech.
Wait, you stood a chance against lokiM? Z imba map imo.
On September 08 2010 10:36 Chaos wrote: Played a pretty sick ZvT with lokiM on Benzene. He went mech and it resulted in a fun 30+ minute game with all bases taken at some point. I ended up losing at the end though -__-
I initially didn't view it as much of a mech map but those bridges into that min only third were a pain to try and get through vs mech.
Wait, you stood a chance against lokiM? Z imba map imo.
From brief experience, seems hard to do any attack on that corner third gas TvZ on Punchbowl since you can only get tanks in by going through their nat. Maybe just taking your 3rd gas yourself as T and going mech would be better than bio. That map with gates and lurker eggs also seems good for Z...kept getting units stuck at the gate when they try to move out of main. But fun stuff!
On September 08 2010 05:15 ArvickHero wrote: I just realized many of the current maps will be rotated out.. I hope that Fighting Spirit stays but I'm pretty sure it's done now
I'd be shocked if FS was kept given how long it's been around.
It goes down in the annals as one of the great maps of all time.
It's probably the best and least controversial maps they've ever made. Removing it would be just stupid.
It's pretty much a given that FS is out as it is not even one of the maps that fans can vote on.
6 of the 8 new maps get voted in and 2 out of the 4 old maps get voted in. (old being polaris/grand/fortress/judgement)
This is all subject to change though.
Hope they keep Polaris then, help out those struggling Protosses.
I'm looking at the naturals on Aztec, and if a terran spawns at 12 o clock in TvZ he is royally screwed by mutas. Every other natural you can surround the high ground and catch the mutas, but since the high ground at 1 o clock comes straight down there is no way to cover all the ground and the mutas can't be trapped.
First, I really want to start playing again now - maybe even get good! (I always say that. To date, I cracked D+ for a grand total of one game one season.) Alas, no time. Be that as it may, here are some quick thoughts:
Benzene: Very similar to BS/MP in some respects. However, the high ground configuration of the bases is radically different from Blue Storm (especially in that they all have low ground between them), and this one lacks the "channels" around the high ground platforms. None of the potential third bases are going to be easy to defend without map control, but the near corners will likely be the standard thirds since they have both the small ramp and can be defended through the "staging area" that's also a base - similar to MP here. As-is, Terran may have problems: smaller chokes will make vulture raids a little harder (but also harder to destroy if they get through); I don't see where a dominating tank line can be set up that actually will affect economy. On the other hand, the long distances between bases might make m&m devastatingly effective, and small chokes make mech somewhat viable in the opening. Zerg will want to control the plateau closest to the main, especially in standard ZvT where mutalisks can defend the close 3rd gas. The middle is open enough that I feel Protoss who survive the early game, which may be a challenge, have the advantage going forward. P > T > Z = P.
Bloody Ridge: Kooky concept! Not much to say, though: I feel like this is a Zerg map all day, as the ridges will break up Terran and Protoss attack paths but Zerg have fairly easy air options. The corner bases will never be used. P < T < Z > P.
Aztec: Reminds me of a 3-player Byzantium for some reason, with hints of Polaris Rhapsody and Outsider. Assuming the minerals get positionally balanced, I feel like this has the best shot to be a classic map. I'm not going to try to make balance predictions though: I don't see anything to indicate it will warp too far from the standard.
Big Map with a P in the Middle: Katrina meets Python, plus trees. Solid map for Protoss, except even better for Zerg with a free third. Non-Flash Terrans I expect to be lost and confused. I personally feel like the gates are gimmicky, but another solid map if the imbalance is better than I expect. P >> T < Z >> P.
Circuit Breakers: This map is AWESOME. Shades of Andromeda, of course, but without the islands. Some elements last seen on Tornado. I think it would actually make a fascinating 2v2 map... but I digress. I really feel like the lack of features in the middle will make it a bad carrier map - unlike Andromeda - and so I'm not sure Protoss will have answers in the late game. The plateaus outside each main look like tailor-made Terran contain locations, adding to the problem. Z may have trouble without an easy third gas. Overall a Terran map. P = T > Z ? P.
Icarus: Not sure what to think here. I think it's way too easy to get shut in your base on limited resources - kind of like Fortress - but the high ground does alleviate some of that concern. While it looks really cool, I don't think it's actually a good map. No further comments.
Empire of the Sun: I noticed somebody said Odd-Eye, but to me this looks like R-Point more than anything. Not in layout, of course, but something about the feel of the map. Similar in other ways to Andromeda and that huge TvT map from a couple seasons back. PvT looks about right; TvZ I want to say will be problematic but the easy 3 gas gives Z a chance. Z>P will be a slaughter. I do really want this map to succeed though: I like it.
Punchbowl: This map would be much better if it were a 2-player map with spawns in opposite corners. Either set of corners. I still like it the way it is, but the corner spawns would give some truly wild and revolutionary games, with echoes of Monty Hall. As is, I still think it's a brilliant map. Most likely going to be wildly imbalanced - and I'm not going to guess how - but the games should be amazing.
My Top Three: Aztec, Empire of the Sun, Circuit Breakers Also Want to See: Icarus, Punchbowl
Benzene: really looks like match point, and the only difference i see is that the 10, and 4 bases now only have one entrance, the middle is different of course, but really the resource layout is the same- so i am going to be expecting balance and game play similar to the original.
Bloody Ridge: reminds me a bit of blue storm with that center path, and the type of vision hiding. While the idea is really cool- i am doubtful on how this map is going to play out... it looks nice enough, but really i feel like i am really speculating on this one
Aztec- that map looks good for t, simply becuase mech is just going to be so strong on abusing that high ground, and defensive advantage.
middle hill- while it has a great graphic, i feel that is going to be a grave yard for protoss in zvp, while zerg may have some problems in tvz- but i feel that tvz will still be ok, as well as tvp
Circuit Breakers- has a resource layout like andromeda, and if terran can ever split the top half or bottom of the map the game is going to be over, once again i am seeing a really strong mech game for T in zvt, and the same goes for pvt.
Icarus- looks just like fighting spirit, so i am going to be expecting the same type of game play, and balance- hopefully a great map!
Empire of the sun: no comment
Punchbowl: wow- i don't understand why kespa is doing this with maps, it's going to be a muta haven in zvt and for tvp the recalls are just going to be so easy and so amazing lol
On September 08 2010 00:33 fIamewheel91 wrote: I'm thinking terran imba on all these maps.
Got to look at them more carefully.
blood ridge/benzene are the only ones that look reallllly terran favored to me..the way the middle is designed on ridge will be lol put tanks here wut you cant do shit.
benzene has alot of tight chokes, however 2-3 of the maps have reallly open mids which will favor p/z in TvP/Z
pls let proleague stay. With such new maps made, at least there would be more zergs winning instead of jaedong trying to struggle out wins while other zergs fumble behind T_T.
I'm not an expert on these sort of things, but aren't there positional imbalances on Aztec, Icarus, and Punchbowl based on how the mineral lines are positioned?
I can't think of a reason why 2 positions on Icarus and Punchbowl would face the mineral lines into open space while the other two face the edge of the map.
I like Benzena, actually almost all of them look awesome + mapmakers surely have a ''little'' love for that only workers pass through ways.
Middle hill provides some great opportunities for lurker/tanks abuse as you can drop/walk on both of expansions, regular natural looks way safer. Middle completely open + a picture, instant python feeling i like it.
Punchbowl arena on the second look isnt so attractive, why imba spawn locations (9-7, 3-1 ZvT) + small chokes by the natural to provide some pathing problems.
Empire of the sun looks nice and bland. Probably will be the most balanced (and boring of them all)
I like Circuit Beakers.
As much as I despise low ground mains, Actez seems nice and YAY for return of 3-player maps (along with Middle hill)
Benzene is like upgraded match point with 2 extra expos and opportunities for some nice cheese (destructible buildings).
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 13:50 Carnivorous Sheep wrote: Battle Royal(e?) seems like it's gonna be a Zerg graveyard.
On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily
i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
On April 06 2009 17:41 Samurai- wrote: Outsider looks insanely lame..
On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily
i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
You are right. Terran can take three expansions and defend them all extremely easily, and then make a huge push through that extremely narrow path. T_T. What a nightmare. Still, maybe carriers + templars would work against that? The narrowness could end up being bad for the terran in that situation.
On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily
i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
On September 09 2010 02:01 Bwenjarin Raffrack wrote:
On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 13:50 Carnivorous Sheep wrote: Battle Royal(e?) seems like it's gonna be a Zerg graveyard.
On April 07 2009 12:52 IdrA wrote:
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily
i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:52 IdrA wrote:
On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
On April 06 2009 17:41 Samurai- wrote: Outsider looks insanely lame..
On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily
i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily
i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
On September 10 2010 06:16 Hyperionnn wrote: I have only 1 problem for some of these maps
free scouting? wtf? lets go every single game same build over and over until we are bored as hell
Bloody Ridge will suck from a scouting perspective, assuming its picked we'll have to see how things turn out, though yeah it will likely lead to far less daring openings.
I am really looking forward to see pro's handling these maps. Some of them look terran favorite though and none of them looks really good for protoss, i guess dark age for protoss is coming..
On September 10 2010 08:20 Ricjames wrote: I am really looking forward to see pro's handling these maps. Some of them look terran favorite though and none of them looks really good for protoss, i guess dark age for protoss is coming..
Dark age of Protoss has been here for a while now there's going to be a demon invasion on top of it.
On September 10 2010 06:16 Hyperionnn wrote: I have only 1 problem for some of these maps
free scouting? wtf? lets go every single game same build over and over until we are bored as hell
Why does everyone keep saying this? You can still send units to defend the gate entrance if you want to deny scouting. It just takes extra work now - could be great mind games.
I see a lot of Zerg favored maps in this. Short rush distances on a few. I see some Toss maps too. Easy defendable chokes of Nats with wide open/recall areas. And a few Terran favored too.
But mostly, I think this map pool LOOKS to be a little on Zerg side.
On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily
i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily
i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
So I tested out these maps and i found the following: * the 12 o clock expansion for aztec requires 4 probes on gas because one of the end mineral patches is placed 1 matrix too low, so you can't build the nexus closer to the gas (the very top right matrix is red) * the bottom left expo for bloody hill requires 4 probes on gas because there is some weird glitch with the probes that they come out of the bottom of the geyser, further away from the nexus.
On September 09 2010 02:01 Bwenjarin Raffrack wrote:
On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 13:50 Carnivorous Sheep wrote: Battle Royal(e?) seems like it's gonna be a Zerg graveyard.
On April 07 2009 12:52 IdrA wrote:
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily
i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:52 IdrA wrote:
On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
On April 06 2009 17:41 Samurai- wrote: Outsider looks insanely lame..
ROFL
how did you find these quotes?
this post is amazing. my favorite part is the third quote, where idra's overall analysis of the map imba of all 3 maps is exactly wrong.
On September 10 2010 12:36 mierin wrote: o.O Yeah IdrA must be playing way too much SC2...
Err, that was when those maps were brand new. Also, for example, the BR quote was like right as the map came out and before zergs found out that they could kill their own geysers to stop 8rax -> vult.
Certain maps aren't going to be figured out in a day due to the sheer strategical nature of them.
However, it doesn't take long for more standard macro maps to be figured out.
On April 06 2009 19:35 Shikyo wrote: Whyyyyyyyyyyyyyyyyyyyy would they get the God's Garden??? Just bring Loki back. =( Central Plains was so much more interesting.
indeed its basically a shitty boring version of loki, altho at least carriers arent as overpowered
I can understand you might not like it, but I don't see how it's a boring version.
Unlike Loki your back expo can be cliffed, which could lead to some cool drop ship play. And the front expo doesn't have a small choke at the front, it's quite wide open plus the minerals are facing impassable terrain which is going to make muta harass really easy. It kinda seems like both expansions are a lot more difficult to hold than Loki.
its so huge that no kind of rushes or timing attacks have any chance, and its impossible for terran to take a 4th base, so basically you just turtle and hope your one big army is enough to kill them. and tvz is literally impossible to win. 3 free gas and the longest rush distances ever. by the time your marines get to one of the 4 expos they took they have ultralisks.
On May 18 2009 20:53 IdrA wrote: hwasin would have been a terrible choice, gods garden is as bad as battle royale tvz, theres just more luck involved because its not insta-scout
Interesting, didn't realize it was quite that bad. I assume it's just the very easy access to 3-6 gas that makes it such?
ya the gas and the massive rush distances. both naturals are muta-abusable too.
I thought the reason why TvZ was imba for BR was because Zerg killed the Terran's geysers, not their own. Then they proceeded to go 2 hatch muta and take the double gas so that they have 4 gas.
This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
On September 10 2010 18:51 ArvickHero wrote: This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
On September 10 2010 18:51 ArvickHero wrote: This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red
Methinks this discussion is going to derail this thread, but tbh I've been waiting for somebody to say something.
There's definitely been a change in the focus of the coverage, but that was to be expected I think. While it feels like the balance isn't quite right as a BW fan, I'd remind everybody that it's the BW off-season, and that the TL admins have a proven record of doing what they do well - I'd say it's way too early to be criticising them.
On September 10 2010 18:51 ArvickHero wrote: This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red
The Liquid Weekly has always been about SC2 and the progress of the team. It was not meant for BW. BW still makes the headlines though, so that's cool. Man looking at the calendar makes me a little depressed lol not many BW events (off season )
I was trying to wall off on Punch Bowl only to find out that there's another way into the nat LOL. You can still wall off though, kinda
I haven't read the thread but I was wondering, are the middle hill/source and benzene, and punchbowl area maps.. logos? As in, in the centre of the maps, are those designs supposed to advertise a company, kind of like the dreamliner map advertised korean air? I'm mostly interested in the middle hills/source map since it has an interesting design on it, but truthfully I would be interested if any of them including ones I hadn't mentioned were advertisement based.
On September 10 2010 18:51 ArvickHero wrote: This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red
The Liquid` weekly does not cover Brood War because (go figure) it is about Team Liquid` which is a StarCraft 2 team.
Also I would point your attention to the other articles in our News section, which cover all of the major BW leagues currently in progress (and in great depth too). I can see two BW-exclusive articles in the sidebar right now, not to mention League Standings, TLPD (which defaults to BW), Power Rank (which is BW), and ON AIR listing including WCG USA (BW).
On September 10 2010 18:51 ArvickHero wrote: This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red
The Liquid` weekly does not cover Brood War because (go figure) it is about Team Liquid` which is a StarCraft 2 team.
Also I would point your attention to the other articles in our News section, which cover all of the major BW leagues currently in progress (and in great depth too). I can see two BW-exclusive articles in the sidebar right now, not to mention League Standings, TLPD (which defaults to BW), Power Rank (which is BW), and ON AIR listing including WCG USA (BW).
Just to chip in, but I have to agree with the first two nested quotes. Ever since release of beta, BW hasn't been getting any spotlight. There were times I felt that there were important interviews, news posts or threads that SHOULD be in the front page (or spotlighted at least), but it never happened. Not just once, but several dozen times afaik. I know that with SC2, TL is leaning more towards SC2, but that doesn't mean BW should be ignored other than the OSL/MSL/PL news posts (that the news coverage team is doing an excellent job of).
On September 10 2010 18:51 ArvickHero wrote: This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red
The Liquid` weekly does not cover Brood War because (go figure) it is about Team Liquid` which is a StarCraft 2 team.
Also I would point your attention to the other articles in our News section, which cover all of the major BW leagues currently in progress (and in great depth too). I can see two BW-exclusive articles in the sidebar right now, not to mention League Standings, TLPD (which defaults to BW), Power Rank (which is BW), and ON AIR listing including WCG USA (BW).
Just to chip in, but I have to agree with the first two nested quotes. Ever since release of beta, BW hasn't been getting any spotlight. There were times I felt that there were important interviews, news posts or threads that SHOULD be in the front page (or spotlighted at least), but it never happened. Not just once, but several dozen times afaik. I know that with SC2, TL is leaning more towards SC2, but that doesn't mean BW should be ignored other than the OSL/MSL/PL news posts (that the news coverage team is doing an excellent job of).
On-topic: game anyone?
but again balancing news work between 2 communities is hard.I feel that its easier to just focus on the main events of BW while going full blown on SC2 since its a new game and people want to know everything about it.
On topic:If you are gonna be online for another hour or so I'm game(I'm only D/D- though)
On September 10 2010 18:51 ArvickHero wrote: This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red
The Liquid` weekly does not cover Brood War because (go figure) it is about Team Liquid` which is a StarCraft 2 team.
Also I would point your attention to the other articles in our News section, which cover all of the major BW leagues currently in progress (and in great depth too). I can see two BW-exclusive articles in the sidebar right now, not to mention League Standings, TLPD (which defaults to BW), Power Rank (which is BW), and ON AIR listing including WCG USA (BW).
Just to chip in, but I have to agree with the first two nested quotes. Ever since release of beta, BW hasn't been getting any spotlight. There were times I felt that there were important interviews, news posts or threads that SHOULD be in the front page (or spotlighted at least), but it never happened. Not just once, but several dozen times afaik. I know that with SC2, TL is leaning more towards SC2, but that doesn't mean BW should be ignored other than the OSL/MSL/PL news posts (that the news coverage team is doing an excellent job of).
On-topic: game anyone?
but again balancing news work between 2 communities is hard.I feel that its easier to just focus on the main events of BW while going full blown on SC2 since its a new game and people want to know everything about it.
On topic:If you are gonna be online for another hour or so I'm game(I'm only D/D- though)
On September 10 2010 18:51 ArvickHero wrote: This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red
The Liquid` weekly does not cover Brood War because (go figure) it is about Team Liquid` which is a StarCraft 2 team.
Also I would point your attention to the other articles in our News section, which cover all of the major BW leagues currently in progress (and in great depth too). I can see two BW-exclusive articles in the sidebar right now, not to mention League Standings, TLPD (which defaults to BW), Power Rank (which is BW), and ON AIR listing including WCG USA (BW).
Just to chip in, but I have to agree with the first two nested quotes. Ever since release of beta, BW hasn't been getting any spotlight. There were times I felt that there were important interviews, news posts or threads that SHOULD be in the front page (or spotlighted at least), but it never happened. Not just once, but several dozen times afaik. I know that with SC2, TL is leaning more towards SC2, but that doesn't mean BW should be ignored other than the OSL/MSL/PL news posts (that the news coverage team is doing an excellent job of).
On-topic: game anyone?
but again balancing news work between 2 communities is hard.I feel that its easier to just focus on the main events of BW while going full blown on SC2 since its a new game and people want to know everything about it.
On topic:If you are gonna be online for another hour or so I'm game(I'm only D/D- though)
ggs btw :D
GG to you too
Benzene has some serious pathing issues on the natural.Especially around the the ramp and gas.
On September 10 2010 18:51 ArvickHero wrote: This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red
wow i didnt even remember the Final edits about the maps
On September 10 2010 18:51 ArvickHero wrote: This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red
The Liquid` weekly does not cover Brood War because (go figure) it is about Team Liquid` which is a StarCraft 2 team.
Also I would point your attention to the other articles in our News section, which cover all of the major BW leagues currently in progress (and in great depth too). I can see two BW-exclusive articles in the sidebar right now, not to mention League Standings, TLPD (which defaults to BW), Power Rank (which is BW), and ON AIR listing including WCG USA (BW).
Just to chip in, but I have to agree with the first two nested quotes. Ever since release of beta, BW hasn't been getting any spotlight. There were times I felt that there were important interviews, news posts or threads that SHOULD be in the front page (or spotlighted at least), but it never happened. Not just once, but several dozen times afaik. I know that with SC2, TL is leaning more towards SC2, but that doesn't mean BW should be ignored other than the OSL/MSL/PL news posts (that the news coverage team is doing an excellent job of).
On-topic: game anyone?
but again balancing news work between 2 communities is hard.I feel that its easier to just focus on the main events of BW while going full blown on SC2 since its a new game and people want to know everything about it.
On topic:If you are gonna be online for another hour or so I'm game(I'm only D/D- though)
added bold font. Minimization Arrows for news anyone? This way BW news wouldn't be ignored because it would spam away sc2 experience for hundreds of new users. Everyone would choose what content he/she wants to appear. Otherwise there might be ideas like Full transition thought as a way of having sc2 liquibet, sc2 powerrank.
On September 13 2010 18:16 meegrean wrote: Testing maps won't be much use if map-makers don't adjust the maps based on progamers' recommendations for balance.
yea, what happened to the progamer map testing events? Every year they had SOME sort of map test going on I think, last year being pretty entertaining.. dammit I just want some form of Proleague to tide me over until 10-11 Season finally starts D:
The maps are really nice. I like benzene, the different paths you can take and the terrain structure can result in some nice games.
On September 13 2010 18:16 meegrean wrote: Testing maps won't be much use if map-makers don't adjust the maps based on progamers' recommendations for balance.
Pretty sure they'll get progamers to test it too, they're just releasing it to the public first so that they can get initial feedback.
Well maybe the pro players test the maps but don't report the little quirks they find, hoping to take advantage of them when the real season starts, but then it turns out almost everyone has discovered the same quirks.
With all of the "OMG BW IS DEAD" stuff since the end of the OSL, it's really nice to see a thread like this to remind me that at least Proleague is here for another year. Go BW!
most of them look very protoss friendly. just made for microing fucktons of dragoons, but just enough cliffs for carrier play. here we go for some new golden age of toss just kidding, golden age of flash wont end but toss can be the new threat to him
4 hatch muta spam into 8 hatch muta spam anybody? Natural, two backdoor expos and very little space behind the mineral lines. Then again, toss can have really strong FE/sair play, but it looks like a TvZ nightmare.
for Central Plains/Middle Hill (central plains sounds nicer, seriously),
no pool 4 hatch 4 gas REALLY seems like a strong build, especially if the opponent is going 14cc or 12nexus or some shit. could lead to a lot of interesting games on that map.
i think kespa deserves to get a ranking on the PR for epicness. Benzene looks like match point, but with some more high ground and more expansions. needs an ash world tileset... Bloody ridges is just baller.. although a lot of maps make scouting a dream. 3 entrances, and then u can try to proxy or someting. bloody ridge looks favored for terran with tanks sieges up in the ridges... look for nice tvt action on these. aztec screams 4 base for zerg... protect large rank for 3 bases, and then take the base next to the big ramp. circuit breakers looks more like a breed between andromeda and nemesis... punch bowl is like chupeng ryeong, screams 2 base, and impossible to get a 3rd =/. look for quick 2 hatch plays by zerg
On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily
i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
I think Circuit Breakers favor terran over protoss because the main is small so it gonna be alot easier defending against shuttle play and recalls, the expansions are fairly close to each other and the center of the map is pretty small as well.
On September 15 2010 12:21 NeCroPoTeNce wrote: Badass names for some badass maps. For once Kespa doesn't bullshit us with maps *cough* Great Barrier Reef *cough*
I have to question your intelligence since that map was made by OGN
▶ 프로리그 10-11시즌 1R 테스트맵 목록 (2)Benzene 0.90 (2)피의 능선 0.91 → 수정 (3)Aztec 0.91 → 수정 (3)中原 0.91 (4)Circuit Breakers 0.91 (4)Icarus 0.90 (4)펀치볼 지구 0.91 → 수정 (4)태양의 제국 0.90
▣ 맵별 수정사항
▶ 피의 능선 0.91버전 수정사항 - 중앙 계곡 지역 전체적으로 축소 - 앞마당 가스 5,000으로 원상복귀 - 앞마당 주변에 오버로드가 떠있을 수 있는 절벽지형 생성 - 본진입구 폭 넓게 수정 - 앞마당 가스가 쉽게 견제 받는 부분 수정 - 본진 양 끝 특수 문 중에 본진 안쪽에 설치된 미네랄 제거 (외부에서 내부로 진입 불가)
▶ 중원 0.91버전 수정사항 - 본진 미네랄 9 → 10개 증가. 앞마당 미네랄 6 → 8개 증가. 뒷마당 미네랄 7 → 8개 증가 - 앞마당ㆍ뒷마당 미네랄 1,000 / 가스 5,000으로 수정 - 개방형 온리 미네랄 멀티 자원량 1,000으로 감소 - 언덕멀티에서 아래쪽 미네랄 멀티에 탱크 공격 불가능하도록 수정 - 1배럭 2서플로 앞마당 진입로를 막을 수 있도록 수정
▶ Circuit Breakers 0.91버전 수정사항 - 3, 6, 9, 12시 가스량 3,000→ 5,000으로 증가 - 앞마당 가스 위치를 바깥쪽으로 이동 - 앞마당 입구 크기를 7칸에서 8칸으로 늘임 (1배럭 2서플로 막지 못함) - 앞마당쪽 다리를 바깥으로 약간 옮겨 러쉬 거리를 약간 늘림 - 센터쪽 다리 앞에 건물을 지을 수 없게 수정 - 우회로 언덕을 짧게하여 돌아가는 거리를 짧게 함. - 미네랄 멀티를 파일런 4개정도로 방어할 수 있게 안쪽으로 이동. 6시ㆍ12시에서 탱크포격 불가 - 12, 6시 우회로 언덕 입구 크기를 넓힘
▶ 펀치볼 지구 0.91버전 수정사항 - 앞마당 옆 샛길에 벙커를 짓지 못하도록 수정 (캐논, 성큰은 건설 가능) - 5시ㆍ11시 멀티가 완전 섬멀티로 변경. 커맨드 날림 방지 미네랄 설치
1R Pro League 10-11 season teseuteumaep list (2) Benzene 0.90 (2) Bloody Ridge 0.91 → Edit (3) Aztec 0.91 → Edit (3) 中原 0.91 (4) Circuit Breakers 0.91 (4) Icarus 0.90 (4) Punchbowl Area 0.91 → Edit (4) Empire of the Sun 0.90
▣ Map pool fixes
Version 0.91 fixes ▶ Bloody Ridge - Overall reduction in the central valley - 5000 to reinstate the gas yard - Overload floating around the front yard to create a cliff terrain - Modify the headquarters entrance to a wide range of - Yard receiving part of the gas can easily modify the containment - Ends headquarters installed inside the headquarters of a special statement minerals removed (from the outside can not enter)
Version 0.91 fixes in midfield ▶ - 9 → 10 개 minerals increased headquarters. 6 → 8 개 mineral yard gain. 7 → 8 개 backyard increased mineral - 1000 yard and backyard minerals, gas, modified 5000 - Only open multi-mineral loss in the stock 1000 - Multi-minerals in the bottom of the hill in multi-tank modified to not attack - 1 2 Supple Barack modified to block the driveway to the front yard
▶ Circuit Breakers 0.91 version fixes - 3, 6, 9, 12 3,000 → 5,000 increase in gas - Front yard where the gas moves outward - The size of the entrance to the front yard in Cannes 7 8 Khan Increases (1 Barack unable to stop the two Supplements) - Apmadangjjok Rush moved slightly to the outside leg slightly increasing the distance - Senteojjok can not build a bridge in front of the building modifications - A short detour to the hill a short distance and should go back. - Minerals Multi pailreon four amendments moved to the inside of the road to defend. 6:00 and 12 tanks bombarded the city can not be - 12, 6:00 bypass the entrance to the hill neolhim size
Version 0.91 fixes Punchbowl Area ▶ - Whilst the bunker on the front yard next to the alley to prevent modification (Canon, can be constructed seongkeuneun) - 5:00 and 11:00 to complete multi-seommeoltiro change. Mineral lick and install anti-Command
OP images and download link should be updated (preferably with proper changelist translations)
On September 14 2010 21:23 eNyoron wrote: Looking at middle hill...
4 hatch muta spam into 8 hatch muta spam anybody? Natural, two backdoor expos and very little space behind the mineral lines. Then again, toss can have really strong FE/sair play, but it looks like a TvZ nightmare.
Benzene This map could be dangerous. There are big holes so units could fall through into space. Hopefully KESPA do not use this until they put up some safety-rails
Bloody Ridge This map looks fun. Up and down, up and down! Just like a roller-coaster!
Aztec What are those colourful circles doing in peoples bases? They might be distracting.
Middle Hill/Source There are trees around the logo, but none on it. Have they been cut down to make way for the logo? Does this mean Korea Air supports deforestation? I can't approve this!
Circuit Breakers Has promise, but needs many Ursadons.
Icarus I don't like the things in the middle
Empire of the Sun What? This won't work; rain will just collect in the middle.
Punchbowl Area I don't like this map. Hopefully they use it, so I learn to be more tolerant.
I must admit, I like all of these maps, except from Bloody Ridge. (That is, like them in a gameplay->fun kind of way. I'm damn to tired to try to figure out what maps favour what race and all that. But do like them, alot.)
▶ Bloody Ridge v 0.91 changes - Made the ridges more narrow. - Middle-route expansion now has 5000 gas. - Converted surround area to high ground cliff instead of water for middle-route expansion for overlord placement. - Widened entrance to middle-route expansion - Changed how the middle-route expansion's geyser can be easily harassed - Removed mineral near the gates inside the main so that infinite scouting is now impossible.
▶ Central Plains v 0.91 changes - Main now has 10 mineral fields (from 9), natural has 8 (from 6) and backyard expo has 8 (from 7). - Backyard and natural expansions' minerals are valued at 1000, gas at 5000. - Mineral-only expansion's minerals are valued at 1000 now. - Made it impossible for mineral-only expansion to be sieged from the nearby high ground expansion. - Made it possible for a 2 depot 1 rax wall-off at ramp.
▶ Circuit Breakers v 0.91 changes - Increased gas value at 3,6,9,12 o'clock expansions from 3000 to 5000. - Changed nat's geyser positionings - Increased nat's entrance from 7 grids to 8 grids (no more 2 depot 1 rax wall-in) - Pushed forward the 2 bridges at the natural to slightly increase the rush distance. - Made the area near the bridges at the center of map unbuildable - Made the alternate hill route shorter to make re-routing faster - Made it possible for mineral-only to be defended with around 4 pylons - Mineral-only cannot be sieged from 6/12 o'clock expansions - Widened ramp to 6/12 o'clock expansions
▶ Punchball Area v 0.91 changes - Made it impossible for bunkers to be built at the mini-path near the naturals (cannons and sunkens can still be built) - 5 o'clock and 11 o'clock expansions are now island expansions. Anti-CC minerals added.
favourite is probably (3)Aztec and also (4)Icarus, though icarus looks a bit tight and easy to defend as T. Aztec is nice but i prefer (4) maps and mains' minerals are not all equal in terms of muta harassability(purple). nice tile decoration mixing temple//bridge doodads with water on top right corner
I just played a couple of TVP's on Aztec and circuit breakers.
Aztec is a reallllyyy hard map. Theres so many narrow ramps that moving an army to kill an expo takes FOREVER omg D: Drops are REALLY strong, especially as i tried to take my third really fast. Vulture harass at my third while dropping my main was brutal considering the distance between them.. That being said i won the game with a bunch of recalls, so it works both ways ^_^. Theres HEAPS of expos to take on this and they all feel kinda safe from pushes because of the ramps.
Circuit breakers was a more "standard" map. nice and open to make push breaking easy but also good for vulture/harass drops due to the pure size. But really its like a grand line clone but more open. Attacking the nat is hard because of the bridges (i tried to push over the bridges and got raped) and late game was harrrddd. seems like a competant protoss would have an easy time here. getting a third gas is kinda hard, could forsee this being difficult for zerg
On October 15 2010 00:40 SoulSever wrote: Punchbowl looks alot like a BW version of Metalopolis. Looks like a good set of maps, alot of them seem to revolve around 2-base play though
Am I wrong or does Aztec and Middle hill have some sort of positional imbalance?
On Aztec you can fly to the 8'o clock and 12'o clock positions from 3 sides, but the bottom right main only from 2 sides.
Middle hill has a similar issue, where the top and bottom left positions are accessible by air from 2 sides only while the 3'o clock position is accessible by air from 3 sides. Is this considered negligible when it comes to actual games?