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Testing the New Proleague Maps! - Page 13

Forum Index > BW General
272 CommentsPost a Reply
Prev 1 11 12 13 14 Next All
NeCroPoTeNce
Profile Joined July 2009
United States513 Posts
September 15 2010 03:21 GMT
#241
Badass names for some badass maps. For once Kespa doesn't bullshit us with maps *cough* Great Barrier Reef *cough*
zerg all the way! Lee Jaedong hwaiting
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 15 2010 03:25 GMT
#242
On September 15 2010 12:21 NeCroPoTeNce wrote:
Badass names for some badass maps. For once Kespa doesn't bullshit us with maps *cough* Great Barrier Reef *cough*

I have to question your intelligence since that map was made by OGN
Writerptrk
Katsuge
Profile Blog Joined October 2009
Singapore7730 Posts
September 15 2010 04:35 GMT
#243
bloody ridge looks fun..

proxy proxy proxy proxy proxy shits baby!
김태연 | 정은지 | 아이유 |  한효주 | 이민정 <3 -|||- 소녀시대 에이핑크 사랑해!
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
September 15 2010 19:30 GMT
#244
Any good Protoss map?
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-09-15 22:11:12
September 15 2010 21:56 GMT
#245
Some of the maps have been modified. Updated maps can be grabbed here.

+ Show Spoiler [Changelist (korean)] +

안녕하세요 (사)한국e스포츠협회입니다.

현재 진행 중인 프로리그 공식맵 선정 이벤트와 관련하여,

테스트맵에 수정사항이 있어 배포 해드립니다.

테스트에 참여해주시는 분들은 첨부된 맵을 다운로드하여 참여 해주시기 바랍니다.


▶ 프로리그 10-11시즌 1R 테스트맵 목록
(2)Benzene 0.90
(2)피의 능선 0.91 → 수정
(3)Aztec 0.91 → 수정
(3)中原 0.91
(4)Circuit Breakers 0.91
(4)Icarus 0.90
(4)펀치볼 지구 0.91 → 수정
(4)태양의 제국 0.90


▣ 맵별 수정사항

▶ 피의 능선 0.91버전 수정사항
- 중앙 계곡 지역 전체적으로 축소
- 앞마당 가스 5,000으로 원상복귀
- 앞마당 주변에 오버로드가 떠있을 수 있는 절벽지형 생성
- 본진입구 폭 넓게 수정
- 앞마당 가스가 쉽게 견제 받는 부분 수정
- 본진 양 끝 특수 문 중에 본진 안쪽에 설치된 미네랄 제거 (외부에서 내부로 진입 불가)

▶ 중원 0.91버전 수정사항
- 본진 미네랄 9 → 10개 증가. 앞마당 미네랄 6 → 8개 증가. 뒷마당 미네랄 7 → 8개 증가
- 앞마당ㆍ뒷마당 미네랄 1,000 / 가스 5,000으로 수정
- 개방형 온리 미네랄 멀티 자원량 1,000으로 감소
- 언덕멀티에서 아래쪽 미네랄 멀티에 탱크 공격 불가능하도록 수정
- 1배럭 2서플로 앞마당 진입로를 막을 수 있도록 수정

▶ Circuit Breakers 0.91버전 수정사항
- 3, 6, 9, 12시 가스량 3,000→ 5,000으로 증가
- 앞마당 가스 위치를 바깥쪽으로 이동
- 앞마당 입구 크기를 7칸에서 8칸으로 늘임 (1배럭 2서플로 막지 못함)
- 앞마당쪽 다리를 바깥으로 약간 옮겨 러쉬 거리를 약간 늘림
- 센터쪽 다리 앞에 건물을 지을 수 없게 수정
- 우회로 언덕을 짧게하여 돌아가는 거리를 짧게 함.
- 미네랄 멀티를 파일런 4개정도로 방어할 수 있게 안쪽으로 이동. 6시ㆍ12시에서 탱크포격 불가
- 12, 6시 우회로 언덕 입구 크기를 넓힘

▶ 펀치볼 지구 0.91버전 수정사항
- 앞마당 옆 샛길에 벙커를 짓지 못하도록 수정 (캐논, 성큰은 건설 가능)
- 5시ㆍ11시 멀티가 완전 섬멀티로 변경. 커맨드 날림 방지 미네랄 설치

Source.

+ Show Spoiler [Google Translate] +

1R Pro League 10-11 season teseuteumaep list
(2) Benzene 0.90
(2) Bloody Ridge 0.91 → Edit
(3) Aztec 0.91 → Edit
(3) 中原 0.91
(4) Circuit Breakers 0.91
(4) Icarus 0.90
(4) Punchbowl Area 0.91 → Edit
(4) Empire of the Sun 0.90


▣ Map pool fixes

Version 0.91 fixes ▶ Bloody Ridge
- Overall reduction in the central valley
- 5000 to reinstate the gas yard
- Overload floating around the front yard to create a cliff terrain
- Modify the headquarters entrance to a wide range of
- Yard receiving part of the gas can easily modify the containment
- Ends headquarters installed inside the headquarters of a special statement minerals removed (from the outside can not enter)

Version 0.91 fixes in midfield ▶
- 9 → 10 개 minerals increased headquarters. 6 → 8 개 mineral yard gain. 7 → 8 개 backyard increased mineral
- 1000 yard and backyard minerals, gas, modified 5000
- Only open multi-mineral loss in the stock 1000
- Multi-minerals in the bottom of the hill in multi-tank modified to not attack
- 1 2 Supple Barack modified to block the driveway to the front yard

▶ Circuit Breakers 0.91 version fixes
- 3, 6, 9, 12 3,000 → 5,000 increase in gas
- Front yard where the gas moves outward
- The size of the entrance to the front yard in Cannes 7 8 Khan Increases (1 Barack unable to stop the two Supplements)
- Apmadangjjok Rush moved slightly to the outside leg slightly increasing the distance
- Senteojjok can not build a bridge in front of the building modifications
- A short detour to the hill a short distance and should go back.
- Minerals Multi pailreon four amendments moved to the inside of the road to defend. 6:00 and 12 tanks bombarded the city can not be
- 12, 6:00 bypass the entrance to the hill neolhim size

Version 0.91 fixes Punchbowl Area ▶
- Whilst the bunker on the front yard next to the alley to prevent modification (Canon, can be constructed seongkeuneun)
- 5:00 and 11:00 to complete multi-seommeoltiro change. Mineral lick and install anti-Command


OP images and download link should be updated (preferably with proper changelist translations)
I'm going to sleep, let me get some of that carpet.
swanized
Profile Blog Joined September 2009
Canada2480 Posts
September 15 2010 22:00 GMT
#246
On September 14 2010 21:23 eNyoron wrote:
Looking at middle hill...

4 hatch muta spam into 8 hatch muta spam anybody? Natural, two backdoor expos and very little space behind the mineral lines. Then again, toss can have really strong FE/sair play, but it looks like a TvZ nightmare.



You NEVER have too much TvZ nightmares
Writer
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 15 2010 22:54 GMT
#247
no preseason games like last year?
Lyle
Profile Joined July 2009
United Kingdom4 Posts
September 15 2010 22:55 GMT
#248
Benzene
This map could be dangerous. There are big holes so units could fall through into space. Hopefully KESPA do not use this until they put up some safety-rails

Bloody Ridge
This map looks fun. Up and down, up and down! Just like a roller-coaster!

Aztec
What are those colourful circles doing in peoples bases? They might be distracting.

Middle Hill/Source
There are trees around the logo, but none on it. Have they been cut down to make way for the logo?
Does this mean Korea Air supports deforestation? I can't approve this!

Circuit Breakers
Has promise, but needs many Ursadons.

Icarus
I don't like the things in the middle

Empire of the Sun
What? This won't work; rain will just collect in the middle.

Punchbowl Area
I don't like this map.
Hopefully they use it, so I learn to be more tolerant.
사랑해요 강민
Omegon
Profile Joined March 2009
Sweden54 Posts
September 15 2010 23:19 GMT
#249
I must admit, I like all of these maps, except from Bloody Ridge. (That is, like them in a gameplay->fun kind of way. I'm damn to tired to try to figure out what maps favour what race and all that. But do like them, alot.)
TRUE GRIT BITCH!
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2010-09-16 13:22:18
September 16 2010 13:22 GMT
#250
▣ Map Changes

▶ Bloody Ridge v 0.91 changes
- Made the ridges more narrow.
- Middle-route expansion now has 5000 gas.
- Converted surround area to high ground cliff instead of water for middle-route expansion for overlord placement.
- Widened entrance to middle-route expansion
- Changed how the middle-route expansion's geyser can be easily harassed
- Removed mineral near the gates inside the main so that infinite scouting is now impossible.

▶ Central Plains v 0.91 changes
- Main now has 10 mineral fields (from 9), natural has 8 (from 6) and backyard expo has 8 (from 7).
- Backyard and natural expansions' minerals are valued at 1000, gas at 5000.
- Mineral-only expansion's minerals are valued at 1000 now.
- Made it impossible for mineral-only expansion to be sieged from the nearby high ground expansion.
- Made it possible for a 2 depot 1 rax wall-off at ramp.

▶ Circuit Breakers v 0.91 changes
- Increased gas value at 3,6,9,12 o'clock expansions from 3000 to 5000.
- Changed nat's geyser positionings
- Increased nat's entrance from 7 grids to 8 grids (no more 2 depot 1 rax wall-in)
- Pushed forward the 2 bridges at the natural to slightly increase the rush distance.
- Made the area near the bridges at the center of map unbuildable
- Made the alternate hill route shorter to make re-routing faster
- Made it possible for mineral-only to be defended with around 4 pylons
- Mineral-only cannot be sieged from 6/12 o'clock expansions
- Widened ramp to 6/12 o'clock expansions

▶ Punchball Area v 0.91 changes
- Made it impossible for bunkers to be built at the mini-path near the naturals (cannons and sunkens can still be built)
- 5 o'clock and 11 o'clock expansions are now island expansions. Anti-CC minerals added.
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
September 16 2010 14:43 GMT
#251
Kiante and I are playing some games on these maps, check out our streams :D

http://www.teamliquid.net/video/userstream.php?user=Kiante
http://tv.zeroboy.net/konadora/
POGGERS
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
September 16 2010 14:51 GMT
#252
I'll play if anyone is up for it :D
TRUEESPORTS || your days as a respected member of team liquid are over
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines535 Posts
September 16 2010 17:49 GMT
#253
favourite is probably (3)Aztec and also (4)Icarus, though icarus looks a bit tight and easy to defend as T. Aztec is nice but i prefer (4) maps and mains' minerals are not all equal in terms of muta harassability(purple). nice tile decoration mixing temple//bridge doodads with water on top right corner
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
September 17 2010 17:56 GMT
#254
I just played a couple of TVP's on Aztec and circuit breakers.

Aztec is a reallllyyy hard map. Theres so many narrow ramps that moving an army to kill an expo takes FOREVER omg D:
Drops are REALLY strong, especially as i tried to take my third really fast. Vulture harass at my third while dropping my main was brutal considering the distance between them.. That being said i won the game with a bunch of recalls, so it works both ways ^_^. Theres HEAPS of expos to take on this and they all feel kinda safe from pushes because of the ramps.

Circuit breakers was a more "standard" map. nice and open to make push breaking easy but also good for vulture/harass drops due to the pure size. But really its like a grand line clone but more open. Attacking the nat is hard because of the bridges (i tried to push over the bridges and got raped) and late game was harrrddd. seems like a competant protoss would have an easy time here. getting a third gas is kinda hard, could forsee this being difficult for zerg
Writer
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
September 17 2010 18:53 GMT
#255
Middle Hill/Source

Ohh the logo is supposed to be the "P" in proleague. It looks a bit like a hammer and sickle xD

I thought it was an interesting change from a swastika, which people are always seeing in the center of maps.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
October 14 2010 14:17 GMT
#256
hah, very cool maps. can't wait for the new season!!
~ The Ultimate Weapon
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
October 14 2010 14:31 GMT
#257
Please please please use Middle Hill, we need some protoss imba for once.
If you are not Bisu, chances are I hate you.
ArbAttack
Profile Blog Joined September 2010
Canada198 Posts
October 14 2010 14:39 GMT
#258
Looks like Terran is going to slaughter Protoss on Bloody Ridge, those unavoidable high ground ridges are going to result in a lot of blue goo.

Conversely, Middle Hill seems nice PvT with that wide open middle.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 14 2010 14:54 GMT
#259
yay!
interested to see what they can actually do with this
Jaedong.
SoulSever
Profile Joined April 2010
Canada779 Posts
October 14 2010 15:40 GMT
#260
Punchbowl looks alot like a BW version of Metalopolis. Looks like a good set of maps, alot of them seem to revolve around 2-base play though
Violet <3 ~~~Better places than here exist
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