New OSL Map - Dreamliner - Page 9
Forum Index > BW General |
MuffinDude
United States3837 Posts
| ||
Qw4z1
Sweden55 Posts
On June 14 2010 14:17 GTR wrote: A picture says a thousand words, eh? ![]() + Show Spoiler + Translation etc. coming in a minute Paranoid Android on crack. On June 14 2010 17:01 benjammin wrote: ![]() please don't tell me i'm the only one who saw it benjammin on crack | ||
![]()
ArvickHero
10387 Posts
| ||
LuigiNMario
United States456 Posts
![]() | ||
hyst.eric.al
United States2332 Posts
i am indirectly in GTR's sig! | ||
Ouga
Finland645 Posts
Will just have to wait and see, good suiting theme at least ![]() | ||
On_Slaught
United States12190 Posts
| ||
Chairman Ray
United States11903 Posts
| ||
![]()
swanized
Canada2480 Posts
| ||
![]()
flamewheel
FREEAGLELAND26781 Posts
| ||
Severedevil
United States4838 Posts
Looks pretty good for Zerg due to the way you pretty much have to expand away from the opponent (unless you have huge balls and take the center) but it also looks fine for Protoss against Zerg, and defense against muta harass should be quite easy --> big deal for Terran... | ||
seRapH
United States9756 Posts
can you say ZERG MAP? god, they could at least make any map with the word "dream" in it a protoss map. but noooo, they had to make it a toss killer -.- i wanted a bisu OSL this time too T_T | ||
wking
China17 Posts
| ||
SynC[gm]
United States3127 Posts
| ||
Deathfate
Spain555 Posts
I think it isnt that bad once you reach mid game and the zerg has to take a 3rd, all of them are super dificult to defend except the mineral only which is pretty useless | ||
Shikyo
Finland33997 Posts
On June 15 2010 11:03 Battle wrote: i think we will hear a lot of mutaliskuuuu I think it isnt that bad once you reach mid game and the zerg has to take a 3rd, all of them are super dificult to defend except the mineral only which is pretty useless in before 2 base lurker drop into island expo | ||
pettter
Sweden1032 Posts
Also, proxies. Notably on the highground overseeing the mineral only expos in the top right/bottom left corners. Still, I'm kind of disappointed that it's so assymetric, even when it comes to the width of ledges, e.g. the one overseeing the closest ground path between the bases. Oh well, looking forward to interesting games, indeed ![]() | ||
goswser
United States3546 Posts
| ||
Zhang
United States129 Posts
![]() + + Show Spoiler + ![]() = + Show Spoiler + ![]() | ||
RezChi
Canada2368 Posts
| ||
| ||