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Active: 1574 users

Testing the New Proleague Maps!

Forum Index > BW General
272 CommentsPost a Reply
Normal
Smix *
Profile Blog Joined January 2009
United States4549 Posts
September 07 2010 15:05 GMT
#1
Posting for Milkis because he's saving his 1000th post...


KeSPA has an event going on from the 7th to the 30th, where you get to test the new maps that will be used in the Proleague.

Maybe someone else can translate the descriptions
(http://www.e-sports.or.kr/kespaMap_evt.kea)

Download them here

- Benzene

[image loading]

- Bloody Ridge

[image loading]

- Aztec

[image loading]

- Middle Hill/Source

[image loading]

- Circuit Breakers

[image loading]

- Icarus

[image loading]

- Empire of the Sun

[image loading]

- Punchbowl Area

[image loading]

Facebook Twitter Reddit
TranslatorBe an Optimist Prime, Not a Negatron // twitter @smixity
miNix
Profile Joined August 2010
Turkey156 Posts
September 07 2010 15:09 GMT
#2
tyyyyyyyyy
bonjwa
seRapH
Profile Blog Joined April 2009
United States9776 Posts
September 07 2010 15:18 GMT
#3
omg... bloody ridge...

also circuit breakers reminds me of andromeda. like a mix between grand line and andromeda.

also punchbowl earth is like HEY GUYS GO 2BASE OR GET RAPED :DDDDD
boomer hands
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
September 07 2010 15:20 GMT
#4
Thanks!
Circuit Breaker looks awesome!
Nouar
Profile Joined May 2009
France3270 Posts
September 07 2010 15:23 GMT
#5
Wtf icarus and punchball having open minéral lines on several spots..... Unfair spawns again for muta harass etc...
NoiR
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
September 07 2010 15:24 GMT
#6
Thanks for this, will try them out asap

Bloody Ridge looks like a terrible map.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
SubtleArt
Profile Blog Joined January 2010
2710 Posts
September 07 2010 15:24 GMT
#7
This looks fucking awesome. Please please please please let there be another proleague season.

How many of these are going to be used btw? So exciting to see new maps!!
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
September 07 2010 15:24 GMT
#8
ahaha Punchbowl Earth wtf, who came up with that name?
TRUEESPORTS || your days as a respected member of team liquid are over
Vasoline73
Profile Blog Joined February 2008
United States7814 Posts
September 07 2010 15:25 GMT
#9
Bloody Ridge has that Blue Storm thang going on!
alypse
Profile Joined May 2010
2771 Posts
September 07 2010 15:28 GMT
#10
Badass names. Bloody Ridge, Aztec, Empire of the sun, Icarus.
KT Violet 1988 - 2012
Issor
Profile Blog Joined April 2010
United States870 Posts
September 07 2010 15:31 GMT
#11
Icarus, Bloody Ridge, Circuit Breakers, Benzene, and Aztec are my favorite of the bunch, but all of these maps look like they'll lend themselves to really cool play! Can't wait to see them.
fIamewheel
Profile Blog Joined May 2010
177 Posts
September 07 2010 15:33 GMT
#12
I'm thinking terran imba on all these maps.

Got to look at them more carefully.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 07 2010 15:37 GMT
#13
Bloody Ridge looks awful. I don't understand how those ridges are of any strategic importance at all, when you can just go around them.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
seRapH
Profile Blog Joined April 2009
United States9776 Posts
September 07 2010 15:37 GMT
#14
this is a TL map discussion. of course every map is terran imba.
boomer hands
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
September 07 2010 15:37 GMT
#15
Benzene looks really cool - it's clearly inspired by Match Point.

I cheer for underdogs and Flash
klizzer
Profile Joined March 2008
517 Posts
September 07 2010 15:41 GMT
#16
Some pretty open maps there.

No ash world tileset T_T (loved outsider)

Anyway, thanks for the info Milkis/Smix!
prosatan
Profile Joined September 2009
Romania8477 Posts
September 07 2010 15:42 GMT
#17
Bloody Ridge is outstanding!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
September 07 2010 15:42 GMT
#18
Thanks!!
Circuite breaker looks like a mix of grand line and fighting spirit...
Love the low-ground mains on one map. May lead to some interesting early game stuff
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
September 07 2010 15:43 GMT
#19
wow bloody ridge...IMPOSSIBLE TO STOP SCOUTING

perhaps zergs will finally get to discover what terrans are doing more easily :D
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
September 07 2010 15:44 GMT
#20
Kespa delivers. Maps look badass.
Ocular
Profile Joined August 2010
Canada141 Posts
September 07 2010 15:47 GMT
#21
Empire of the sun looks illy vanilly
In the land of make believe you are mine, in the land of make believe I'm doing fine...
Yurie
Profile Blog Joined August 2010
11912 Posts
Last Edited: 2010-09-07 15:51:26
September 07 2010 15:51 GMT
#22
Middle Hill/Source, what is that fence looking thing near the natural of each base?
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
September 07 2010 15:51 GMT
#23
It seems its standard that gas is always north (only Middle Hill/Source has one west gas). I guess its better this way.
SkelA
Profile Blog Joined January 2007
Macedonia13069 Posts
September 07 2010 15:52 GMT
#24
Is it me or the maps really look P favored. Not that im complaining we had enough of those T maps
Stork and KHAN fan till 2012 ...
Antoine
Profile Blog Joined May 2010
United States7481 Posts
September 07 2010 15:52 GMT
#25
benzene looks rather familiar
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
SkytoM
Profile Blog Joined July 2009
Austria1137 Posts
September 07 2010 15:53 GMT
#26
awesome.
Bisu... ;-(
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
September 07 2010 15:58 GMT
#27
On September 08 2010 00:51 Yurie wrote:
Middle Hill/Source, what is that fence looking thing near the natural of each base?


thats those door doodas you can find in the installation terrain..but put into this map haha. so only workers can slide through the minerals to get past the doors.

also used in the map Fortress.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Elyvilon
Profile Joined August 2008
United States13143 Posts
September 07 2010 15:59 GMT
#28
I guess Fortress was considered a success because like half the maps have gates.
Liquipedia
Teddyman
Profile Joined October 2008
Finland362 Posts
September 07 2010 16:02 GMT
#29
Someone really wants to make low ground mains work.
"Chess is a dead game" -Bobby Fischer 2004
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
September 07 2010 16:06 GMT
#30
Looks awesome, going to play on these maps with my friends for sure.
[TLMS] REBOOT
Aesop
Profile Joined October 2007
Hungary11304 Posts
September 07 2010 16:12 GMT
#31
Woot, something to add to the wiki and to play for testing
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
Last Edited: 2010-09-07 16:31:00
September 07 2010 16:13 GMT
#32
Icarus looks like LT skewed and grayscaled in MSPaint.

FUCK YEA PROLEAGUE! NEVER DIE!
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
September 07 2010 16:22 GMT
#33
Wow these maps are looking so great ! I can't wait for the proleague ! Thanks for sharing !
ॐ
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
September 07 2010 16:26 GMT
#34
oh man super exciting ^^
brood war for life, brood war forever
lokiM
Profile Blog Joined June 2008
United States3407 Posts
September 07 2010 16:33 GMT
#35
This is awesome, any1 want to play on these lateR? ;P
You can't fight the feeling.
LastActionHero
Profile Joined August 2010
Germany29 Posts
September 07 2010 16:37 GMT
#36
Super cool maps but the first thing I noticed was that the third is always easy to protect.

Zerg favor?
K.I.Z - best rap music of all time!
tyr
Profile Blog Joined February 2008
France1686 Posts
September 07 2010 16:48 GMT
#37
From the 7th to the 30th ?
When exactly ? I wanna watch. ^^
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
sushiman
Profile Joined September 2003
Sweden2691 Posts
September 07 2010 16:49 GMT
#38
Circuit breakers, middle hill and icarus seems like the best to me. Bloody ridge looks like a terran heaven, the rest kinda meh for toss. Wish they'd spice up the tilesets a bit though, all jungle and space except for one.
1000 at least.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
September 07 2010 16:53 GMT
#39
Punchbowl looks bad i like the rest.
DorF
Profile Blog Joined July 2009
Sweden961 Posts
September 07 2010 16:55 GMT
#40
Omg epic , I wanna play punchbowl earth and Icarus really badly !
BW for life !
Neos
Profile Joined June 2009
United States400 Posts
September 07 2010 16:58 GMT
#41
New Proleague maps = New Proleague

Hallelujah
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 07 2010 17:02 GMT
#42
Benzene sure has a lot of expos for a 2 player map. Very strange base organization too.
I wonder how many of these maps will actually go through and replace the current map pool
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
September 07 2010 17:05 GMT
#43
i know i'm kinda noobish, but doesn't icraus allow to easily defend three bases (on ground paths) for the 6 and 12, but only two bases for 3 and 9 starting positions, meaning that, depending on your spawn position, you can either go for a three base play pretty safely (6 and 12 position) and bash your opponent, or need to stick to two base play (3 and 9 position) or have a much more vulnerable third base? it feels to me like this may put players in a very ugly spot if you spawn on close positions which results in one player having a quite safe third base and the other player having a much more vulnerable third base, thereby giving him quite a disadvantage.
Gold isn't everything in life... you need wood, too!
remag
Profile Joined August 2009
Germany354 Posts
September 07 2010 17:06 GMT
#44
Some Maps look pretty good to play cant wait to play them on Iccup
Yxes2211
Profile Joined April 2010
United States1587 Posts
September 07 2010 17:07 GMT
#45
Badass Can't wait to see games on it
Jaedong and Baby
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
September 07 2010 17:08 GMT
#46
Some maps look bad, but most looks fun. Can't wait to see pro-gamers try em out!
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
September 07 2010 17:13 GMT
#47
Rofl, Punchbowl Earth. Who the hell comes up with these names?
God Bless
nayumi
Profile Blog Joined May 2009
Australia6499 Posts
September 07 2010 17:14 GMT
#48
On September 08 2010 02:13 Roffles wrote:
Rofl, Punchbowl Earth. Who the hell comes up with these names?

Maybe the same guy who came up with Finger Boom?
Sugoi monogatari onii-chan!
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2010-09-07 17:17:26
September 07 2010 17:15 GMT
#49
benzene looks like a 2fact / FD heaven, because you can go to the ledge above the nat, make a bunker and 2 turrets and denie the natural 100%

Bloody ridge ftl with all those proxy locations, rofl. Zergs should place their 3rd hatch at one of the "side doors" so they will get extra minerals + denying scouting =)
In the woods, there lurks..
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
September 07 2010 17:20 GMT
#50
Punchbowl Earth will have position imbalance
#1 Fantasy Fan!!!!
Bisu-Fan
Profile Joined January 2010
Russian Federation3336 Posts
September 07 2010 17:28 GMT
#51
On September 08 2010 00:18 seRapH wrote:
omg... bloody ridge...

also circuit breakers reminds me of andromeda. like a mix between grand line and andromeda.

also punchbowl earth is like HEY GUYS GO 2BASE OR GET RAPED :DDDDD

Not only punchbowl but also aztec as the main is on the bottom of the ramp?
ugh not good for a terran siege line to siege up there... but then again you'd never get to a situation like the before typing GG right?
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Milkis
Profile Blog Joined January 2010
5003 Posts
September 07 2010 17:29 GMT
#52
k apparently it's punchbowl area and not punchbowl earth
Bisu-Fan
Profile Joined January 2010
Russian Federation3336 Posts
September 07 2010 17:30 GMT
#53
On September 08 2010 00:33 fIamewheel91 wrote:
I'm thinking terran imba on all these maps.

Got to look at them more carefully.

me too...
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
September 07 2010 17:30 GMT
#54
On September 08 2010 02:29 Milkis wrote:
k apparently it's punchbowl area and not punchbowl earth


thats a bit better, still weird though
Hwaseung Oz fan for life. Swing out, always swing out.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 07 2010 18:31 GMT
#55
I love bloody ridge and will be waiting to see games on it!
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
September 07 2010 18:38 GMT
#56
SICK MAPS
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
CoWsGoesMoo
Profile Joined June 2010
250 Posts
September 07 2010 18:43 GMT
#57
Thanks this maps look fun to play on. =)
yeti
Profile Blog Joined January 2010
United States258 Posts
September 07 2010 19:20 GMT
#58
I do like Benzene. Like a reimagine of match point. Empire of the Sun, woo island maps!!
But Middle Hill?
2 protected expos?
mmmmnnnnhhhmmm
the absurd is sin without god
Ikonn
Profile Joined October 2009
Netherlands1958 Posts
September 07 2010 19:26 GMT
#59
On September 08 2010 00:52 Antoine wrote:
benzene looks rather familiar


yeah no kidding
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
September 07 2010 19:27 GMT
#60
On September 08 2010 00:24 emperorchampion wrote:
ahaha Punchbowl Earth wtf, who came up with that name?

possibly has something to do with the Punchbowl in Hawaii

[image loading]
Rustymike
Profile Blog Joined December 2009
Finland327 Posts
September 07 2010 19:34 GMT
#61
Am I wrong but is Middle Hill/Source a Zerg heaven? Those 3 exps so near to starting locations
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
September 07 2010 19:44 GMT
#62
Bound to see some interesting stuff on maps like that. ^^ Well, if proleague happens that is hehe.
觀過斯知仁矣.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 07 2010 19:52 GMT
#63
I love seeing new maps :D
Writerptrk
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 07 2010 19:58 GMT
#64
All of these maps look fairly terran favored
nosliw
Profile Blog Joined December 2008
United States2716 Posts
September 07 2010 19:58 GMT
#65
Woot Benzene!! C6H6 ftw
Tyrio
Profile Blog Joined November 2006
United States3248 Posts
September 07 2010 20:00 GMT
#66
First map looks far too much like Match Point :o
[NA] Tyrio.486 / Ahsh
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-09-07 20:07:53
September 07 2010 20:02 GMT
#67
On September 08 2010 00:37 MangoTango wrote:
Bloody Ridge looks awful. I don't understand how those ridges are of any strategic importance at all, when you can just go around them.

Because if you decide to go through one of the valleys you can be rape flanked by hidden highground units from the sides, its actually a really neat concept although I'm not too fond of the rest of the map layout.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Jackal03
Profile Joined October 2009
Brazil7469 Posts
September 07 2010 20:06 GMT
#68
i really liked benzene and icarus
BW is back
soujiro_
Profile Joined June 2010
Uruguay5195 Posts
September 07 2010 20:09 GMT
#69
will try them
ace hwaiting!!
Biff The Understudy
Profile Blog Joined February 2008
France7916 Posts
September 07 2010 20:13 GMT
#70
Icarus and Empire of the Sun look damn sexy.

Let see the balance, now... many good looking maps are terrible.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 07 2010 20:15 GMT
#71
I just realized many of the current maps will be rotated out.. I hope that Fighting Spirit stays but I'm pretty sure it's done now
Writerptrk
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
September 07 2010 20:21 GMT
#72
really excited to see some new maps i hope they are replacing a lot!
now im pumped for PL...it will be sooo good
FTD
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
September 07 2010 20:30 GMT
#73
I predict many, many Terrans falling to Muta harrass, particularly on Middle Hill.
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2010-09-07 20:33:41
September 07 2010 20:32 GMT
#74
benzene looks suspiciously like match point lol

edit: ohhh but it's like that other map where you could go around the side... crap that map was from like 07 or something... sigh
Writer
darktreb
Profile Joined May 2007
United States3016 Posts
September 07 2010 20:34 GMT
#75
On September 08 2010 05:15 ArvickHero wrote:
I just realized many of the current maps will be rotated out.. I hope that Fighting Spirit stays but I'm pretty sure it's done now


I'd be shocked if FS was kept given how long it's been around.

It goes down in the annals as one of the great maps of all time.
Taekwon
Profile Joined May 2010
United States8155 Posts
September 07 2010 20:37 GMT
#76
...And Brood War continues!
▲ ▲ ▲
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
September 07 2010 20:44 GMT
#77
On September 08 2010 02:29 Milkis wrote:
k apparently it's punchbowl area and not punchbowl earth

Doesn't make things better really. It's still got the Punchbowl in the name.
God Bless
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2010-09-07 20:50:38
September 07 2010 20:46 GMT
#78
Bloody Ridge is the map with the most potential here. Benzene is MP on steroids, Aztec is this season's Moon Glaive/Roadrunner incarnation, Circuit Breakers is this season's standard macro map, Icarus looks criminally zerg favored, Punchbowl has a dumb name (Should've called it Fingerboom), and is the center of Middle Hill all open?

Not too many new ideas in this pool, except for Bloody Ridges spine, Middle Hill's gates, and Punchbowl's perimeter passages.

Expecting:
Bloody Ridge
Punchbowl (with a new name)
Circuit Breakers
Fortress
Judgement Day
Polaris Rhapsody

And I love how there are still people reliably popping in to declare maps terran favored. This is such a cliche by now, do we have to?
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Dataleif
Profile Joined February 2008
Sweden252 Posts
September 07 2010 20:46 GMT
#79
Benzene looks like a remake of bifrost
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 07 2010 20:50 GMT
#80
Benzene
- How on earth is a protoss going to stop a tank push down the side columns PLEASE don't use this map

Bloody Ridge
- What the hell? Infinite scouting T_T; going to make for a very boring map imo
- Terran turtle on this map is going to be insane to beat imo

Aztec
- Looks solid hopefully this makes it
- Those naturals are going to be hell for Terrans against 2hatch muta though!

Middle Hill
- More free scouting
- Looks like roadrunner meets Un'goro crater - doesn't look promising

Circuit Breakers
- Solid map - kinda like a neo R-point
- Love how the center is constructed, small bridges for easy route and wide ramps for the longer route, nice!

Icarus
- Another Un'goro crater remake lol
- map looks massive o.o
- should be alright for games, nothing too exciting

Empire
- Looks fugly
- looks like a protoss map tbh o.o

Punchbowl
- No... just no...



Administrator~ Spirit will set you free ~
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
September 07 2010 20:55 GMT
#81
On September 08 2010 05:50 Plexa wrote:
Benzene
- How on earth is a protoss going to stop a tank push down the side columns PLEASE don't use this map



Carriers? Particularly easy to micro them if they try to push there.
Cow
Profile Joined May 2010
Canada1104 Posts
September 07 2010 21:37 GMT
#82
I love the smell of new maps
R.I.P. Nujabes ♫
swanized
Profile Blog Joined September 2009
Canada2480 Posts
September 07 2010 21:45 GMT
#83
WOW,

this is an incredible map pool.

I'm wondering about balance though


can't wait for next proleague season
Writer
moopie
Profile Joined July 2009
12605 Posts
September 07 2010 21:46 GMT
#84
Some of these maps look so awesome, I'm so looking forward to the next season after all the bs and uncertainties from the Blizz/KeSPA/Gretech shit.

Icarus looks fucking sweet.
I'm going to sleep, let me get some of that carpet.
Lebesgue
Profile Joined October 2008
4542 Posts
September 07 2010 22:08 GMT
#85
On September 08 2010 00:37 seRapH wrote:
this is a TL map discussion. of course every map is terran imba.


lol, post of the week.

Haven't seen though tank imba yet
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
September 07 2010 22:29 GMT
#86
LOL punchbowl area
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
September 07 2010 22:38 GMT
#87
make them all iccup MOTW!!!

thanks Smix!!
"When the geyser died, a probe came out" - SirJolt
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 07 2010 22:43 GMT
#88
needs more tileset variety, great job otherwise
mierin
Profile Joined August 2010
United States4943 Posts
September 07 2010 22:49 GMT
#89
Aww I wanted another zergliner...
JD, Stork, Calm, Hyuk Fighting!
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
September 07 2010 23:06 GMT
#90
on first look for me, empire of the sun and punchbowl area area very terran favored, due to terrans being easily able to secure 3 bases on these maps, tight areas AND on punchbowl area there are pairs of connecting naturals, if terran opponents get unlucky spawn it will be so fucking easy to push into opponents

circuit breaker looks to me to be the most balanced/new python/fighting spirit. relatively easy for terran to secure third, but will be relatively hard to push out due to the wide area in the middle

the other maps look like pretty anti-terran to me on first impression. very easy to mass expand for in pvt or zvt and prevent the expansions from being taken down by terrans quickly. large flat areas in middle hill/aztec. on bloody ridge it looks like four gases can be gotten pretty damn easily for a zerg (2 lurkers on each ramp?) whilst terran has to walk out of base to transport defenses to their thirds. benzene has a backdoor to their main, incredibly long rush distance. terrans actually have to push uphill which makes it harder and theres a wide area after the push in which z or p can use to attack and delay push. actually, benzene is probably t favored two but to a lesser degree

this is my noob analysis
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
September 07 2010 23:06 GMT
#91
Benzene is gonna produce some VERY interesting TvZ's, I'm looking forward to that one.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
September 07 2010 23:16 GMT
#92
Maps look great. Hard for terran to push across the map on some though :/
Long live BroodWar!
Sea.JustGod
Profile Blog Joined March 2010
400 Posts
September 07 2010 23:28 GMT
#93
wow the situation this quite depressing one because no longer they have creativity almost all seems much to previous.

Benzene = Match Point

Bloody Ridge = Heartbreak Ridge

Middle Hill = Outsider SE

Circuit Breakers = Fighting Spirit

Empire of the sun = Eye of the Storm

this is my opinion
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
September 07 2010 23:34 GMT
#94
Yeah that was my exact thought when I saw Empire of the sun lol. Don't like these new maps really :<
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
Ducci
Profile Joined April 2009
United States588 Posts
September 07 2010 23:34 GMT
#95
Nice to see new maps. Empire of the sun just looks like a modified Eye of the Storm with 2 island expos
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
Last Edited: 2010-09-07 23:41:33
September 07 2010 23:40 GMT
#96
I keep seeing old maps in these. benzene and matchpoint, blue storm and bloody ridge, aztec and bloody ridge, eye of the storm and empire of the sun, circut breaker and fighting spirit, icarus and desperado. punchbowl area doesn't look like any other, but it seems like you can bombard 3 bases from one spot on top of the ledge by the water at the 2 oclock position

edit: I fell silly after looking 3 posts up.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 07 2010 23:46 GMT
#97
I love new designs :D
Nada's body is South Korea's greatest weapon.
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
September 07 2010 23:51 GMT
#98
YESSSSSSSSS favourite part of new proleague round/season fuck yeah HAHA
POGGERS
Trap
Profile Blog Joined May 2009
United States395 Posts
September 07 2010 23:57 GMT
#99
I'm on iccup now in op irc if anyone wants to play these new maps! My nick is coffeetoss, msg me!
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
September 07 2010 23:58 GMT
#100
That is one thing Kespa will always have over blizzard, map-making. These look awesome.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
September 08 2010 00:01 GMT
#101
Benzene looks like match point with 2 extra expos and a weird funky side lane.
Punchbowl Area 12 v 2 and 6 v 8 will be battleroyalish I think
Be nice, buy wards and don't feed double buff.
Neo7
Profile Blog Joined November 2007
United States922 Posts
September 08 2010 00:04 GMT
#102
I think punchbowl would be better as a 2 player map with cross positions (looks like either east/west or north/south would work both ways).
It takes an idiot to do cool things.
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
September 08 2010 00:06 GMT
#103
I'm less excited about the new maps and more excited about the fact that KeSPA plans to have another season of SPL!
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
Altar
Profile Joined May 2008
United States577 Posts
September 08 2010 00:11 GMT
#104
Bloody Ridge looks awesome
Heavens to Betsy
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
September 08 2010 00:12 GMT
#105
should I make another analysis blog or not...
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-09-08 00:25:34
September 08 2010 00:25 GMT
#106
Really good batch of maps. Promising.

On September 08 2010 09:11 Altar wrote:
Bloody Ridge looks awesome

Yes, it is my favourite too
fuck all those elitists brb watching streams of elite players.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
September 08 2010 00:26 GMT
#107
these maps look awesome

they should just copy every map like this into SC2
Apex
Profile Blog Joined January 2009
United States7227 Posts
September 08 2010 00:32 GMT
#108
Icarus seems interesting.

konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
September 08 2010 00:34 GMT
#109
anyway, here's my quick analysis:

Benzene:
a better match point imo. 5 gas per side, meaning turtling sides can be heavily punished by being out-expanded. narrow chokes to expos (except for fourth gas) makes this easy. we may see some proxy rax/zealot rushes at 3/9 o clock, but no bunker rush on high ground (you can't build there). so yeah, no bifrost-style rushing. routes are more viable as compared to match point, so i expect a lot of dynamic play here.

Bloody Ridge:
i like the concept behind this. quick fourth-gas available, but you can choose to go for early game pushes instead. holding the ridges (especially the center ones) will be extremely determinant as to whether you can push out or not, so turtling wouldn't be a viable choice here. unit pathing may be a bit screwed up in mid-late game though, since center of map = blue-storm style pathing.

Aztec:
Isn't Aztec that wall-powerpoint-to-internet-connection router company? lol
Anyway, reverse map! low main, high nat. Positional imbalance is less obvious here, though a (comparatively) small mid + 5 gas per side may lead to huge turtling. Rush distances aren't that short either, so I'm expecting a lot of macro games to be played out here. (Sick job on the 1oclock water/temple combination btw)

Middle Hill:
Yet another map with the Fortress gate concept. I love this map. The center is just wide and huge, making way for awesome epic huge army battles. It's like a bastard child of "Central Plains" (a beta map that never made it) and God's Garden. The raised jungle terrain do raise concerns, as it may help out in Terran turtling a lot. Backyard expos are almost free and safe. seeing how the 2nd backyard expansion is protected by neutral eggs. Pathing issues still do remain a concern, but I'm really excited for this one.

Circuit Breaker:
Excellent map. Pushes can be easily flanked if not careful. Yet, at the same time, it does not deter mid-late game-orientated style of play. Center expansions do not seem viable for Protoss and Zerg to take though. Other than that, no real complaints. High ground near nat will be the key area to take control of in order to control the game.

Icarus:
Nothing much to say, a pretty standard 4-player map. Turtling as a Terran seems hard here. Hurray.

Empire of the Sun:
JAPANNNNNNNNNNNNN.

A beefed up Eye of the Storm, yet seems somewhat fresh.

Punchbowl Area:
Lmao what is this i don't even
Just looks fun as hell to play on. Non-cross position will be exciting as hell. The map that seems to promise the most dynamic games.

POGGERS
Trap
Profile Blog Joined May 2009
United States395 Posts
September 08 2010 00:34 GMT
#110
From my 1 TvP on Benzene it seems like the distance from your nat to their nat is very short and there's not a lot of room for them to maneuver. These maps seem fun so far though =)
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
Last Edited: 2010-09-08 00:46:21
September 08 2010 00:37 GMT
#111
anyone wanna play omg

msg me on iccup @ konadora

will be in channel: op irc
POGGERS
Yferi
Profile Joined April 2010
United States90 Posts
September 08 2010 00:47 GMT
#112
Empire of the Sun = Eye of the Storm

Did they just have to make it that obvious?
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
September 08 2010 00:49 GMT
#113
i'll be streaming games on these maps:

http://tv.zeroboy.net/konadora/
POGGERS
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
September 08 2010 00:58 GMT
#114
On September 08 2010 09:47 Yferi wrote:
Empire of the Sun = Eye of the Storm

Did they just have to make it that obvious?

good eye xD
Gold isn't everything in life... you need wood, too!
nitdkim
Profile Blog Joined March 2010
1264 Posts
September 08 2010 01:03 GMT
#115
i have trouble against vulture harass sometimes in PvT... some of these maps look like hell if you don't have 10 observers to see where vultures are coming.
PM me if you want random korean images translated.
Sigh
Profile Blog Joined June 2009
Canada2433 Posts
September 08 2010 01:05 GMT
#116
Is it just me, or does Icarus remind you of Mercury?
Anyway, really like Benzene, looks pretty sweet, as does Bloddy Ridge. Excited to see the programers play on these maps!
NaDa/Flash/Thorzain Fan
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
September 08 2010 01:13 GMT
#117
On September 08 2010 05:34 darktreb wrote:
Show nested quote +
On September 08 2010 05:15 ArvickHero wrote:
I just realized many of the current maps will be rotated out.. I hope that Fighting Spirit stays but I'm pretty sure it's done now


I'd be shocked if FS was kept given how long it's been around.

It goes down in the annals as one of the great maps of all time.

It's probably the best and least controversial maps they've ever made. Removing it would be just stupid.
If you are not Bisu, chances are I hate you.
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
September 08 2010 01:19 GMT
#118
oohh these maps look really interesting to play on. =0

So far my favorite is middle hill bacause of the backdoor expo (yes i am toss =P)
I like haikus and / I can not lie. You other / brothers can't deny
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
September 08 2010 01:27 GMT
#119
How the hell do you get a third on Punchbowl lolol
Harem
Profile Joined November 2007
United States11393 Posts
Last Edited: 2010-09-08 01:44:32
September 08 2010 01:29 GMT
#120
On September 08 2010 10:13 Lightwip wrote:
Show nested quote +
On September 08 2010 05:34 darktreb wrote:
On September 08 2010 05:15 ArvickHero wrote:
I just realized many of the current maps will be rotated out.. I hope that Fighting Spirit stays but I'm pretty sure it's done now


I'd be shocked if FS was kept given how long it's been around.

It goes down in the annals as one of the great maps of all time.

It's probably the best and least controversial maps they've ever made. Removing it would be just stupid.

It's pretty much a given that FS is out as it is not even one of the maps that fans can vote on.

6 of the 8 new maps get voted in and 2 out of the 4 old maps get voted in. (old being polaris/grand/fortress/judgement)

This is all subject to change though.
Moderator。◕‿◕。
29 fps
Profile Blog Joined March 2008
United States5724 Posts
September 08 2010 01:36 GMT
#121
proleague isnt going away! YES
4v4 is a battle of who has the better computer.
Chaos
Profile Joined July 2009
United States772 Posts
September 08 2010 01:36 GMT
#122
Played a pretty sick ZvT with lokiM on Benzene. He went mech and it resulted in a fun 30+ minute game with all bases taken at some point. I ended up losing at the end though -__-

I initially didn't view it as much of a mech map but those bridges into that min only third were a pain to try and get through vs mech.
FruitMarket
Milkis
Profile Blog Joined January 2010
5003 Posts
September 08 2010 01:44 GMT
#123
The pathing in Bloody Ridge is terrible.

I ordered Zerglings to go in a certain way, and they all get stuck on the worker only gate =/

I think you can hide zerglings in those middle ridges and flank. I think that's the point of it, to be able to flank pushes really easily.
butter
Profile Blog Joined July 2009
United States785 Posts
September 08 2010 02:04 GMT
#124
On September 08 2010 09:34 konadora wrote:
Middle Hill:
Yet another map with the Fortress gate concept. I love this map. The center is just wide and huge, making way for awesome epic huge army battles. It's like a bastard child of "Central Plains" (a beta map that never made it) and God's Garden.

My uninformed Googling suggests that 'Central Plains' is a possible translation for this map's name.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
September 08 2010 02:18 GMT
#125
lol so it's a remake?
POGGERS
gaizka
Profile Blog Joined August 2008
United States991 Posts
September 08 2010 03:02 GMT
#126
Ahh, this maps looks amazing,
I would like to have the starting positions on Bloody Ridge on the opposite corners.
Expanding on Icarus seems impossible.
I love Aztec.
Empire of the Sun looks so pretty
And Punchbowl Area it's the awesomest name of em all XD
Aquafresh
Profile Joined May 2007
United States824 Posts
September 08 2010 03:08 GMT
#127
Benzene looks great, like Match Point and Blue Storm had a baby (the channel between the high ground in the middle reminds me of Blue Storm). It looks like Terran can completely lock down like 3 bases right along his push route though, so we'll see how that goes.
l10f *
Profile Blog Joined January 2009
United States3241 Posts
September 08 2010 03:15 GMT
#128
On September 08 2010 10:36 Chaos wrote:
Played a pretty sick ZvT with lokiM on Benzene. He went mech and it resulted in a fun 30+ minute game with all bases taken at some point. I ended up losing at the end though -__-

I initially didn't view it as much of a mech map but those bridges into that min only third were a pain to try and get through vs mech.


Wait, you stood a chance against lokiM? Z imba map imo.
Writer
Chaos
Profile Joined July 2009
United States772 Posts
September 08 2010 03:52 GMT
#129
On September 08 2010 12:15 l10f wrote:
Show nested quote +
On September 08 2010 10:36 Chaos wrote:
Played a pretty sick ZvT with lokiM on Benzene. He went mech and it resulted in a fun 30+ minute game with all bases taken at some point. I ended up losing at the end though -__-

I initially didn't view it as much of a mech map but those bridges into that min only third were a pain to try and get through vs mech.


Wait, you stood a chance against lokiM? Z imba map imo.


Sure lokiM and I play practice games all the time
FruitMarket
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
September 08 2010 03:55 GMT
#130
I wonder if those Ion Cannons on Benzene could lead to outrageous cheeses such as proxy hatch...
Translator:3
Trap
Profile Blog Joined May 2009
United States395 Posts
September 08 2010 04:39 GMT
#131
From brief experience, seems hard to do any attack on that corner third gas TvZ on Punchbowl since you can only get tanks in by going through their nat. Maybe just taking your 3rd gas yourself as T and going mech would be better than bio. That map with gates and lurker eggs also seems good for Z...kept getting units stuck at the gate when they try to move out of main. But fun stuff!

On September 08 2010 10:29 Harem wrote:
Show nested quote +
On September 08 2010 10:13 Lightwip wrote:
On September 08 2010 05:34 darktreb wrote:
On September 08 2010 05:15 ArvickHero wrote:
I just realized many of the current maps will be rotated out.. I hope that Fighting Spirit stays but I'm pretty sure it's done now


I'd be shocked if FS was kept given how long it's been around.

It goes down in the annals as one of the great maps of all time.

It's probably the best and least controversial maps they've ever made. Removing it would be just stupid.

It's pretty much a given that FS is out as it is not even one of the maps that fans can vote on.

6 of the 8 new maps get voted in and 2 out of the 4 old maps get voted in. (old being polaris/grand/fortress/judgement)

This is all subject to change though.


Hope they keep Polaris then, help out those struggling Protosses.
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
Magus
Profile Blog Joined April 2010
Canada450 Posts
September 08 2010 04:50 GMT
#132
I'm looking at the naturals on Aztec, and if a terran spawns at 12 o clock in TvZ he is royally screwed by mutas. Every other natural you can surround the high ground and catch the mutas, but since the high ground at 1 o clock comes straight down there is no way to cover all the ground and the mutas can't be trapped.

Not sure why I'm complaining though, I play Zerg.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
September 08 2010 04:51 GMT
#133
Quick thoughts:

First, I really want to start playing again now - maybe even get good! (I always say that. To date, I cracked D+ for a grand total of one game one season.) Alas, no time. Be that as it may, here are some quick thoughts:

Benzene: Very similar to BS/MP in some respects. However, the high ground configuration of the bases is radically different from Blue Storm (especially in that they all have low ground between them), and this one lacks the "channels" around the high ground platforms. None of the potential third bases are going to be easy to defend without map control, but the near corners will likely be the standard thirds since they have both the small ramp and can be defended through the "staging area" that's also a base - similar to MP here. As-is, Terran may have problems: smaller chokes will make vulture raids a little harder (but also harder to destroy if they get through); I don't see where a dominating tank line can be set up that actually will affect economy. On the other hand, the long distances between bases might make m&m devastatingly effective, and small chokes make mech somewhat viable in the opening. Zerg will want to control the plateau closest to the main, especially in standard ZvT where mutalisks can defend the close 3rd gas. The middle is open enough that I feel Protoss who survive the early game, which may be a challenge, have the advantage going forward. P > T > Z = P.

Bloody Ridge: Kooky concept! Not much to say, though: I feel like this is a Zerg map all day, as the ridges will break up Terran and Protoss attack paths but Zerg have fairly easy air options. The corner bases will never be used. P < T < Z > P.

Aztec: Reminds me of a 3-player Byzantium for some reason, with hints of Polaris Rhapsody and Outsider. Assuming the minerals get positionally balanced, I feel like this has the best shot to be a classic map. I'm not going to try to make balance predictions though: I don't see anything to indicate it will warp too far from the standard.

Big Map with a P in the Middle: Katrina meets Python, plus trees. Solid map for Protoss, except even better for Zerg with a free third. Non-Flash Terrans I expect to be lost and confused. I personally feel like the gates are gimmicky, but another solid map if the imbalance is better than I expect. P >> T < Z >> P.

Circuit Breakers: This map is AWESOME. Shades of Andromeda, of course, but without the islands. Some elements last seen on Tornado. I think it would actually make a fascinating 2v2 map... but I digress. I really feel like the lack of features in the middle will make it a bad carrier map - unlike Andromeda - and so I'm not sure Protoss will have answers in the late game. The plateaus outside each main look like tailor-made Terran contain locations, adding to the problem. Z may have trouble without an easy third gas. Overall a Terran map. P = T > Z ? P.

Icarus: Not sure what to think here. I think it's way too easy to get shut in your base on limited resources - kind of like Fortress - but the high ground does alleviate some of that concern. While it looks really cool, I don't think it's actually a good map. No further comments.

Empire of the Sun: I noticed somebody said Odd-Eye, but to me this looks like R-Point more than anything. Not in layout, of course, but something about the feel of the map. Similar in other ways to Andromeda and that huge TvT map from a couple seasons back. PvT looks about right; TvZ I want to say will be problematic but the easy 3 gas gives Z a chance. Z>P will be a slaughter. I do really want this map to succeed though: I like it.

Punchbowl: This map would be much better if it were a 2-player map with spawns in opposite corners. Either set of corners. I still like it the way it is, but the corner spawns would give some truly wild and revolutionary games, with echoes of Monty Hall. As is, I still think it's a brilliant map. Most likely going to be wildly imbalanced - and I'm not going to guess how - but the games should be amazing.

My Top Three: Aztec, Empire of the Sun, Circuit Breakers
Also Want to See: Icarus, Punchbowl
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
vek
Profile Joined March 2010
Australia936 Posts
September 08 2010 05:02 GMT
#134
Wow these maps all look awesome. I can't wait to see Bloody Ridge in action, I have a feeling it will provide some hilariously good games.

Now if only my BW would stop crashing
GTR
Profile Blog Joined September 2004
51490 Posts
September 08 2010 11:46 GMT
#135
koreans sure do love naming their maps after korean war battles.
Commentator
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
September 08 2010 11:58 GMT
#136
Was Punchbowl designed with Stork in mind?
(-_-) BW for ever. #1 Iris fan.
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
September 08 2010 11:59 GMT
#137
Imo, Benzene is nothing like Match Point, comparison pic:

+ Show Spoiler +
[image loading]
Tristanity
Profile Joined August 2010
Malaysia45 Posts
September 08 2010 12:21 GMT
#138
Bloody ridge is GAH!! And Empire of the sun is UGH!!
"I always believe in playing the macro game"
BloodDrunK
Profile Blog Joined August 2009
Bangladesh2767 Posts
September 08 2010 12:50 GMT
#139
LOL what up with the names man? Bloody Ridge and Puchbowl area are supposed to be names?really?

on the other hand, in spite of the names, the maps look pretty good especially Circuit Breakers.
You have the power to create your own destiny.
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
September 08 2010 12:53 GMT
#140
On September 08 2010 20:59 Garrl wrote:
Imo, Benzene is nothing like Match Point, comparison pic:

+ Show Spoiler +
[image loading]

Have a look at the expo positions and tell me it looks nothing like match point, also circut breakers is extremely similar to fighting spirit
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
er.misrah
Profile Blog Joined September 2010
United States55 Posts
September 08 2010 13:11 GMT
#141
Benzene: really looks like match point, and the only difference i see is that the 10, and 4 bases now only have one entrance, the middle is different of course, but really the resource layout is the same- so i am going to be expecting balance and game play similar to the original.


Bloody Ridge: reminds me a bit of blue storm with that center path, and the type of vision hiding. While the idea is really cool- i am doubtful on how this map is going to play out... it looks nice enough, but really i feel like i am really speculating on this one


Aztec- that map looks good for t, simply becuase mech is just going to be so strong on abusing that high ground, and defensive advantage.

middle hill- while it has a great graphic, i feel that is going to be a grave yard for protoss in zvp, while zerg may have some problems in tvz- but i feel that tvz will still be ok, as well as tvp

Circuit Breakers- has a resource layout like andromeda, and if terran can ever split the top half or bottom of the map the game is going to be over, once again i am seeing a really strong mech game for T in zvt, and the same goes for pvt.

Icarus- looks just like fighting spirit, so i am going to be expecting the same type of game play, and balance- hopefully a great map!

Empire of the sun: no comment


Punchbowl: wow- i don't understand why kespa is doing this with maps, it's going to be a muta haven in zvt and for tvp the recalls are just going to be so easy and so amazing lol
Junkie Zerg
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 08 2010 13:19 GMT
#142
On September 08 2010 00:33 fIamewheel91 wrote:
I'm thinking terran imba on all these maps.

Got to look at them more carefully.

blood ridge/benzene are the only ones that look reallllly terran favored to me..the way the middle is designed on ridge will be lol put tanks here wut you cant do shit.

benzene has alot of tight chokes, however 2-3 of the maps have reallly open mids which will favor p/z in TvP/Z
Artillery spawned from the forges of Hell
YPang
Profile Blog Joined April 2007
United States4024 Posts
September 08 2010 13:52 GMT
#143
On September 08 2010 00:33 fIamewheel91 wrote:
I'm thinking terran imba on all these maps.

Got to look at them more carefully.

wtf? .........
sMi.Gladstone | BW: B high| SC2: gold T_T
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
September 08 2010 13:57 GMT
#144
On September 08 2010 22:52 YPang wrote:
Show nested quote +
On September 08 2010 00:33 fIamewheel91 wrote:
I'm thinking terran imba on all these maps.

Got to look at them more carefully.

wtf? .........


new maps seen on TL? instant terran imba
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
September 08 2010 14:22 GMT
#145
pls let proleague stay. With such new maps made, at least there would be more zergs winning instead of jaedong trying to struggle out wins while other zergs fumble behind T_T.
Lee Jaedong Fighting!
Elyvilon
Profile Joined August 2008
United States13143 Posts
September 08 2010 15:11 GMT
#146
On September 08 2010 22:57 alffla wrote:
Show nested quote +
On September 08 2010 22:52 YPang wrote:
On September 08 2010 00:33 fIamewheel91 wrote:
I'm thinking terran imba on all these maps.

Got to look at them more carefully.

wtf? .........


new maps seen on TL? instant terran imba

Katrina is T >> P because tank imba amirite
Liquipedia
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
September 08 2010 15:21 GMT
#147
anyone up for games?
POGGERS
er.misrah
Profile Blog Joined September 2010
United States55 Posts
September 08 2010 15:29 GMT
#148
ya kona i can play a few with you- what are you doing in 2-3 hours? Because i will have some time on my hands.

This goes for anyone, if you want to play- just shoot me a pm!
Junkie Zerg
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
Last Edited: 2010-09-08 15:42:56
September 08 2010 15:30 GMT
#149
POGGERS
Chaos
Profile Joined July 2009
United States772 Posts
September 08 2010 15:49 GMT
#150
On September 09 2010 00:21 konadora wrote:
anyone up for games?


I'll play some
FruitMarket
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-09-08 16:04:53
September 08 2010 16:02 GMT
#151
I'm not an expert on these sort of things, but aren't there positional imbalances on Aztec, Icarus, and Punchbowl based on how the mineral lines are positioned?

I can't think of a reason why 2 positions on Icarus and Punchbowl would face the mineral lines into open space while the other two face the edge of the map.
Moderator
lokiM
Profile Blog Joined June 2008
United States3407 Posts
September 08 2010 16:13 GMT
#152
kona-kun, ninja edit
You can't fight the feeling.
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
Last Edited: 2010-09-08 16:33:39
September 08 2010 16:18 GMT
#153
I like Benzena, actually almost all of them look awesome + mapmakers surely have a ''little'' love for that only workers pass through ways.

Middle hill provides some great opportunities for lurker/tanks abuse as you can drop/walk on both of expansions, regular natural looks way safer. Middle completely open + a picture, instant python feeling i like it.

Punchbowl arena on the second look isnt so attractive, why imba spawn locations (9-7, 3-1 ZvT) + small chokes by the natural to provide some pathing problems.

Empire of the sun looks nice and bland. Probably will be the most balanced (and boring of them all)

I like Circuit Beakers.

As much as I despise low ground mains, Actez seems nice and YAY for return of 3-player maps (along with Middle hill)

Benzene is like upgraded match point with 2 extra expos and opportunities for some nice cheese (destructible buildings).

Gogogogo next Pro-league season.
Nostalgia is not as good as it used to be.
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
September 08 2010 16:24 GMT
#154
oh man i cant wait to play some games on these maps
Aka XephyR/Shaneyesss
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
September 08 2010 16:34 GMT
#155
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
My strategy is to fork people.
Wings
Profile Joined January 2010
United States999 Posts
September 08 2010 16:56 GMT
#156
holy crap.... these maps are INSANNEEEE!!!!!

... except for Empire of the Sun and Punchbowl Arena. Old maps reincarnated what?

p.s. Flash will RAPE Benzene. It's so bad for Zerg.
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
Last Edited: 2010-09-08 17:01:40
September 08 2010 17:01 GMT
#157
On September 09 2010 01:34 Severedevil wrote:
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".


Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.

On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


On April 07 2009 12:52 IdrA wrote:
Show nested quote +
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote:
Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.

it's a two player map, the opponent would scout it and prepare for it so easily

i dont think theres gonna be many z's playing on battle royale at all
8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.


On April 07 2009 13:52 IdrA wrote:
Show nested quote +
On April 07 2009 13:03 scwizard wrote:
What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out
battle royale is massively anti zerg
gods garden is massively anti terran
heartbreak ridge seems like its gonna favor terran


On April 06 2009 17:41 Samurai- wrote:
Outsider looks insanely lame..
I'm not as thunk as dreople pink I am.
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
September 08 2010 17:04 GMT
#158
On September 09 2010 02:01 Bwenjarin Raffrack wrote:
Show nested quote +
On September 09 2010 01:34 Severedevil wrote:
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".


Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.

Show nested quote +
On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


Show nested quote +
On April 07 2009 12:52 IdrA wrote:
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote:
Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.

it's a two player map, the opponent would scout it and prepare for it so easily

i dont think theres gonna be many z's playing on battle royale at all
8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.


Show nested quote +
On April 07 2009 13:52 IdrA wrote:
On April 07 2009 13:03 scwizard wrote:
What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out
battle royale is massively anti zerg
gods garden is massively anti terran
heartbreak ridge seems like its gonna favor terran


Show nested quote +
On April 06 2009 17:41 Samurai- wrote:
Outsider looks insanely lame..


Haha, nice touch, very nice.
Nostalgia is not as good as it used to be.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 08 2010 17:17 GMT
#159
On September 08 2010 00:41 klizzer wrote:
Some pretty open maps there.

No ash world tileset T_T (loved outsider)

Anyway, thanks for the info Milkis/Smix!


First thing I thought.

Maybe it's because I now subconsciously am comparing to SC2 maps though.
Sprouter
Profile Joined December 2009
United States1724 Posts
September 08 2010 17:39 GMT
#160
bloody ridge is TERRIBAD. that shit better not make the map pool.
thrslimde
Profile Joined May 2010
Germany57 Posts
September 08 2010 18:53 GMT
#161
I really like the new maps - but seriously Kespa, did you smoke pot while selecting Punchbowl Area?

I don't wanna play PvT on 9 vs 12 or 3 vs 6. Looks horrible for the toss.
vOddy
Profile Joined July 2009
Sweden402 Posts
September 08 2010 21:07 GMT
#162
You are right. Terran can take three expansions and defend them all extremely easily, and then make a huge push through that extremely narrow path. T_T. What a nightmare. Still, maybe carriers + templars would work against that? The narrowness could end up being bad for the terran in that situation.
"You generate awesomeness. It just flows from you."
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 08 2010 21:33 GMT
#163
On September 09 2010 02:01 Bwenjarin Raffrack wrote:
Show nested quote +
On September 09 2010 01:34 Severedevil wrote:
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".


Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.

Show nested quote +
On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


Show nested quote +
On April 07 2009 12:52 IdrA wrote:
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote:
Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.

it's a two player map, the opponent would scout it and prepare for it so easily

i dont think theres gonna be many z's playing on battle royale at all
8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.


Show nested quote +
On April 07 2009 13:52 IdrA wrote:
On April 07 2009 13:03 scwizard wrote:
What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out
battle royale is massively anti zerg
gods garden is massively anti terran
heartbreak ridge seems like its gonna favor terran


Show nested quote +
On April 06 2009 17:41 Samurai- wrote:
Outsider looks insanely lame..

wow these are fuckin gold LOL
Writerptrk
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
September 09 2010 01:12 GMT
#164
So where are these map being played by TL? iccup?
Aiyeeeee
Sea.JustGod
Profile Blog Joined March 2010
400 Posts
September 09 2010 01:50 GMT
#165
that means that it is not going to see SPL Map Test and MBC Pre-lineup?
Chaos
Profile Joined July 2009
United States772 Posts
September 09 2010 02:06 GMT
#166
On September 09 2010 10:12 MiyaviTeddy wrote:
So where are these map being played by TL? iccup?


on iccup in channel: op irc
FruitMarket
Wonders
Profile Blog Joined September 2006
Australia753 Posts
September 09 2010 02:14 GMT
#167
On September 09 2010 03:53 thrslimde wrote:
I really like the new maps - but seriously Kespa, did you smoke pot while selecting Punchbowl Area?

I don't wanna play PvT on 9 vs 12 or 3 vs 6. Looks horrible for the toss.


The mapmakers surely recognized this, so I doubt that tanks can pass through that narrow choke near the gas.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
September 09 2010 02:16 GMT
#168
Wow, I love the looks of these maps. Looking forward to results!
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
SHr3DD3r
Profile Joined March 2009
Pakistan2137 Posts
September 09 2010 02:34 GMT
#169
On September 09 2010 06:33 ArvickHero wrote:
Show nested quote +
On September 09 2010 02:01 Bwenjarin Raffrack wrote:
On September 09 2010 01:34 Severedevil wrote:
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".


Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.

On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


On April 07 2009 12:52 IdrA wrote:
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote:
Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.

it's a two player map, the opponent would scout it and prepare for it so easily

i dont think theres gonna be many z's playing on battle royale at all
8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.


On April 07 2009 13:52 IdrA wrote:
On April 07 2009 13:03 scwizard wrote:
What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out
battle royale is massively anti zerg
gods garden is massively anti terran
heartbreak ridge seems like its gonna favor terran


On April 06 2009 17:41 Samurai- wrote:
Outsider looks insanely lame..

wow these are fuckin gold LOL

Can't .... stop.... laughing
Hit them hard! Hit them low! - Forever a Bisu Fan!~!
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
September 09 2010 14:48 GMT
#170
On September 09 2010 02:01 Bwenjarin Raffrack wrote:
Show nested quote +
On September 09 2010 01:34 Severedevil wrote:
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".


Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.

Show nested quote +
On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


Show nested quote +
On April 07 2009 12:52 IdrA wrote:
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote:
Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.

it's a two player map, the opponent would scout it and prepare for it so easily

i dont think theres gonna be many z's playing on battle royale at all
8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.


Show nested quote +
On April 07 2009 13:52 IdrA wrote:
On April 07 2009 13:03 scwizard wrote:
What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out
battle royale is massively anti zerg
gods garden is massively anti terran
heartbreak ridge seems like its gonna favor terran


Show nested quote +
On April 06 2009 17:41 Samurai- wrote:
Outsider looks insanely lame..

wow fucking gold post here lol
POGGERS
maybenexttime
Profile Blog Joined November 2006
Poland5651 Posts
September 09 2010 15:06 GMT
#171
Oh, wow, those posts are epic. Haha. :D
guMmiwormz
Profile Blog Joined April 2008
United States312 Posts
September 09 2010 18:57 GMT
#172
anyone wanna play on these maps right now?gummiwormz on iccup.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 09 2010 19:35 GMT
#173
So many long ramps..
i dunno lol
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
September 09 2010 20:24 GMT
#174
whatttt these maps offend my eyes -_-

benzene looks nothing like benzene. And bloody ridge? wtf.
Peaked at C- on ICCUP and proud of it! @Sunyveil
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 09 2010 20:37 GMT
#175
On September 09 2010 02:01 Bwenjarin Raffrack wrote:
Show nested quote +
On September 09 2010 01:34 Severedevil wrote:
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".


Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.

Show nested quote +
On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


Show nested quote +
On April 07 2009 12:52 IdrA wrote:
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote:
Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.

it's a two player map, the opponent would scout it and prepare for it so easily

i dont think theres gonna be many z's playing on battle royale at all
8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.


Show nested quote +
On April 07 2009 13:52 IdrA wrote:
On April 07 2009 13:03 scwizard wrote:
What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out
battle royale is massively anti zerg
gods garden is massively anti terran
heartbreak ridge seems like its gonna favor terran


Show nested quote +
On April 06 2009 17:41 Samurai- wrote:
Outsider looks insanely lame..


Give this man a content star. Epic post.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 09 2010 20:40 GMT
#176
i remember getting flamed for saying dreamliner was zerg-favored (before games were played on it)
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
September 09 2010 21:16 GMT
#177
I have only 1 problem for some of these maps

free scouting? wtf? lets go every single game same build over and over until we are bored as hell
moopie
Profile Joined July 2009
12605 Posts
September 09 2010 21:37 GMT
#178
On September 10 2010 06:16 Hyperionnn wrote:
I have only 1 problem for some of these maps

free scouting? wtf? lets go every single game same build over and over until we are bored as hell


Bloody Ridge will suck from a scouting perspective, assuming its picked we'll have to see how things turn out, though yeah it will likely lead to far less daring openings.
I'm going to sleep, let me get some of that carpet.
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
September 09 2010 23:20 GMT
#179
I am really looking forward to see pro's handling these maps. Some of them look terran favorite though and none of them looks really good for protoss, i guess dark age for protoss is coming..
Brood War is the best RTS that has ever been created.
Kanil
Profile Joined April 2010
United States1713 Posts
September 09 2010 23:27 GMT
#180
Punchbowl gets my vote for not being space or jungle.

God I love looking at new maps. I don't know why, it's just fun.
I used to have an Oz icon over here ---->
vOddy
Profile Joined July 2009
Sweden402 Posts
September 10 2010 00:52 GMT
#181
On September 10 2010 08:20 Ricjames wrote:
I am really looking forward to see pro's handling these maps. Some of them look terran favorite though and none of them looks really good for protoss, i guess dark age for protoss is coming..


Dark age of Protoss has been here for a while now there's going to be a demon invasion on top of it.
"You generate awesomeness. It just flows from you."
darktreb
Profile Joined May 2007
United States3016 Posts
September 10 2010 01:27 GMT
#182
On September 10 2010 06:16 Hyperionnn wrote:
I have only 1 problem for some of these maps

free scouting? wtf? lets go every single game same build over and over until we are bored as hell


Why does everyone keep saying this? You can still send units to defend the gate entrance if you want to deny scouting. It just takes extra work now - could be great mind games.
catabowl
Profile Joined November 2009
United States815 Posts
September 10 2010 01:46 GMT
#183
I see a lot of Zerg favored maps in this. Short rush distances on a few. I see some Toss maps too. Easy defendable chokes of Nats with wide open/recall areas. And a few Terran favored too.

But mostly, I think this map pool LOOKS to be a little on Zerg side.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
September 10 2010 01:51 GMT
#184
On September 09 2010 02:01 Bwenjarin Raffrack wrote:
Show nested quote +
On September 09 2010 01:34 Severedevil wrote:
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".


Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.

Show nested quote +
On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


Show nested quote +
On April 07 2009 12:52 IdrA wrote:
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote:
Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.

it's a two player map, the opponent would scout it and prepare for it so easily

i dont think theres gonna be many z's playing on battle royale at all
8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.


Show nested quote +
On April 07 2009 13:52 IdrA wrote:
On April 07 2009 13:03 scwizard wrote:
What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out
battle royale is massively anti zerg
gods garden is massively anti terran
heartbreak ridge seems like its gonna favor terran


Show nested quote +
On April 06 2009 17:41 Samurai- wrote:
Outsider looks insanely lame..

Roflololol. XD
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
matjlav
Profile Blog Joined December 2009
Germany2435 Posts
Last Edited: 2010-09-10 02:35:42
September 10 2010 02:34 GMT
#185
On September 09 2010 02:01 Bwenjarin Raffrack wrote:
Show nested quote +
On September 09 2010 01:34 Severedevil wrote:
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".


Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.

Show nested quote +
On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


Show nested quote +
On April 07 2009 12:52 IdrA wrote:
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote:
Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.

it's a two player map, the opponent would scout it and prepare for it so easily

i dont think theres gonna be many z's playing on battle royale at all
8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.


Show nested quote +
On April 07 2009 13:52 IdrA wrote:
On April 07 2009 13:03 scwizard wrote:
What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out
battle royale is massively anti zerg
gods garden is massively anti terran
heartbreak ridge seems like its gonna favor terran


Show nested quote +
On April 06 2009 17:41 Samurai- wrote:
Outsider looks insanely lame..


ROFL

how did you find these quotes?

this post is amazing. my favorite part is the third quote, where idra's overall analysis of the map imba of all 3 maps is exactly wrong.
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
Last Edited: 2010-09-10 02:49:09
September 10 2010 02:48 GMT
#186
Sorry if this has been posted already

So I tested out these maps and i found the following:
* the 12 o clock expansion for aztec requires 4 probes on gas because one of the end mineral patches is placed 1 matrix too low, so you can't build the nexus closer to the gas (the very top right matrix is red)
* the bottom left expo for bloody hill requires 4 probes on gas because there is some weird glitch with the probes that they come out of the bottom of the geyser, further away from the nexus.
I like haikus and / I can not lie. You other / brothers can't deny
soujiro_
Profile Joined June 2010
Uruguay5195 Posts
September 10 2010 03:28 GMT
#187
On September 10 2010 11:34 matjlav wrote:
Show nested quote +
On September 09 2010 02:01 Bwenjarin Raffrack wrote:
On September 09 2010 01:34 Severedevil wrote:
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".


Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.

On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


On April 07 2009 12:52 IdrA wrote:
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote:
Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.

it's a two player map, the opponent would scout it and prepare for it so easily

i dont think theres gonna be many z's playing on battle royale at all
8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.


On April 07 2009 13:52 IdrA wrote:
On April 07 2009 13:03 scwizard wrote:
What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out
battle royale is massively anti zerg
gods garden is massively anti terran
heartbreak ridge seems like its gonna favor terran


On April 06 2009 17:41 Samurai- wrote:
Outsider looks insanely lame..


ROFL

how did you find these quotes?

this post is amazing. my favorite part is the third quote, where idra's overall analysis of the map imba of all 3 maps is exactly wrong.



this series of quotes should be spotlighted

ace hwaiting!!
mierin
Profile Joined August 2010
United States4943 Posts
September 10 2010 03:36 GMT
#188
o.O Yeah IdrA must be playing way too much SC2...
JD, Stork, Calm, Hyuk Fighting!
Lightningbullet
Profile Blog Joined April 2010
United States507 Posts
September 10 2010 03:51 GMT
#189
Who came up with the names? It makes KespA look silly and pwnage at the same time.
BoxeR is AWESOME!!!!//Proud 2nd Member of the BW>SC2 club.
Harem
Profile Joined November 2007
United States11393 Posts
September 10 2010 04:08 GMT
#190
On September 10 2010 12:36 mierin wrote:
o.O Yeah IdrA must be playing way too much SC2...

Err, that was when those maps were brand new. Also, for example, the BR quote was like right as the map came out and before zergs found out that they could kill their own geysers to stop 8rax -> vult.

Certain maps aren't going to be figured out in a day due to the sheer strategical nature of them.

However, it doesn't take long for more standard macro maps to be figured out.

On April 07 2009 10:37 IdrA wrote:
Show nested quote +
On April 07 2009 09:37 Klive5ive wrote:
On April 06 2009 19:46 IdrA wrote:
On April 06 2009 19:35 Shikyo wrote:
Whyyyyyyyyyyyyyyyyyyyy would they get the God's Garden??? Just bring Loki back. =( Central Plains was so much more interesting.

indeed
its basically a shitty boring version of loki, altho at least carriers arent as overpowered

I can understand you might not like it, but I don't see how it's a boring version.

Unlike Loki your back expo can be cliffed, which could lead to some cool drop ship play.
And the front expo doesn't have a small choke at the front, it's quite wide open plus the minerals are facing impassable terrain which is going to make muta harass really easy.
It kinda seems like both expansions are a lot more difficult to hold than Loki.

its so huge that no kind of rushes or timing attacks have any chance, and its impossible for terran to take a 4th base, so basically you just turtle and hope your one big army is enough to kill them. and tvz is literally impossible to win. 3 free gas and the longest rush distances ever. by the time your marines get to one of the 4 expos they took they have ultralisks.


On May 18 2009 21:23 IdrA wrote:
Show nested quote +
On May 18 2009 20:59 Macavenger wrote:
On May 18 2009 20:53 IdrA wrote:
hwasin would have been a terrible choice, gods garden is as bad as battle royale tvz, theres just more luck involved because its not insta-scout

Interesting, didn't realize it was quite that bad. I assume it's just the very easy access to 3-6 gas that makes it such?

ya the gas and the massive rush distances. both naturals are muta-abusable too.

Moderator。◕‿◕。
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
September 10 2010 04:56 GMT
#191
There will be lots of vulture harass and it'll be kinda hard to capture the middle for terran.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 10 2010 05:06 GMT
#192
I thought the reason why TvZ was imba for BR was because Zerg killed the Terran's geysers, not their own. Then they proceeded to go 2 hatch muta and take the double gas so that they have 4 gas.
Writerptrk
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 10 2010 09:51 GMT
#193
This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\
Writerptrk
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
September 10 2010 10:23 GMT
#194
On September 10 2010 18:51 ArvickHero wrote:
This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\


QFT ..

but i guess people change ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
September 10 2010 10:29 GMT
#195
On September 10 2010 18:51 ArvickHero wrote:
This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\


It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red
Brood War is the best RTS that has ever been created.
PineappleLumpsToss
Profile Joined July 2010
New Zealand2434 Posts
Last Edited: 2010-09-10 10:48:05
September 10 2010 10:41 GMT
#196
Methinks this discussion is going to derail this thread, but tbh I've been waiting for somebody to say something.

There's definitely been a change in the focus of the coverage, but that was to be expected I think. While it feels like the balance isn't quite right as a BW fan, I'd remind everybody that it's the BW off-season, and that the TL admins have a proven record of doing what they do well - I'd say it's way too early to be criticising them.

Just my 2c.
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2010-09-10 10:49:51
September 10 2010 10:48 GMT
#197
On September 10 2010 19:29 Ricjames wrote:
Show nested quote +
On September 10 2010 18:51 ArvickHero wrote:
This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\


It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red

The Liquid Weekly has always been about SC2 and the progress of the team. It was not meant for BW.
BW still makes the headlines though, so that's cool. Man looking at the calendar makes me a little depressed lol not many BW events (off season )

I was trying to wall off on Punch Bowl only to find out that there's another way into the nat LOL. You can still wall off though, kinda
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
tommya
Profile Joined May 2010
Canada52 Posts
September 10 2010 11:17 GMT
#198
I haven't read the thread but I was wondering, are the middle hill/source and benzene, and punchbowl area maps.. logos? As in, in the centre of the maps, are those designs supposed to advertise a company, kind of like the dreamliner map advertised korean air? I'm mostly interested in the middle hills/source map since it has an interesting design on it, but truthfully I would be interested if any of them including ones I hadn't mentioned were advertisement based.
SWED
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
September 10 2010 11:26 GMT
#199
The P in the Middle Hill map probably stands for Proleague since it looks the same.
+ Show Spoiler +
Pictures for reference
[image loading]
[image loading]

I don't see any other logos on the other maps.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
tommya
Profile Joined May 2010
Canada52 Posts
September 10 2010 11:44 GMT
#200
On September 10 2010 20:26 Hyde wrote:
The P in the Middle Hill map probably stands for Proleague since it looks the same.
+ Show Spoiler +
Pictures for reference
[image loading]
[image loading]

I don't see any other logos on the other maps.


Neat, thanks.
SWED
JWD
Profile Blog Joined October 2007
United States12607 Posts
September 11 2010 20:57 GMT
#201
On September 10 2010 19:29 Ricjames wrote:
Show nested quote +
On September 10 2010 18:51 ArvickHero wrote:
This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\


It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red

The Liquid` weekly does not cover Brood War because (go figure) it is about Team Liquid` which is a StarCraft 2 team.

Also I would point your attention to the other articles in our News section, which cover all of the major BW leagues currently in progress (and in great depth too). I can see two BW-exclusive articles in the sidebar right now, not to mention League Standings, TLPD (which defaults to BW), Power Rank (which is BW), and ON AIR listing including WCG USA (BW).
✌
synapse
Profile Blog Joined January 2009
China13814 Posts
September 11 2010 21:36 GMT
#202
Benzene looks like Match point with an extra expo at 12/6.... but it's too cool to not have >.>
:)
EvanED
Profile Joined October 2009
United States111 Posts
Last Edited: 2010-09-12 00:37:38
September 12 2010 00:36 GMT
#203
They should totally bring back Blaze.

+ Show Spoiler +
[image loading]
TLPD link

The naturals with three mineral patches are just so innovative.


It'll be interesting to see Bloody Ridge games, assuming that map is chosen.
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
Last Edited: 2010-09-12 02:41:26
September 12 2010 02:41 GMT
#204
On September 12 2010 05:57 JWD wrote:
Show nested quote +
On September 10 2010 19:29 Ricjames wrote:
On September 10 2010 18:51 ArvickHero wrote:
This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\


It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red

The Liquid` weekly does not cover Brood War because (go figure) it is about Team Liquid` which is a StarCraft 2 team.

Also I would point your attention to the other articles in our News section, which cover all of the major BW leagues currently in progress (and in great depth too). I can see two BW-exclusive articles in the sidebar right now, not to mention League Standings, TLPD (which defaults to BW), Power Rank (which is BW), and ON AIR listing including WCG USA (BW).

Just to chip in, but I have to agree with the first two nested quotes. Ever since release of beta, BW hasn't been getting any spotlight. There were times I felt that there were important interviews, news posts or threads that SHOULD be in the front page (or spotlighted at least), but it never happened. Not just once, but several dozen times afaik. I know that with SC2, TL is leaning more towards SC2, but that doesn't mean BW should be ignored other than the OSL/MSL/PL news posts (that the news coverage team is doing an excellent job of).

On-topic: game anyone?
POGGERS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50569 Posts
September 12 2010 02:50 GMT
#205
On September 12 2010 11:41 konadora wrote:
Show nested quote +
On September 12 2010 05:57 JWD wrote:
On September 10 2010 19:29 Ricjames wrote:
On September 10 2010 18:51 ArvickHero wrote:
This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\


It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red

The Liquid` weekly does not cover Brood War because (go figure) it is about Team Liquid` which is a StarCraft 2 team.

Also I would point your attention to the other articles in our News section, which cover all of the major BW leagues currently in progress (and in great depth too). I can see two BW-exclusive articles in the sidebar right now, not to mention League Standings, TLPD (which defaults to BW), Power Rank (which is BW), and ON AIR listing including WCG USA (BW).

Just to chip in, but I have to agree with the first two nested quotes. Ever since release of beta, BW hasn't been getting any spotlight. There were times I felt that there were important interviews, news posts or threads that SHOULD be in the front page (or spotlighted at least), but it never happened. Not just once, but several dozen times afaik. I know that with SC2, TL is leaning more towards SC2, but that doesn't mean BW should be ignored other than the OSL/MSL/PL news posts (that the news coverage team is doing an excellent job of).

On-topic: game anyone?


but again balancing news work between 2 communities is hard.I feel that its easier to just focus on the main events of BW while going full blown on SC2 since its a new game and people want to know everything about it.

On topic:If you are gonna be online for another hour or so I'm game(I'm only D/D- though)
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
September 12 2010 02:56 GMT
#206
I'll play anyone who dares challenge a d level protoss!
TRUEESPORTS || your days as a respected member of team liquid are over
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
September 12 2010 04:52 GMT
#207
On September 12 2010 11:50 BLinD-RawR wrote:
Show nested quote +
On September 12 2010 11:41 konadora wrote:
On September 12 2010 05:57 JWD wrote:
On September 10 2010 19:29 Ricjames wrote:
On September 10 2010 18:51 ArvickHero wrote:
This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\


It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red

The Liquid` weekly does not cover Brood War because (go figure) it is about Team Liquid` which is a StarCraft 2 team.

Also I would point your attention to the other articles in our News section, which cover all of the major BW leagues currently in progress (and in great depth too). I can see two BW-exclusive articles in the sidebar right now, not to mention League Standings, TLPD (which defaults to BW), Power Rank (which is BW), and ON AIR listing including WCG USA (BW).

Just to chip in, but I have to agree with the first two nested quotes. Ever since release of beta, BW hasn't been getting any spotlight. There were times I felt that there were important interviews, news posts or threads that SHOULD be in the front page (or spotlighted at least), but it never happened. Not just once, but several dozen times afaik. I know that with SC2, TL is leaning more towards SC2, but that doesn't mean BW should be ignored other than the OSL/MSL/PL news posts (that the news coverage team is doing an excellent job of).

On-topic: game anyone?


but again balancing news work between 2 communities is hard.I feel that its easier to just focus on the main events of BW while going full blown on SC2 since its a new game and people want to know everything about it.

On topic:If you are gonna be online for another hour or so I'm game(I'm only D/D- though)


ggs btw :D
TRUEESPORTS || your days as a respected member of team liquid are over
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50569 Posts
September 12 2010 04:57 GMT
#208
On September 12 2010 13:52 emperorchampion wrote:
Show nested quote +
On September 12 2010 11:50 BLinD-RawR wrote:
On September 12 2010 11:41 konadora wrote:
On September 12 2010 05:57 JWD wrote:
On September 10 2010 19:29 Ricjames wrote:
On September 10 2010 18:51 ArvickHero wrote:
This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\


It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red

The Liquid` weekly does not cover Brood War because (go figure) it is about Team Liquid` which is a StarCraft 2 team.

Also I would point your attention to the other articles in our News section, which cover all of the major BW leagues currently in progress (and in great depth too). I can see two BW-exclusive articles in the sidebar right now, not to mention League Standings, TLPD (which defaults to BW), Power Rank (which is BW), and ON AIR listing including WCG USA (BW).

Just to chip in, but I have to agree with the first two nested quotes. Ever since release of beta, BW hasn't been getting any spotlight. There were times I felt that there were important interviews, news posts or threads that SHOULD be in the front page (or spotlighted at least), but it never happened. Not just once, but several dozen times afaik. I know that with SC2, TL is leaning more towards SC2, but that doesn't mean BW should be ignored other than the OSL/MSL/PL news posts (that the news coverage team is doing an excellent job of).

On-topic: game anyone?


but again balancing news work between 2 communities is hard.I feel that its easier to just focus on the main events of BW while going full blown on SC2 since its a new game and people want to know everything about it.

On topic:If you are gonna be online for another hour or so I'm game(I'm only D/D- though)


ggs btw :D


GG to you too

Benzene has some serious pathing issues on the natural.Especially around the the ramp and gas.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
Last Edited: 2010-09-12 06:00:35
September 12 2010 05:51 GMT
#209
Sorry if it's been mentioned, but I think Empire of the Sun should be called Benzene instead...

[image loading]

Edit: Middle Hill/Source - 4 bases, 4 gas, 2 chokes (one of which is blocked by eggs). The zerg in me likes this...
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
September 12 2010 07:10 GMT
#210
Where do you play?
Nostalgia is not as good as it used to be.
defuzas
Profile Joined July 2009
248 Posts
September 12 2010 08:41 GMT
#211
wow, bloody ridge has three entrances to the main?! no thx.. Circuit breaker looks very cool though
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 12 2010 08:59 GMT
#212
On September 10 2010 19:29 Ricjames wrote:
Show nested quote +
On September 10 2010 18:51 ArvickHero wrote:
This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\


It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red

wow i didnt even remember the Final edits about the maps
Nada's body is South Korea's greatest weapon.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50569 Posts
September 12 2010 09:24 GMT
#213
I'm looking for games now....
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 13 2010 05:23 GMT
#214
damn... should i install broodwar?? ><
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
September 13 2010 06:17 GMT
#215
On September 13 2010 14:23 thedeadhaji wrote:
damn... should i install broodwar?? ><

Why would you uninstall it in the first place?
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50569 Posts
September 13 2010 06:40 GMT
#216
On September 13 2010 15:17 Hyde wrote:
Show nested quote +
On September 13 2010 14:23 thedeadhaji wrote:
damn... should i install broodwar?? ><

Why would you uninstall it in the first place?


windows 7....
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
September 13 2010 07:08 GMT
#217
On September 13 2010 15:40 BLinD-RawR wrote:
Show nested quote +
On September 13 2010 15:17 Hyde wrote:
On September 13 2010 14:23 thedeadhaji wrote:
damn... should i install broodwar?? ><

Why would you uninstall it in the first place?


windows 7....

Try this, hasn't worked for everyone but it has for some people, might work for you.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 13 2010 07:27 GMT
#218
On September 13 2010 15:17 Hyde wrote:
Show nested quote +
On September 13 2010 14:23 thedeadhaji wrote:
damn... should i install broodwar?? ><

Why would you uninstall it in the first place?


I dont think I ever had broodwar on this computer (like 2 years)
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
September 13 2010 08:13 GMT
#219
After watching the last match of wcg usa on tau cross I started wondering why they don't make maps without ramps any more.
Pafnucy
Profile Joined October 2002
Poland1124 Posts
September 13 2010 08:33 GMT
#220
On September 12 2010 11:50 BLinD-RawR wrote:
Show nested quote +
On September 12 2010 11:41 konadora wrote:
On September 12 2010 05:57 JWD wrote:
On September 10 2010 19:29 Ricjames wrote:
On September 10 2010 18:51 ArvickHero wrote:
This is getting on my nerves.. Last year, beta PL maps, easily one of the most exciting things of Proleague, would have been featured on the front page spotlight or community news and features instantly.. 10 pages later, nothing. Same goes for almost every other note-worthy thread that gets posted in the Broodwar section.. :\


It does piss me off too, TL administration almost does not care about brood war news anymore. The Liquid weekly has nothing from brood war at all. I am starting to hate SC2 more and more every day. I have to stop, cause my face is turning rage red

The Liquid` weekly does not cover Brood War because (go figure) it is about Team Liquid` which is a StarCraft 2 team.

Also I would point your attention to the other articles in our News section, which cover all of the major BW leagues currently in progress (and in great depth too). I can see two BW-exclusive articles in the sidebar right now, not to mention League Standings, TLPD (which defaults to BW), Power Rank (which is BW), and ON AIR listing including WCG USA (BW).

Just to chip in, but I have to agree with the first two nested quotes. Ever since release of beta, BW hasn't been getting any spotlight. There were times I felt that there were important interviews, news posts or threads that SHOULD be in the front page (or spotlighted at least), but it never happened. Not just once, but several dozen times afaik. I know that with SC2, TL is leaning more towards SC2, but that doesn't mean BW should be ignored other than the OSL/MSL/PL news posts (that the news coverage team is doing an excellent job of).

On-topic: game anyone?


but again balancing news work between 2 communities is hard.I feel that its easier to just focus on the main events of BW while going full blown on SC2 since its a new game and people want to know everything about it.

On topic:If you are gonna be online for another hour or so I'm game(I'm only D/D- though)


added bold font. Minimization Arrows for news anyone? This way BW news wouldn't be ignored because it would spam away sc2 experience for hundreds of new users. Everyone would choose what content he/she wants to appear. Otherwise there might be ideas like Full transition thought as a way of having sc2 liquibet, sc2 powerrank.
Member of the "Fuck Yeah, Canata !" committee :-) to join copy/paste this
meegrean
Profile Joined May 2008
Thailand7699 Posts
September 13 2010 09:16 GMT
#221
Testing maps won't be much use if map-makers don't adjust the maps based on progamers' recommendations for balance.
Brood War loyalist
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 13 2010 09:33 GMT
#222
On September 13 2010 18:16 meegrean wrote:
Testing maps won't be much use if map-makers don't adjust the maps based on progamers' recommendations for balance.

yea, what happened to the progamer map testing events? Every year they had SOME sort of map test going on I think, last year being pretty entertaining.. dammit I just want some form of Proleague to tide me over until 10-11 Season finally starts D:
Writerptrk
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
Last Edited: 2010-09-13 10:06:48
September 13 2010 10:05 GMT
#223
The maps are really nice. I like benzene, the different paths you can take and the terrain structure can result in some nice games.

On September 13 2010 18:16 meegrean wrote:
Testing maps won't be much use if map-makers don't adjust the maps based on progamers' recommendations for balance.

Pretty sure they'll get progamers to test it too, they're just releasing it to the public first so that they can get initial feedback.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Zona
Profile Blog Joined May 2007
40426 Posts
September 13 2010 13:36 GMT
#224
Well maybe the pro players test the maps but don't report the little quirks they find, hoping to take advantage of them when the real season starts, but then it turns out almost everyone has discovered the same quirks.

Battle Royale...
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
matjlav
Profile Blog Joined December 2009
Germany2435 Posts
September 13 2010 15:26 GMT
#225
With all of the "OMG BW IS DEAD" stuff since the end of the OSL, it's really nice to see a thread like this to remind me that at least Proleague is here for another year. Go BW!
Heimatloser
Profile Joined March 2009
Germany1494 Posts
September 13 2010 15:56 GMT
#226
most of them look very protoss friendly.
just made for microing fucktons of dragoons, but just enough cliffs for carrier play.
here we go for some new golden age of toss
just kidding, golden age of flash wont end but toss can be the new threat to him
All what KT currently needs is a Zerg and a second Terran
MoriyaGXP
Profile Joined September 2010
Korea (South)240 Posts
September 14 2010 06:21 GMT
#227
Death of OSL, MSL died too?

Jaedong/Bisu/Tossgirl fan <3
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50569 Posts
September 14 2010 11:36 GMT
#228
On September 14 2010 15:21 MoriyaGXP wrote:
Death of OSL, MSL died too?



seriously who said anything about the leagues dying?OSL and MSL will continue,most probably without Gretech support.

On topic though I still haven't tried middle hill yet.Macro heaven.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-09-14 11:55:24
September 14 2010 11:50 GMT
#229
On September 14 2010 15:21 MoriyaGXP wrote:
Death of OSL, MSL died too?


Nothing is dead -_-
I'm going to sleep, let me get some of that carpet.
eNyoron
Profile Joined September 2009
United States170 Posts
September 14 2010 12:23 GMT
#230
Looking at middle hill...

4 hatch muta spam into 8 hatch muta spam anybody? Natural, two backdoor expos and very little space behind the mineral lines. Then again, toss can have really strong FE/sair play, but it looks like a TvZ nightmare.
0sm9sm8sm... the beginning of the end.
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
September 14 2010 13:42 GMT
#231
for Central Plains/Middle Hill (central plains sounds nicer, seriously),

no pool 4 hatch 4 gas REALLY seems like a strong build, especially if the opponent is going 14cc or 12nexus or some shit. could lead to a lot of interesting games on that map.
POGGERS
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
September 14 2010 19:52 GMT
#232
Hey I don't feel like opening a new thread, so I'm gonna ask here: when does the new proleague start?
FlaShFTW
Profile Blog Joined February 2010
United States10219 Posts
September 15 2010 01:03 GMT
#233
i think kespa deserves to get a ranking on the PR for epicness. Benzene looks like match point, but with some more high ground and more expansions. needs an ash world tileset... Bloody ridges is just baller.. although a lot of maps make scouting a dream. 3 entrances, and then u can try to proxy or someting. bloody ridge looks favored for terran with tanks sieges up in the ridges... look for nice tvt action on these. aztec screams 4 base for zerg... protect large rank for 3 bases, and then take the base next to the big ramp. circuit breakers looks more like a breed between andromeda and nemesis... punch bowl is like chupeng ryeong, screams 2 base, and impossible to get a 3rd =/. look for quick 2 hatch plays by zerg
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
deL
Profile Blog Joined March 2009
Australia5540 Posts
September 15 2010 01:18 GMT
#234
Tell them there's no need; Pholon and I already tested some out.

Circuit Breakers and Benzene get the thumbs up; Aztec gets a thumbs down!
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
zobz
Profile Joined November 2005
Canada2175 Posts
September 15 2010 02:23 GMT
#235
Almost all of these maps have very small mains
"That's not gonna be good for business." "That's not gonna be good for anybody."
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
September 15 2010 02:38 GMT
#236
is it me or does benzene look like match point? oO
Do yourself a favour and just STFU
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
September 15 2010 02:44 GMT
#237
On September 09 2010 02:01 Bwenjarin Raffrack wrote:
Show nested quote +
On September 09 2010 01:34 Severedevil wrote:
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".


Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.

Show nested quote +
On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


Show nested quote +
On April 07 2009 12:52 IdrA wrote:
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote:
Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.

it's a two player map, the opponent would scout it and prepare for it so easily

i dont think theres gonna be many z's playing on battle royale at all
8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.


Show nested quote +
On April 07 2009 13:52 IdrA wrote:
On April 07 2009 13:03 scwizard wrote:
What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out
battle royale is massively anti zerg
gods garden is massively anti terran
heartbreak ridge seems like its gonna favor terran


Show nested quote +
On April 06 2009 17:41 Samurai- wrote:
Outsider looks insanely lame..

Oh my god, just looking at the people who is saying all these things just make it much more amazing lololol
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Rio
Profile Blog Joined June 2010
Vietnam598 Posts
September 15 2010 02:47 GMT
#238
Nice map
What ever ---------------------------------------------------™
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
September 15 2010 02:50 GMT
#239
bloody ridge looks really interesting. could lead to lots of macro games
Aka XephyR/Shaneyesss
DMXD
Profile Joined February 2008
United States4064 Posts
September 15 2010 03:05 GMT
#240
I think Circuit Breakers favor terran over protoss because the main is small so it gonna be alot easier defending against shuttle play and recalls, the expansions are fairly close to each other and the center of the map is pretty small as well.
NeCroPoTeNce
Profile Joined July 2009
United States513 Posts
September 15 2010 03:21 GMT
#241
Badass names for some badass maps. For once Kespa doesn't bullshit us with maps *cough* Great Barrier Reef *cough*
zerg all the way! Lee Jaedong hwaiting
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 15 2010 03:25 GMT
#242
On September 15 2010 12:21 NeCroPoTeNce wrote:
Badass names for some badass maps. For once Kespa doesn't bullshit us with maps *cough* Great Barrier Reef *cough*

I have to question your intelligence since that map was made by OGN
Writerptrk
Katsuge
Profile Blog Joined October 2009
Singapore7730 Posts
September 15 2010 04:35 GMT
#243
bloody ridge looks fun..

proxy proxy proxy proxy proxy shits baby!
김태연 | 정은지 | 아이유 |  한효주 | 이민정 <3 -|||- 소녀시대 에이핑크 사랑해!
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
September 15 2010 19:30 GMT
#244
Any good Protoss map?
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-09-15 22:11:12
September 15 2010 21:56 GMT
#245
Some of the maps have been modified. Updated maps can be grabbed here.

+ Show Spoiler [Changelist (korean)] +

안녕하세요 (사)한국e스포츠협회입니다.

현재 진행 중인 프로리그 공식맵 선정 이벤트와 관련하여,

테스트맵에 수정사항이 있어 배포 해드립니다.

테스트에 참여해주시는 분들은 첨부된 맵을 다운로드하여 참여 해주시기 바랍니다.


▶ 프로리그 10-11시즌 1R 테스트맵 목록
(2)Benzene 0.90
(2)피의 능선 0.91 → 수정
(3)Aztec 0.91 → 수정
(3)中原 0.91
(4)Circuit Breakers 0.91
(4)Icarus 0.90
(4)펀치볼 지구 0.91 → 수정
(4)태양의 제국 0.90


▣ 맵별 수정사항

▶ 피의 능선 0.91버전 수정사항
- 중앙 계곡 지역 전체적으로 축소
- 앞마당 가스 5,000으로 원상복귀
- 앞마당 주변에 오버로드가 떠있을 수 있는 절벽지형 생성
- 본진입구 폭 넓게 수정
- 앞마당 가스가 쉽게 견제 받는 부분 수정
- 본진 양 끝 특수 문 중에 본진 안쪽에 설치된 미네랄 제거 (외부에서 내부로 진입 불가)

▶ 중원 0.91버전 수정사항
- 본진 미네랄 9 → 10개 증가. 앞마당 미네랄 6 → 8개 증가. 뒷마당 미네랄 7 → 8개 증가
- 앞마당ㆍ뒷마당 미네랄 1,000 / 가스 5,000으로 수정
- 개방형 온리 미네랄 멀티 자원량 1,000으로 감소
- 언덕멀티에서 아래쪽 미네랄 멀티에 탱크 공격 불가능하도록 수정
- 1배럭 2서플로 앞마당 진입로를 막을 수 있도록 수정

▶ Circuit Breakers 0.91버전 수정사항
- 3, 6, 9, 12시 가스량 3,000→ 5,000으로 증가
- 앞마당 가스 위치를 바깥쪽으로 이동
- 앞마당 입구 크기를 7칸에서 8칸으로 늘임 (1배럭 2서플로 막지 못함)
- 앞마당쪽 다리를 바깥으로 약간 옮겨 러쉬 거리를 약간 늘림
- 센터쪽 다리 앞에 건물을 지을 수 없게 수정
- 우회로 언덕을 짧게하여 돌아가는 거리를 짧게 함.
- 미네랄 멀티를 파일런 4개정도로 방어할 수 있게 안쪽으로 이동. 6시ㆍ12시에서 탱크포격 불가
- 12, 6시 우회로 언덕 입구 크기를 넓힘

▶ 펀치볼 지구 0.91버전 수정사항
- 앞마당 옆 샛길에 벙커를 짓지 못하도록 수정 (캐논, 성큰은 건설 가능)
- 5시ㆍ11시 멀티가 완전 섬멀티로 변경. 커맨드 날림 방지 미네랄 설치

Source.

+ Show Spoiler [Google Translate] +

1R Pro League 10-11 season teseuteumaep list
(2) Benzene 0.90
(2) Bloody Ridge 0.91 → Edit
(3) Aztec 0.91 → Edit
(3) 中原 0.91
(4) Circuit Breakers 0.91
(4) Icarus 0.90
(4) Punchbowl Area 0.91 → Edit
(4) Empire of the Sun 0.90


▣ Map pool fixes

Version 0.91 fixes ▶ Bloody Ridge
- Overall reduction in the central valley
- 5000 to reinstate the gas yard
- Overload floating around the front yard to create a cliff terrain
- Modify the headquarters entrance to a wide range of
- Yard receiving part of the gas can easily modify the containment
- Ends headquarters installed inside the headquarters of a special statement minerals removed (from the outside can not enter)

Version 0.91 fixes in midfield ▶
- 9 → 10 개 minerals increased headquarters. 6 → 8 개 mineral yard gain. 7 → 8 개 backyard increased mineral
- 1000 yard and backyard minerals, gas, modified 5000
- Only open multi-mineral loss in the stock 1000
- Multi-minerals in the bottom of the hill in multi-tank modified to not attack
- 1 2 Supple Barack modified to block the driveway to the front yard

▶ Circuit Breakers 0.91 version fixes
- 3, 6, 9, 12 3,000 → 5,000 increase in gas
- Front yard where the gas moves outward
- The size of the entrance to the front yard in Cannes 7 8 Khan Increases (1 Barack unable to stop the two Supplements)
- Apmadangjjok Rush moved slightly to the outside leg slightly increasing the distance
- Senteojjok can not build a bridge in front of the building modifications
- A short detour to the hill a short distance and should go back.
- Minerals Multi pailreon four amendments moved to the inside of the road to defend. 6:00 and 12 tanks bombarded the city can not be
- 12, 6:00 bypass the entrance to the hill neolhim size

Version 0.91 fixes Punchbowl Area ▶
- Whilst the bunker on the front yard next to the alley to prevent modification (Canon, can be constructed seongkeuneun)
- 5:00 and 11:00 to complete multi-seommeoltiro change. Mineral lick and install anti-Command


OP images and download link should be updated (preferably with proper changelist translations)
I'm going to sleep, let me get some of that carpet.
swanized
Profile Blog Joined September 2009
Canada2480 Posts
September 15 2010 22:00 GMT
#246
On September 14 2010 21:23 eNyoron wrote:
Looking at middle hill...

4 hatch muta spam into 8 hatch muta spam anybody? Natural, two backdoor expos and very little space behind the mineral lines. Then again, toss can have really strong FE/sair play, but it looks like a TvZ nightmare.



You NEVER have too much TvZ nightmares
Writer
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 15 2010 22:54 GMT
#247
no preseason games like last year?
Lyle
Profile Joined July 2009
United Kingdom4 Posts
September 15 2010 22:55 GMT
#248
Benzene
This map could be dangerous. There are big holes so units could fall through into space. Hopefully KESPA do not use this until they put up some safety-rails

Bloody Ridge
This map looks fun. Up and down, up and down! Just like a roller-coaster!

Aztec
What are those colourful circles doing in peoples bases? They might be distracting.

Middle Hill/Source
There are trees around the logo, but none on it. Have they been cut down to make way for the logo?
Does this mean Korea Air supports deforestation? I can't approve this!

Circuit Breakers
Has promise, but needs many Ursadons.

Icarus
I don't like the things in the middle

Empire of the Sun
What? This won't work; rain will just collect in the middle.

Punchbowl Area
I don't like this map.
Hopefully they use it, so I learn to be more tolerant.
사랑해요 강민
Omegon
Profile Joined March 2009
Sweden54 Posts
September 15 2010 23:19 GMT
#249
I must admit, I like all of these maps, except from Bloody Ridge. (That is, like them in a gameplay->fun kind of way. I'm damn to tired to try to figure out what maps favour what race and all that. But do like them, alot.)
TRUE GRIT BITCH!
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
Last Edited: 2010-09-16 13:22:18
September 16 2010 13:22 GMT
#250
▣ Map Changes

▶ Bloody Ridge v 0.91 changes
- Made the ridges more narrow.
- Middle-route expansion now has 5000 gas.
- Converted surround area to high ground cliff instead of water for middle-route expansion for overlord placement.
- Widened entrance to middle-route expansion
- Changed how the middle-route expansion's geyser can be easily harassed
- Removed mineral near the gates inside the main so that infinite scouting is now impossible.

▶ Central Plains v 0.91 changes
- Main now has 10 mineral fields (from 9), natural has 8 (from 6) and backyard expo has 8 (from 7).
- Backyard and natural expansions' minerals are valued at 1000, gas at 5000.
- Mineral-only expansion's minerals are valued at 1000 now.
- Made it impossible for mineral-only expansion to be sieged from the nearby high ground expansion.
- Made it possible for a 2 depot 1 rax wall-off at ramp.

▶ Circuit Breakers v 0.91 changes
- Increased gas value at 3,6,9,12 o'clock expansions from 3000 to 5000.
- Changed nat's geyser positionings
- Increased nat's entrance from 7 grids to 8 grids (no more 2 depot 1 rax wall-in)
- Pushed forward the 2 bridges at the natural to slightly increase the rush distance.
- Made the area near the bridges at the center of map unbuildable
- Made the alternate hill route shorter to make re-routing faster
- Made it possible for mineral-only to be defended with around 4 pylons
- Mineral-only cannot be sieged from 6/12 o'clock expansions
- Widened ramp to 6/12 o'clock expansions

▶ Punchball Area v 0.91 changes
- Made it impossible for bunkers to be built at the mini-path near the naturals (cannons and sunkens can still be built)
- 5 o'clock and 11 o'clock expansions are now island expansions. Anti-CC minerals added.
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
September 16 2010 14:43 GMT
#251
Kiante and I are playing some games on these maps, check out our streams :D

http://www.teamliquid.net/video/userstream.php?user=Kiante
http://tv.zeroboy.net/konadora/
POGGERS
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
September 16 2010 14:51 GMT
#252
I'll play if anyone is up for it :D
TRUEESPORTS || your days as a respected member of team liquid are over
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines586 Posts
September 16 2010 17:49 GMT
#253
favourite is probably (3)Aztec and also (4)Icarus, though icarus looks a bit tight and easy to defend as T. Aztec is nice but i prefer (4) maps and mains' minerals are not all equal in terms of muta harassability(purple). nice tile decoration mixing temple//bridge doodads with water on top right corner
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
September 17 2010 17:56 GMT
#254
I just played a couple of TVP's on Aztec and circuit breakers.

Aztec is a reallllyyy hard map. Theres so many narrow ramps that moving an army to kill an expo takes FOREVER omg D:
Drops are REALLY strong, especially as i tried to take my third really fast. Vulture harass at my third while dropping my main was brutal considering the distance between them.. That being said i won the game with a bunch of recalls, so it works both ways ^_^. Theres HEAPS of expos to take on this and they all feel kinda safe from pushes because of the ramps.

Circuit breakers was a more "standard" map. nice and open to make push breaking easy but also good for vulture/harass drops due to the pure size. But really its like a grand line clone but more open. Attacking the nat is hard because of the bridges (i tried to push over the bridges and got raped) and late game was harrrddd. seems like a competant protoss would have an easy time here. getting a third gas is kinda hard, could forsee this being difficult for zerg
Writer
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
September 17 2010 18:53 GMT
#255
Middle Hill/Source

Ohh the logo is supposed to be the "P" in proleague. It looks a bit like a hammer and sickle xD

I thought it was an interesting change from a swastika, which people are always seeing in the center of maps.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
October 14 2010 14:17 GMT
#256
hah, very cool maps. can't wait for the new season!!
~ The Ultimate Weapon
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
October 14 2010 14:31 GMT
#257
Please please please use Middle Hill, we need some protoss imba for once.
If you are not Bisu, chances are I hate you.
ArbAttack
Profile Blog Joined September 2010
Canada198 Posts
October 14 2010 14:39 GMT
#258
Looks like Terran is going to slaughter Protoss on Bloody Ridge, those unavoidable high ground ridges are going to result in a lot of blue goo.

Conversely, Middle Hill seems nice PvT with that wide open middle.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 14 2010 14:54 GMT
#259
yay!
interested to see what they can actually do with this
Jaedong.
SoulSever
Profile Joined April 2010
Canada779 Posts
October 14 2010 15:40 GMT
#260
Punchbowl looks alot like a BW version of Metalopolis. Looks like a good set of maps, alot of them seem to revolve around 2-base play though
Violet <3 ~~~Better places than here exist
kXn
Profile Joined August 2010
254 Posts
October 14 2010 15:42 GMT
#261
Any chances we might see some of these maps on iCCup?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50569 Posts
October 14 2010 15:43 GMT
#262
On October 15 2010 00:42 kXn wrote:
Any chances we might see some of these maps on iCCup?


join OP teamliquid...people are looking for games there right now.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
maybenexttime
Profile Blog Joined November 2006
Poland5651 Posts
October 14 2010 15:54 GMT
#263
On October 15 2010 00:40 SoulSever wrote:
Punchbowl looks alot like a BW version of Metalopolis. Looks like a good set of maps, alot of them seem to revolve around 2-base play though


2-base play as in? ^___^;;
pathy
Profile Blog Joined December 2009
Taiwan619 Posts
October 14 2010 16:36 GMT
#264
walking on a dream
Graphicscolosi suck
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
October 16 2010 04:15 GMT
#265
Bump for the games tonight. Going to have to refer to these all night long.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
goswser
Profile Blog Joined May 2009
United States3548 Posts
October 16 2010 04:18 GMT
#266
When is the new fantasy proleague?
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 16 2010 04:22 GMT
#267
10 years, and I'm still amazed that these maps look absolutely crazy and fun to play on!

+ Show Spoiler +
And then I think of Desert Oasis and Kulas Ravine, and I facepalm at the comparisons.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Corrupt
Profile Joined August 2009
Bulgaria1312 Posts
October 16 2010 11:59 GMT
#268
Nice nice nice!
Just a guy trying to enjoy living in the worst timeline and failing miserably since 1990.
Ryo
Profile Blog Joined February 2010
8787 Posts
October 16 2010 12:08 GMT
#269
Latest proleague maps can be downloaded here: Download
영원히 엠비씨게임 히어로 팬.
trulla
Profile Joined February 2010
Chile303 Posts
October 17 2010 07:02 GMT
#270
On October 16 2010 21:08 Ryo wrote:
Latest proleague maps can be downloaded here: Download



that link is blocked by google
Sea[Shield] !!
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
October 17 2010 07:23 GMT
#271
On October 17 2010 16:02 trulla wrote:
Show nested quote +
On October 16 2010 21:08 Ryo wrote:
Latest proleague maps can be downloaded here: Download



that link is blocked by google

It's safe, don't worry about the warning, Google always shows a warning for the Korean websites.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
kXn
Profile Joined August 2010
254 Posts
October 17 2010 20:19 GMT
#272
Am I wrong or does Aztec and Middle hill have some sort of positional imbalance?

On Aztec you can fly to the 8'o clock and 12'o clock positions from 3 sides, but the bottom right main only from 2 sides.

Middle hill has a similar issue, where the top and bottom left positions are accessible by air from 2 sides only while the 3'o clock position is accessible by air from 3 sides. Is this considered negligible when it comes to actual games?
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2013-01-01 00:00:05
December 31 2012 23:58 GMT
#273
Anyone still have these maps? I'm looking for Punchbowl and Middle Hill lol

wait middle hill is central plains my bad lol
Writerptrk
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