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Testing the New Proleague Maps! - Page 7

Forum Index > BW General
272 CommentsPost a Reply
Prev 1 5 6 7 8 9 14 Next All
29 fps
Profile Blog Joined March 2008
United States5725 Posts
September 08 2010 01:36 GMT
#121
proleague isnt going away! YES
4v4 is a battle of who has the better computer.
Chaos
Profile Joined July 2009
United States772 Posts
September 08 2010 01:36 GMT
#122
Played a pretty sick ZvT with lokiM on Benzene. He went mech and it resulted in a fun 30+ minute game with all bases taken at some point. I ended up losing at the end though -__-

I initially didn't view it as much of a mech map but those bridges into that min only third were a pain to try and get through vs mech.
FruitMarket
Milkis
Profile Blog Joined January 2010
5003 Posts
September 08 2010 01:44 GMT
#123
The pathing in Bloody Ridge is terrible.

I ordered Zerglings to go in a certain way, and they all get stuck on the worker only gate =/

I think you can hide zerglings in those middle ridges and flank. I think that's the point of it, to be able to flank pushes really easily.
butter
Profile Blog Joined July 2009
United States785 Posts
September 08 2010 02:04 GMT
#124
On September 08 2010 09:34 konadora wrote:
Middle Hill:
Yet another map with the Fortress gate concept. I love this map. The center is just wide and huge, making way for awesome epic huge army battles. It's like a bastard child of "Central Plains" (a beta map that never made it) and God's Garden.

My uninformed Googling suggests that 'Central Plains' is a possible translation for this map's name.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
September 08 2010 02:18 GMT
#125
lol so it's a remake?
POGGERS
gaizka
Profile Blog Joined August 2008
United States991 Posts
September 08 2010 03:02 GMT
#126
Ahh, this maps looks amazing,
I would like to have the starting positions on Bloody Ridge on the opposite corners.
Expanding on Icarus seems impossible.
I love Aztec.
Empire of the Sun looks so pretty
And Punchbowl Area it's the awesomest name of em all XD
Aquafresh
Profile Joined May 2007
United States824 Posts
September 08 2010 03:08 GMT
#127
Benzene looks great, like Match Point and Blue Storm had a baby (the channel between the high ground in the middle reminds me of Blue Storm). It looks like Terran can completely lock down like 3 bases right along his push route though, so we'll see how that goes.
l10f *
Profile Blog Joined January 2009
United States3241 Posts
September 08 2010 03:15 GMT
#128
On September 08 2010 10:36 Chaos wrote:
Played a pretty sick ZvT with lokiM on Benzene. He went mech and it resulted in a fun 30+ minute game with all bases taken at some point. I ended up losing at the end though -__-

I initially didn't view it as much of a mech map but those bridges into that min only third were a pain to try and get through vs mech.


Wait, you stood a chance against lokiM? Z imba map imo.
Writer
Chaos
Profile Joined July 2009
United States772 Posts
September 08 2010 03:52 GMT
#129
On September 08 2010 12:15 l10f wrote:
Show nested quote +
On September 08 2010 10:36 Chaos wrote:
Played a pretty sick ZvT with lokiM on Benzene. He went mech and it resulted in a fun 30+ minute game with all bases taken at some point. I ended up losing at the end though -__-

I initially didn't view it as much of a mech map but those bridges into that min only third were a pain to try and get through vs mech.


Wait, you stood a chance against lokiM? Z imba map imo.


Sure lokiM and I play practice games all the time
FruitMarket
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
September 08 2010 03:55 GMT
#130
I wonder if those Ion Cannons on Benzene could lead to outrageous cheeses such as proxy hatch...
Translator:3
Trap
Profile Blog Joined May 2009
United States395 Posts
September 08 2010 04:39 GMT
#131
From brief experience, seems hard to do any attack on that corner third gas TvZ on Punchbowl since you can only get tanks in by going through their nat. Maybe just taking your 3rd gas yourself as T and going mech would be better than bio. That map with gates and lurker eggs also seems good for Z...kept getting units stuck at the gate when they try to move out of main. But fun stuff!

On September 08 2010 10:29 Harem wrote:
Show nested quote +
On September 08 2010 10:13 Lightwip wrote:
On September 08 2010 05:34 darktreb wrote:
On September 08 2010 05:15 ArvickHero wrote:
I just realized many of the current maps will be rotated out.. I hope that Fighting Spirit stays but I'm pretty sure it's done now


I'd be shocked if FS was kept given how long it's been around.

It goes down in the annals as one of the great maps of all time.

It's probably the best and least controversial maps they've ever made. Removing it would be just stupid.

It's pretty much a given that FS is out as it is not even one of the maps that fans can vote on.

6 of the 8 new maps get voted in and 2 out of the 4 old maps get voted in. (old being polaris/grand/fortress/judgement)

This is all subject to change though.


Hope they keep Polaris then, help out those struggling Protosses.
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
Magus
Profile Blog Joined April 2010
Canada450 Posts
September 08 2010 04:50 GMT
#132
I'm looking at the naturals on Aztec, and if a terran spawns at 12 o clock in TvZ he is royally screwed by mutas. Every other natural you can surround the high ground and catch the mutas, but since the high ground at 1 o clock comes straight down there is no way to cover all the ground and the mutas can't be trapped.

Not sure why I'm complaining though, I play Zerg.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
September 08 2010 04:51 GMT
#133
Quick thoughts:

First, I really want to start playing again now - maybe even get good! (I always say that. To date, I cracked D+ for a grand total of one game one season.) Alas, no time. Be that as it may, here are some quick thoughts:

Benzene: Very similar to BS/MP in some respects. However, the high ground configuration of the bases is radically different from Blue Storm (especially in that they all have low ground between them), and this one lacks the "channels" around the high ground platforms. None of the potential third bases are going to be easy to defend without map control, but the near corners will likely be the standard thirds since they have both the small ramp and can be defended through the "staging area" that's also a base - similar to MP here. As-is, Terran may have problems: smaller chokes will make vulture raids a little harder (but also harder to destroy if they get through); I don't see where a dominating tank line can be set up that actually will affect economy. On the other hand, the long distances between bases might make m&m devastatingly effective, and small chokes make mech somewhat viable in the opening. Zerg will want to control the plateau closest to the main, especially in standard ZvT where mutalisks can defend the close 3rd gas. The middle is open enough that I feel Protoss who survive the early game, which may be a challenge, have the advantage going forward. P > T > Z = P.

Bloody Ridge: Kooky concept! Not much to say, though: I feel like this is a Zerg map all day, as the ridges will break up Terran and Protoss attack paths but Zerg have fairly easy air options. The corner bases will never be used. P < T < Z > P.

Aztec: Reminds me of a 3-player Byzantium for some reason, with hints of Polaris Rhapsody and Outsider. Assuming the minerals get positionally balanced, I feel like this has the best shot to be a classic map. I'm not going to try to make balance predictions though: I don't see anything to indicate it will warp too far from the standard.

Big Map with a P in the Middle: Katrina meets Python, plus trees. Solid map for Protoss, except even better for Zerg with a free third. Non-Flash Terrans I expect to be lost and confused. I personally feel like the gates are gimmicky, but another solid map if the imbalance is better than I expect. P >> T < Z >> P.

Circuit Breakers: This map is AWESOME. Shades of Andromeda, of course, but without the islands. Some elements last seen on Tornado. I think it would actually make a fascinating 2v2 map... but I digress. I really feel like the lack of features in the middle will make it a bad carrier map - unlike Andromeda - and so I'm not sure Protoss will have answers in the late game. The plateaus outside each main look like tailor-made Terran contain locations, adding to the problem. Z may have trouble without an easy third gas. Overall a Terran map. P = T > Z ? P.

Icarus: Not sure what to think here. I think it's way too easy to get shut in your base on limited resources - kind of like Fortress - but the high ground does alleviate some of that concern. While it looks really cool, I don't think it's actually a good map. No further comments.

Empire of the Sun: I noticed somebody said Odd-Eye, but to me this looks like R-Point more than anything. Not in layout, of course, but something about the feel of the map. Similar in other ways to Andromeda and that huge TvT map from a couple seasons back. PvT looks about right; TvZ I want to say will be problematic but the easy 3 gas gives Z a chance. Z>P will be a slaughter. I do really want this map to succeed though: I like it.

Punchbowl: This map would be much better if it were a 2-player map with spawns in opposite corners. Either set of corners. I still like it the way it is, but the corner spawns would give some truly wild and revolutionary games, with echoes of Monty Hall. As is, I still think it's a brilliant map. Most likely going to be wildly imbalanced - and I'm not going to guess how - but the games should be amazing.

My Top Three: Aztec, Empire of the Sun, Circuit Breakers
Also Want to See: Icarus, Punchbowl
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
vek
Profile Joined March 2010
Australia936 Posts
September 08 2010 05:02 GMT
#134
Wow these maps all look awesome. I can't wait to see Bloody Ridge in action, I have a feeling it will provide some hilariously good games.

Now if only my BW would stop crashing
GTR
Profile Blog Joined September 2004
51705 Posts
September 08 2010 11:46 GMT
#135
koreans sure do love naming their maps after korean war battles.
Commentator
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
September 08 2010 11:58 GMT
#136
Was Punchbowl designed with Stork in mind?
(-_-) BW for ever. #1 Iris fan.
Garrl
Profile Blog Joined February 2010
Scotland1982 Posts
September 08 2010 11:59 GMT
#137
Imo, Benzene is nothing like Match Point, comparison pic:

+ Show Spoiler +
[image loading]
Tristanity
Profile Joined August 2010
Malaysia45 Posts
September 08 2010 12:21 GMT
#138
Bloody ridge is GAH!! And Empire of the sun is UGH!!
"I always believe in playing the macro game"
BloodDrunK
Profile Blog Joined August 2009
Bangladesh2767 Posts
September 08 2010 12:50 GMT
#139
LOL what up with the names man? Bloody Ridge and Puchbowl area are supposed to be names?really?

on the other hand, in spite of the names, the maps look pretty good especially Circuit Breakers.
You have the power to create your own destiny.
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
September 08 2010 12:53 GMT
#140
On September 08 2010 20:59 Garrl wrote:
Imo, Benzene is nothing like Match Point, comparison pic:

+ Show Spoiler +
[image loading]

Have a look at the expo positions and tell me it looks nothing like match point, also circut breakers is extremely similar to fighting spirit
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
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