Testing the New Proleague Maps! - Page 14
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kXn
254 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On October 15 2010 00:42 kXn wrote: Any chances we might see some of these maps on iCCup? join OP teamliquid...people are looking for games there right now. | ||
maybenexttime
Poland5406 Posts
On October 15 2010 00:40 SoulSever wrote: Punchbowl looks alot like a BW version of Metalopolis. Looks like a good set of maps, alot of them seem to revolve around 2-base play though 2-base play as in? ^___^;; | ||
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pathy
Taiwan619 Posts
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tree.hugger
Philadelphia, PA10406 Posts
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goswser
United States3519 Posts
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Zergneedsfood
United States10671 Posts
+ Show Spoiler + And then I think of Desert Oasis and Kulas Ravine, and I facepalm at the comparisons. | ||
Corrupt
Bulgaria1312 Posts
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Ryo
8787 Posts
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trulla
Chile303 Posts
that link is blocked by google | ||
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Hyde
Australia14568 Posts
It's safe, don't worry about the warning, Google always shows a warning for the Korean websites. | ||
kXn
254 Posts
On Aztec you can fly to the 8'o clock and 12'o clock positions from 3 sides, but the bottom right main only from 2 sides. Middle hill has a similar issue, where the top and bottom left positions are accessible by air from 2 sides only while the 3'o clock position is accessible by air from 3 sides. Is this considered negligible when it comes to actual games? | ||
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ArvickHero
10387 Posts
wait middle hill is central plains my bad lol | ||
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