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Benzene: really looks like match point, and the only difference i see is that the 10, and 4 bases now only have one entrance, the middle is different of course, but really the resource layout is the same- so i am going to be expecting balance and game play similar to the original.
Bloody Ridge: reminds me a bit of blue storm with that center path, and the type of vision hiding. While the idea is really cool- i am doubtful on how this map is going to play out... it looks nice enough, but really i feel like i am really speculating on this one 
Aztec- that map looks good for t, simply becuase mech is just going to be so strong on abusing that high ground, and defensive advantage.
middle hill- while it has a great graphic, i feel that is going to be a grave yard for protoss in zvp, while zerg may have some problems in tvz- but i feel that tvz will still be ok, as well as tvp
Circuit Breakers- has a resource layout like andromeda, and if terran can ever split the top half or bottom of the map the game is going to be over, once again i am seeing a really strong mech game for T in zvt, and the same goes for pvt.
Icarus- looks just like fighting spirit, so i am going to be expecting the same type of game play, and balance- hopefully a great map!
Empire of the sun: no comment
Punchbowl: wow- i don't understand why kespa is doing this with maps, it's going to be a muta haven in zvt and for tvp the recalls are just going to be so easy and so amazing lol
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On September 08 2010 00:33 fIamewheel91 wrote: I'm thinking terran imba on all these maps.
Got to look at them more carefully. blood ridge/benzene are the only ones that look reallllly terran favored to me..the way the middle is designed on ridge will be lol put tanks here wut you cant do shit.
benzene has alot of tight chokes, however 2-3 of the maps have reallly open mids which will favor p/z in TvP/Z
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On September 08 2010 00:33 fIamewheel91 wrote: I'm thinking terran imba on all these maps.
Got to look at them more carefully. wtf? .........
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Hong Kong20321 Posts
On September 08 2010 22:52 YPang wrote:Show nested quote +On September 08 2010 00:33 fIamewheel91 wrote: I'm thinking terran imba on all these maps.
Got to look at them more carefully. wtf? .........
new maps seen on TL? instant terran imba
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pls let proleague stay. With such new maps made, at least there would be more zergs winning instead of jaedong trying to struggle out wins while other zergs fumble behind T_T.
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United States13143 Posts
On September 08 2010 22:57 alffla wrote:Show nested quote +On September 08 2010 22:52 YPang wrote:On September 08 2010 00:33 fIamewheel91 wrote: I'm thinking terran imba on all these maps.
Got to look at them more carefully. wtf? ......... new maps seen on TL? instant terran imba Katrina is T >> P because tank imba amirite
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konadora
Singapore66158 Posts
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ya kona i can play a few with you- what are you doing in 2-3 hours? Because i will have some time on my hands.
This goes for anyone, if you want to play- just shoot me a pm!
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konadora
Singapore66158 Posts
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On September 09 2010 00:21 konadora wrote: anyone up for games?
I'll play some
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United States47024 Posts
I'm not an expert on these sort of things, but aren't there positional imbalances on Aztec, Icarus, and Punchbowl based on how the mineral lines are positioned?
I can't think of a reason why 2 positions on Icarus and Punchbowl would face the mineral lines into open space while the other two face the edge of the map.
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I like Benzena, actually almost all of them look awesome + mapmakers surely have a ''little'' love for that only workers pass through ways.
Middle hill provides some great opportunities for lurker/tanks abuse as you can drop/walk on both of expansions, regular natural looks way safer. Middle completely open + a picture, instant python feeling i like it.
Punchbowl arena on the second look isnt so attractive, why imba spawn locations (9-7, 3-1 ZvT) + small chokes by the natural to provide some pathing problems.
Empire of the sun looks nice and bland. Probably will be the most balanced (and boring of them all)
I like Circuit Beakers.
As much as I despise low ground mains, Actez seems nice and YAY for return of 3-player maps (along with Middle hill)
Benzene is like upgraded match point with 2 extra expos and opportunities for some nice cheese (destructible buildings).
Gogogogo next Pro-league season.
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oh man i cant wait to play some games on these maps
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Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
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holy crap.... these maps are INSANNEEEE!!!!!
... except for Empire of the Sun and Punchbowl Arena. Old maps reincarnated what?
p.s. Flash will RAPE Benzene. It's so bad for Zerg.
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On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps".
Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment.
On April 07 2009 13:50 Carnivorous Sheep wrote: Battle Royal(e?) seems like it's gonna be a Zerg graveyard.
On April 07 2009 12:52 IdrA wrote:Show nested quote +On April 07 2009 12:50 blabber wrote:On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them.
On April 07 2009 13:52 IdrA wrote:Show nested quote +On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA? i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
On April 06 2009 17:41 Samurai- wrote: Outsider looks insanely lame..
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On September 09 2010 02:01 Bwenjarin Raffrack wrote:Show nested quote +On September 09 2010 01:34 Severedevil wrote: Map features that are good for tanks and turtling are pretty obvious, whereas map features that promote Protoss/Zerg play are a little more subtle. Hence the common reaction of "Terran maps". Sounds about right. It seems like everyone's first glance over any map is what you can hit with tanks from where or how many gases Terran can turtle. I'd like to say that our initial map evaluations get better over time, but I think it's more prudent to wait for the games and Bisu's interviews before we really pass judgment. Show nested quote +On April 07 2009 13:50 Carnivorous Sheep wrote: Battle Royal(e?) seems like it's gonna be a Zerg graveyard. Show nested quote +On April 07 2009 12:52 IdrA wrote:On April 07 2009 12:50 blabber wrote:On April 07 2009 12:21 ghermination wrote: Battle Royale looks like games will be wierd to play on. I predict that a 4 pool will be the favored bo on this map, with the bases so close together.
it's a two player map, the opponent would scout it and prepare for it so easily i dont think theres gonna be many z's playing on battle royale at all 8 rax -> mech is ridiculously strong due to the rush distances and the tight chokes, if they pool first you just defend behind your assims and the vulture is out before their hatch is done, if they hatch first the bunker rush rapes them. Show nested quote +On April 07 2009 13:52 IdrA wrote:On April 07 2009 13:03 scwizard wrote: What would you say is the most balanced map in the pool IdrA? i dont really know how outsider is gonna play out battle royale is massively anti zerg gods garden is massively anti terran heartbreak ridge seems like its gonna favor terran
Haha, nice touch, very nice.
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On September 08 2010 00:41 klizzer wrote: Some pretty open maps there.
No ash world tileset T_T (loved outsider)
Anyway, thanks for the info Milkis/Smix!
First thing I thought.
Maybe it's because I now subconsciously am comparing to SC2 maps though.
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bloody ridge is TERRIBAD. that shit better not make the map pool.
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