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Active: 1595 users

Testing the New Proleague Maps! - Page 8

Forum Index > BW General
272 CommentsPost a Reply
Prev 1 6 7 8 9 10 14 Next All
er.misrah
Profile Blog Joined September 2010
United States55 Posts
September 08 2010 13:11 GMT
#141
Benzene: really looks like match point, and the only difference i see is that the 10, and 4 bases now only have one entrance, the middle is different of course, but really the resource layout is the same- so i am going to be expecting balance and game play similar to the original.


Bloody Ridge: reminds me a bit of blue storm with that center path, and the type of vision hiding. While the idea is really cool- i am doubtful on how this map is going to play out... it looks nice enough, but really i feel like i am really speculating on this one


Aztec- that map looks good for t, simply becuase mech is just going to be so strong on abusing that high ground, and defensive advantage.

middle hill- while it has a great graphic, i feel that is going to be a grave yard for protoss in zvp, while zerg may have some problems in tvz- but i feel that tvz will still be ok, as well as tvp

Circuit Breakers- has a resource layout like andromeda, and if terran can ever split the top half or bottom of the map the game is going to be over, once again i am seeing a really strong mech game for T in zvt, and the same goes for pvt.

Icarus- looks just like fighting spirit, so i am going to be expecting the same type of game play, and balance- hopefully a great map!

Empire of the sun: no comment


Punchbowl: wow- i don't understand why kespa is doing this with maps, it's going to be a muta haven in zvt and for tvp the recalls are just going to be so easy and so amazing lol
Junkie Zerg
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 08 2010 13:19 GMT
#142
On September 08 2010 00:33 fIamewheel91 wrote:
I'm thinking terran imba on all these maps.

Got to look at them more carefully.

blood ridge/benzene are the only ones that look reallllly terran favored to me..the way the middle is designed on ridge will be lol put tanks here wut you cant do shit.

benzene has alot of tight chokes, however 2-3 of the maps have reallly open mids which will favor p/z in TvP/Z
Artillery spawned from the forges of Hell
YPang
Profile Blog Joined April 2007
United States4024 Posts
September 08 2010 13:52 GMT
#143
On September 08 2010 00:33 fIamewheel91 wrote:
I'm thinking terran imba on all these maps.

Got to look at them more carefully.

wtf? .........
sMi.Gladstone | BW: B high| SC2: gold T_T
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
September 08 2010 13:57 GMT
#144
On September 08 2010 22:52 YPang wrote:
Show nested quote +
On September 08 2010 00:33 fIamewheel91 wrote:
I'm thinking terran imba on all these maps.

Got to look at them more carefully.

wtf? .........


new maps seen on TL? instant terran imba
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
September 08 2010 14:22 GMT
#145
pls let proleague stay. With such new maps made, at least there would be more zergs winning instead of jaedong trying to struggle out wins while other zergs fumble behind T_T.
Lee Jaedong Fighting!
Elyvilon
Profile Joined August 2008
United States13143 Posts
September 08 2010 15:11 GMT
#146
On September 08 2010 22:57 alffla wrote:
Show nested quote +
On September 08 2010 22:52 YPang wrote:
On September 08 2010 00:33 fIamewheel91 wrote:
I'm thinking terran imba on all these maps.

Got to look at them more carefully.

wtf? .........


new maps seen on TL? instant terran imba

Katrina is T >> P because tank imba amirite
Liquipedia
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 08 2010 15:21 GMT
#147
anyone up for games?
POGGERS
er.misrah
Profile Blog Joined September 2010
United States55 Posts
September 08 2010 15:29 GMT
#148
ya kona i can play a few with you- what are you doing in 2-3 hours? Because i will have some time on my hands.

This goes for anyone, if you want to play- just shoot me a pm!
Junkie Zerg
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2010-09-08 15:42:56
September 08 2010 15:30 GMT
#149
POGGERS
Chaos
Profile Joined July 2009
United States772 Posts
September 08 2010 15:49 GMT
#150
On September 09 2010 00:21 konadora wrote:
anyone up for games?


I'll play some
FruitMarket
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-09-08 16:04:53
September 08 2010 16:02 GMT
#151
I'm not an expert on these sort of things, but aren't there positional imbalances on Aztec, Icarus, and Punchbowl based on how the mineral lines are positioned?

I can't think of a reason why 2 positions on Icarus and Punchbowl would face the mineral lines into open space while the other two face the edge of the map.
Moderator
lokiM
Profile Blog Joined June 2008
United States3407 Posts
September 08 2010 16:13 GMT
#152
kona-kun, ninja edit
You can't fight the feeling.
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
Last Edited: 2010-09-08 16:33:39
September 08 2010 16:18 GMT
#153
I like Benzena, actually almost all of them look awesome + mapmakers surely have a ''little'' love for that only workers pass through ways.

Middle hill provides some great opportunities for lurker/tanks abuse as you can drop/walk on both of expansions, regular natural looks way safer. Middle completely open + a picture, instant python feeling i like it.

Punchbowl arena on the second look isnt so attractive, why imba spawn locations (9-7, 3-1 ZvT) + small chokes by the natural to provide some pathing problems.

Empire of the sun looks nice and bland. Probably will be the most balanced (and boring of them all)

I like Circuit Beakers.

As much as I despise low ground mains, Actez seems nice and YAY for return of 3-player maps (along with Middle hill)

Benzene is like upgraded match point with 2 extra expos and opportunities for some nice cheese (destructible buildings).

Gogogogo next Pro-league season.
Nostalgia is not as good as it used to be.
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
September 08 2010 16:24 GMT
#154
oh man i cant wait to play some games on these maps
Aka XephyR/Shaneyesss
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
September 08 2010 16:34 GMT
#155
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
My strategy is to fork people.
Wings
Profile Joined January 2010
United States999 Posts
September 08 2010 16:56 GMT
#156
holy crap.... these maps are INSANNEEEE!!!!!

... except for Empire of the Sun and Punchbowl Arena. Old maps reincarnated what?

p.s. Flash will RAPE Benzene. It's so bad for Zerg.
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
Last Edited: 2010-09-08 17:01:40
September 08 2010 17:01 GMT
#157
On September 09 2010 01:34 Severedevil wrote:
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".


Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.

On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


On April 07 2009 12:52 IdrA wrote:
Show nested quote +
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote:
Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.

it's a two player map, the opponent would scout it and prepare for it so easily

i dont think theres gonna be many z's playing on battle royale at all
8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.


On April 07 2009 13:52 IdrA wrote:
Show nested quote +
On April 07 2009 13:03 scwizard wrote:
What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out
battle royale is massively anti zerg
gods garden is massively anti terran
heartbreak ridge seems like its gonna favor terran


On April 06 2009 17:41 Samurai- wrote:
Outsider looks insanely lame..
I'm not as thunk as dreople pink I am.
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
September 08 2010 17:04 GMT
#158
On September 09 2010 02:01 Bwenjarin Raffrack wrote:
Show nested quote +
On September 09 2010 01:34 Severedevil wrote:
Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".


Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.

Show nested quote +
On April 07 2009 13:50 Carnivorous Sheep wrote:
Battle Royal(e?) seems like it's gonna be a Zerg graveyard.


Show nested quote +
On April 07 2009 12:52 IdrA wrote:
On April 07 2009 12:50 blabber wrote:
On April 07 2009 12:21 ghermination wrote:
Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.

it's a two player map, the opponent would scout it and prepare for it so easily

i dont think theres gonna be many z's playing on battle royale at all
8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.


Show nested quote +
On April 07 2009 13:52 IdrA wrote:
On April 07 2009 13:03 scwizard wrote:
What would you say is the most balanced map in the pool IdrA?
i dont really know how outsider is gonna play out
battle royale is massively anti zerg
gods garden is massively anti terran
heartbreak ridge seems like its gonna favor terran


Show nested quote +
On April 06 2009 17:41 Samurai- wrote:
Outsider looks insanely lame..


Haha, nice touch, very nice.
Nostalgia is not as good as it used to be.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 08 2010 17:17 GMT
#159
On September 08 2010 00:41 klizzer wrote:
Some pretty open maps there.

No ash world tileset T_T (loved outsider)

Anyway, thanks for the info Milkis/Smix!


First thing I thought.

Maybe it's because I now subconsciously am comparing to SC2 maps though.
Sprouter
Profile Joined December 2009
United States1724 Posts
September 08 2010 17:39 GMT
#160
bloody ridge is TERRIBAD. that shit better not make the map pool.
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