Testing the New Proleague Maps! - Page 7
Forum Index > BW General |
29 fps
United States5718 Posts
| ||
Chaos
United States772 Posts
I initially didn't view it as much of a mech map but those bridges into that min only third were a pain to try and get through vs mech. | ||
Milkis
5003 Posts
I ordered Zerglings to go in a certain way, and they all get stuck on the worker only gate =/ I think you can hide zerglings in those middle ridges and flank. I think that's the point of it, to be able to flank pushes really easily. | ||
butter
United States785 Posts
On September 08 2010 09:34 konadora wrote: Middle Hill: Yet another map with the Fortress gate concept. I love this map. The center is just wide and huge, making way for awesome epic huge army battles. It's like a bastard child of "Central Plains" (a beta map that never made it) and God's Garden. My uninformed Googling suggests that 'Central Plains' is a possible translation for this map's name. | ||
konadora
Singapore66063 Posts
| ||
gaizka
United States991 Posts
I would like to have the starting positions on Bloody Ridge on the opposite corners. Expanding on Icarus seems impossible. I love Aztec. Empire of the Sun looks so pretty And Punchbowl Area it's the awesomest name of em all XD | ||
Aquafresh
United States824 Posts
| ||
l10f
United States3241 Posts
On September 08 2010 10:36 Chaos wrote: Played a pretty sick ZvT with lokiM on Benzene. He went mech and it resulted in a fun 30+ minute game with all bases taken at some point. I ended up losing at the end though -__- I initially didn't view it as much of a mech map but those bridges into that min only third were a pain to try and get through vs mech. Wait, you stood a chance against lokiM? Z imba map imo. | ||
Chaos
United States772 Posts
On September 08 2010 12:15 l10f wrote: Wait, you stood a chance against lokiM? Z imba map imo. Sure lokiM and I play practice games all the time | ||
infinitestory
United States4053 Posts
| ||
Trap
United States395 Posts
On September 08 2010 10:29 Harem wrote: It's pretty much a given that FS is out as it is not even one of the maps that fans can vote on. 6 of the 8 new maps get voted in and 2 out of the 4 old maps get voted in. (old being polaris/grand/fortress/judgement) This is all subject to change though. Hope they keep Polaris then, help out those struggling Protosses. | ||
Magus
Canada450 Posts
Not sure why I'm complaining though, I play Zerg. | ||
Musoeun
United States4324 Posts
First, I really want to start playing again now - maybe even get good! (I always say that. To date, I cracked D+ for a grand total of one game one season.) Alas, no time. Be that as it may, here are some quick thoughts: Benzene: Very similar to BS/MP in some respects. However, the high ground configuration of the bases is radically different from Blue Storm (especially in that they all have low ground between them), and this one lacks the "channels" around the high ground platforms. None of the potential third bases are going to be easy to defend without map control, but the near corners will likely be the standard thirds since they have both the small ramp and can be defended through the "staging area" that's also a base - similar to MP here. As-is, Terran may have problems: smaller chokes will make vulture raids a little harder (but also harder to destroy if they get through); I don't see where a dominating tank line can be set up that actually will affect economy. On the other hand, the long distances between bases might make m&m devastatingly effective, and small chokes make mech somewhat viable in the opening. Zerg will want to control the plateau closest to the main, especially in standard ZvT where mutalisks can defend the close 3rd gas. The middle is open enough that I feel Protoss who survive the early game, which may be a challenge, have the advantage going forward. P > T > Z = P. Bloody Ridge: Kooky concept! Not much to say, though: I feel like this is a Zerg map all day, as the ridges will break up Terran and Protoss attack paths but Zerg have fairly easy air options. The corner bases will never be used. P < T < Z > P. Aztec: Reminds me of a 3-player Byzantium for some reason, with hints of Polaris Rhapsody and Outsider. Assuming the minerals get positionally balanced, I feel like this has the best shot to be a classic map. I'm not going to try to make balance predictions though: I don't see anything to indicate it will warp too far from the standard. Big Map with a P in the Middle: Katrina meets Python, plus trees. Solid map for Protoss, except even better for Zerg with a free third. Non-Flash Terrans I expect to be lost and confused. I personally feel like the gates are gimmicky, but another solid map if the imbalance is better than I expect. P >> T < Z >> P. Circuit Breakers: This map is AWESOME. Shades of Andromeda, of course, but without the islands. Some elements last seen on Tornado. I think it would actually make a fascinating 2v2 map... but I digress. I really feel like the lack of features in the middle will make it a bad carrier map - unlike Andromeda - and so I'm not sure Protoss will have answers in the late game. The plateaus outside each main look like tailor-made Terran contain locations, adding to the problem. Z may have trouble without an easy third gas. Overall a Terran map. P = T > Z ? P. Icarus: Not sure what to think here. I think it's way too easy to get shut in your base on limited resources - kind of like Fortress - but the high ground does alleviate some of that concern. While it looks really cool, I don't think it's actually a good map. No further comments. Empire of the Sun: I noticed somebody said Odd-Eye, but to me this looks like R-Point more than anything. Not in layout, of course, but something about the feel of the map. Similar in other ways to Andromeda and that huge TvT map from a couple seasons back. PvT looks about right; TvZ I want to say will be problematic but the easy 3 gas gives Z a chance. Z>P will be a slaughter. I do really want this map to succeed though: I like it. Punchbowl: This map would be much better if it were a 2-player map with spawns in opposite corners. Either set of corners. I still like it the way it is, but the corner spawns would give some truly wild and revolutionary games, with echoes of Monty Hall. As is, I still think it's a brilliant map. Most likely going to be wildly imbalanced - and I'm not going to guess how - but the games should be amazing. My Top Three: Aztec, Empire of the Sun, Circuit Breakers Also Want to See: Icarus, Punchbowl | ||
vek
Australia936 Posts
Now if only my BW would stop crashing | ||
GTR
51272 Posts
| ||
vx70GTOJudgexv
United States3161 Posts
| ||
Garrl
Scotland1967 Posts
+ Show Spoiler + | ||
Tristanity
Malaysia45 Posts
| ||
BloodDrunK
Bangladesh2767 Posts
on the other hand, in spite of the names, the maps look pretty good especially Circuit Breakers. | ||
Scaramanga
Australia8090 Posts
On September 08 2010 20:59 Garrl wrote: Imo, Benzene is nothing like Match Point, comparison pic: + Show Spoiler + Have a look at the expo positions and tell me it looks nothing like match point, also circut breakers is extremely similar to fighting spirit | ||
| ||